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Genmu feedback

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Jul 15th, 2018
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  1. Howdy, I'd like to start off by saying great job today. I think you did the best the you could to be conjoined at the hip with Nyquist. He still has the comp mindset of "If I don't do something, nothing will get done" but we're working on it and he will be better synergistically with you moving forward. Since you're one of the ones I have a full POV of, I'm just going to talk about your tanks individually as you played them starting with your least played which would be hog. You played hog on one point in Nepal where halt/hook combo is really strong and last point defense of Hollywood. On Nepal I think you were having a little trouble gauging the distance that the hook reaches again. I think you threw like 2 or 3 hooks that were way out of range and on one of them on Hollywood, you hooked a Dva with no ammo. These mistakes aren't frequent at all and you still played pretty well outside of them, but when you consider that Hog's ultimate fight is nowhere near as good as Dva's extra life or grav and when you consider that his mid fight isn't as good a 200 hp barrier or the mobility and power of defense matrix, everytime you miss a hook with hog you are practically useless unless someone walks directly in front of you. If I were you, I'd look into developing the mindset that your hook is as powerful as an ult and really be looking to minimize the amount of hooks you waste. It's okay if it's off cooldown for a few seconds before you use it. Onto your Dva, great job following up on your Monkey's dives. He was a little scattered sometimes but you stayed with him and when the dive was actually coordinated you guys straight up rekt the enemy team. On Hollywood, you a recurring mistake you made was that you kept diving the Hanzo on the right high ground and getting demeched by the widow's crossfire. In that situation, since you have the mobility to do so, it's always best for you to attack the sniper further away from the team and have one of your dps (ex. Hanzo) with generally lower mobility take care of the threat closer to the team. That way you're not taking damage from 2 sources at once and your dps has a fair duel against the other threat. Lastly is your Zar. I am always impressed with how quickly you build grav. Today imo you were holding it way too long. Your team never presses tab for some reason so they'll never know when you have it. An easy way to fix holding onto something for too long is commit to using it the very next fight. If you to, try to use it early in the fight so that you can work towards charging another one in the late fight. Grav is an ult you want to use at the earliest possible moment because of how long it takes to build up. Holding one for too long can be detrimental in the amount of gravs you are able to charge throughout that map. Overall, you played well. Maybe go in the practice range for a few minutes and really get a feel for how far hook goes. I think you'll be surprised that it's not as far as you think it is. Keep up the good work thumbsup
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