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Dec 6th, 2015
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  1. // Extra weapons
  2. for (i = 0; i < ArraySize(g_extraweapon_names); i++)
  3. {
  4. ArrayGetString(g_extraweapon_names, i, buffer, charsmax(buffer))
  5. native_register_extra_item2(buffer, ArrayGetCell(g_extraweapon_costs, i), ZP_TEAM_HUMAN)
  6. }
  7.  
  8. // Custom player models
  9. for (i = 0; i < ArraySize(model_human); i++)
  10. {
  11. ArrayGetString(model_human, i, buffer, charsmax(buffer))
  12. format(buffer, charsmax(buffer), "models/player/%s/%s.mdl", buffer, buffer)
  13. ArrayPushCell(g_modelindex_human, engfunc(EngFunc_PrecacheModel, buffer))
  14. if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, buffer)
  15. if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, buffer)
  16. }
  17. for (i = 0; i < ArraySize(model_nemesis); i++)
  18. {
  19. ArrayGetString(model_nemesis, i, buffer, charsmax(buffer))
  20. format(buffer, charsmax(buffer), "models/player/%s/%s.mdl", buffer, buffer)
  21. ArrayPushCell(g_modelindex_nemesis, engfunc(EngFunc_PrecacheModel, buffer))
  22. if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, buffer)
  23. if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, buffer)
  24. }
  25. for (i = 0; i < ArraySize(model_survivor); i++)
  26. {
  27. ArrayGetString(model_survivor, i, buffer, charsmax(buffer))
  28. format(buffer, charsmax(buffer), "models/player/%s/%s.mdl", buffer, buffer)
  29. ArrayPushCell(g_modelindex_survivor, engfunc(EngFunc_PrecacheModel, buffer))
  30. if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, buffer)
  31. if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, buffer)
  32. }
  33. for (i = 0; i < ArraySize(model_admin_zombie); i++)
  34. {
  35. ArrayGetString(model_admin_zombie, i, buffer, charsmax(buffer))
  36. format(buffer, charsmax(buffer), "models/player/%s/%s.mdl", buffer, buffer)
  37. ArrayPushCell(g_modelindex_admin_zombie, engfunc(EngFunc_PrecacheModel, buffer))
  38. if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, buffer)
  39. if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, buffer)
  40. }
  41. for (i = 0; i < ArraySize(model_admin_human); i++)
  42. {
  43. ArrayGetString(model_admin_human, i, buffer, charsmax(buffer))
  44. format(buffer, charsmax(buffer), "models/player/%s/%s.mdl", buffer, buffer)
  45. ArrayPushCell(g_modelindex_admin_human, engfunc(EngFunc_PrecacheModel, buffer))
  46. if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, buffer)
  47. if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, buffer)
  48. }
  49. for (i = 0; i < ArraySize(model_sniper); i++)
  50. {
  51. ArrayGetString(model_sniper, i, buffer, charsmax(buffer))
  52. format(buffer, charsmax(buffer), "models/player/%s/%s.mdl", buffer, buffer)
  53. ArrayPushCell(g_modelindex_sniper, engfunc(EngFunc_PrecacheModel, buffer))
  54. if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, buffer)
  55. if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, buffer)
  56. }
  57. for (i = 0; i < ArraySize(model_assassin); i++)
  58. {
  59. ArrayGetString(model_assassin, i, buffer, charsmax(buffer))
  60. format(buffer, charsmax(buffer), "models/player/%s/%s.mdl", buffer, buffer)
  61. ArrayPushCell(g_modelindex_assassin, engfunc(EngFunc_PrecacheModel, buffer))
  62. if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, buffer)
  63. if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, buffer)
  64. }
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