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  1. Build: 479377ea7898ea355d015e99d149d63e61662e5f 10:23:29 Jun 7 2017 Release
  2.  
  3. Requested: 640.000000 MB at 00000000...
  4. Received 03D00000.
  5.  
  6. Compiled with SDL version 2.0.3
  7. Linked with SDL version 2.0.3
  8. SDL initialized with success.
  9. Detected display resolution of 1440x900 at index 0 (0, 0).
  10. SDL found 0 joystick(s).
  11. Attempting to create an OpenGL 4.3 window...
  12.  
  13. GL Version: 4.5.0 NVIDIA 376.33
  14. Vendor: NVIDIA Corporation
  15. Renderer: GeForce GTX 970/PCIe/SSE2
  16. GLSL Version: 4.50 NVIDIA
  17. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  18.  
  19. Stored locale: en
  20.  
  21. New detected locale from profile: en
  22.  
  23. Locale refreshed: Old locale value: en
  24.  
  25. New locale value: en
  26. "Loaded default config."
  27. Error executing 'cfg/autoexec.cfg'
  28.  
  29. App ID: 274500
  30. Received stats and achievements from Steam
  31.  
  32. Stat: total_kills, Current value: 5404
  33. Stat: spacer_kills, Current value: 401
  34. Stat: loyalist_kills, Current value: 1069
  35. Stat: corvid_kills, Current value: 1014
  36. Stat: civilian_kills, Current value: 5965
  37. Texture decompress: 194.51 ms
  38. Texture upload: 273.93 ms
  39. Texture total: 468.45 ms
  40. Total textures: 797
  41. GL Version: 4.5.0 NVIDIA 376.33
  42. Vendor: NVIDIA Corporation
  43. Renderer: GeForce GTX 970/PCIe/SSE2
  44. GLSL Version: 4.50 NVIDIA
  45. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  46.  
  47. Initializing assets/data/spawnlists/spawnlist_loyalists.json at strength 5!
  48. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  49. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  50. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  51. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  52. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  53. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  54. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  55. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  56. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  57. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  58. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  59. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  60. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  61. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  62. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  63. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  64. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  65. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  66. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  67. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  68. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  69. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  70. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  71. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  72. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  73. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  74. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  75. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  76. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  77. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  78. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  79. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  80. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  81. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  82. Num objective props remaining: 4
  83. Nodes: 12859
  84. Edges: 56274
  85. neighborBegin 50.23 KB
  86. neighborEnd 50.23 KB
  87. neighborIndex 219.82 KB
  88. neighborDistance 219.82 KB
  89. map->values 50.23 KB
  90.  
  91. Nav mesh memory usage: 2846288 bytes (2.714432 MB).
  92. Nodes: 12859 at 0.555634 MB.
  93. Edges: 56274 at 1.875214 MB.
  94. Prop memory usage: 5325316 bytes (5.078617 MB).
  95. Scenery memory usage: 729172 bytes (0.695393 MB).
  96. Gate memory usage: 7660 bytes (0.007305 MB).
  97. Trap memory usage: 15452 bytes (0.014736 MB).
  98.  
  99. GameFactory:
  100. Mech pool: 1175720 bytes.
  101. Projectile gun pool: 836136 bytes.
  102. Artillery gun pool: 836136 bytes.
  103. Laser gun pool: 836136 bytes.
  104. Bullet pool: 1884712 bytes.
  105. Explosive bullet pool: 2081320 bytes.
  106. Flame bullet pool: 1917480 bytes.
  107. Smoke bullet pool: 239720 bytes.
  108. EMP bullet pool: 1983016 bytes.
  109. Game pickup pool: 106792 bytes.
  110. Armor pickup pool: 65832 bytes.
  111. SalvageFSM pool: 528552 bytes.
  112. Flame pool: 274600 bytes.
  113. Mech vehicle pool: 151720 bytes.
  114. Tank vehicle pool: 151720 bytes.
  115. Hover vehicle pool: 159912 bytes.
  116. Infantry vehicle pool: 143528 bytes.
  117. Mech ability pool: 53416 bytes.
  118. Tank ability pool: 49320 bytes.
  119. Hover ability pool: 86184 bytes.
  120. Smoke pool: 125032 bytes.
  121. Total pool memory: 13686984 bytes (13.052925 MB).
  122.  
  123. LoadLevel - graphics destroy: 32.65 ms
  124. LoadLevel - graphics init: 23.00 ms
  125. LoadLevel - world delete: 0.00 ms
  126. LoadLevel - reload global: 38.67 ms
  127. LoadLevel - reload player: 10.16 ms
  128. LoadLevel - overmap node banners: 0.03 ms
  129. LoadLevel - world new: 0.33 ms
  130. LoadLevel - load: 1295.15 ms
  131. LoadLevel - build: 83.02 ms
  132. LoadLevel - Total: 1483.16 ms
  133.  
  134. Texture decompress: 112.31 ms
  135. Texture upload: 156.33 ms
  136. Texture total: 268.64 ms
  137. Total textures: 1599
  138. Level complete mech info...
  139. Name: player.corv_agrav_03.name
  140. Pilot: pilots.pilot_spc_10.name
  141. Campaign mode: false
  142.  
  143. Achievement conditions met: ORIG_CONTRACT_PT_2
  144. STEAM Achievements/Stats save result: SUCCESS
  145.  
  146. KILL STATISTICS UPDATE
  147.  
  148. Stat name: total_kills
  149. Stat value: 5404
  150. New stat value: 5456
  151.  
  152. Stat name: loyalist_kills
  153. Stat value: 1069
  154. New stat value: 1121
  155. Level statistics:
  156. level: assets/levels/level_sintra_necropolis_01.json
  157. strength: 5
  158. alarm sounded time: inf
  159. gates opened time: 141.371137
  160. exit time: 174.835853
  161. kills: 47/84
  162. kills completed: true
  163. civilians killed: 0/0
  164. spacers killed: 0/0
  165. corvids killed: 0/0
  166. loyalists killed: 52/89
  167. units of unknown allegiance killed: 0/0
  168. depots: 0/4
  169. depots completed: false
  170. props: 3/4
  171. props completed: false
  172.  
  173. StoreStats - success
  174. StoreStats - success
  175. Beam buffer peak usage: 20
  176. GL Version: 4.5.0 NVIDIA 376.33
  177. Vendor: NVIDIA Corporation
  178. Renderer: GeForce GTX 970/PCIe/SSE2
  179. GLSL Version: 4.50 NVIDIA
  180. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  181.  
  182. Initializing assets/data/spawnlists/spawnlist_spacers.json at strength 5!
  183. Num objective props remaining: 4
  184. Nodes: 8621
  185. Edges: 39154
  186. neighborBegin 33.68 KB
  187. neighborEnd 33.68 KB
  188. neighborIndex 152.95 KB
  189. neighborDistance 152.95 KB
  190. map->values 33.68 KB
  191.  
  192. Nav mesh memory usage: 1897656 bytes (1.809746 MB).
  193. Nodes: 8621 at 0.370422 MB.
  194. Edges: 39154 at 1.250153 MB.
  195. Prop memory usage: 3356676 bytes (3.201176 MB).
  196. Scenery memory usage: 486276 bytes (0.463749 MB).
  197. Gate memory usage: 7660 bytes (0.007305 MB).
  198. Trap memory usage: 4652 bytes (0.004436 MB).
  199.  
  200. GameFactory:
  201. Mech pool: 1175720 bytes.
  202. Projectile gun pool: 836136 bytes.
  203. Artillery gun pool: 836136 bytes.
  204. Laser gun pool: 836136 bytes.
  205. Bullet pool: 1884712 bytes.
  206. Explosive bullet pool: 2081320 bytes.
  207. Flame bullet pool: 1917480 bytes.
  208. Smoke bullet pool: 239720 bytes.
  209. EMP bullet pool: 1983016 bytes.
  210. Game pickup pool: 106792 bytes.
  211. Armor pickup pool: 65832 bytes.
  212. SalvageFSM pool: 528552 bytes.
  213. Flame pool: 274600 bytes.
  214. Mech vehicle pool: 151720 bytes.
  215. Tank vehicle pool: 151720 bytes.
  216. Hover vehicle pool: 159912 bytes.
  217. Infantry vehicle pool: 143528 bytes.
  218. Mech ability pool: 53416 bytes.
  219. Tank ability pool: 49320 bytes.
  220. Hover ability pool: 86184 bytes.
  221. Smoke pool: 125032 bytes.
  222. Total pool memory: 13686984 bytes (13.052925 MB).
  223.  
  224. LoadLevel - graphics destroy: 15.91 ms
  225. LoadLevel - graphics init: 22.05 ms
  226. LoadLevel - world delete: 2.85 ms
  227. LoadLevel - reload global: 17.73 ms
  228. LoadLevel - reload player: 5.74 ms
  229. LoadLevel - overmap node banners: 0.02 ms
  230. LoadLevel - world new: 0.29 ms
  231. LoadLevel - load: 850.37 ms
  232. LoadLevel - build: 54.14 ms
  233. LoadLevel - Total: 969.26 ms
  234.  
  235. Texture decompress: 95.01 ms
  236. Texture upload: 111.03 ms
  237. Texture total: 206.04 ms
  238. Total textures: 1473
  239. Level complete mech info...
  240. Name: player.corv_agrav_03.name
  241. Pilot: pilots.pilot_spc_10.name
  242. Campaign mode: false
  243.  
  244. Achievement conditions met: ORIG_CONTRACT_PT_2
  245. STEAM Achievements/Stats save result: SUCCESS
  246.  
  247. KILL STATISTICS UPDATE
  248.  
  249. Stat name: total_kills
  250. Stat value: 5456
  251. New stat value: 5496
  252.  
  253. Stat name: civilian_kills
  254. Stat value: 5965
  255. New stat value: 5984
  256.  
  257. Stat name: spacer_kills
  258. Stat value: 401
  259. New stat value: 422
  260. Level statistics:
  261. level: assets/levels/level_suburbs_01.json
  262. strength: 5
  263. alarm sounded time: inf
  264. gates opened time: 29.270296
  265. exit time: 84.085527
  266. kills: 19/34
  267. kills completed: true
  268. civilians killed: 19/156
  269. spacers killed: 21/36
  270. corvids killed: 0/0
  271. loyalists killed: 0/0
  272. units of unknown allegiance killed: 0/0
  273. depots: 0/4
  274. depots completed: false
  275. props: 2/4
  276. props completed: false
  277.  
  278. StoreStats - success
  279. StoreStats - success
  280. Beam buffer peak usage: 20
  281. GL Version: 4.5.0 NVIDIA 376.33
  282. Vendor: NVIDIA Corporation
  283. Renderer: GeForce GTX 970/PCIe/SSE2
  284. GLSL Version: 4.50 NVIDIA
  285. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  286.  
  287. Initializing assets/data/spawnlists/spawnlist_spacers.json at strength 5!
  288. Num objective props remaining: 4
  289. Nodes: 6964
  290. Edges: 33198
  291. neighborBegin 27.20 KB
  292. neighborEnd 27.20 KB
  293. neighborIndex 129.68 KB
  294. neighborDistance 129.68 KB
  295. map->values 27.20 KB
  296.  
