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Feb 20th, 2020
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  1. Initialize engine version: 2018.4.10f1 (a0470569e97b)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  6. Vendor:
  7. VRAM: 4018 MB
  8. Driver: 26.21.14.4166
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. OpenVR initialized!
  16.  
  17. (Filename: Line: 728)
  18.  
  19. Created eye textures with a "texture array" layout. The "single-pass instancing" stereo mode will be used.
  20.  
  21.  
  22. (Filename: Line: 2293)
  23.  
  24. Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
  25. Shader 'ZeroLab/VR_Dissolve': fallback shader '1' not found
  26. UnloadTime: 237.828900 ms
  27. <b>[SteamVR]</b> Successfully loaded 46 actions from action manifest into SteamVR (C:/Program Files (x86)/Steam/steamapps/common/BONEWORKS/BONEWORKS/actions.json)
  28. UnityEngine.Logger:Log(LogType, Object)
  29. UnityEngine.Debug:Log(Object)
  30. Valve.VR.SteamVR_Input:IdentifyActionsFile(Boolean)
  31. Valve.VR.SteamVR:CreateInstance()
  32. Valve.VR.SteamVR:get_instance()
  33. Valve.VR.SteamVR_Camera:OnEnable()
  34.  
  35. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  36.  
  37. <b>[SteamVR]</b> Initialized. Connected to holographic:WindowsHolographic
  38. UnityEngine.Logger:Log(LogType, Object)
  39. UnityEngine.Debug:Log(Object)
  40. Valve.VR.SteamVR:.ctor()
  41. Valve.VR.SteamVR:CreateInstance()
  42. Valve.VR.SteamVR:get_instance()
  43. Valve.VR.SteamVR_Camera:OnEnable()
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  46.  
  47. Uploading Crash Report
  48. NullReferenceException: Object reference not set to an instance of an object.
  49. at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
  50. at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  51.  
  52. (Filename: currently not available on il2cpp Line: -1)
  53.  
  54. Uploading Crash Report
  55. NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition.
  56. at Steamworks.NativeMethods.ISteamClient_SetWarningMessageHook (System.IntPtr instancePtr, Steamworks.SteamAPIWarningMessageHook_t pFunction) [0x00000] in <00000000000000000000000000000000>:0
  57. at SteamManager.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  58.  
  59. (Filename: currently not available on il2cpp Line: -1)
  60.  
  61. Can't find any save file, creating defaults...
  62. UnityEngine.Logger:Log(LogType, Object)
  63. UnityEngine.Debug:Log(Object)
  64. Data_Manager:DATA_LOAD(Int32)
  65. Data_Manager:Awake()
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  68.  
  69. Default player settings
  70. UnityEngine.Logger:Log(LogType, Object)
  71. UnityEngine.Debug:Log(Object)
  72. Data_Manager:DATA_DEFAULT(Int32)
  73. Data_Manager:DATA_LOAD(Int32)
  74. Data_Manager:Awake()
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  77.  
  78. SAVESLOT: 0 TIME:2/20/2020 6:29:18 PM
  79. UnityEngine.Logger:Log(LogType, Object)
  80. UnityEngine.Debug:Log(Object)
  81. Data_Manager:DATA_SAVE(Int32)
  82. Data_Manager:DATA_DEFAULT(Int32)
  83. Data_Manager:DATA_LOAD(Int32)
  84. Data_Manager:Awake()
  85.  
  86. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  87.  
  88. SETTING PROFILE 0 TO BODY
  89. UnityEngine.Logger:Log(LogType, Object)
  90. UnityEngine.Debug:Log(Object)
  91. Data_Manager:DATA_PROFILE_SET(Int32)
  92. Data_Manager:DATA_DEFAULT(Int32)
  93. Data_Manager:DATA_LOAD(Int32)
  94. Data_Manager:Awake()
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. Can't find any save file, creating defaults...
  99. UnityEngine.Logger:Log(LogType, Object)
  100. UnityEngine.Debug:Log(Object)
  101. Data_Manager:DATA_LOAD(Int32)
  102. Data_Manager:Awake()
  103.  
  104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  105.  
  106. Default player settings
  107. UnityEngine.Logger:Log(LogType, Object)
  108. UnityEngine.Debug:Log(Object)
  109. Data_Manager:DATA_DEFAULT(Int32)
  110. Data_Manager:DATA_LOAD(Int32)
  111. Data_Manager:Awake()
  112.  
  113. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  114.  
  115. SAVESLOT: 1 TIME:2/20/2020 6:29:31 PM
  116. UnityEngine.Logger:Log(LogType, Object)
  117. UnityEngine.Debug:Log(Object)
  118. Data_Manager:DATA_SAVE(Int32)
  119. Data_Manager:DATA_DEFAULT(Int32)
  120. Data_Manager:DATA_LOAD(Int32)
  121. Data_Manager:Awake()
  122.  
  123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  124.  
  125. Can't find any save file, creating defaults...
  126. UnityEngine.Logger:Log(LogType, Object)
  127. UnityEngine.Debug:Log(Object)
  128. Data_Manager:DATA_LOAD(Int32)
  129. Data_Manager:Awake()
  130.  
  131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  132.  
  133. Default player settings
  134. UnityEngine.Logger:Log(LogType, Object)
  135. UnityEngine.Debug:Log(Object)
  136. Data_Manager:DATA_DEFAULT(Int32)
  137. Data_Manager:DATA_LOAD(Int32)
  138. Data_Manager:Awake()
  139.  
  140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  141.  
  142. SAVESLOT: 2 TIME:2/20/2020 6:29:31 PM
  143. UnityEngine.Logger:Log(LogType, Object)
  144. UnityEngine.Debug:Log(Object)
  145. Data_Manager:DATA_SAVE(Int32)
  146. Data_Manager:DATA_DEFAULT(Int32)
  147. Data_Manager:DATA_LOAD(Int32)
  148. Data_Manager:Awake()
  149.  
  150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  151.  
  152. Can't find any save file, creating defaults...
  153. UnityEngine.Logger:Log(LogType, Object)
  154. UnityEngine.Debug:Log(Object)
  155. Data_Manager:DATA_LOAD(Int32)
  156. Data_Manager:Awake()
  157.  
  158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  159.  
  160. Default player settings
  161. UnityEngine.Logger:Log(LogType, Object)
  162. UnityEngine.Debug:Log(Object)
  163. Data_Manager:DATA_DEFAULT(Int32)
  164. Data_Manager:DATA_LOAD(Int32)
  165. Data_Manager:Awake()
  166.  
  167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  168.  
  169. SAVESLOT: 3 TIME:2/20/2020 6:29:31 PM
  170. UnityEngine.Logger:Log(LogType, Object)
  171. UnityEngine.Debug:Log(Object)
  172. Data_Manager:DATA_SAVE(Int32)
  173. Data_Manager:DATA_DEFAULT(Int32)
  174. Data_Manager:DATA_LOAD(Int32)
  175. Data_Manager:Awake()
  176.  
  177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  178.  
  179. Can't find any save file, creating defaults...
  180. UnityEngine.Logger:Log(LogType, Object)
  181. UnityEngine.Debug:Log(Object)
  182. Data_Manager:DATA_LOAD(Int32)
  183. Data_Manager:Awake()
  184.  
  185. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  186.  
  187. Default player settings
  188. UnityEngine.Logger:Log(LogType, Object)
  189. UnityEngine.Debug:Log(Object)
  190. Data_Manager:DATA_DEFAULT(Int32)
  191. Data_Manager:DATA_LOAD(Int32)
  192. Data_Manager:Awake()
  193.  
  194. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  195.  
  196. SAVESLOT: 4 TIME:2/20/2020 6:29:31 PM
  197. UnityEngine.Logger:Log(LogType, Object)
  198. UnityEngine.Debug:Log(Object)
  199. Data_Manager:DATA_SAVE(Int32)
  200. Data_Manager:DATA_DEFAULT(Int32)
  201. Data_Manager:DATA_LOAD(Int32)
  202. Data_Manager:Awake()
  203.  
  204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  205.  
  206. SETTING PROFILE 0 TO BODY
  207. UnityEngine.Logger:Log(LogType, Object)
  208. UnityEngine.Debug:Log(Object)
  209. Data_Manager:DATA_PROFILE_SET(Int32)
  210.  
  211. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  212.  
  213. [Valve Camera] Adaptive Quality:
  214. 1. 995x995 0.65
  215. 2. 1113x1113 0.7267221
  216. 3. 1244x1244 0.8124999
  217. 4. 1391x1391 0.9084025
  218. 5. 1555x1555 1.015625 (Default)
  219. 6. 1739x1739 1.135503
  220. 7. 1944x1944 1.269531
  221. 8. 2174x2174 1.419379
  222. 9. 2431x2431 1.586914
  223. 10. 2718x2718 1.774224
  224. 11. 3038x3038 1.983642
  225.  
  226. UnityEngine.Logger:Log(LogType, Object)
  227. UnityEngine.Debug:Log(Object)
  228. ValveCamera:InitializeAdaptiveQualityScale()
  229. ValveCamera:OnEnable()
  230.  
  231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  232.  
  233. Switching LOD Bias from 1 to 1.765206
  234. UnityEngine.Logger:Log(LogType, Object)
  235. UnityEngine.Debug:Log(Object)
  236. ValveCamera:ChangeLODBias()
  237. ValveCamera:OnEnable()
  238.  
  239. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  240.  
  241. Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
  242. PreloadLevel:MakeWarmupCameras()
  243. PreloadLevel:InitializeWarmupCameras()
  244.  
  245. [ line 4189]
  246. (Filename: Line: 4189)
  247.  
  248. Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
  249. PreloadLevel:MakeWarmupCameras()
  250. PreloadLevel:InitializeWarmupCameras()
  251.  
  252. [ line 4189]
  253. (Filename: Line: 4189)
  254.  
  255. Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
  256. PreloadLevel:MakeWarmupCameras()
  257. PreloadLevel:InitializeWarmupCameras()
  258.  
  259. [ line 4189]
  260. (Filename: Line: 4189)
  261.  
  262. Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
  263. PreloadLevel:MakeWarmupCameras()
  264. PreloadLevel:InitializeWarmupCameras()
  265.  
  266. [ line 4189]
  267. (Filename: Line: 4189)
  268.  
  269. Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
  270. PreloadLevel:MakeWarmupCameras()
  271. PreloadLevel:InitializeWarmupCameras()
  272.  
  273. [ line 4189]
  274. (Filename: Line: 4189)
  275.  
  276. Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
  277. PreloadLevel:MakeWarmupCameras()
  278. PreloadLevel:InitializeWarmupCameras()
  279.  
  280. [ line 4189]
  281. (Filename: Line: 4189)
  282.  
  283. SAVESLOT: 0 TIME:2/20/2020 6:29:40 PM
  284. UnityEngine.Logger:Log(LogType, Object)
  285. UnityEngine.Debug:Log(Object)
  286. Data_Manager:DATA_SAVE(Int32)
  287. Data_Manager:DATA_PROFILE_SET(Int32)
  288. Data_Manager:Start()
  289.  
  290. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  291.  
  292. SETTING PROFILE 1 TO BODY
  293. UnityEngine.Logger:Log(LogType, Object)
  294. UnityEngine.Debug:Log(Object)
  295. Data_Manager:DATA_PROFILE_SET(Int32)
  296. Data_Manager:Start()
  297.  
  298. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  299.  
  300. TrackedProp_UnknownProperty
  301. UnityEngine.Logger:Log(LogType, Object)
  302. UnityEngine.Debug:Log(Object)
  303. StressLevelZero.Rig.Controller:GetWristInfo()
  304. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  305. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  306. StressLevelZero.Rig.RigManager:FixedUpdate()
  307.  
  308. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  309.  
  310. TrackedProp_UnknownProperty
  311. UnityEngine.Logger:Log(LogType, Object)
  312. UnityEngine.Debug:Log(Object)
  313. StressLevelZero.Rig.Controller:GetWristInfo()
  314. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  315. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  316. StressLevelZero.Rig.RigManager:FixedUpdate()
  317.  
  318. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  319.  
  320. SAVESLOT: 0 TIME:2/20/2020 6:29:52 PM
  321. UnityEngine.Logger:Log(LogType, Object)
  322. UnityEngine.Debug:Log(Object)
  323. Data_Manager:DATA_SAVE(Int32)
  324. Data_Manager:DATA_PROFILE_SET(Int32)
  325.  
  326. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  327.  
  328. SETTING PROFILE 1 TO BODY
  329. UnityEngine.Logger:Log(LogType, Object)
  330. UnityEngine.Debug:Log(Object)
  331. Data_Manager:DATA_PROFILE_SET(Int32)
  332.  
  333. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  334.  
  335. Setting up 3 worker threads for Enlighten.
  336. Thread -> id: 1cd0 -> priority: 1
  337. Thread -> id: 2d30 -> priority: 1
  338. Thread -> id: 460 -> priority: 1
  339. SAVESLOT: 0 TIME:2/20/2020 6:31:28 PM
  340. UnityEngine.Logger:Log(LogType, Object)
  341. UnityEngine.Debug:Log(Object)
  342. Data_Manager:DATA_SAVE(Int32)
  343. StressLevelZero.UI.Control_UI_InGameData:BUTTON_Save_PlayerInfo()
  344. PuppetMasta.BehaviourDelegate:Invoke()
  345. UnityEngine.Events.UnityEvent:Invoke()
  346. System.EventHandler`1:Invoke(Object, TEventArgs)
  347. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  348. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  349. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
  350. UnityEngine.EventSystems.EventSystem:Update()
  351.  
  352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  353.  
  354. SAVESLOT: 1 TIME:2/20/2020 6:31:28 PM
  355. UnityEngine.Logger:Log(LogType, Object)
  356. UnityEngine.Debug:Log(Object)
  357. Data_Manager:DATA_SAVE(Int32)
  358. StressLevelZero.UI.Control_UI_InGameData:BUTTON_Save_PlayerInfo()
  359. PuppetMasta.BehaviourDelegate:Invoke()
  360. UnityEngine.Events.UnityEvent:Invoke()
  361. System.EventHandler`1:Invoke(Object, TEventArgs)
  362. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  363. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  364. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
  365. UnityEngine.EventSystems.EventSystem:Update()
  366.  
  367. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  368.  
  369. SAVESLOT: 0 TIME:2/20/2020 6:31:28 PM
  370. UnityEngine.Logger:Log(LogType, Object)
  371. UnityEngine.Debug:Log(Object)
  372. Data_Manager:DATA_SAVE(Int32)
  373. Data_Manager:DATA_PROFILE_SET(Int32)
  374. PuppetMasta.BehaviourDelegate:Invoke()
  375. UnityEngine.Events.UnityEvent:Invoke()
  376. System.EventHandler`1:Invoke(Object, TEventArgs)
  377. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  378. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  379. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
  380. UnityEngine.EventSystems.EventSystem:Update()
  381.  
  382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  383.  
  384. SETTING PROFILE 1 TO BODY
  385. UnityEngine.Logger:Log(LogType, Object)
  386. UnityEngine.Debug:Log(Object)
  387. Data_Manager:DATA_PROFILE_SET(Int32)
  388. PuppetMasta.BehaviourDelegate:Invoke()
  389. UnityEngine.Events.UnityEvent:Invoke()
  390. System.EventHandler`1:Invoke(Object, TEventArgs)
  391. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  392. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  393. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
  394. UnityEngine.EventSystems.EventSystem:Update()
  395.  
  396. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  397.  
  398. Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
  399. UnloadTime: 146.359800 ms
  400. A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?
  401.  
  402. (Filename: Line: 922)
  403.  
  404.  
  405. Unloading 884 unused Assets to reduce memory usage. Loaded Objects now: 32112.
  406. Total: 369.361900 ms (FindLiveObjects: 3.780600 ms CreateObjectMapping: 4.086700 ms MarkObjects: 136.257600 ms DeleteObjects: 225.236200 ms)
  407.  
  408. Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
  409. <LoadLevel>d__53:MoveNext()
  410. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  411.  
  412. [ line 4189]
  413. (Filename: Line: 4189)
  414.  
  415. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  416.  
  417. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32117.
  418. Total: 51.055000 ms (FindLiveObjects: 3.887900 ms CreateObjectMapping: 2.580300 ms MarkObjects: 44.340600 ms DeleteObjects: 0.245800 ms)
  419.  
  420. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  421.  
  422. (Filename: Line: 388)
  423.  
  424. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  425.  
  426. (Filename: Line: 390)
  427.  
  428. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  429.  
  430. (Filename: Line: 388)
  431.  
  432. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  433.  
  434. (Filename: Line: 390)
  435.  
  436. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  437.  
  438. (Filename: Line: 388)
  439.  
  440. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  441.  
  442. (Filename: Line: 390)
  443.  
  444. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  445.  
  446. (Filename: Line: 388)
  447.  
  448. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  449.  
  450. (Filename: Line: 390)
  451.  
  452. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  453.  
  454. (Filename: Line: 388)
  455.  
  456. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  457.  
  458. (Filename: Line: 390)
  459.  
  460. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  461.  
  462. (Filename: Line: 388)
  463.  
  464. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  465.  
  466. (Filename: Line: 390)
  467.  
  468. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  469.  
  470. (Filename: Line: 388)
  471.  
  472. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  473.  
  474. (Filename: Line: 390)
  475.  
  476. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  477.  
  478. (Filename: Line: 388)
  479.  
  480. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  481.  
  482. (Filename: Line: 390)
  483.  
  484. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  485.  
  486. (Filename: Line: 388)
  487.  
  488. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  489.  
  490. (Filename: Line: 390)
  491.  
  492. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  493.  
  494. (Filename: Line: 388)
  495.  
  496. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  497.  
  498. (Filename: Line: 390)
  499.  
  500. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  501.  
  502. (Filename: Line: 388)
  503.  
  504. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  505.  
  506. (Filename: Line: 390)
  507.  
  508. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  509.  
  510. (Filename: Line: 388)
  511.  
  512. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  513.  
  514. (Filename: Line: 390)
  515.  
  516. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  517.  
  518. (Filename: Line: 388)
  519.  
  520. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  521.  
  522. (Filename: Line: 390)
  523.  
  524. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  525.  
  526. (Filename: Line: 388)
  527.  
  528. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  529.  
  530. (Filename: Line: 390)
  531.  
  532. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  533.  
  534. (Filename: Line: 388)
  535.  
  536. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  537.  
  538. (Filename: Line: 390)
  539.  
  540. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  541.  
  542. (Filename: Line: 388)
  543.  
  544. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  545.  
  546. (Filename: Line: 390)
  547.  
  548. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  549.  
  550. (Filename: Line: 388)
  551.  
  552. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  553.  
  554. (Filename: Line: 390)
  555.  
  556. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  557.  
  558. (Filename: Line: 388)
  559.  
  560. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  561.  
  562. (Filename: Line: 390)
  563.  
  564. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  565.  
  566. (Filename: Line: 388)
  567.  
  568. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  569.  
  570. (Filename: Line: 390)
  571.  
  572. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  573.  
  574. (Filename: Line: 388)
  575.  
  576. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  577.  
  578. (Filename: Line: 390)
  579.  
  580. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  581.  
  582. (Filename: Line: 388)
  583.  
  584. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  585.  
  586. (Filename: Line: 390)
  587.  
  588. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  589.  
  590. (Filename: Line: 388)
  591.  
  592. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  593.  
  594. (Filename: Line: 390)
  595.  
  596. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  597.  
  598. (Filename: Line: 388)
  599.  
  600. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  601.  
  602. (Filename: Line: 390)
  603.  
  604. Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
  605. Scene Load Time 20.93661
  606. UnityEngine.Logger:Log(LogType, Object)
  607. UnityEngine.Debug:Log(Object)
  608. <LoadLevel>d__53:MoveNext()
  609. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  610.  
  611. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  612.  
  613. Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
  614. SETTING PROFILE 0 TO BODY
  615. UnityEngine.Logger:Log(LogType, Object)
  616. UnityEngine.Debug:Log(Object)
  617. Data_Manager:DATA_PROFILE_SET(Int32)
  618.  
  619. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  620.  
  621. [Valve Camera] Adaptive Quality:
  622. 1. 995x995 0.65
  623. 2. 1113x1113 0.7267221
  624. 3. 1244x1244 0.8124999
  625. 4. 1391x1391 0.9084025
  626. 5. 1555x1555 1.015625 (Default)
  627. 6. 1739x1739 1.135503
  628. 7. 1944x1944 1.269531
  629. 8. 2174x2174 1.419379
  630. 9. 2431x2431 1.586914
  631. 10. 2718x2718 1.774224
  632. 11. 3038x3038 1.983642
  633.  
  634. UnityEngine.Logger:Log(LogType, Object)
  635. UnityEngine.Debug:Log(Object)
  636. ValveCamera:InitializeAdaptiveQualityScale()
  637. ValveCamera:OnEnable()
  638.  
  639. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  640.  
