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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\nesta26@yahoo.com\sourcesdk\bin\source2007\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\pokemod" "C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld"
- Valve Software - vbsp.exe (May 19 2009)
- 8 threads
- materialPath: c:\program files (x86)\steam\steamapps\SourceMods\pokemod\materials
- Loading C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld.vmf
- material "textures/pallettown" not found.
- Material not found!: TEXTURES/PALLETTOWN
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 616 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1238968 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2150 texinfos to 1476
- Reduced 32 texdatas to 32 (615 bytes to 615)
- Writing C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\nesta26@yahoo.com\sourcesdk\bin\source2007\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\pokemod" "C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld"
- Valve Software - vvis.exe (May 19 2009)
- 8 threads
- reading c:\users\christian\documents\portfolio\hammer editor\pokemon mod\bsp + vtf\FireRedWorld.bsp
- reading c:\users\christian\documents\portfolio\hammer editor\pokemon mod\bsp + vtf\FireRedWorld.prt
- 476 portalclusters
- 1526 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (67)
- Optimized: 367 visible clusters (0.00%)
- Total clusters visible: 111718
- Average clusters visible: 234
- Building PAS...
- Average clusters audible: 407
- visdatasize:55737 compressed from 60928
- writing c:\users\christian\documents\portfolio\hammer editor\pokemon mod\bsp + vtf\FireRedWorld.bsp
- 1 minute, 7 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\nesta26@yahoo.com\sourcesdk\bin\source2007\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\pokemod" "C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld"
- Valve Software - vrad.exe SSE (May 19 2009)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\christian\documents\portfolio\hammer editor\pokemon mod\bsp + vtf\FireRedWorld.bsp
- Setting up ray-trace acceleration structure... Done (5.23 seconds)
- 13127 faces
- 477202 square feet [68717104.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 13127 patches before subdivision
- 36805 patches after subdivision
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
- transfers 4566525, max 3009
- transfer lists: 34.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(462715, 343427, 87779)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(60358, 38617, 7940)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(12081, 7455, 1321)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(3308, 1519, 242)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(1065, 351, 52)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(395, 88, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(156, 23, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(65, 6, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(28, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(12, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(5, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0276 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 207/1024 9936/49152 (20.2%)
- brushes 2939/8192 35268/98304 (35.9%)
- brushsides 21275/65536 170200/524288 (32.5%)
- planes 8358/65536 167160/1310720 (12.8%)
- vertexes 18383/65536 220596/786432 (28.1%)
- nodes 3518/65536 112576/2097152 ( 5.4%)
- texinfos 1476/12288 106272/884736 (12.0%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 13127/65536 735112/3670016 (20.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12379/65536 693224/3670016 (18.9%)
- leaves 3726/65536 119232/2097152 ( 5.7%)
- leaffaces 14686/65536 29372/131072 (22.4%)
- leafbrushes 3818/65536 7636/131072 ( 5.8%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 105183/512000 420732/2048000 (20.5%)
- edges 60198/256000 240792/1024000 (23.5%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 333/32768 3330/327680 ( 1.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6729/65536 13458/131072 (10.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 887224/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 55737/16777216 ( 0.3%)
- entdata [variable] 47600/393216 (12.1%)
- LDR ambient table 3726/65536 14904/262144 ( 5.7%)
- HDR ambient table 3726/65536 14904/262144 ( 5.7%)
- LDR leaf ambient 6851/65536 191828/1835008 (10.5%)
- HDR leaf ambient 3726/65536 104328/1835008 ( 5.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/30246 ( 0.0%)
- pakfile [variable] 86758/0 ( 0.0%)
- physics [variable] 1238968/4194304 (29.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 29535
- Writing c:\users\christian\documents\portfolio\hammer editor\pokemon mod\bsp + vtf\FireRedWorld.bsp
- 52 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld.bsp" "c:\program files (x86)\steam\steamapps\SourceMods\pokemod\maps\FireRedWorld.bsp"
- ** Executing...
- ** Command: c:\program files (x86)\steam\steam.exe
- ** Parameters: -applaunch 218 -game "c:\program files (x86)\steam\steamapps\SourceMods\pokemod" +map "FireRedWorld"
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