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- ** Executing...
- ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -notjunc -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp"
- Valve Software - vbsp.exe (Sep 13 2019)
- notjunc = true
- 4 threads
- materialPath: E:\steam jeux\steamapps\common\GarrysMod\garrysmod\materials
- Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 22 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (13283 bytes)
- WARNING! model "models/props_foliage/mall_bigleaves_plant03.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 50 texinfos to 22
- Reduced 12 texdatas to 12 (376 bytes to 376)
- Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -fast -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp"
- Valve Software - vvis.exe (Sep 13 2019)
- fastvis = true
- 4 threads
- reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
- reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.prt
- 4 portalclusters
- 4 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp"
- Valve Software - vrad.exe SSE (Sep 13 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
- PREP OK
- Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 84 faces
- 16669 square feet [2400417.00 square inches]
- 1 Displacements
- 338 Square Feet [48672.00 Square Inches]
- 84 patches before subdivision
- 2286 patches after subdivision
- 9 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 199356, max 246
- transfer lists: 1.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(15081, 13870, 11725)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3622, 3057, 2207)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 36/16384 432/196608 ( 0.2%)
- brushsides 236/65536 1888/524288 ( 0.4%)
- planes 306/65536 6120/1310720 ( 0.5%)
- vertexes 178/65536 2136/786432 ( 0.3%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 22/12288 1584/884736 ( 0.2%)
- texdata 12/2048 384/65536 ( 0.6%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 81/0 1620/0 ( 0.0%)
- disp_tris 128/0 256/0 ( 0.0%)
- disp_lmsamples 924/0 924/0 ( 0.0%)
- faces 84/65536 4704/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 59/65536 3304/3670016 ( 0.1%)
- leaves 45/65536 1440/2097152 ( 0.1%)
- leaffaces 88/65536 176/131072 ( 0.1%)
- leafbrushes 116/65536 232/131072 ( 0.2%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 572/512000 2288/2048000 ( 0.1%)
- edges 369/256000 1476/1024000 ( 0.1%)
- LDR worldlights 9/8192 792/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 164504/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44/16777216 ( 0.0%)
- entdata [variable] 6468/393216 ( 1.6%)
- LDR ambient table 45/65536 180/262144 ( 0.1%)
- HDR ambient table 45/65536 180/262144 ( 0.1%)
- LDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
- HDR leaf ambient 45/65536 1260/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2114 ( 0.0%)
- pakfile [variable] 86786/0 ( 0.0%)
- physics [variable] 13283/4194304 ( 0.3%)
- physics terrain [variable] 195/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 168
- Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp" "E:\steam jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2b_crp.bsp"
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