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fe_armor test

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  1. No_error_occurs_during_validation_of_all_prefabs (60.218s)
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  3. Unhandled log message: '[Exception] Exception: Couldn't find prefab with id 72a87ed0fc184ae4f94f218d2d69d5e7'. Use UnityEngine.TestTools.LogAssert.Expect
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  5. EventHorizon.Common.View.Assets.EditorAssetFactory.LoadAsset[T] (EventHorizon.Common.Domain.Assets.AssetId id) (at Assets/scripts/Common/View/Assets/EditorAssetFactory.cs:111)
  6. EventHorizon.RogueEditor.Services.Validation.PrefabValidators.PrefabsValidator.ValidatePrefab (System.Int32& counter, System.Int32 total, System.String title, EventHorizon.RogueEditor.Services.Validation.PrefabValidators.PrefabInfo prefabInfo, System.Func`2[T,TResult] getValidator, EventHorizon.RogueEditor.Services.Validation.TestSession testSession) (at Assets/scripts/RogueEditor/Services/Validation/PrefabValidators/PrefabsValidator.cs:128)
  7. EventHorizon.RogueEditor.Services.Validation.PrefabValidators.PrefabsValidator+<>c__DisplayClass1_2.<ValidateAll>b__0 () (at Assets/scripts/RogueEditor/Services/Validation/PrefabValidators/PrefabsValidator.cs:58)
  8. EventHorizon.CommonEditor.Services.FrameLimitedCallbacksExecutor.Update () (at Assets/scripts/CommonEditor/Services/FrameLimitedCallbacksExecutor.cs:48)
  9. EventHorizon.Common.Domain.Logging.UnityLogger:Log(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityLogger.cs:55)
  10. EventHorizon.Common.Domain.Logging.Logs:InternalFallbackException(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:124)
  11. EventHorizon.Common.Domain.Logging.Logs:Exception(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:88)
  12. EventHorizon.CommonEditor.Services.FrameLimitedCallbacksExecutor:Update() (at Assets/scripts/CommonEditor/Services/FrameLimitedCallbacksExecutor.cs:53)
  13. EventHorizon.CommonEditor.Services.FrameLimitedCallbacksExecutor:get_keepWaiting() (at Assets/scripts/CommonEditor/Services/FrameLimitedCallbacksExecutor.cs:17)
  14. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:303)
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  16. Exception: Couldn't find prefab with id 72a87ed0fc184ae4f94f218d2d69d5e7
  17. Test session took 40s
  18. <b>All 283 reports are valid</b>
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  23. Graph_node_coords_should_be_calculated_from_tile_world_position_reflecting_this_tile_coords (0.005s)
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  25. SetUp : UnityEngine.MissingReferenceException : The object of type 'GameObject' has been destroyed but you are still trying to access it.
  26. Your script should either check if it is null or you should not destroy the object.
  27. TearDown : System.NullReferenceException : Object reference not set to an instance of an object
  28. TearDown : Unhandled log message: '[Error] Mismatched user, already released or wrong user is releasing'. Use UnityEngine.TestTools.LogAssert.Expect
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  30. Mismatched user, already released or wrong user is releasing
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  36. World_position_should_exactly_point_valid_astar_node (0.003s)
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  38. SetUp : UnityEngine.MissingReferenceException : The object of type 'GameObject' has been destroyed but you are still trying to access it.
  39. Your script should either check if it is null or you should not destroy the object.
  40. TearDown : System.NullReferenceException : Object reference not set to an instance of an object
  41. TearDown : Unhandled log message: '[Error] Mismatched user, already released or wrong user is releasing'. Use UnityEngine.TestTools.LogAssert.Expect
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  43. Mismatched user, already released or wrong user is releasing
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