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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(1456503312) SRandInit(1456503315).
  3. LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
  4. LogStats: Stats thread started at 0.154421
  5. LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
  6. LogInit: API Version: 2992821
  7. LogInit: Net Version: 3039270
  8. LogDevObjectVersion: Number of dev versions registered: 13
  9. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
  10. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  11. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
  12. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
  13. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
  14. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  15. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  16. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  17. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  18. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  19. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
  20. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
  21. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  22. LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
  23. LogInit: Compiled with Visual C++: 19.00.23026.00
  24. LogInit: Build Configuration: Development
  25. LogInit: Branch Name: ++UE4+Release-4.12
  26. LogInit: Command line:
  27. LogInit: Base directory: D:/Epic Games/4.12/Engine/Binaries/Win64/
  28. LogInit: Installed Engine Build: 1
  29. LogInit: Using libcurl 7.41.0
  30. LogInit: - built for x86_64-pc-win32
  31. LogInit: - supports SSL with WinSSL
  32. LogInit: - other features:
  33. LogInit: CURL_VERSION_SSL
  34. LogInit: CURL_VERSION_IPV6
  35. LogInit: CURL_VERSION_ASYNCHDNS
  36. LogInit: CURL_VERSION_LARGEFILE
  37. LogInit: CURL_VERSION_IDN
  38. LogInit: CurlRequestOptions (configurable via config and command line):
  39. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  40. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  41. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  42. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  43. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  44. LogInit: Object subsystem initialized
  45. LogInit: Selected Device Profile: [Windows]
  46. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  47. LogInit: Computer: PC-POMPE
  48. LogInit: User: Matze
  49. LogInit: CPU Page size=65536, Cores=4
  50. LogInit: High frequency timer resolution =3.515623 MHz
  51. LogMemory: Memory total: Physical=15.9GB (16GB approx)
  52. LogMemory: Platform Memory Stats for Windows
  53. LogMemory: Process Physical Memory: 190.93 MB used, 190.93 MB peak
  54. LogMemory: Process Virtual Memory: 195.09 MB used, 195.09 MB peak
  55. LogMemory: Physical Memory: 3176.86 MB used, 16268.34 MB total
  56. LogMemory: Virtual Memory: 554.49 MB used, 134217728.00 MB total
  57. LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
  58. LogD3D11RHI: D3D11 adapters:
  59. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 760' (Feature Level 11_0)
  60. LogD3D11RHI: 1989/0/8134 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  61. LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
  62. LogD3D11RHI: 112/0/8134 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
  63. LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  64. LogD3D11RHI: 0/0/8134 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  65. LogD3D11RHI: Chosen D3D11 Adapter: 0
  66. LogD3D11RHI: Creating new Direct3DDevice
  67. LogD3D11RHI: GPU DeviceId: 0x1187 (for the marketing name, search the web for "GPU Device Id")
  68. LogWindows: EnumDisplayDevices:
  69. LogWindows: 0. 'NVIDIA GeForce GTX 760' (P:1 D:1)
  70. LogWindows: 1. 'NVIDIA GeForce GTX 760' (P:0 D:0)
  71. LogWindows: 2. 'NVIDIA GeForce GTX 760' (P:0 D:0)
  72. LogWindows: 3. 'NVIDIA GeForce GTX 760' (P:0 D:0)
  73. LogWindows: 4. 'Intel(R) HD Graphics 4600' (P:0 D:1)
  74. LogWindows: 5. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  75. LogWindows: 6. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  76. LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  77. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760
  78. LogD3D11RHI: Driver Version: 358.91 (internal:10.18.13.5891, unified:358.91)
  79. LogD3D11RHI: Driver Date: 11-5-2015
  80. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  81. LogD3D11RHI: Async texture creation enabled
  82. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  83. LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (../../../../../Unreal Projects/GymDon/Intermediate/Shaders/WorkingDirectory/8940/).
  84. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Matze/AppData/Local/Temp/UnrealShaderWorkingDir/130CA56247B9841EA88A70A5D4621C8F/'.
