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- $modelname "mailer/wow_characters/wowanim_jaina.mdl"
- $bodygroup "default"
- {
- studio "wowanim_jaina_jaina_reference.smd"
- }
- $bodygroup "Hood"
- {
- studio "wowanim_jaina_jaina_nocape.smd"
- studio "wowanim_jaina_jaina_cape.smd"
- }
- $bodygroup "Belt"
- {
- studio "wowanim_jaina_jaina_belt.smd"
- blank
- }
- $bodygroup "Gauntlet"
- {
- studio "wowanim_jaina_jaina_gauntlet.smd"
- blank
- }
- $bodygroup "Pendant"
- {
- studio "wowanim_jaina_jaina_pendant.smd"
- blank
- }
- $bodygroup "Shoulder"
- {
- studio "wowanim_jaina_jaina_shoulder.smd"
- blank
- }
- $surfaceprop "flesh"
- $contents "solid"
- $illumposition -1.105 -0.653 34.683
- $mostlyopaque
- $cdmaterials "models\mailer\wowanim_jaina\"
- $cbox -10 -12 0 10 12 68
- $bbox -10 -12 0 10 12 68
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- $animation "a_attack_automatic" "wowanim_jaina_anims\a_attack_automatic.smd" {
- fps 30
- loop
- weightlist "weights_attack"
- }
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- fps 30
- loop
- weightlist "weights_attack_FIST"
- }
- $animation "a_attack_twohand" "wowanim_jaina_anims\a_attack_twohand.smd" {
- fps 30
- loop
- weightlist "weights_attack"
- }
- $animation "a_attack_onehand" "wowanim_jaina_anims\a_attack_onehand.smd" {
- fps 30
- loop
- weightlist "weights_attack"
- }
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- fps 30
- loop
- }
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- fps 15
- loop
- }
- $animation "a_runS" "wowanim_jaina_anims\a_runS.smd" {
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- loop
- }
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- loop
- }
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- fps 15
- loop
- }
- $animation "a_crouchS" "wowanim_jaina_anims\a_crouchS.smd" {
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- loop
- }
- $animation "a_crouchW" "wowanim_jaina_anims\a_crouchW.smd" {
- fps 15
- loop
- }
- $animation "a_crouchE" "wowanim_jaina_anims\a_crouchE.smd" {
- fps 15
- loop
- }
- $animation "a_crouchNW" "wowanim_jaina_anims\a_crouchNW.smd" {
- fps 15
- loop
- }
- $animation "a_crouchNE" "wowanim_jaina_anims\a_crouchNE.smd" {
- fps 15
- loop
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- $animation "a_crouchSW" "wowanim_jaina_anims\a_crouchSW.smd" {
- fps 15
- loop
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- $animation "a_crouchSE" "wowanim_jaina_anims\a_crouchSE.smd" {
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- loop
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- fps 30
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- }
- $animation "a_noclipW" "wowanim_jaina_anims\a_noclipW.smd" {
- fps 30
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- $animation "a_noclipE" "wowanim_jaina_anims\a_noclipE.smd" {
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- $animation "a_noclipS" "wowanim_jaina_anims\a_noclipS.smd" {
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- fps 15
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- fps 15
- }
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- fps 30
- loop
- weightlist "weights_inchat"
- }
- $animation "a_sit" "wowanim_jaina_anims\a_sit.smd" {
- fps 30
- loop
- }
- $animation "act_agree" "wowanim_jaina_anims\act_agree.smd" {
- fps 30
- }
- $animation "act_becon" "wowanim_jaina_anims\act_becon.smd" {
- fps 30
- }
- $animation "act_bow" "wowanim_jaina_anims\act_bow.smd" {
- fps 30
- }
- $animation "act_disagree" "wowanim_jaina_anims\act_disagree.smd" {
- fps 30
- }
- $animation "act_laugh" "wowanim_jaina_anims\act_laugh.smd" {
- fps 30
- }
- $animation "act_muscle" "wowanim_jaina_anims\act_muscle.smd" {
- fps 30
- }
- $animation "act_pers" "wowanim_jaina_anims\act_pers.smd" {
- fps 30
- }
- $animation "act_wave" "wowanim_jaina_anims\act_wave.smd" {
- fps 30
- }
- $animation "act_death" "wowanim_jaina_anims\act_death.smd" {
- fps 30
- }
- $animation "a_walkN" "wowanim_jaina_anims\a_walkN.smd" {
- fps 15
- loop
- }
- $animation "a_walkS" "wowanim_jaina_anims\a_walkS.smd" {
- fps 15
- loop
- }
- $sequence "run_all_01" {
- "a_runN"
- "a_runN"
- "a_runN"
- "a_runN"
- "a_idle"
- "a_runS"
- "a_runS"
- "a_runS"
- "a_runS"
- activity "ACT_HL2MP_RUN" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- fadein 0.2
- fadeout 0.2
- node "running"
- fps 15
- loop
- }
- $sequence "cwalk_all" {
- "a_crouchNW"
- "a_crouchN"
- "a_crouchNE"
- "a_crouchW"
- "a_idle_crouch"
- "a_crouchE"
- "a_crouchSW"
- "a_crouchS"
- "a_crouchSE"
- activity "ACT_HL2MP_WALK_CROUCH" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- fadein 0.2
- fadeout 0.8
- node "walking"
- fps 15
- loop
- }
- $sequence "noclip" {
- "a_noclipW"
- "a_noclipN"
- "a_noclipE"
- "a_noclipW"
- "a_idle_noclip"
- "a_noclipE"
- "a_noclipW"
- "a_noclipS"
- "a_noclipE"
- activity "ACT_GMOD_NOCLIP_LAYER" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "swim_all" {
- "a_swimN"
- "a_swimN"
- "a_swimN"
- "a_swimW"
- "a_idle_swim"
- "a_swimE"
- "a_swimS"
- "a_swimS"
- "a_swimS"
- activity "ACT_HL2MP_SWIM" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- fadein 0.2
- fadeout 0.2
- node "swimming"
- fps 15
- loop
- }
- $sequence "walk_all" {
- "a_walkN"
- "a_walkN"
- "a_walkN"
- "a_walkN"
- "a_idle"
- "a_walkS"
- "a_walkS"
- "a_walkS"
- "a_walkS"
- activity "ACT_HL2MP_WALK" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- fadein 0.2
- fadeout 0.2
- node "walking"
- fps 15
- loop
- }
- $sequence "menu_walk" {
