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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\nesta26@yahoo.com\sourcesdk\bin\source2007\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\pokemod" "C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld"
  5.  
  6. Valve Software - vbsp.exe (May 19 2009)
  7. 8 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\SourceMods\pokemod\materials
  9. Loading C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld.vmf
  10. material "textures/pallettown" not found.
  11. Material not found!: TEXTURES/PALLETTOWN
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 616 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld.prt...Building visibility clusters...
  26. done (0)
  27. Creating default LDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_08*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Creating default HDR cubemaps for env_cubemap using skybox materials:
  31. skybox/sky_day01_08*.vmt
  32. ! Run buildcubemaps in the engine to get the correct cube maps.
  33. Finding displacement neighbors...
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. done (1) (1238968 bytes)
  38. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  39. Compacting texture/material tables...
  40. Reduced 2150 texinfos to 1476
  41. Reduced 32 texdatas to 32 (615 bytes to 615)
  42. Writing C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld.bsp
  43. 3 seconds elapsed
  44.  
  45. ** Executing...
  46. ** Command: "c:\program files (x86)\steam\steamapps\nesta26@yahoo.com\sourcesdk\bin\source2007\bin\vvis.exe"
  47. ** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\pokemod" "C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld"
  48.  
  49. Valve Software - vvis.exe (May 19 2009)
  50. 8 threads
  51. reading c:\users\christian\documents\portfolio\hammer editor\pokemon mod\bsp + vtf\FireRedWorld.bsp
  52. reading c:\users\christian\documents\portfolio\hammer editor\pokemon mod\bsp + vtf\FireRedWorld.prt
  53. 476 portalclusters
  54. 1526 numportals
  55. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (67)
  57. Optimized: 367 visible clusters (0.00%)
  58. Total clusters visible: 111718
  59. Average clusters visible: 234
  60. Building PAS...
  61. Average clusters audible: 407
  62. visdatasize:55737 compressed from 60928
  63. writing c:\users\christian\documents\portfolio\hammer editor\pokemon mod\bsp + vtf\FireRedWorld.bsp
  64. 1 minute, 7 seconds elapsed
  65.  
  66. ** Executing...
  67. ** Command: "c:\program files (x86)\steam\steamapps\nesta26@yahoo.com\sourcesdk\bin\source2007\bin\vrad.exe"
  68. ** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\pokemod" "C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld"
  69.  
  70. Valve Software - vrad.exe SSE (May 19 2009)
  71.  
  72. Valve Radiosity Simulator
  73. 8 threads
  74. [Reading texlights from 'lights.rad']
  75. [45 texlights parsed from 'lights.rad']
  76.  
  77. Loading c:\users\christian\documents\portfolio\hammer editor\pokemon mod\bsp + vtf\FireRedWorld.bsp
  78. Setting up ray-trace acceleration structure... Done (5.23 seconds)
  79. 13127 faces
  80. 477202 square feet [68717104.00 square inches]
  81. 0 Displacements
  82. 0 Square Feet [0.00 Square Inches]
  83. 13127 patches before subdivision
  84. 36805 patches after subdivision
  85. 3 direct lights
  86. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
  87. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
  88. transfers 4566525, max 3009
  89. transfer lists: 34.8 megs
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #1 added RGB(462715, 343427, 87779)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  93. Bounce #2 added RGB(60358, 38617, 7940)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  95. Bounce #3 added RGB(12081, 7455, 1321)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  97. Bounce #4 added RGB(3308, 1519, 242)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  99. Bounce #5 added RGB(1065, 351, 52)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  101. Bounce #6 added RGB(395, 88, 12)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #7 added RGB(156, 23, 3)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  105. Bounce #8 added RGB(65, 6, 1)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  107. Bounce #9 added RGB(28, 2, 0)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  109. Bounce #10 added RGB(12, 1, 0)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #11 added RGB(5, 0, 0)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  113. Bounce #12 added RGB(2, 0, 0)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  115. Bounce #13 added RGB(1, 0, 0)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  117. Bounce #14 added RGB(0, 0, 0)
  118. Build Patch/Sample Hash Table(s).....Done<0.0276 sec>
  119. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  120. FinalLightFace Done
  121. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  122. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
  123. Writing leaf ambient...done
  124. Ready to Finish
  125.  
