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  1. version:
  2.   # This is the current version of Towny.  Please do not edit.
  3.   version: 0.94.0.5
  4.   # This is for showing the changelog on updates.  Please do not edit.
  5.   last_run_version: 0.94.0.5
  6. # The language file you wish to use
  7. language: russian.yml
  8.  
  9. ############################################################
  10. # +------------------------------------------------------+ #
  11. # |                   Permission nodes                   | #
  12. # +------------------------------------------------------+ #
  13. ############################################################
  14.  
  15. #  Possible permission nodes
  16. #
  17. #    for a full list of permission nodes visit:
  18. #    http://palmergames.com/towny/towny-permission-nodes/
  19. permissions: ''
  20.  
  21. ############################################################
  22. # +------------------------------------------------------+ #
  23. # |                Town and Nation levels                | #
  24. # +------------------------------------------------------+ #
  25. ############################################################
  26.  
  27. levels:
  28.   # default Town levels.
  29.   town_level:
  30.   - numResidents: 0
  31.     namePostfix: ''
  32.     mayorPrefix: 'Бродяга '
  33.     namePrefix: 'Руины '
  34.     mayorPostfix: ''
  35.     townBlockLimit: 1
  36.     upkeepModifier: 1.0
  37.     townOutpostLimit: 0
  38.   - numResidents: 1
  39.     namePostfix: ' (Поселение)'
  40.     mayorPrefix: 'Житель '
  41.     namePrefix: ''
  42.     mayorPostfix: ''
  43.     townBlockLimit: 16
  44.     upkeepModifier: 1.0
  45.     townOutpostLimit: 0
  46.   - numResidents: 5
  47.     namePostfix: ' (Деревня)'
  48.     mayorPrefix: 'Староста '
  49.     namePrefix: ''
  50.     mayorPostfix: ''
  51.     townBlockLimit: 96
  52.     upkeepModifier: 1.0
  53.     townOutpostLimit: 1
  54.   - numResidents: 10
  55.     namePostfix: ' (Город)'
  56.     mayorPrefix: 'Глава '
  57.     namePrefix: ''
  58.     mayorPostfix: ''
  59.     townBlockLimit: 320
  60.     upkeepModifier: 1.0
  61.     townOutpostLimit: 2
  62.   - numResidents: 20
  63.     namePostfix: ' (Большой город)'
  64.     mayorPrefix: 'Глава '
  65.     namePrefix: ''
  66.     mayorPostfix: ''
  67.     townBlockLimit: 384
  68.     upkeepModifier: 1.0
  69.     townOutpostLimit: 4
  70.   - numResidents: 30
  71.     namePostfix: ' (Мегаполис)'
  72.     mayorPrefix: 'Глава '
  73.     namePrefix: ''
  74.     mayorPostfix: ''
  75.     townBlockLimit: 448
  76.     upkeepModifier: 1.0
  77.     townOutpostLimit: 8
  78.   # default Nation levels.
  79.   nation_level:
  80.   - kingPostfix: ''
  81.     capitalPostfix: ''
  82.     upkeepModifier: 1.0
  83.     kingPrefix: 'Вождь '
  84.     capitalPrefix: ''
  85.     numResidents: 0
  86.     nationBonusOutpostLimit: 1
  87.     namePostfix: ' (Нация)'
  88.     townBlockLimitBonus: 16
  89.     namePrefix: 'Племя '
  90.     nationZonesSize: 1
  91.     nationTownUpkeepModifier: 1.0
  92.   - kingPostfix: ''
  93.     capitalPostfix: ''
  94.     upkeepModifier: 1.0
  95.     kingPrefix: 'Лидер '
  96.     capitalPrefix: ''
  97.     numResidents: 10
  98.     nationBonusOutpostLimit: 1
  99.     namePostfix: ' (Нация)'
  100.     townBlockLimitBonus: 64
  101.     namePrefix: 'Страна '
  102.     nationZonesSize: 16
  103.     nationTownUpkeepModifier: 1.0
  104.   - kingPostfix: ''
  105.     capitalPostfix: ''
  106.     upkeepModifier: 1.0
  107.     kingPrefix: 'Лидер '
  108.     capitalPrefix: ''
  109.     numResidents: 50
  110.     nationBonusOutpostLimit: 8
  111.     namePostfix: ' (Нация)'
  112.     townBlockLimitBonus: 256
  113.     namePrefix: 'Страна '
  114.     nationZonesSize: 64
  115.     nationTownUpkeepModifier: 1.0
  116.  