- "a_walkN"
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "jump" {
- "a_jump"
- activity "ACT_HL2MP_JUMP" 1
- fadein 0.2
- fadeout 2
- fps 15
- }
- $sequence "inchat" {
- "a_inchat"
- activity "ACT_GMOD_IN_CHAT" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_inchat"
- }
- $sequence "sit" {
- "a_sit"
- activity "ACT_HL2MP_SIT" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "drive_jeep" {
- "wowanim_jaina_anims\drive_jeep.smd"
- activity "ACT_DRIVE_JEEP" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "drive_airboat" {
- "wowanim_jaina_anims\drive_airboat.smd"
- activity "ACT_DRIVE_AIRBOAT" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_rollercoaster" {
- "a_sit"
- activity "ACT_GMOD_SIT_ROLLERCOASTER" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "taunt_agree" {
- "wowanim_jaina_anims\taunt_agree.smd"
- activity "ACT_GMOD_GESTURE_AGREE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "taunt_becon" {
- "wowanim_jaina_anims\taunt_becon.smd"
- activity "ACT_GMOD_GESTURE_BECON" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "taunt_bow" {
- "wowanim_jaina_anims\taunt_bow.smd"
- activity "ACT_GMOD_GESTURE_BOW" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "taunt_disagree" {
- "wowanim_jaina_anims\taunt_disagree.smd"
- activity "ACT_GMOD_GESTURE_DISAGREE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "taunt_laugh" {
- "wowanim_jaina_anims\taunt_laugh.smd"
- activity "ACT_GMOD_TAUNT_LAUGH" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "taunt_muscle" {
- "wowanim_jaina_anims\taunt_muscle.smd"
- activity "ACT_GMOD_TAUNT_MUSCLE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "taunt_pers" {
- "wowanim_jaina_anims\taunt_pers.smd"
- activity "ACT_GMOD_TAUNT_PERSISTENCE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "taunt_wave" {
- "wowanim_jaina_anims\taunt_wave.smd"
- activity "ACT_GMOD_GESTURE_WAVE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "death" {
- "wowanim_jaina_anims\death.smd"
- activity "ACT_DIESIMPLE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "attack" {
- "a_attack_twohand"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_IDLE" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_attack"
- }
- $sequence "attack_all_01" {
- "a_attack_twohand"
- fadein 0
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_attack"
- }
- $sequence "attack_AR2" {
- "a_attack_automatic"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_attack"
- }
- $sequence "attack_DUEL" {
- "a_attack_twohand"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_attack"
- }
- $sequence "attack_FIST" {
- "a_attack_melee"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST" 1
- fadein 0
- fadeout 0
- fps 30
- loop
- weightlist "weights_attack_FIST"
- }
- $sequence "attack_GRENADE" {
- "a_attack_melee"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE" 1
- fadein 0
- fadeout 0
- fps 30
- loop
- weightlist "weights_attack_FIST"
- }
- $sequence "attack_KNIFE" {
- "a_attack_melee"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE" 1
- fadein 0
- fadeout 0
- fps 30
- loop
- weightlist "weights_attack_FIST"
- }
- $sequence "attack_MELEE" {
- "a_attack_melee"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE" 1
- fadein 0
- fadeout 0
- fps 30
- loop
- weightlist "weights_attack_FIST"
- }
- $sequence "attack_MELEE2" {
- "a_attack_melee"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2" 1
- fadein 0
- fadeout 0
- fps 30
- loop
- weightlist "weights_attack_FIST"
- }
- $sequence "attack_PASSIVE" {
- "a_attack_melee"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE" 1
- fadein 0
- fadeout 0
- fps 30
- loop
- weightlist "weights_attack_FIST"
- }
- $sequence "attack_PISTOL" {
- "a_attack_onehand"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_attack"
- }
- $sequence "attack_PHYSGUN" {
- "a_attack_automatic"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_attack"
- }
- $sequence "attack_REVOLVER" {
- "a_attack_onehand"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_attack"
- }
- $sequence "attack_RPG" {
- "a_attack_twohand"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_attack"
- }
- $sequence "attack_SHOTGUN" {
- "a_attack_twohand"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_attack"
- }
- $sequence "attack_SLAM" {
- "a_attack_melee"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM" 1
- fadein 0
- fadeout 0
- fps 30
- loop
- weightlist "weights_attack_FIST"
- }
- $sequence "attack_SMG1" {
- "a_attack_automatic"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_attack"
- }
- $sequence "attack_CAMERA" {
- "a_attack_twohand"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_attack"
- }
- $sequence "attack_CROSSBOW" {
- "a_attack_twohand"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_attack"
- }
- $sequence "attack_MAGIC" {
- "a_attack_onehand"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_attack"
- }
- $sequence "attack_SUITCASE" {
- "a_attack_melee"
- activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE" 1
- fadein 0
- fadeout 0
- fps 30
- loop
- weightlist "weights_attack_FIST"
- }