  85. LogShaderCompilers:Display: Using Local Shader Compiler.
  86. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  87. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  88. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  89. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  90. LogTemp:Display: Loaded TP WindowsTargetPlatform
  91. LogTemp:Display: Loaded TP AndroidTargetPlatform
  92. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  93. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  94. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  95. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  96. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  97. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  98. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  99. LogTemp:Display: Loaded TP HTML5TargetPlatform
  100. LogTemp:Display: Loaded TP IOSTargetPlatform
  101. LogTemp:Display: Loaded TP TVOSTargetPlatform
  102. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  103. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  104. LogTemp:Display: Loaded TP LinuxTargetPlatform
  105. LogTargetPlatformManager:Display: Building Assets For Windows
  106. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  107. LogDerivedDataCache: Loaded boot cache 0.16s 53MB C:/Users/Matze/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
  108. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Matze/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
  109. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Projects/GymDon/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  110. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  111. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Unreal Projects/GymDon/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  112. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  113. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  114. LogDerivedDataCache: Using Local data cache path C:/Users/Matze/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  115. LogInit: Selected Device Profile: [Windows]
  116. LogContentStreaming: Texture pool size is 0.00 MB
  117. LogMeshUtilities: No automatic mesh reduction module available
  118. LogMeshUtilities: No automatic mesh merging module available
  119. LogMeshUtilities: No distributed automatic mesh merging module available
  120. LogAssetRegistry: FAssetRegistry took 0.0237 seconds to start up
  121. LogPackageLocalizationCache: Processed 4 localized package path(s) for 1 prioritized culture(s) in 0.545412 seconds
  122. LogUObjectArray: 28739 objects as part of root set at end of initial load.
  123. LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool.
  124. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  125. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  126. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  127. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  128. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  129. SourceControl: Info Source control is disabled
  130. SourceControl: Info Source control is disabled
  131. SourceControl: Info Source control is disabled
  132. SourceControl: Info Source control is disabled
  133. LogEngine: Initializing Engine...
  134. LogHMD: SteamVR failed to initialize. Err: 110
  135. LogHMD: SteamVR failed to initialize. Err: 110
  136. LogAIModule: Creating AISystem for world NewWorld
  137. LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  138. LogInit: FAudioDevice initialized.
  139. LogDerivedDataCache: Saved boot cache 0.09s 53MB C:/Users/Matze/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
  140. LogInit: Texture streaming: Enabled
  141. LogInit: Transaction tracking system initialized
  142. BlueprintLog: New page: Editor Load
  143. LocalizationService: Info Localization service is disabled
  144. LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/GymDon/Content/' took 0.01s
  145. LogCook:Display: Max memory allowance for cook 8192mb
  146. LogCook:Display: Mobile HDR setting 0
  147. SourceControl: Info Source control is disabled
  148. Cmd: MAP LOAD FILE="../../../../../Unreal Projects/GymDon/Content/StartUp.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  149. LightingResults: New page: Lighting Build
  150. MapCheck: New page: Map Check
  151. LightingResults: New page: Lighting Build
  152. LogAIModule: Creating AISystem for world StartUp
  153. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  154. Cmd: MAP CHECKDEP NOCLEARLOG
  155. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 81.118ms to complete.
  156. LogFileHelpers: Loading map 'StartUp' took 1.358
  157. LogCollectionManager: Loaded 1 collections in 0.020135 seconds
  158. LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/GymDon/Saved/Collections/' took 0.01s
  159. LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/GymDon/Content/Developers/Matze/Collections/' took 0.01s
  160. LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/GymDon/Content/Collections/' took 0.01s
  161. LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000008 seconds
  162. LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds
  163. LogContentBrowser: Native class hierarchy populated in 0.0150 seconds. Added 2068 classes and 381 folders.
  164. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  165. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  166. LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0017 seconds. Added 12 classes and 0 folders.
  167. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0013 seconds. Added 0 classes and 0 folders.
  168. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
  169. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0015 seconds. Added 1 classes and 2 folders.
  170. LogCrashTracker: Crashtracker disabled due to settings.
  171. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  172. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0010 seconds. Added 1 classes and 2 folders.
