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- import haxepunk.Scene;
- import haxepunk.input.Gamepad;
- class MainScene extends Scene
- {
- override public function begin()
- {
- Gamepad.onConnect.bind(onGamepadConnect);
- Gamepad.onDisconnect.bind(onGamepadDisconnect);
- }
- override public function update()
- {
- trace(Gamepad.gamepadCount);
- }
- private static function onGamepadConnect(gamepad:Gamepad)
- {
- trace("Connected");
- }
- private static function onGamepadDisconnect(gamepad:Gamepad)
- {
- trace("Disconnected");
- }
- }
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