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- IEDdis0 = ied0 addAction ["Attempt to Disarm IED", "disarmied.sqf", ["ied0"], 1,
- false, true, "", "(player distance ied0 < 2)"];
- IEDdis0 = ied1 addAction ["Attempt to Disarm IED", "disarmied.sqf", ["ied1"], 1,
- false, true, "", "(player distance ied1 < 2)"];
- IEDdis0 = ied2 addAction ["Attempt to Disarm IED", "disarmied.sqf", ["ied2"], 1,
- false, true, "", "(player distance ied2 < 2)"];
- IEDdis3 = ied0 addAction ["Attempt to Disarm IED", "disarmied.sqf", ["ied3"], 1,
- false, true, "", "(player distance ied3 < 2)"];
- IEDdis4 = ied4 addAction ["Attempt to Disarm IED", "disarmied.sqf", ["ied4"], 1,
- false, true, "", "(player distance ied4 < 2)"];
- IEDdis5 = ied5 addAction ["Attempt to Disarm IED", "disarmied.sqf", ["ied5"], 1,
- false, true, "", "(player distance ied5 < 2)"];
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