  117. ############################################################
  118. # +------------------------------------------------------+ #
  119. # |               Town Claim/new defaults                | #
  120. # +------------------------------------------------------+ #
  121. ############################################################
  122.  
  123. town:
  124.   # Default public status of the town (used for /town spawn)
  125.   default_public: 'false'
  126.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  127.   default_open: 'false'
  128.   # Default tax settings for new towns.
  129.   default_taxes:
  130.     # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  131.     tax: '0.0'
  132.     # Default amount of shop tax of a new town.
  133.     shop_tax: '0.0'
  134.     # Default amount of embassy tax of a new town.
  135.     embassy_tax: '0.0'
  136.     # Default amount for town's plottax costs.
  137.     plot_tax: '0.0'
  138.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  139.     taxpercentage: 'false'
  140.     # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  141.     # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  142.     minimumtax: '0.0'
  143.   # Limits the maximum amount of bonus blocks a town can buy.
  144.   max_purchased_blocks: '0'
  145.   # maximum number of plots any single resident can own
  146.   max_plots_per_resident: '100'
  147.   # maximum number used in /town claim/unclaim # commands.
  148.   # set to 0 to disable limiting of claim radius value check.
  149.   # keep in mind that the default value of 4 is a radius,
  150.   # and it will allow claiming 9x9 (80 plots) at once.
  151.   max_claim_radius_value: '16'
  152.   # Maximum number of towns allowed on the server.
  153.   town_limit: '3000'
  154.  
  155.   # Minimum number of plots any towns plot must be from the next town's own plots.
  156.   # This will prevent town encasement to a certain degree.
  157.   min_plot_distance_from_town_plot: '1'
  158.  
  159.   # Minimum number of plots any towns home plot must be from the next town.
  160.   # This will prevent someone founding a town right on your doorstep
  161.   min_distance_from_town_homeblock: '25'
  162.  
  163.   # Minimum number of plots an outpost must be from any other town's plots.
  164.   # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  165.   # near to each other, but want to keep outposts away from towns.
  166.   min_distance_for_outpost_from_plot: '1'
  167.  
  168.   # Maximum distance between homeblocks.
  169.   # This will force players to build close together.
  170.   max_distance_between_homeblocks: '0'
  171.  
  172.   # The maximum townblocks available to a town is (numResidents * ratio).
  173.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  174.   town_block_ratio: '64'
  175.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  176.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  177.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  178.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  179.   town_block_size: '16'
  180.  
  181.  
  182.   ############################################################
  183.   # +------------------------------------------------------+ #
  184.   # |             Default new world settings               | #
  185.   # +------------------------------------------------------+ #
  186.   ############################################################
  187.  
  188.   # These flags are only used at the initial setup of a new world.
  189.  
  190.   # Once Towny is running each world can be altered from within game
  191.   # using '/townyworld toggle'
  192.  
  193. new_world_settings:
  194.   # Default for new worlds to have towny enabled.
  195.   using_towny: 'true'
  196.  
  197.   pvp:
  198.     # Set if PVP is enabled in this world
  199.     world_pvp: 'true'
  200.     # force_pvp_on is a global flag and overrides any towns flag setting
  201.     force_pvp_on: 'false'
  202.  
  203.   mobs:
  204.     # world_monsters_on is a global flag setting per world.
  205.     world_monsters_on: 'true'
  206.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  207.     force_town_monsters_on: 'false'
  208.  
  209.   explosions:
  210.     # Allow explosions in this world
  211.     world_explosions_enabled: 'true'
  212.     # force_explosions_on is a global flag and overrides any towns flag setting
  213.     force_explosions_on: 'false'
  214.  
  215.   fire:
  216.     # Allow fire to be lit and spread in this world.
  217.     world_firespread_enabled: 'true'
  218.     # force_fire_on is a global flag and overrides any towns flag setting
  219.     force_fire_on: 'false'
  220.  
