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  1. NullReferenceException: Object reference not set to an instance of an object
  2. CrowdLeader.FindPath () (at Assets/Scripts/CrowdLeader.cs:92)
  3. CrowdLeader.OnSpawned (UnityEngine.Transform target, UnityEngine.Vector3 position, Zenject.IMemoryPool pool) (at Assets/Scripts/CrowdLeader.cs:56)
  4. Zenject.MonoPoolableMemoryPool`4[TParam1,TParam2,TParam3,TValue].Reinitialize (TParam1 p1, TParam2 p2, TParam3 p3, TValue item) (at Assets/Plugins/Zenject/Source/Factories/Pooling/MonoPoolableMemoryPool.cs:164)
  5. Zenject.MemoryPool`4[TParam1,TParam2,TParam3,TValue].Spawn (TParam1 param1, TParam2 param2, TParam3 param3) (at Assets/Plugins/Zenject/Source/Factories/Pooling/MemoryPool.cs:123)
  6. Zenject.PoolableMemoryPoolProvider`4[TParam1,TParam2,TContract,TMemoryPool].GetAllInstancesWithInjectSplit (Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Action& injectAction, System.Collections.Generic.List`1[T] buffer) (at Assets/Plugins/Zenject/Source/Providers/PoolableMemoryPoolProvider.cs:164)
  7. Zenject.IProviderExtensions.GetAllInstances (Zenject.IProvider creator, Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Collections.Generic.List`1[T] buffer) (at Assets/Plugins/Zenject/Source/Providers/IProviderExtensions.cs:31)
  8. Zenject.IProviderExtensions.GetInstance (Zenject.IProvider creator, Zenject.InjectContext context, System.Collections.Generic.List`1[T] args) (at Assets/Plugins/Zenject/Source/Providers/IProviderExtensions.cs:83)
  9. Zenject.PlaceholderFactoryBase`1[TValue].CreateInternal (System.Collections.Generic.List`1[T] extraArgs) (at Assets/Plugins/Zenject/Source/Factories/PlaceholderFactoryBase.cs:32)
  10. Rethrow as ZenjectException: Error during construction of type 'CrowdLeader' via CrowdLeader.Factory.Create method!
  11. Zenject.PlaceholderFactoryBase`1[TValue].CreateInternal (System.Collections.Generic.List`1[T] extraArgs) (at Assets/Plugins/Zenject/Source/Factories/PlaceholderFactoryBase.cs:45)
  12. Zenject.PlaceholderFactory`3[TParam1,TParam2,TValue].Create (TParam1 param1, TParam2 param2) (at Assets/Plugins/Zenject/Source/Factories/PlaceholderFactory.cs:73)
  13. Game.GameController.CreateZombies (System.Boolean isBossTime) (at Assets/Scripts/Game/Controllers/GameController.cs:461)
  14. Game.GameController.<StartNewWave>b__62_1 (System.Int64 _) (at Assets/Scripts/Game/Controllers/GameController.cs:238)
  15. UniRx.Observer+Subscribe`1[T].OnNext (T value) (at Assets/Plugins/UniRx/Scripts/Observer.cs:165)
  16. UniRx.Operators.DoOnCompletedObservable`1+DoOnCompleted[T].OnNext (T value) (at Assets/Plugins/UniRx/Scripts/Operators/Do.cs:267)
  17. UniRx.Operators.TakeWhileObservable`1+TakeWhile[T].OnNext (T value) (at Assets/Plugins/UniRx/Scripts/Operators/TakeWhile.cs:66)
  18. UniRx.Operators.TimerObservable+Timer.OnNext () (at Assets/Plugins/UniRx/Scripts/Operators/Timer.cs:102)
  19. UniRx.MainThreadDispatcher.UnsafeSend (System.Action action) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs:269)
  20. UnityEngine.Debug:LogException(Exception)
  21. UniRx.<>c:<.ctor>b__53_0(Exception) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs:401)
  22. UniRx.MainThreadDispatcher:UnsafeSend(Action) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs:276)
  23. UniRx.<PeriodicAction>d__3:MoveNext() (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadScheduler.cs:128)
  24. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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