  173. LogLoad: Full Startup: 50.33 seconds (BP compile: 0.73 seconds)
  174. LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
  175. LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  176. LogOcInput: OculusInput pre-init called
  177. LogContentStreaming: Texture pool size now 1000 MB
  178. LogRenderer: Reallocating scene render targets to support 1208x620 (Frame:2).
  179. LogAssetRegistry: Asset discovery search completed in 36.4086 seconds
  180. LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000005 seconds (found 0 objects)
  181. LogCollectionManager: Fixed up redirectors for 1 collections in 0.009338 seconds (updated 0 objects)
  182. LogDesktopPlatform:Warning: Error reading results of folder dialog.
  183. LogDesktopPlatform:Warning: Error reading results of folder dialog.
  184. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StartUp" FILE="../../../../../Unreal Projects/GymDon/Saved/Autosaves/Game/UEDPCStartUp.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
  185. LogSavePackage: Save=243.92ms
  186. LogSavePackage: Moving '../../../../../Unreal Projects/GymDon/Saved/UEDPCStartUp3D531A4F4F810E3B1C4A07936121B2F0.tmp' to '../../../../../Unreal Projects/GymDon/Saved/Autosaves/Game/UEDPCStartUp.umap'
  187. LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/GymDon/Saved/Autosaves/Game/UEDPCStartUp.umap
  188. LogEditorTransaction: Undo Spawn Play From Here Start
  189. MainFrameActions: Packaging (Android (All)): Running AutomationTool...
  190. MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal Projects/GymDon/GymDon.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal Projects/GymDon/GymDon.uproject -cook -stage -archive -archivedirec
  191. MainFrameActions: Packaging (Android (All)): tory=D:/GymDonAndroid -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
  192. MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
  193. MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install
  194. MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability.
  195. MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\GymDon\GymDon.uproject
  196. MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
  197. MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: You are attempting to compile on a machine that does not have a supported compiler!
  198. MainFrameActions: Packaging (Android (All)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDe
  199. MainFrameActions: Packaging (Android (All)): leteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
  200. MainFrameActions: Packaging (Android (All)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  201. MainFrameActions: Packaging (Android (All)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
  202. MainFrameActions: Packaging (Android (All)): bei AutomationTool.BuildCommand.Execute()
  203. MainFrameActions: Packaging (Android (All)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  204. MainFrameActions: Packaging (Android (All)): bei AutomationTool.Automation.Process(String[] CommandLine)
  205. MainFrameActions: Packaging (Android (All)): bei AutomationTool.Program.MainProc(Object Param)
  206. MainFrameActions: Packaging (Android (All)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  207. MainFrameActions: Packaging (Android (All)): bei AutomationTool.Program.Main()
  208. MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
  209. MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
  210. MainFrameActions: Packaging (Android (All)): copying UAT log files...
  211. MainFrameActions: Packaging (Android (All)): BUILD FAILED
  212. PackagingResults:Error: Error Unknown Error
  213. LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../Unreal Projects/GymDon/Plugins/. Error: Das System kann die angegebene Datei nicht finden. (0x00000002)
  214. Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  215. LightingResults: New page: Lighting Build
  216. LoadErrors: New page: Loading map: Template_Default.umap
  217. MapCheck: New page: Map Check
  218. LightingResults: New page: Lighting Build
  219. LogAIModule: Creating AISystem for world Untitled_1
  220. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  221. Cmd: MAP CHECKDEP NOCLEARLOG
  222. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 32.691ms to complete.
