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Frue Lufia - List of Changes

Jan 9th, 2022
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  1. List of Frue Lufia's Fixes and Improvements
  2. ===============================================================================
  3.  
  4. relnqshd
  5. --------
  6.  
  7. - Level 0 bug fixed
  8.  
  9. - Areas maps corrected for Submarine Shrine and Ancient Cave B99
  10.  
  11. - Artea's name is spelled consistently in dialogue and main menu
  12.  
  13. - Bolt Fish running out of MP and trying to cast Confuse won't softlock
  14.  
  15. - Nosferato can heal self with Contact
  16.  
  17. - Unused version of Gades now used at Shuman Island Tower and Fortress of Doom
  18.  
  19. - Erim can cast Eerie Light, Dark Zap, and Thunder
  20.  
  21. - Dark Warrior's palette corrected
  22.  
  23. - Enemies that cast Mirror on selves won't cast it repeatedly
  24.  
  25. - Pressing the L and R Buttons to switch between characters' equipment menus
  26. won't result in equipment names gaining excess gibberish
  27.  
  28. - Lucky Blade fixed
  29.  
  30. - Sea Ring is fire-elemental
  31.  
  32. - Healing with Statue won't softlock
  33.  
  34. - Various map names corrected
  35.  
  36. - Restored from Japanese original, barmaid sprites reverted to bunny girls
  37.  
  38. ===============================================================================
  39.  
  40. Artemis
  41. -------
  42.  
  43. - Complete script update and retranslation, correcting many errors and
  44. reverting all censorship
  45.  
  46. - Corrected various places on field maps where player can walk out of bounds
  47.  
  48. - Restored from Japanese original, clerics' miters have crosses
  49.  
  50. - Reward chests for completing Ancient Cave can't hold Dragon Eggs
  51.  
  52. - When alone, Maxim can't use item Escape to exit Ancient Tower
  53.  
  54. - Spell shop prices won't inflate if player's last trade was over 65535 gold
  55.  
  56. - Miracles heal 16383 HP rather than 999
  57.  
  58. - Ex-Boomer is same element as Boomerang and Hi-Boomer
  59.  
  60. - Ear Pick moved to sale in Barnan due to balance issues related to Ex-Boomer
  61. fix
  62.  
  63. - Gusto can't use Air Attack before learning it
  64.  
  65. - Various monster scripts corrected (Notably, Egg Dragon can't be healed to
  66. death)
  67.  
  68. - Pierre and Daniele use multi-target attacks when out of MP
  69.  
  70. - Gold Dragons have 3500 HP
  71.  
  72. - Master committing suicide isn't victory
  73.  
  74. - Enemy attack Piercer is fire-elemental
  75.  
  76. - Enemy attack Stardust Blow is light-elemental
  77.  
  78. - Player can heal properly after using certain IP Skills
  79.  
  80. - Some IP Skill costs corrected
  81.  
  82. - Octo-Strike's 8th hit is same element as previous 7
  83.  
  84. - Dummied IP Skills added
  85. * Rage Knife: Dragon Fury
  86. * Deadly Sword: Double Slash
  87. * Deadly Armor: Sanity
  88. * Mage Shield: Illumination
  89. * Gold Shield: Water Guard
  90. * Safety Helm: Weakener
  91.  
  92. - Various map names corrected
  93.  
  94. - White Dragon's field map and battle sprites match
  95.  
  96. ===============================================================================
  97.  
  98. rainponcho
  99. ----------
  100.  
  101. - Corrected various places on field maps where player can walk out of bounds
  102.  
  103. - Restored from Japanese original, churches and Fortress of Doom 5F have
  104. crosses
  105.  
  106. - Restored from Japanese original, casting Fry/Zap's displays a pentagram
  107.  
  108. - Red chests in Ancient Cave can hold armor past B9
  109.  
  110. - Getting Game Over on Ancient Cave staricases won't reset player's inventory
  111. and stats
  112.  
  113. - Corrected visual glitch with Amon's spear
  114.  
  115. - Inns now take player's remaining gold if attempting to stay with insufficient
  116. funds
  117.  
  118. - All necessary values properly saved to end of game's Lufia II Report
  119.  
  120. - If player sets lifted object down on enemy, object can't be picked up unless
  121. enemy moves
  122.  
  123. - Game won't forget to display enemy item drops
  124.  
  125. - If reflected spell kills enemy, no softlock
  126.  
  127. - If last remaining ally/enemy die of Poison, no softlock
  128.  
  129. - Capsule Monsters' feeding lists adjusted
  130.  
  131. - Flame Jewel is Blue Chest item
  132.  
  133. - All Config settings properly written to save
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