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- List of Frue Lufia's Fixes and Improvements
- ===============================================================================
- relnqshd
- --------
- - Level 0 bug fixed
- - Areas maps corrected for Submarine Shrine and Ancient Cave B99
- - Artea's name is spelled consistently in dialogue and main menu
- - Bolt Fish running out of MP and trying to cast Confuse won't softlock
- - Nosferato can heal self with Contact
- - Unused version of Gades now used at Shuman Island Tower and Fortress of Doom
- - Erim can cast Eerie Light, Dark Zap, and Thunder
- - Dark Warrior's palette corrected
- - Enemies that cast Mirror on selves won't cast it repeatedly
- - Pressing the L and R Buttons to switch between characters' equipment menus
- won't result in equipment names gaining excess gibberish
- - Lucky Blade fixed
- - Sea Ring is fire-elemental
- - Healing with Statue won't softlock
- - Various map names corrected
- - Restored from Japanese original, barmaid sprites reverted to bunny girls
- ===============================================================================
- Artemis
- -------
- - Complete script update and retranslation, correcting many errors and
- reverting all censorship
- - Corrected various places on field maps where player can walk out of bounds
- - Restored from Japanese original, clerics' miters have crosses
- - Reward chests for completing Ancient Cave can't hold Dragon Eggs
- - When alone, Maxim can't use item Escape to exit Ancient Tower
- - Spell shop prices won't inflate if player's last trade was over 65535 gold
- - Miracles heal 16383 HP rather than 999
- - Ex-Boomer is same element as Boomerang and Hi-Boomer
- - Ear Pick moved to sale in Barnan due to balance issues related to Ex-Boomer
- fix
- - Gusto can't use Air Attack before learning it
- - Various monster scripts corrected (Notably, Egg Dragon can't be healed to
- death)
- - Pierre and Daniele use multi-target attacks when out of MP
- - Gold Dragons have 3500 HP
- - Master committing suicide isn't victory
- - Enemy attack Piercer is fire-elemental
- - Enemy attack Stardust Blow is light-elemental
- - Player can heal properly after using certain IP Skills
- - Some IP Skill costs corrected
- - Octo-Strike's 8th hit is same element as previous 7
- - Dummied IP Skills added
- * Rage Knife: Dragon Fury
- * Deadly Sword: Double Slash
- * Deadly Armor: Sanity
- * Mage Shield: Illumination
- * Gold Shield: Water Guard
- * Safety Helm: Weakener
- - Various map names corrected
- - White Dragon's field map and battle sprites match
- ===============================================================================
- rainponcho
- ----------
- - Corrected various places on field maps where player can walk out of bounds
- - Restored from Japanese original, churches and Fortress of Doom 5F have
- crosses
- - Restored from Japanese original, casting Fry/Zap's displays a pentagram
- - Red chests in Ancient Cave can hold armor past B9
- - Getting Game Over on Ancient Cave staricases won't reset player's inventory
- and stats
- - Corrected visual glitch with Amon's spear
- - Inns now take player's remaining gold if attempting to stay with insufficient
- funds
- - All necessary values properly saved to end of game's Lufia II Report
- - If player sets lifted object down on enemy, object can't be picked up unless
- enemy moves
- - Game won't forget to display enemy item drops
- - If reflected spell kills enemy, no softlock
- - If last remaining ally/enemy die of Poison, no softlock
- - Capsule Monsters' feeding lists adjusted
- - Flame Jewel is Blue Chest item
- - All Config settings properly written to save
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