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  1. # FactionsUUID by drtshock
  2. # Report issues https://github.com/drtshock/Factions/issues?state=open
  3. # Live support http://webchat.esper.net/?channels=factions&prompt=1
  4. # Website https://www.spigotmc.org/resources/factionsuuid.1035/
  5.  
  6. # Made with love <3
  7.  
  8. # Debug
  9. # Turn this on if you are having issues with something and working on resolving them.
  10. # This will spam your console with information that is useful if you know how to read the source.
  11. # It's suggested that you only turn this on at the direction of a developer.
  12. debug: false
  13.  
  14. # Prevent find factions exploit
  15. # This will help limit how many times a player can be sent a map of factions.
  16. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  17. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  18. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  19. findfactionsexploit:
  20. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  21. log: false
  22.  
  23. ### Hard Core Settings ###
  24. # Many of the features that are / are to come in this section have been requested by
  25. # people in relation to HCF servers. All settings are set to the normal Factions
  26. # behavior by default.
  27.  
  28. # Default Relation allows you to change the default relation for Factions.
  29. # Example usage would be so people can't leave then make a new Faction while Raiding
  30. # in order to be able to execute commands if the default relation is neutral.
  31. # This has always been neutral.
  32. default-relation: "neutral"
  33.  
  34. # Portal Creation
  35. # Do you want to limit portal creation?
  36. portals:
  37. limit: false # will disable the below check if set to false
  38.  
  39. # What should the minimum relation be to create a portal in territory?
  40. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  41. # Minimum relation allows that and all listed to the right to create portals.
  42. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  43. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  44.  
  45. ### Hard Core Settings ###
  46.  
  47. # Warps
  48. # What should be the max amount of warps that a Faction can set?
  49. max-warps: 3
  50.  
  51. # This is the cost section for warps.
  52. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  53. # You can use decimal places here.
  54. # If enabled is set to false, it will ignore the values.
  55. warp-cost:
  56. enabled: true
  57. setwarp: 1000000
  58. delwarp: 5
  59. warp: 5
  60.  
  61. # Faction Fly
  62. # Enable Faction Fly:
  63. enable-faction-flight: true
  64. ffly:
  65. Particles:
  66. Enabled: true
  67. AutoEnable: false #If set to true, fly will automatically enable when walking into your own chunk.
  68.  
  69.  
  70.  
  71. # If a player leaves fly (out of territory or took damage)
  72. # how long should they not take fall damage for?
  73. # Set to 0 to have them always take fall damage.
  74. fly-falldamage-cooldown: 10
  75.  
  76. # Pistons
  77. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  78. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  79. disable-pistons-in-territory: false
  80.  
  81. # ToolTips
  82. # This section is to configure tooltips for things like /f list
  83. tooltips:
  84.  
  85. # List
  86. # This shows up when someone does /f list for the top factions.
  87. # It will not sure up for factionless of course, just actual factions.
  88. # You can use color codes here.
  89. list:
  90. - "&7&m+--------------------------+"
  91. - "&7&l● &e&lFactions Information"
  92. - "&aLeader: &r{leader}"
  93. - "&aClaimed: &r{chunks}"
  94. - "&aRaidable: &r{raidable}"
  95. - "&aPower: &r{power}/{maxPower}"
  96. - "&aMembers: &r{online}/{members}"
  97. - "&7&m+--------------------------+"
  98.  
  99. # Show
  100. # This shows up when someone does /f show.
  101. # It adds tooltips to each player in the list here, nothing else.
  102. # {group} will show the players primary group if you have vault installed.
  103. # {balance} will show their balance if you have vault installed.
  104. # {lastSeen} will show human readable info on when the player was last seen, or online.
  105. show:
  106. - "&7&m+--------------------------+"
  107. - "&7&l● &e&lPlayer Information"
  108. - "&aLast Seen: &r{lastSeen}"
  109. - "&aPower: &r{power}"
  110. - "&aRank: &r{group}"
  111. - "&aBalance $ &r{balance}"
  112. - "&7&m+--------------------------+"
  113.  
  114. # Configuration section for Scoreboards
  115. # This will allow you to completely customize how your scoreboards look.
  116. # Make sure that no lines are duplicates of each other otherwise only the first will display.