  297. Nav mesh memory usage: 1703448 bytes (1.624535 MB).
  298. Nodes: 6964 at 0.246948 MB.
  299. Edges: 33198 at 1.250153 MB.
  300. Prop memory usage: 4148036 bytes (3.955875 MB).
  301. Scenery memory usage: 729172 bytes (0.695393 MB).
  302. Gate memory usage: 7660 bytes (0.007305 MB).
  303. Trap memory usage: 258980 bytes (0.246983 MB).
  304.  
  305. GameFactory:
  306. Mech pool: 1175720 bytes.
  307. Projectile gun pool: 836136 bytes.
  308. Artillery gun pool: 836136 bytes.
  309. Laser gun pool: 836136 bytes.
  310. Bullet pool: 1884712 bytes.
  311. Explosive bullet pool: 2081320 bytes.
  312. Flame bullet pool: 1917480 bytes.
  313. Smoke bullet pool: 239720 bytes.
  314. EMP bullet pool: 1983016 bytes.
  315. Game pickup pool: 106792 bytes.
  316. Armor pickup pool: 65832 bytes.
  317. SalvageFSM pool: 528552 bytes.
  318. Flame pool: 274600 bytes.
  319. Mech vehicle pool: 151720 bytes.
  320. Tank vehicle pool: 151720 bytes.
  321. Hover vehicle pool: 159912 bytes.
  322. Infantry vehicle pool: 143528 bytes.
  323. Mech ability pool: 53416 bytes.
  324. Tank ability pool: 49320 bytes.
  325. Hover ability pool: 86184 bytes.
  326. Smoke pool: 125032 bytes.
  327. Total pool memory: 13686984 bytes (13.052925 MB).
  328.  
  329. LoadLevel - graphics destroy: 14.67 ms
  330. LoadLevel - graphics init: 21.88 ms
  331. LoadLevel - world delete: 2.57 ms
  332. LoadLevel - reload global: 17.00 ms
  333. LoadLevel - reload player: 5.94 ms
  334. LoadLevel - overmap node banners: 0.03 ms
  335. LoadLevel - world new: 0.20 ms
  336. LoadLevel - load: 544.49 ms
  337. LoadLevel - build: 53.97 ms
  338. LoadLevel - Total: 660.90 ms
  339.  
  340. Texture decompress: 101.38 ms
  341. Texture upload: 115.41 ms
  342. Texture total: 216.78 ms
  343. Total textures: 1427
  344. Level complete mech info...
  345. Name: player.corv_agrav_03.name
  346. Pilot: pilots.pilot_spc_10.name
  347. Campaign mode: false
  348.  
  349. Achievement conditions met: ORIG_CONTRACT_PT_2
  350. STEAM Achievements/Stats save result: SUCCESS
  351.  
  352. KILL STATISTICS UPDATE
  353.  
  354. Stat name: total_kills
  355. Stat value: 5496
  356. New stat value: 5538
  357.  
  358. Stat name: civilian_kills
  359. Stat value: 5984
  360. New stat value: 6004
  361.  
  362. Stat name: spacer_kills
  363. Stat value: 422
  364. New stat value: 444
  365. Level statistics:
  366. level: assets/levels/level_factory_farm_01.json
  367. strength: 5
  368. alarm sounded time: inf
  369. gates opened time: 64.512686
  370. exit time: 100.372574
  371. kills: 20/35
  372. kills completed: true
  373. civilians killed: 20/89
  374. spacers killed: 22/37
  375. corvids killed: 0/0
  376. loyalists killed: 0/0
  377. units of unknown allegiance killed: 0/0
  378. depots: 1/4
  379. depots completed: false
  380. props: 3/4
  381. props completed: false
  382.  
  383. StoreStats - success
  384. StoreStats - success
  385. Beam buffer peak usage: 21
  386. GL Version: 4.5.0 NVIDIA 376.33
  387. Vendor: NVIDIA Corporation
  388. Renderer: GeForce GTX 970/PCIe/SSE2
  389. GLSL Version: 4.50 NVIDIA
  390. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  391.  
  392. Initializing assets/data/spawnlists/spawnlist_corvids.json at strength 5!
  393. Num objective props remaining: 4
  394. Nodes: 5349
  395. Edges: 24760
  396. neighborBegin 20.89 KB
  397. neighborEnd 20.89 KB
  398. neighborIndex 96.72 KB
  399. neighborDistance 96.72 KB
  400. map->values 20.89 KB
  401.  
  402. Nav mesh memory usage: 1135772 bytes (1.083157 MB).
  403. Nodes: 5349 at 0.164642 MB.
  404. Edges: 24760 at 0.833435 MB.
  405. Prop memory usage: 2405404 bytes (2.293972 MB).
  406. Scenery memory usage: 729172 bytes (0.695393 MB).
  407. Gate memory usage: 5212 bytes (0.004971 MB).
  408. Trap memory usage: 59964 bytes (0.057186 MB).
  409.  
  410. GameFactory:
  411. Mech pool: 1175720 bytes.
  412. Projectile gun pool: 836136 bytes.
  413. Artillery gun pool: 836136 bytes.
  414. Laser gun pool: 836136 bytes.
  415. Bullet pool: 1884712 bytes.
  416. Explosive bullet pool: 2081320 bytes.
  417. Flame bullet pool: 1917480 bytes.
  418. Smoke bullet pool: 239720 bytes.
  419. EMP bullet pool: 1983016 bytes.
  420. Game pickup pool: 106792 bytes.
  421. Armor pickup pool: 65832 bytes.
  422. SalvageFSM pool: 528552 bytes.
  423. Flame pool: 274600 bytes.
  424. Mech vehicle pool: 151720 bytes.
  425. Tank vehicle pool: 151720 bytes.
  426. Hover vehicle pool: 159912 bytes.
  427. Infantry vehicle pool: 143528 bytes.
  428. Mech ability pool: 53416 bytes.
  429. Tank ability pool: 49320 bytes.
  430. Hover ability pool: 86184 bytes.
  431. Smoke pool: 125032 bytes.
  432. Total pool memory: 13686984 bytes (13.052925 MB).
  433.  
  434. LoadLevel - graphics destroy: 13.40 ms
  435. LoadLevel - graphics init: 22.58 ms
  436. LoadLevel - world delete: 2.76 ms
  437. LoadLevel - reload global: 17.53 ms
  438. LoadLevel - reload player: 5.72 ms
  439. LoadLevel - overmap node banners: 0.02 ms
  440. LoadLevel - world new: 0.20 ms
  441. LoadLevel - load: 670.81 ms
  442. LoadLevel - build: 31.38 ms
  443. LoadLevel - Total: 764.57 ms
  444.  
  445. Texture decompress: 88.72 ms
  446. Texture upload: 110.43 ms
  447. Texture total: 199.14 ms
  448. Total textures: 1638
  449. Level complete mech info...
  450. Name: player.corv_agrav_03.name
  451. Pilot: pilots.pilot_spc_10.name
  452. Campaign mode: false
  453.  
  454. Achievement conditions met: ORIG_CONTRACT_PT_2
  455. STEAM Achievements/Stats save result: SUCCESS
  456.  
  457. KILL STATISTICS UPDATE
  458.  
  459. Stat name: total_kills
  460. Stat value: 5538
  461. New stat value: 5584
  462.  
  463. Stat name: corvid_kills
  464. Stat value: 1014
  465. New stat value: 1060
  466. Level statistics:
  467. level: assets/levels/level_theloop_01.json
  468. strength: 5
  469. alarm sounded time: inf
  470. gates opened time: 92.608040
  471. exit time: 119.832521
  472. kills: 42/59
  473. kills completed: true
  474. civilians killed: 0/0
  475. spacers killed: 0/0
  476. corvids killed: 46/63
  477. loyalists killed: 0/0
  478. units of unknown allegiance killed: 0/0
  479. depots: 1/4
  480. depots completed: false
  481. props: 3/4
  482. props completed: false
  483.  
  484. StoreStats - success
  485. StoreStats - success
  486. Beam buffer peak usage: 34
  487. GL Version: 4.5.0 NVIDIA 376.33
  488. Vendor: NVIDIA Corporation
  489. Renderer: GeForce GTX 970/PCIe/SSE2
  490. GLSL Version: 4.50 NVIDIA
  491. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  492.  
  493. Initializing assets/data/spawnlists/spawnlist_corvids.json at strength 5!
  494. Num objective props remaining: 4
  495. Nodes: 7038
  496. Edges: 32970
  497. neighborBegin 27.49 KB
  498. neighborEnd 27.49 KB
  499. neighborIndex 128.79 KB
  500. neighborDistance 128.79 KB
  501. map->values 27.49 KB
  502.  
  503. Nav mesh memory usage: 1703448 bytes (1.624535 MB).
  504. Nodes: 7038 at 0.246948 MB.
  505. Edges: 32970 at 1.250153 MB.
  506. Prop memory usage: 4997012 bytes (4.765522 MB).
  507. Scenery memory usage: 1093668 bytes (1.043003 MB).
  508. Gate memory usage: 11468 bytes (0.010937 MB).
  509. Trap memory usage: 402780 bytes (0.384121 MB).
  510.  
  511. GameFactory:
  512. Mech pool: 1175720 bytes.
  513. Projectile gun pool: 836136 bytes.
  514. Artillery gun pool: 836136 bytes.
  515. Laser gun pool: 836136 bytes.
  516. Bullet pool: 1884712 bytes.
  517. Explosive bullet pool: 2081320 bytes.
  518. Flame bullet pool: 1917480 bytes.
  519. Smoke bullet pool: 239720 bytes.
  520. EMP bullet pool: 1983016 bytes.
  521. Game pickup pool: 106792 bytes.
  522. Armor pickup pool: 65832 bytes.
  523. SalvageFSM pool: 528552 bytes.
  524. Flame pool: 274600 bytes.
  525. Mech vehicle pool: 151720 bytes.
  526. Tank vehicle pool: 151720 bytes.
  527. Hover vehicle pool: 159912 bytes.
  528. Infantry vehicle pool: 143528 bytes.
  529. Mech ability pool: 53416 bytes.
  530. Tank ability pool: 49320 bytes.
  531. Hover ability pool: 86184 bytes.
  532. Smoke pool: 125032 bytes.
  533. Total pool memory: 13686984 bytes (13.052925 MB).
  534.  
  535. LoadLevel - graphics destroy: 14.88 ms
  536. LoadLevel - graphics init: 21.85 ms
  537. LoadLevel - world delete: 1.92 ms
  538. LoadLevel - reload global: 17.51 ms
  539. LoadLevel - reload player: 5.82 ms
  540. LoadLevel - overmap node banners: 0.03 ms
  541. LoadLevel - world new: 0.20 ms
  542. LoadLevel - load: 496.97 ms
  543. LoadLevel - build: 62.30 ms
  544. LoadLevel - Total: 621.63 ms
  545.  
