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  1. #0 0x00000000d38ba4 in UnityEngine::Animation::CreateControllerBindingConstant(mecanim::animation::ControllerConstant const*, mecanim::animation::AnimationSet const*, mecanim::ValueArrayConstant*, unsigned int, mecanim::animation::AvatarConstant const*, mecanim::memory::Allocator&)
  2. #1 0x00000000d39deb in UnityEngine::Animation::CreateAnimatorGenericBindings(UnityEngine::Animation::AnimationSetBindings const&, Transform&, mecanim::animation::AvatarConstant const*, mecanim::animation::ControllerConstant const*, mecanim::memory::Allocator&)
  3. #2 0x00000000de8952 in Animator::SetupControllerMecanimDataSet(mecanim::animation::ControllerConstant const*, UnityEngine::Animation::AnimationSetBindings const*, mecanim::memory::Allocator&, Animator::MecanimDataSet&)
  4. #3 0x00000000de7731 in Animator::CreateObject()
  5. #4 0x00000000de653e in Animator::AwakeFromLoad(AwakeFromLoadMode)
  6. #5 0x000000009f6047 in AwakeFromLoadQueue::AwakeFromLoad(AwakeFromLoadMode)
  7. #6 0x0000000070a1a6 in AwakeAndActivateClonedObjects(vector_map<int, int, std::less<int>, stl_allocator<std::pair<int, int>, (MemLabelIdentifier)78, 16> > const&)
  8. #7 0x0000000070a358 in CloneObject(Object&)
  9. #8 0x00000000f2f12c in Object_CUSTOM_Internal_CloneSingle(ReadOnlyScriptingObjectOfType<Object>)
  10. #9 0x0000001961a9d4 in (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object) + 0x3c (0x1961a998 0x1961aa17) [0xc80ba80 - Unity Child Domain]
  11. #10 0x0000001961a8fd in UnityEngine.Object:Instantiate (UnityEngine.Object) + 0x45 (0x1961a8b8 0x1961a91a) [0xc80ba80 - Unity Child Domain]
  12. #11 0x0000001961aa5a in Cell:CreateGameObjectIcon () + 0x42 (0x1961aa18 0x1961ab60) [0xc80ba80 - Unity Child Domain]
  13. #12 0x000000196197c5 in Cell:.ctor (int,int,UnityEngine.GameObject,UnityEngine.Vector3) + 0x185 (0x19619640 0x196197dc) [0xc80ba80 - Unity Child Domain]
  14. #13 0x00000019618b2b in Field:FillEmptyCells (System.Action) + 0x36b (0x196187c0 0x19618e66) [0xc80ba80 - Unity Child Domain]
  15. #14 0x00000019618692 in Field:GenerateStartupField () + 0x42 (0x19618650 0x196186a9) [0xc80ba80 - Unity Child Domain]
  16. #15 0x00000019618552 in Field:StartNewRound () + 0x52 (0x19618500 0x19618569) [0xc80ba80 - Unity Child Domain]
  17. #16 0x00000019618486 in FieldController:StartNewRound () + 0x6e (0x19618418 0x1961849d) [0xc80ba80 - Unity Child Domain]
  18. #17 0x00000019617d2e in FieldController:StartNewGame () + 0x7e (0x19617cb0 0x19617d45) [0xc80ba80 - Unity Child Domain]
  19. #18 0x00000019617c89 in FieldController:<Start>m__12 () + 0x41 (0x19617c48 0x19617ca0) [0xc80ba80 - Unity Child Domain]
  20. #19 0x00000019617773 in Server/<StartNewRound>c__AnonStorey11:<>m__17 (SimpleJSON.JSONNode) + 0x53 (0x19617720 0x1961778a) [0xc80ba80 - Unity Child Domain]
  21. #20 0x00000019616665 in Server:OnEventsReceived (SimpleJSON.JSONNode) + 0x25d (0x19616408 0x196167e6) [0xc80ba80 - Unity Child Domain]
  22. #21 0x000000196162a7 in Server/<LaunchEventsReceiver>c__Iterator3:<>m__1A (string) + 0x57 (0x19616250 0x196162be) [0xc80ba80 - Unity Child Domain]
  23. #22 0x000000191ff74d in Server/<MakePostRequestCoroutine>c__Iterator2:MoveNext () + 0xf5 (0x191ff658 0x191ff790) [0xc80ba80 - Unity Child Domain]
  24. #23 0x000000191ff83f in (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x8f (0x191ff7b0 0x191ff914) [0xc80ba80 - Unity Child Domain]
  25. #24 0x0000000432780d in mono_get_runtime_build_info
  26. #25 0x0000000445a733 in mono_runtime_invoke
  27. #26 0x000000007394e9 in scripting_method_invoke(ScriptingMethod*, MonoObject*, ScriptingArguments&, MonoException**)
  28. #27 0x000000009682fd in ScriptingInvocation::Invoke(MonoException**, bool)
  29. #28 0x000000009682a0 in ScriptingInvocation::Invoke(MonoException**)
  30. #29 0x00000000968209 in bool ScriptingInvocation::Invoke<bool>(MonoException**)
  31. #30 0x000000008dd110 in Coroutine::Run()
  32. #31 0x000000008dcfd0 in Coroutine::ContinueCoroutine(Object*, void*)
  33. #32 0x000000005d169d in WWWDelayCall::Callback(Object*, void*)
  34. #33 0x00000000708de0 in DelayedCallManager::Update(int)
  35. #34 0x00000000879abb in PlayerLoop(bool, bool, IHookEvent*)
  36. #35 0x000000014b1329 in Application::UpdateScene(bool)
  37. #36 0x000000014ad909 in Application::UpdateSceneIfNeeded()
  38. #37 0x000000014ac945 in Application::TickTimer()
  39. #38 0x0000000169a3b8 in -[EditorApplication TickTimer]
  40. #39 0x0000009a01f76b in __NSFireTimer
  41. #40 0x00000095670ea6 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
  42. #41 0x00000095670863 in __CFRunLoopDoTimer
  43. #42 0x000000956eb06d in __CFRunLoopDoTimers
  44. #43 0x00000095628353 in __CFRunLoopRun
  45. #44 0x000000956279ea in CFRunLoopRunSpecific
  46. #45 0x0000009562784b in CFRunLoopRunInMode
  47. #46 0x0000009adcdb5d in RunCurrentEventLoopInMode
  48. #47 0x0000009adcd8e2 in ReceiveNextEventCommon
  49. #48 0x0000009adcd6bd in _BlockUntilNextEventMatchingListInModeWithFilter
  50. #49 0x000000945f8349 in _DPSNextEvent
  51. #50 0x000000945f7870 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
  52. #51 0x000000945ea15c in -[NSApplication run]
  53. #52 0x000000945d2ff8 in NSApplicationMain
  54. #53 0x000000016ad915 in EditorMain(int, char const**)
  55. #54 0x000000016adfe8 in main
  56. #55 0x00000000002b15 in start
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