  117. # Use &0-9a-f for colors and include messages in "quotes"
  118. scoreboard:
  119.  
  120. # send faction change message as well when scoreboard is up?
  121. also-send-chat: true
  122. # How long do we want scoreboards to stay if set temporarily.
  123. expiration: 7
  124.  
  125. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  126. # Scoreboard disappears after <expiration> seconds.
  127. # Things to be replaced in this:
  128. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  129. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  130. # {raidable} - true if the faction can be claimed over, otherwise false.
  131. # {warps} - the number of warps that a faction has set.
  132. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  133. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  134. finfo-enabled: true
  135.  
  136. # SUPPORTS PLACEHOLDERS
  137. finfo:
  138. - "&7&m+------------------+"
  139. - "&7&l● &e&lInfo Factions"
  140. - "&aClaims &r{chunks}"
  141. - "&aPower &r{power} "
  142. - "&aMembers Online &r{online}/{members}"
  143. - "&aLeader &r{leader}"
  144. - "&7&m+-------------------+"
  145.  
  146. # Default board that will always show up if a player wants it to.
  147. # This can show any arbitrary text or you can use a lot of variables to replace things.
  148. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  149. # {totalOnline} - total players on the server. {balance} - player's balance.
  150. # {maxPower} - player's max power.
  151. # {powerBoost} - player's powerboost.
  152.  
  153. default-enabled: true # Default to false to keep original functionality.
  154. default-title: "&6&lNupped &f| &c[Factions]" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  155. default-update-interval: 2 # in seconds.
  156.  
  157. # This will show faction prefixes colored based on relation on nametags and in the tab.
  158. # The scoreboard needs to be enabled for this to work.
  159. default-prefixes: false
  160.  
  161. # SUPPORTS PLACEHOLDERS
  162.  
  163. default:
  164. - "&7&m+------------------+"
  165. - "&7&l● &e&lInformazioni"
  166. - "&aPlayer &r{name}"
  167. - "&aRank &r{group} "
  168. - "&aOnline &r{total-online}"
  169. - "&7&l● &e&lStatistiche"
  170. - "&aBalance $ &r{balance}"
  171. - "&aKills &r{player-kills}"
  172. - "&aPower &r{power}/{maxPower}"
  173. - "&aLand &r{chunks}"
  174. - "&7&m+-------------------+"
  175.  
  176. factionless-enabled: true
  177. factionless:
  178. - "&7&m+------------------+"
  179. - "&7&l● &e&lInformazioni"
  180. - "&aPlayer &r{name}"
  181. - "&aRank &r{group} "
  182. - "&aOnline &r{total-online}"
  183. - "&7&l● &e&lStatistiche"
  184. - "&aBalance $ &r{balance}"
  185. - "&aKills &r{player-kills}"
  186. - "&7&m+-------------------+"
  187.  
  188.  
  189. # Configration section for warmups.
  190. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  191. warmups:
  192. # Delay for /f home
  193. f-home: 15
  194. # Delay for /f warp
  195. f-warp: 10
  196. # Delay for /f fly
  197. f-fly: 0
  198. #Delay for /f checkpoint's teleport
  199. f-checkpoint: 10
  200. #Delay for /f tpbanner
  201. f-banner: 10
  202.  
  203. ######################################################
  204. #################### HCF Features ####################
  205. ######################################################
  206. # These features were requested as part of Hardcore Factions or something.
  207. # All of them are disabled by default.
  208.  
  209. # Max Relation Types
  210. # Limits factions to having a max number of each relation.
  211. # Setting to 0 means none allowed. -1 for disabled.
  212. # This will have no effect on default or existing relations, only when relations are changed.
  213. # It is advised that you set the default relation to -1 so they can always go back to that.
  214. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  215. max-relations:
  216. enabled: true
  217. ally: 1
  218. truce: 0
  219. neutral: -1
  220. enemy: -1
  221.  
  222. # WorldBorder support
  223. # A buffer of 0 means faction claims can go right up to the border of the world.
  224. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  225. # the border of the world and what can be claimed to factions
  226. world-border:
  227. buffer: 0
  228.  
  229. # Raids
  230. # Allow a faction to be raided if they have more land than power.
