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Jan 21st, 2020
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  1. ct:
  2. Skills:
  3. - setvariable{var=combattime;type=INTEGER;value=30;scope=global}
  4. ctend:
  5. Conditions:
  6. - variableIsSet global.combattime
  7. - variableEquals{var=global.combattime;value=0} true
  8. Skills:
  9. - effect:particlering{p=flame;radius=1;points=51;amount=1;hS=0;vS=0} @Self
  10. - skill{s=healthbar2}
  11. ctprogress:
  12. Conditions:
  13. - variableIsSet global.combattime
  14. - variableInRange{var=global.combattime;value=>1} true
  15. Skills:
  16. - skill{s=healthbar1}
  17. - variableSub{var=global.combattime;amount=5}
  18. - effect:particlering{p=witchmagic;radius=1;points=51;amount=1;hS=0;vS=0} @Self
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