- $sequence "walk_AR2" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_AR2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_CAMERA" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_CROSSBOW" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_DUEL" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_DUEL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_FIST" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_FIST" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_GRENADE" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_KNIFE" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_MELEE" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_MELEE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_MELEE2" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_PASSIVE_N" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_PASSIVE_S" {
- "a_walkS"
- activity "ACT_HL2MP_WALK_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_PASSIVE_W" {
- "a_walkS"
- activity "ACT_HL2MP_WALK_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_PASSIVE_E" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_PISTOL" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_PHYSGUN" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_REVOLVER" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_RPG" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_RPG" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_SHOTGUN" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_SLAM" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_SLAM" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_SMG1" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_SMG1" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_MAGIC" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_MAGIC" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "walk_SUITCASE" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_SUITCASE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 15
- loop
- }
- $sequence "sit_ar2" {
- "a_sit"
- activity "ACT_HL2MP_SIT_AR2" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_camera" {
- "a_sit"
- activity "ACT_HL2MP_SIT_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_crossbow" {
- "a_sit"
- activity "ACT_HL2MP_SIT_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_duel" {
- "a_sit"
- activity "ACT_HL2MP_SIT_DUEL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_fist" {
- "a_sit"
- activity "ACT_HL2MP_SIT_FIST" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_grenade" {
- "a_sit"
- activity "ACT_HL2MP_SIT_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_knife" {
- "a_sit"
- activity "ACT_HL2MP_SIT_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_melee" {
- "a_sit"
- activity "ACT_HL2MP_SIT_MELEE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_melee2" {
- "a_sit"
- activity "ACT_HL2MP_SIT_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_passive" {
- "a_sit"
- activity "ACT_HL2MP_SIT_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_pistol" {
- "a_sit"
- activity "ACT_HL2MP_SIT_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_physgun" {
- "a_sit"
- activity "ACT_HL2MP_SIT_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_revolver" {
- "a_sit"
- activity "ACT_HL2MP_SIT_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_rpg" {
- "a_sit"
- activity "ACT_HL2MP_SIT_RPG" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_shotgun" {
- "a_sit"
- activity "ACT_HL2MP_SIT_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_slam" {
- "a_sit"
- activity "ACT_HL2MP_SIT_SLAM" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_smg1" {
- "a_sit"
- activity "ACT_HL2MP_SIT_SMG1" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_magic" {
- "a_sit"
- activity "ACT_HL2MP_SIT_MAGIC" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "sit_suitcase" {
- "a_sit"
- activity "ACT_HL2MP_SIT_SUITCASE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle" {
- "a_idle"
- activity "ACT_HL2MP_IDLE" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_all_01" {
- "a_idle"
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_AR2" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_AR2" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_DUEL" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_DUEL" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_FIST" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_FIST" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_GRENADE" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_GRENADE" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_KNIFE" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_KNIFE" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_MELEE" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_MELEE" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_MELEE2" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_MELEE2" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_PASSIVE" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_PASSIVE" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_PISTOL" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_PISTOL" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_PHYSGUN" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_PHYSGUN" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_REVOLVER" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_REVOLVER" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_RPG" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_RPG" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_SHOTGUN" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_SHOTGUN" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_SLAM" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_SLAM" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_SMG1" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_SMG1" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_CAMERA" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_CAMERA" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_CROSSBOW" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_CROSSBOW" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_MAGIC" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_MAGIC" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_SUITCASE" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_SUITCASE" 1