  231. # This will make claimed territory lose all protections
  232. # allowing factions to open chests, break blocks, etc. if they
  233. # have claimed chunks >= power.
  234. hcf:
  235. raidable: false
  236.  
  237. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  238. dtr: false
  239.  
  240. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  241. # This has always been true, allowing factions to over claim others.
  242. allow-overclaim: true
  243.  
  244. # Power Freeze
  245. # After a player dies, how long should the faction not be able to regen power?
  246. # This resets on each death but does not accumulate.
  247. # Set to 0 for no freeze. Time is in seconds.
  248. powerfreeze: 0
  249.  
  250. # Buffer Zone
  251. # Buffer Zone is an chunk area required between claims of different Factions.
  252. # This is default to 0 and has always been that way. Meaning Factions can have
  253. # claims that border each other.
  254. # If this is set to 3, then Factions need to have 3 chunks between their claim
  255. # and another Faction's claim.
  256. # It's recommended to keep this pretty low as the radius check could be a
  257. # heavy operation if set to a large number.
  258. # If this is set to 0, we won't even bother checking which is how Factions has
  259. # always been.
  260. buffer-zone: 0
  261.  
  262. stuck:
  263. delay: 30
  264. radius: 10
  265.  
  266. ############################################################
  267. # +------------------------------------------------------+ #
  268. # | Configurable /f show | #
  269. # +------------------------------------------------------+ #
  270. ############################################################
  271.  
  272. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  273. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  274.  
  275. # SUPPORTS PLACEHOLDERS
  276. show:
  277. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  278. - '&7&m----------------&7[ {faction} &7]&m----------------'
  279. - ' {faction} &7({online}/{members})'
  280. - ' &eLeader &6» &a{leader}'
  281. - ' &eOnline &6» &a{online-list}'
  282. - ' &eOffline &6» &a{offline-list}'
  283. - ' &eLand/Power/Maxpower &6» &a{chunks}/{power}/{maxPower}'
  284. - ' &eAllies &7({allies}/{max-allies}) &6» &d{allies-list}'
  285. - ' &eEnemies &7({enemies}) &6» &c{enemies-list}'
  286. - ' &eBans &7({faction-bancount})'
  287. - '&7&m-----------------------------------------------'
  288. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  289. minimal-show: false
  290.  
  291. # Factions that should be exempt from /f show, case sensitive, useful for a
  292. # serverteam faction, since the command shows vanished players otherwise
  293. show-exempt:
  294. - Wilderness
  295.  
  296.  
  297. # THIS IS FOR /f map tool tips.
  298.  
  299. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  300. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  301. map:
  302. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  303. - '&7&m--------------------------------------------------------'
  304. - ' {faction} &7({online}/{members})'
  305. - ' &eLeader &6» &a{leader}'
  306. - ' &eOnline &6» &a{online-list}'
  307. - ' &eOffline &6» &a{offline-list}'
  308. - ' &eLand/Power/Maxpower &6» &a{chunks}/{power}/{maxPower}'
  309. - ' &eAllies &7({allies}/{max-allies}) &6» &d{allies-list}'
  310. - ' &eEnemies &7({enemies}) &6» &c{enemies-list}'
  311. - '&7&m--------------------------------------------------------'
  312.  
  313. ############################################################
  314. # +------------------------------------------------------+ #
  315. # | Configurable /f list | #
  316. # +------------------------------------------------------+ #
  317. ############################################################
  318.  
  319. list:
  320. # You can only use {pagenumber} and {pagecount} in the header
  321. header: '&e&m-----------------&r&e[ &aFaction List &7({pagenumber}/{pagecount}) &e]&m-----------------'
  322. # You can use any variables here
  323. factionless: '&7&o(There are currently &f{total-online} &7&oPlayers online right now!)'
  324. # You can use any variable here
  325. entry: '&c{faction} &7({online}/{members}) &eLand-Power-Maxpower &a{chunks}/{power}/{maxPower}'
  326.  
  327. ############################################################
  328. # +------------------------------------------------------+ #
  329. # | Configurable /f help | #
  330. # +------------------------------------------------------+ #
  331. ############################################################
  332.  
