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- using UnityEngine;
- using System.Collections;
- public class CameraFollow : MonoBehaviour {
- public Transform target;
- // The position that that camera will be following.
- public float smoothing = 5f;
- // The speed with which the camera will be following.
- Vector3 offset;
- // The initial offset from the target.
- void Start ()
- {
- // Calculate the initial offset.
- offset = transform.position - target.position;
- }
- void FixedUpdate ()
- {
- // Create a postion the camera is aiming for based on the
- offset from the target.
- Vector3 targetCamPos = target.position + offset;
- // Smoothly interpolate between the camera's current position
- and it's target position.
- transform.position = Vector3.Lerp (transform.position,
- targetCamPos, smoothing * Time.deltaTime);
- }
- }
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