- fadein 0
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "run_AR2" {
- "a_runN"
- activity "ACT_HL2MP_RUN_AR2" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_CAMERA" {
- "a_runN"
- activity "ACT_HL2MP_RUN_CAMERA" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_CROSSBOW" {
- "a_runN"
- activity "ACT_HL2MP_RUN_CROSSBOW" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_DUEL" {
- "a_runN"
- activity "ACT_HL2MP_RUN_DUEL" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_FIST" {
- "a_runN"
- activity "ACT_HL2MP_RUN_FIST" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_GRENADE" {
- "a_runN"
- activity "ACT_HL2MP_RUN_GRENADE" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_KNIFE" {
- "a_runN"
- activity "ACT_HL2MP_RUN_KNIFE" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_MELEE" {
- "a_runN"
- activity "ACT_HL2MP_RUN_MELEE" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_MELEE2" {
- "a_runN"
- activity "ACT_HL2MP_RUN_MELEE2" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_PASSIVE_FORWARD" {
- "a_runN"
- activity "ACT_HL2MP_RUN_PASSIVE" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_PASSIVE_BACK" {
- "a_runS"
- activity "ACT_HL2MP_RUN_PASSIVE" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_PISTOL" {
- "a_runN"
- activity "ACT_HL2MP_RUN_PISTOL" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_PHYSGUN" {
- "a_runN"
- activity "ACT_HL2MP_RUN_PHYSGUN" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_REVOLVER" {
- "a_runN"
- activity "ACT_HL2MP_RUN_REVOLVER" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_RPG" {
- "a_runN"
- activity "ACT_HL2MP_RUN_RPG" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_SHOTGUN" {
- "a_runN"
- activity "ACT_HL2MP_RUN_SHOTGUN" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_SLAM" {
- "a_runN"
- activity "ACT_HL2MP_RUN_SLAM" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_SMG1" {
- "a_runN"
- activity "ACT_HL2MP_RUN_SMG1" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_MAGIC" {
- "a_runN"
- activity "ACT_HL2MP_RUN_MAGIC" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "run_SUITCASE" {
- "a_runN"
- activity "ACT_HL2MP_RUN_SUITCASE" 1
- fadein 2
- fadeout 0
- addlayer "run_all_01"
- fps 15
- loop
- }
- $sequence "idle_crouch" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_AR2" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_AR2" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_CAMERA" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_CROSSBOW" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_DUEL" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_DUEL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_FIST" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_FIST" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_GRENADE" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_KNIFE" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_MELEE" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_MELEE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_MELEE2" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_PASSIVE" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_PISTOL" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_PHYSGUN" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_REVOLVER" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_RPG" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_RPG" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_SHOTGUN" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_SLAM" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_SLAM" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_SMG1" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_SMG1" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_MAGIC" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_MAGIC" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Crouch_SUITCASE" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_SUITCASE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "crouch_DUEL" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_DUEL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_FIST" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_FIST" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_GRENADE" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_KNIFE" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_MELEE" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_MELEE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_MELEE2" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_PASSIVE_N" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_PASSIVE_NW" {
- "a_crouchNW"
- activity "ACT_HL2MP_WALK_CROUCH_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_PASSIVE_NE" {
- "a_crouchNE"
- activity "ACT_HL2MP_WALK_CROUCH_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_PASSIVE_S" {
- "a_crouchS"
- activity "ACT_HL2MP_WALK_CROUCH_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_PASSIVE_SW" {
- "a_crouchSW"