  333. # set to true to use legacy factions help
  334. use-old-help: false
  335.  
  336. help:
  337.  
  338.  
  339. # You can change the page name to whatever you like
  340. # We use '1' to preserve default functionality of /f help 1
  341. '1':
  342. - '&7&m----------------------------------------------------'
  343. - '&6&lFactions Help &8- &f(1/2) '
  344. - '&7&m----------------------------------------------------'
  345. - '&e/f create &f<name> &8- &7Create your own faction.'
  346. - '&e/f who &f<name> &8- &7Show faction information.'
  347. - '&e/f tag &f<name> &8- &7Change your faction name.'
  348. - '&e/f join &f<name> &8- &7Join to the faction.'
  349. - '&e/f list &8- &7List all factions.'
  350. - '&e/f top &8- &7View the richest factions.'
  351. - '&e/f map &8- &7Map of the surrounding area, click chunks to claim.'
  352. - '&e/f sethome &8- &7Teleport to faction home.'
  353. - '&e/f home &8- &7Set your faction home.'
  354. - '&e/f ban &8- &7Ban a member from your faction.'
  355. - '&e/f unban &8- &7Unban a member from your faction.'
  356. - '&e/f banlist &8- &7List banned players from your faction.'
  357. - '&e/f lowpower &8- &7List player with power under max from your faction.'
  358. - '&e/f coords &8- &7Broadcast your location to your faction.'
  359. - '&e/f showclaims &8- &7List all claims from your faction.'
  360. - '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
  361. '2':
  362. - '&7&m----------------------------------------------------'
  363. - '&6&lFactions Help &8- &f(2/2) '
  364. - '&7&m----------------------------------------------------'
  365. - '&e/f leave &8- &7Leave your faction.'
  366. - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.'
  367. - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
  368. - '&e/f claim &8- &7Claim a land for your faction.'
  369. - '&e/f unclaim &8- &7Unclaim land from your faction.'
  370. - '&e/f kick &f<playerName> &8- &7Kick player from your faction.'
  371. - '&e/f mod &f<playerName> &8- &7Set player to mod role in faction.'
  372. - '&e/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
  373. - '&e/f leader &f<playerName> &8- &7Set player role to leader in faction.'
  374. - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
  375. - '&e/f warp &8- &7Opens the warp menu.'
  376. - '&e/f setwarp &8- &7Set a warp.'
  377. - '&e/f perms &8- &7Change what players can do in your claims.'
  378. - '&e/f upgrades &8- &7Upgrade your factions core.'
  379. - '&e/f checkpoint &8- &7Set a faction checkpoint.'
  380. - '&e/f tnt add/take <amount> &8- &7Faction Based TNT Bank.'
  381. - '&e/f version &8- &7Display current faction version.'
  382. - '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
  383. ############################################################
  384. # +------------------------------------------------------+ #
  385. # | F Permission GUI | #
  386. # +------------------------------------------------------+ #
  387. ############################################################
  388.  
  389. # This is the Faction permissions GUI, it consists of 2 inventories
  390. #
  391. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  392. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  393. # depending on the click type it will set the permission differently:
  394. # Left Click: ALLOW
  395. # Middle Click: UNDEFINED
  396. # Right Click: DENY
  397. #
  398. #
  399. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  400. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  401. # There is also 2 other types of GUI items
  402. #
  403. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  404. # indicating the current relation (Uses relation item placeholder)
  405. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  406. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  407. fperm-gui:
  408. relation:
  409. # GUI Name
  410. name: 'Faction Permissions'
  411. # Amount of inventory rows, No larger than 5
  412. rows: 4
  413.  