  221.   # Prevent Endermen from picking up and placing blocks.
  222.   enderman_protect: 'true'
  223.   # Disable players trampling crops
  224.   disable_player_crop_trampling: 'true'
  225.   # Disable creatures trampling crops
  226.   disable_creature_crop_trampling: 'true'
  227.  
  228.   # World management settings to deal with un/claiming plots
  229.   plot_management:
  230.  
  231.     block_delete:
  232.       enabled: 'false'
  233.       # These items will be deleted upon a plot being unclaimed
  234.       unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  235.  
  236.     mayor_plotblock_delete:
  237.       enabled: 'true'
  238.       # These items will be deleted upon a mayor using /plot clear
  239.       # To disable deleting replace the current entries with NONE.
  240.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  241.  
  242.     revert_on_unclaim:
  243.       # *** WARNING***
  244.       # If this is enabled any town plots which become unclaimed will
  245.       # slowly be reverted to a snapshot taken before the plot was claimed.
  246.       #
  247.       # Regeneration will only work if the plot was
  248.       # claimed under version 0.76.2, or
  249.       # later with this feature enabled
  250.       # Unlike the rest of this config section, the speed setting is not
  251.       # set per-world. What you set for speed will be used in all worlds.
  252.       #
  253.       # If you allow players to break/build in the wild the snapshot will
  254.       # include any changes made before the plot was claimed.
  255.       enabled: 'false'
  256.       speed: 1s
  257.       # These block types will NOT be regenerated
  258.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  259.  
  260.     wild_revert_on_mob_explosion:
  261.       # Enabling this will slowly regenerate holes created in the
  262.       # wilderness by monsters exploding.
  263.       enabled: 'true'
  264.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  265.       delay: 20s
  266.  
  267.  
  268.   ############################################################
  269.   # +------------------------------------------------------+ #
  270.   # |                Global town settings                  | #
  271.   # +------------------------------------------------------+ #
  272.   ############################################################
  273.  
  274. global_town_settings:
  275.   # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  276.   friendly_fire: 'false'
  277.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  278.   health_regen:
  279.     speed: 3s
  280.     enable: 'true'
  281.   # Allow towns to claim outposts (a townblock not connected to town).
  282.   allow_outposts: 'true'
  283.   # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  284.   # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  285.   # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  286.   # larger can have more outposts.
  287.   # When activated, this setting will not cause towns who already have higher than their limit
  288.   # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  289.   # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  290.   # be over their limit if they leave the nation.
  291.   limit_outposts_using_town_and_nation_levels: 'true'
  292.   # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  293.   # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  294.   # until they have dropped below their limit.
  295.   # eg: If their limit is 3 then they cannot use /t outpost 4
  296.   over_outpost_limits_stops_teleports: 'false'
  297.   # Allow the use of /town spawn
  298.   # Valid values are: true, false, war, peace
  299.   # When war or peace is set, it is only possible to teleport to the town,
  300.   # when there is a war or peace.
  301.   allow_town_spawn: 'true'
  302.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  303.   # Valid values are: true, false, war, peace
  304.   # When war or peace is set, it is only possible to teleport to the town,
  305.   # when there is a war or peace.
  306.   allow_town_spawn_travel: 'true'
  307.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  308.   # Valid values are: true, false, war, peace
  309.   # When war or peace is set, it is only possible to teleport to the town,
  310.   # when there is a war or peace.
  311.   allow_town_spawn_travel_nation: 'true'
  312.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  313.   # Valid values are: true, false, war, peace
  314.   # When war or peace is set, it is only possible to teleport to the town,
  315.   # when there is a war or peace.
  316.   allow_town_spawn_travel_ally: 'true'
  317.   # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  318.   is_nation_ally_spawning_requiring_public_status: 'false'
  319.   # If non zero it delays any spawn request by x seconds.
  320.   teleport_warmup_time: '0'
  321.   # Respawn the player at his town spawn point when he/she dies
  322.   town_respawn: 'true'
  323.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  324.   town_respawn_same_world_only: 'true'
  325.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  326.   # Allowed options: unclaimed,enemy,neutral
  327.   prevent_town_spawn_in: enemy
  328.   # Enables the [~Home] message.
