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- char* pVehicle = (char*)((*pActor) + 0x46C);
- if (*pVehicle != 1)
- {
- DWORD* pMtrx1 = (DWORD*)((*pActor) + 0x14);//matrix of player actor
- float* xPos1 = (float*)((*pMtrx1) + 0x30);//player actor X position
- float* yPos1 = (float*)((*pMtrx1) + 0x34);//player actor Y position
- float* CxPos1 = (float*)(0xB6F9CC);//camera X position
- float* CyPos1 = (float*)(0xB6F9D0);//camera Y position
- float xPoint = *CxPos1;
- float yPoint = *CyPos1;
- int* keyt = (int*)0xB7347A;//Left mouse key
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