  546. Texture decompress: 96.13 ms
  547. Texture upload: 117.99 ms
  548. Texture total: 214.12 ms
  549. Total textures: 1964
  550. Level complete mech info...
  551. Name: player.corv_agrav_03.name
  552. Pilot: pilots.pilot_spc_10.name
  553. Campaign mode: false
  554.  
  555. Achievement conditions met: ORIG_CONTRACT_PT_2
  556. STEAM Achievements/Stats save result: SUCCESS
  557.  
  558. KILL STATISTICS UPDATE
  559.  
  560. Stat name: total_kills
  561. Stat value: 5584
  562. New stat value: 5644
  563.  
  564. Stat name: civilian_kills
  565. Stat value: 6004
  566. New stat value: 6008
  567.  
  568. Stat name: corvid_kills
  569. Stat value: 1060
  570. New stat value: 1116
  571. Level statistics:
  572. level: assets/levels/level_ourique_01.json
  573. strength: 5
  574. alarm sounded time: inf
  575. gates opened time: 101.295672
  576. exit time: 140.130652
  577. kills: 51/55
  578. kills completed: true
  579. civilians killed: 4/49
  580. spacers killed: 0/0
  581. corvids killed: 56/60
  582. loyalists killed: 0/0
  583. units of unknown allegiance killed: 0/0
  584. depots: 0/3
  585. depots completed: false
  586. props: 4/4
  587. props completed: true
  588.  
  589. StoreStats - success
  590. StoreStats - success
  591. Beam buffer peak usage: 33
  592. GL Version: 4.5.0 NVIDIA 376.33
  593. Vendor: NVIDIA Corporation
  594. Renderer: GeForce GTX 970/PCIe/SSE2
  595. GLSL Version: 4.50 NVIDIA
  596. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  597.  
  598. Initializing assets/data/spawnlists/spawnlist_spacers.json at strength 5!
  599. Num objective props remaining: 4
  600. Nodes: 8478
  601. Edges: 38558
  602. neighborBegin 33.12 KB
  603. neighborEnd 33.12 KB
  604. neighborIndex 150.62 KB
  605. neighborDistance 150.62 KB
  606. map->values 33.12 KB
  607.  
  608. Nav mesh memory usage: 1897656 bytes (1.809746 MB).
  609. Nodes: 8478 at 0.370422 MB.
  610. Edges: 38558 at 1.250153 MB.
  611. Prop memory usage: 3524388 bytes (3.361118 MB).
  612. Scenery memory usage: 216324 bytes (0.206303 MB).
  613. Gate memory usage: 11468 bytes (0.010937 MB).
  614. Trap memory usage: 116772 bytes (0.111362 MB).
  615.  
  616. GameFactory:
  617. Mech pool: 1175720 bytes.
  618. Projectile gun pool: 836136 bytes.
  619. Artillery gun pool: 836136 bytes.
  620. Laser gun pool: 836136 bytes.
  621. Bullet pool: 1884712 bytes.
  622. Explosive bullet pool: 2081320 bytes.
  623. Flame bullet pool: 1917480 bytes.
  624. Smoke bullet pool: 239720 bytes.
  625. EMP bullet pool: 1983016 bytes.
  626. Game pickup pool: 106792 bytes.
  627. Armor pickup pool: 65832 bytes.
  628. SalvageFSM pool: 528552 bytes.
  629. Flame pool: 274600 bytes.
  630. Mech vehicle pool: 151720 bytes.
  631. Tank vehicle pool: 151720 bytes.
  632. Hover vehicle pool: 159912 bytes.
  633. Infantry vehicle pool: 143528 bytes.
  634. Mech ability pool: 53416 bytes.
  635. Tank ability pool: 49320 bytes.
  636. Hover ability pool: 86184 bytes.
  637. Smoke pool: 125032 bytes.
  638. Total pool memory: 13686984 bytes (13.052925 MB).
  639.  
  640. LoadLevel - graphics destroy: 15.36 ms
  641. LoadLevel - graphics init: 22.16 ms
  642. LoadLevel - world delete: 3.11 ms
  643. LoadLevel - reload global: 17.45 ms
  644. LoadLevel - reload player: 6.07 ms
  645. LoadLevel - overmap node banners: 0.03 ms
  646. LoadLevel - world new: 0.21 ms
  647. LoadLevel - load: 570.81 ms
  648. LoadLevel - build: 41.33 ms
  649. LoadLevel - Total: 676.69 ms
  650.  
  651. Texture decompress: 110.82 ms
  652. Texture upload: 127.12 ms
  653. Texture total: 237.94 ms
  654. Total textures: 1552
  655. Level complete mech info...
  656. Name: player.corv_agrav_03.name
  657. Pilot: pilots.pilot_spc_10.name
  658. Campaign mode: false
  659.  
  660. Achievement conditions met: ORIG_CONTRACT_PT_2
  661. STEAM Achievements/Stats save result: SUCCESS
  662.  
  663. KILL STATISTICS UPDATE
  664.  
  665. Stat name: total_kills
  666. Stat value: 5644
  667. New stat value: 5682
  668.  
  669. Stat name: civilian_kills
  670. Stat value: 6008
  671. New stat value: 6017
  672.  
  673. Stat name: spacer_kills
  674. Stat value: 444
  675. New stat value: 473
  676. Level statistics:
  677. level: assets/levels/level_nazare_necropolis_01.json
  678. strength: 5
  679. alarm sounded time: inf
  680. gates opened time: 51.165036
  681. exit time: 111.992946
  682. kills: 27/34
  683. kills completed: true
  684. civilians killed: 9/85
  685. spacers killed: 29/36
  686. corvids killed: 0/0
  687. loyalists killed: 0/0
  688. units of unknown allegiance killed: 0/0
  689. depots: 0/4
  690. depots completed: false
  691. props: 3/4
  692. props completed: false
  693.  
  694. StoreStats - success
  695. StoreStats - success
  696. Beam buffer peak usage: 21
  697. GL Version: 4.5.0 NVIDIA 376.33
  698. Vendor: NVIDIA Corporation
  699. Renderer: GeForce GTX 970/PCIe/SSE2
  700. GLSL Version: 4.50 NVIDIA
  701. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  702.  
  703. Initializing assets/data/spawnlists/spawnlist_spacers.json at strength 5!
  704. Num objective props remaining: 4
  705. Nodes: 8304
  706. Edges: 38612
  707. neighborBegin 32.44 KB
  708. neighborEnd 32.44 KB
  709. neighborIndex 150.83 KB
  710. neighborDistance 150.83 KB
  711. map->values 32.44 KB
  712.  
  713. Nav mesh memory usage: 1897656 bytes (1.809746 MB).
  714. Nodes: 8304 at 0.370422 MB.
  715. Edges: 38612 at 1.250153 MB.
  716. Prop memory usage: 7471820 bytes (7.125683 MB).
  717. Scenery memory usage: 729172 bytes (0.695393 MB).
  718. Gate memory usage: 11468 bytes (0.010937 MB).
  719. Trap memory usage: 575364 bytes (0.548710 MB).
  720.  
  721. GameFactory:
  722. Mech pool: 1175720 bytes.
  723. Projectile gun pool: 836136 bytes.
  724. Artillery gun pool: 836136 bytes.
  725. Laser gun pool: 836136 bytes.
  726. Bullet pool: 1884712 bytes.
  727. Explosive bullet pool: 2081320 bytes.
  728. Flame bullet pool: 1917480 bytes.
  729. Smoke bullet pool: 239720 bytes.
  730. EMP bullet pool: 1983016 bytes.
  731. Game pickup pool: 106792 bytes.
  732. Armor pickup pool: 65832 bytes.
  733. SalvageFSM pool: 528552 bytes.
  734. Flame pool: 274600 bytes.
  735. Mech vehicle pool: 151720 bytes.
  736. Tank vehicle pool: 151720 bytes.
  737. Hover vehicle pool: 159912 bytes.
  738. Infantry vehicle pool: 143528 bytes.
  739. Mech ability pool: 53416 bytes.
  740. Tank ability pool: 49320 bytes.
  741. Hover ability pool: 86184 bytes.
  742. Smoke pool: 125032 bytes.
  743. Total pool memory: 13686984 bytes (13.052925 MB).
  744.  
  745. LoadLevel - graphics destroy: 16.01 ms
  746. LoadLevel - graphics init: 21.85 ms
  747. LoadLevel - world delete: 2.35 ms
  748. LoadLevel - reload global: 36.07 ms
  749. LoadLevel - reload player: 5.78 ms
  750. LoadLevel - overmap node banners: 0.02 ms
  751. LoadLevel - world new: 0.24 ms
  752. LoadLevel - load: 645.55 ms
  753. LoadLevel - build: 91.66 ms
  754. LoadLevel - Total: 819.69 ms
  755.  
  756. Texture decompress: 97.72 ms
  757. Texture upload: 137.79 ms
  758. Texture total: 235.50 ms
  759. Total textures: 1949
  760. Level complete mech info...
  761. Name: player.corv_agrav_03.name
  762. Pilot: pilots.pilot_spc_10.name
  763. Campaign mode: false
  764.  
  765. Achievement conditions met: ORIG_CONTRACT_PT_2
  766. STEAM Achievements/Stats save result: SUCCESS
  767.  
  768. KILL STATISTICS UPDATE
  769.  
  770. Stat name: total_kills
  771. Stat value: 5682
  772. New stat value: 5709
  773.  
  774. Stat name: civilian_kills
  775. Stat value: 6017
  776. New stat value: 6022
  777.  
  778. Stat name: spacer_kills
  779. Stat value: 473
  780. New stat value: 495
  781. Level statistics:
  782. level: assets/levels/level_outpost_redux_01.json
  783. strength: 5
  784. alarm sounded time: inf
  785. gates opened time: 37.682042
  786. exit time: 96.359580
  787. kills: 20/33
  788. kills completed: true
  789. civilians killed: 5/54
  790. spacers killed: 22/35
  791. corvids killed: 0/0
  792. loyalists killed: 0/0
  793. units of unknown allegiance killed: 0/0
  794. depots: 0/4
  795. depots completed: false
  796. props: 4/4
  797. props completed: true
  798.  
  799. StoreStats - success
  800. StoreStats - success
  801. Beam buffer peak usage: 20
  802. GL Version: 4.5.0 NVIDIA 376.33
  803. Vendor: NVIDIA Corporation
  804. Renderer: GeForce GTX 970/PCIe/SSE2
  805. GLSL Version: 4.50 NVIDIA
  806. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  807.  
  808. Initializing assets/data/spawnlists/spawnlist_spacers.json at strength 5!
  809. Num objective props remaining: 4
  810. Nodes: 5963
  811. Edges: 28368
  812. neighborBegin 23.29 KB
  813. neighborEnd 23.29 KB
  814. neighborIndex 110.81 KB
  815. neighborDistance 110.81 KB
  816. map->values 23.29 KB
  817.  