  414. # These are the slots where the relations are going to be placed on the first GUI
  415. # Note: Slots start at 0 and end at one less that GUI size
  416. #Setting a slot to -1 will disable it
  417. slots:
  418. recruit: 10
  419. normal: 12
  420. moderator: 14
  421. coleader: 16
  422. truce: 19
  423. ally: 21
  424. enemy: 23
  425. neutral: 25
  426. # Material to be displayed
  427. materials:
  428. recruit: WOOD_SWORD
  429. normal: GOLD_SWORD
  430. moderator: IRON_SWORD
  431. coleader: DIAMOND_SWORD
  432. truce: IRON_AXE
  433. ally: GOLD_AXE
  434. enemy: DIAMOND_AXE
  435. neutral: WOOD_AXE
  436. # Dummy items using the Items lower down
  437. dummy-items:
  438. '0':
  439. - 0
  440. - 1
  441. - 2
  442. - 3
  443. - 4
  444. - 5
  445. - 6
  446. - 7
  447. - 8
  448. - 9
  449. - 11
  450. - 13
  451. - 15
  452. - 17
  453. - 20
  454. - 22
  455. - 24
  456. - 26
  457. - 17
  458. - 18
  459. - 19
  460. - 26
  461. - 27
  462. - 28
  463. - 29
  464. - 30
  465. - 31
  466. - 32
  467. - 33
  468. - 34
  469. - 35
  470. # This is the item that all relation items are based off of
  471. # Replacing {relation} with relation name eg: Moderator, Ally
  472. # also replaces {relation-color} with relation color eg: Enemy;RED
  473. placeholder-item:
  474. name: '&8[{relation-color}{relation}&8]'
  475. lore:
  476. -
  477. action:
  478. name: 'Faction Permissions'
  479. rows: 6
  480. # If this field exists colorable materials will be updated
  481. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  482. access:
  483. allow: LIME
  484. deny: RED
  485. undefined: CYAN
  486. slots:
  487. # Uses same format as above to inform the player of clicked relation
  488. relation: 4
  489. # Back button slot
  490. back: 0
  491.  
  492. # Start action slots
  493. build: 10
  494. destroy: 11
  495. frost-walk: 12
  496. pain-build: 13
  497. door: 14
  498. button: 15
  499. lever: 16
  500. container: 19
  501. invite: 20
  502. kick: 21
  503. item: 22
  504. sethome: 23
  505. widthdraw: 24
  506. territory: 25
  507. access: 28
  508. promote: 29
  509. setwarp: 30
  510. warp: 31
  511. ban: 32
  512. disband: 33
  513. fly: 34
  514. vault: 40
  515. tntbank: 39
  516. tntfill: 41
  517. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  518. materials:
  519. build: STAINED_GLASS
  520. destroy: STAINED_GLASS
  521. frost-walk: STAINED_GLASS
  522. pain-build: STAINED_GLASS
  523. door: STAINED_GLASS
  524. button: STAINED_GLASS
  525. lever: STAINED_GLASS
  526. container: STAINED_GLASS
  527. invite: STAINED_GLASS
  528. kick: STAINED_GLASS
  529. item: STAINED_GLASS
  530. sethome: STAINED_GLASS
  531. widthdraw: STAINED_GLASS
  532. territory: STAINED_GLASS
  533. access: STAINED_GLASS
  534. promote: STAINED_GLASS
  535. setwarp: STAINED_GLASS
  536. warp: STAINED_GLASS
  537. ban: STAINED_GLASS
  538. disband: STAINED_GLASS
  539. fly: STAINED_GLASS
  540. vault: STAINED_GLASS
  541. tntbank: STAINED_GLASS
  542. tntfill: STAINED_GLASS
  543. # Same dummy items format as above
  544. dummy-items:
  545. '0':
  546. - 1
  547. - 2
  548. - 3
  549. - 5
  550. - 6
  551. - 7
  552. - 8
  553. - 9
  554. - 10
  555. - 11
  556. - 12
  557. - 13
  558. - 14
  559. - 15
  560. - 16
  561. - 17
  562. - 18
  563. - 10
  564. - 20
  565. - 21
  566. - 22
  567. - 23
  568. - 24
  569. - 25
  570. - 26
  571. - 27
  572. - 28
  573. - 29
  574. - 30
  575. - 34
  576. - 35
  577. - 36
  578. - 37
  579. - 38
  580. - 39
  581. - 40
  582. - 41
  583. - 42
  584. - 43
  585. - 44
  586. - 45
  587. - 46
  588. - 47
  589. - 48
  590. - 49
  591. - 50
  592. - 51
  593. - 52
  594. - 53
  595. # {action} Action name eg: Setwarp, Kick
  596. # {action-access} Access name eg: Allow, Deny
  597. # {action-access-color} Access color eg: Allow;GREEN
  598. placeholder-item:
  599. name: '&e&l(!) &ePermission: &6&n{action}'
  600. lore:
  601. - ''
  602. - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
  603. - ''
  604. - '&7Left click to &a&nAllow&7.'
