Advertisement
Guest User

Untitled

a guest
Jun 1st, 2017
785
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.21 KB | None | 0 0
  1. hlcsg v3.4 Final (Feb 25 2006)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (amckern@yahoo.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: C:\PROGRA~2\VALVEH~1\tools\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\mgitlan@msn.com\counter-strike\cstrike\maps\joust"
  8. Entering C:\Program Files (x86)\Steam\steamapps\mgitlan@msn.com\counter-strike\cstrike\maps\joust.map
  9.  
  10. Current hlcsg Settings
  11. Name | Setting | Default
  12. ---------------------|-----------|-------------------------
  13. threads [ 8 ] [ Varies ]
  14. verbose [ off ] [ off ]
  15. log [ on ] [ on ]
  16. developer [ 0 ] [ 0 ]
  17. chart [ off ] [ off ]
  18. estimate [ off ] [ off ]
  19. max texture memory [ 4194304 ] [ 4194304 ]
  20. max lighting memory [ 6291456 ] [ 6291456 ]
  21. priority [ Normal ] [ Normal ]
  22.  
  23. noclip [ off ] [ off ]
  24. null texture stripping[ on ] [ on ]
  25. clipnode economy mode [ on ] [ on ]
  26. clip hull type [ legacy ] [ legacy ]
  27. onlyents [ off ] [ off ]
  28. wadtextures [ on ] [ on ]
  29. skyclip [ on ] [ on ]
  30. hullfile [ None ] [ None ]
  31. nullfile [ None ] [ None ]
  32. min surface area [ 0.500 ] [ 0.500 ]
  33. brush union threshold [ 0.000 ] [ 0.000 ]
  34.  
  35. Using mapfile wad configuration
  36. Wadinclude list :
  37. [zhlt.wad]
  38.  
  39. 16 brushes (totalling 96 sides) discarded from clipping hulls
  40. CreateBrush:
  41. (0.03 seconds)
  42. SetModelCenters:
  43. (0.00 seconds)
  44. CSGBrush:
  45. (0.21 seconds)
  46.  
  47. Including Wadfile: \program files (x86)\valve hammer editor\tools\zhlt.wad
  48. - Contains 4 used textures, 15.38 percent of map (8 textures in wad)
  49. Using Wadfile: \program files (x86)\valve hammer editor\halflife.wad
  50. - Contains 6 used textures, 23.08 percent of map (3116 textures in wad)
  51. Using Wadfile: \program files (x86)\steam\steamapps\mgitlan@msn.com\counter-strike\cstrike\joust.wad
  52. - Contains 16 used textures, 61.54 percent of map (18 textures in wad)
  53.  
  54. added 2 additional animating textures.
  55. Texture usage is at 0.83 mb (of 4.00 mb MAX)
  56. 0.37 seconds elapsed
  57.  
  58. ----- END hlcsg -----
  59.  
  60.  
  61.  
  62. hlbsp v3.4 Final (Feb 25 2006)
  63. Zoner's Half-Life Compilation Tools -- Custom Build
  64. Based on code modifications by Sean 'Zoner' Cavanaugh
  65. Based on Valve's version, modified with permission.
  66. Submit detailed bug reports to (amckern@yahoo.com)
  67. ----- BEGIN hlbsp -----
  68. Command line: C:\PROGRA~2\VALVEH~1\tools\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\mgitlan@msn.com\counter-strike\cstrike\maps\joust"
  69.  
  70. Current hlbsp Settings
  71. Name | Setting | Default
  72. -------------------|-----------|-------------------------
  73. threads [ 8 ] [ Varies ]
  74. verbose [ off ] [ off ]
  75. log [ on ] [ on ]
  76. developer [ 0 ] [ 0 ]
  77. chart [ off ] [ off ]
  78. estimate [ off ] [ off ]
  79. max texture memory [ 4194304 ] [ 4194304 ]
  80. priority [ Normal ] [ Normal ]
  81.  
  82. noclip [ off ] [ off ]
  83. nofill [ off ] [ off ]
  84. noopt [ off ] [ off ]
  85. null tex. stripping [ on ] [ on ]
  86. notjunc [ off ] [ off ]
  87. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  88. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  89.  
  90.  
  91. SolidBSP [hull 0] 500...562 (0.03 seconds)
  92. BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\mgitlan@msn.com\counter-strike\cstrike\maps\joust.prt'
  93. SolidBSP [hull 1] 500...504 (0.03 seconds)
  94. SolidBSP [hull 2] 361 (0.02 seconds)
  95. SolidBSP [hull 3] 500...529 (0.03 seconds)
  96. 0.31 seconds elapsed
  97.  
  98. ----- END hlbsp -----
  99.  
  100.  
  101.  
  102. hlvis v3.4 Final (Feb 25 2006)
  103. Zoner's Half-Life Compilation Tools -- Custom Build
  104. Based on code modifications by Sean 'Zoner' Cavanaugh
  105. Based on Valve's version, modified with permission.
  106. Submit detailed bug reports to (amckern@yahoo.com)
  107. ----- BEGIN hlvis -----
  108. Command line: C:\PROGRA~2\VALVEH~1\tools\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\mgitlan@msn.com\counter-strike\cstrike\maps\joust"
  109. 280 portalleafs
  110. 868 numportals
  111.  
