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- variables:
- {dzoku.%player%} = 38 tick
- on script load:
- register new shaped recipe for end stone named "&aStoniarka" using cobblestone, cobblestone, cobblestone, cobblestone, redstone, cobblestone, cobblestone, cobblestone, cobblestone
- on break of stone:1:
- {dzoku.%event-block%} is true:
- player is holding gold pickaxe:
- set {dzoku.%event-block%} to false
- send "&8» &2Usunales stoniarke!"
- player can hold 1 end stone:
- give 1 end stone named "&aStoniarka" to the player
- player doesn't have enough space for 1 end stone named "&aStoniarka":
- drop 1 end stone named "&aStoniarka"
- else:
- wait {dzoku.%player%}
- set the event-block to stone:1
- stop
- on place of end stone:
- if tool is end stone named "&aStoniarka":
- send "&8» &2Postawiles stoniarke!"
- set {dzoku.%event-block%} to true
- wait 1 tick
- set event-block to stone:1
- stop
- on break of stone:1:
- if {antylogout::%player%} is set:
- {dzoku.%event-block%} is true:
- player is holding any pickaxe:
- set {dzoku.%event-block%} to false
- send "&8» &2Usunales stoniarke!"
- wait 2 second
- set event-block to air
- player can hold 1 end stone:
- give 1 end stone named "&aStoniarka" to the player
- player doesn't have enough space for 1 end stone named "&aStoniarka":
- drop 1 end stone named "&aStoniarka"
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