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Mar 22nd, 2018
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  1. DarkMissile:
  2. actions:
  3. cast:
  4. - class: CustomProjectile
  5. actions:
  6. - class: Damage
  7. - class: BreakBlock
  8. ignore_result: true
  9. effects:
  10. cast:
  11. - class: EffectSingle
  12. sound: magic.zap_crack
  13. location: origin
  14. color_override: color
  15. effectlib:
  16. class: ConeEffect
  17. iterations: 10
  18. particle: redstone
  19. lengthGrow: 0.1
  20. radiusGrow: 0.003
  21. updateLocations: false
  22. updateDirections: false
  23. tick:
  24. - particle: redstone
  25. location: target
  26. color: 8B008B
  27. headshot_parameters:
  28. damage_multiplier: 1.5
  29. parameters:
  30. allow_max_range: true
  31. velocity: 200
  32. range: 32
  33. hitbox: true
  34. target_type: Damageable
  35. player_damage: 2
  36. entity_damage: 4
  37. target_breakables: 1
  38. reorient: true
  39. transparent: 210,end_gateway
  40. destructible: solid
  41. destructible_durability: 60
  42. break_durability: 5
  43. undo: 10000
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