- activity "ACT_HL2MP_WALK_CROUCH_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_PASSIVE_SE" {
- "a_crouchSE"
- activity "ACT_HL2MP_WALK_CROUCH_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_PASSIVE_W" {
- "a_crouchW"
- activity "ACT_HL2MP_WALK_CROUCH_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_PASSIVE_E" {
- "a_crouchE"
- activity "ACT_HL2MP_WALK_CROUCH_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_PISTOL" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_PHYSGUN" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_REVOLVER" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_SHOTGUN" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_SLAM" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_SLAM" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_SMG1" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_SMG1" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_RPG" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_RPG" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_AR2" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_AR2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_CAMERA" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_CROSSBOW" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_MAGIC" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_MAGIC" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "crouch_SUITCASE" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_SUITCASE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_AR2" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_AR2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_AR2" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_AR2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_CAMERA" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_CAMERA" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_CROSSBOW" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_CROSSBOW" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_DUEL" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_DUEL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_DUEL" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_DUEL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_FIST" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_FIST" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_FIST" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_FIST" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_GRENADE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_GRENADE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "idle_Swim_KNIFE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_KNIFE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_MELEE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_MELEE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_MELEE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_MELEE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_MELEE2" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_MELEE2" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_PASSIVE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_PASSIVE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_PASSIVE_A_SWIMN" {
- "a_swimN"
- activity "ACT_HL2MP_SWIM_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_PASSIVE_A_SWIMS" {
- "a_swimS"
- activity "ACT_HL2MP_SWIM_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_PASSIVE_A_SWIME" {
- "a_swimE"
- activity "ACT_HL2MP_SWIM_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_PASSIVE_A_SWIMW" {
- "a_swimW"
- activity "ACT_HL2MP_SWIM_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_PISTOL" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_PISTOL" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_PHYSGUN" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_PHYSGUN" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_REVOLVER" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_REVOLVER" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_RPG" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_RPG" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_RPG" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_RPG" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_SHOTGUN" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_SHOTGUN" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_SLAM" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_SLAM" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_SLAM" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_SLAM" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_SMG1" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_SMG1" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_SMG1" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_SMG1" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_MAGIC" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_MAGIC" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_MAGIC" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_MAGIC" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "idle_Swim_SUITCASE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_SUITCASE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "swim_SUITCASE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_SUITCASE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "swim_all"
- fps 15
- loop
- }
