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- /*
- Ace Full Heal
- */
- _ESU = _this select 1;
- _unit = _this select 0;
- _ESU playMove "AinvPknlMstpSlayWrflDnon_medic";
- waitUntil {animationstate _ESU == "AinvPknlMstpSlayWrflDnon_medic"};
- while { animationstate _ESU == "AinvPknlMstpSlayWrflDnon_medic"} do {
- call ACE_medical_fnc_treatmentAdvanced_fullHeal
- };
- /*
- Default A3
- Init Field
- this addAction ["Heal Unit", "heal.sqf",[],0,false,false,"","damage _target > 0 and damage _target < 0.5 and _target distance _this <2"] ;this addAction ["Check Unit", "Healthcheck.sqf",[],0,true,true,"","damage _target > 0.5 and damage _target<1 and _target distance _this <2 "];
- Script
- _ESU = _this select 1;
- _unit = _this select 0;
- _ESU playMove "AinvPknlMstpSlayWrflDnon_medic";
- _health = getdammage _unit;
- waitUntil {animationstate _ESU == "AinvPknlMstpSlayWrflDnon_medic"};
- while { animationstate _ESU == "AinvPknlMstpSlayWrflDnon_medic"} do {
- _unit setDamage _health;
- _health = _health - 0.02;
- sleep 0.2;
- };
- if (damage _unit == 0) then { hint "You patched him up";
- };
- */
- /*
- Ace3 Damage Hitpoints
- player allowDamage true;
- player setVariable ["ace_medical_allowDamage", true];
- // set damage head
- player spawn {
- _damageHead = (player getHitPointDamage "HitHead") + (player_damage select 0);
- [player, _damageHead, "head" , "bullet"] call ace_medical_fnc_addDamageToUnit;
- };
- // set damage body
- player spawn {
- _damageBody = (player getHitPointDamage "HitBody") + (player_damage select 1);
- [player, _damageBody, "body" , "bullet"] call ace_medical_fnc_addDamageToUnit;
- };
- // set damage right arm
- player spawn {
- _damageRArm = (player getHitPointDamage "HitRightArm") + (player_damage select 2);
- [player, _damageRArm, "hand_r" , "bullet"] call ace_medical_fnc_addDamageToUnit;
- };
- // set damage left arm
- player spawn {
- _damageLArm = (player getHitPointDamage "HitLeftArm") + (player_damage select 3);
- [player, _damageLArm, "hand_l" , "bullet"] call ace_medical_fnc_addDamageToUnit;
- };
- // set damage right leg
- player spawn {
- _damageRLeg = (player getHitPointDamage "HitRightLeg") + (player_damage select 4);
- [player, _damageRLeg, "leg_r" , "bullet"] call ace_medical_fnc_addDamageToUnit;
- };
- // set damage left leg
- player spawn {
- _damageLLeg = (player getHitPointDamage "HitLeftLeg") + (player_damage select 5);
- [player, _damageLLeg, "leg_l" , "bullet"] call ace_medical_fnc_addDamageToUnit;
- };
- */
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