  329.   # If false it will make it harder for enemies to find the home block during a war
  330.   show_town_notifications: 'true'
  331.   # The required number of residents in a town to join a nation
  332.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  333.   required_number_residents_join_nation: '0'
  334.   # The required number of residents in a town to create a nation
  335.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  336.   required_number_residents_create_nation: '0'
  337.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  338.   refund_disband_low_residents: 'true'
  339.   # The maximum number of townblocks a town can be away from a nation capital,
  340.   # Automatically precludes towns from one world joining a nation in another world.
  341.   # If the number is 0, towns will not a proximity to a nation.
  342.   nation_requires_proximity: '0.0'
  343.   # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  344.   # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list.
  345.   farm_plot_allow_blocks: BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE
  346.   # List of animals which can be kiled on farm plots by town residents.
  347.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  348.   # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  349.   max_residents_per_town: '0'
  350.   # If Towny should show players the townboard when they login
  351.   display_board_onlogin: 'true'
  352.   # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  353.   # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  354.   outsiders_prevent_pvp_toggle: 'false'
  355.   # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  356.   homeblocks_prevent_forcepvp: 'false'
  357.   # The amount of residents a town needs to claim an outpost,
  358.   # Setting this value to 0, means a town can claim outposts no matter how many residents
  359.   minimum_amount_of_residents_in_town_for_outpost: '0'
  360.   # If People should keep their inventories on death in a town
  361.   # Is not guaranteed to work with other keep inventory plugins!
  362.   keep_inventory_on_death_in_town: 'false'
  363.   # If People should keep their experience on death in a town
  364.   # Is not guaranteed to work with other keep experience plugins!
  365.   keep_experience_on_death_in_town: 'false'
  366.   # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  367.   # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  368.   maximum_plot_price_cost: '1000000.0'
  369.  
  370.  
  371.   ############################################################
  372.   # +------------------------------------------------------+ #
  373.   # |              Global nation settings                  | #
  374.   # +------------------------------------------------------+ #
  375.   ############################################################
  376.  
  377. global_nation_settings:
  378.  
  379.   # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  380.   # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  381.   # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  382.   # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  383.   # Because these zones are still wilderness anyone can claim these townblocks.
  384.   # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  385.   # someone might not be able to build/destroy in the wilderness outside their town.
  386.   nationzone:
  387.  
  388.     # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  389.     enable: 'false'
  390.  
  391.     # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  392.     only_capitals: 'true'
  393.  
  394.     # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  395.     capital_bonus_size: '10'
  396.  
  397.     # When set to true, nation zones are disabled during the the Towny war types.
  398.     war_disables: 'true'
  399.   # If Towny should show players the nationboard when they login.
  400.   display_board_onlogin: 'true'
  401.   # If enabled, only allow the nation spawn to be set in the capital city.
  402.   capital_spawn: 'true'
  403.   # Allow the use of /nation spawn
  404.   # Valid values are: true, false, war, peace
  405.   # When war or peace is set, it is only possible to teleport to the nation,
  406.   # when there is a war or peace.
  407.   allow_nation_spawn: 'true'
  408.   # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  409.   # Valid values are: true, false, war, peace
  410.   # When war or peace is set, it is only possible to teleport to the nation,
  411.   # when there is a war or peace.
  412.   allow_nation_spawn_travel: 'true'
  413.   # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  414.   # Valid values are: true, false, war, peace
  415.   # When war or peace is set, it is only possible to teleport to the nations,
  416.   # when there is a war or peace.
  417.   allow_nation_spawn_travel_ally: 'true'
  418.   # If higher than 0, it will limit how many towns can be joined into a nation.
  419.   # Does not affect existing nations that are already over the limit.
  420.   max_towns_per_nation: '0'
  421.   default:
  422.     # If set to true, any newly made nation will have their spawn set to public.
  423.     public: 'false'
  424.  
  425.  
  426.   ############################################################
  427.   # +------------------------------------------------------+ #
  428.   # |                 Plugin interfacing                   | #
  429.   # +------------------------------------------------------+ #
  430.   ############################################################
  431.  
  432. plugin:
  433.  