  641. Switching LOD Bias from 1 to 1.765206
  642. UnityEngine.Logger:Log(LogType, Object)
  643. UnityEngine.Debug:Log(Object)
  644. ValveCamera:ChangeLODBias()
  645. ValveCamera:OnEnable()
  646.  
  647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  648.  
  649. Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
  650. PreloadLevel:MakeWarmupCameras()
  651. PreloadLevel:InitializeWarmupCameras()
  652.  
  653. [ line 4189]
  654. (Filename: Line: 4189)
  655.  
  656. Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
  657. PreloadLevel:MakeWarmupCameras()
  658. PreloadLevel:InitializeWarmupCameras()
  659.  
  660. [ line 4189]
  661. (Filename: Line: 4189)
  662.  
  663. Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
  664. PreloadLevel:MakeWarmupCameras()
  665. PreloadLevel:InitializeWarmupCameras()
  666.  
  667. [ line 4189]
  668. (Filename: Line: 4189)
  669.  
  670. Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
  671. PreloadLevel:MakeWarmupCameras()
  672. PreloadLevel:InitializeWarmupCameras()
  673.  
  674. [ line 4189]
  675. (Filename: Line: 4189)
  676.  
  677. Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
  678. PreloadLevel:MakeWarmupCameras()
  679. PreloadLevel:InitializeWarmupCameras()
  680.  
  681. [ line 4189]
  682. (Filename: Line: 4189)
  683.  
  684. Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
  685. PreloadLevel:MakeWarmupCameras()
  686. PreloadLevel:InitializeWarmupCameras()
  687.  
  688. [ line 4189]
  689. (Filename: Line: 4189)
  690.  
  691. SETTING PROFILE 0 TO BODY
  692. UnityEngine.Logger:Log(LogType, Object)
  693. UnityEngine.Debug:Log(Object)
  694. Data_Manager:DATA_PROFILE_SET(Int32)
  695. Data_Manager:Start()
  696.  
  697. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  698.  
  699. Scene Startup Execution Time 15.48151
  700. UnityEngine.Logger:Log(LogType, Object)
  701. UnityEngine.Debug:Log(Object)
  702. <LoadLevel>d__53:MoveNext()
  703. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  704.  
  705. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  706.  
  707. Preloader Camera Time 14.80783
  708. UnityEngine.Logger:Log(LogType, Object)
  709. UnityEngine.Debug:Log(Object)
  710. <>c__DisplayClass53_0:<LoadLevel>b__1()
  711. PuppetMasta.BehaviourDelegate:Invoke()
  712. <LocationWarmer>d__20:MoveNext()
  713. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  714.  
  715. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  716.  
  717. TrackedProp_UnknownProperty
  718. UnityEngine.Logger:Log(LogType, Object)
  719. UnityEngine.Debug:Log(Object)
  720. StressLevelZero.Rig.Controller:GetWristInfo()
  721. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  722. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  723. StressLevelZero.Rig.RigManager:FixedUpdate()
  724.  
  725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  726.  
  727. TrackedProp_UnknownProperty
  728. UnityEngine.Logger:Log(LogType, Object)
  729. UnityEngine.Debug:Log(Object)
  730. StressLevelZero.Rig.Controller:GetWristInfo()
  731. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  732. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  733. StressLevelZero.Rig.RigManager:FixedUpdate()
  734.  
  735. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  736.  
  737. SETTING PROFILE 0 TO BODY
  738. UnityEngine.Logger:Log(LogType, Object)
  739. UnityEngine.Debug:Log(Object)
  740. Data_Manager:DATA_PROFILE_SET(Int32)
  741.  
  742. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  743.  
  744. Pool Manager Warmup Time 0.6726379
  745. UnityEngine.Logger:Log(LogType, Object)
  746. UnityEngine.Debug:Log(Object)
  747. <LoadLevel>d__53:MoveNext()
  748. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  749.  
  750. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  751.  
  752. Particle Pool Warmup Time 1.194824
  753. UnityEngine.Logger:Log(LogType, Object)
  754. UnityEngine.Debug:Log(Object)
  755. <LoadLevel>d__53:MoveNext()
  756. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  757.  
  758. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  759.  
  760. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  761. UnloadTime: 106.209000 ms
  762.  
  763. Unloading 1678 unused Assets to reduce memory usage. Loaded Objects now: 32135.
  764. Total: 148.075800 ms (FindLiveObjects: 6.177700 ms CreateObjectMapping: 4.015400 ms MarkObjects: 57.717100 ms DeleteObjects: 80.165100 ms)
  765.  
  766. Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
  767. <LoadLevel>d__53:MoveNext()
  768. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  769.  
  770. [ line 4189]
  771. (Filename: Line: 4189)
  772.  
  773. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  774.  
  775. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32140.
  776. Total: 51.914300 ms (FindLiveObjects: 5.323200 ms CreateObjectMapping: 2.662900 ms MarkObjects: 43.320200 ms DeleteObjects: 0.607000 ms)
  777.  
  778. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  779.  
  780. (Filename: Line: 388)
  781.  
  782. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  783.  
  784. (Filename: Line: 390)
  785.  
  786. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  787.  
  788. (Filename: Line: 388)
  789.  
  790. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  791.  
  792. (Filename: Line: 390)
  793.  
  794. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  795.  
  796. (Filename: Line: 388)
  797.  
  798. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  799.  
  800. (Filename: Line: 390)
  801.  
  802. Scene Load Time 2.502197
  803. UnityEngine.Logger:Log(LogType, Object)
  804. UnityEngine.Debug:Log(Object)
  805. <LoadLevel>d__53:MoveNext()
  806. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  807.  
  808. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  809.  
  810. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  811.  
  812. (Filename: Line: 388)
  813.  
  814. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  815.  
  816. (Filename: Line: 390)
  817.  
  818. Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
  819. SETTING PROFILE 0 TO BODY
  820. UnityEngine.Logger:Log(LogType, Object)
  821. UnityEngine.Debug:Log(Object)
  822. Data_Manager:DATA_PROFILE_SET(Int32)
  823.  
  824. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  825.  
  826. [Valve Camera] Adaptive Quality:
  827. 1. 995x995 0.65
  828. 2. 1113x1113 0.7267221
  829. 3. 1244x1244 0.8124999
  830. 4. 1391x1391 0.9084025
  831. 5. 1555x1555 1.015625 (Default)
  832. 6. 1739x1739 1.135503
  833. 7. 1944x1944 1.269531
  834. 8. 2174x2174 1.419379
  835. 9. 2431x2431 1.586914
  836. 10. 2718x2718 1.774224
  837. 11. 3038x3038 1.983642
  838.  
  839. UnityEngine.Logger:Log(LogType, Object)
  840. UnityEngine.Debug:Log(Object)
  841. ValveCamera:InitializeAdaptiveQualityScale()
  842. ValveCamera:OnEnable()
  843.  
  844. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  845.  
  846. Switching LOD Bias from 1 to 1.765206
  847. UnityEngine.Logger:Log(LogType, Object)
  848. UnityEngine.Debug:Log(Object)
  849. ValveCamera:ChangeLODBias()
  850. ValveCamera:OnEnable()
  851.  
  852. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  853.  
  854. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  855. UnityEngine.Logger:Log(LogType, Object)
  856. UnityEngine.Debug:LogWarning(Object)
  857. DoorControl:Start()
  858.  
  859. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  860.  
  861. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  862. UnityEngine.Logger:Log(LogType, Object)
  863. UnityEngine.Debug:LogWarning(Object)
  864. DoorControl:Start()
  865.  
  866. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  867.  
  868. SETTING PROFILE 0 TO BODY
  869. UnityEngine.Logger:Log(LogType, Object)
  870. UnityEngine.Debug:Log(Object)
  871. Data_Manager:DATA_PROFILE_SET(Int32)
  872. Data_Manager:Start()
  873.  
  874. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  875.  
  876. Scene Startup Execution Time 11.15747
  877. UnityEngine.Logger:Log(LogType, Object)
  878. UnityEngine.Debug:Log(Object)
  879. <LoadLevel>d__53:MoveNext()
  880. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  881.  
  882. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  883.  
  884. TrackedProp_UnknownProperty
  885. UnityEngine.Logger:Log(LogType, Object)
  886. UnityEngine.Debug:Log(Object)
  887. StressLevelZero.Rig.Controller:GetWristInfo()
  888. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  889. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  890. StressLevelZero.Rig.RigManager:FixedUpdate()
  891.  
  892. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  893.  
  894. TrackedProp_UnknownProperty
  895. UnityEngine.Logger:Log(LogType, Object)
  896. UnityEngine.Debug:Log(Object)
  897. StressLevelZero.Rig.Controller:GetWristInfo()
  898. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  899. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  900. StressLevelZero.Rig.RigManager:FixedUpdate()
  901.  
  902. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  903.  
  904. SETTING PROFILE 0 TO BODY
  905. UnityEngine.Logger:Log(LogType, Object)
  906. UnityEngine.Debug:Log(Object)
  907. Data_Manager:DATA_PROFILE_SET(Int32)
  908.  
  909. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  910.  
  911. Easy Decal: No Decal root found. Created root.
  912. UnityEngine.Logger:Log(LogType, Object)
  913. UnityEngine.Debug:Log(Object)
  914. ch.sycoforge.Decal.DecalBase:TryInitializeRoot()
  915. ch.sycoforge.Decal.DecalBase:Start()
  916. ch.sycoforge.Decal.EasyDecal:Start()
  917.  
  918. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  919.  
  920. Pool Manager Warmup Time 0.02474976
  921. UnityEngine.Logger:Log(LogType, Object)
  922. UnityEngine.Debug:Log(Object)
  923. <LoadLevel>d__53:MoveNext()
  924. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  925.  
  926. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  927.  
  928. Particle Pool Warmup Time 0.02456665
  929. UnityEngine.Logger:Log(LogType, Object)
  930. UnityEngine.Debug:Log(Object)
  931. <LoadLevel>d__53:MoveNext()
  932. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  933.  
  934. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  935.  
  936. Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
  937. UnloadTime: 30.932400 ms
  938.  
  939. Unloading 398 unused Assets to reduce memory usage. Loaded Objects now: 32137.
  940. Total: 66.241400 ms (FindLiveObjects: 5.624200 ms CreateObjectMapping: 3.769900 ms MarkObjects: 44.268500 ms DeleteObjects: 12.578200 ms)
  941.  
  942. Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
  943. <LoadLevel>d__53:MoveNext()
  944. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  945.  
  946. [ line 4189]
  947. (Filename: Line: 4189)
  948.  
  949. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  950.  
  951. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32142.
  952. Total: 60.847200 ms (FindLiveObjects: 6.162400 ms CreateObjectMapping: 3.780900 ms MarkObjects: 50.781400 ms DeleteObjects: 0.122100 ms)
  953.  
  954. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  955.  
  956. (Filename: Line: 388)
  957.  
  958. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  959.  
  960. (Filename: Line: 390)
  961.  
  962. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  963.  
  964. (Filename: Line: 388)
  965.  
  966. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  967.  
  968. (Filename: Line: 390)
  969.  
  970. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  971.  
  972. (Filename: Line: 388)
  973.  
  974. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  975.  
  976. (Filename: Line: 390)
  977.  
  978. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  979.  
  980. (Filename: Line: 388)
  981.  
  982. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  983.  
  984. (Filename: Line: 390)
  985.  
  986. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  987.  
  988. (Filename: Line: 388)
  989.  
  990. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  991.  
  992. (Filename: Line: 390)
  993.  
  994. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  995.  
  996. (Filename: Line: 388)
  997.  
  998. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  999.  
  1000. (Filename: Line: 390)
  1001.  
  1002. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1003.  
  1004. (Filename: Line: 388)
  1005.  
  1006. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1007.  
  1008. (Filename: Line: 390)
  1009.  
  1010. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1011.  
  1012. (Filename: Line: 388)
  1013.  
  1014. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1015.  
  1016. (Filename: Line: 390)
  1017.  
  1018. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1019.  
  1020. (Filename: Line: 388)
  1021.  
  1022. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1023.  
  1024. (Filename: Line: 390)
  1025.  
  1026. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1027.  
  1028. (Filename: Line: 388)
  1029.  
  1030. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1031.  
  1032. (Filename: Line: 390)
  1033.  
  1034. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1035.  
  1036. (Filename: Line: 388)
  1037.  
  1038. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1039.  
  1040. (Filename: Line: 390)
  1041.  
  1042. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1043.  
  1044. (Filename: Line: 388)
  1045.  
  1046. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1047.  
  1048. (Filename: Line: 390)
  1049.  
  1050. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1051.  
  1052. (Filename: Line: 388)
  1053.  
  1054. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1055.  
  1056. (Filename: Line: 390)
  1057.  
  1058. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1059.  
  1060. (Filename: Line: 388)
  1061.  
  1062. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1063.  
  1064. (Filename: Line: 390)
  1065.  
  1066. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1067.  
  1068. (Filename: Line: 388)
  1069.  
  1070. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1071.  
  1072. (Filename: Line: 390)
  1073.  
  1074. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1075.  
  1076. (Filename: Line: 388)
  1077.  
  1078. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1079.  
  1080. (Filename: Line: 390)
  1081.  
  1082. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1083.  
  1084. (Filename: Line: 388)
  1085.  
  1086. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1087.  
  1088. (Filename: Line: 390)
  1089.  
  1090. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1091.  
  1092. (Filename: Line: 388)
  1093.  
  1094. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1095.  
  1096. (Filename: Line: 390)
  1097.  
  1098. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1099.  
  1100. (Filename: Line: 388)
  1101.  
  1102. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1103.  
  1104. (Filename: Line: 390)
  1105.  
  1106. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1107.  
  1108. (Filename: Line: 388)
  1109.  
  1110. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1111.  
  1112. (Filename: Line: 390)
  1113.  
  1114. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1115.  
  1116. (Filename: Line: 388)
  1117.  
  1118. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1119.  
  1120. (Filename: Line: 390)
  1121.  
  1122. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1123.  
  1124. (Filename: Line: 388)
  1125.  
  1126. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1127.  
  1128. (Filename: Line: 390)
  1129.  
  1130. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1131.  
  1132. (Filename: Line: 388)
  1133.  
  1134. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1135.  
  1136. (Filename: Line: 390)
  1137.  
  1138. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1139.  
  1140. (Filename: Line: 388)
  1141.  
  1142. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1143.  
  1144. (Filename: Line: 390)
  1145.  
  1146. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1147.  
  1148. (Filename: Line: 388)
  1149.  
  1150. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1151.  
  1152. (Filename: Line: 390)
  1153.  
  1154. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1155.  
  1156. (Filename: Line: 388)
  1157.  
  1158. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1159.  
  1160. (Filename: Line: 390)
  1161.  
  1162. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1163.  
  1164. (Filename: Line: 388)
  1165.  
  1166. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1167.  
  1168. (Filename: Line: 390)
  1169.  
  1170. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1171.  
  1172. (Filename: Line: 388)
  1173.  
  1174. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1175.  
  1176. (Filename: Line: 390)
  1177.  
  1178. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1179.  
  1180. (Filename: Line: 388)
  1181.  
  1182. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1183.  
  1184. (Filename: Line: 390)
  1185.  
  1186. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1187.  
  1188. (Filename: Line: 388)
  1189.  
  1190. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1191.  
  1192. (Filename: Line: 390)
  1193.  
  1194. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1195.  
  1196. (Filename: Line: 388)
  1197.  
  1198. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1199.  
  1200. (Filename: Line: 390)
  1201.  
  1202. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1203.  
  1204. (Filename: Line: 388)
  1205.  
  1206. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1207.  
  1208. (Filename: Line: 390)
  1209.  
  1210. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1211.  
  1212. (Filename: Line: 388)
  1213.  
  1214. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1215.  
  1216. (Filename: Line: 390)
  1217.  
  1218. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1219.  
  1220. (Filename: Line: 388)
  1221.  
  1222. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1223.  
  1224. (Filename: Line: 390)
  1225.  
  1226. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1227.  
  1228. (Filename: Line: 388)
  1229.  
  1230. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1231.  
  1232. (Filename: Line: 390)
  1233.  
  1234. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1235.  
  1236. (Filename: Line: 388)
  1237.  
  1238. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1239.  
  1240. (Filename: Line: 390)
  1241.  
  1242. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1243.  
  1244. (Filename: Line: 388)
  1245.  
  1246. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1247.  
  1248. (Filename: Line: 390)
  1249.  
  1250. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1251.  
  1252. (Filename: Line: 388)
  1253.  
  1254. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1255.  
  1256. (Filename: Line: 390)
  1257.  
  1258. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1259.  
  1260. (Filename: Line: 388)
  1261.  
  1262. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1263.  
  1264. (Filename: Line: 390)
  1265.  
  1266. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1267.  
  1268. (Filename: Line: 388)
  1269.  
  1270. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1271.  
  1272. (Filename: Line: 390)
  1273.  
  1274. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1275.  
  1276. (Filename: Line: 388)
  1277.  
  1278. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1279.  
  1280. (Filename: Line: 390)
  1281.  
  1282. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1283.  
  1284. (Filename: Line: 388)
  1285.  
  1286. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1287.  
  1288. (Filename: Line: 390)
  1289.  
  1290. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1291.  
  1292. (Filename: Line: 388)
  1293.  
  1294. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1295.  
  1296. (Filename: Line: 390)
  1297.  
  1298. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1299.  
  1300. (Filename: Line: 388)
  1301.  
  1302. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1303.  
  1304. (Filename: Line: 390)
  1305.  
  1306. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1307.  
  1308. (Filename: Line: 388)
  1309.  
  1310. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1311.  
  1312. (Filename: Line: 390)
  1313.  
  1314. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1315.  
  1316. (Filename: Line: 388)
  1317.  
  1318. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1319.  
  1320. (Filename: Line: 390)
  1321.  
  1322. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1323.  
  1324. (Filename: Line: 388)
  1325.  
  1326. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1327.  
  1328. (Filename: Line: 390)
  1329.  
  1330. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1331.  
  1332. (Filename: Line: 388)
  1333.  
  1334. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1335.  
  1336. (Filename: Line: 390)
  1337.  
  1338. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1339.  
  1340. (Filename: Line: 388)
  1341.  
  1342. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1343.  
  1344. (Filename: Line: 390)
  1345.  
  1346. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1347.  
  1348. (Filename: Line: 388)
  1349.  
  1350. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1351.  
  1352. (Filename: Line: 390)
  1353.  
  1354. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1355.  
  1356. (Filename: Line: 388)
  1357.  
  1358. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1359.  
  1360. (Filename: Line: 390)
  1361.  
  1362. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1363.  
  1364. (Filename: Line: 388)
  1365.  
  1366. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1367.  
  1368. (Filename: Line: 390)
  1369.  
  1370. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1371.  
  1372. (Filename: Line: 388)
  1373.  
  1374. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1375.  
  1376. (Filename: Line: 390)
  1377.  
  1378. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1379.  
  1380. (Filename: Line: 388)
  1381.  
  1382. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1383.  
  1384. (Filename: Line: 390)
  1385.  
  1386. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1387.  
  1388. (Filename: Line: 388)
  1389.  
  1390. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1391.  
  1392. (Filename: Line: 390)
  1393.  
  1394. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1395.  
  1396. (Filename: Line: 388)
  1397.  
  1398. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1399.  
  1400. (Filename: Line: 390)
  1401.  
  1402. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1403.  
  1404. (Filename: Line: 388)
  1405.  
  1406. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1407.  
  1408. (Filename: Line: 390)
  1409.  
  1410. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1411.  
  1412. (Filename: Line: 388)
  1413.  
  1414. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1415.  
  1416. (Filename: Line: 390)
  1417.  
  1418. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1419.  
  1420. (Filename: Line: 388)
  1421.  
  1422. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1423.  
  1424. (Filename: Line: 390)
  1425.  
  1426. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1427.  
  1428. (Filename: Line: 388)
  1429.  
  1430. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1431.  
  1432. (Filename: Line: 390)
  1433.  
  1434. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1435.  
  1436. (Filename: Line: 388)
  1437.  
  1438. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1439.  
  1440. (Filename: Line: 390)
  1441.  
  1442. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1443.  
  1444. (Filename: Line: 388)
  1445.  
  1446. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1447.  
  1448. (Filename: Line: 390)
  1449.  
  1450. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1451.  
  1452. (Filename: Line: 388)
  1453.  
  1454. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1455.  
  1456. (Filename: Line: 390)
  1457.  
  1458. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1459.  
  1460. (Filename: Line: 388)
  1461.  
  1462. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1463.  
  1464. (Filename: Line: 390)
  1465.  
  1466. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1467.  
  1468. (Filename: Line: 388)
  1469.  
  1470. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1471.  
  1472. (Filename: Line: 390)
  1473.  
  1474. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1475.  
  1476. (Filename: Line: 388)
  1477.  
  1478. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1479.  
  1480. (Filename: Line: 390)
  1481.  
  1482. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1483.  
  1484. (Filename: Line: 388)
  1485.  
  1486. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1487.  
  1488. (Filename: Line: 390)
  1489.  
  1490. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1491.  
  1492. (Filename: Line: 388)
  1493.  
  1494. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1495.  
  1496. (Filename: Line: 390)
  1497.  
  1498. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1499.  
  1500. (Filename: Line: 388)
  1501.  
  1502. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1503.  
  1504. (Filename: Line: 390)
  1505.  
  1506. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1507.  
  1508. (Filename: Line: 388)
  1509.  
  1510. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1511.  
  1512. (Filename: Line: 390)
  1513.  
  1514. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1515.  
  1516. (Filename: Line: 388)
  1517.  
  1518. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1519.  
  1520. (Filename: Line: 390)
  1521.  
  1522. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1523.  
  1524. (Filename: Line: 388)
  1525.  
  1526. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1527.  
  1528. (Filename: Line: 390)
  1529.  
  1530. The referenced script on this Behaviour (Game Object 'col_capsule') is missing!
  1531.  
  1532. (Filename: Line: 294)
  1533.  
  1534. The referenced script on this Behaviour (Game Object 'col_capsule') is missing!
  1535.  
  1536. (Filename: Line: 294)
  1537.  
  1538. Scene Load Time 15.84189
  1539. UnityEngine.Logger:Log(LogType, Object)
  1540. UnityEngine.Debug:Log(Object)
  1541. <LoadLevel>d__53:MoveNext()
  1542. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1543.  
  1544. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1545.  
  1546. Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
  1547. Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
  1548. SETTING PROFILE 0 TO BODY
  1549. UnityEngine.Logger:Log(LogType, Object)
  1550. UnityEngine.Debug:Log(Object)
  1551. Data_Manager:DATA_PROFILE_SET(Int32)
  1552.  
  1553. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1554.  
  1555. [Valve Camera] Adaptive Quality:
  1556. 1. 995x995 0.65
  1557. 2. 1113x1113 0.7267221
  1558. 3. 1244x1244 0.8124999
  1559. 4. 1391x1391 0.9084025
  1560. 5. 1555x1555 1.015625 (Default)
  1561. 6. 1739x1739 1.135503
  1562. 7. 1944x1944 1.269531
  1563. 8. 2174x2174 1.419379
  1564. 9. 2431x2431 1.586914
  1565. 10. 2718x2718 1.774224
  1566. 11. 3038x3038 1.983642
  1567.  
  1568. UnityEngine.Logger:Log(LogType, Object)
  1569. UnityEngine.Debug:Log(Object)
  1570. ValveCamera:InitializeAdaptiveQualityScale()
  1571. ValveCamera:OnEnable()
  1572.  
  1573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1574.  
  1575. Switching LOD Bias from 1 to 1.765206
  1576. UnityEngine.Logger:Log(LogType, Object)
  1577. UnityEngine.Debug:Log(Object)
  1578. ValveCamera:ChangeLODBias()
  1579. ValveCamera:OnEnable()
  1580.  
  1581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1582.  
  1583. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  1584. UnityEngine.Logger:Log(LogType, Object)
  1585. UnityEngine.Debug:LogWarning(Object)
  1586. DoorControl:Start()
  1587.  
  1588. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1589.  
  1590. Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
  1591. PreloadLevel:MakeWarmupCameras()
  1592. PreloadLevel:InitializeWarmupCameras()
  1593.  
  1594. [ line 4189]
  1595. (Filename: Line: 4189)
  1596.  
  1597. Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
  1598. PreloadLevel:MakeWarmupCameras()
  1599. PreloadLevel:InitializeWarmupCameras()
  1600.  
  1601. [ line 4189]
  1602. (Filename: Line: 4189)
  1603.  
  1604. Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
  1605. PreloadLevel:MakeWarmupCameras()
  1606. PreloadLevel:InitializeWarmupCameras()
  1607.  
  1608. [ line 4189]
  1609. (Filename: Line: 4189)
  1610.  
  1611. Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
  1612. PreloadLevel:MakeWarmupCameras()
  1613. PreloadLevel:InitializeWarmupCameras()
  1614.  
  1615. [ line 4189]
  1616. (Filename: Line: 4189)
  1617.  
  1618. Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
  1619. PreloadLevel:MakeWarmupCameras()
  1620. PreloadLevel:InitializeWarmupCameras()
  1621.  
  1622. [ line 4189]
  1623. (Filename: Line: 4189)
  1624.  
  1625. Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
  1626. PreloadLevel:MakeWarmupCameras()
  1627. PreloadLevel:InitializeWarmupCameras()
  1628.  
  1629. [ line 4189]
  1630. (Filename: Line: 4189)
  1631.  
  1632. SETTING PROFILE 0 TO BODY
  1633. UnityEngine.Logger:Log(LogType, Object)
  1634. UnityEngine.Debug:Log(Object)
  1635. Data_Manager:DATA_PROFILE_SET(Int32)
  1636. Data_Manager:Start()
  1637.  
  1638. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1639.  
  1640. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  1641. UnityEngine.Logger:Log(LogType, Object)
  1642. UnityEngine.Debug:LogWarning(Object)
  1643. DoorControl:Start()
  1644.  
  1645. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1646.  
  1647. Scene Startup Execution Time 22.60086
  1648. UnityEngine.Logger:Log(LogType, Object)
  1649. UnityEngine.Debug:Log(Object)
  1650. <LoadLevel>d__53:MoveNext()
  1651. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1652.  
  1653. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1654.  
  1655. TrackedProp_UnknownProperty
  1656. UnityEngine.Logger:Log(LogType, Object)
  1657. UnityEngine.Debug:Log(Object)
  1658. StressLevelZero.Rig.Controller:GetWristInfo()
  1659. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  1660. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  1661. StressLevelZero.Rig.RigManager:FixedUpdate()
  1662.  
  1663. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1664.  
  1665. TrackedProp_UnknownProperty
  1666. UnityEngine.Logger:Log(LogType, Object)
  1667. UnityEngine.Debug:Log(Object)
  1668. StressLevelZero.Rig.Controller:GetWristInfo()
  1669. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  1670. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  1671. StressLevelZero.Rig.RigManager:FixedUpdate()
  1672.  
  1673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1674.  
  1675. SETTING PROFILE 0 TO BODY
  1676. UnityEngine.Logger:Log(LogType, Object)
  1677. UnityEngine.Debug:Log(Object)
  1678. Data_Manager:DATA_PROFILE_SET(Int32)
  1679.  
  1680. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1681.  
  1682. Failed to create agent because it is not close enough to the NavMesh
  1683. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  1684. <LoadLevel>d__53:MoveNext()
  1685. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1686.  
  1687. [ line 648]
  1688. (Filename: Line: 648)
  1689.  
  1690. Failed to create agent because it is not close enough to the NavMesh
  1691. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  1692. PuppetMasta.BehaviourBaseNav:ClearPath()
  1693. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  1694. PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
  1695. PuppetMasta.PuppetMaster:OnEnable()
  1696. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  1697. <LoadLevel>d__53:MoveNext()
  1698. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1699.  
  1700. [ line 648]
  1701. (Filename: Line: 648)
  1702.  
  1703. Failed to create agent because it is not close enough to the NavMesh
  1704. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  1705. PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
  1706. PuppetMasta.BehaviourOmniwheel:AiTick()
  1707. PuppetMasta.BehaviourBaseNav:OnUpdate()
  1708. PuppetMasta.BehaviourOmniwheel:OnUpdate()
  1709. PuppetMasta.BehaviourBase:Update()
  1710.  
  1711. [ line 648]
  1712. (Filename: Line: 648)
  1713.  
  1714. Pool Manager Warmup Time 0.7709961
  1715. UnityEngine.Logger:Log(LogType, Object)
  1716. UnityEngine.Debug:Log(Object)
  1717. <LoadLevel>d__53:MoveNext()
  1718. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1719.  
  1720. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1721.  
  1722. Preloader Camera Time 26.36569
  1723. UnityEngine.Logger:Log(LogType, Object)
  1724. UnityEngine.Debug:Log(Object)
  1725. <>c__DisplayClass53_0:<LoadLevel>b__1()
  1726. PuppetMasta.BehaviourDelegate:Invoke()
  1727. <LocationWarmer>d__20:MoveNext()
  1728. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1729.  
  1730. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1731.  
  1732. Particle Pool Warmup Time 0.2312012
  1733. UnityEngine.Logger:Log(LogType, Object)
  1734. UnityEngine.Debug:Log(Object)
  1735. <LoadLevel>d__53:MoveNext()
  1736. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1737.  
  1738. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1739.  
  1740. SAVESLOT: 0 TIME:2/20/2020 6:39:25 PM
  1741. UnityEngine.Logger:Log(LogType, Object)
  1742. UnityEngine.Debug:Log(Object)
  1743. Data_Manager:DATA_SAVE(Int32)
  1744. Data_Manager:CHECKPOINT()
  1745. PuppetMasta.BehaviourDelegate:Invoke()
  1746. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  1747. TriggerLasers:OnTriggerEnter(Collider)
  1748.  
  1749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1750.  
  1751. SAVESLOT: 1 TIME:2/20/2020 6:39:25 PM
  1752. UnityEngine.Logger:Log(LogType, Object)
  1753. UnityEngine.Debug:Log(Object)
  1754. Data_Manager:DATA_SAVE(Int32)
  1755. GameControl_TutorialStreets:NEXTLEVEL()
  1756. PuppetMasta.BehaviourDelegate:Invoke()
  1757. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  1758. TriggerLasers:OnTriggerEnter(Collider)
  1759.  
  1760. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1761.  
  1762. SAVESLOT: 0 TIME:2/20/2020 6:39:25 PM
  1763. UnityEngine.Logger:Log(LogType, Object)
  1764. UnityEngine.Debug:Log(Object)
  1765. Data_Manager:DATA_SAVE(Int32)
  1766. Data_Manager:CHECKPOINT()
  1767. GameControl_TutorialStreets:NEXTLEVEL()
  1768. PuppetMasta.BehaviourDelegate:Invoke()
  1769. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  1770. TriggerLasers:OnTriggerEnter(Collider)
  1771.  
  1772. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1773.  
  1774. Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
  1775. Manager_Circuit.cs: Needs at least 1 electronics
  1776. UnityEngine.Logger:Log(LogType, Object)
  1777. UnityEngine.Debug:Log(Object)
  1778. Manager_Circuit:CurrentOnOff(Boolean)
  1779. Manager_Circuit:OnDestroy()
  1780.  
  1781. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1782.  
  1783. Manager_Circuit.cs: Needs at least 1 electronics
  1784. UnityEngine.Logger:Log(LogType, Object)
  1785. UnityEngine.Debug:Log(Object)
  1786. Manager_Circuit:CurrentOnOff(Boolean)
  1787. Manager_Circuit:OnDestroy()
  1788.  
  1789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1790.  
  1791. UnloadTime: 205.596400 ms
  1792.  
  1793. Unloading 2243 unused Assets to reduce memory usage. Loaded Objects now: 32141.
  1794. Total: 143.466000 ms (FindLiveObjects: 6.915100 ms CreateObjectMapping: 4.050100 ms MarkObjects: 55.144900 ms DeleteObjects: 77.355200 ms)
  1795.  
  1796. Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
  1797. <LoadLevel>d__53:MoveNext()
  1798. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1799.  
  1800. [ line 4189]
  1801. (Filename: Line: 4189)
  1802.  
  1803. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1804.  
  1805. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32146.
  1806. Total: 82.312600 ms (FindLiveObjects: 6.247000 ms CreateObjectMapping: 8.095000 ms MarkObjects: 67.707200 ms DeleteObjects: 0.262700 ms)
  1807.  
  1808. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1809.  
  1810. (Filename: Line: 388)
  1811.  
  1812. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1813.  
  1814. (Filename: Line: 390)
  1815.  
  1816. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1817.  
  1818. (Filename: Line: 388)
  1819.  
  1820. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1821.  
  1822. (Filename: Line: 390)
  1823.  
  1824. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1825.  
  1826. (Filename: Line: 388)
  1827.  
  1828. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1829.  
  1830. (Filename: Line: 390)
  1831.  
  1832. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1833.  
  1834. (Filename: Line: 388)
  1835.  
  1836. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1837.  
  1838. (Filename: Line: 390)
  1839.  
  1840. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1841.  
  1842. (Filename: Line: 388)
  1843.  
  1844. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1845.  
  1846. (Filename: Line: 390)
  1847.  
  1848. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1849.  
  1850. (Filename: Line: 388)
  1851.  
  1852. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1853.  
  1854. (Filename: Line: 390)
  1855.  
  1856. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1857.  
  1858. (Filename: Line: 388)
  1859.  
  1860. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1861.  
  1862. (Filename: Line: 390)
  1863.  
  1864. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1865.  
  1866. (Filename: Line: 388)
  1867.  
  1868. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1869.  
  1870. (Filename: Line: 390)
  1871.  
  1872. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1873.  
  1874. (Filename: Line: 388)
  1875.  
  1876. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1877.  
  1878. (Filename: Line: 390)
  1879.  
  1880. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1881.  
  1882. (Filename: Line: 388)
  1883.  
  1884. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1885.  
  1886. (Filename: Line: 390)
  1887.  
  1888. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1889.  
  1890. (Filename: Line: 388)
  1891.  
  1892. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1893.  
  1894. (Filename: Line: 390)
  1895.  
  1896. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1897.  
  1898. (Filename: Line: 388)
  1899.  
  1900. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1901.  
  1902. (Filename: Line: 390)
  1903.  
  1904. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1905.  
  1906. (Filename: Line: 388)
  1907.  
  1908. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1909.  
  1910. (Filename: Line: 390)
  1911.  
  1912. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1913.  
  1914. (Filename: Line: 388)
  1915.  
  1916. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1917.  
  1918. (Filename: Line: 390)
  1919.  
  1920. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1921.  
  1922. (Filename: Line: 388)
  1923.  
  1924. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1925.  
  1926. (Filename: Line: 390)
  1927.  
  1928. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1929.  
  1930. (Filename: Line: 388)
  1931.  
  1932. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1933.  
  1934. (Filename: Line: 390)
  1935.  
  1936. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1937.  
  1938. (Filename: Line: 388)
  1939.  
  1940. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1941.  
  1942. (Filename: Line: 390)
  1943.  
  1944. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1945.  
  1946. (Filename: Line: 388)
  1947.  
  1948. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1949.  
  1950. (Filename: Line: 390)
  1951.  
  1952. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1953.  
  1954. (Filename: Line: 388)
  1955.  
  1956. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1957.  
  1958. (Filename: Line: 390)
  1959.  
  1960. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1961.  
  1962. (Filename: Line: 388)
  1963.  
  1964. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1965.  
  1966. (Filename: Line: 390)
  1967.  
  1968. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1969.  
  1970. (Filename: Line: 388)
  1971.  
  1972. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1973.  
  1974. (Filename: Line: 390)
  1975.  
  1976. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1977.  
  1978. (Filename: Line: 388)
  1979.  
  1980. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1981.  
  1982. (Filename: Line: 390)
  1983.  
  1984. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1985.  
  1986. (Filename: Line: 388)
  1987.  
  1988. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1989.  
  1990. (Filename: Line: 390)
  1991.  
  1992. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1993.  
  1994. (Filename: Line: 388)
  1995.  
  1996. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1997.  
  1998. (Filename: Line: 390)
  1999.  
  2000. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2001.  
  2002. (Filename: Line: 388)
  2003.  
  2004. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2005.  
  2006. (Filename: Line: 390)
  2007.  
  2008. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2009.  
  2010. (Filename: Line: 388)
  2011.  
  2012. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2013.  
  2014. (Filename: Line: 390)
  2015.  
  2016. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2017.  
  2018. (Filename: Line: 388)
  2019.  
  2020. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2021.  
  2022. (Filename: Line: 390)
  2023.  
  2024. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2025.  
  2026. (Filename: Line: 388)
  2027.  
  2028. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2029.  
  2030. (Filename: Line: 390)
  2031.  
  2032. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2033.  
  2034. (Filename: Line: 388)
  2035.  
  2036. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2037.  
  2038. (Filename: Line: 390)
  2039.  
  2040. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2041.  
  2042. (Filename: Line: 388)
  2043.  
  2044. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2045.  
  2046. (Filename: Line: 390)
  2047.  
  2048. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2049.  
  2050. (Filename: Line: 388)
  2051.  
  2052. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2053.  
  2054. (Filename: Line: 390)
  2055.  
  2056. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2057.  
  2058. (Filename: Line: 388)
  2059.  
  2060. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2061.  
  2062. (Filename: Line: 390)
  2063.  
  2064. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2065.  
  2066. (Filename: Line: 388)
  2067.  
  2068. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2069.  
  2070. (Filename: Line: 390)
  2071.  
  2072. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2073.  
  2074. (Filename: Line: 388)
  2075.  
  2076. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2077.  
  2078. (Filename: Line: 390)
  2079.  
  2080. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2081.  
  2082. (Filename: Line: 388)
  2083.  
  2084. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2085.  
  2086. (Filename: Line: 390)
  2087.  
  2088. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2089.  
  2090. (Filename: Line: 388)
  2091.  
  2092. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2093.  
  2094. (Filename: Line: 390)
  2095.  
  2096. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2097.  
  2098. (Filename: Line: 388)
  2099.  
  2100. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2101.  
  2102. (Filename: Line: 390)
  2103.  
  2104. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2105.  
  2106. (Filename: Line: 388)
  2107.  
  2108. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2109.  
  2110. (Filename: Line: 390)
  2111.  
  2112. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2113.  
  2114. (Filename: Line: 388)
  2115.  
  2116. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2117.  
  2118. (Filename: Line: 390)
  2119.  
  2120. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2121.  
  2122. (Filename: Line: 388)
  2123.  
  2124. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2125.  
  2126. (Filename: Line: 390)
  2127.  
  2128. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2129.  
  2130. (Filename: Line: 388)
  2131.  
  2132. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2133.  
  2134. (Filename: Line: 390)
  2135.  
  2136. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2137.  
  2138. (Filename: Line: 388)
  2139.  
  2140. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2141.  
  2142. (Filename: Line: 390)
  2143.  
  2144. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2145.  
  2146. (Filename: Line: 388)
  2147.  
  2148. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2149.  
  2150. (Filename: Line: 390)
  2151.  
  2152. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2153.  
  2154. (Filename: Line: 388)
  2155.  
  2156. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2157.  
  2158. (Filename: Line: 390)
  2159.  
  2160. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2161.  
  2162. (Filename: Line: 388)
  2163.  
  2164. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2165.  
  2166. (Filename: Line: 390)
  2167.  
  2168. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2169.  
  2170. (Filename: Line: 388)
  2171.  
  2172. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2173.  
  2174. (Filename: Line: 390)
  2175.  
  2176. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2177.  
  2178. (Filename: Line: 388)
  2179.  
  2180. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2181.  
  2182. (Filename: Line: 390)
  2183.  
  2184. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2185.  
  2186. (Filename: Line: 388)
  2187.  
  2188. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2189.  
  2190. (Filename: Line: 390)
  2191.  
  2192. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2193.  
  2194. (Filename: Line: 388)
  2195.  
  2196. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2197.  
  2198. (Filename: Line: 390)
  2199.  
  2200. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2201.  
  2202. (Filename: Line: 388)
  2203.  
  2204. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2205.  
  2206. (Filename: Line: 390)
  2207.  
  2208. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2209.  
  2210. (Filename: Line: 388)
  2211.  
  2212. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2213.  
  2214. (Filename: Line: 390)
  2215.  
  2216. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2217.  
  2218. (Filename: Line: 388)
  2219.  
  2220. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2221.  
  2222. (Filename: Line: 390)
  2223.  
  2224. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2225.  
  2226. (Filename: Line: 388)
  2227.  
  2228. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2229.  
  2230. (Filename: Line: 390)
  2231.  
  2232. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2233.  
  2234. (Filename: Line: 388)
  2235.  
  2236. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2237.  
  2238. (Filename: Line: 390)
  2239.  
  2240. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2241.  
  2242. (Filename: Line: 388)
  2243.  
  2244. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2245.  
  2246. (Filename: Line: 390)
  2247.  
  2248. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2249.  
  2250. (Filename: Line: 388)
  2251.  
  2252. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2253.  
  2254. (Filename: Line: 390)
  2255.  
  2256. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2257.  
  2258. (Filename: Line: 388)
  2259.  
  2260. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2261.  
  2262. (Filename: Line: 390)
  2263.  
  2264. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2265.  
  2266. (Filename: Line: 388)
  2267.  
  2268. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2269.  
  2270. (Filename: Line: 390)
  2271.  
  2272. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2273.  
  2274. (Filename: Line: 388)
  2275.  
  2276. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2277.  
  2278. (Filename: Line: 390)
  2279.  
  2280. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2281.  
  2282. (Filename: Line: 388)
  2283.  
  2284. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2285.  
  2286. (Filename: Line: 390)
  2287.  
  2288. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2289.  
  2290. (Filename: Line: 388)
  2291.  
  2292. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2293.  
  2294. (Filename: Line: 390)
  2295.  
  2296. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2297.  
  2298. (Filename: Line: 388)
  2299.  
  2300. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2301.  
  2302. (Filename: Line: 390)
  2303.  
  2304. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2305.  
  2306. (Filename: Line: 388)
  2307.  
  2308. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2309.  
  2310. (Filename: Line: 390)
  2311.  
  2312. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2313.  
  2314. (Filename: Line: 388)
  2315.  
  2316. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2317.  
  2318. (Filename: Line: 390)
  2319.  
  2320. The referenced script on this Behaviour (Game Object 'Valve') is missing!
  2321.  
  2322. (Filename: Line: 294)
  2323.  
  2324. The referenced script on this Behaviour (Game Object 'col_capsule') is missing!
  2325.  
  2326. (Filename: Line: 294)
  2327.  
  2328. Scene Load Time 14.33771
  2329. UnityEngine.Logger:Log(LogType, Object)
  2330. UnityEngine.Debug:Log(Object)
  2331. <LoadLevel>d__53:MoveNext()
  2332. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2333.  
  2334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2335.  
  2336. Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
  2337. Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
  2338. Failed to create agent because it is not close enough to the NavMesh
  2339.  
  2340. (Filename: Line: 648)
  2341.  
  2342. SETTING PROFILE 0 TO BODY
  2343. UnityEngine.Logger:Log(LogType, Object)
  2344. UnityEngine.Debug:Log(Object)
  2345. Data_Manager:DATA_PROFILE_SET(Int32)
  2346.  
  2347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2348.  
  2349. [Valve Camera] Adaptive Quality:
  2350. 1. 995x995 0.65
  2351. 2. 1113x1113 0.7267221
  2352. 3. 1244x1244 0.8124999
  2353. 4. 1391x1391 0.9084025
  2354. 5. 1555x1555 1.015625 (Default)
  2355. 6. 1739x1739 1.135503
  2356. 7. 1944x1944 1.269531
  2357. 8. 2174x2174 1.419379
  2358. 9. 2431x2431 1.586914
  2359. 10. 2718x2718 1.774224
  2360. 11. 3038x3038 1.983642
  2361.  
  2362. UnityEngine.Logger:Log(LogType, Object)
  2363. UnityEngine.Debug:Log(Object)
  2364. ValveCamera:InitializeAdaptiveQualityScale()
  2365. ValveCamera:OnEnable()
  2366.  
  2367. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2368.  
  2369. Switching LOD Bias from 1 to 1.765206
  2370. UnityEngine.Logger:Log(LogType, Object)
  2371. UnityEngine.Debug:Log(Object)
  2372. ValveCamera:ChangeLODBias()
  2373. ValveCamera:OnEnable()
  2374.  
  2375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2376.  
  2377. Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
  2378. PreloadLevel:MakeWarmupCameras()
  2379. PreloadLevel:InitializeWarmupCameras()
  2380.  
  2381. [ line 4189]
  2382. (Filename: Line: 4189)
  2383.  
  2384. Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
  2385. PreloadLevel:MakeWarmupCameras()
  2386. PreloadLevel:InitializeWarmupCameras()
  2387.  
  2388. [ line 4189]
  2389. (Filename: Line: 4189)
  2390.  
  2391. Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
  2392. PreloadLevel:MakeWarmupCameras()
  2393. PreloadLevel:InitializeWarmupCameras()
  2394.  
  2395. [ line 4189]
  2396. (Filename: Line: 4189)
  2397.  
  2398. Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
  2399. PreloadLevel:MakeWarmupCameras()
  2400. PreloadLevel:InitializeWarmupCameras()
  2401.  
  2402. [ line 4189]
  2403. (Filename: Line: 4189)
  2404.  
  2405. Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
  2406. PreloadLevel:MakeWarmupCameras()
  2407. PreloadLevel:InitializeWarmupCameras()
  2408.  
  2409. [ line 4189]
  2410. (Filename: Line: 4189)
  2411.  
  2412. Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
  2413. PreloadLevel:MakeWarmupCameras()
  2414. PreloadLevel:InitializeWarmupCameras()
  2415.  
  2416. [ line 4189]
  2417. (Filename: Line: 4189)
  2418.  
  2419. You probably need a RigidBody on DoorControl.cs for: ARCHIVEDOOR
  2420. UnityEngine.Logger:Log(LogType, Object)
  2421. UnityEngine.Debug:LogWarning(Object)
  2422. DoorControl:Start()
  2423.  
  2424. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2425.  
  2426. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  2427. UnityEngine.Logger:Log(LogType, Object)
  2428. UnityEngine.Debug:LogWarning(Object)
  2429. DoorControl:Start()
  2430.  
  2431. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2432.  
  2433. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  2434. UnityEngine.Logger:Log(LogType, Object)
  2435. UnityEngine.Debug:LogWarning(Object)
  2436. DoorControl:Start()
  2437.  
  2438. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2439.  
  2440. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  2441. UnityEngine.Logger:Log(LogType, Object)
  2442. UnityEngine.Debug:LogWarning(Object)
  2443. DoorControl:Start()
  2444.  
  2445. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2446.  
  2447. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  2448. UnityEngine.Logger:Log(LogType, Object)
  2449. UnityEngine.Debug:LogWarning(Object)
  2450. DoorControl:Start()
  2451.  
  2452. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2453.  
  2454. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  2455. UnityEngine.Logger:Log(LogType, Object)
  2456. UnityEngine.Debug:LogWarning(Object)
  2457. DoorControl:Start()
  2458.  
  2459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2460.  
  2461. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  2462. UnityEngine.Logger:Log(LogType, Object)
  2463. UnityEngine.Debug:LogWarning(Object)
  2464. DoorControl:Start()
  2465.  
  2466. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2467.  
  2468. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  2469. UnityEngine.Logger:Log(LogType, Object)
  2470. UnityEngine.Debug:LogWarning(Object)
  2471. DoorControl:Start()
  2472.  
  2473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2474.  
  2475. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  2476. UnityEngine.Logger:Log(LogType, Object)
  2477. UnityEngine.Debug:LogWarning(Object)
  2478. DoorControl:Start()
  2479.  
  2480. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2481.  
  2482. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  2483. UnityEngine.Logger:Log(LogType, Object)
  2484. UnityEngine.Debug:LogWarning(Object)
  2485. DoorControl:Start()
  2486.  
  2487. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2488.  
  2489. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  2490. UnityEngine.Logger:Log(LogType, Object)
  2491. UnityEngine.Debug:LogWarning(Object)
  2492. DoorControl:Start()
  2493.  
  2494. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2495.  
  2496. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  2497. UnityEngine.Logger:Log(LogType, Object)
  2498. UnityEngine.Debug:LogWarning(Object)
  2499. DoorControl:Start()
  2500.  
  2501. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2502.  
  2503. SETTING PROFILE 0 TO BODY
  2504. UnityEngine.Logger:Log(LogType, Object)
  2505. UnityEngine.Debug:Log(Object)
  2506. Data_Manager:DATA_PROFILE_SET(Int32)
  2507. Data_Manager:Start()
  2508.  
  2509. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2510.  
  2511. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  2512. UnityEngine.Logger:Log(LogType, Object)
  2513. UnityEngine.Debug:LogWarning(Object)
  2514. DoorControl:Start()
  2515.  
  2516. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2517.  
  2518. Scene Startup Execution Time 224.5721
  2519. UnityEngine.Logger:Log(LogType, Object)
  2520. UnityEngine.Debug:Log(Object)
  2521. <LoadLevel>d__53:MoveNext()
  2522. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2523.  
  2524. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2525.  
  2526. TrackedProp_UnknownProperty
  2527. UnityEngine.Logger:Log(LogType, Object)
  2528. UnityEngine.Debug:Log(Object)
  2529. StressLevelZero.Rig.Controller:GetWristInfo()
  2530. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  2531. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  2532. StressLevelZero.Rig.RigManager:FixedUpdate()
  2533.  
  2534. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2535.  
  2536. TrackedProp_UnknownProperty
  2537. UnityEngine.Logger:Log(LogType, Object)
  2538. UnityEngine.Debug:Log(Object)
  2539. StressLevelZero.Rig.Controller:GetWristInfo()
  2540. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  2541. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  2542. StressLevelZero.Rig.RigManager:FixedUpdate()
  2543.  
  2544. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2545.  
  2546. SETTING PROFILE 0 TO BODY
  2547. UnityEngine.Logger:Log(LogType, Object)
  2548. UnityEngine.Debug:Log(Object)
  2549. Data_Manager:DATA_PROFILE_SET(Int32)
  2550.  
  2551. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2552.  
  2553. Failed to create agent because it is not close enough to the NavMesh
  2554. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2555. <LoadLevel>d__53:MoveNext()
  2556. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2557.  
  2558. [ line 648]
  2559. (Filename: Line: 648)
  2560.  
  2561. Failed to create agent because it is not close enough to the NavMesh
  2562. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  2563. PuppetMasta.BehaviourBaseNav:ClearPath()
  2564. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  2565. PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
  2566. PuppetMasta.PuppetMaster:OnEnable()
  2567. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  2568. <LoadLevel>d__53:MoveNext()
  2569. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2570.  
  2571. [ line 648]
  2572. (Filename: Line: 648)
  2573.  
  2574. Preloader Camera Time 22.43396
  2575. UnityEngine.Logger:Log(LogType, Object)
  2576. UnityEngine.Debug:Log(Object)
  2577. <>c__DisplayClass53_0:<LoadLevel>b__1()
  2578. PuppetMasta.BehaviourDelegate:Invoke()
  2579. <LocationWarmer>d__20:MoveNext()
  2580. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2581.  
  2582. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2583.  
  2584. Pool Manager Warmup Time 1.16272
  2585. UnityEngine.Logger:Log(LogType, Object)
  2586. UnityEngine.Debug:Log(Object)
  2587. <LoadLevel>d__53:MoveNext()
  2588. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2589.  
  2590. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2591.  
  2592. Particle Pool Warmup Time 0.2950439
  2593. UnityEngine.Logger:Log(LogType, Object)
  2594. UnityEngine.Debug:Log(Object)
  2595. <LoadLevel>d__53:MoveNext()
  2596. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2597.  
  2598. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2599.  
  2600. Can not play a disabled audio source
  2601. PuppetMasta.BehaviourDelegate:Invoke()
  2602. UnityEngine.Events.UnityEvent:Invoke()
  2603. StressLevelZero.Zones.SceneZone:UpdateZoneItemsState()
  2604. StressLevelZero.Zones.SceneZone:Update()
  2605.  
  2606. [ line 445]
  2607. (Filename: Line: 445)
  2608.  
  2609. Can not play a disabled audio source
  2610. PuppetMasta.BehaviourDelegate:Invoke()
  2611. UnityEngine.Events.UnityEvent:Invoke()
  2612. StressLevelZero.Zones.SceneZone:UpdateZonesState()
  2613. StressLevelZero.Zones.SceneZone:Update()
  2614.  
  2615. [ line 445]
  2616. (Filename: Line: 445)
  2617.  
  2618. SAVESLOT: 0 TIME:2/20/2020 6:45:09 PM
  2619. UnityEngine.Logger:Log(LogType, Object)
  2620. UnityEngine.Debug:Log(Object)
  2621. Data_Manager:DATA_SAVE(Int32)
  2622. StressLevelZero.UI.Control_UI_InGameData:BUTTON_Save_PlayerInfo()
  2623. PuppetMasta.BehaviourDelegate:Invoke()
  2624. UnityEngine.Events.UnityEvent:Invoke()
  2625. System.EventHandler`1:Invoke(Object, TEventArgs)
  2626. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2627. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2628. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
  2629. UnityEngine.EventSystems.EventSystem:Update()
  2630.  
  2631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2632.  
  2633. SAVESLOT: 0 TIME:2/20/2020 6:45:09 PM
  2634. UnityEngine.Logger:Log(LogType, Object)
  2635. UnityEngine.Debug:Log(Object)
  2636. Data_Manager:DATA_SAVE(Int32)
  2637. StressLevelZero.UI.Control_UI_InGameData:BUTTON_Save_PlayerInfo()
  2638. PuppetMasta.BehaviourDelegate:Invoke()
  2639. UnityEngine.Events.UnityEvent:Invoke()
  2640. System.EventHandler`1:Invoke(Object, TEventArgs)
  2641. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2642. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2643. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
  2644. UnityEngine.EventSystems.EventSystem:Update()
  2645.  
  2646. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2647.  
  2648. SETTING PROFILE 0 TO BODY
  2649. UnityEngine.Logger:Log(LogType, Object)
  2650. UnityEngine.Debug:Log(Object)
  2651. Data_Manager:DATA_PROFILE_SET(Int32)
  2652. PuppetMasta.BehaviourDelegate:Invoke()
  2653. UnityEngine.Events.UnityEvent:Invoke()
  2654. System.EventHandler`1:Invoke(Object, TEventArgs)
  2655. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2656. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2657. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
  2658. UnityEngine.EventSystems.EventSystem:Update()
  2659.  
  2660. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2661.  
  2662. Can not play a disabled audio source
  2663. PuppetMasta.BehaviourDelegate:Invoke()
  2664. UnityEngine.Events.UnityEvent:Invoke()
  2665. StressLevelZero.Zones.SceneZone:UpdateZoneItemsState()
  2666. StressLevelZero.Zones.SceneZone:Update()
  2667.  
  2668. [ line 445]
  2669. (Filename: Line: 445)
  2670.  
  2671. Can not play a disabled audio source
  2672. PuppetMasta.BehaviourDelegate:Invoke()
  2673. UnityEngine.Events.UnityEvent:Invoke()
  2674. StressLevelZero.Zones.SceneZone:UpdateZonesState()
  2675. StressLevelZero.Zones.SceneZone:Update()
  2676.  
  2677. [ line 445]
  2678. (Filename: Line: 445)
  2679.  
  2680. SAVESLOT: 0 TIME:2/20/2020 6:47:09 PM
  2681. UnityEngine.Logger:Log(LogType, Object)
  2682. UnityEngine.Debug:Log(Object)
  2683. Data_Manager:DATA_SAVE(Int32)
  2684. Data_Manager:SAVESPOTCHECKPOINT()
  2685. StressLevelZero.SaveSpot:Save()
  2686. StressLevelZero.SaveSpot:Update()
  2687.  
  2688. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2689.  
  2690. SAVESLOT: 0 TIME:2/20/2020 6:47:16 PM
  2691. UnityEngine.Logger:Log(LogType, Object)
  2692. UnityEngine.Debug:Log(Object)
  2693. Data_Manager:DATA_SAVE(Int32)
  2694. Data_Manager:SAVESPOTCHECKPOINT()
  2695. StressLevelZero.SaveSpot:Save()
  2696. StressLevelZero.SaveSpot:Update()
  2697.  
  2698. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2699.  
  2700. Can not play a disabled audio source
  2701. PuppetMasta.BehaviourDelegate:Invoke()
  2702. UnityEngine.Events.UnityEvent:Invoke()
  2703. StressLevelZero.Zones.SceneZone:UpdateZoneItemsState()
  2704. StressLevelZero.Zones.SceneZone:Update()
  2705.  
  2706. [ line 445]
  2707. (Filename: Line: 445)
  2708.  
  2709. Can not play a disabled audio source
  2710. PuppetMasta.BehaviourDelegate:Invoke()
  2711. UnityEngine.Events.UnityEvent:Invoke()
  2712. StressLevelZero.Zones.SceneZone:UpdateZonesState()
  2713. StressLevelZero.Zones.SceneZone:Update()
  2714.  
  2715. [ line 445]
  2716. (Filename: Line: 445)
  2717.  
  2718. True This is what the player data says
  2719. UnityEngine.Logger:Log(LogType, Object)
  2720. UnityEngine.Debug:Log(Object)
  2721. GameControl_Museum:CHECKPLAYERDATA()
  2722. PuppetMasta.BehaviourDelegate:Invoke()
  2723. UnityEngine.Events.UnityEvent:Invoke()
  2724. StressLevelZero.Zones.SceneZone:UpdateZonesState()
  2725. StressLevelZero.Zones.SceneZone:Update()
  2726.  
  2727. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2728.  
  2729. Uploading Crash Report
  2730. NullReferenceException: Object reference not set to an instance of an object.
  2731. at StressLevelZero.Props.Weapons.HandWeaponSlotReciever.OnInteractableHostDrop (StressLevelZero.Interaction.InteractableHost host) [0x00000] in <00000000000000000000000000000000>:0
  2732. at StressLevelZero.Interaction.HandInteractionReciever.OnHandHoverUpdate (StressLevelZero.Interaction.Hand hand) [0x00000] in <00000000000000000000000000000000>:0
  2733. at StressLevelZero.Interaction.HandInteractionReciever.OnTriggerStay (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0
  2734.  
  2735. (Filename: currently not available on il2cpp Line: -1)
  2736.  
  2737. SAVESLOT: 0 TIME:2/20/2020 6:52:38 PM
  2738. UnityEngine.Logger:Log(LogType, Object)
  2739. UnityEngine.Debug:Log(Object)
  2740. Data_Manager:DATA_SAVE(Int32)
  2741. Data_Manager:SAVESPOTCHECKPOINT()
  2742. StressLevelZero.SaveSpot:Save()
  2743. StressLevelZero.SaveSpot:Update()
  2744.  
  2745. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2746.  
  2747. NullReferenceException: Object reference not set to an instance of an object.
  2748. at StressLevelZero.Props.Weapons.HandWeaponSlotReciever.OnInteractableHostDrop (StressLevelZero.Interaction.InteractableHost host) [0x00000] in <00000000000000000000000000000000>:0
  2749. at StressLevelZero.Interaction.HandInteractionReciever.OnHandHoverUpdate (StressLevelZero.Interaction.Hand hand) [0x00000] in <00000000000000000000000000000000>:0
  2750. at StressLevelZero.Interaction.HandInteractionReciever.OnTriggerStay (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0
  2751.  
  2752. (Filename: currently not available on il2cpp Line: -1)
  2753.  
  2754. ACH_MY_FIRST_SANDBOX Unlocked achievement
  2755. UnityEngine.Logger:Log(LogType, Object)
  2756. UnityEngine.Debug:Log(Object)
  2757. SteamStatsAndAchievements:UnlockAchievement(Achievement)
  2758. StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
  2759.  
  2760. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2761.  
  2762. ACH_MY_FIRST_SANDBOX Unlocked achievement
  2763. UnityEngine.Logger:Log(LogType, Object)
  2764. UnityEngine.Debug:Log(Object)
  2765. SteamStatsAndAchievements:UnlockAchievement(Achievement)
  2766. StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
  2767.  
  2768. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2769.  
  2770. ACH_MY_FIRST_SANDBOX Unlocked achievement
  2771. UnityEngine.Logger:Log(LogType, Object)
  2772. UnityEngine.Debug:Log(Object)
  2773. SteamStatsAndAchievements:UnlockAchievement(Achievement)
  2774. StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
  2775.  
  2776. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2777.  
  2778. ACH_MY_FIRST_SANDBOX Unlocked achievement
  2779. UnityEngine.Logger:Log(LogType, Object)
  2780. UnityEngine.Debug:Log(Object)
  2781. SteamStatsAndAchievements:UnlockAchievement(Achievement)
  2782. StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
  2783.  
  2784. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2785.  
  2786. ACH_MY_FIRST_SANDBOX Unlocked achievement
  2787. UnityEngine.Logger:Log(LogType, Object)
  2788. UnityEngine.Debug:Log(Object)
  2789. SteamStatsAndAchievements:UnlockAchievement(Achievement)
  2790. StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
  2791.  
  2792. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2793.  
  2794. ACH_MY_FIRST_SANDBOX Unlocked achievement
  2795. UnityEngine.Logger:Log(LogType, Object)
  2796. UnityEngine.Debug:Log(Object)
  2797. SteamStatsAndAchievements:UnlockAchievement(Achievement)
  2798. StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
  2799.  
  2800. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2801.  
  2802. ACH_MY_FIRST_SANDBOX Unlocked achievement
  2803. UnityEngine.Logger:Log(LogType, Object)
  2804. UnityEngine.Debug:Log(Object)
  2805. SteamStatsAndAchievements:UnlockAchievement(Achievement)
  2806. StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
  2807.  
  2808. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2809.  
  2810. Can not play a disabled audio source
  2811. PuppetMasta.BehaviourDelegate:Invoke()
  2812. UnityEngine.Events.UnityEvent:Invoke()
  2813. StressLevelZero.Zones.SceneZone:UpdateZoneItemsState()
  2814. StressLevelZero.Zones.SceneZone:Update()
  2815.  
  2816. [ line 445]
  2817. (Filename: Line: 445)
  2818.  
  2819. Can not play a disabled audio source
  2820. PuppetMasta.BehaviourDelegate:Invoke()
  2821. UnityEngine.Events.UnityEvent:Invoke()
  2822. StressLevelZero.Zones.SceneZone:UpdateZonesState()
  2823. StressLevelZero.Zones.SceneZone:Update()
  2824.  
  2825. [ line 445]
  2826. (Filename: Line: 445)
  2827.  
  2828. SAVESLOT: 0 TIME:2/20/2020 7:00:24 PM
  2829. UnityEngine.Logger:Log(LogType, Object)
  2830. UnityEngine.Debug:Log(Object)
  2831. Data_Manager:DATA_SAVE(Int32)
  2832. StressLevelZero.UI.Control_UI_InGameData:BUTTON_Save_PlayerInfo()
  2833. PuppetMasta.BehaviourDelegate:Invoke()
  2834. UnityEngine.Events.UnityEvent:Invoke()
  2835. System.EventHandler`1:Invoke(Object, TEventArgs)
  2836. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2837. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2838. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
  2839. UnityEngine.EventSystems.EventSystem:Update()
  2840.  
  2841. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2842.  
  2843. SAVESLOT: 0 TIME:2/20/2020 7:00:24 PM
  2844. UnityEngine.Logger:Log(LogType, Object)
  2845. UnityEngine.Debug:Log(Object)
  2846. Data_Manager:DATA_SAVE(Int32)
  2847. StressLevelZero.UI.Control_UI_InGameData:BUTTON_Save_PlayerInfo()
  2848. PuppetMasta.BehaviourDelegate:Invoke()
  2849. UnityEngine.Events.UnityEvent:Invoke()
  2850. System.EventHandler`1:Invoke(Object, TEventArgs)
  2851. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2852. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2853. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
  2854. UnityEngine.EventSystems.EventSystem:Update()
  2855.  
  2856. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2857.  
  2858. SETTING PROFILE 0 TO BODY
  2859. UnityEngine.Logger:Log(LogType, Object)
  2860. UnityEngine.Debug:Log(Object)
  2861. Data_Manager:DATA_PROFILE_SET(Int32)
  2862. PuppetMasta.BehaviourDelegate:Invoke()
  2863. UnityEngine.Events.UnityEvent:Invoke()
  2864. System.EventHandler`1:Invoke(Object, TEventArgs)
  2865. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2866. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2867. UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
  2868. UnityEngine.EventSystems.EventSystem:Update()
  2869.  
  2870. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2871.  
  2872. SAVESLOT: 0 TIME:2/20/2020 7:01:34 PM
  2873. UnityEngine.Logger:Log(LogType, Object)
  2874. UnityEngine.Debug:Log(Object)
  2875. Data_Manager:DATA_SAVE(Int32)
  2876. Data_Manager:CHECKPOINT()
  2877. GameControl_Museum:NEXTLEVEL()
  2878. PuppetMasta.BehaviourDelegate:Invoke()
  2879. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2880. TriggerLasers:OnTriggerEnter(Collider)
  2881.  
  2882. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2883.  
  2884. Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
  2885. Uploading Crash Report
  2886. ArgumentNullException: Value cannot be null.
  2887. Parameter name: key
  2888. at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0
  2889. at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0
  2890. at Utilties.ComponentCache`1[T].Get (UnityEngine.GameObject go) [0x00000] in <00000000000000000000000000000000>:0
  2891. at AudioPlayer.PlayAtPoint (UnityEngine.AudioClip[] clips, UnityEngine.Vector3 position, UnityEngine.Audio.AudioMixerGroup mixerGroup, System.Nullable`1[T] volume, System.Nullable`1[T] isLooping, System.Nullable`1[T] pitch, System.Nullable`1[T] minDistance) [0x00000] in <00000000000000000000000000000000>:0
  2892. at StressLevelZero.SFX.GunSFX.MagazineDrop () [0x00000] in <00000000000000000000000000000000>:0
  2893. at PuppetMasta.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  2894. at StressLevelZero.Interaction.AlignPlug.ClearFromSocket () [0x00000] in <00000000000000000000000000000000>:0
  2895. at StressLevelZero.Interaction.MagazineSocket.ClearMagazine () [0x00000] in <00000000000000000000000000000000>:0
  2896. at StressLevelZero.Props.Weapons.Gun.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
  2897.  
  2898. (Filename: currently not available on il2cpp Line: -1)
  2899.  
  2900. ArgumentNullException: Value cannot be null.
  2901. Parameter name: key
  2902. at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0
  2903. at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0
  2904. at Utilties.ComponentCache`1[T].Get (UnityEngine.GameObject go) [0x00000] in <00000000000000000000000000000000>:0
  2905. at AudioPlayer.PlayAtPoint (UnityEngine.AudioClip[] clips, UnityEngine.Vector3 position, UnityEngine.Audio.AudioMixerGroup mixerGroup, System.Nullable`1[T] volume, System.Nullable`1[T] isLooping, System.Nullable`1[T] pitch, System.Nullable`1[T] minDistance) [0x00000] in <00000000000000000000000000000000>:0
  2906. at StressLevelZero.SFX.GunSFX.MagazineDrop () [0x00000] in <00000000000000000000000000000000>:0
  2907. at PuppetMasta.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  2908. at StressLevelZero.Interaction.AlignPlug.ClearFromSocket () [0x00000] in <00000000000000000000000000000000>:0
  2909. at StressLevelZero.Interaction.MagazineSocket.ClearMagazine () [0x00000] in <00000000000000000000000000000000>:0
  2910. at StressLevelZero.Props.Weapons.Gun.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
  2911.  
  2912. (Filename: currently not available on il2cpp Line: -1)
  2913.  
  2914. ArgumentNullException: Value cannot be null.
  2915. Parameter name: key
  2916. at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0
  2917. at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0
  2918. at Utilties.ComponentCache`1[T].Get (UnityEngine.GameObject go) [0x00000] in <00000000000000000000000000000000>:0
  2919. at AudioPlayer.PlayAtPoint (UnityEngine.AudioClip[] clips, UnityEngine.Vector3 position, UnityEngine.Audio.AudioMixerGroup mixerGroup, System.Nullable`1[T] volume, System.Nullable`1[T] isLooping, System.Nullable`1[T] pitch, System.Nullable`1[T] minDistance) [0x00000] in <00000000000000000000000000000000>:0
  2920. at StressLevelZero.SFX.GunSFX.MagazineDrop () [0x00000] in <00000000000000000000000000000000>:0
  2921. at PuppetMasta.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  2922. at StressLevelZero.Interaction.AlignPlug.ClearFromSocket () [0x00000] in <00000000000000000000000000000000>:0
  2923. at StressLevelZero.Interaction.MagazineSocket.ClearMagazine () [0x00000] in <00000000000000000000000000000000>:0
  2924. at StressLevelZero.Props.Weapons.Gun.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
  2925.  
  2926. (Filename: currently not available on il2cpp Line: -1)
  2927.  
  2928. ArgumentNullException: Value cannot be null.
  2929. Parameter name: key
  2930. at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0
  2931. at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0
  2932. at Utilties.ComponentCache`1[T].Get (UnityEngine.GameObject go) [0x00000] in <00000000000000000000000000000000>:0
  2933. at AudioPlayer.PlayAtPoint (UnityEngine.AudioClip[] clips, UnityEngine.Vector3 position, UnityEngine.Audio.AudioMixerGroup mixerGroup, System.Nullable`1[T] volume, System.Nullable`1[T] isLooping, System.Nullable`1[T] pitch, System.Nullable`1[T] minDistance) [0x00000] in <00000000000000000000000000000000>:0
  2934. at StressLevelZero.SFX.GunSFX.MagazineDrop () [0x00000] in <00000000000000000000000000000000>:0
  2935. at PuppetMasta.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  2936. at StressLevelZero.Interaction.AlignPlug.ClearFromSocket () [0x00000] in <00000000000000000000000000000000>:0
  2937. at StressLevelZero.Interaction.MagazineSocket.ClearMagazine () [0x00000] in <00000000000000000000000000000000>:0
  2938. at StressLevelZero.Props.Weapons.Gun.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
  2939.  
  2940. (Filename: currently not available on il2cpp Line: -1)
  2941.  
  2942. ArgumentNullException: Value cannot be null.
  2943. Parameter name: key
  2944. at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0
  2945. at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0
  2946. at Utilties.ComponentCache`1[T].Get (UnityEngine.GameObject go) [0x00000] in <00000000000000000000000000000000>:0
  2947. at AudioPlayer.PlayAtPoint (UnityEngine.AudioClip[] clips, UnityEngine.Vector3 position, UnityEngine.Audio.AudioMixerGroup mixerGroup, System.Nullable`1[T] volume, System.Nullable`1[T] isLooping, System.Nullable`1[T] pitch, System.Nullable`1[T] minDistance) [0x00000] in <00000000000000000000000000000000>:0
  2948. at StressLevelZero.SFX.GunSFX.MagazineDrop () [0x00000] in <00000000000000000000000000000000>:0
  2949. at PuppetMasta.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  2950. at StressLevelZero.Interaction.AlignPlug.ClearFromSocket () [0x00000] in <00000000000000000000000000000000>:0
  2951. at StressLevelZero.Interaction.MagazineSocket.ClearMagazine () [0x00000] in <00000000000000000000000000000000>:0
  2952. at StressLevelZero.Props.Weapons.Gun.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
  2953.  
  2954. (Filename: currently not available on il2cpp Line: -1)
  2955.  
  2956. UnloadTime: 1426.752300 ms
  2957.  
  2958. Unloading 2437 unused Assets to reduce memory usage. Loaded Objects now: 32149.
  2959. Total: 289.918700 ms (FindLiveObjects: 10.614400 ms CreateObjectMapping: 3.818100 ms MarkObjects: 102.193300 ms DeleteObjects: 173.291900 ms)
  2960.  
  2961. Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
  2962. <LoadLevel>d__53:MoveNext()
  2963. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2964.  
  2965. [ line 4189]
  2966. (Filename: Line: 4189)
  2967.  
  2968. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  2969.  
  2970. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32154.
  2971. Total: 65.657500 ms (FindLiveObjects: 7.203500 ms CreateObjectMapping: 7.119500 ms MarkObjects: 51.114900 ms DeleteObjects: 0.218900 ms)
  2972.  
  2973. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2974.  
  2975. (Filename: Line: 388)
  2976.  
  2977. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2978.  
  2979. (Filename: Line: 390)
  2980.  
  2981. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2982.  
  2983. (Filename: Line: 388)
  2984.  
  2985. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2986.  
  2987. (Filename: Line: 390)
  2988.  
  2989. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2990.  
  2991. (Filename: Line: 388)
  2992.  
  2993. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2994.  
  2995. (Filename: Line: 390)
  2996.  
  2997. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2998.  
  2999. (Filename: Line: 388)
  3000.  
  3001. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3002.  
  3003. (Filename: Line: 390)
  3004.  
  3005. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3006.  
  3007. (Filename: Line: 388)
  3008.  
  3009. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3010.  
  3011. (Filename: Line: 390)
  3012.  
  3013. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3014.  
  3015. (Filename: Line: 388)
  3016.  
  3017. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3018.  
  3019. (Filename: Line: 390)
  3020.  
  3021. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3022.  
  3023. (Filename: Line: 388)
  3024.  
  3025. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3026.  
  3027. (Filename: Line: 390)
  3028.  
  3029. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3030.  
  3031. (Filename: Line: 388)
  3032.  
  3033. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3034.  
  3035. (Filename: Line: 390)
  3036.  
  3037. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3038.  
  3039. (Filename: Line: 388)
  3040.  
  3041. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3042.  
  3043. (Filename: Line: 390)
  3044.  
  3045. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3046.  
  3047. (Filename: Line: 388)
  3048.  
  3049. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3050.  
  3051. (Filename: Line: 390)
  3052.  
  3053. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3054.  
  3055. (Filename: Line: 388)
  3056.  
  3057. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3058.  
  3059. (Filename: Line: 390)
  3060.  
  3061. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3062.  
  3063. (Filename: Line: 388)
  3064.  
  3065. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3066.  
  3067. (Filename: Line: 390)
  3068.  
  3069. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3070.  
  3071. (Filename: Line: 388)
  3072.  
  3073. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3074.  
  3075. (Filename: Line: 390)
  3076.  
  3077. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3078.  
  3079. (Filename: Line: 388)
  3080.  
  3081. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3082.  
  3083. (Filename: Line: 390)
  3084.  
  3085. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3086.  
  3087. (Filename: Line: 388)
  3088.  
  3089. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3090.  
  3091. (Filename: Line: 390)
  3092.  
  3093. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3094.  
  3095. (Filename: Line: 388)
  3096.  
  3097. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3098.  
  3099. (Filename: Line: 390)
  3100.  
  3101. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3102.  
  3103. (Filename: Line: 388)
  3104.  
  3105. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3106.  
  3107. (Filename: Line: 390)
  3108.  
  3109. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3110.  
  3111. (Filename: Line: 388)
  3112.  
  3113. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3114.  
  3115. (Filename: Line: 390)
  3116.  
  3117. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3118.  
  3119. (Filename: Line: 388)
  3120.  
  3121. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3122.  
  3123. (Filename: Line: 390)
  3124.  
  3125. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3126.  
  3127. (Filename: Line: 388)
  3128.  
  3129. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3130.  
  3131. (Filename: Line: 390)
  3132.  
  3133. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3134.  
  3135. (Filename: Line: 388)
  3136.  
  3137. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3138.  
  3139. (Filename: Line: 390)
  3140.  
  3141. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3142.  
  3143. (Filename: Line: 388)
  3144.  
  3145. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3146.  
  3147. (Filename: Line: 390)
  3148.  
  3149. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3150.  
  3151. (Filename: Line: 388)
  3152.  
  3153. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3154.  
  3155. (Filename: Line: 390)
  3156.  
  3157. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3158.  
  3159. (Filename: Line: 388)
  3160.  
  3161. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3162.  
  3163. (Filename: Line: 390)
  3164.  
  3165. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3166.  
  3167. (Filename: Line: 388)
  3168.  
  3169. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3170.  
  3171. (Filename: Line: 390)
  3172.  
  3173. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3174.  
  3175. (Filename: Line: 388)
  3176.  
  3177. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3178.  
  3179. (Filename: Line: 390)
  3180.  
  3181. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3182.  
  3183. (Filename: Line: 388)
  3184.  
  3185. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3186.  
  3187. (Filename: Line: 390)
  3188.  
  3189. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3190.  
  3191. (Filename: Line: 388)
  3192.  
  3193. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3194.  
  3195. (Filename: Line: 390)
  3196.  
  3197. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3198.  
  3199. (Filename: Line: 388)
  3200.  
  3201. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3202.  
  3203. (Filename: Line: 390)
  3204.  
  3205. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3206.  
  3207. (Filename: Line: 388)
  3208.  
  3209. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3210.  
  3211. (Filename: Line: 390)
  3212.  
  3213. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3214.  
  3215. (Filename: Line: 388)
  3216.  
  3217. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3218.  
  3219. (Filename: Line: 390)
  3220.  
  3221. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3222.  
  3223. (Filename: Line: 388)
  3224.  
  3225. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3226.  
  3227. (Filename: Line: 390)
  3228.  
  3229. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3230.  
  3231. (Filename: Line: 388)
  3232.  
  3233. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3234.  
  3235. (Filename: Line: 390)
  3236.  
  3237. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3238.  
  3239. (Filename: Line: 388)
  3240.  
  3241. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3242.  
  3243. (Filename: Line: 390)
  3244.  
  3245. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3246.  
  3247. (Filename: Line: 388)
  3248.  
  3249. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3250.  
  3251. (Filename: Line: 390)
  3252.  
  3253. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3254.  
  3255. (Filename: Line: 388)
  3256.  
  3257. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3258.  
  3259. (Filename: Line: 390)
  3260.  
  3261. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3262.  
  3263. (Filename: Line: 388)
  3264.  
  3265. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3266.  
  3267. (Filename: Line: 390)
  3268.  
  3269. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3270.  
  3271. (Filename: Line: 388)
  3272.  
  3273. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3274.  
  3275. (Filename: Line: 390)
  3276.  
  3277. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3278.  
  3279. (Filename: Line: 388)
  3280.  
  3281. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3282.  
  3283. (Filename: Line: 390)
  3284.  
  3285. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3286.  
  3287. (Filename: Line: 388)
  3288.  
  3289. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3290.  
  3291. (Filename: Line: 390)
  3292.  
  3293. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3294.  
  3295. (Filename: Line: 388)
  3296.  
  3297. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3298.  
  3299. (Filename: Line: 390)
  3300.  
  3301. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3302.  
  3303. (Filename: Line: 388)
  3304.  
  3305. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3306.  
  3307. (Filename: Line: 390)
  3308.  
  3309. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3310.  
  3311. (Filename: Line: 388)
  3312.  
  3313. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3314.  
  3315. (Filename: Line: 390)
  3316.  
  3317. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3318.  
  3319. (Filename: Line: 388)
  3320.  
  3321. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3322.  
  3323. (Filename: Line: 390)
  3324.  
  3325. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3326.  
  3327. (Filename: Line: 388)
  3328.  
  3329. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3330.  
  3331. (Filename: Line: 390)
  3332.  
  3333. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3334.  
  3335. (Filename: Line: 388)
  3336.  
  3337. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3338.  
  3339. (Filename: Line: 390)
  3340.  
  3341. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3342.  
  3343. (Filename: Line: 388)
  3344.  
  3345. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3346.  
  3347. (Filename: Line: 390)
  3348.  
  3349. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3350.  
  3351. (Filename: Line: 388)
  3352.  
  3353. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3354.  
  3355. (Filename: Line: 390)
  3356.  
  3357. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3358.  
  3359. (Filename: Line: 388)
  3360.  
  3361. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3362.  
  3363. (Filename: Line: 390)
  3364.  
  3365. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3366.  
  3367. (Filename: Line: 388)
  3368.  
  3369. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3370.  
  3371. (Filename: Line: 390)
  3372.  
  3373. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3374.  
  3375. (Filename: Line: 388)
  3376.  
  3377. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3378.  
  3379. (Filename: Line: 390)
  3380.  
  3381. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3382.  
  3383. (Filename: Line: 388)
  3384.  
  3385. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3386.  
  3387. (Filename: Line: 390)
  3388.  
  3389. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3390.  
  3391. (Filename: Line: 388)
  3392.  
  3393. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3394.  
  3395. (Filename: Line: 390)
  3396.  
  3397. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3398.  
  3399. (Filename: Line: 388)
  3400.  
  3401. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3402.  
  3403. (Filename: Line: 390)
  3404.  
  3405. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3406.  
  3407. (Filename: Line: 388)
  3408.  
  3409. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3410.  
  3411. (Filename: Line: 390)
  3412.  
  3413. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3414.  
  3415. (Filename: Line: 388)
  3416.  
  3417. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3418.  
  3419. (Filename: Line: 390)
  3420.  
  3421. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3422.  
  3423. (Filename: Line: 388)
  3424.  
  3425. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3426.  
  3427. (Filename: Line: 390)
  3428.  
  3429. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3430.  
  3431. (Filename: Line: 388)
  3432.  
  3433. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3434.  
  3435. (Filename: Line: 390)
  3436.  
  3437. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3438.  
  3439. (Filename: Line: 388)
  3440.  
  3441. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3442.  
  3443. (Filename: Line: 390)
  3444.  
  3445. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3446.  
  3447. (Filename: Line: 388)
  3448.  
  3449. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3450.  
  3451. (Filename: Line: 390)
  3452.  
  3453. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3454.  
  3455. (Filename: Line: 388)
  3456.  
  3457. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3458.  
  3459. (Filename: Line: 390)
  3460.  
  3461. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3462.  
  3463. (Filename: Line: 388)
  3464.  
  3465. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3466.  
  3467. (Filename: Line: 390)
  3468.  
  3469. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3470.  
  3471. (Filename: Line: 388)
  3472.  
  3473. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3474.  
  3475. (Filename: Line: 390)
  3476.  
  3477. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3478.  
  3479. (Filename: Line: 388)
  3480.  
  3481. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3482.  
  3483. (Filename: Line: 390)
  3484.  
  3485. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3486.  
  3487. (Filename: Line: 388)
  3488.  
  3489. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3490.  
  3491. (Filename: Line: 390)
  3492.  
  3493. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3494.  
  3495. (Filename: Line: 388)
  3496.  
  3497. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3498.  
  3499. (Filename: Line: 390)
  3500.  
  3501. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3502.  
  3503. (Filename: Line: 388)
  3504.  
  3505. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3506.  
  3507. (Filename: Line: 390)
  3508.  
  3509. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3510.  
  3511. (Filename: Line: 388)
  3512.  
  3513. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3514.  
  3515. (Filename: Line: 390)
  3516.  
  3517. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3518.  
  3519. (Filename: Line: 388)
  3520.  
  3521. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3522.  
  3523. (Filename: Line: 390)
  3524.  
  3525. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3526.  
  3527. (Filename: Line: 388)
  3528.  
  3529. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3530.  
  3531. (Filename: Line: 390)
  3532.  
  3533. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3534.  
  3535. (Filename: Line: 388)
  3536.  
  3537. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3538.  
  3539. (Filename: Line: 390)
  3540.  
  3541. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3542.  
  3543. (Filename: Line: 388)
  3544.  
  3545. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3546.  
  3547. (Filename: Line: 390)
  3548.  
  3549. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3550.  
  3551. (Filename: Line: 388)
  3552.  
  3553. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3554.  
  3555. (Filename: Line: 390)
  3556.  
  3557. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3558.  
  3559. (Filename: Line: 388)
  3560.  
  3561. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3562.  
  3563. (Filename: Line: 390)
  3564.  
  3565. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3566.  
  3567. (Filename: Line: 388)
  3568.  
  3569. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3570.  
  3571. (Filename: Line: 390)
  3572.  
  3573. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3574.  
  3575. (Filename: Line: 388)
  3576.  
  3577. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3578.  
  3579. (Filename: Line: 390)
  3580.  
  3581. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3582.  
  3583. (Filename: Line: 388)
  3584.  
  3585. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3586.  
  3587. (Filename: Line: 390)
  3588.  
  3589. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3590.  
  3591. (Filename: Line: 388)
  3592.  
  3593. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3594.  
  3595. (Filename: Line: 390)
  3596.  
  3597. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3598.  
  3599. (Filename: Line: 388)
  3600.  
  3601. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3602.  
  3603. (Filename: Line: 390)
  3604.  
  3605. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3606.  
  3607. (Filename: Line: 388)
  3608.  
  3609. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3610.  
  3611. (Filename: Line: 390)
  3612.  
  3613. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3614.  
  3615. (Filename: Line: 388)
  3616.  
  3617. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3618.  
  3619. (Filename: Line: 390)
  3620.  
  3621. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3622.  
  3623. (Filename: Line: 388)
  3624.  
  3625. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3626.  
  3627. (Filename: Line: 390)
  3628.  
  3629. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3630.  
  3631. (Filename: Line: 388)
  3632.  
  3633. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3634.  
  3635. (Filename: Line: 390)
  3636.  
  3637. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3638.  
  3639. (Filename: Line: 388)
  3640.  
  3641. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3642.  
  3643. (Filename: Line: 390)
  3644.  
  3645. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3646.  
  3647. (Filename: Line: 388)
  3648.  
  3649. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3650.  
  3651. (Filename: Line: 390)
  3652.  
  3653. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3654.  
  3655. (Filename: Line: 388)
  3656.  
  3657. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3658.  
  3659. (Filename: Line: 390)
  3660.  
  3661. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3662.  
  3663. (Filename: Line: 388)
  3664.  
  3665. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3666.  
  3667. (Filename: Line: 390)
  3668.  
  3669. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3670.  
  3671. (Filename: Line: 388)
  3672.  
  3673. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3674.  
  3675. (Filename: Line: 390)
  3676.  
  3677. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3678.  
  3679. (Filename: Line: 388)
  3680.  
  3681. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3682.  
  3683. (Filename: Line: 390)
  3684.  
  3685. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3686.  
  3687. (Filename: Line: 388)
  3688.  
  3689. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3690.  
  3691. (Filename: Line: 390)
  3692.  
  3693. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3694.  
  3695. (Filename: Line: 388)
  3696.  
  3697. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3698.  
  3699. (Filename: Line: 390)
  3700.  
  3701. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3702.  
  3703. (Filename: Line: 388)
  3704.  
  3705. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3706.  
  3707. (Filename: Line: 390)
  3708.  
  3709. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3710.  
  3711. (Filename: Line: 388)
  3712.  
  3713. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3714.  
  3715. (Filename: Line: 390)
  3716.  
  3717. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3718.  
  3719. (Filename: Line: 388)
  3720.  
  3721. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3722.  
  3723. (Filename: Line: 390)
  3724.  
  3725. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3726.  
  3727. (Filename: Line: 388)
  3728.  
  3729. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3730.  
  3731. (Filename: Line: 390)
  3732.  
  3733. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3734.  
  3735. (Filename: Line: 388)
  3736.  
  3737. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3738.  
  3739. (Filename: Line: 390)
  3740.  
  3741. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3742.  
  3743. (Filename: Line: 388)
  3744.  
  3745. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3746.  
  3747. (Filename: Line: 390)
  3748.  
  3749. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3750.  
  3751. (Filename: Line: 388)
  3752.  
  3753. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3754.  
  3755. (Filename: Line: 390)
  3756.  
  3757. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3758.  
  3759. (Filename: Line: 388)
  3760.  
  3761. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3762.  
  3763. (Filename: Line: 390)
  3764.  
  3765. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3766.  
  3767. (Filename: Line: 388)
  3768.  
  3769. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3770.  
  3771. (Filename: Line: 390)
  3772.  
  3773. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3774.  
  3775. (Filename: Line: 388)
  3776.  
  3777. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3778.  
  3779. (Filename: Line: 390)
  3780.  
  3781. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3782.  
  3783. (Filename: Line: 388)
  3784.  
  3785. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3786.  
  3787. (Filename: Line: 390)
  3788.  
  3789. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3790.  
  3791. (Filename: Line: 388)
  3792.  
  3793. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3794.  
  3795. (Filename: Line: 390)
  3796.  
  3797. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3798.  
  3799. (Filename: Line: 388)
  3800.  
  3801. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3802.  
  3803. (Filename: Line: 390)
  3804.  
  3805. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3806.  
  3807. (Filename: Line: 388)
  3808.  
  3809. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3810.  
  3811. (Filename: Line: 390)
  3812.  
  3813. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3814.  
  3815. (Filename: Line: 388)
  3816.  
  3817. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3818.  
  3819. (Filename: Line: 390)
  3820.  
  3821. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3822.  
  3823. (Filename: Line: 388)
  3824.  
  3825. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3826.  
  3827. (Filename: Line: 390)
  3828.  
  3829. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3830.  
  3831. (Filename: Line: 388)
  3832.  
  3833. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3834.  
  3835. (Filename: Line: 390)
  3836.  
  3837. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3838.  
  3839. (Filename: Line: 388)
  3840.  
  3841. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3842.  
  3843. (Filename: Line: 390)
  3844.  
  3845. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3846.  
  3847. (Filename: Line: 388)
  3848.  
  3849. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3850.  
  3851. (Filename: Line: 390)
  3852.  
  3853. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3854.  
  3855. (Filename: Line: 388)
  3856.  
  3857. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3858.  
  3859. (Filename: Line: 390)
  3860.  
  3861. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3862.  
  3863. (Filename: Line: 388)
  3864.  
  3865. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3866.  
  3867. (Filename: Line: 390)
  3868.  
  3869. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3870.  
  3871. (Filename: Line: 388)
  3872.  
  3873. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3874.  
  3875. (Filename: Line: 390)
  3876.  
  3877. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3878.  
  3879. (Filename: Line: 388)
  3880.  
  3881. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3882.  
  3883. (Filename: Line: 390)
  3884.  
  3885. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3886.  
  3887. (Filename: Line: 388)
  3888.  
  3889. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3890.  
  3891. (Filename: Line: 390)
  3892.  
  3893. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3894.  
  3895. (Filename: Line: 388)
  3896.  
  3897. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3898.  
  3899. (Filename: Line: 390)
  3900.  
  3901. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3902.  
  3903. (Filename: Line: 388)
  3904.  
  3905. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3906.  
  3907. (Filename: Line: 390)
  3908.  
  3909. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3910.  
  3911. (Filename: Line: 388)
  3912.  
  3913. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3914.  
  3915. (Filename: Line: 390)
  3916.  
  3917. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3918.  
  3919. (Filename: Line: 388)
  3920.  
  3921. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3922.  
  3923. (Filename: Line: 390)
  3924.  
  3925. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3926.  
  3927. (Filename: Line: 388)
  3928.  
  3929. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3930.  
  3931. (Filename: Line: 390)
  3932.  
  3933. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3934.  
  3935. (Filename: Line: 388)
  3936.  
  3937. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3938.  
  3939. (Filename: Line: 390)
  3940.  
  3941. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3942.  
  3943. (Filename: Line: 388)
  3944.  
  3945. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3946.  
  3947. (Filename: Line: 390)
  3948.  
  3949. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3950.  
  3951. (Filename: Line: 388)
  3952.  
  3953. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3954.  
  3955. (Filename: Line: 390)
  3956.  
  3957. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3958.  
  3959. (Filename: Line: 388)
  3960.  
  3961. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3962.  
  3963. (Filename: Line: 390)
  3964.  
  3965. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3966.  
  3967. (Filename: Line: 388)
  3968.  
  3969. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3970.  
  3971. (Filename: Line: 390)
  3972.  
  3973. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3974.  
  3975. (Filename: Line: 388)
  3976.  
  3977. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3978.  
  3979. (Filename: Line: 390)
  3980.  
  3981. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3982.  
  3983. (Filename: Line: 388)
  3984.  
  3985. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3986.  
  3987. (Filename: Line: 390)
  3988.  
  3989. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3990.  
  3991. (Filename: Line: 388)
  3992.  
  3993. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3994.  
  3995. (Filename: Line: 390)
  3996.  
  3997. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3998.  
  3999. (Filename: Line: 388)
  4000.  
  4001. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  4002.  
  4003. (Filename: Line: 390)
  4004.  
  4005. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  4006.  
  4007. (Filename: Line: 388)
  4008.  
  4009. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  4010.  
  4011. (Filename: Line: 390)
  4012.  
  4013. Scene Load Time 33.1936
  4014. UnityEngine.Logger:Log(LogType, Object)
  4015. UnityEngine.Debug:Log(Object)
  4016. <LoadLevel>d__53:MoveNext()
  4017. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4018.  
  4019. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4020.  
  4021. Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
  4022. Shader 'SLZ/VoidBleed': fallback shader 'False' not found
  4023. Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
  4024. Failed to create agent because it is not close enough to the NavMesh
  4025.  
  4026. (Filename: Line: 648)
  4027.  
  4028. Failed to create agent because it is not close enough to the NavMesh
  4029. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4030. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4031. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4032. StressLevelZero.Pool.Pool:Warmup()
  4033. StressLevelZero.Zones.ZoneSpawner:Awake()
  4034.  
  4035. [ line 648]
  4036. (Filename: Line: 648)
  4037.  
  4038. Failed to create agent because it is not close enough to the NavMesh
  4039. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4040. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4041. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4042. StressLevelZero.Pool.Pool:Warmup()
  4043. StressLevelZero.Zones.ZoneSpawner:Awake()
  4044.  
  4045. [ line 648]
  4046. (Filename: Line: 648)
  4047.  
  4048. Failed to create agent because it is not close enough to the NavMesh
  4049. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4050. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4051. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4052. StressLevelZero.Pool.Pool:Warmup()
  4053. StressLevelZero.Zones.ZoneSpawner:Awake()
  4054.  
  4055. [ line 648]
  4056. (Filename: Line: 648)
  4057.  
  4058. Failed to create agent because it is not close enough to the NavMesh
  4059. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4060. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4061. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4062. StressLevelZero.Pool.Pool:Warmup()
  4063. StressLevelZero.Zones.ZoneSpawner:Awake()
  4064.  
  4065. [ line 648]
  4066. (Filename: Line: 648)
  4067.  
  4068. Failed to create agent because it is not close enough to the NavMesh
  4069. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4070. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4071. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4072. StressLevelZero.Pool.Pool:Warmup()
  4073. StressLevelZero.Zones.ZoneSpawner:Awake()
  4074.  
  4075. [ line 648]
  4076. (Filename: Line: 648)
  4077.  
  4078. Failed to create agent because it is not close enough to the NavMesh
  4079. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4080. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4081. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4082. StressLevelZero.Pool.Pool:Warmup()
  4083. StressLevelZero.Zones.ZoneSpawner:Awake()
  4084.  
  4085. [ line 648]
  4086. (Filename: Line: 648)
  4087.  
  4088. Failed to create agent because it is not close enough to the NavMesh
  4089. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4090. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4091. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4092. StressLevelZero.Pool.Pool:Warmup()
  4093. StressLevelZero.Zones.ZoneSpawner:Awake()
  4094.  
  4095. [ line 648]
  4096. (Filename: Line: 648)
  4097.  
  4098. Failed to create agent because it is not close enough to the NavMesh
  4099. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4100. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4101. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4102. StressLevelZero.Pool.Pool:Warmup()
  4103. StressLevelZero.Zones.ZoneSpawner:Awake()
  4104.  
  4105. [ line 648]
  4106. (Filename: Line: 648)
  4107.  
  4108. Failed to create agent because it is not close enough to the NavMesh
  4109. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4110. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4111. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4112. StressLevelZero.Pool.Pool:Warmup()
  4113. StressLevelZero.Zones.ZoneSpawner:Awake()
  4114.  
  4115. [ line 648]
  4116. (Filename: Line: 648)
  4117.  
  4118. Failed to create agent because it is not close enough to the NavMesh
  4119. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4120. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4121. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4122. StressLevelZero.Pool.Pool:Warmup()
  4123. StressLevelZero.Zones.ZoneSpawner:Awake()
  4124.  
  4125. [ line 648]
  4126. (Filename: Line: 648)
  4127.  
  4128. Failed to create agent because it is not close enough to the NavMesh
  4129. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4130. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4131. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4132. StressLevelZero.Pool.Pool:Warmup()
  4133. StressLevelZero.Zones.ZoneSpawner:Awake()
  4134.  
  4135. [ line 648]
  4136. (Filename: Line: 648)
  4137.  
  4138. Failed to create agent because it is not close enough to the NavMesh
  4139. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4140. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4141. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4142. StressLevelZero.Pool.Pool:Warmup()
  4143. StressLevelZero.Zones.ZoneSpawner:Awake()
  4144.  
  4145. [ line 648]
  4146. (Filename: Line: 648)
  4147.  
  4148. Failed to create agent because it is not close enough to the NavMesh
  4149. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4150. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4151. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4152. StressLevelZero.Pool.Pool:Warmup()
  4153. StressLevelZero.Zones.ZoneSpawner:Awake()
  4154.  
  4155. [ line 648]
  4156. (Filename: Line: 648)
  4157.  
  4158. Failed to create agent because it is not close enough to the NavMesh
  4159. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4160. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4161. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4162. StressLevelZero.Pool.Pool:Warmup()
  4163. StressLevelZero.Zones.ZoneSpawner:Awake()
  4164.  
  4165. [ line 648]
  4166. (Filename: Line: 648)
  4167.  
  4168. Failed to create agent because it is not close enough to the NavMesh
  4169. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4170. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4171. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4172. StressLevelZero.Pool.Pool:Warmup()
  4173. StressLevelZero.Zones.ZoneSpawner:Awake()
  4174.  
  4175. [ line 648]
  4176. (Filename: Line: 648)
  4177.  
  4178. Failed to create agent because it is not close enough to the NavMesh
  4179. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4180. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4181. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4182. StressLevelZero.Pool.Pool:Warmup()
  4183. StressLevelZero.Zones.ZoneSpawner:Awake()
  4184.  
  4185. [ line 648]
  4186. (Filename: Line: 648)
  4187.  
  4188. Failed to create agent because it is not close enough to the NavMesh
  4189. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4190. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4191. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4192. StressLevelZero.Pool.Pool:Warmup()
  4193. StressLevelZero.Zones.ZoneSpawner:Awake()
  4194.  
  4195. [ line 648]
  4196. (Filename: Line: 648)
  4197.  
  4198. Failed to create agent because it is not close enough to the NavMesh
  4199. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4200. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4201. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4202. StressLevelZero.Pool.Pool:Warmup()
  4203. StressLevelZero.Zones.ZoneSpawner:Awake()
  4204.  
  4205. [ line 648]
  4206. (Filename: Line: 648)
  4207.  
  4208. Failed to create agent because it is not close enough to the NavMesh
  4209. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4210. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4211. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4212. StressLevelZero.Pool.Pool:Warmup()
  4213. StressLevelZero.Zones.ZoneSpawner:Awake()
  4214.  
  4215. [ line 648]
  4216. (Filename: Line: 648)
  4217.  
  4218. Failed to create agent because it is not close enough to the NavMesh
  4219. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4220. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4221. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4222. StressLevelZero.Pool.Pool:Warmup()
  4223. StressLevelZero.Zones.ZoneSpawner:Awake()
  4224.  
  4225. [ line 648]
  4226. (Filename: Line: 648)
  4227.  
  4228. Failed to create agent because it is not close enough to the NavMesh
  4229. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4230. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4231. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4232. StressLevelZero.Pool.Pool:Warmup()
  4233. StressLevelZero.Zones.ZoneSpawner:Awake()
  4234.  
  4235. [ line 648]
  4236. (Filename: Line: 648)
  4237.  
  4238. Failed to create agent because it is not close enough to the NavMesh
  4239. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4240. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4241. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4242. StressLevelZero.Pool.Pool:Warmup()
  4243. StressLevelZero.Zones.ZoneSpawner:Awake()
  4244.  
  4245. [ line 648]
  4246. (Filename: Line: 648)
  4247.  
  4248. Failed to create agent because it is not close enough to the NavMesh
  4249. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4250. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4251. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4252. StressLevelZero.Pool.Pool:Warmup()
  4253. StressLevelZero.Zones.ZoneSpawner:Awake()
  4254.  
  4255. [ line 648]
  4256. (Filename: Line: 648)
  4257.  
  4258. Failed to create agent because it is not close enough to the NavMesh
  4259. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4260. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4261. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4262. StressLevelZero.Pool.Pool:Warmup()
  4263. StressLevelZero.Zones.ZoneSpawner:Awake()
  4264.  
  4265. [ line 648]
  4266. (Filename: Line: 648)
  4267.  
  4268. Failed to create agent because it is not close enough to the NavMesh
  4269. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4270. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4271. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4272. StressLevelZero.Pool.Pool:Warmup()
  4273. StressLevelZero.Zones.ZoneSpawner:Awake()
  4274.  
  4275. [ line 648]
  4276. (Filename: Line: 648)
  4277.  
  4278. Failed to create agent because it is not close enough to the NavMesh
  4279. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4280. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4281. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4282. StressLevelZero.Pool.Pool:Warmup()
  4283. StressLevelZero.Zones.ZoneSpawner:Awake()
  4284.  
  4285. [ line 648]
  4286. (Filename: Line: 648)
  4287.  
  4288. Failed to create agent because it is not close enough to the NavMesh
  4289. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4290. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4291. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4292. StressLevelZero.Pool.Pool:Warmup()
  4293. StressLevelZero.Zones.ZoneSpawner:Awake()
  4294.  
  4295. [ line 648]
  4296. (Filename: Line: 648)
  4297.  
  4298. Failed to create agent because it is not close enough to the NavMesh
  4299. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4300. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4301. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4302. StressLevelZero.Pool.Pool:Warmup()
  4303. StressLevelZero.Zones.ZoneSpawner:Awake()
  4304.  
  4305. [ line 648]
  4306. (Filename: Line: 648)
  4307.  
  4308. Failed to create agent because it is not close enough to the NavMesh
  4309. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4310. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4311. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4312. StressLevelZero.Pool.Pool:Warmup()
  4313. StressLevelZero.Zones.ZoneSpawner:Awake()
  4314.  
  4315. [ line 648]
  4316. (Filename: Line: 648)
  4317.  
  4318. Failed to create agent because it is not close enough to the NavMesh
  4319. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4320. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4321. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4322. StressLevelZero.Pool.Pool:Warmup()
  4323. StressLevelZero.Zones.ZoneSpawner:Awake()
  4324.  
  4325. [ line 648]
  4326. (Filename: Line: 648)
  4327.  
  4328. Failed to create agent because it is not close enough to the NavMesh
  4329. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4330. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4331. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4332. StressLevelZero.Pool.Pool:Warmup()
  4333. StressLevelZero.Zones.ZoneSpawner:Awake()
  4334.  
  4335. [ line 648]
  4336. (Filename: Line: 648)
  4337.  
  4338. Failed to create agent because it is not close enough to the NavMesh
  4339. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4340. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4341. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4342. StressLevelZero.Pool.Pool:Warmup()
  4343. StressLevelZero.Zones.ZoneSpawner:Awake()
  4344.  
  4345. [ line 648]
  4346. (Filename: Line: 648)
  4347.  
  4348. Failed to create agent because it is not close enough to the NavMesh
  4349. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4350. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4351. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4352. StressLevelZero.Pool.Pool:Warmup()
  4353. StressLevelZero.Zones.ZoneSpawner:Awake()
  4354.  
  4355. [ line 648]
  4356. (Filename: Line: 648)
  4357.  
  4358. Failed to create agent because it is not close enough to the NavMesh
  4359. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4360. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4361. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4362. StressLevelZero.Pool.Pool:Warmup()
  4363. StressLevelZero.Zones.ZoneSpawner:Awake()
  4364.  
  4365. [ line 648]
  4366. (Filename: Line: 648)
  4367.  
  4368. Failed to create agent because it is not close enough to the NavMesh
  4369. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4370. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4371. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4372. StressLevelZero.Pool.Pool:Warmup()
  4373. StressLevelZero.Zones.ZoneSpawner:Awake()
  4374.  
  4375. [ line 648]
  4376. (Filename: Line: 648)
  4377.  
  4378. Failed to create agent because it is not close enough to the NavMesh
  4379. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4380. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4381. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4382. StressLevelZero.Pool.Pool:Warmup()
  4383. StressLevelZero.Zones.ZoneSpawner:Awake()
  4384.  
  4385. [ line 648]
  4386. (Filename: Line: 648)
  4387.  
  4388. Failed to create agent because it is not close enough to the NavMesh
  4389. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4390. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4391. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4392. StressLevelZero.Pool.Pool:Warmup()
  4393. StressLevelZero.Zones.ZoneSpawner:Awake()
  4394.  
  4395. [ line 648]
  4396. (Filename: Line: 648)
  4397.  
  4398. Failed to create agent because it is not close enough to the NavMesh
  4399. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4400. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4401. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4402. StressLevelZero.Pool.Pool:Warmup()
  4403. StressLevelZero.Zones.ZoneSpawner:Awake()
  4404.  
  4405. [ line 648]
  4406. (Filename: Line: 648)
  4407.  
  4408. Failed to create agent because it is not close enough to the NavMesh
  4409. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4410. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4411. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4412. StressLevelZero.Pool.Pool:Warmup()
  4413. StressLevelZero.Zones.ZoneSpawner:Awake()
  4414.  
  4415. [ line 648]
  4416. (Filename: Line: 648)
  4417.  
  4418. Failed to create agent because it is not close enough to the NavMesh
  4419. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4420. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4421. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4422. StressLevelZero.Pool.Pool:Warmup()
  4423. StressLevelZero.Zones.ZoneSpawner:Awake()
  4424.  
  4425. [ line 648]
  4426. (Filename: Line: 648)
  4427.  
  4428. SETTING PROFILE 0 TO BODY
  4429. UnityEngine.Logger:Log(LogType, Object)
  4430. UnityEngine.Debug:Log(Object)
  4431. Data_Manager:DATA_PROFILE_SET(Int32)
  4432.  
  4433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4434.  
  4435. [Valve Camera] Adaptive Quality:
  4436. 1. 995x995 0.65
  4437. 2. 1113x1113 0.7267221
  4438. 3. 1244x1244 0.8124999
  4439. 4. 1391x1391 0.9084025
  4440. 5. 1555x1555 1.015625 (Default)
  4441. 6. 1739x1739 1.135503
  4442. 7. 1944x1944 1.269531
  4443. 8. 2174x2174 1.419379
  4444. 9. 2431x2431 1.586914
  4445. 10. 2718x2718 1.774224
  4446. 11. 3038x3038 1.983642
  4447.  
  4448. UnityEngine.Logger:Log(LogType, Object)
  4449. UnityEngine.Debug:Log(Object)
  4450. ValveCamera:InitializeAdaptiveQualityScale()
  4451. ValveCamera:OnEnable()
  4452.  
  4453. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4454.  
  4455. Switching LOD Bias from 1 to 1.765206
  4456. UnityEngine.Logger:Log(LogType, Object)
  4457. UnityEngine.Debug:Log(Object)
  4458. ValveCamera:ChangeLODBias()
  4459. ValveCamera:OnEnable()
  4460.  
  4461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4462.  
  4463. 0.03637695 start seconds spent on IgnoreHierarchy due to large hierarchy: 233
  4464. 0x00007FFE080CC74C (UnityPlayer)
  4465. 0x00007FFE080CF55F (UnityPlayer)
  4466. 0x00007FFE080BC2FD (UnityPlayer)
  4467. 0x00007FFE086EA7B7 (UnityPlayer) UnityMain
  4468. 0x00007FFE0846B82E (UnityPlayer) UnityMain
  4469. 0x00007FFE05408B6F (GameAssembly) UseUnityPalForTimeZoneInformation
  4470. 0x00007FFE052E5FA2 (GameAssembly) UseUnityPalForTimeZoneInformation
  4471. 0x00007FFE0565BAA8 (GameAssembly) UseUnityPalForTimeZoneInformation
  4472. 0x00007FFE0491E1FC (GameAssembly) UseUnityPalForTimeZoneInformation
  4473. 0x00007FFE048089A2 (GameAssembly) il2cpp_get_exception_argument_null
  4474. 0x00007FFE083E8F25 (UnityPlayer) UnityMain
  4475. 0x00007FFE083F80F0 (UnityPlayer) UnityMain
  4476. 0x00007FFE08402125 (UnityPlayer) UnityMain
  4477. 0x00007FFE084027EE (UnityPlayer) UnityMain
  4478. 0x00007FFE084018B9 (UnityPlayer) UnityMain
  4479. 0x00007FFE081E5F52 (UnityPlayer) UnityMain
  4480. 0x00007FFE083117E7 (UnityPlayer) UnityMain
  4481. 0x00007FFE08311889 (UnityPlayer) UnityMain
  4482. 0x00007FFE0831383F (UnityPlayer) UnityMain
  4483. 0x00007FFE080EC9D5 (UnityPlayer)
  4484. 0x00007FFE080EB31A (UnityPlayer)
  4485. 0x00007FFE080EFFA6 (UnityPlayer)
  4486. 0x00007FFE080F412B (UnityPlayer) UnityMain
  4487. 0x00007FF726AD11FA (BONEWORKS)
  4488. 0x00007FFE70027BD4 (KERNEL32) BaseThreadInitThunk
  4489. 0x00007FFE710ACED1 (ntdll) RtlUserThreadStart
  4490.  
  4491. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4492.  
  4493. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4494. UnityEngine.Logger:Log(LogType, Object)
  4495. UnityEngine.Debug:LogWarning(Object)
  4496. DoorControl:Start()
  4497.  
  4498. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4499.  
  4500. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4501. UnityEngine.Logger:Log(LogType, Object)
  4502. UnityEngine.Debug:LogWarning(Object)
  4503. DoorControl:Start()
  4504.  
  4505. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4506.  
  4507. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4508. UnityEngine.Logger:Log(LogType, Object)
  4509. UnityEngine.Debug:LogWarning(Object)
  4510. DoorControl:Start()
  4511.  
  4512. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4513.  
  4514. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4515. UnityEngine.Logger:Log(LogType, Object)
  4516. UnityEngine.Debug:LogWarning(Object)
  4517. DoorControl:Start()
  4518.  
  4519. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4520.  
  4521. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4522. UnityEngine.Logger:Log(LogType, Object)
  4523. UnityEngine.Debug:LogWarning(Object)
  4524. DoorControl:Start()
  4525.  
  4526. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4527.  
  4528. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4529. UnityEngine.Logger:Log(LogType, Object)
  4530. UnityEngine.Debug:LogWarning(Object)
  4531. DoorControl:Start()
  4532.  
  4533. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4534.  
  4535. Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
  4536. PreloadLevel:MakeWarmupCameras()
  4537. PreloadLevel:InitializeWarmupCameras()
  4538.  
  4539. [ line 4189]
  4540. (Filename: Line: 4189)
  4541.  
  4542. Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
  4543. PreloadLevel:MakeWarmupCameras()
  4544. PreloadLevel:InitializeWarmupCameras()
  4545.  
  4546. [ line 4189]
  4547. (Filename: Line: 4189)
  4548.  
  4549. Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
  4550. PreloadLevel:MakeWarmupCameras()
  4551. PreloadLevel:InitializeWarmupCameras()
  4552.  
  4553. [ line 4189]
  4554. (Filename: Line: 4189)
  4555.  
  4556. Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
  4557. PreloadLevel:MakeWarmupCameras()
  4558. PreloadLevel:InitializeWarmupCameras()
  4559.  
  4560. [ line 4189]
  4561. (Filename: Line: 4189)
  4562.  
  4563. Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
  4564. PreloadLevel:MakeWarmupCameras()
  4565. PreloadLevel:InitializeWarmupCameras()
  4566.  
  4567. [ line 4189]
  4568. (Filename: Line: 4189)
  4569.  
  4570. Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
  4571. PreloadLevel:MakeWarmupCameras()
  4572. PreloadLevel:InitializeWarmupCameras()
  4573.  
  4574. [ line 4189]
  4575. (Filename: Line: 4189)
  4576.  
  4577. 0.04833984 start seconds spent on IgnoreHierarchy due to large hierarchy: 17
  4578. 0x00007FFE080CC74C (UnityPlayer)
  4579. 0x00007FFE080CF55F (UnityPlayer)
  4580. 0x00007FFE080BC2FD (UnityPlayer)
  4581. 0x00007FFE086EA7B7 (UnityPlayer) UnityMain
  4582. 0x00007FFE0846B82E (UnityPlayer) UnityMain
  4583. 0x00007FFE05408B6F (GameAssembly) UseUnityPalForTimeZoneInformation
  4584. 0x00007FFE052E5FA2 (GameAssembly) UseUnityPalForTimeZoneInformation
  4585. 0x00007FFE0565BAA8 (GameAssembly) UseUnityPalForTimeZoneInformation
  4586. 0x00007FFE0491E1FC (GameAssembly) UseUnityPalForTimeZoneInformation
  4587. 0x00007FFE048089A2 (GameAssembly) il2cpp_get_exception_argument_null
  4588. 0x00007FFE083E8F25 (UnityPlayer) UnityMain
  4589. 0x00007FFE083F80F0 (UnityPlayer) UnityMain
  4590. 0x00007FFE08402125 (UnityPlayer) UnityMain
  4591. 0x00007FFE084027EE (UnityPlayer) UnityMain
  4592. 0x00007FFE084018B9 (UnityPlayer) UnityMain
  4593. 0x00007FFE081E5F52 (UnityPlayer) UnityMain
  4594. 0x00007FFE083117E7 (UnityPlayer) UnityMain
  4595. 0x00007FFE08311889 (UnityPlayer) UnityMain
  4596. 0x00007FFE0831383F (UnityPlayer) UnityMain
  4597. 0x00007FFE080EC9D5 (UnityPlayer)
  4598. 0x00007FFE080EB31A (UnityPlayer)
  4599. 0x00007FFE080EFFA6 (UnityPlayer)
  4600. 0x00007FFE080F412B (UnityPlayer) UnityMain
  4601. 0x00007FF726AD11FA (BONEWORKS)
  4602. 0x00007FFE70027BD4 (KERNEL32) BaseThreadInitThunk
  4603. 0x00007FFE710ACED1 (ntdll) RtlUserThreadStart
  4604.  
  4605. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4606.  
  4607. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  4608. UnityEngine.Logger:Log(LogType, Object)
  4609. UnityEngine.Debug:LogWarning(Object)
  4610. DoorControl:Start()
  4611.  
  4612. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4613.  
  4614. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  4615. UnityEngine.Logger:Log(LogType, Object)
  4616. UnityEngine.Debug:LogWarning(Object)
  4617. DoorControl:Start()
  4618.  
  4619. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4620.  
  4621. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  4622. UnityEngine.Logger:Log(LogType, Object)
  4623. UnityEngine.Debug:LogWarning(Object)
  4624. DoorControl:Start()
  4625.  
  4626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4627.  
  4628. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  4629. UnityEngine.Logger:Log(LogType, Object)
  4630. UnityEngine.Debug:LogWarning(Object)
  4631. DoorControl:Start()
  4632.  
  4633. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4634.  
  4635. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  4636. UnityEngine.Logger:Log(LogType, Object)
  4637. UnityEngine.Debug:LogWarning(Object)
  4638. DoorControl:Start()
  4639.  
  4640. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4641.  
  4642. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  4643. UnityEngine.Logger:Log(LogType, Object)
  4644. UnityEngine.Debug:LogWarning(Object)
  4645. DoorControl:Start()
  4646.  
  4647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4648.  
  4649. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  4650. UnityEngine.Logger:Log(LogType, Object)
  4651. UnityEngine.Debug:LogWarning(Object)
  4652. DoorControl:Start()
  4653.  
  4654. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4655.  
  4656. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  4657. UnityEngine.Logger:Log(LogType, Object)
  4658. UnityEngine.Debug:LogWarning(Object)
  4659. DoorControl:Start()
  4660.  
  4661. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4662.  
  4663. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  4664. UnityEngine.Logger:Log(LogType, Object)
  4665. UnityEngine.Debug:LogWarning(Object)
  4666. DoorControl:Start()
  4667.  
  4668. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4669.  
  4670. You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
  4671. UnityEngine.Logger:Log(LogType, Object)
  4672. UnityEngine.Debug:LogWarning(Object)
  4673. DoorControl:Start()
  4674.  
  4675. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4676.  
  4677. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4678. UnityEngine.Logger:Log(LogType, Object)
  4679. UnityEngine.Debug:LogWarning(Object)
  4680. DoorControl:Start()
  4681.  
  4682. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4683.  
  4684. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4685. UnityEngine.Logger:Log(LogType, Object)
  4686. UnityEngine.Debug:LogWarning(Object)
  4687. DoorControl:Start()
  4688.  
  4689. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4690.  
  4691. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4692. UnityEngine.Logger:Log(LogType, Object)
  4693. UnityEngine.Debug:LogWarning(Object)
  4694. DoorControl:Start()
  4695.  
  4696. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4697.  
  4698. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4699. UnityEngine.Logger:Log(LogType, Object)
  4700. UnityEngine.Debug:LogWarning(Object)
  4701. DoorControl:Start()
  4702.  
  4703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4704.  
  4705. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4706. UnityEngine.Logger:Log(LogType, Object)
  4707. UnityEngine.Debug:LogWarning(Object)
  4708. DoorControl:Start()
  4709.  
  4710. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4711.  
  4712. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4713. UnityEngine.Logger:Log(LogType, Object)
  4714. UnityEngine.Debug:LogWarning(Object)
  4715. DoorControl:Start()
  4716.  
  4717. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4718.  
  4719. SETTING PROFILE 0 TO BODY
  4720. UnityEngine.Logger:Log(LogType, Object)
  4721. UnityEngine.Debug:Log(Object)
  4722. Data_Manager:DATA_PROFILE_SET(Int32)
  4723. Data_Manager:Start()
  4724.  
  4725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4726.  
  4727. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4728. UnityEngine.Logger:Log(LogType, Object)
  4729. UnityEngine.Debug:LogWarning(Object)
  4730. DoorControl:Start()
  4731.  
  4732. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4733.  
  4734. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4735. UnityEngine.Logger:Log(LogType, Object)
  4736. UnityEngine.Debug:LogWarning(Object)
  4737. DoorControl:Start()
  4738.  
  4739. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4740.  
  4741. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4742. UnityEngine.Logger:Log(LogType, Object)
  4743. UnityEngine.Debug:LogWarning(Object)
  4744. DoorControl:Start()
  4745.  
  4746. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4747.  
  4748. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4749. UnityEngine.Logger:Log(LogType, Object)
  4750. UnityEngine.Debug:LogWarning(Object)
  4751. DoorControl:Start()
  4752.  
  4753. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4754.  
  4755. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4756. UnityEngine.Logger:Log(LogType, Object)
  4757. UnityEngine.Debug:LogWarning(Object)
  4758. DoorControl:Start()
  4759.  
  4760. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4761.  
  4762. You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
  4763. UnityEngine.Logger:Log(LogType, Object)
  4764. UnityEngine.Debug:LogWarning(Object)
  4765. DoorControl:Start()
  4766.  
  4767. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4768.  
  4769. Scene Startup Execution Time 124.8999
  4770. UnityEngine.Logger:Log(LogType, Object)
  4771. UnityEngine.Debug:Log(Object)
  4772. <LoadLevel>d__53:MoveNext()
  4773. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4774.  
  4775. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4776.  
  4777. TrackedProp_UnknownProperty
  4778. UnityEngine.Logger:Log(LogType, Object)
  4779. UnityEngine.Debug:Log(Object)
  4780. StressLevelZero.Rig.Controller:GetWristInfo()
  4781. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  4782. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  4783. StressLevelZero.Rig.RigManager:FixedUpdate()
  4784.  
  4785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4786.  
  4787. TrackedProp_UnknownProperty
  4788. UnityEngine.Logger:Log(LogType, Object)
  4789. UnityEngine.Debug:Log(Object)
  4790. StressLevelZero.Rig.Controller:GetWristInfo()
  4791. StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
  4792. StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
  4793. StressLevelZero.Rig.RigManager:FixedUpdate()
  4794.  
  4795. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4796.  
  4797. SETTING PROFILE 0 TO BODY
  4798. UnityEngine.Logger:Log(LogType, Object)
  4799. UnityEngine.Debug:Log(Object)
  4800. Data_Manager:DATA_PROFILE_SET(Int32)
  4801.  
  4802. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4803.  
  4804. Failed to create agent because it is not close enough to the NavMesh
  4805. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  4806. <LoadLevel>d__53:MoveNext()
  4807. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4808.  
  4809. [ line 648]
  4810. (Filename: Line: 648)
  4811.  
  4812. Failed to create agent because it is not close enough to the NavMesh
  4813. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  4814. PuppetMasta.BehaviourBaseNav:ClearPath()
  4815. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  4816. PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
  4817. PuppetMasta.PuppetMaster:OnEnable()
  4818. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  4819. <LoadLevel>d__53:MoveNext()
  4820. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4821.  
  4822. [ line 648]
  4823. (Filename: Line: 648)
  4824.  
  4825. Failed to create agent because it is not close enough to the NavMesh
  4826. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  4827. <LoadLevel>d__53:MoveNext()
  4828. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4829.  
  4830. [ line 648]
  4831. (Filename: Line: 648)
  4832.  
  4833. Failed to create agent because it is not close enough to the NavMesh
  4834. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  4835. PuppetMasta.BehaviourBaseNav:ClearPath()
  4836. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  4837. PuppetMasta.BehaviourCrablet:OnReactivate(Int32)
  4838. PuppetMasta.PuppetMaster:OnEnable()
  4839. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  4840. <LoadLevel>d__53:MoveNext()
  4841. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4842.  
  4843. [ line 648]
  4844. (Filename: Line: 648)
  4845.  
  4846. Failed to create agent because it is not close enough to the NavMesh
  4847. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  4848. <LoadLevel>d__53:MoveNext()
  4849. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4850.  
  4851. [ line 648]
  4852. (Filename: Line: 648)
  4853.  
  4854. Failed to create agent because it is not close enough to the NavMesh
  4855. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  4856. PuppetMasta.BehaviourBaseNav:ClearPath()
  4857. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  4858. PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
  4859. PuppetMasta.PuppetMaster:OnEnable()
  4860. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  4861. <LoadLevel>d__53:MoveNext()
  4862. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4863.  
  4864. [ line 648]
  4865. (Filename: Line: 648)
  4866.  
  4867. Failed to create agent because it is not close enough to the NavMesh
  4868. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  4869. <LoadLevel>d__53:MoveNext()
  4870. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4871.  
  4872. [ line 648]
  4873. (Filename: Line: 648)
  4874.  
  4875. Failed to create agent because it is not close enough to the NavMesh
  4876. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  4877. PuppetMasta.BehaviourBaseNav:ClearPath()
  4878. PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
  4879. PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
  4880. PuppetMasta.PuppetMaster:OnEnable()
  4881. StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
  4882. <LoadLevel>d__53:MoveNext()
  4883. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4884.  
  4885. [ line 648]
  4886. (Filename: Line: 648)
  4887.  
  4888. Failed to create agent because it is not close enough to the NavMesh
  4889. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4890. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4891. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4892. StressLevelZero.Pool.Pool:Warmup()
  4893. StressLevelZero.Pool.Poolee:Start()
  4894.  
  4895. [ line 648]
  4896. (Filename: Line: 648)
  4897.  
  4898. Failed to create agent because it is not close enough to the NavMesh
  4899. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  4900. PuppetMasta.BehaviourBaseNav:ClearPath()
  4901. PuppetMasta.BehaviourOmniwheel:SwitchMentalState(MentalState)
  4902. PuppetMasta.BehaviourBaseNav:OnInitiate()
  4903. PuppetMasta.BehaviourOmniwheel:OnInitiate()
  4904. PuppetMasta.BehaviourBase:Initiate()
  4905. PuppetMasta.PuppetMaster:Initiate()
  4906. PuppetMasta.PuppetMaster:Awake()
  4907. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4908. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4909. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4910. StressLevelZero.Pool.Pool:Warmup()
  4911. StressLevelZero.Pool.Poolee:Start()
  4912.  
  4913. [ line 648]
  4914. (Filename: Line: 648)
  4915.  
  4916. Failed to create agent because it is not close enough to the NavMesh
  4917. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4918. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4919. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4920. StressLevelZero.Pool.Pool:Warmup()
  4921. StressLevelZero.Pool.Poolee:Start()
  4922.  
  4923. [ line 648]
  4924. (Filename: Line: 648)
  4925.  
  4926. Failed to create agent because it is not close enough to the NavMesh
  4927. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4928. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4929. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4930. StressLevelZero.Pool.Pool:Warmup()
  4931. StressLevelZero.Pool.Poolee:Start()
  4932.  
  4933. [ line 648]
  4934. (Filename: Line: 648)
  4935.  
  4936. Failed to create agent because it is not close enough to the NavMesh
  4937. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4938. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4939. StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
  4940. StressLevelZero.Pool.Pool:Warmup()
  4941. StressLevelZero.Pool.Poolee:Start()
  4942.  
  4943. [ line 648]
  4944. (Filename: Line: 648)
  4945.  
  4946. Pool Manager Warmup Time 1.359375
  4947. UnityEngine.Logger:Log(LogType, Object)
  4948. UnityEngine.Debug:Log(Object)
  4949. <LoadLevel>d__53:MoveNext()
  4950. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4951.  
  4952. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4953.  
  4954. Failed to create agent because it is not close enough to the NavMesh
  4955. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  4956. PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
  4957. PuppetMasta.BehaviourOmniwheel:AiTick()
  4958. PuppetMasta.BehaviourBaseNav:OnUpdate()
  4959. PuppetMasta.BehaviourOmniwheel:OnUpdate()
  4960. PuppetMasta.BehaviourBase:Update()
  4961.  
  4962. [ line 648]
  4963. (Filename: Line: 648)
  4964.  
  4965. Failed to create agent because it is not close enough to the NavMesh
  4966. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  4967. PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
  4968. PuppetMasta.BehaviourOmniwheel:AiTick()
  4969. PuppetMasta.BehaviourBaseNav:OnUpdate()
  4970. PuppetMasta.BehaviourOmniwheel:OnUpdate()
  4971. PuppetMasta.BehaviourBase:Update()
  4972.  
  4973. [ line 648]
  4974. (Filename: Line: 648)
  4975.  
  4976. Failed to create agent because it is not close enough to the NavMesh
  4977. UnityEngine.AI.NavMeshAgent:Warp(Vector3)
  4978. PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
  4979. PuppetMasta.BehaviourOmniwheel:AiTick()
  4980. PuppetMasta.BehaviourBaseNav:OnUpdate()
  4981. PuppetMasta.BehaviourOmniwheel:OnUpdate()
  4982. PuppetMasta.BehaviourBase:Update()
  4983.  
  4984. [ line 648]
  4985. (Filename: Line: 648)
  4986.  
  4987. Particle Pool Warmup Time 1.447754
  4988. UnityEngine.Logger:Log(LogType, Object)
  4989. UnityEngine.Debug:Log(Object)
  4990. <LoadLevel>d__53:MoveNext()
  4991. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4992.  
  4993. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4994.  
  4995. Preloader Camera Time 46.87964
  4996. UnityEngine.Logger:Log(LogType, Object)
  4997. UnityEngine.Debug:Log(Object)
  4998. <>c__DisplayClass53_0:<LoadLevel>b__1()
  4999. PuppetMasta.BehaviourDelegate:Invoke()
  5000. <LocationWarmer>d__20:MoveNext()
  5001. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5002.  
  5003. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5004.  
  5005. Uploading Crash Report
  5006. Uploading Crash Report
  5007. Manager_Circuit.cs: Needs at least 1 electronics
  5008. UnityEngine.Logger:Log(LogType, Object)
  5009. UnityEngine.Debug:Log(Object)
  5010. Manager_Circuit:CurrentOnOff(Boolean)
  5011. Manager_Circuit:OnDestroy()
  5012.  
  5013. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5014.  
  5015. Manager_Circuit.cs: Needs at least 1 electronics
  5016. UnityEngine.Logger:Log(LogType, Object)
  5017. UnityEngine.Debug:Log(Object)
  5018. Manager_Circuit:CurrentOnOff(Boolean)
  5019. Manager_Circuit:OnDestroy()
  5020.  
  5021. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5022.  
  5023. Manager_Circuit.cs: Needs at least 1 electronics
  5024. UnityEngine.Logger:Log(LogType, Object)
  5025. UnityEngine.Debug:Log(Object)
  5026. Manager_Circuit:CurrentOnOff(Boolean)
  5027. Manager_Circuit:OnDestroy()
  5028.  
  5029. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5030.  
  5031. OpenVR Shutdown
  5032.  
  5033. (Filename: Line: 1456)
  5034.  
  5035. Crash!!!
  5036. SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS;C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'jackt'
  5037. OS-Version: 10.0.0
  5038. C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS.exe:BONEWORKS.exe (00007FF726AD0000), size: 868352 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS.exe', fileVersion: 2018.4.10.18181
  5039. C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFE71040000), size: 2031616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 10.0.18362.657
  5040. C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFE70010000), size: 729088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNEL32.DLL', fileVersion: 10.0.18362.329
  5041. C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFE6E3B0000), size: 2764800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNELBASE.dll', fileVersion: 10.0.18362.628
  5042. C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\UnityPlayer.dll:UnityPlayer.dll (00007FFE07B00000), size: 23953408 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\UnityPlayer.dll', fileVersion: 2018.4.10.18181
  5043. C:\Windows\System32\USER32.dll:USER32.dll (00007FFE70E40000), size: 1654784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\USER32.dll', fileVersion: 10.0.18362.657
  5044. C:\Windows\System32\win32u.dll:win32u.dll (00007FFE6E030000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\win32u.dll', fileVersion: 10.0.18362.657
  5045. C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFE70400000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\GDI32.dll', fileVersion: 10.0.18362.1
  5046. C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFE6E660000), size: 1654784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\gdi32full.dll', fileVersion: 10.0.18362.535
  5047. C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFE6E2E0000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcp_win.dll', fileVersion: 10.0.18362.387
  5048. C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFE6EFF0000), size: 1024000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ucrtbase.dll', fileVersion: 10.0.18362.387
  5049. C:\Windows\System32\ole32.dll:ole32.dll (00007FFE6F300000), size: 1400832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ole32.dll', fileVersion: 10.0.18362.113
  5050. C:\Windows\System32\combase.dll:combase.dll (00007FFE70550000), size: 3366912 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\combase.dll', fileVersion: 10.0.18362.628
  5051. C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFE6FE10000), size: 1179648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\RPCRT4.dll', fileVersion: 10.0.18362.628
  5052. C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFE699D0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 10.0.18362.1
  5053. C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFE6F150000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcrt.dll', fileVersion: 7.0.18362.1
  5054. C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFE6E1B0000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\bcryptPrimitives.dll', fileVersion: 10.0.18362.295
  5055. C:\Windows\System32\advapi32.dll:advapi32.dll (00007FFE70430000), size: 667648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\advapi32.dll', fileVersion: 10.0.18362.329
  5056. C:\Windows\System32\sechost.dll:sechost.dll (00007FFE6F460000), size: 618496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\sechost.dll', fileVersion: 10.0.18362.267
  5057. C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFE6F0F0000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHLWAPI.dll', fileVersion: 10.0.18362.1
  5058. C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFE70890000), size: 4653056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SETUPAPI.dll', fileVersion: 10.0.18362.1
  5059. C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFE6E800000), size: 303104 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\cfgmgr32.dll', fileVersion: 10.0.18362.387
  5060. C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFE6E380000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\bcrypt.dll', fileVersion: 10.0.18362.267
  5061. C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFE6F720000), size: 7229440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHELL32.dll', fileVersion: 10.0.18362.628
  5062. C:\Windows\System32\shcore.dll:shcore.dll (00007FFE70350000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\shcore.dll', fileVersion: 10.0.18362.1
  5063. C:\Windows\System32\windows.storage.dll:windows.storage.dll (00007FFE6E870000), size: 7860224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\windows.storage.dll', fileVersion: 10.0.18362.628
  5064. C:\Windows\System32\profapi.dll:profapi.dll (00007FFE6DFB0000), size: 126976 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\profapi.dll', fileVersion: 10.0.18362.1
  5065. C:\Windows\System32\powrprof.dll:powrprof.dll (00007FFE6DF20000), size: 303104 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\powrprof.dll', fileVersion: 10.0.18362.1
  5066. C:\Windows\System32\UMPDC.dll:UMPDC.dll (00007FFE6DF10000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\UMPDC.dll'
  5067. C:\Windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFE6DF90000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\kernel.appcore.dll', fileVersion: 10.0.18362.1
  5068. C:\Windows\System32\cryptsp.dll:cryptsp.dll (00007FFE6E850000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\cryptsp.dll', fileVersion: 10.0.18362.1
  5069. C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFE704E0000), size: 454656 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WS2_32.dll', fileVersion: 10.0.18362.387
  5070. C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFE6F650000), size: 802816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\OLEAUT32.dll', fileVersion: 10.0.18362.535
  5071. C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFE6F1F0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\IMM32.dll', fileVersion: 10.0.18362.387
  5072. C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFE6E060000), size: 1347584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CRYPT32.dll', fileVersion: 10.0.18362.592
  5073. C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFE65AD0000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 10.0.18362.1
  5074. C:\Windows\System32\MSASN1.dll:MSASN1.dll (00007FFE6DF70000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSASN1.dll', fileVersion: 10.0.18362.1
  5075. C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFE67290000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.18362.449
  5076. C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFE6CB20000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 10.0.18362.1
  5077. C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFE65AA0000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.18362.1
  5078. C:\Windows\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FFE65210000), size: 1765376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WindowsCodecs.dll', fileVersion: 10.0.18362.1
  5079. C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFE6C8C0000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dwmapi.dll', fileVersion: 10.0.18362.267
  5080. C:\Windows\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FFE6A6A0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WSOCK32.dll', fileVersion: 10.0.18362.1
  5081. C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFE43870000), size: 1400832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.18362.387
  5082. C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFE583B0000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 10.0.18362.387
  5083. C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FFE6CB80000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxcore.dll', fileVersion: 10.0.18362.1
  5084. C:\Windows\system32\apphelp.dll:apphelp.dll (00007FFE6C1E0000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 10.0.18362.1
  5085. C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFE32A30000), size: 1945600 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 5.67.23.89
  5086. C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFE70000000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PSAPI.DLL', fileVersion: 10.0.18362.1
  5087. C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FFE068D0000), size: 19062784 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 5.67.23.89
  5088. C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FFE700D0000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\imagehlp.dll', fileVersion: 10.0.18362.1
  5089. C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFE6D430000), size: 237568 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.18362.1
  5090. C:\Windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFE6D720000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.18362.1
  5091. C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FFE30780000), size: 1523712 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s64.dll', fileVersion: 5.67.23.89
  5092. C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFE437F0000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s64.dll', fileVersion: 5.67.23.89
  5093. C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FFE68490000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\Secur32.dll', fileVersion: 10.0.18362.1
  5094. C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFE6DE00000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.18362.1
  5095. C:\Windows\SYSTEM32\CRYPTBASE.DLL:CRYPTBASE.DLL (00007FFE6D8F0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTBASE.DLL', fileVersion: 10.0.18362.1
  5096. C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFE6C5E0000), size: 626688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 10.0.18362.449
  5097. C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\GameAssembly.dll:GameAssembly.dll (00007FFE04790000), size: 34824192 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\GameAssembly.dll'
  5098. C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\audioplugin_phonon.dll:audioplugin_phonon.dll (00007FFE44D60000), size: 438272 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\audioplugin_phonon.dll', fileVersion: 2.0.16.0
  5099. C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\phonon.dll:phonon.dll (00007FFE03D60000), size: 10682368 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\phonon.dll', fileVersion: 2.0.16.0
  5100. C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FFE70D00000), size: 1265664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSCTF.dll', fileVersion: 10.0.18362.535
  5101. C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FFE6B3C0000), size: 2469888 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3d11.dll', fileVersion: 10.0.18362.387
  5102. C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFE6CC10000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxgi.dll', fileVersion: 10.0.18362.387
  5103. C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\openvr_api.dll:openvr_api.dll (00007FFE33310000), size: 618496 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\openvr_api.dll', fileVersion: 1.0.10.0
  5104. C:\Windows\System32\DriverStore\FileRepository\nvmd.inf_amd64_82063bd87f0dc443\nvldumdx.dll:nvldumdx.dll (00007FFE645C0000), size: 978944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmd.inf_amd64_82063bd87f0dc443\nvldumdx.dll', fileVersion: 26.21.14.4166
  5105. C:\Windows\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFE6DFD0000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WINTRUST.DLL', fileVersion: 10.0.18362.387
  5106. C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFE6D290000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 10.0.18362.1
  5107. C:\Windows\System32\DriverStore\FileRepository\nvmd.inf_amd64_82063bd87f0dc443\nvwgf2umx.dll:nvwgf2umx.dll (00007FFE46D30000), size: 40488960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmd.inf_amd64_82063bd87f0dc443\nvwgf2umx.dll', fileVersion: 26.21.14.4166
  5108. C:\Windows\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFE694C0000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cryptnet.dll', fileVersion: 10.0.18362.1
  5109. C:\Windows\System32\clbcatq.dll:clbcatq.dll (000001167E180000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384
  5110. C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFE671F0000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 10.0.18362.1
  5111. C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFE67160000), size: 540672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.18362.1
  5112. C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFE5EF20000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 10.0.18362.1
  5113. C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FFE60DA0000), size: 1052672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 10.0.18362.1
  5114. C:\Windows\SYSTEM32\amsi.dll:amsi.dll (00007FFE66D50000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\amsi.dll', fileVersion: 10.0.18362.1
  5115. C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FFE6DE30000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\USERENV.dll', fileVersion: 10.0.18362.387
  5116. C:\ProgramData\Microsoft\Windows Defender\platform\4.18.1911.3-0\MpOav.dll:MpOav.dll (00007FFE54F20000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\ProgramData\Microsoft\Windows Defender\platform\4.18.1911.3-0\MpOav.dll', fileVersion: 4.18.1911.3
  5117. C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FFE69A20000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MMDevApi.dll', fileVersion: 10.0.18362.387
  5118. C:\Windows\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFE6DCB0000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DEVOBJ.dll', fileVersion: 10.0.18362.387
  5119. C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFE69870000), size: 1429504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.18362.628
  5120. C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFE69EC0000), size: 1388544 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wintypes.dll', fileVersion: 10.0.18362.628
  5121. C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFE6C4F0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\resourcepolicyclient.dll', fileVersion: 10.0.18362.1
  5122. C:\Windows\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFE61480000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\TextInputFramework.dll', fileVersion: 10.0.18362.628
  5123. C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFE653C0000), size: 3317760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.18362.207
  5124. C:\Windows\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFE6BFD0000), size: 868352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CoreMessaging.dll', fileVersion: 10.0.18362.1
  5125. C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFE6CF70000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntmarta.dll', fileVersion: 10.0.18362.1
  5126. C:\Windows\system32\nvapi64.dll:nvapi64.dll (00007FFE66810000), size: 5165056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvapi64.dll', fileVersion: 26.21.14.4166
  5127. C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFE61540000), size: 1380352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.18362.387
  5128. C:\Windows\System32\InputHost.dll:InputHost.dll (00007FFE61360000), size: 1155072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\InputHost.dll', fileVersion: 10.0.18362.387
  5129. C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FFE69720000), size: 978944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PROPSYS.dll', fileVersion: 7.0.18362.267
  5130. C:\Windows\System32\NSI.dll:NSI.dll (00007FFE70FF0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\NSI.dll', fileVersion: 10.0.18362.449
  5131. C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFE6A020000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.18362.267
  5132. C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFE6A390000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.18362.267
  5133. C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFE6D4D0000), size: 827392 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.18362.267
  5134. C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFE67150000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.18362.1
  5135. C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFE69DE0000), size: 487424 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 10.0.18362.207
  5136. C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\steam_api64.dll:steam_api64.dll (00007FFE46050000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\steam_api64.dll', fileVersion: 5.25.65.21
  5137. C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FFE6CB30000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\gpapi.dll', fileVersion: 10.0.18362.1
  5138. C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFE68700000), size: 2048000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 10.0.18362.1
  5139.  
  5140. ========== OUTPUTTING STACK TRACE ==================
  5141.  
  5142. 0x00007FFE081E3A8A (UnityPlayer) UnityMain
  5143. 0x00007FFE081425D0 (UnityPlayer) UnityMain
  5144. 0x00007FFE0830DC52 (UnityPlayer) UnityMain
  5145. 0x00007FFE0831EB74 (UnityPlayer) UnityMain
  5146. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080E5D76)
  5147. 0x00007FFE080E5D76 (UnityPlayer) (function-name not available)
  5148. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080ED125)
  5149. 0x00007FFE080ED125 (UnityPlayer) (function-name not available)
  5150. 0x00007FFE70E55B6D (USER32) CallWindowProcW
  5151. 0x00007FFE70E5573C (USER32) DispatchMessageW
  5152. 0x00007FFE70E61ED3 (USER32) IsWindowVisible
  5153. 0x00007FFE710DFE34 (ntdll) KiUserCallbackDispatcher
  5154. 0x00007FFE6E031184 (win32u) NtUserMessageCall
  5155. 0x00007FFE70E542CA (USER32) GetWindowTextW
  5156. 0x00007FFE70E53A5F (USER32) MapWindowPoints
  5157. 0x00007FFE6C5E984E (uxtheme) IsCompositionActive
  5158. 0x00007FFE6C6025F2 (uxtheme) Ordinal96
  5159. 0x00007FFE6C5EC50F (uxtheme) IsCompositionActive
  5160. 0x00007FFE6C5EBFF1 (uxtheme) IsCompositionActive
  5161. 0x00007FFE70E53F9F (USER32) GetWindowTextW
  5162. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080ED619)
  5163. 0x00007FFE080ED619 (UnityPlayer) (function-name not available)
  5164. 0x00007FFE70E55B6D (USER32) CallWindowProcW
  5165. 0x00007FFE70E5573C (USER32) DispatchMessageW
  5166. 0x00007FFE70E61ED3 (USER32) IsWindowVisible
  5167. 0x00007FFE710DFE34 (ntdll) KiUserCallbackDispatcher
  5168. 0x00007FFE6E0310C4 (win32u) NtUserPeekMessage
  5169. 0x00007FFE70E59442 (USER32) PeekMessageW
  5170. 0x00007FFE70E59A39 (USER32) PeekMessageA
  5171. 0x00007FFE32ACA28C (gameoverlayrenderer64) OverlayHookD3D3
  5172. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080BB890)
  5173. 0x00007FFE080BB890 (UnityPlayer) (function-name not available)
  5174. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080AC211)
  5175. 0x00007FFE080AC211 (UnityPlayer) (function-name not available)
  5176. 0x00007FFE0830DCC1 (UnityPlayer) UnityMain
  5177. 0x00007FFE0831EB74 (UnityPlayer) UnityMain
  5178. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080E5D76)
  5179. 0x00007FFE080E5D76 (UnityPlayer) (function-name not available)
  5180. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080ED125)
  5181. 0x00007FFE080ED125 (UnityPlayer) (function-name not available)
  5182. 0x00007FFE70E55B6D (USER32) CallWindowProcW
  5183. 0x00007FFE70E5573C (USER32) DispatchMessageW
  5184. 0x00007FFE70E61ED3 (USER32) IsWindowVisible
  5185. 0x00007FFE710DFE34 (ntdll) KiUserCallbackDispatcher
  5186. 0x00007FFE6E031184 (win32u) NtUserMessageCall
  5187. 0x00007FFE70E542CA (USER32) GetWindowTextW
  5188. 0x00007FFE70E53A5F (USER32) MapWindowPoints
  5189. 0x00007FFE6C5E984E (uxtheme) IsCompositionActive
  5190. 0x00007FFE6C6025F2 (uxtheme) Ordinal96
  5191. 0x00007FFE6C5EC50F (uxtheme) IsCompositionActive
  5192. 0x00007FFE6C5EBFF1 (uxtheme) IsCompositionActive
  5193. 0x00007FFE70E53F9F (USER32) GetWindowTextW
  5194. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080ED619)
  5195. 0x00007FFE080ED619 (UnityPlayer) (function-name not available)
  5196. 0x00007FFE70E55B6D (USER32) CallWindowProcW
  5197. 0x00007FFE70E5573C (USER32) DispatchMessageW
  5198. 0x00007FFE70E61ED3 (USER32) IsWindowVisible
  5199. 0x00007FFE710DFE34 (ntdll) KiUserCallbackDispatcher
  5200. 0x00007FFE6E0310C4 (win32u) NtUserPeekMessage
  5201. 0x00007FFE70E59442 (USER32) PeekMessageW
  5202. 0x00007FFE70E59A39 (USER32) PeekMessageA
  5203. 0x00007FFE32ACA28C (gameoverlayrenderer64) OverlayHookD3D3
  5204. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080EB2E5)
  5205. 0x00007FFE080EB2E5 (UnityPlayer) (function-name not available)
  5206. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080EFFA6)
  5207. 0x00007FFE080EFFA6 (UnityPlayer) (function-name not available)
  5208. 0x00007FFE080F412B (UnityPlayer) UnityMain
  5209. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF726AD11FA)
  5210. 0x00007FF726AD11FA (BONEWORKS) (function-name not available)
  5211. 0x00007FFE70027BD4 (KERNEL32) BaseThreadInitThunk
  5212. 0x00007FFE710ACED1 (ntdll) RtlUserThreadStart
  5213.  
  5214. ========== END OF STACKTRACE ===========
  5215.  
  5216. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
  5217. * C:/Users/jackt/AppData/Local/Temp/Stress Level Zero/BONEWORKS/Crashes
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