  605. - '&7Right click to &c&nDeny&7.'
  606. - '&7Middle click to &7&nUndefine&7.'
  607. # Back item will be take you to the previous GUI
  608. back-item:
  609. name: '&c&l<- Back'
  610. material: ARROW
  611. lore:
  612. - '&7Click to return to previous menu.'
  613. # Dummy Items
  614. dummy-items:
  615. # Dummy Item id, used to set the slots above
  616. '0':
  617. material: STAINED_GLASS_PANE
  618. # Color will only work on colorable materials
  619. color: BLACK
  620. name: ' '
  621. lore:
  622. -
  623. ############################################################
  624. # +------------------------------------------------------+ #
  625. # | Faction Warp GUI | #
  626. # +------------------------------------------------------+ #
  627. ############################################################
  628.  
  629. fwarp-gui:
  630. name: "Faction Warps"
  631. rows: 3
  632. password-timeout: 5
  633. warp-slots:
  634. - 11
  635. - 12
  636. - 13
  637. - 14
  638. - 15
  639. dummy-slots:
  640. '0':
  641. - 0
  642. - 1
  643. - 2
  644. - 3
  645. - 4
  646. - 5
  647. - 6
  648. - 7
  649. - 8
  650. - 9
  651. - 10
  652. - 16
  653. - 17
  654. - 18
  655. - 19
  656. - 20
  657. - 21
  658. - 22
  659. - 23
  660. - 24
  661. - 25
  662. - 26
  663. warp-item:
  664. material: EYE_OF_ENDER
  665. name: "&e&l(!) &eFaction Warp: &6&n{warp}"
  666. # {warp-protected} Warp protection by password, Enabled & Disabled
  667. # {warp-cost} Warp cost
  668. lore:
  669. - ""
  670. - "&6&l * &ePassword: &7{warp-protected}"
  671. - "&6&l * &eCost: &7{warp-cost}"
  672. - ""
  673. - "&c&lNote: &7You need pay to teleport to"
  674. - "&7a faction warp. Unless it's &nDisabled&7."
  675. # Dummy Items
  676. dummy-items:
  677. # Dummy Item id, used to set the slots above
  678. '0':
  679. material: STAINED_GLASS_PANE
  680. # Color will only work on colorable materials
  681. color: BLACK
  682. name: ' '
  683. lore:
  684. -
  685. ############################################################
  686. # +------------------------------------------------------+ #
  687. # | Faction Rules | #
  688. # +------------------------------------------------------+ #
  689. ############################################################
  690. frules:
  691. Enabled: true
  692. default-rules:
  693. - '&cDefault Faction Rules :('
  694. - '&cUse /f rules add <rule> to add a rule'
  695. ############################################################
  696. # +------------------------------------------------------+ #
  697. # | Faction TNT Bank | #
  698. # +------------------------------------------------------+ #
  699. ############################################################
  700. ftnt:
  701. Enabled: false
  702. Bank-Limit: 10000
  703.  
  704. ############################################################
  705. # +------------------------------------------------------+ #
  706. # | Faction Checkpoints | #
  707. # +------------------------------------------------------+ #
  708. ############################################################
  709. checkpoints:
  710. Enabled: false
  711.  
  712. ############################################################
  713. # +------------------------------------------------------+ #
  714. # | Faction Near | #
  715. # +------------------------------------------------------+ #
  716. ############################################################
  717. fnear:
  718. Enabled: false
  719. Radius: 50
  720.  
  721.  
  722. ############################################################
  723. # +------------------------------------------------------+ #
  724. # | Faction Vault | #
  725. # +------------------------------------------------------+ #
  726. fvault:
  727. Enabled: true
  728. Price: 3000000
  729. Item:
  730. Name: '&e&lFaction Vault &7(Place)'
  731. Lore:
  732. - '&7Place this vault in your Faction claim, You will'
  733. - '&7then be able to access it.'
  734. - ''
  735. - '&c&lNote: &7Once you have placed your'
  736. - '&7faction vault, Access it by doing /f vault.'