  434.   # Valid load and save types are: flatfile, mysql, h2.
  435.   database:
  436.     database_load: flatfile
  437.     database_save: flatfile
  438.  
  439.     # SQL database connection details (IF set to use SQL).
  440.     sql:
  441.       hostname: 95.216.74.3
  442.       port: '3306'
  443.       dbname: db_minecraft
  444.       table_prefix: db_towny_
  445.       username: db_minecraft
  446.       password: b4FVjw66QecW63QK
  447.       ssl: 'false'
  448.  
  449.     # Flatfile backup settings.
  450.     daily_backups: 'true'
  451.     backups_are_deleted_after: 14d
  452.  
  453.     # Valid entries are: zip, none.
  454.     flatfile_backup: zip
  455.  
  456.   interfacing:
  457.  
  458.     tekkit:
  459.       # Add any fake players for client/server mods (aka Tekkit) here
  460.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  461.  
  462.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  463.     using_essentials: 'false'
  464.  
  465.     # This enables/disables all the economy functions of Towny.
  466.     # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
  467.     # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
  468.     # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
  469.     using_economy: 'true'
  470.  
  471.   day_timer:
  472.     # The number of hours in each "day".
  473.     # You can configure for 10 hour days. Default is 24 hours.
  474.     day_interval: 1d
  475.     # The time each "day", when taxes will be collected.
  476.     # MUST be less than day_interval. Default is 12h (midday).
  477.     new_day_time: 12h
  478.  
  479.   # Lots of messages to tell you what's going on in the server with time taken for events.
  480.   debug_mode: 'false'
  481.  
  482.   # Info tool for server admins to use to query in game blocks and entities.
  483.   info_tool: BRICK
  484.  
  485.   # Spams the player named in dev_name with all messages related to towny.
  486.   dev_mode:
  487.     enable: 'false'
  488.     dev_name: ElgarL
  489.  
  490.   # Record all messages to the towny.log
  491.   logging: 'true'
  492.   # If true this will cause the log to be wiped at every startup.
  493.   reset_log_on_boot: 'true'
  494.  
  495.  
  496.   ############################################################
  497.   # +------------------------------------------------------+ #
  498.   # |               Filters colour and chat                | #
  499.   # +------------------------------------------------------+ #
  500.   ############################################################
  501.  
  502. filters_colour_chat:
  503.   # This is the name given to any NPC assigned mayor.
  504.   npc_prefix: NPC
  505.   # Regex fields used in validating inputs.
  506.   regex:
  507.     name_filter_regex: '[ /]'
  508.     name_check_regex: ^[а-яА-Яa-zA-Z0-9._\[\]-]*$
  509.     string_check_regex: ^[а-яА-Яa-zA-Z0-9\s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
  510.     name_remove_regex: '[^а-яА-Яa-zA-Z0-9._\[\]-]'
  511.  
  512.   modify_chat:
  513.     # Maximum length of Town and Nation names.
  514.     max_name_length: '30'
  515.     # Maximum length of titles and surnames.
  516.     max_title_length: '16'
  517.  
  518.  
  519.   ############################################################
  520.   # +------------------------------------------------------+ #
  521.   # |             block/item/mob protection                | #
  522.   # +------------------------------------------------------+ #
  523.   ############################################################
  524.  
  525. protection:
  526.  
  527.   # Items that can be blocked within towns via town/plot flags
  528.   # 259 - flint and steel
  529.   # 325 - bucket
  530.   # 326 - water bucket
  531.   # 327 - lava bucket
  532.   # 351 - bone/bonemeal
  533.   # 359 - shears
  534.   # 368 - ender pearl
  535.   # 374 - glass bottle
  536.   # 385 - fire charge
  537.   item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT
  538.  
  539.   # Items which can be blocked or enabled via town/plot flags
  540.   # 25 - noteblock
  541.   # 54 - chest ...etc
  542.   switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,LECTERN,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE
  543.  
  544.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  545.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  546.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  547.   # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  548.  
  549.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  550.   town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  551.  
  552.   # Prevent the spawning of villager babies in towns.
  553.   town_prevent_villager_breeding: 'false'
  554.   # Disable creatures triggering stone pressure plates
  555.   disable_creature_pressureplate_stone: 'true'
  556.  
