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- Initialize engine version: 2018.4.10f1 (a0470569e97b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
- Vendor:
- VRAM: 4018 MB
- Driver: 26.21.14.4166
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- OpenVR initialized!
- (Filename: Line: 728)
- Created eye textures with a "texture array" layout. The "single-pass instancing" stereo mode will be used.
- (Filename: Line: 2293)
- Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
- Shader 'ZeroLab/VR_Dissolve': fallback shader '1' not found
- UnloadTime: 237.828900 ms
- <b>[SteamVR]</b> Successfully loaded 46 actions from action manifest into SteamVR (C:/Program Files (x86)/Steam/steamapps/common/BONEWORKS/BONEWORKS/actions.json)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Valve.VR.SteamVR_Input:IdentifyActionsFile(Boolean)
- Valve.VR.SteamVR:CreateInstance()
- Valve.VR.SteamVR:get_instance()
- Valve.VR.SteamVR_Camera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <b>[SteamVR]</b> Initialized. Connected to holographic:WindowsHolographic
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Valve.VR.SteamVR:.ctor()
- Valve.VR.SteamVR:CreateInstance()
- Valve.VR.SteamVR:get_instance()
- Valve.VR.SteamVR_Camera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Pool.PoolSpawner.SpawnBlaster (StressLevelZero.Pool.PoolSpawner+BlasterType blasterType, UnityEngine.Vector3 Position, UnityEngine.Quaternion Direction, UnityEngine.Vector3 Scale) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Pool.SimpleParticleSpawner.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- Uploading Crash Report
- NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition.
- at Steamworks.NativeMethods.ISteamClient_SetWarningMessageHook (System.IntPtr instancePtr, Steamworks.SteamAPIWarningMessageHook_t pFunction) [0x00000] in <00000000000000000000000000000000>:0
- at SteamManager.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- Can't find any save file, creating defaults...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Default player settings
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_DEFAULT(Int32)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 0 TIME:2/20/2020 6:29:18 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:DATA_DEFAULT(Int32)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- Data_Manager:DATA_DEFAULT(Int32)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Can't find any save file, creating defaults...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Default player settings
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_DEFAULT(Int32)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 1 TIME:2/20/2020 6:29:31 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:DATA_DEFAULT(Int32)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Can't find any save file, creating defaults...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Default player settings
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_DEFAULT(Int32)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 2 TIME:2/20/2020 6:29:31 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:DATA_DEFAULT(Int32)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Can't find any save file, creating defaults...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Default player settings
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_DEFAULT(Int32)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 3 TIME:2/20/2020 6:29:31 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:DATA_DEFAULT(Int32)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Can't find any save file, creating defaults...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Default player settings
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_DEFAULT(Int32)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 4 TIME:2/20/2020 6:29:31 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:DATA_DEFAULT(Int32)
- Data_Manager:DATA_LOAD(Int32)
- Data_Manager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [Valve Camera] Adaptive Quality:
- 1. 995x995 0.65
- 2. 1113x1113 0.7267221
- 3. 1244x1244 0.8124999
- 4. 1391x1391 0.9084025
- 5. 1555x1555 1.015625 (Default)
- 6. 1739x1739 1.135503
- 7. 1944x1944 1.269531
- 8. 2174x2174 1.419379
- 9. 2431x2431 1.586914
- 10. 2718x2718 1.774224
- 11. 3038x3038 1.983642
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:InitializeAdaptiveQualityScale()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Switching LOD Bias from 1 to 1.765206
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:ChangeLODBias()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- SAVESLOT: 0 TIME:2/20/2020 6:29:40 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:DATA_PROFILE_SET(Int32)
- Data_Manager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 1 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- Data_Manager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- TrackedProp_UnknownProperty
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- TrackedProp_UnknownProperty
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 0 TIME:2/20/2020 6:29:52 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 1 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Setting up 3 worker threads for Enlighten.
- Thread -> id: 1cd0 -> priority: 1
- Thread -> id: 2d30 -> priority: 1
- Thread -> id: 460 -> priority: 1
- SAVESLOT: 0 TIME:2/20/2020 6:31:28 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- StressLevelZero.UI.Control_UI_InGameData:BUTTON_Save_PlayerInfo()
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 1 TIME:2/20/2020 6:31:28 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- StressLevelZero.UI.Control_UI_InGameData:BUTTON_Save_PlayerInfo()
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 0 TIME:2/20/2020 6:31:28 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:DATA_PROFILE_SET(Int32)
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 1 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 146.359800 ms
- A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?
- (Filename: Line: 922)
- Unloading 884 unused Assets to reduce memory usage. Loaded Objects now: 32112.
- Total: 369.361900 ms (FindLiveObjects: 3.780600 ms CreateObjectMapping: 4.086700 ms MarkObjects: 136.257600 ms DeleteObjects: 225.236200 ms)
- Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 4189]
- (Filename: Line: 4189)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32117.
- Total: 51.055000 ms (FindLiveObjects: 3.887900 ms CreateObjectMapping: 2.580300 ms MarkObjects: 44.340600 ms DeleteObjects: 0.245800 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
- Scene Load Time 20.93661
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [Valve Camera] Adaptive Quality:
- 1. 995x995 0.65
- 2. 1113x1113 0.7267221
- 3. 1244x1244 0.8124999
- 4. 1391x1391 0.9084025
- 5. 1555x1555 1.015625 (Default)
- 6. 1739x1739 1.135503
- 7. 1944x1944 1.269531
- 8. 2174x2174 1.419379
- 9. 2431x2431 1.586914
- 10. 2718x2718 1.774224
- 11. 3038x3038 1.983642
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:InitializeAdaptiveQualityScale()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Switching LOD Bias from 1 to 1.765206
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:ChangeLODBias()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- Data_Manager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Scene Startup Execution Time 15.48151
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Preloader Camera Time 14.80783
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <>c__DisplayClass53_0:<LoadLevel>b__1()
- PuppetMasta.BehaviourDelegate:Invoke()
- <LocationWarmer>d__20:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- TrackedProp_UnknownProperty
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- TrackedProp_UnknownProperty
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Pool Manager Warmup Time 0.6726379
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Particle Pool Warmup Time 1.194824
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 106.209000 ms
- Unloading 1678 unused Assets to reduce memory usage. Loaded Objects now: 32135.