  737.  
  738. ############################################################
  739. # +------------------------------------------------------+ #
  740. # | Faction Upgrades | #
  741. # +------------------------------------------------------+ #
  742. ############################################################
  743. fupgrades:
  744. Enabled: false
  745. MainMenu:
  746. Title: '{faction}''s Upgrade Menu'
  747. DummyItem:
  748. Name: '&f'
  749. Type: STAINED_GLASS_PANE
  750. Amount: 1
  751. Damage: 7
  752. Lore:
  753. - ''
  754. rows: 3
  755. slots:
  756. - 0
  757. - 1
  758. - 2
  759. - 3
  760. - 4
  761. - 5
  762. - 6
  763. - 7
  764. - 8
  765. - 9
  766. - 10
  767. - 11
  768. - 12
  769. - 13
  770. - 14
  771. - 15
  772. - 16
  773. - 17
  774. - 18
  775. - 19
  776. - 20
  777. - 21
  778. - 22
  779. - 23
  780. - 24
  781. - 25
  782. - 26
  783. Crops:
  784. Crop-Boost:
  785. level-1: 10
  786. level-2: 20
  787. level-3: 30
  788. Cost:
  789. level-1: 250000
  790. level-2: 500000
  791. level-3: 750000
  792. CropItem:
  793. Name: '&e&lUpgrade Growth Speed'
  794. Type: WHEAT
  795. Amount: 1
  796. Damage: 0
  797. Lore:
  798. - '&7Increase growth speed of crops in claims.'
  799. - '&7&o(Chance to Grow Two Levels)'
  800. - ''
  801. - '&e&lTier'
  802. - '&f&l* &7Current Level: &n{level}'
  803. - ''
  804. - '&e&lPerks'
  805. - '&f&l* &7Level 1 - &f10% Chance'
  806. - '&7 - Cost: $250,000'
  807. - '&f&l* &7Level 2 - &f20% Chance'
  808. - '&7 - Cost: $500,000'
  809. - '&f&l* &7Level 3 - &f30% Chance'
  810. - '&7 - Cost: $750,000'
  811. - ''
  812. - '&e&lClick to &nUnlock'
  813. slots:
  814. - 10
  815. EXP:
  816. EXP-Boost:
  817. level-1: 1.5
  818. level-2: 2.0
  819. level-3: 2.5
  820. Cost:
  821. level-1: 2000000
  822. level-2: 4000000
  823. level-3: 6000000
  824. EXPItem:
  825. Name: '&e&lUpgrade EXP Drop Rate'
  826. Type: EXP_BOTTLE
  827. Amount: 1
  828. Damage: 0
  829. Lore:
  830. - '&7Increased Vanilla XP gained from monsters.'
  831. - ''
  832. - '&e&lTier'
  833. - '&f&l* &7Current Level: &n{level}'
  834. - ''
  835. - '&e&lPerks'
  836. - '&f&l* &7Level 1 - &f1.5x Multiplier'
  837. - '&7 - Cost: $2,000,000'
  838. - '&f&l* &7Level 2 - &f2.0x Multiplier'
  839. - '&7 - Cost: $4,000,000'
  840. - '&f&l* &7Level 3 - &f2.5x Multiplier'
  841. - '&7 - Cost: $6,000,000'
  842. - ''
  843. - '&e&lClick to &nUnlock'
  844. slots:
  845. - 13
  846. Spawners:
  847. Spawner-Boost:
  848. # This is a Percentage so .10 means 10% lowered spawner delay!
  849. level-1: 0.10
  850. level-2: 0.20
  851. level-3: 0.30
  852. Cost:
  853. level-1: 1000000
  854. level-2: 2000000
  855. level-3: 3000000
  856. SpawnerItem:
  857. Name: '&e&lUpgrade Spawn Rate'
  858. Type: MOB_SPAWNER
  859. Amount: 1
  860. Damage: 0
  861. Lore:
  862. - '&7Decreased mob spawner delay in claims.'
