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- docp()
- {
- vec = AnglesToForward( self getPlayerAngles() );
- end = ( vec[0] * 200, vec[1] * 200, vec[2] * 200 );
- Point = BulletTrace( self GetTagorigin( "tag_eye" ), self GetTagOrigin( "tag_eye" ) + end, 0, self )["position"];
- Box = spawn( "script_model", Point + ( 0, 0, 20 ) );
- Box setModel( "com_plasticcase_friendly" );
- Box Solid();
- Box.angles = self.angles;
- }
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