  818. Nav mesh memory usage: 1702188 bytes (1.623333 MB).
  819. Nodes: 5963 at 0.246948 MB.
  820. Edges: 28368 at 1.250153 MB.
  821. Prop memory usage: 2216588 bytes (2.113903 MB).
  822. Scenery memory usage: 729172 bytes (0.695393 MB).
  823. Gate memory usage: 11468 bytes (0.010937 MB).
  824. Trap memory usage: 4652 bytes (0.004436 MB).
  825.  
  826. GameFactory:
  827. Mech pool: 1175720 bytes.
  828. Projectile gun pool: 836136 bytes.
  829. Artillery gun pool: 836136 bytes.
  830. Laser gun pool: 836136 bytes.
  831. Bullet pool: 1884712 bytes.
  832. Explosive bullet pool: 2081320 bytes.
  833. Flame bullet pool: 1917480 bytes.
  834. Smoke bullet pool: 239720 bytes.
  835. EMP bullet pool: 1983016 bytes.
  836. Game pickup pool: 106792 bytes.
  837. Armor pickup pool: 65832 bytes.
  838. SalvageFSM pool: 528552 bytes.
  839. Flame pool: 274600 bytes.
  840. Mech vehicle pool: 151720 bytes.
  841. Tank vehicle pool: 151720 bytes.
  842. Hover vehicle pool: 159912 bytes.
  843. Infantry vehicle pool: 143528 bytes.
  844. Mech ability pool: 53416 bytes.
  845. Tank ability pool: 49320 bytes.
  846. Hover ability pool: 86184 bytes.
  847. Smoke pool: 125032 bytes.
  848. Total pool memory: 13686984 bytes (13.052925 MB).
  849.  
  850. LoadLevel - graphics destroy: 15.63 ms
  851. LoadLevel - graphics init: 22.05 ms
  852. LoadLevel - world delete: 3.80 ms
  853. LoadLevel - reload global: 26.41 ms
  854. LoadLevel - reload player: 5.91 ms
  855. LoadLevel - overmap node banners: 0.03 ms
  856. LoadLevel - world new: 0.21 ms
  857. LoadLevel - load: 329.23 ms
  858. LoadLevel - build: 29.59 ms
  859. LoadLevel - Total: 433.00 ms
  860.  
  861. Texture decompress: 75.76 ms
  862. Texture upload: 95.94 ms
  863. Texture total: 171.70 ms
  864. Total textures: 741
  865. Level complete mech info...
  866. Name: player.corv_agrav_03.name
  867. Pilot: pilots.pilot_spc_10.name
  868. Campaign mode: false
  869.  
  870. Achievement conditions met: ORIG_CONTRACT_PT_2
  871. STEAM Achievements/Stats save result: SUCCESS
  872.  
  873. KILL STATISTICS UPDATE
  874.  
  875. Stat name: total_kills
  876. Stat value: 5709
  877. New stat value: 5725
  878.  
  879. Stat name: civilian_kills
  880. Stat value: 6022
  881. New stat value: 6024
  882.  
  883. Stat name: spacer_kills
  884. Stat value: 495
  885. New stat value: 509
  886. Level statistics:
  887. level: assets/levels/level_lubrigos_tenement_01.json
  888. strength: 5
  889. alarm sounded time: inf
  890. gates opened time: 33.812260
  891. exit time: 69.499652
  892. kills: 12/21
  893. kills completed: true
  894. civilians killed: 2/10
  895. spacers killed: 14/23
  896. corvids killed: 0/0
  897. loyalists killed: 0/0
  898. units of unknown allegiance killed: 0/0
  899. depots: 1/4
  900. depots completed: false
  901. props: 4/4
  902. props completed: true
  903.  
  904. StoreStats - success
  905. StoreStats - success
  906. Beam buffer peak usage: 20
  907. GL Version: 4.5.0 NVIDIA 376.33
  908. Vendor: NVIDIA Corporation
  909. Renderer: GeForce GTX 970/PCIe/SSE2
  910. GLSL Version: 4.50 NVIDIA
  911. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  912.  
  913. Initializing assets/data/spawnlists/spawnlist_corvids.json at strength 5!
  914. Num objective props remaining: 4
  915. Nodes: 6814
  916. Edges: 31384
  917. neighborBegin 26.62 KB
  918. neighborEnd 26.62 KB
  919. neighborIndex 122.59 KB
  920. neighborDistance 122.59 KB
  921. map->values 26.62 KB
  922.  
  923. Nav mesh memory usage: 1703448 bytes (1.624535 MB).
  924. Nodes: 6814 at 0.246948 MB.
  925. Edges: 31384 at 1.250153 MB.
  926. Prop memory usage: 3579156 bytes (3.413349 MB).
  927. Scenery memory usage: 729172 bytes (0.695393 MB).
  928. Gate memory usage: 7660 bytes (0.007305 MB).
  929. Trap memory usage: 575364 bytes (0.548710 MB).
  930.  
  931. GameFactory:
  932. Mech pool: 1175720 bytes.
  933. Projectile gun pool: 836136 bytes.
  934. Artillery gun pool: 836136 bytes.
  935. Laser gun pool: 836136 bytes.
  936. Bullet pool: 1884712 bytes.
  937. Explosive bullet pool: 2081320 bytes.
  938. Flame bullet pool: 1917480 bytes.
  939. Smoke bullet pool: 239720 bytes.
  940. EMP bullet pool: 1983016 bytes.
  941. Game pickup pool: 106792 bytes.
  942. Armor pickup pool: 65832 bytes.
  943. SalvageFSM pool: 528552 bytes.
  944. Flame pool: 274600 bytes.
  945. Mech vehicle pool: 151720 bytes.
  946. Tank vehicle pool: 151720 bytes.
  947. Hover vehicle pool: 159912 bytes.
  948. Infantry vehicle pool: 143528 bytes.
  949. Mech ability pool: 53416 bytes.
  950. Tank ability pool: 49320 bytes.
  951. Hover ability pool: 86184 bytes.
  952. Smoke pool: 125032 bytes.
  953. Total pool memory: 13686984 bytes (13.052925 MB).
  954.  
  955. LoadLevel - graphics destroy: 9.88 ms
  956. LoadLevel - graphics init: 22.02 ms
  957. LoadLevel - world delete: 2.23 ms
  958. LoadLevel - reload global: 16.34 ms
  959. LoadLevel - reload player: 5.97 ms
  960. LoadLevel - overmap node banners: 0.03 ms
  961. LoadLevel - world new: 0.17 ms
  962. LoadLevel - load: 438.58 ms
  963. LoadLevel - build: 50.44 ms
  964. LoadLevel - Total: 545.81 ms
  965.  
  966. Texture decompress: 89.42 ms
  967. Texture upload: 108.21 ms
  968. Texture total: 197.64 ms
  969. Total textures: 1457
  970. Level complete mech info...
  971. Name: player.corv_agrav_03.name
  972. Pilot: pilots.pilot_spc_10.name
  973. Campaign mode: false
  974.  
  975. Achievement conditions met: ORIG_CONTRACT_PT_2
  976. STEAM Achievements/Stats save result: SUCCESS
  977.  
  978. KILL STATISTICS UPDATE
  979.  
  980. Stat name: total_kills
  981. Stat value: 5725
  982. New stat value: 5758
  983.  
  984. Stat name: civilian_kills
  985. Stat value: 6024
  986. New stat value: 6037
  987.  
  988. Stat name: corvid_kills
  989. Stat value: 1116
  990. New stat value: 1136
  991. Level statistics:
  992. level: assets/levels/level_trainyard_01.json
  993. strength: 5
  994. alarm sounded time: inf
  995. gates opened time: 41.816797
  996. exit time: 59.320699
  997. kills: 17/60
  998. kills completed: false
  999. civilians killed: 13/239
  1000. spacers killed: 0/0
  1001. corvids killed: 20/65
  1002. loyalists killed: 0/0
  1003. units of unknown allegiance killed: 0/0
  1004. depots: 0/4
  1005. depots completed: false
  1006. props: 4/4
  1007. props completed: true
  1008.  
  1009. StoreStats - success
  1010. StoreStats - success
  1011. Beam buffer peak usage: 33
  1012. GL Version: 4.5.0 NVIDIA 376.33
  1013. Vendor: NVIDIA Corporation
  1014. Renderer: GeForce GTX 970/PCIe/SSE2
  1015. GLSL Version: 4.50 NVIDIA
  1016. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  1017.  
  1018. Initializing assets/data/spawnlists/spawnlist_spacers.json at strength 5!
  1019. Num objective props remaining: 4
  1020. Nodes: 6081
  1021. Edges: 27546
  1022. neighborBegin 23.75 KB
  1023. neighborEnd 23.75 KB
  1024. neighborIndex 107.60 KB
  1025. neighborDistance 107.60 KB
  1026. map->values 23.75 KB
  1027.  
  1028. Nav mesh memory usage: 1702188 bytes (1.623333 MB).
  1029. Nodes: 6081 at 0.246948 MB.
  1030. Edges: 27546 at 1.250153 MB.
  1031. Prop memory usage: 2426924 bytes (2.314495 MB).
  1032. Scenery memory usage: 729172 bytes (0.695393 MB).
  1033. Gate memory usage: 7660 bytes (0.007305 MB).
  1034. Trap memory usage: 116772 bytes (0.111362 MB).
  1035.  
  1036. GameFactory:
  1037. Mech pool: 1175720 bytes.
  1038. Projectile gun pool: 836136 bytes.
  1039. Artillery gun pool: 836136 bytes.
  1040. Laser gun pool: 836136 bytes.
  1041. Bullet pool: 1884712 bytes.
  1042. Explosive bullet pool: 2081320 bytes.
  1043. Flame bullet pool: 1917480 bytes.
  1044. Smoke bullet pool: 239720 bytes.
  1045. EMP bullet pool: 1983016 bytes.
  1046. Game pickup pool: 106792 bytes.
  1047. Armor pickup pool: 65832 bytes.
  1048. SalvageFSM pool: 528552 bytes.
  1049. Flame pool: 274600 bytes.
  1050. Mech vehicle pool: 151720 bytes.
  1051. Tank vehicle pool: 151720 bytes.
  1052. Hover vehicle pool: 159912 bytes.
  1053. Infantry vehicle pool: 143528 bytes.
  1054. Mech ability pool: 53416 bytes.
  1055. Tank ability pool: 49320 bytes.
  1056. Hover ability pool: 86184 bytes.
  1057. Smoke pool: 125032 bytes.
  1058. Total pool memory: 13686984 bytes (13.052925 MB).
  1059.  
  1060. LoadLevel - graphics destroy: 14.65 ms
  1061. LoadLevel - graphics init: 22.21 ms
  1062. LoadLevel - world delete: 3.37 ms
  1063. LoadLevel - reload global: 17.56 ms
  1064. LoadLevel - reload player: 5.77 ms
  1065. LoadLevel - overmap node banners: 0.02 ms
  1066. LoadLevel - world new: 0.19 ms
  1067. LoadLevel - load: 341.86 ms
  1068. LoadLevel - build: 31.72 ms
  1069. LoadLevel - Total: 437.54 ms
  1070.  
