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Feb 24th, 2018
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  1. import haxepunk.Scene;
  2. import haxepunk.input.Gamepad;
  3.  
  4. class MainScene extends Scene
  5. {
  6. override public function begin()
  7. {
  8. Gamepad.onConnect.bind(onGamepadConnect);
  9. Gamepad.onDisconnect.bind(onGamepadDisconnect);
  10. }
  11.  
  12. override public function update()
  13. {
  14. trace(Gamepad.gamepadCount);
  15. }
  16.  
  17. private static function onGamepadConnect(gamepad:Gamepad)
  18. {
  19. trace("Connected");
  20. }
  21.  
  22. private static function onGamepadDisconnect(gamepad:Gamepad)
  23. {
  24. trace("Disconnected");
  25. }
  26. }
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