- Total: 148.075800 ms (FindLiveObjects: 6.177700 ms CreateObjectMapping: 4.015400 ms MarkObjects: 57.717100 ms DeleteObjects: 80.165100 ms)
- Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 4189]
- (Filename: Line: 4189)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32140.
- Total: 51.914300 ms (FindLiveObjects: 5.323200 ms CreateObjectMapping: 2.662900 ms MarkObjects: 43.320200 ms DeleteObjects: 0.607000 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Scene Load Time 2.502197
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [Valve Camera] Adaptive Quality:
- 1. 995x995 0.65
- 2. 1113x1113 0.7267221
- 3. 1244x1244 0.8124999
- 4. 1391x1391 0.9084025
- 5. 1555x1555 1.015625 (Default)
- 6. 1739x1739 1.135503
- 7. 1944x1944 1.269531
- 8. 2174x2174 1.419379
- 9. 2431x2431 1.586914
- 10. 2718x2718 1.774224
- 11. 3038x3038 1.983642
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:InitializeAdaptiveQualityScale()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Switching LOD Bias from 1 to 1.765206
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:ChangeLODBias()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- Data_Manager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Scene Startup Execution Time 11.15747
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- TrackedProp_UnknownProperty
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- TrackedProp_UnknownProperty
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Easy Decal: No Decal root found. Created root.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ch.sycoforge.Decal.DecalBase:TryInitializeRoot()
- ch.sycoforge.Decal.DecalBase:Start()
- ch.sycoforge.Decal.EasyDecal:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Pool Manager Warmup Time 0.02474976
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Particle Pool Warmup Time 0.02456665
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 30.932400 ms
- Unloading 398 unused Assets to reduce memory usage. Loaded Objects now: 32137.
- Total: 66.241400 ms (FindLiveObjects: 5.624200 ms CreateObjectMapping: 3.769900 ms MarkObjects: 44.268500 ms DeleteObjects: 12.578200 ms)
- Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 4189]
- (Filename: Line: 4189)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32142.
- Total: 60.847200 ms (FindLiveObjects: 6.162400 ms CreateObjectMapping: 3.780900 ms MarkObjects: 50.781400 ms DeleteObjects: 0.122100 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- The referenced script on this Behaviour (Game Object 'col_capsule') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'col_capsule') is missing!
- (Filename: Line: 294)
- Scene Load Time 15.84189
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
- Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [Valve Camera] Adaptive Quality:
- 1. 995x995 0.65
- 2. 1113x1113 0.7267221
- 3. 1244x1244 0.8124999
- 4. 1391x1391 0.9084025
- 5. 1555x1555 1.015625 (Default)
- 6. 1739x1739 1.135503
- 7. 1944x1944 1.269531
- 8. 2174x2174 1.419379
- 9. 2431x2431 1.586914
- 10. 2718x2718 1.774224
- 11. 3038x3038 1.983642
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:InitializeAdaptiveQualityScale()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Switching LOD Bias from 1 to 1.765206
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:ChangeLODBias()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- Data_Manager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Scene Startup Execution Time 22.60086
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- TrackedProp_UnknownProperty
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- TrackedProp_UnknownProperty
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
- PuppetMasta.BehaviourOmniwheel:AiTick()
- PuppetMasta.BehaviourBaseNav:OnUpdate()
- PuppetMasta.BehaviourOmniwheel:OnUpdate()
- PuppetMasta.BehaviourBase:Update()
- [ line 648]
- (Filename: Line: 648)
- Pool Manager Warmup Time 0.7709961
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Preloader Camera Time 26.36569
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <>c__DisplayClass53_0:<LoadLevel>b__1()
- PuppetMasta.BehaviourDelegate:Invoke()
- <LocationWarmer>d__20:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Particle Pool Warmup Time 0.2312012
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 0 TIME:2/20/2020 6:39:25 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:CHECKPOINT()
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- TriggerLasers:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 1 TIME:2/20/2020 6:39:25 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- GameControl_TutorialStreets:NEXTLEVEL()
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- TriggerLasers:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 0 TIME:2/20/2020 6:39:25 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:CHECKPOINT()
- GameControl_TutorialStreets:NEXTLEVEL()
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- TriggerLasers:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
- Manager_Circuit.cs: Needs at least 1 electronics
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Manager_Circuit:CurrentOnOff(Boolean)
- Manager_Circuit:OnDestroy()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Manager_Circuit.cs: Needs at least 1 electronics
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Manager_Circuit:CurrentOnOff(Boolean)
- Manager_Circuit:OnDestroy()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- UnloadTime: 205.596400 ms
- Unloading 2243 unused Assets to reduce memory usage. Loaded Objects now: 32141.
- Total: 143.466000 ms (FindLiveObjects: 6.915100 ms CreateObjectMapping: 4.050100 ms MarkObjects: 55.144900 ms DeleteObjects: 77.355200 ms)
- Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 4189]
- (Filename: Line: 4189)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32146.
- Total: 82.312600 ms (FindLiveObjects: 6.247000 ms CreateObjectMapping: 8.095000 ms MarkObjects: 67.707200 ms DeleteObjects: 0.262700 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- The referenced script on this Behaviour (Game Object 'Valve') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'col_capsule') is missing!
