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  1. ** Executing...
  2. ** Command: Change directory
  3. ** Parameters: "E:\Steam\SteamApps\xaser_56@hotmail.com\counter-strike"
  4.  
  5. * Could not execute the command:
  6. Change directory "E:\Steam\SteamApps\xaser_56@hotmail.com\counter-strike"
  7. * Windows gave the error message:
  8. "Ingen tilgang."
  9.  
  10. ** Executing...
  11. ** Command: E:\Maps\hammer\ZOONER~1\ZHLT25~1\hlcsg.exe
  12. ** Parameters: "e:\maps\kz_kzsca_street" -nowadtextures -texdata 50000
  13.  
  14. hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
  15. Zoner's Half-Life Compilation Tools -- Custom Build
  16. Based on code modifications by Sean 'Zoner' Cavanaugh
  17. Based on Valve's version, modified with permission.
  18. Submit detailed bug reports to (merlinis@bigpond.net.au)
  19. ----- BEGIN hlcsg -----
  20. Command line: E:\Maps\hammer\ZOONER~1\ZHLT25~1\hlcsg.exe e:\maps\kz_kzsca_street -nowadtextures -texdata 50000
  21. Entering e:\maps\kz_kzsca_street.map
  22.  
  23. Current hlcsg Settings
  24. Name | Setting | Default
  25. ---------------------|-----------|-------------------------
  26. threads [ 2 ] [ Varies ]
  27. verbose [ off ] [ off ]
  28. log [ on ] [ on ]
  29. developer [ 0 ] [ 0 ]
  30. chart [ off ] [ off ]
  31. estimate [ off ] [ off ]
  32. max texture memory [ 51200000 ] [ 4194304 ]
  33. priority [ Normal ] [ Normal ]
  34.  
  35. noclip [ off ] [ off ]
  36. null texture stripping[ on ] [ on ]
  37. clipnode economy mode [ on ] [ on ]
  38. onlyents [ off ] [ off ]
  39. wadtextures [ off ] [ on ]
  40. skyclip [ on ] [ on ]
  41. hullfile [ None ] [ None ]
  42. min surface area [ 0.500 ] [ 0.500 ]
  43. brush union threshold [ 0.000 ] [ 0.000 ]
  44.  
  45. Using mapfile wad configuration
  46. Wadinclude list :
  47. [zhlt.wad]
  48.  
  49. 25 brushes (totalling 154 sides) discarded from clipping hulls
  50. CreateBrush:
  51. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.98 seconds)
  52. SetModelCenters:
  53. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
  54. CSGBrush:
  55. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.85 seconds)
  56.  
  57. Using Wadfile: \maps\street.wad
  58. - Contains 145 used textures, 55.77 percent of map (241 textures in wad)
  59. Using Wadfile: \maps\rrstar.wad
  60. - Contains 79 used textures, 30.38 percent of map (175 textures in wad)
  61. Using Wadfile: \maps\quarry.wad
  62. - Contains 36 used textures, 13.85 percent of map (87 textures in wad)
  63.  
  64. Texture usage is at 11.66 mb (of 48.83 mb MAX)
  65. 4.91 seconds elapsed
  66.  
  67. ----- END hlcsg -----
  68.  
  69.  
  70.  
  71.  
  72. ** Executing...
  73. ** Command: E:\Maps\hammer\ZOONER~1\ZHLT25~1\hlbsp.exe
  74. ** Parameters: "e:\maps\kz_kzsca_street" -texdata 50000
  75.  
  76. hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
  77. Zoner's Half-Life Compilation Tools -- Custom Build
  78. Based on code modifications by Sean 'Zoner' Cavanaugh
  79. Based on Valve's version, modified with permission.
  80. Submit detailed bug reports to (merlinis@bigpond.net.au)
  81. ----- BEGIN hlbsp -----
  82. Command line: E:\Maps\hammer\ZOONER~1\ZHLT25~1\hlbsp.exe e:\maps\kz_kzsca_street -texdata 50000
  83.  
  84. Current hlbsp Settings
  85. Name | Setting | Default
  86. -------------------|-----------|-------------------------
  87. threads [ 2 ] [ Varies ]
  88. verbose [ off ] [ off ]
  89. log [ on ] [ on ]
  90. developer [ 0 ] [ 0 ]
  91. chart [ off ] [ off ]
  92. estimate [ off ] [ off ]
  93. max texture memory [ 51200000 ] [ 4194304 ]
  94. priority [ Normal ] [ Normal ]
  95.  
  96. noclip [ off ] [ off ]
  97. nofill [ off ] [ off ]
  98. null tex. stripping [ on ] [ on ]
  99. notjunc [ off ] [ off ]
  100. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  101. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
  102.  
  103.  
  104. BSP generation successful, writing portal file 'e:\maps\kz_kzsca_street.prt'
  105. 3.85 seconds elapsed
  106.  
  107. ----- END hlbsp -----
  108.  
  109.  
  110.  
  111.  
  112. ** Executing...
  113. ** Command: E:\Maps\hammer\ZOONER~1\ZHLT25~1\hlvis.exe
  114. ** Parameters: "e:\maps\kz_kzsca_street" -texdata 50000
  115.  
  116. hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
  117. Zoner's Half-Life Compilation Tools -- Custom Build
  118. Based on code modifications by Sean 'Zoner' Cavanaugh
  119. Based on Valve's version, modified with permission.
  120. Submit detailed bug reports to (merlinis@bigpond.net.au)
  121. ----- BEGIN hlvis -----
  122. Command line: E:\Maps\hammer\ZOONER~1\ZHLT25~1\hlvis.exe e:\maps\kz_kzsca_street -texdata 50000
  123. 1553 portalleafs
  124. 4757 numportals
  125.  
  126. -= Current hlvis Settings =-
  127. Name | Setting | Default
  128. -------------------|-----------|-------------------------
  129. threads [ 2 ] [ Varies ]
  130. verbose [ off ] [ off ]
  131. log [ on ] [ on ]
  132. developer [ 0 ] [ 0 ]
  133. chart [ off ] [ off ]
  134. estimate [ off ] [ off ]
  135. max texture memory [ 51200000 ] [ 4194304 ]
  136. max vis distance [ 0 ] [ 0 ]
  137. priority [ Normal ] [ Normal ]
  138.  
  139. fast vis [ off ] [ off ]
  140. full vis [ off ] [ off ]
  141.  
  142.  
  143. BasePortalVis:
  144. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.96 seconds)
  145. LeafThread:
  146. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (425.22 seconds)
  147. average leafs visible: 267
  148. g_visdatasize:134954 compressed from 302835
  149. 426.29 seconds elapsed [7m 6s]
  150.  
  151. ----- END hlvis -----
  152.  
  153.  
  154.  
  155.  
  156. ** Executing...
  157. ** Command: E:\Maps\hammer\ZOONER~1\ZHLT25~1\hlrad.exe
  158. ** Parameters: "e:\maps\kz_kzsca_street" -texdata 50000 -sparse
  159.  
  160.  
  161. Unknown option "-sparse
  162.  
  163. "
  164. hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
  165. Zoner's Half-Life Compilation Tools -- Custom Build
  166. Based on code modifications by Sean 'Zoner' Cavanaugh
  167. Based on Valve's version, modified with permission.
  168. Submit detailed bug reports to (merlinis@bigpond.net.au)
  169.  
  170. -= hlrad Options =-
  171.  
  172. -sparse : Enable low memory vismatrix algorithm
  173. -nomatrix : Disable usage of vismatrix entirely
  174.  
  175. -extra : Improve lighting quality by doing 9 point oversampling
  176. -bounce # : Set number of radiosity bounces
  177. -ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
  178. -maxlight # : Set maximum light intensity value
  179. -circus : Enable 'circus' mode for locating unlit lightmaps
  180. -nopaque : Disable the opaque zhlt_lightflags for this compile
  181.  
  182. -smooth # : Set smoothing threshold for blending (in degrees)
  183. -chop # : Set radiosity patch size for normal textures
  184. -texchop # : Set radiosity patch size for texture light faces
  185.  
  186. -notexscale # : Do not scale radiosity patches with texture scale
  187. -coring # : Set lighting threshold before blackness
  188. -dlight # : Set direct lighting threshold
  189. -nolerp : Disable radiosity interpolation, nearest point instead
  190.  
  191. -fade # : Set global fade (larger values = shorter lights)
  192. -falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
  193. -scale # : Set global light scaling value
  194. -gamma # : Set global gamma value
  195.  
  196. -sky # : Set ambient sunlight contribution in the shade outside
  197. -lights file : Manually specify a lights.rad file to use
  198. -noskyfix : Disable light_environment being global
  199. -incremental : Use or create an incremental transfer list file
  200.  
  201. -dump : Dumps light patches to a file for hlrad debugging info
  202.  
  203. -texdata # : Alter maximum texture memory limit (in kb)
  204. -chart : display bsp statitics
  205. -low | -high : run program an altered priority level
  206. -nolog : Do not generate the compile logfiles
  207. -threads # : manually specify the number of threads to run
  208. -estimate : display estimated time during compile
  209. -verbose : compile with verbose messages
  210. -noinfo : Do not show tool configuration information
  211. -dev # : compile with developer message
  212.  
  213. -colourgamma r g b : Sets different gamma values for r, g, b
  214. -colourscale r g b : Sets different lightscale values for r, g ,b
  215. -colourjitter r g b : Adds noise, independent colours, for dithering
  216. -jitter r g b : Adds noise, monochromatic, for dithering
  217. -nodiffuse : Disables light_environment diffuse hack
  218. -nospotpoints : Disables light_spot spherical point sources
  219. -softlight r g b d : Scaling values for backwards-light hack
  220.  
  221. -customshadowwithbounce : Enables custom shadows with bounce light
  222. -rgbtransfers : Enables RGB Transfers (for custom shadows)
  223.  
  224. mapfile : The mapfile to compile
  225.  
  226.  
  227. ** Executing...
  228. ** Command: Copy File
  229. ** Parameters: "e:\maps\kz_kzsca_street.bsp" "E:\Steam\SteamApps\xaser_56@hotmail.com\counter-strike\cstrike_norwegian\maps\kz_kzsca_street.bsp"
  230.  
  231.  
  232. ** Executing...
  233. ** Command: Copy File
  234. ** Parameters: "e:\maps\kz_kzsca_street.pts" "E:\Steam\SteamApps\xaser_56@hotmail.com\counter-strike\cstrike_norwegian\maps\kz_kzsca_street.pts"
  235.  
  236.  
  237. ** Executing...
  238. ** Command: Change Directory
  239. ** Parameters: "E:\Steam\SteamApps\xaser_56@hotmail.com\counter-strike"
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