  223. LogFileHelpers: Loading map 'Template_Default' took 0.735
  224. Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../Unreal Projects/GymDon/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
  225. LogSavePackage: Save=48.33ms
  226. LogSavePackage: Moving '../../../../../Unreal Projects/GymDon/Saved/UEDPCUntitled_175991AA841011BFB40E781807361946C.tmp' to '../../../../../Unreal Projects/GymDon/Saved/Autosaves/Temp/UEDPCUntitled_1.umap'
  227. LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/GymDon/Saved/Autosaves/Temp/UEDPCUntitled_1.umap
  228. LogEditorTransaction: Undo Spawn Play From Here Start
  229. LogEditorViewport: Clicking on Actor (LMB): DirectionalLight (Light Source)
  230. Cmd: DELETE
  231. Cmd: ACTOR DELETE
  232. LogEditorActor: Deleted Actor: DirectionalLight
  233. LogEditorActor: Deleted 1 Actors (2.702 secs)
  234. LogEditorViewport: Clicking on Actor (LMB): AtmosphericFog (Atmospheric Fog)
  235. Cmd: DELETE
  236. Cmd: ACTOR DELETE
  237. LogEditorActor: Deleted Actor: AtmosphericFog
  238. LogEditorActor: Deleted 1 Actors (0.007 secs)
  239. LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)
  240. Cmd: DELETE
  241. Cmd: ACTOR DELETE
  242. LogEditorActor: Deleted Actor: StaticMeshActor
  243. LogEditorActor: Deleted 1 Actors (0.007 secs)
  244. LogEditorActor: Deleted Actor: BP_Sky_Sphere_C
  245. LogEditorActor: Deleted 1 Actors (0.009 secs)
  246. Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../Unreal Projects/GymDon/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
  247. LogSavePackage: Save=7.73ms
  248. LogSavePackage: Moving '../../../../../Unreal Projects/GymDon/Saved/UEDPCUntitled_18738DE724AA3E0669FC3EA85B3491F22.tmp' to '../../../../../Unreal Projects/GymDon/Saved/Autosaves/Temp/UEDPCUntitled_1.umap'
  249. LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/GymDon/Saved/Autosaves/Temp/UEDPCUntitled_1.umap
  250. LogEditorTransaction: Undo Spawn Play From Here Start
  251. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterMap" FILE="../../../../../Unreal Projects/GymDon/Content/StarterMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
  252. LogSavePackage: Save=7.81ms
  253. LogSavePackage: Moving '../../../../../Unreal Projects/GymDon/Saved/StarterMap809EA56545E472A30BE69B9A0D50BE61.tmp' to '../../../../../Unreal Projects/GymDon/Content/StarterMap.umap'
  254. LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/GymDon/Content/StarterMap.umap
  255. LogFileHelpers: Saving map 'StarterMap' took 0.441
  256. LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0027 seconds. Added 111 classes and 0 folders.
  257. LogAIModule: Creating AISystem for world StartUp
  258. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterMap" FILE="../../../../../Unreal Projects/GymDon/Saved/Autosaves/Game/UEDPCStarterMap.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
  259. LogSavePackage: Save=7.32ms
  260. LogSavePackage: Moving '../../../../../Unreal Projects/GymDon/Saved/UEDPCStarterMapFDCD89BA491A2D2EA077D2B09EECB086.tmp' to '../../../../../Unreal Projects/GymDon/Saved/Autosaves/Game/UEDPCStarterMap.umap'
  261. LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/GymDon/Saved/Autosaves/Game/UEDPCStarterMap.umap
  262. LogEditorTransaction: Undo Spawn Play From Here Start
  263. MainFrameActions: Packaging (Android (All)): Running AutomationTool...
  264. MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal Projects/GymDon/GymDon.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal Projects/GymDon/GymDon.uproject -cook -stage -archive -archivedirec
  265. MainFrameActions: Packaging (Android (All)): tory=D:/GymDonAndroid -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
  266. MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
  267. MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install
  268. MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability.
  269. MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\GymDon\GymDon.uproject
  270. MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
  271. MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: You are attempting to compile on a machine that does not have a supported compiler!
  272. MainFrameActions: Packaging (Android (All)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDe
  273. MainFrameActions: Packaging (Android (All)): leteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
  274. MainFrameActions: Packaging (Android (All)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  275. MainFrameActions: Packaging (Android (All)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
  276. MainFrameActions: Packaging (Android (All)): bei AutomationTool.BuildCommand.Execute()
  277. MainFrameActions: Packaging (Android (All)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  278. MainFrameActions: Packaging (Android (All)): bei AutomationTool.Automation.Process(String[] CommandLine)
  279. MainFrameActions: Packaging (Android (All)): bei AutomationTool.Program.MainProc(Object Param)
  280. MainFrameActions: Packaging (Android (All)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  281. MainFrameActions: Packaging (Android (All)): bei AutomationTool.Program.Main()
  282. MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
  283. MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
  284. MainFrameActions: Packaging (Android (All)): copying UAT log files...
  285. MainFrameActions: Packaging (Android (All)): BUILD FAILED
  286. PackagingResults:Error: Error Unknown Error
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