  1071. Texture decompress: 101.42 ms
  1072. Texture upload: 118.33 ms
  1073. Texture total: 219.75 ms
  1074. Total textures: 1395
  1075. Level complete mech info...
  1076. Name: player.corv_agrav_03.name
  1077. Pilot: pilots.pilot_spc_10.name
  1078. Campaign mode: false
  1079.  
  1080. Achievement conditions met: ORIG_CONTRACT_PT_2
  1081. STEAM Achievements/Stats save result: SUCCESS
  1082.  
  1083. KILL STATISTICS UPDATE
  1084.  
  1085. Stat name: total_kills
  1086. Stat value: 5758
  1087. New stat value: 5836
  1088.  
  1089. Stat name: civilian_kills
  1090. Stat value: 6037
  1091. New stat value: 6091
  1092.  
  1093. Stat name: spacer_kills
  1094. Stat value: 509
  1095. New stat value: 533
  1096. Level statistics:
  1097. level: assets/levels/level_longyard_01.json
  1098. strength: 5
  1099. alarm sounded time: inf
  1100. gates opened time: 25.946095
  1101. exit time: 118.953441
  1102. kills: 22/22
  1103. kills completed: true
  1104. civilians killed: 54/361
  1105. spacers killed: 24/24
  1106. corvids killed: 0/0
  1107. loyalists killed: 0/0
  1108. units of unknown allegiance killed: 0/0
  1109. depots: 1/4
  1110. depots completed: false
  1111. props: 4/4
  1112. props completed: true
  1113.  
  1114. StoreStats - success
  1115. StoreStats - success
  1116. Beam buffer peak usage: 21
  1117. GL Version: 4.5.0 NVIDIA 376.33
  1118. Vendor: NVIDIA Corporation
  1119. Renderer: GeForce GTX 970/PCIe/SSE2
  1120. GLSL Version: 4.50 NVIDIA
  1121. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  1122.  
  1123. Initializing assets/data/spawnlists/spawnlist_corvids.json at strength 5!
  1124. Num objective props remaining: 3
  1125. Nodes: 3819
  1126. Edges: 17572
  1127. neighborBegin 14.92 KB
  1128. neighborEnd 14.92 KB
  1129. neighborIndex 68.64 KB
  1130. neighborDistance 68.64 KB
  1131. map->values 14.92 KB
  1132.  
  1133. Nav mesh memory usage: 843636 bytes (0.804554 MB).
  1134. Nodes: 3819 at 0.164642 MB.
  1135. Edges: 17572 at 0.555634 MB.
  1136. Prop memory usage: 1994828 bytes (1.902416 MB).
  1137. Scenery memory usage: 324244 bytes (0.309223 MB).
  1138. Gate memory usage: 11468 bytes (0.010937 MB).
  1139. Trap memory usage: 116772 bytes (0.111362 MB).
  1140.  
  1141. GameFactory:
  1142. Mech pool: 1175720 bytes.
  1143. Projectile gun pool: 836136 bytes.
  1144. Artillery gun pool: 836136 bytes.
  1145. Laser gun pool: 836136 bytes.
  1146. Bullet pool: 1884712 bytes.
  1147. Explosive bullet pool: 2081320 bytes.
  1148. Flame bullet pool: 1917480 bytes.
  1149. Smoke bullet pool: 239720 bytes.
  1150. EMP bullet pool: 1983016 bytes.
  1151. Game pickup pool: 106792 bytes.
  1152. Armor pickup pool: 65832 bytes.
  1153. SalvageFSM pool: 528552 bytes.
  1154. Flame pool: 274600 bytes.
  1155. Mech vehicle pool: 151720 bytes.
  1156. Tank vehicle pool: 151720 bytes.
  1157. Hover vehicle pool: 159912 bytes.
  1158. Infantry vehicle pool: 143528 bytes.
  1159. Mech ability pool: 53416 bytes.
  1160. Tank ability pool: 49320 bytes.
  1161. Hover ability pool: 86184 bytes.
  1162. Smoke pool: 125032 bytes.
  1163. Total pool memory: 13686984 bytes (13.052925 MB).
  1164.  
  1165. LoadLevel - graphics destroy: 13.52 ms
  1166. LoadLevel - graphics init: 21.99 ms
  1167. LoadLevel - world delete: 2.69 ms
  1168. LoadLevel - reload global: 17.86 ms
  1169. LoadLevel - reload player: 5.84 ms
  1170. LoadLevel - overmap node banners: 0.03 ms
  1171. LoadLevel - world new: 0.21 ms
  1172. LoadLevel - load: 289.81 ms
  1173. LoadLevel - build: 24.39 ms
  1174. LoadLevel - Total: 376.48 ms
  1175.  
  1176. Texture decompress: 89.80 ms
  1177. Texture upload: 107.61 ms
  1178. Texture total: 197.41 ms
  1179. Total textures: 1392
  1180. Level complete mech info...
  1181. Name: player.corv_agrav_03.name
  1182. Pilot: pilots.pilot_spc_10.name
  1183. Campaign mode: false
  1184.  
  1185. Achievement conditions met: ORIG_CONTRACT_PT_2
  1186. STEAM Achievements/Stats save result: SUCCESS
  1187.  
  1188. KILL STATISTICS UPDATE
  1189.  
  1190. Stat name: total_kills
  1191. Stat value: 5836
  1192. New stat value: 5877
  1193.  
  1194. Stat name: civilian_kills
  1195. Stat value: 6091
  1196. New stat value: 6101
  1197.  
  1198. Stat name: corvid_kills
  1199. Stat value: 1136
  1200. New stat value: 1167
  1201. Level statistics:
  1202. level: assets/levels/level_gasworksturnpike_01.json
  1203. strength: 5
  1204. alarm sounded time: inf
  1205. gates opened time: 58.457954
  1206. exit time: 71.945541
  1207. kills: 29/39
  1208. kills completed: false
  1209. civilians killed: 10/43
  1210. spacers killed: 0/0
  1211. corvids killed: 31/43
  1212. loyalists killed: 0/0
  1213. units of unknown allegiance killed: 0/0
  1214. depots: 0/4
  1215. depots completed: false
  1216. props: 3/3
  1217. props completed: true
  1218.  
  1219. StoreStats - success
  1220. StoreStats - success
  1221. Beam buffer peak usage: 33
  1222. GL Version: 4.5.0 NVIDIA 376.33
  1223. Vendor: NVIDIA Corporation
  1224. Renderer: GeForce GTX 970/PCIe/SSE2
  1225. GLSL Version: 4.50 NVIDIA
  1226. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  1227.  
  1228. Initializing assets/data/spawnlists/spawnlist_corvids.json at strength 5!
  1229. Num objective props remaining: 4
  1230. Nodes: 6819
  1231. Edges: 30638
  1232. neighborBegin 26.64 KB
  1233. neighborEnd 26.64 KB
  1234. neighborIndex 119.68 KB
  1235. neighborDistance 119.68 KB
  1236. map->values 26.64 KB
  1237.  
  1238. Nav mesh memory usage: 1703448 bytes (1.624535 MB).
  1239. Nodes: 6819 at 0.246948 MB.
  1240. Edges: 30638 at 1.250153 MB.
  1241. Prop memory usage: 3659780 bytes (3.490238 MB).
  1242. Scenery memory usage: 324244 bytes (0.309223 MB).
  1243. Gate memory usage: 7660 bytes (0.007305 MB).
  1244. Trap memory usage: 402780 bytes (0.384121 MB).
  1245.  
  1246. GameFactory:
  1247. Mech pool: 1175720 bytes.
  1248. Projectile gun pool: 836136 bytes.
  1249. Artillery gun pool: 836136 bytes.
  1250. Laser gun pool: 836136 bytes.
  1251. Bullet pool: 1884712 bytes.
  1252. Explosive bullet pool: 2081320 bytes.
  1253. Flame bullet pool: 1917480 bytes.
  1254. Smoke bullet pool: 239720 bytes.
  1255. EMP bullet pool: 1983016 bytes.
  1256. Game pickup pool: 106792 bytes.
  1257. Armor pickup pool: 65832 bytes.
  1258. SalvageFSM pool: 528552 bytes.
  1259. Flame pool: 274600 bytes.
  1260. Mech vehicle pool: 151720 bytes.
  1261. Tank vehicle pool: 151720 bytes.
  1262. Hover vehicle pool: 159912 bytes.
  1263. Infantry vehicle pool: 143528 bytes.
  1264. Mech ability pool: 53416 bytes.
  1265. Tank ability pool: 49320 bytes.
  1266. Hover ability pool: 86184 bytes.
  1267. Smoke pool: 125032 bytes.
  1268. Total pool memory: 13686984 bytes (13.052925 MB).
  1269.  
  1270. LoadLevel - graphics destroy: 13.18 ms
  1271. LoadLevel - graphics init: 22.35 ms
  1272. LoadLevel - world delete: 1.54 ms
  1273. LoadLevel - reload global: 16.29 ms
  1274. LoadLevel - reload player: 5.82 ms
  1275. LoadLevel - overmap node banners: 0.03 ms
  1276. LoadLevel - world new: 0.18 ms
  1277. LoadLevel - load: 409.72 ms
  1278. LoadLevel - build: 45.29 ms
  1279. LoadLevel - Total: 514.58 ms
  1280.  
  1281. Texture decompress: 95.11 ms
  1282. Texture upload: 116.12 ms
  1283. Texture total: 211.23 ms
  1284. Total textures: 1727
  1285. Level complete mech info...
  1286. Name: player.corv_agrav_03.name
  1287. Pilot: pilots.pilot_spc_10.name
  1288. Campaign mode: false
  1289.  
  1290. Achievement conditions met: ORIG_CONTRACT_PT_2
  1291. STEAM Achievements/Stats save result: SUCCESS
  1292.  
  1293. KILL STATISTICS UPDATE
  1294.  
  1295. Stat name: total_kills
  1296. Stat value: 5877
  1297. New stat value: 5920
  1298.  
  1299. Stat name: civilian_kills
  1300. Stat value: 6101
  1301. New stat value: 6111
  1302.  
  1303. Stat name: corvid_kills
  1304. Stat value: 1167
  1305. New stat value: 1200
  1306. Level statistics:
  1307. level: assets/levels/level_slums_01.json
  1308. strength: 5
  1309. alarm sounded time: inf
  1310. gates opened time: 71.280663
  1311. exit time: 89.892123
  1312. kills: 31/39
  1313. kills completed: false
  1314. civilians killed: 10/197
  1315. spacers killed: 0/0
  1316. corvids killed: 33/42
  1317. loyalists killed: 0/0
  1318. units of unknown allegiance killed: 0/0
  1319. depots: 0/4
  1320. depots completed: false
  1321. props: 3/4
  1322. props completed: false
  1323.  
  1324. StoreStats - success
  1325. StoreStats - success
  1326. Beam buffer peak usage: 33
  1327. GL Version: 4.5.0 NVIDIA 376.33
  1328. Vendor: NVIDIA Corporation
  1329. Renderer: GeForce GTX 970/PCIe/SSE2
  1330. GLSL Version: 4.50 NVIDIA
  1331. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  1332.  
