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Heaven

Feb 17th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. script.Parent = workspace.CurrentCamera
  137. local plr = game:GetService("Players").LocalPlayer
  138. local sound = Instance.new("Sound",plr.Character)
  139. sound.SoundId = "rbxassetid://148862502"
  140. sound.Volume = 0
  141.  
  142. local sound2 = Instance.new("Sound",plr.Character)
  143. sound2.SoundId = "rbxassetid://280667448"
  144. sound2.Volume = 5
  145.  
  146. local sound3 = Instance.new("Sound",plr.Character)
  147. sound3.SoundId = "rbxassetid://198973822"
  148. sound3.Volume = 10
  149.  
  150. local sound4 = Instance.new("Sound",plr.Character)
  151. sound4.SoundId = "rbxassetid://258057783"
  152. sound4.Volume = 10
  153.  
  154. local sound5 = Instance.new("Sound",plr.Character)
  155. sound5.SoundId = "rbxassetid://130932305"
  156. sound5.Volume = 10
  157.  
  158. local sound6 = Instance.new("Sound",plr.Character)
  159. sound6.SoundId = "rbxassetid://906084456"
  160. sound6.Volume = 10
  161. sound6.TimePosition = 2
  162.  
  163. function firstHum(target)
  164. for i,v in pairs(target:GetChildren()) do
  165. if v:IsA("Humanoid") then
  166. return v
  167. end
  168. end
  169. return nil
  170. end
  171. local slap = true
  172. local cd = false
  173. for i,v in pairs(game.Players:GetChildren()) do
  174. if v.Name ~= plr.Name then
  175. coroutine.resume(coroutine.create(function()
  176. HumanoidRootPart = v.Character.HumanoidRootPart
  177. if slap == true then
  178. if cd == false then
  179. local fhum = firstHum(v.Character)
  180. if fhum then
  181. cd = true
  182. fhum.PlatformStand = true
  183. sound:Play()
  184. local con1
  185. con1 = game:GetService("RunService").Heartbeat:connect(function()
  186. fhum.PlatformStand = true
  187. end)
  188. wait(0.1)
  189. wait(1)
  190. cd = false
  191. local vel2 = Instance.new("BodyVelocity",HumanoidRootPart)
  192. vel2.Velocity = Vector3.new(0,12.5,0)
  193. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  194. local p2 = Instance.new("Part",HumanoidRootPart)
  195. p2.Anchored = true
  196. p2.Transparency = 0.6
  197. p2.CanCollide = false
  198. p2.Size = Vector3.new(0.2,0.2,0.2)
  199. p2.CFrame = CFrame.new(HumanoidRootPart.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  200. p2.BrickColor = BrickColor.new("New Yeller")
  201. p2.Material = "Neon"
  202. local m2 = Instance.new("CylinderMesh",p2)
  203. m2.Scale = Vector3.new(60,10000,60)
  204. local scln = sound3:Clone()
  205. scln.Parent = HumanoidRootPart
  206. scln:Play()
  207. local con2
  208. con2 = game:GetService("RunService").Heartbeat:connect(function()
  209. p2.CFrame = CFrame.new(HumanoidRootPart.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  210. end)
  211. wait(7)
  212. vel2.Velocity = Vector3.new(0,0,0)
  213. wait(0.5)
  214. scln:Stop()
  215. local scln3 = sound5:Clone()
  216. scln3.Parent = HumanoidRootPart
  217. scln3:Play()
  218. wait(1)
  219. local bav = Instance.new("BodyAngularVelocity",HumanoidRootPart)
  220. bav.AngularVelocity = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
  221. vel2.Velocity = Vector3.new(0,-250,0)
  222. p2.BrickColor = BrickColor.new("Really red")
  223. local scln6 = sound6:Clone()
  224. scln6.Parent = HumanoidRootPart
  225. scln6:Play()
  226. local continue = false
  227. local htc
  228. htc = HumanoidRootPart.Touched:connect(function(hitp)
  229. if not hitp:IsDescendantOf(v.Character) then
  230. continue = true
  231. scln6:Stop()
  232. vel2:Destroy()
  233. con2:Disconnect()
  234. con1:Disconnect()
  235. htc:Disconnect()
  236. p2:Destroy()
  237. end
  238. end)
  239. repeat wait() until continue == true
  240. local ctab = {}
  241. for i=1,4 do
  242. local p = Instance.new("Part",HumanoidRootPart)
  243. p.Size = Vector3.new(30,30,30)
  244. p.Anchored = true
  245. p.CanCollide = false
  246. p.TopSurface = "Smooth"
  247. p.BottomSurface = "Smooth"
  248. p.Color = Color3.fromRGB(255,math.random(0,255),0)
  249. p.CFrame = HumanoidRootPart.CFrame
  250. local con
  251. con = game:GetService("RunService").Heartbeat:connect(function()
  252. p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  253. p.Transparency = p.Transparency + 0.01
  254. if p.Transparency >= 1 then
  255. con:Disconnect()
  256. end
  257. end)
  258. table.insert(ctab,con)
  259. end
  260. Instance.new("Explosion",workspace).Position = HumanoidRootPart.Position
  261. local scln2 = sound4:Clone()
  262. scln2.Parent = HumanoidRootPart
  263. scln2:Play()
  264. vel2:Destroy()
  265. v.Character:BreakJoints()
  266. repeat wait() until not HumanoidRootPart:IsDescendantOf(workspace)
  267. con2:Disconnect()
  268. end
  269. end
  270. end
  271. end))
  272. end
  273. end
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