- $sequence "jump_AR2" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_AR2" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_CAMERA" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_CROSSBOW" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_DUEL" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_DUEL" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_FIST" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_FIST" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_GRENADE" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_KNIFE" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_MELEE" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_MELEE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_MELEE2" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_PASSIVE" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_PISTOL" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_PHYSGUN" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_REVOLVER" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_RPG" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_RPG" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_SHOTGUN" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_SLAM" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_SLAM" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_SMG1" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_SMG1" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_MAGIC" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_MAGIC" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "jump_SUITCASE" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_SUITCASE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- }
- $sequence "reference" {
- "wowanim_jaina_anims\reference.smd"
- fadein 0.2
- fadeout 0.2
- fps 1
- }
- $sequence "ragdoll" {
- "wowanim_jaina_anims\ragdoll.smd"
- activity "ACT_DIERAGDOLL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $collisionjoints "wowanim_jaina_physics.smd"
- {
- $mass 0
- $inertia 10
- $damping 0.01
- $rotdamping 1.5
- $rootbone " "
- $jointconstrain "creature/jaina3/jaina3_bone_3" x limit -15 15 0
- $jointconstrain "creature/jaina3/jaina3_bone_3" y limit -20 20 0
- $jointconstrain "creature/jaina3/jaina3_bone_3" z limit -20 15 0
- $jointconstrain "creature/jaina3/jaina3_bone_14" x limit -20 20 0
- $jointconstrain "creature/jaina3/jaina3_bone_14" y limit -25 25 0
- $jointconstrain "creature/jaina3/jaina3_bone_14" z limit -25 20 0
- $jointconstrain "creature/jaina3/jaina3_bone_27" x limit -50 35 0
- $jointconstrain "creature/jaina3/jaina3_bone_27" y limit -23 23 0
- $jointconstrain "creature/jaina3/jaina3_bone_27" z limit -45 90 0
- $jointconstrain "creature/jaina3/jaina3_bone_26" x limit -35 50 0
- $jointconstrain "creature/jaina3/jaina3_bone_26" y limit -23 23 0
- $jointconstrain "creature/jaina3/jaina3_bone_26" z limit -45 90 0
- $jointconstrain "creature/jaina3/jaina3_bone_34" x limit -5 5 0
- $jointconstrain "creature/jaina3/jaina3_bone_34" y limit -5 5 0
- $jointconstrain "creature/jaina3/jaina3_bone_34" z limit -5 90 0
- $jointconstrain "creature/jaina3/jaina3_bone_40" x limit -40 20 0
- $jointconstrain "creature/jaina3/jaina3_bone_40" y limit -15 15 0
- $jointconstrain "creature/jaina3/jaina3_bone_40" z limit -20 20 0
- $jointconstrain "creature/jaina3/jaina3_bone_36" x limit -5 5 0
- $jointconstrain "creature/jaina3/jaina3_bone_36" y limit -5 5 0
- $jointconstrain "creature/jaina3/jaina3_bone_36" z limit -5 90 0
- $jointconstrain "creature/jaina3/jaina3_bone_46" x limit -20 40 0
- $jointconstrain "creature/jaina3/jaina3_bone_46" y limit -15 15 0
- $jointconstrain "creature/jaina3/jaina3_bone_46" z limit -19 19 0
- $jointconstrain "creature/jaina3/jaina3_bone_7" x limit -10 10 0
- $jointconstrain "creature/jaina3/jaina3_bone_7" y limit -10 10 0
- $jointconstrain "creature/jaina3/jaina3_bone_7" z limit -45 90 0
- $jointconstrain "creature/jaina3/jaina3_bone_12" x limit -5 5 0
- $jointconstrain "creature/jaina3/jaina3_bone_12" y limit -5 5 0
- $jointconstrain "creature/jaina3/jaina3_bone_12" z limit -90 5 0
- $jointconstrain "creature/jaina3/jaina3_bone_17" x limit -15 15 0
- $jointconstrain "creature/jaina3/jaina3_bone_17" y limit -25 25 0
- $jointconstrain "creature/jaina3/jaina3_bone_17" z limit -40 20 0
- $jointconstrain "creature/jaina3/jaina3_bone_5" x limit -10 10 0
- $jointconstrain "creature/jaina3/jaina3_bone_5" y limit -10 10 0
- $jointconstrain "creature/jaina3/jaina3_bone_5" z limit -45 90 0
- $jointconstrain "creature/jaina3/jaina3_bone_11" x limit -5 5 0
- $jointconstrain "creature/jaina3/jaina3_bone_11" y limit -5 5 0
- $jointconstrain "creature/jaina3/jaina3_bone_11" z limit -90 5 0
- $jointconstrain "creature/jaina3/jaina3_bone_16" x limit -15 15 0
- $jointconstrain "creature/jaina3/jaina3_bone_16" y limit -25 25 0
- $jointconstrain "creature/jaina3/jaina3_bone_16" z limit -40 20 0
- $jointconstrain "creature/jaina3/jaina3_bone_39" x limit -15 15 0
- $jointconstrain "creature/jaina3/jaina3_bone_39" y limit -25 25 0
- $jointconstrain "creature/jaina3/jaina3_bone_39" z limit -20 20 0
- }
- $collisiontext
- {
- animatedfriction
- {
- "animfrictionmin" "1.000000"
- "animfrictionmax" "400.000000"
- "animfrictiontimein" "0.500000"
- "animfrictiontimeout" "0.000000"
- "animfrictiontimehold" "0.300000"
- }
- editparams
- {
- "rootname" "creature/jaina3/jaina3_bone_1"
- "totalmass" "100.000000"
- }
- }
- The model was created by Mailer, uploaded on Steam Workshop under the "Garry's Mod" category.
- https://steamcommunity.com/sharedfiles/filedetails/?id=1465452458&searchtext=Jaina
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