  1333. Initializing assets/data/spawnlists/spawnlist_loyalists.json at strength 5!
  1334. Num objective props remaining: 3
  1335. Nodes: 8895
  1336. Edges: 40566
  1337. neighborBegin 34.75 KB
  1338. neighborEnd 34.75 KB
  1339. neighborIndex 158.46 KB
  1340. neighborDistance 158.46 KB
  1341. map->values 34.75 KB
  1342.  
  1343. Nav mesh memory usage: 1897656 bytes (1.809746 MB).
  1344. Nodes: 8895 at 0.370422 MB.
  1345. Edges: 40566 at 1.250153 MB.
  1346. Prop memory usage: 7399772 bytes (7.056973 MB).
  1347. Scenery memory usage: 216324 bytes (0.206303 MB).
  1348. Gate memory usage: 25612 bytes (0.024426 MB).
  1349. Trap memory usage: 402780 bytes (0.384121 MB).
  1350.  
  1351. GameFactory:
  1352. Mech pool: 1175720 bytes.
  1353. Projectile gun pool: 836136 bytes.
  1354. Artillery gun pool: 836136 bytes.
  1355. Laser gun pool: 836136 bytes.
  1356. Bullet pool: 1884712 bytes.
  1357. Explosive bullet pool: 2081320 bytes.
  1358. Flame bullet pool: 1917480 bytes.
  1359. Smoke bullet pool: 239720 bytes.
  1360. EMP bullet pool: 1983016 bytes.
  1361. Game pickup pool: 106792 bytes.
  1362. Armor pickup pool: 65832 bytes.
  1363. SalvageFSM pool: 528552 bytes.
  1364. Flame pool: 274600 bytes.
  1365. Mech vehicle pool: 151720 bytes.
  1366. Tank vehicle pool: 151720 bytes.
  1367. Hover vehicle pool: 159912 bytes.
  1368. Infantry vehicle pool: 143528 bytes.
  1369. Mech ability pool: 53416 bytes.
  1370. Tank ability pool: 49320 bytes.
  1371. Hover ability pool: 86184 bytes.
  1372. Smoke pool: 125032 bytes.
  1373. Total pool memory: 13686984 bytes (13.052925 MB).
  1374.  
  1375. LoadLevel - graphics destroy: 15.24 ms
  1376. LoadLevel - graphics init: 22.14 ms
  1377. LoadLevel - world delete: 2.68 ms
  1378. LoadLevel - reload global: 17.30 ms
  1379. LoadLevel - reload player: 5.83 ms
  1380. LoadLevel - overmap node banners: 0.03 ms
  1381. LoadLevel - world new: 0.24 ms
  1382. LoadLevel - load: 426.81 ms
  1383. LoadLevel - build: 67.47 ms
  1384. LoadLevel - Total: 557.89 ms
  1385.  
  1386. Texture decompress: 118.21 ms
  1387. Texture upload: 128.33 ms
  1388. Texture total: 246.55 ms
  1389. Total textures: 1236
  1390. Level complete mech info...
  1391. Name: player.corv_agrav_03.name
  1392. Pilot: pilots.pilot_spc_10.name
  1393. Campaign mode: false
  1394.  
  1395. Achievement conditions met: ORIG_CONTRACT_PT_2
  1396. STEAM Achievements/Stats save result: SUCCESS
  1397.  
  1398. KILL STATISTICS UPDATE
  1399.  
  1400. Stat name: total_kills
  1401. Stat value: 5920
  1402. New stat value: 5988
  1403.  
  1404. Stat name: civilian_kills
  1405. Stat value: 6111
  1406. New stat value: 6112
  1407.  
  1408. Stat name: loyalist_kills
  1409. Stat value: 1121
  1410. New stat value: 1188
  1411. Level statistics:
  1412. level: assets/levels/level_pembrokeoutpost_01.json
  1413. strength: 5
  1414. alarm sounded time: inf
  1415. gates opened time: 88.367092
  1416. exit time: 123.435820
  1417. kills: 63/81
  1418. kills completed: true
  1419. civilians killed: 1/8
  1420. spacers killed: 0/0
  1421. corvids killed: 0/0
  1422. loyalists killed: 67/85
  1423. units of unknown allegiance killed: 0/0
  1424. depots: 0/4
  1425. depots completed: false
  1426. props: 2/3
  1427. props completed: false
  1428.  
  1429. StoreStats - success
  1430. StoreStats - success
  1431. Beam buffer peak usage: 20
  1432. GL Version: 4.5.0 NVIDIA 376.33
  1433. Vendor: NVIDIA Corporation
  1434. Renderer: GeForce GTX 970/PCIe/SSE2
  1435. GLSL Version: 4.50 NVIDIA
  1436. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  1437.  
  1438. Initializing assets/data/spawnlists/spawnlist_loyalists.json at strength 5!
  1439. Num objective props remaining: 4
  1440. Nodes: 6693
  1441. Edges: 30842
  1442. neighborBegin 26.14 KB
  1443. neighborEnd 26.14 KB
  1444. neighborIndex 120.48 KB
  1445. neighborDistance 120.48 KB
  1446. map->values 26.14 KB
  1447.  
  1448. Nav mesh memory usage: 1702188 bytes (1.623333 MB).
  1449. Nodes: 6693 at 0.246948 MB.
  1450. Edges: 30842 at 1.250153 MB.
  1451. Prop memory usage: 2378620 bytes (2.268429 MB).
  1452. Scenery memory usage: 486276 bytes (0.463749 MB).
  1453. Gate memory usage: 25612 bytes (0.024426 MB).
  1454. Trap memory usage: 1394748 bytes (1.330135 MB).
  1455.  
  1456. GameFactory:
  1457. Mech pool: 1175720 bytes.
  1458. Projectile gun pool: 836136 bytes.
  1459. Artillery gun pool: 836136 bytes.
  1460. Laser gun pool: 836136 bytes.
  1461. Bullet pool: 1884712 bytes.
  1462. Explosive bullet pool: 2081320 bytes.
  1463. Flame bullet pool: 1917480 bytes.
  1464. Smoke bullet pool: 239720 bytes.
  1465. EMP bullet pool: 1983016 bytes.
  1466. Game pickup pool: 106792 bytes.
  1467. Armor pickup pool: 65832 bytes.
  1468. SalvageFSM pool: 528552 bytes.
  1469. Flame pool: 274600 bytes.
  1470. Mech vehicle pool: 151720 bytes.
  1471. Tank vehicle pool: 151720 bytes.
  1472. Hover vehicle pool: 159912 bytes.
  1473. Infantry vehicle pool: 143528 bytes.
  1474. Mech ability pool: 53416 bytes.
  1475. Tank ability pool: 49320 bytes.
  1476. Hover ability pool: 86184 bytes.
  1477. Smoke pool: 125032 bytes.
  1478. Total pool memory: 13686984 bytes (13.052925 MB).
  1479.  
  1480. LoadLevel - graphics destroy: 15.45 ms
  1481. LoadLevel - graphics init: 21.69 ms
  1482. LoadLevel - world delete: 3.00 ms
  1483. LoadLevel - reload global: 18.07 ms
  1484. LoadLevel - reload player: 5.96 ms
  1485. LoadLevel - overmap node banners: 0.03 ms
  1486. LoadLevel - world new: 0.25 ms
  1487. LoadLevel - load: 364.08 ms
  1488. LoadLevel - build: 36.35 ms
  1489. LoadLevel - Total: 465.05 ms
  1490.  
  1491. Texture decompress: 125.55 ms
  1492. Texture upload: 141.39 ms
  1493. Texture total: 266.94 ms
  1494. Total textures: 1792
  1495. Level complete mech info...
  1496. Name: player.corv_agrav_03.name
  1497. Pilot: pilots.pilot_spc_10.name
  1498. Campaign mode: false
  1499.  
  1500. Achievement conditions met: ORIG_CONTRACT_PT_2
  1501. STEAM Achievements/Stats save result: SUCCESS
  1502.  
  1503. KILL STATISTICS UPDATE
  1504.  
  1505. Stat name: total_kills
  1506. Stat value: 5988
  1507. New stat value: 6063
  1508.  
  1509. Stat name: civilian_kills
  1510. Stat value: 6112
  1511. New stat value: 6116
  1512.  
  1513. Stat name: loyalist_kills
  1514. Stat value: 1188
  1515. New stat value: 1259
  1516. Level statistics:
  1517. level: assets/levels/level_exeterstation_01.json
  1518. strength: 5
  1519. alarm sounded time: inf
  1520. gates opened time: 106.294312
  1521. exit time: 143.319844
  1522. kills: 66/80
  1523. kills completed: true
  1524. civilians killed: 4/44
  1525. spacers killed: 0/0
  1526. corvids killed: 0/0
  1527. loyalists killed: 71/85
  1528. units of unknown allegiance killed: 0/0
  1529. depots: 1/4
  1530. depots completed: false
  1531. props: 3/4
  1532. props completed: false
  1533.  
  1534. StoreStats - success
  1535. StoreStats - success
  1536. Beam buffer peak usage: 21
  1537. GL Version: 4.5.0 NVIDIA 376.33
  1538. Vendor: NVIDIA Corporation
  1539. Renderer: GeForce GTX 970/PCIe/SSE2
  1540. GLSL Version: 4.50 NVIDIA
  1541. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  1542.  
  1543. Initializing assets/data/spawnlists/spawnlist_loyalists.json at strength 5!
  1544. Num objective props remaining: 4
  1545. Nodes: 5994
  1546. Edges: 27174
  1547. neighborBegin 23.41 KB
  1548. neighborEnd 23.41 KB
  1549. neighborIndex 106.15 KB
  1550. neighborDistance 106.15 KB
  1551. map->values 23.41 KB
  1552.  
  1553. Nav mesh memory usage: 1265228 bytes (1.206615 MB).
  1554. Nodes: 5994 at 0.246948 MB.
  1555. Edges: 27174 at 0.833435 MB.
  1556. Prop memory usage: 3000716 bytes (2.861706 MB).
  1557. Scenery memory usage: 486276 bytes (0.463749 MB).
  1558. Gate memory usage: 7660 bytes (0.007305 MB).
  1559. Trap memory usage: 59964 bytes (0.057186 MB).
  1560.  
  1561. GameFactory:
  1562. Mech pool: 1175720 bytes.
  1563. Projectile gun pool: 836136 bytes.
  1564. Artillery gun pool: 836136 bytes.
  1565. Laser gun pool: 836136 bytes.
  1566. Bullet pool: 1884712 bytes.
  1567. Explosive bullet pool: 2081320 bytes.
  1568. Flame bullet pool: 1917480 bytes.
  1569. Smoke bullet pool: 239720 bytes.
  1570. EMP bullet pool: 1983016 bytes.
  1571. Game pickup pool: 106792 bytes.
  1572. Armor pickup pool: 65832 bytes.
  1573. SalvageFSM pool: 528552 bytes.
  1574. Flame pool: 274600 bytes.
  1575. Mech vehicle pool: 151720 bytes.
  1576. Tank vehicle pool: 151720 bytes.
  1577. Hover vehicle pool: 159912 bytes.
  1578. Infantry vehicle pool: 143528 bytes.
  1579. Mech ability pool: 53416 bytes.
  1580. Tank ability pool: 49320 bytes.
  1581. Hover ability pool: 86184 bytes.
  1582. Smoke pool: 125032 bytes.
  1583. Total pool memory: 13686984 bytes (13.052925 MB).
  1584.  
  1585. LoadLevel - graphics destroy: 17.26 ms
  1586. LoadLevel - graphics init: 22.01 ms
  1587. LoadLevel - world delete: 2.37 ms
  1588. LoadLevel - reload global: 18.49 ms
  1589. LoadLevel - reload player: 5.93 ms
  1590. LoadLevel - overmap node banners: 0.03 ms
  1591. LoadLevel - world new: 0.24 ms
  1592. LoadLevel - load: 324.30 ms
  1593. LoadLevel - build: 41.95 ms
  1594. LoadLevel - Total: 432.77 ms
  1595.  
  1596. Texture decompress: 123.34 ms
  1597. Texture upload: 136.78 ms
  1598. Texture total: 260.12 ms
  1599. Total textures: 1589
  1600. Level complete mech info...
  1601. Name: player.corv_agrav_03.name
  1602. Pilot: pilots.pilot_spc_10.name
  1603. Campaign mode: false
  1604.  
  1605. Achievement conditions met: ORIG_CONTRACT_PT_2
  1606. STEAM Achievements/Stats save result: SUCCESS
  1607.  
  1608. KILL STATISTICS UPDATE
  1609.  
  1610. Stat name: total_kills
  1611. Stat value: 6063
  1612. New stat value: 6132
  1613.  
  1614. Stat name: civilian_kills
  1615. Stat value: 6116
  1616. New stat value: 6122
  1617.  
  1618. Stat name: loyalist_kills
  1619. Stat value: 1259
  1620. New stat value: 1322
  1621. Level statistics:
  1622. level: assets/levels/level_fortress_redux_01.json
  1623. strength: 5
  1624. alarm sounded time: inf
  1625. gates opened time: 126.993472
  1626. exit time: 151.844887
  1627. kills: 59/87
  1628. kills completed: true
  1629. civilians killed: 6/47
  1630. spacers killed: 0/0
  1631. corvids killed: 0/0
  1632. loyalists killed: 63/91
  1633. units of unknown allegiance killed: 0/0
  1634. depots: 2/4
  1635. depots completed: false
  1636. props: 3/4
  1637. props completed: false
  1638.  
  1639. StoreStats - success
  1640. StoreStats - success
  1641. Beam buffer peak usage: 32
  1642. GL Version: 4.5.0 NVIDIA 376.33
  1643. Vendor: NVIDIA Corporation
  1644. Renderer: GeForce GTX 970/PCIe/SSE2
  1645. GLSL Version: 4.50 NVIDIA
  1646. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  1647.  
  1648. Initializing assets/data/spawnlists/spawnlist_corvids.json at strength 5!
  1649. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1650. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1651. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1652. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1653. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1654. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1655. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1656. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1657. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1658. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1659. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1660. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1661. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1662. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1663. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1664. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1665. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1666. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1667. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1668. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1669. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1670. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1671. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1672. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1673. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1674. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1675. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1676. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1677. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1678. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1679. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1680. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1681. Num objective props remaining: 4
  1682. Nodes: 10303
  1683. Edges: 48220
  1684. neighborBegin 40.25 KB
  1685. neighborEnd 40.25 KB
  1686. neighborIndex 188.36 KB
  1687. neighborDistance 188.36 KB
  1688. map->values 40.25 KB
  1689.  
  1690. Nav mesh memory usage: 2554976 bytes (2.436615 MB).
  1691. Nodes: 10303 at 0.370422 MB.
  1692. Edges: 48220 at 1.875214 MB.
  1693. Prop memory usage: 7421852 bytes (7.078030 MB).
  1694. Scenery memory usage: 216324 bytes (0.206303 MB).
  1695. Gate memory usage: 11468 bytes (0.010937 MB).
  1696. Trap memory usage: 891692 bytes (0.850384 MB).
  1697.  
  1698. GameFactory:
  1699. Mech pool: 1175720 bytes.
  1700. Projectile gun pool: 836136 bytes.
  1701. Artillery gun pool: 836136 bytes.
  1702. Laser gun pool: 836136 bytes.
  1703. Bullet pool: 1884712 bytes.
  1704. Explosive bullet pool: 2081320 bytes.
  1705. Flame bullet pool: 1917480 bytes.
  1706. Smoke bullet pool: 239720 bytes.
  1707. EMP bullet pool: 1983016 bytes.
  1708. Game pickup pool: 106792 bytes.
  1709. Armor pickup pool: 65832 bytes.
  1710. SalvageFSM pool: 528552 bytes.
  1711. Flame pool: 274600 bytes.
  1712. Mech vehicle pool: 151720 bytes.
  1713. Tank vehicle pool: 151720 bytes.
  1714. Hover vehicle pool: 159912 bytes.
  1715. Infantry vehicle pool: 143528 bytes.
  1716. Mech ability pool: 53416 bytes.
  1717. Tank ability pool: 49320 bytes.
  1718. Hover ability pool: 86184 bytes.
  1719. Smoke pool: 125032 bytes.
  1720. Total pool memory: 13686984 bytes (13.052925 MB).
  1721.  
  1722. LoadLevel - graphics destroy: 16.28 ms
  1723. LoadLevel - graphics init: 22.12 ms
  1724. LoadLevel - world delete: 2.25 ms
  1725. LoadLevel - reload global: 17.35 ms
  1726. LoadLevel - reload player: 5.79 ms
  1727. LoadLevel - overmap node banners: 0.03 ms
  1728. LoadLevel - world new: 0.34 ms
  1729. LoadLevel - load: 549.42 ms
  1730. LoadLevel - build: 82.43 ms
  1731. LoadLevel - Total: 696.18 ms
  1732.  
  1733. Texture decompress: 99.30 ms
  1734. Texture upload: 120.49 ms
  1735. Texture total: 219.79 ms
  1736. Total textures: 1647
  1737. Level complete mech info...
  1738. Name: player.corv_agrav_03.name
  1739. Pilot: pilots.pilot_spc_10.name
  1740. Campaign mode: false
  1741.  
  1742. Achievement conditions met: ORIG_CONTRACT_PT_2
  1743. STEAM Achievements/Stats save result: SUCCESS
  1744.  
  1745. KILL STATISTICS UPDATE
  1746.  
  1747. Stat name: total_kills
  1748. Stat value: 6132
  1749. New stat value: 6264
  1750.  
  1751. Stat name: civilian_kills
  1752. Stat value: 6122
  1753. New stat value: 6189
  1754.  
  1755. Stat name: corvid_kills
  1756. Stat value: 1200
  1757. New stat value: 1265
  1758. Level statistics:
  1759. level: assets/levels/level_pinhalnovo_01.json
  1760. strength: 5
  1761. alarm sounded time: inf
  1762. gates opened time: 116.488461
  1763. exit time: 200.306090
  1764. kills: 61/61
  1765. kills completed: false
  1766. civilians killed: 67/179
  1767. spacers killed: 0/0
  1768. corvids killed: 65/66
  1769. loyalists killed: 0/0
  1770. units of unknown allegiance killed: 0/0
  1771. depots: 1/4
  1772. depots completed: false
  1773. props: 4/4
  1774. props completed: true
  1775.  
  1776. StoreStats - success
  1777. StoreStats - success
  1778. Beam buffer peak usage: 34
  1779. GL Version: 4.5.0 NVIDIA 376.33
  1780. Vendor: NVIDIA Corporation
  1781. Renderer: GeForce GTX 970/PCIe/SSE2
  1782. GLSL Version: 4.50 NVIDIA
  1783. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  1784.  
  1785. Initializing assets/data/spawnlists/spawnlist_loyalists.json at strength 5!
  1786. Num objective props remaining: 4
  1787. Nodes: 6099
  1788. Edges: 28564
  1789. neighborBegin 23.82 KB
  1790. neighborEnd 23.82 KB
  1791. neighborIndex 111.58 KB
  1792. neighborDistance 111.58 KB
  1793. map->values 23.82 KB
  1794.  
  1795. Nav mesh memory usage: 1702188 bytes (1.623333 MB).
  1796. Nodes: 6099 at 0.246948 MB.
  1797. Edges: 28564 at 1.250153 MB.
  1798. Prop memory usage: 4718700 bytes (4.500103 MB).
  1799. Scenery memory usage: 1640260 bytes (1.564274 MB).
  1800. Gate memory usage: 3580 bytes (0.003414 MB).
  1801. Trap memory usage: 1394748 bytes (1.330135 MB).
  1802.  
  1803. GameFactory:
  1804. Mech pool: 1175720 bytes.
  1805. Projectile gun pool: 836136 bytes.
  1806. Artillery gun pool: 836136 bytes.
  1807. Laser gun pool: 836136 bytes.
  1808. Bullet pool: 1884712 bytes.
  1809. Explosive bullet pool: 2081320 bytes.
  1810. Flame bullet pool: 1917480 bytes.
  1811. Smoke bullet pool: 239720 bytes.
  1812. EMP bullet pool: 1983016 bytes.
  1813. Game pickup pool: 106792 bytes.
  1814. Armor pickup pool: 65832 bytes.
  1815. SalvageFSM pool: 528552 bytes.
  1816. Flame pool: 274600 bytes.
  1817. Mech vehicle pool: 151720 bytes.
  1818. Tank vehicle pool: 151720 bytes.
  1819. Hover vehicle pool: 159912 bytes.
  1820. Infantry vehicle pool: 143528 bytes.
  1821. Mech ability pool: 53416 bytes.
  1822. Tank ability pool: 49320 bytes.
  1823. Hover ability pool: 86184 bytes.
  1824. Smoke pool: 125032 bytes.
  1825. Total pool memory: 13686984 bytes (13.052925 MB).
  1826.  
  1827. LoadLevel - graphics destroy: 15.66 ms
  1828. LoadLevel - graphics init: 21.72 ms
  1829. LoadLevel - world delete: 3.71 ms
  1830. LoadLevel - reload global: 17.30 ms
  1831. LoadLevel - reload player: 5.69 ms
  1832. LoadLevel - overmap node banners: 0.03 ms
  1833. LoadLevel - world new: 0.22 ms
  1834. LoadLevel - load: 310.77 ms
  1835. LoadLevel - build: 78.97 ms
  1836. LoadLevel - Total: 454.24 ms
  1837.  
  1838. Texture decompress: 99.48 ms
  1839. Texture upload: 111.22 ms
  1840. Texture total: 210.70 ms
  1841. Total textures: 1103
  1842. Level complete mech info...
  1843. Name: player.corv_agrav_03.name
  1844. Pilot: pilots.pilot_spc_10.name
  1845. Campaign mode: false
  1846.  
  1847. Achievement conditions met: ORIG_CONTRACT_PT_2
  1848. STEAM Achievements/Stats save result: SUCCESS
  1849.  
  1850. KILL STATISTICS UPDATE
  1851.  
  1852. Stat name: total_kills
  1853. Stat value: 6264
  1854. New stat value: 6296
  1855.  
  1856. Stat name: civilian_kills
  1857. Stat value: 6189
  1858. New stat value: 6195
  1859.  
  1860. Stat name: loyalist_kills
  1861. Stat value: 1322
  1862. New stat value: 1348
  1863. Level statistics:
  1864. level: assets/levels/level_swamp_01.json
  1865. strength: 5
  1866. alarm sounded time: inf
  1867. gates opened time: 92.153367
  1868. exit time: 103.742595
  1869. kills: 25/33
  1870. kills completed: false
  1871. civilians killed: 6/44
  1872. spacers killed: 0/0
  1873. corvids killed: 0/0
  1874. loyalists killed: 26/35
  1875. units of unknown allegiance killed: 0/0
  1876. depots: 1/4
  1877. depots completed: false
  1878. props: 3/4
  1879. props completed: false
  1880.  
  1881. StoreStats - success
  1882. StoreStats - success
  1883. Beam buffer peak usage: 20
  1884. GL Version: 4.5.0 NVIDIA 376.33
  1885. Vendor: NVIDIA Corporation
  1886. Renderer: GeForce GTX 970/PCIe/SSE2
  1887. GLSL Version: 4.50 NVIDIA
  1888. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  1889.  
  1890. Initializing assets/data/spawnlists/spawnlist_loyalists.json at strength 5!
  1891. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1892. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1893. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1894. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1895. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1896. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1897. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1898. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1899. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1900. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1901. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1902. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1903. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1904. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1905. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1906. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1907. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1908. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1909. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1910. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1911. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1912. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1913. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1914. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1915. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1916. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1917. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1918. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1919. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1920. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1921. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1922. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1923. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' due to type mismatch (Expected RESOURCE_MECH but got RESOURCE_COMPRESSED_IMAGE)!
  1924. Failed to load 'assets/bullets/arty_tracer/arty_tracer_01_zd.png' from pack file! Check gang/spawn list!
  1925. Num objective props remaining: 4
  1926. Nodes: 9112
  1927. Edges: 40904
  1928. neighborBegin 35.59 KB
  1929. neighborEnd 35.59 KB
  1930. neighborIndex 159.78 KB
  1931. neighborDistance 159.78 KB
  1932. map->values 35.59 KB
  1933.  
  1934. Nav mesh memory usage: 1897656 bytes (1.809746 MB).
  1935. Nodes: 9112 at 0.370422 MB.
  1936. Edges: 40904 at 1.250153 MB.
  1937. Prop memory usage: 3597924 bytes (3.431248 MB).
  1938. Scenery memory usage: 729172 bytes (0.695393 MB).
  1939. Gate memory usage: 5212 bytes (0.004971 MB).
  1940. Trap memory usage: 402780 bytes (0.384121 MB).
  1941.  
  1942. GameFactory:
  1943. Mech pool: 1175720 bytes.
  1944. Projectile gun pool: 836136 bytes.
  1945. Artillery gun pool: 836136 bytes.
  1946. Laser gun pool: 836136 bytes.
  1947. Bullet pool: 1884712 bytes.
  1948. Explosive bullet pool: 2081320 bytes.
  1949. Flame bullet pool: 1917480 bytes.
  1950. Smoke bullet pool: 239720 bytes.
  1951. EMP bullet pool: 1983016 bytes.
  1952. Game pickup pool: 106792 bytes.
  1953. Armor pickup pool: 65832 bytes.
  1954. SalvageFSM pool: 528552 bytes.
  1955. Flame pool: 274600 bytes.
  1956. Mech vehicle pool: 151720 bytes.
  1957. Tank vehicle pool: 151720 bytes.
  1958. Hover vehicle pool: 159912 bytes.
  1959. Infantry vehicle pool: 143528 bytes.
  1960. Mech ability pool: 53416 bytes.
  1961. Tank ability pool: 49320 bytes.
  1962. Hover ability pool: 86184 bytes.
  1963. Smoke pool: 125032 bytes.
  1964. Total pool memory: 13686984 bytes (13.052925 MB).
  1965.  
  1966. LoadLevel - graphics destroy: 13.78 ms
  1967. LoadLevel - graphics init: 21.30 ms
  1968. LoadLevel - world delete: 3.88 ms
  1969. LoadLevel - reload global: 17.29 ms
  1970. LoadLevel - reload player: 5.88 ms
  1971. LoadLevel - overmap node banners: 0.02 ms
  1972. LoadLevel - world new: 0.21 ms
  1973. LoadLevel - load: 406.36 ms
  1974. LoadLevel - build: 52.28 ms
  1975. LoadLevel - Total: 521.16 ms
  1976.  
  1977. Texture decompress: 127.08 ms
  1978. Texture upload: 150.94 ms
  1979. Texture total: 278.02 ms
  1980. Total textures: 2276
  1981. Level complete mech info...
  1982. Name: player.corv_agrav_03.name
  1983. Pilot: pilots.pilot_spc_10.name
  1984. Campaign mode: false
  1985.  
  1986. Achievement conditions met: ORIG_CONTRACT_PT_2
  1987.  
  1988. Completed Overmap Name: overmaps.ovm_linear_solonobre.name
  1989. STEAM Achievements/Stats save result: SUCCESS
  1990.  
  1991. KILL STATISTICS UPDATE
  1992.  
  1993. Stat name: total_kills
  1994. Stat value: 6296
  1995. New stat value: 6434
  1996.  
  1997. Stat name: civilian_kills
  1998. Stat value: 6195
  1999. New stat value: 6245
  2000.  
  2001. Stat name: loyalist_kills
  2002. Stat value: 1348
  2003. New stat value: 1436
  2004. Level statistics:
  2005. level: assets/levels/level_spaceport_stmartims_01.json
  2006. strength: 5
  2007. alarm sounded time: inf
  2008. gates opened time: 124.588331
  2009. exit time: 204.738938
  2010. kills: 84/89
  2011. kills completed: true
  2012. civilians killed: 50/300
  2013. spacers killed: 0/0
  2014. corvids killed: 0/0
  2015. loyalists killed: 88/93
  2016. units of unknown allegiance killed: 0/0
  2017. depots: 1/4
  2018. depots completed: false
  2019. props: 4/4
  2020. props completed: true
  2021.  
  2022. StoreStats - success
  2023. StoreStats - success
  2024.  
  2025. Texture decompress: 116.58 ms
  2026. Texture upload: 160.62 ms
  2027. Texture total: 277.20 ms
  2028. Total textures: 2765
  2029. Beam buffer peak usage: 21
  2030. Memory: 00A9C594 (UNNAMED MEMORY)
  2031. block = 03D00000
  2032. front = 03D00000
  2033. back = 03E00000
  2034. blockEnd = 03E00000
  2035. frontMax = 03D00000
  2036. backMin = 03E00000
  2037.  
  2038. Front bytes: 0 / 0
  2039. Back bytes: 0 / 0
  2040. Current bytes: 0 / 1048576 (0.00%)
  2041. Max bytes: 0 / 1048576 (0.00%)
  2042. Memory: 00A9C654 (pack gui memory)
  2043. block = 25200000
  2044. front = 25200000
  2045. back = 25400000
  2046. blockEnd = 25400000
  2047. frontMax = 25200000
  2048. backMin = 25400000
  2049.  
  2050. Front bytes: 0 / 0
  2051. Back bytes: 0 / 0
  2052. Current bytes: 0 / 2097152 (0.00%)
  2053. Max bytes: 0 / 2097152 (0.00%)
  2054. Memory: 00A9C634 (audio memory)
  2055. block = 23200000
  2056. front = 2409CDCC
  2057. back = 25200000
  2058. blockEnd = 25200000
  2059. frontMax = 2409E1D0
  2060. backMin = 251FFA80
  2061.  
  2062. Front bytes: 15322572 / 15327696
  2063. Back bytes: 0 / 1408
  2064. Current bytes: 15322572 / 33554432 (45.66%)
  2065. Max bytes: 15327696 / 33554432 (45.68%)
  2066. Memory: 00A9C614 (graphics memory)
  2067. block = 25400000
  2068. front = 266F8000
  2069. back = 27400000
  2070. blockEnd = 27400000
  2071. frontMax = 26705AC0
  2072. backMin = 273FA861
  2073.  
  2074. Front bytes: 19890176 / 19946176
  2075. Back bytes: 0 / 22431
  2076. Current bytes: 19890176 / 33554432 (59.28%)
  2077. Max bytes: 19946176 / 33554432 (59.44%)
  2078. Memory: 00A9C5F4 (game memory)
  2079. block = 27400000
  2080. front = 2740E868
  2081. back = 27600000
  2082. blockEnd = 27600000
  2083. frontMax = 2740E868
  2084. backMin = 27600000
  2085.  
  2086. Front bytes: 59496 / 59496
  2087. Back bytes: 0 / 0
  2088. Current bytes: 59496 / 2097152 (2.84%)
  2089. Max bytes: 59496 / 2097152 (2.84%)
  2090. Memory: 00A9C5D4 (world memory)
  2091. block = 27600000
  2092. front = 28ACE680
  2093. back = 28E00000
  2094. blockEnd = 28E00000
  2095. frontMax = 28ACE680
  2096. backMin = 28E00000
  2097.  
  2098. Front bytes: 21816960 / 21816960
  2099. Back bytes: 0 / 0
  2100. Current bytes: 21816960 / 25165824 (86.69%)
  2101. Max bytes: 21816960 / 25165824 (86.69%)
  2102. Memory: 00A9C5B4 (edit gui memory)
  2103. block = 28E00000
  2104. front = 28F00000
  2105. back = 28F00000
  2106. blockEnd = 28F00000
  2107. frontMax = 28F00000
  2108. backMin = 28F00000
  2109.  
  2110. Front bytes: 1048576 / 1048576
  2111. Back bytes: 0 / 0
  2112. Current bytes: 1048576 / 1048576 (100.00%)
  2113. Max bytes: 1048576 / 1048576 (100.00%)
  2114. Memory: 00A9C674 (scratch memory)
  2115. block = 28F00000
  2116. front = 28F00000
  2117. back = 2A100000
  2118. blockEnd = 2A100000
  2119. frontMax = 29C89800
  2120. backMin = 29D8873F
  2121.  
  2122. Front bytes: 0 / 14194688
  2123. Back bytes: 0 / 3635393
  2124. Current bytes: 0 / 18874368 (0.00%)
  2125. Max bytes: 14194688 / 18874368 (75.21%)
  2126. Memory: 00A9C6EC (application)
  2127. block = 03D00000
  2128. front = 2A100000
  2129. back = 2BD00000
  2130. blockEnd = 2BD00000
  2131. frontMax = 2A100000
  2132. backMin = 2BCFECB7
  2133.  
  2134. Front bytes: 641728512 / 641728512
  2135. Back bytes: 0 / 4937
  2136. Current bytes: 641728512 / 671088640 (95.63%)
  2137. Max bytes: 641728512 / 671088640 (95.63%)
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