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Oct 23rd, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -notjunc -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp"
  5.  
  6. Valve Software - vbsp.exe (Sep 13 2019)
  7. notjunc = true
  8. 4 threads
  9. materialPath: E:\steam jeux\steamapps\common\GarrysMod\garrysmod\materials
  10. Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.vmf
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 22 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/painted*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/painted*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (13283 bytes)
  37. WARNING! model "models/props_foliage/mall_bigleaves_plant03.mdl" has mismatching model version (49, expected 48)! Expect problems.
  38. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  39. Water found with no water_lod_control entity, creating a default one.
  40. Compacting texture/material tables...
  41. Reduced 50 texinfos to 22
  42. Reduced 12 texdatas to 12 (376 bytes to 376)
  43. Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
  44. 1 second elapsed
  45.  
  46. ** Executing...
  47. ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vvis.exe"
  48. ** Parameters: -fast -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp"
  49.  
  50. Valve Software - vvis.exe (Sep 13 2019)
  51. fastvis = true
  52. 4 threads
  53. reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
  54. reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.prt
  55. 4 portalclusters
  56. 4 numportals
  57. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. Optimized: 0 visible clusters (0.00%)
  59. Total clusters visible: 16
  60. Average clusters visible: 4
  61. Building PAS...
  62. Average clusters audible: 4
  63. visdatasize:44 compressed from 64
  64. writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
  65. 0 seconds elapsed
  66.  
  67. ** Executing...
  68. ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vrad.exe"
  69. ** Parameters: -bounce 2 -noextra -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp"
  70.  
  71. Valve Software - vrad.exe SSE (Sep 13 2019)
  72.  
  73. Valve Radiosity Simulator
  74. 4 threads
  75. [Reading texlights from 'lights.rad']
  76. [45 texlights parsed from 'lights.rad']
  77.  
  78. Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
  79. PREP OK
  80. Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
  81. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  82. 84 faces
  83. 16669 square feet [2400417.00 square inches]
  84. 1 Displacements
  85. 338 Square Feet [48672.00 Square Inches]
  86. 84 patches before subdivision
  87. 2286 patches after subdivision
  88. 9 direct lights
  89. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. transfers 199356, max 246
  92. transfer lists: 1.5 megs
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #1 added RGB(15081, 13870, 11725)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #2 added RGB(3622, 3057, 2207)
  97. Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  98. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. FinalLightFace Done
  100. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  101. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Writing leaf ambient...done
  103. Ready to Finish
  104.  
  105. Object names Objects/Maxobjs Memory / Maxmem Fullness
  106. ------------ --------------- --------------- --------
  107. models 3/1024 144/49152 ( 0.3%)
  108. brushes 36/16384 432/196608 ( 0.2%)
  109. brushsides 236/65536 1888/524288 ( 0.4%)
  110. planes 306/65536 6120/1310720 ( 0.5%)
  111. vertexes 178/65536 2136/786432 ( 0.3%)
  112. nodes 41/65536 1312/2097152 ( 0.1%)
  113. texinfos 22/12288 1584/884736 ( 0.2%)
  114. texdata 12/2048 384/65536 ( 0.6%)
  115. dispinfos 1/0 176/0 ( 0.0%)
  116. disp_verts 81/0 1620/0 ( 0.0%)
  117. disp_tris 128/0 256/0 ( 0.0%)
  118. disp_lmsamples 924/0 924/0 ( 0.0%)
  119. faces 84/65536 4704/3670016 ( 0.1%)
  120. hdr faces 0/65536 0/3670016 ( 0.0%)
  121. origfaces 59/65536 3304/3670016 ( 0.1%)
  122. leaves 45/65536 1440/2097152 ( 0.1%)
  123. leaffaces 88/65536 176/131072 ( 0.1%)
  124. leafbrushes 116/65536 232/131072 ( 0.2%)
  125. areas 2/1024 16/8192 ( 0.2%)
  126. surfedges 572/512000 2288/2048000 ( 0.1%)
  127. edges 369/256000 1476/1024000 ( 0.1%)
  128. LDR worldlights 9/8192 792/720896 ( 0.1%)
  129. HDR worldlights 0/8192 0/720896 ( 0.0%)
  130. leafwaterdata 0/32768 0/393216 ( 0.0%)
  131. waterstrips 0/32768 0/327680 ( 0.0%)
  132. waterverts 0/65536 0/786432 ( 0.0%)
  133. waterindices 0/65536 0/131072 ( 0.0%)
  134. cubemapsamples 0/1024 0/16384 ( 0.0%)
  135. overlays 0/512 0/180224 ( 0.0%)
  136. LDR lightdata [variable] 164504/0 ( 0.0%)
  137. HDR lightdata [variable] 0/0 ( 0.0%)
  138. visdata [variable] 44/16777216 ( 0.0%)
  139. entdata [variable] 6468/393216 ( 1.6%)
  140. LDR ambient table 45/65536 180/262144 ( 0.1%)
  141. HDR ambient table 45/65536 180/262144 ( 0.1%)
  142. LDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
  143. HDR leaf ambient 45/65536 1260/1835008 ( 0.1%)
  144. occluders 0/0 0/0 ( 0.0%)
  145. occluder polygons 0/0 0/0 ( 0.0%)
  146. occluder vert ind 0/0 0/0 ( 0.0%)
  147. detail props [variable] 1/12 ( 8.3%)
  148. static props [variable] 1/2114 ( 0.0%)
  149. pakfile [variable] 86786/0 ( 0.0%)
  150. physics [variable] 13283/4194304 ( 0.3%)
  151. physics terrain [variable] 195/1048576 ( 0.0%)
  152.  
  153. Level flags = 0
  154.  
  155. Total triangle count: 168
  156. Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
  157. 0 seconds elapsed
  158.  
  159. ** Executing...
  160. ** Command: Copy File
  161. ** Parameters: "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp" "E:\steam jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2b_crp.bsp"
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