  112. -= Current hlvis Settings =-
  113. Name | Setting | Default
  114. -------------------|-----------|-------------------------
  115. threads [ 8 ] [ Varies ]
  116. verbose [ off ] [ off ]
  117. log [ on ] [ on ]
  118. developer [ 0 ] [ 0 ]
  119. chart [ off ] [ off ]
  120. estimate [ off ] [ off ]
  121. max texture memory [ 4194304 ] [ 4194304 ]
  122. max vis distance [ 0 ] [ 0 ]
  123. priority [ Normal ] [ Normal ]
  124.  
  125. fast vis [ off ] [ off ]
  126. full vis [ off ] [ off ]
  127.  
  128.  
  129. BasePortalVis:
  130. (0.03 seconds)
  131. LeafThread:
  132. (0.25 seconds)
  133. average leafs visible: 92
  134. g_visdatasize:8168 compressed from 9800
  135. 0.29 seconds elapsed
  136.  
  137. ----- END hlvis -----
  138.  
  139.  
  140.  
  141. hlrad v3.4 Final (Feb 25 2006)
  142. Zoner's Half-Life Compilation Tools -- Custom Build
  143. Based on code modifications by Sean 'Zoner' Cavanaugh
  144. Based on Valve's version, modified with permission.
  145. Submit detailed bug reports to (amckern@yahoo.com)
  146. ----- BEGIN hlrad -----
  147. Command line: C:\PROGRA~2\VALVEH~1\tools\hlrad.exe -extra "C:\Program Files (x86)\Steam\steamapps\mgitlan@msn.com\counter-strike\cstrike\maps\joust"
  148.  
  149. -= Current hlrad Settings =-
  150. Name | Setting | Default
  151. --------------------|---------------------|-------------------------
  152. threads [ 8 ] [ Varies ]
  153. verbose [ off ] [ off ]
  154. log [ on ] [ on ]
  155. developer [ 0 ] [ 0 ]
  156. chart [ off ] [ off ]
  157. estimate [ off ] [ off ]
  158. max texture memory [ 4194304 ] [ 4194304 ]
  159. max lighting memory [ 6291456 ] [ 6291456 ]
  160. priority [ Normal ] [ Normal ]
  161.  
  162. vismatrix algorithm [ Original ] [ Original ]
  163. oversampling (-extra)[ on ] [ off ]
  164. bounces [ 1 ] [ 1 ]
  165. bounce dynamic light [ on ] [ on ]
  166. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  167. maximum light [ 255.000 ] [ 256.000 ]
  168. circus mode [ off ] [ off ]
  169.  
  170. smoothing threshold [ 50.000 ] [ 50.000 ]
  171. direct threshold [ 25.000 ] [ 25.000 ]
  172. direct light scale [ 2.000 ] [ 2.000 ]
  173. coring threshold [ 1.000 ] [ 1.000 ]
  174. patch interpolation [ on ] [ on ]
  175.  
  176. texscale [ on ] [ on ]
  177. patch subdividing [ on ] [ on ]
  178. chop value [ 64.000 ] [ 64.000 ]
  179. texchop value [ 32.000 ] [ 32.000 ]
  180.  
  181. global fade [ 1.000 ] [ 1.000 ]
  182. global falloff [ 2 ] [ 2 ]
  183. global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
  184. global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
  185. global light scale [ 1.000 ] [ 1.000 ]
  186. global sky diffusion [ 1.000 ] [ 1.000 ]
  187.  
  188. opaque entities [ on ] [ on ]
  189. sky lighting fix [ on ] [ on ]
  190. incremental [ off ] [ off ]
  191. dump [ off ] [ off ]
  192.  
  193. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  194. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  195. softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
  196. diffuse hack [ on ] [ on ]
  197. spotlight points [ on ] [ on ]
  198.  
  199. custom shadows with bounce light
  200. [ off ] [ off ]
  201. rgb transfers [ off ] [ off ]
  202.  
  203.  
  204. [Reading texlights from 'C:\PROGRA~2\VALVEH~1\tools\lights.rad']
  205. [59 texlights parsed from 'C:\PROGRA~2\VALVEH~1\tools\lights.rad']
  206.  
  207. 2171 faces
  208. Create Patches : 17468 base patches
  209. 0 opaque faces
  210. 286609 square feet [41271736.00 square inches]
  211. 116 direct lights
  212.  
  213. BuildFacelights:
  214. (13.38 seconds)
  215. visibility matrix : 18.2 megs
  216. BuildVisLeafs:
  217. (6.91 seconds)
  218. MakeScales:
  219. (3.52 seconds)
  220. SwapTransfers:
  221. (1.74 seconds)
  222. Transfer Lists : 65613224 : 65.61M transfers
  223. Indices : 5485020 : 5.23M bytes
  224. Data : 262452896 : 250.29M bytes
  225. GatherLight:
  226. (1.03 seconds)
  227. FinalLightFace:
  228. (0.53 seconds)
  229. 27.53 seconds elapsed
  230.  
  231. ----- END hlrad -----
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement