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- Name Type Emulator Address
- X float 0x00C26C2C
- Y float 0x00C26C30
- Z float 0x00C26C34
- X Speed float 0x00C26C38
- Y Speed float 0x00C26C3C
- Z Speed float 0x00C26C40
- H Speed float 0x00C26C44
- X Sliding Speed float 0x00C26C48
- Z Sliding Speed float 0x00C26C4C
- Sliding Yaw ushort 0x00C26C2A
- Yaw Facing ushort 0x00C26C1C
- Yaw Intended ushort 0x00C26C16
- Twirl Yaw ushort 0x00C26C28
- Yaw Velocity short 0x00C26C26
- Floor Yaw ushort 0x00C26C66
- Pitch short 0x00C26C1E
- Roll short 0x00C26C22
- Flying Pull Back short 0x00C26C20
- First Person Yaw short 0x00C281F0
- First Person Pitch short 0x00C281F2
- Interaction Object uint 0x00C26C68
- Used Object uint 0x00C26C70
- Stood On Object uint 0x00C1C8B4
- Held Object uint 0x00C26C6C
- HOLP X float 0x00C26E48
- HOLP Y float 0x00C26E4C
- HOLP Z float 0x00C26E50
- HOLP Type byte 0x00C26E39
- Hat on Head uint with mask 0x00000010 0x00C26BF4
- Hat in Hand uint with mask 0x00000020 0x00C26BF4
- Wing Cap uint with mask 0x00000008 0x00C26BF4
- Metal Cap uint with mask 0x00000004 0x00C26BF4
- Vanish Cap uint with mask 0x00000002 0x00C26BF4
- Should Have Hat uint with mask 0x00000001 0x00C26BF4
- Cap Timer ushort 0x00C26CA4
- Hitstun Timer short 0x00C26C14
- Unsquishing Timer sbyte 0x00C26CA7
- Squished Timer ushort 0x00C26C0C
- Water Shell Timer short 0x00C26C08
- Peak Height float 0x00C26CAC
- Floor Height float 0x00C26C60
- Quicksand Height float 0x00C26CB0
- Just Teleported byte with mask 0x01 0x00C19517
- Blinking State int 0x009DC4DC
- Blinking Timer short 0x00C1998A
- Effective Mario Object uint 0x00C4CBD8
- Visual Mario Object uint 0x00C26C78
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