- (Filename: Line: 294)
- Scene Load Time 14.33771
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
- Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [Valve Camera] Adaptive Quality:
- 1. 995x995 0.65
- 2. 1113x1113 0.7267221
- 3. 1244x1244 0.8124999
- 4. 1391x1391 0.9084025
- 5. 1555x1555 1.015625 (Default)
- 6. 1739x1739 1.135503
- 7. 1944x1944 1.269531
- 8. 2174x2174 1.419379
- 9. 2431x2431 1.586914
- 10. 2718x2718 1.774224
- 11. 3038x3038 1.983642
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:InitializeAdaptiveQualityScale()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Switching LOD Bias from 1 to 1.765206
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:ChangeLODBias()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- You probably need a RigidBody on DoorControl.cs for: ARCHIVEDOOR
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- Data_Manager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Scene Startup Execution Time 224.5721
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- TrackedProp_UnknownProperty
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- TrackedProp_UnknownProperty
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Preloader Camera Time 22.43396
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <>c__DisplayClass53_0:<LoadLevel>b__1()
- PuppetMasta.BehaviourDelegate:Invoke()
- <LocationWarmer>d__20:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Pool Manager Warmup Time 1.16272
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Particle Pool Warmup Time 0.2950439
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Can not play a disabled audio source
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- StressLevelZero.Zones.SceneZone:UpdateZoneItemsState()
- StressLevelZero.Zones.SceneZone:Update()
- [ line 445]
- (Filename: Line: 445)
- Can not play a disabled audio source
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- StressLevelZero.Zones.SceneZone:UpdateZonesState()
- StressLevelZero.Zones.SceneZone:Update()
- [ line 445]
- (Filename: Line: 445)
- SAVESLOT: 0 TIME:2/20/2020 6:45:09 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- StressLevelZero.UI.Control_UI_InGameData:BUTTON_Save_PlayerInfo()
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 0 TIME:2/20/2020 6:45:09 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- StressLevelZero.UI.Control_UI_InGameData:BUTTON_Save_PlayerInfo()
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Can not play a disabled audio source
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- StressLevelZero.Zones.SceneZone:UpdateZoneItemsState()
- StressLevelZero.Zones.SceneZone:Update()
- [ line 445]
- (Filename: Line: 445)
- Can not play a disabled audio source
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- StressLevelZero.Zones.SceneZone:UpdateZonesState()
- StressLevelZero.Zones.SceneZone:Update()
- [ line 445]
- (Filename: Line: 445)
- SAVESLOT: 0 TIME:2/20/2020 6:47:09 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:SAVESPOTCHECKPOINT()
- StressLevelZero.SaveSpot:Save()
- StressLevelZero.SaveSpot:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 0 TIME:2/20/2020 6:47:16 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:SAVESPOTCHECKPOINT()
- StressLevelZero.SaveSpot:Save()
- StressLevelZero.SaveSpot:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Can not play a disabled audio source
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- StressLevelZero.Zones.SceneZone:UpdateZoneItemsState()
- StressLevelZero.Zones.SceneZone:Update()
- [ line 445]
- (Filename: Line: 445)
- Can not play a disabled audio source
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- StressLevelZero.Zones.SceneZone:UpdateZonesState()
- StressLevelZero.Zones.SceneZone:Update()
- [ line 445]
- (Filename: Line: 445)
- True This is what the player data says
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameControl_Museum:CHECKPLAYERDATA()
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- StressLevelZero.Zones.SceneZone:UpdateZonesState()
- StressLevelZero.Zones.SceneZone:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Props.Weapons.HandWeaponSlotReciever.OnInteractableHostDrop (StressLevelZero.Interaction.InteractableHost host) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.HandInteractionReciever.OnHandHoverUpdate (StressLevelZero.Interaction.Hand hand) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.HandInteractionReciever.OnTriggerStay (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- SAVESLOT: 0 TIME:2/20/2020 6:52:38 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:SAVESPOTCHECKPOINT()
- StressLevelZero.SaveSpot:Save()
- StressLevelZero.SaveSpot:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NullReferenceException: Object reference not set to an instance of an object.
- at StressLevelZero.Props.Weapons.HandWeaponSlotReciever.OnInteractableHostDrop (StressLevelZero.Interaction.InteractableHost host) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.HandInteractionReciever.OnHandHoverUpdate (StressLevelZero.Interaction.Hand hand) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.HandInteractionReciever.OnTriggerStay (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- ACH_MY_FIRST_SANDBOX Unlocked achievement
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SteamStatsAndAchievements:UnlockAchievement(Achievement)
- StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ACH_MY_FIRST_SANDBOX Unlocked achievement
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SteamStatsAndAchievements:UnlockAchievement(Achievement)
- StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ACH_MY_FIRST_SANDBOX Unlocked achievement
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SteamStatsAndAchievements:UnlockAchievement(Achievement)
- StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ACH_MY_FIRST_SANDBOX Unlocked achievement
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SteamStatsAndAchievements:UnlockAchievement(Achievement)
- StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ACH_MY_FIRST_SANDBOX Unlocked achievement
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SteamStatsAndAchievements:UnlockAchievement(Achievement)
- StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ACH_MY_FIRST_SANDBOX Unlocked achievement
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SteamStatsAndAchievements:UnlockAchievement(Achievement)
- StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ACH_MY_FIRST_SANDBOX Unlocked achievement
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SteamStatsAndAchievements:UnlockAchievement(Achievement)
- StressLevelZero.Props.ReclamationBin:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Can not play a disabled audio source
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- StressLevelZero.Zones.SceneZone:UpdateZoneItemsState()
- StressLevelZero.Zones.SceneZone:Update()
- [ line 445]
- (Filename: Line: 445)
- Can not play a disabled audio source
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- StressLevelZero.Zones.SceneZone:UpdateZonesState()
- StressLevelZero.Zones.SceneZone:Update()
- [ line 445]
- (Filename: Line: 445)
- SAVESLOT: 0 TIME:2/20/2020 7:00:24 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- StressLevelZero.UI.Control_UI_InGameData:BUTTON_Save_PlayerInfo()
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 0 TIME:2/20/2020 7:00:24 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- StressLevelZero.UI.Control_UI_InGameData:BUTTON_Save_PlayerInfo()
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.VRStandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SAVESLOT: 0 TIME:2/20/2020 7:01:34 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_SAVE(Int32)
- Data_Manager:CHECKPOINT()
- GameControl_Museum:NEXTLEVEL()
- PuppetMasta.BehaviourDelegate:Invoke()
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- TriggerLasers:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
- Uploading Crash Report
- ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0
- at Utilties.ComponentCache`1[T].Get (UnityEngine.GameObject go) [0x00000] in <00000000000000000000000000000000>:0
- at AudioPlayer.PlayAtPoint (UnityEngine.AudioClip[] clips, UnityEngine.Vector3 position, UnityEngine.Audio.AudioMixerGroup mixerGroup, System.Nullable`1[T] volume, System.Nullable`1[T] isLooping, System.Nullable`1[T] pitch, System.Nullable`1[T] minDistance) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.SFX.GunSFX.MagazineDrop () [0x00000] in <00000000000000000000000000000000>:0
- at PuppetMasta.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.AlignPlug.ClearFromSocket () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.MagazineSocket.ClearMagazine () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Props.Weapons.Gun.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0
- at Utilties.ComponentCache`1[T].Get (UnityEngine.GameObject go) [0x00000] in <00000000000000000000000000000000>:0
- at AudioPlayer.PlayAtPoint (UnityEngine.AudioClip[] clips, UnityEngine.Vector3 position, UnityEngine.Audio.AudioMixerGroup mixerGroup, System.Nullable`1[T] volume, System.Nullable`1[T] isLooping, System.Nullable`1[T] pitch, System.Nullable`1[T] minDistance) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.SFX.GunSFX.MagazineDrop () [0x00000] in <00000000000000000000000000000000>:0
- at PuppetMasta.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.AlignPlug.ClearFromSocket () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.MagazineSocket.ClearMagazine () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Props.Weapons.Gun.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0
- at Utilties.ComponentCache`1[T].Get (UnityEngine.GameObject go) [0x00000] in <00000000000000000000000000000000>:0
- at AudioPlayer.PlayAtPoint (UnityEngine.AudioClip[] clips, UnityEngine.Vector3 position, UnityEngine.Audio.AudioMixerGroup mixerGroup, System.Nullable`1[T] volume, System.Nullable`1[T] isLooping, System.Nullable`1[T] pitch, System.Nullable`1[T] minDistance) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.SFX.GunSFX.MagazineDrop () [0x00000] in <00000000000000000000000000000000>:0
- at PuppetMasta.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.AlignPlug.ClearFromSocket () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.MagazineSocket.ClearMagazine () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Props.Weapons.Gun.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0
- at Utilties.ComponentCache`1[T].Get (UnityEngine.GameObject go) [0x00000] in <00000000000000000000000000000000>:0
- at AudioPlayer.PlayAtPoint (UnityEngine.AudioClip[] clips, UnityEngine.Vector3 position, UnityEngine.Audio.AudioMixerGroup mixerGroup, System.Nullable`1[T] volume, System.Nullable`1[T] isLooping, System.Nullable`1[T] pitch, System.Nullable`1[T] minDistance) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.SFX.GunSFX.MagazineDrop () [0x00000] in <00000000000000000000000000000000>:0
- at PuppetMasta.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.AlignPlug.ClearFromSocket () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.MagazineSocket.ClearMagazine () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Props.Weapons.Gun.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0
- at Utilties.ComponentCache`1[T].Get (UnityEngine.GameObject go) [0x00000] in <00000000000000000000000000000000>:0
- at AudioPlayer.PlayAtPoint (UnityEngine.AudioClip[] clips, UnityEngine.Vector3 position, UnityEngine.Audio.AudioMixerGroup mixerGroup, System.Nullable`1[T] volume, System.Nullable`1[T] isLooping, System.Nullable`1[T] pitch, System.Nullable`1[T] minDistance) [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.SFX.GunSFX.MagazineDrop () [0x00000] in <00000000000000000000000000000000>:0
- at PuppetMasta.BehaviourBase+BehaviourDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.AlignPlug.ClearFromSocket () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Interaction.MagazineSocket.ClearMagazine () [0x00000] in <00000000000000000000000000000000>:0
- at StressLevelZero.Props.Weapons.Gun.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- UnloadTime: 1426.752300 ms
- Unloading 2437 unused Assets to reduce memory usage. Loaded Objects now: 32149.
- Total: 289.918700 ms (FindLiveObjects: 10.614400 ms CreateObjectMapping: 3.818100 ms MarkObjects: 102.193300 ms DeleteObjects: 173.291900 ms)
- Cannot set field of view on camera with name 'Main Camera' while VR is enabled.
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 4189]
- (Filename: Line: 4189)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32154.
- Total: 65.657500 ms (FindLiveObjects: 7.203500 ms CreateObjectMapping: 7.119500 ms MarkObjects: 51.114900 ms DeleteObjects: 0.218900 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Scene Load Time 33.1936
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Shader 'SLZ/ShadowOnly': fallback shader 'False' not found
- Shader 'SLZ/VoidBleed': fallback shader 'False' not found
- Shader 'SLZ/VR_Triplanar': fallback shader '1' not found
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Zones.ZoneSpawner:Awake()
- [ line 648]
- (Filename: Line: 648)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [Valve Camera] Adaptive Quality:
- 1. 995x995 0.65
- 2. 1113x1113 0.7267221
- 3. 1244x1244 0.8124999
- 4. 1391x1391 0.9084025
- 5. 1555x1555 1.015625 (Default)
- 6. 1739x1739 1.135503
- 7. 1944x1944 1.269531
- 8. 2174x2174 1.419379
- 9. 2431x2431 1.586914
- 10. 2718x2718 1.774224
- 11. 3038x3038 1.983642
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:InitializeAdaptiveQualityScale()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Switching LOD Bias from 1 to 1.765206
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ValveCamera:ChangeLODBias()
- ValveCamera:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 0.03637695 start seconds spent on IgnoreHierarchy due to large hierarchy: 233
- 0x00007FFE080CC74C (UnityPlayer)
- 0x00007FFE080CF55F (UnityPlayer)
- 0x00007FFE080BC2FD (UnityPlayer)
- 0x00007FFE086EA7B7 (UnityPlayer) UnityMain
- 0x00007FFE0846B82E (UnityPlayer) UnityMain
- 0x00007FFE05408B6F (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFE052E5FA2 (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFE0565BAA8 (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFE0491E1FC (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFE048089A2 (GameAssembly) il2cpp_get_exception_argument_null
- 0x00007FFE083E8F25 (UnityPlayer) UnityMain
- 0x00007FFE083F80F0 (UnityPlayer) UnityMain
- 0x00007FFE08402125 (UnityPlayer) UnityMain
- 0x00007FFE084027EE (UnityPlayer) UnityMain
- 0x00007FFE084018B9 (UnityPlayer) UnityMain
- 0x00007FFE081E5F52 (UnityPlayer) UnityMain
- 0x00007FFE083117E7 (UnityPlayer) UnityMain
- 0x00007FFE08311889 (UnityPlayer) UnityMain
- 0x00007FFE0831383F (UnityPlayer) UnityMain
- 0x00007FFE080EC9D5 (UnityPlayer)
- 0x00007FFE080EB31A (UnityPlayer)
- 0x00007FFE080EFFA6 (UnityPlayer)
- 0x00007FFE080F412B (UnityPlayer) UnityMain
- 0x00007FF726AD11FA (BONEWORKS)
- 0x00007FFE70027BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFE710ACED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cannot set field of view on camera with name 'Preloading Camera 0' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 1' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 2' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 3' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 4' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- Cannot set field of view on camera with name 'Preloading Camera 5' while VR is enabled.
- PreloadLevel:MakeWarmupCameras()
- PreloadLevel:InitializeWarmupCameras()
- [ line 4189]
- (Filename: Line: 4189)
- 0.04833984 start seconds spent on IgnoreHierarchy due to large hierarchy: 17
- 0x00007FFE080CC74C (UnityPlayer)
- 0x00007FFE080CF55F (UnityPlayer)
- 0x00007FFE080BC2FD (UnityPlayer)
- 0x00007FFE086EA7B7 (UnityPlayer) UnityMain
- 0x00007FFE0846B82E (UnityPlayer) UnityMain
- 0x00007FFE05408B6F (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFE052E5FA2 (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFE0565BAA8 (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFE0491E1FC (GameAssembly) UseUnityPalForTimeZoneInformation
- 0x00007FFE048089A2 (GameAssembly) il2cpp_get_exception_argument_null
- 0x00007FFE083E8F25 (UnityPlayer) UnityMain
- 0x00007FFE083F80F0 (UnityPlayer) UnityMain
- 0x00007FFE08402125 (UnityPlayer) UnityMain
- 0x00007FFE084027EE (UnityPlayer) UnityMain
- 0x00007FFE084018B9 (UnityPlayer) UnityMain
- 0x00007FFE081E5F52 (UnityPlayer) UnityMain
- 0x00007FFE083117E7 (UnityPlayer) UnityMain
- 0x00007FFE08311889 (UnityPlayer) UnityMain
- 0x00007FFE0831383F (UnityPlayer) UnityMain
- 0x00007FFE080EC9D5 (UnityPlayer)
- 0x00007FFE080EB31A (UnityPlayer)
- 0x00007FFE080EFFA6 (UnityPlayer)
- 0x00007FFE080F412B (UnityPlayer) UnityMain
- 0x00007FF726AD11FA (BONEWORKS)
- 0x00007FFE70027BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFE710ACED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door06_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- Data_Manager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- You probably need a RigidBody on DoorControl.cs for: SM_Door02_LOD0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DoorControl:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Scene Startup Execution Time 124.8999
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- TrackedProp_UnknownProperty
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- TrackedProp_UnknownProperty
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StressLevelZero.Rig.Controller:GetWristInfo()
- StressLevelZero.Rig.Controller:OnVrFixedUpdate(TrackedDevicePose_t[])
- StressLevelZero.Rig.SteamControllerRig:OnFixedUpdate()
- StressLevelZero.Rig.RigManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SETTING PROFILE 0 TO BODY
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Data_Manager:DATA_PROFILE_SET(Int32)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourPowerLegs:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourCrablet:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourBaseNav:OnReactivate(Int32)
- PuppetMasta.BehaviourOmniwheel:OnReactivate(Int32)
- PuppetMasta.PuppetMaster:OnEnable()
- StressLevelZero.Pool.Pool:Spawn(Vector3, Quaternion, Nullable`1, Nullable`1)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Pool.Poolee:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:ClearPath()
- PuppetMasta.BehaviourOmniwheel:SwitchMentalState(MentalState)
- PuppetMasta.BehaviourBaseNav:OnInitiate()
- PuppetMasta.BehaviourOmniwheel:OnInitiate()
- PuppetMasta.BehaviourBase:Initiate()
- PuppetMasta.PuppetMaster:Initiate()
- PuppetMasta.PuppetMaster:Awake()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Pool.Poolee:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Pool.Poolee:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Pool.Poolee:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- StressLevelZero.Pool.Pool:InstantiatePoolee(Vector3, Quaternion)
- StressLevelZero.Pool.Pool:Warmup()
- StressLevelZero.Pool.Poolee:Start()
- [ line 648]
- (Filename: Line: 648)
- Pool Manager Warmup Time 1.359375
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
- PuppetMasta.BehaviourOmniwheel:AiTick()
- PuppetMasta.BehaviourBaseNav:OnUpdate()
- PuppetMasta.BehaviourOmniwheel:OnUpdate()
- PuppetMasta.BehaviourBase:Update()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
- PuppetMasta.BehaviourOmniwheel:AiTick()
- PuppetMasta.BehaviourBaseNav:OnUpdate()
- PuppetMasta.BehaviourOmniwheel:OnUpdate()
- PuppetMasta.BehaviourBase:Update()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.AI.NavMeshAgent:Warp(Vector3)
- PuppetMasta.BehaviourBaseNav:SetPath(Vector3)
- PuppetMasta.BehaviourOmniwheel:AiTick()
- PuppetMasta.BehaviourBaseNav:OnUpdate()
- PuppetMasta.BehaviourOmniwheel:OnUpdate()
- PuppetMasta.BehaviourBase:Update()
- [ line 648]
- (Filename: Line: 648)
- Particle Pool Warmup Time 1.447754
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadLevel>d__53:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Preloader Camera Time 46.87964
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <>c__DisplayClass53_0:<LoadLevel>b__1()
- PuppetMasta.BehaviourDelegate:Invoke()
- <LocationWarmer>d__20:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Uploading Crash Report
- Uploading Crash Report
- Manager_Circuit.cs: Needs at least 1 electronics
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Manager_Circuit:CurrentOnOff(Boolean)
- Manager_Circuit:OnDestroy()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Manager_Circuit.cs: Needs at least 1 electronics
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Manager_Circuit:CurrentOnOff(Boolean)
- Manager_Circuit:OnDestroy()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Manager_Circuit.cs: Needs at least 1 electronics
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Manager_Circuit:CurrentOnOff(Boolean)
- Manager_Circuit:OnDestroy()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- OpenVR Shutdown
- (Filename: Line: 1456)
- Crash!!!
- SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS;C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'jackt'
- OS-Version: 10.0.0
- C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS.exe:BONEWORKS.exe (00007FF726AD0000), size: 868352 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS.exe', fileVersion: 2018.4.10.18181
- C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFE71040000), size: 2031616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 10.0.18362.657
- C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFE70010000), size: 729088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNEL32.DLL', fileVersion: 10.0.18362.329
- C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFE6E3B0000), size: 2764800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNELBASE.dll', fileVersion: 10.0.18362.628
- C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\UnityPlayer.dll:UnityPlayer.dll (00007FFE07B00000), size: 23953408 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\UnityPlayer.dll', fileVersion: 2018.4.10.18181
- C:\Windows\System32\USER32.dll:USER32.dll (00007FFE70E40000), size: 1654784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\USER32.dll', fileVersion: 10.0.18362.657
- C:\Windows\System32\win32u.dll:win32u.dll (00007FFE6E030000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\win32u.dll', fileVersion: 10.0.18362.657
- C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFE70400000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\GDI32.dll', fileVersion: 10.0.18362.1
- C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFE6E660000), size: 1654784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\gdi32full.dll', fileVersion: 10.0.18362.535
- C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFE6E2E0000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcp_win.dll', fileVersion: 10.0.18362.387
- C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFE6EFF0000), size: 1024000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ucrtbase.dll', fileVersion: 10.0.18362.387
- C:\Windows\System32\ole32.dll:ole32.dll (00007FFE6F300000), size: 1400832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ole32.dll', fileVersion: 10.0.18362.113
- C:\Windows\System32\combase.dll:combase.dll (00007FFE70550000), size: 3366912 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\combase.dll', fileVersion: 10.0.18362.628
- C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFE6FE10000), size: 1179648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\RPCRT4.dll', fileVersion: 10.0.18362.628
- C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFE699D0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 10.0.18362.1
- C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFE6F150000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcrt.dll', fileVersion: 7.0.18362.1
- C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFE6E1B0000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\bcryptPrimitives.dll', fileVersion: 10.0.18362.295
- C:\Windows\System32\advapi32.dll:advapi32.dll (00007FFE70430000), size: 667648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\advapi32.dll', fileVersion: 10.0.18362.329
- C:\Windows\System32\sechost.dll:sechost.dll (00007FFE6F460000), size: 618496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\sechost.dll', fileVersion: 10.0.18362.267
- C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFE6F0F0000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHLWAPI.dll', fileVersion: 10.0.18362.1
- C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFE70890000), size: 4653056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SETUPAPI.dll', fileVersion: 10.0.18362.1
- C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFE6E800000), size: 303104 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\cfgmgr32.dll', fileVersion: 10.0.18362.387
- C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFE6E380000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\bcrypt.dll', fileVersion: 10.0.18362.267
- C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFE6F720000), size: 7229440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHELL32.dll', fileVersion: 10.0.18362.628
- C:\Windows\System32\shcore.dll:shcore.dll (00007FFE70350000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\shcore.dll', fileVersion: 10.0.18362.1
- C:\Windows\System32\windows.storage.dll:windows.storage.dll (00007FFE6E870000), size: 7860224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\windows.storage.dll', fileVersion: 10.0.18362.628
- C:\Windows\System32\profapi.dll:profapi.dll (00007FFE6DFB0000), size: 126976 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\profapi.dll', fileVersion: 10.0.18362.1
- C:\Windows\System32\powrprof.dll:powrprof.dll (00007FFE6DF20000), size: 303104 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\powrprof.dll', fileVersion: 10.0.18362.1
- C:\Windows\System32\UMPDC.dll:UMPDC.dll (00007FFE6DF10000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\UMPDC.dll'
- C:\Windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFE6DF90000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\kernel.appcore.dll', fileVersion: 10.0.18362.1
- C:\Windows\System32\cryptsp.dll:cryptsp.dll (00007FFE6E850000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\cryptsp.dll', fileVersion: 10.0.18362.1
- C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFE704E0000), size: 454656 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WS2_32.dll', fileVersion: 10.0.18362.387
- C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFE6F650000), size: 802816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\OLEAUT32.dll', fileVersion: 10.0.18362.535
- C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFE6F1F0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\IMM32.dll', fileVersion: 10.0.18362.387
- C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFE6E060000), size: 1347584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CRYPT32.dll', fileVersion: 10.0.18362.592
- C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFE65AD0000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 10.0.18362.1
- C:\Windows\System32\MSASN1.dll:MSASN1.dll (00007FFE6DF70000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSASN1.dll', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFE67290000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.18362.449
- C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFE6CB20000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFE65AA0000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FFE65210000), size: 1765376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WindowsCodecs.dll', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFE6C8C0000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dwmapi.dll', fileVersion: 10.0.18362.267
- C:\Windows\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FFE6A6A0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WSOCK32.dll', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFE43870000), size: 1400832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.18362.387
- C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFE583B0000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 10.0.18362.387
- C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FFE6CB80000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxcore.dll', fileVersion: 10.0.18362.1
- C:\Windows\system32\apphelp.dll:apphelp.dll (00007FFE6C1E0000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 10.0.18362.1
- C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFE32A30000), size: 1945600 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 5.67.23.89
- C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFE70000000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PSAPI.DLL', fileVersion: 10.0.18362.1
- C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FFE068D0000), size: 19062784 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 5.67.23.89
- C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FFE700D0000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\imagehlp.dll', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFE6D430000), size: 237568 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFE6D720000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.18362.1
- C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FFE30780000), size: 1523712 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s64.dll', fileVersion: 5.67.23.89
- C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFE437F0000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s64.dll', fileVersion: 5.67.23.89
- C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FFE68490000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\Secur32.dll', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFE6DE00000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\CRYPTBASE.DLL:CRYPTBASE.DLL (00007FFE6D8F0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTBASE.DLL', fileVersion: 10.0.18362.1
- C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFE6C5E0000), size: 626688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 10.0.18362.449
- C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\GameAssembly.dll:GameAssembly.dll (00007FFE04790000), size: 34824192 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\GameAssembly.dll'
- C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\audioplugin_phonon.dll:audioplugin_phonon.dll (00007FFE44D60000), size: 438272 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\audioplugin_phonon.dll', fileVersion: 2.0.16.0
- C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\phonon.dll:phonon.dll (00007FFE03D60000), size: 10682368 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\phonon.dll', fileVersion: 2.0.16.0
- C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FFE70D00000), size: 1265664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSCTF.dll', fileVersion: 10.0.18362.535
- C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FFE6B3C0000), size: 2469888 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3d11.dll', fileVersion: 10.0.18362.387
- C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFE6CC10000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxgi.dll', fileVersion: 10.0.18362.387
- C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\openvr_api.dll:openvr_api.dll (00007FFE33310000), size: 618496 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\openvr_api.dll', fileVersion: 1.0.10.0
- C:\Windows\System32\DriverStore\FileRepository\nvmd.inf_amd64_82063bd87f0dc443\nvldumdx.dll:nvldumdx.dll (00007FFE645C0000), size: 978944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmd.inf_amd64_82063bd87f0dc443\nvldumdx.dll', fileVersion: 26.21.14.4166
- C:\Windows\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFE6DFD0000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WINTRUST.DLL', fileVersion: 10.0.18362.387
- C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFE6D290000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 10.0.18362.1
- C:\Windows\System32\DriverStore\FileRepository\nvmd.inf_amd64_82063bd87f0dc443\nvwgf2umx.dll:nvwgf2umx.dll (00007FFE46D30000), size: 40488960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmd.inf_amd64_82063bd87f0dc443\nvwgf2umx.dll', fileVersion: 26.21.14.4166
- C:\Windows\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFE694C0000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cryptnet.dll', fileVersion: 10.0.18362.1
- C:\Windows\System32\clbcatq.dll:clbcatq.dll (000001167E180000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384
- C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFE671F0000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFE67160000), size: 540672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.18362.1
- C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFE5EF20000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 10.0.18362.1
- C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FFE60DA0000), size: 1052672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\amsi.dll:amsi.dll (00007FFE66D50000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\amsi.dll', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FFE6DE30000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\USERENV.dll', fileVersion: 10.0.18362.387
- C:\ProgramData\Microsoft\Windows Defender\platform\4.18.1911.3-0\MpOav.dll:MpOav.dll (00007FFE54F20000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\ProgramData\Microsoft\Windows Defender\platform\4.18.1911.3-0\MpOav.dll', fileVersion: 4.18.1911.3
- C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FFE69A20000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MMDevApi.dll', fileVersion: 10.0.18362.387
