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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.     local h,t
  87.     --Give the server mouse data every second frame, but only if the values changed
  88.     --If player is not moving their mouse, client won't fire events
  89.     local HB = game:GetService("RunService").Heartbeat
  90.     while true do
  91.         if h~=Mouse.Hit or t~=Mouse.Target then
  92.             h,t=Mouse.Hit,Mouse.Target
  93.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  94.         end
  95.         --Wait 2 frames
  96.         for i=1,2 do
  97.             HB:Wait()
  98.         end
  99.     end]==],script)
  100.  
  101.     ----Sandboxed game object that allows the usage of client-side methods and services
  102.     --Real game object
  103.     local RealGame = game
  104.  
  105.     --Metatable for fake service
  106.     local FakeService_Metatable = {
  107.         __index = function(self,k)
  108.             local s = rawget(self,"_RealService")
  109.             if s then
  110.                 return typeof(s[k])=="function"
  111.                 and function(_,...)return s[k](s,...)end or s[k]
  112.             end
  113.         end,
  114.         __newindex = function(self,k,v)
  115.             local s = rawget(self,"_RealService")
  116.             if s then s[k]=v end
  117.         end
  118.     }
  119.     local function FakeService(t,RealService)
  120.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121.         return setmetatable(t,FakeService_Metatable)
  122.     end
  123.  
  124.     --Fake game object
  125.     local FakeGame = {
  126.         GetService = function(self,s)
  127.             return rawget(self,s) or RealGame:GetService(s)
  128.         end,
  129.         Players = FakeService({
  130.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131.         },"Players"),
  132.         UserInputService = FakeService(UIS,"UserInputService"),
  133.         ContextActionService = FakeService(CAS,"ContextActionService"),
  134.         RunService = FakeService({
  135.             _btrs = {},
  136.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137.             BindToRenderStep = function(self,name,_,fun)
  138.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  139.             end,
  140.             UnbindFromRenderStep = function(self,name)
  141.                 self._btrs[name]:Disconnect()
  142.             end,
  143.         },"RunService")
  144.     }
  145.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146.     FakeGame.service = FakeGame.GetService
  147.     FakeService(FakeGame,game)
  148.     --Changing owner to fake player object to support owner:GetMouse()
  149.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. introsound = Instance.new("Sound",Head)
  152. introsound.SoundId = "rbxassetid://2698534079"
  153. introsound.Volume = 3.5
  154. introsound:Play()
  155. eof
  156. player = game.Players.LocalPlayer
  157. char = player.Character
  158. mouse = player:GetMouse()
  159.  
  160. local skincolor = "Light orange" -- change this to whatever brickcolor you want
  161.  
  162. ls = char.Torso["Left Shoulder"]:Clone()
  163. rs = char.Torso["Right Shoulder"]:Clone()
  164. lh = char.Torso["Left Hip"]:Clone()
  165. rh = char.Torso["Right Hip"]:Clone()
  166. ne = char.Torso.Neck
  167. rj = char.HumanoidRootPart.RootJoint
  168.  
  169. char.Torso.BrickColor = BrickColor.new(skincolor)
  170. char.Head.BrickColor = BrickColor.new(skincolor)
  171. char["Right Arm"].BrickColor = BrickColor.new(skincolor)
  172. char["Left Arm"].BrickColor = BrickColor.new(skincolor)
  173. char["Right Leg"].BrickColor = BrickColor.new(skincolor)
  174. char["Left Leg"].BrickColor = BrickColor.new(skincolor)
  175.  
  176. e = Instance.new("Sound", char.Head)
  177. e.SoundId = "rbxassetid://880159023"
  178.  
  179. char.Head.Mesh.Scale = Vector3.new(3.25, 3.25, 3.25)
  180. char["Left Arm"].Size = Vector3.new(1, 3, 1)
  181. char["Right Arm"].Size = Vector3.new(1, 3, 1)
  182. char["Left Leg"].Size = Vector3.new(1, 3, 1)
  183. char["Right Leg"].Size = Vector3.new(1, 3, 1)
  184.  
  185. rj.C0 = CFrame.new(0, -1.5, 0) * CFrame.Angles(0, math.rad(180), 0)
  186. ne.C0 = CFrame.new(0, 1, 0.5) * CFrame.Angles(0, 0, math.rad(180))
  187.  
  188. leftshoulder = ls:Clone()
  189. leftshoulder.Parent = char.Torso
  190. leftshoulder.C0 = CFrame.new(-2, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(90), 0)
  191.  
  192. rightshoulder = rs:Clone()
  193. rightshoulder.Parent = char.Torso
  194. rightshoulder.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(90), 0)
  195.  
  196. leftleg = lh:Clone()
  197. leftleg.Parent = char.Torso
  198. leftleg.C0 = CFrame.new(1, -1.5, -0) * CFrame.Angles(math.rad(90), math.rad(90), 0)
  199.  
  200. rightleg = rh:Clone()
  201. rightleg.Parent = char.Torso
  202. rightleg.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(90), math.rad(90), 0)
  203.  
  204. for i, v in pairs(char:GetChildren()) do
  205.     if v.ClassName == "Accessory" or v.ClassName == "Shirt" or v.ClassName == "Pants" then
  206.         v:Remove()
  207.     end
  208. end
  209.  
  210. char.Humanoid.WalkSpeed = 450
  211. char.Humanoid.JumpPower = 150
  212. char.Humanoid.MaxHealth = math.huge
  213. char.Humanoid.Health = math.huge
  214.  
  215. char.Head.face:Remove()
  216.  
  217. char.Head.Touched:connect(function(h)
  218.     if h.Parent ~= char then
  219.         egg = h.Parent:FindFirstChild("Humanoid")
  220.         if egg ~= nil then
  221.             egg.Health = egg.Health - 5
  222.             egg.WalkSpeed = egg.WalkSpeed - 30
  223.             egg.JumpPower = egg.JumpPower - 4
  224.             e:Play()
  225.         end
  226.     end
  227. end)
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