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- if(counter < inventoryRows){
- playerInventory.setItem(counter * 9, new ItemStack(Material.STONE));
- for(int i = 0 ; i < counter ; i++){
- for(int b = 0 ; b < 9 ; b++){
- if(playerInventory.getItem(i * 9 + b) != null){
- continue;
- } else {
- playerInventory.setItem(i * 9 + b, new ItemStack(Material.STONE));
- break;
- }
- }
- }
- } else {
- for(int i = 0 ; i < inventoryRows ; i++){
- for(int b = 0 ; b < 9 ; b++){
- if(playerInventory.getItem(i * 9 + b) != null){
- continue;
- } else {
- playerInventory.setItem(i * 9 + b, new ItemStack(Material.STONE));
- break;
- }
- }
- }
- }
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