- C:\Windows\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFE6DCB0000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DEVOBJ.dll', fileVersion: 10.0.18362.387
- C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFE69870000), size: 1429504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.18362.628
- C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFE69EC0000), size: 1388544 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wintypes.dll', fileVersion: 10.0.18362.628
- C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFE6C4F0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\resourcepolicyclient.dll', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFE61480000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\TextInputFramework.dll', fileVersion: 10.0.18362.628
- C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFE653C0000), size: 3317760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.18362.207
- C:\Windows\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFE6BFD0000), size: 868352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CoreMessaging.dll', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFE6CF70000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntmarta.dll', fileVersion: 10.0.18362.1
- C:\Windows\system32\nvapi64.dll:nvapi64.dll (00007FFE66810000), size: 5165056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvapi64.dll', fileVersion: 26.21.14.4166
- C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFE61540000), size: 1380352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.18362.387
- C:\Windows\System32\InputHost.dll:InputHost.dll (00007FFE61360000), size: 1155072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\InputHost.dll', fileVersion: 10.0.18362.387
- C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FFE69720000), size: 978944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PROPSYS.dll', fileVersion: 7.0.18362.267
- C:\Windows\System32\NSI.dll:NSI.dll (00007FFE70FF0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\NSI.dll', fileVersion: 10.0.18362.449
- C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFE6A020000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.18362.267
- C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFE6A390000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.18362.267
- C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFE6D4D0000), size: 827392 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.18362.267
- C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFE67150000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.18362.1
- C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFE69DE0000), size: 487424 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 10.0.18362.207
- C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\steam_api64.dll:steam_api64.dll (00007FFE46050000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS_Data\Plugins\steam_api64.dll', fileVersion: 5.25.65.21
- C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FFE6CB30000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\gpapi.dll', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFE68700000), size: 2048000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 10.0.18362.1
- ========== OUTPUTTING STACK TRACE ==================
- 0x00007FFE081E3A8A (UnityPlayer) UnityMain
- 0x00007FFE081425D0 (UnityPlayer) UnityMain
- 0x00007FFE0830DC52 (UnityPlayer) UnityMain
- 0x00007FFE0831EB74 (UnityPlayer) UnityMain
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080E5D76)
- 0x00007FFE080E5D76 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080ED125)
- 0x00007FFE080ED125 (UnityPlayer) (function-name not available)
- 0x00007FFE70E55B6D (USER32) CallWindowProcW
- 0x00007FFE70E5573C (USER32) DispatchMessageW
- 0x00007FFE70E61ED3 (USER32) IsWindowVisible
- 0x00007FFE710DFE34 (ntdll) KiUserCallbackDispatcher
- 0x00007FFE6E031184 (win32u) NtUserMessageCall
- 0x00007FFE70E542CA (USER32) GetWindowTextW
- 0x00007FFE70E53A5F (USER32) MapWindowPoints
- 0x00007FFE6C5E984E (uxtheme) IsCompositionActive
- 0x00007FFE6C6025F2 (uxtheme) Ordinal96
- 0x00007FFE6C5EC50F (uxtheme) IsCompositionActive
- 0x00007FFE6C5EBFF1 (uxtheme) IsCompositionActive
- 0x00007FFE70E53F9F (USER32) GetWindowTextW
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080ED619)
- 0x00007FFE080ED619 (UnityPlayer) (function-name not available)
- 0x00007FFE70E55B6D (USER32) CallWindowProcW
- 0x00007FFE70E5573C (USER32) DispatchMessageW
- 0x00007FFE70E61ED3 (USER32) IsWindowVisible
- 0x00007FFE710DFE34 (ntdll) KiUserCallbackDispatcher
- 0x00007FFE6E0310C4 (win32u) NtUserPeekMessage
- 0x00007FFE70E59442 (USER32) PeekMessageW
- 0x00007FFE70E59A39 (USER32) PeekMessageA
- 0x00007FFE32ACA28C (gameoverlayrenderer64) OverlayHookD3D3
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080BB890)
- 0x00007FFE080BB890 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080AC211)
- 0x00007FFE080AC211 (UnityPlayer) (function-name not available)
- 0x00007FFE0830DCC1 (UnityPlayer) UnityMain
- 0x00007FFE0831EB74 (UnityPlayer) UnityMain
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080E5D76)
- 0x00007FFE080E5D76 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080ED125)
- 0x00007FFE080ED125 (UnityPlayer) (function-name not available)
- 0x00007FFE70E55B6D (USER32) CallWindowProcW
- 0x00007FFE70E5573C (USER32) DispatchMessageW
- 0x00007FFE70E61ED3 (USER32) IsWindowVisible
- 0x00007FFE710DFE34 (ntdll) KiUserCallbackDispatcher
- 0x00007FFE6E031184 (win32u) NtUserMessageCall
- 0x00007FFE70E542CA (USER32) GetWindowTextW
- 0x00007FFE70E53A5F (USER32) MapWindowPoints
- 0x00007FFE6C5E984E (uxtheme) IsCompositionActive
- 0x00007FFE6C6025F2 (uxtheme) Ordinal96
- 0x00007FFE6C5EC50F (uxtheme) IsCompositionActive
- 0x00007FFE6C5EBFF1 (uxtheme) IsCompositionActive
- 0x00007FFE70E53F9F (USER32) GetWindowTextW
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080ED619)
- 0x00007FFE080ED619 (UnityPlayer) (function-name not available)
- 0x00007FFE70E55B6D (USER32) CallWindowProcW
- 0x00007FFE70E5573C (USER32) DispatchMessageW
- 0x00007FFE70E61ED3 (USER32) IsWindowVisible
- 0x00007FFE710DFE34 (ntdll) KiUserCallbackDispatcher
- 0x00007FFE6E0310C4 (win32u) NtUserPeekMessage
- 0x00007FFE70E59442 (USER32) PeekMessageW
- 0x00007FFE70E59A39 (USER32) PeekMessageA
- 0x00007FFE32ACA28C (gameoverlayrenderer64) OverlayHookD3D3
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080EB2E5)
- 0x00007FFE080EB2E5 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE080EFFA6)
- 0x00007FFE080EFFA6 (UnityPlayer) (function-name not available)
- 0x00007FFE080F412B (UnityPlayer) UnityMain
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF726AD11FA)
- 0x00007FF726AD11FA (BONEWORKS) (function-name not available)
- 0x00007FFE70027BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFE710ACED1 (ntdll) RtlUserThreadStart
- ========== END OF STACKTRACE ===========
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/jackt/AppData/Local/Temp/Stress Level Zero/BONEWORKS/Crashes
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