  126. Object names Objects/Maxobjs Memory / Maxmem Fullness
  127. ------------ --------------- --------------- --------
  128. models 207/1024 9936/49152 (20.2%)
  129. brushes 2939/8192 35268/98304 (35.9%)
  130. brushsides 21275/65536 170200/524288 (32.5%)
  131. planes 8358/65536 167160/1310720 (12.8%)
  132. vertexes 18383/65536 220596/786432 (28.1%)
  133. nodes 3518/65536 112576/2097152 ( 5.4%)
  134. texinfos 1476/12288 106272/884736 (12.0%)
  135. texdata 32/2048 1024/65536 ( 1.6%)
  136. dispinfos 0/0 0/0 ( 0.0%)
  137. disp_verts 0/0 0/0 ( 0.0%)
  138. disp_tris 0/0 0/0 ( 0.0%)
  139. disp_lmsamples 0/0 0/0 ( 0.0%)
  140. faces 13127/65536 735112/3670016 (20.0%)
  141. hdr faces 0/65536 0/3670016 ( 0.0%)
  142. origfaces 12379/65536 693224/3670016 (18.9%)
  143. leaves 3726/65536 119232/2097152 ( 5.7%)
  144. leaffaces 14686/65536 29372/131072 (22.4%)
  145. leafbrushes 3818/65536 7636/131072 ( 5.8%)
  146. areas 3/256 24/2048 ( 1.2%)
  147. surfedges 105183/512000 420732/2048000 (20.5%)
  148. edges 60198/256000 240792/1024000 (23.5%)
  149. LDR worldlights 3/8192 264/720896 ( 0.0%)
  150. HDR worldlights 0/8192 0/720896 ( 0.0%)
  151. leafwaterdata 0/32768 0/393216 ( 0.0%)
  152. waterstrips 333/32768 3330/327680 ( 1.0%)
  153. waterverts 0/65536 0/786432 ( 0.0%)
  154. waterindices 6729/65536 13458/131072 (10.3%)
  155. cubemapsamples 0/1024 0/16384 ( 0.0%)
  156. overlays 0/512 0/180224 ( 0.0%)
  157. LDR lightdata [variable] 887224/0 ( 0.0%)
  158. HDR lightdata [variable] 0/0 ( 0.0%)
  159. visdata [variable] 55737/16777216 ( 0.3%)
  160. entdata [variable] 47600/393216 (12.1%)
  161. LDR ambient table 3726/65536 14904/262144 ( 5.7%)
  162. HDR ambient table 3726/65536 14904/262144 ( 5.7%)
  163. LDR leaf ambient 6851/65536 191828/1835008 (10.5%)
  164. HDR leaf ambient 3726/65536 104328/1835008 ( 5.7%)
  165. occluders 0/0 0/0 ( 0.0%)
  166. occluder polygons 0/0 0/0 ( 0.0%)
  167. occluder vert ind 0/0 0/0 ( 0.0%)
  168. detail props [variable] 1/12 ( 8.3%)
  169. static props [variable] 1/30246 ( 0.0%)
  170. pakfile [variable] 86758/0 ( 0.0%)
  171. physics [variable] 1238968/4194304 (29.5%)
  172. physics terrain [variable] 2/1048576 ( 0.0%)
  173.  
  174. Level flags = 0
  175.  
  176. Total triangle count: 29535
  177. Writing c:\users\christian\documents\portfolio\hammer editor\pokemon mod\bsp + vtf\FireRedWorld.bsp
  178. 52 seconds elapsed
  179.  
  180. ** Executing...
  181. ** Command: Copy File
  182. ** Parameters: "C:\Users\Christian\Documents\Portfolio\Hammer Editor\Pokemon Mod\bsp + vtf\FireRedWorld.bsp" "c:\program files (x86)\steam\steamapps\SourceMods\pokemod\maps\FireRedWorld.bsp"
  183.  
  184.  
  185. ** Executing...
  186. ** Command: c:\program files (x86)\steam\steam.exe
  187. ** Parameters: -applaunch 218 -game "c:\program files (x86)\steam\steamapps\SourceMods\pokemod" +map "FireRedWorld"
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