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- 1.
- 2.
- if ((newkeys==KEY_SECONDARY_ATTACK))//o nome DO botão.
- 3.
- {//1
- 4.
- OnPlayerCommandText(playerid,"/entrar");//os comandos que serão usados quando for apertado F
- 5.
- OnPlayerCommandText(playerid,"/sair"); //os comandos que serão usados quando for apertado F
- 6.
- OnPlayerCommandText(playerid,"/batercartao"); //os comandos que serão usados quando for apertado F
- 7.
- OnPlayerCommandText(playerid,"/pegararma");//os comandos que serão usados quando for apertado F
- 8.
- }//1
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