  863. - ''
  864. - '&e&lTier'
  865. - '&f&l* &7Current Level: &n{level}'
  866. - ''
  867. - '&e&lPerks'
  868. - '&f&l* &7Level 1 - &f10% Lower Delay'
  869. - '&7 - Cost: $1,000,000'
  870. - '&f&l* &7Level 2 - &f20% Lower Delay'
  871. - '&7 - Cost: $2,000,000'
  872. - '&f&l* &7Level 3 - &f30% Lower Delay'
  873. - '&7 - Cost: $3,000,000'
  874. - ''
  875. - '&e&lClick to &nUnlock'
  876. slots:
  877. - 16
  878.  
  879. fbanners:
  880. Enabled: false
  881. Item:
  882. Name: '&e&l*&f&l*&e&l* &e&lWar Banner &7(Place) &e&l*&f&l*&e&l*'
  883. Lore:
  884. - '&7Place this banner in the &nWarzone.&7 This'
  885. - '&7will create a &nWarp Point&7 for your faction members.'
  886. - ''
  887. - '&e&lEffects'
  888. - '&e&l* &fStrength II'
  889. - '&e&l* &fSpeed II'
  890. Banner-Cost: 5000 #The amount charged to change a banner into a War Banner
  891. Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
  892. Banner-Place-Cooldown: 300
  893. Banner-Effect-Radius: 16
  894. Effects:
  895. - INCREASE_DAMAGE:2
  896. - SPEED:2
  897. BannerHolo: '&c{Faction}''s War Banner'
  898.  
  899. #Title when moving between chunks
  900. Title:
  901. Show-Title: true
  902. Format:
  903. Title: '{Faction}'
  904. Subtitle: '{Description}'
  905.  
  906.  
  907. # /f seechunk options
  908. see-chunk:
  909. particles: true
  910. interval: 5
  911.  
  912.  
  913. Tntfill:
  914. max-radius: 32
  915. max-amount: 64
  916.  
  917. ############################################################
  918. # +------------------------------------------------------+ #
  919. # | Big List of variables | #
  920. # +------------------------------------------------------+ #
  921. ############################################################
  922. # Fancy variables. Can only be used in /f show
  923. # - {allies-list} : Lists each faction ally with tooltips
  924. # - {enemies-list} : Lists each faction enemy with tooltips
  925. # - {online-list} : Lists all online members with tooltips
  926. # - {offline-list} : Lists all offline members with tooltips
  927. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  928. # - {group} : Players group
  929. # - {name} : Players name
  930. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  931. # - {balance} : Players balance
  932. # - {player-kills} : # of kills the player has
  933. # - {player-deaths}: # of deaths the player has
  934. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  935. # - {header} : Default factions header (ex. /f show)
  936. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  937. # - {joining} : How to join this faction
  938. # - {power} : Factions deaths until raidable value
  939. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  940. # - {maxPower} : Factions max deaths until raidable value
  941. # - {chunks} : # of claims faction has (in chunks)
  942. # - {warps} : # of warps faction has
  943. # - {description} : Factions description
  944. # - {create-date} : Date faction was created
  945. # - {leader} : Faction leader
  946. # - {land-value} : Value of all claims
  947. # - {land-refund} : Calculated refund value
  948. # - {allies} : # of allies faction has
  949. # - {enemies} : # of enemies faction has
  950. # - {online} : # of faction members online
  951. # - {offline} : # of faction members offline
  952. # - {members} : # of faction members (includes offline)
  953. # - {faction-balance} : Faction bank balance
  954. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  955. # - {faction-kills} : # of kills the faction has
  956. # - {faction-deaths}: # of deaths the faction has
  957. # - {faction-bancount} : # of bans the faction has
  958. # Faction Permissions GUI variables. Can only be used in GUI
  959. # - {relation} : Shows relation name (Can be used in action and relation)
  960. # - {relation-color} : Relation color
  961. # - {action} : Shows action name (Can only be used in action)
  962. # - {action-access} : Shows the action's access with current relation
  963. # - {action-access-color} : Access color
  964. # General variables. Can be used anywhere.
  965. # - {total-online} : Total # of players on the server
  966. # - {max-warps} : Max # of warps a faction can set
  967. # - {max-allies} : Max # of allies a faction can have
  968. # - {max-enemies} : Max # of enemies a faction can have
  969. # - {factionless} : Count of all factionless players online
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