  557.   # Globally remove living entities in all worlds that have their flag set.
  558.   world_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  559.  
  560.   # Prevent the spawning of villager babies in the world.
  561.   world_prevent_villager_breeding: 'false'
  562.  
  563.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  564.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  565.   # NEVER set below 1.
  566.   mob_removal_speed: 5s
  567.  
  568.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  569.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  570.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  571.  
  572.   # Protect living entities within a town's boundaries from being killed by players.
  573.   mob_types: Animals,WaterMob,NPC,Snowman,ArmorStand
  574.  
  575.   # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  576.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  577.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  578.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  579.  
  580.   # When preventing PVP prevent the use of these potions.
  581.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  582.  
  583.  
  584.   ############################################################
  585.   # +------------------------------------------------------+ #
  586.   # |                Wilderness settings                   | #
  587.   # +------------------------------------------------------+ #
  588.   ############################################################
  589.  
  590.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  591.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  592.  
  593. unclaimed:
  594.   unclaimed_zone_build: 'true'
  595.   unclaimed_zone_destroy: 'true'
  596.   unclaimed_zone_item_use: 'true'
  597.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  598.   unclaimed_zone_switch: 'true'
  599.  
  600.  
  601.   ############################################################
  602.   # +------------------------------------------------------+ #
  603.   # |                 Town Notifications                   | #
  604.   # +------------------------------------------------------+ #
  605.   ############################################################
  606.  
  607.   # This is the format for the notifications sent as players move between plots.
  608.   # Empty a particular format for it to be ignored.
  609.  
  610.   # Example:
  611.   # [notification.format]
  612.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  613.   # ... [notification.plot.format]
  614.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  615.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  616.  
  617. notification:
  618.   format: '&6 ~ %s'
  619.   splitter: '&7 - '
  620.   area_wilderness: '&2%s'
  621.   area_wilderness_pvp: '%s'
  622.   area_town: '&6%s'
  623.   area_town_pvp: '%s'
  624.   owner: '&a%s'
  625.   no_owner: '&a%s'
  626.   plot:
  627.     splitter: ' '
  628.     format: '%s'
  629.     homeblock: '&b[Home]'
  630.     outpostblock: '&b[Outpost]'
  631.     forsale: '&e[For Sale: %s]'
  632.     type: '&6[%s]'
  633.   # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  634.   # Could be seen as intrusive/distracting, so false by default.
  635.   using_titles: 'false'
  636.  
  637.   # Requires the above using_titles to be set to true.
  638.   # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  639.   # You may use colour codes &f, &c and so on.
  640.   titles:
  641.     # Entering Town Upper Title Line
  642.     town_title: ''
  643.     # Entering Town Lower Subtitle line.
  644.     town_subtitle: '&b{townname}'
  645.     # Entering Wilderness Upper Title Line
  646.     wilderness_title: ''
  647.     # Entering Wilderness Lower Subtitle line.
  648.     wilderness_subtitle: '&2{wilderness}'
  649.   # If the notification.owner option should show name or {title} name.
  650.   # Titles are the ones granted by nation kings.
  651.   owner_shows_nation_title: 'false'
  652.  
  653.  
  654.  
  655.   ############################################################
  656.   # +------------------------------------------------------+ #
  657.   # |             Default Town/Plot flags                  | #
  658.   # +------------------------------------------------------+ #
  659.   ############################################################
  660.  
  661.  
  662. default_perm_flags:
  663.  
  664.   # Default permission flags for residents plots within a town
  665.   #
  666.   # Can allies/friends/outsiders perform certain actions in the town
  667.   #
  668.   # build - place blocks and other items
  669.   # destroy - break blocks and other items
  670.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  671.   # switch - trigger or activate switches (as defined in switch_ids)
  672.   resident:
  673.     friend:
  674.       build: 'true'
  675.       destroy: 'true'
  676.       item_use: 'true'
  677.       switch: 'true'
  678.     ally:
  679.       build: 'false'
  680.       destroy: 'false'
  681.       item_use: 'true'
  682.       switch: 'true'
  683.     outsider:
  684.       build: 'false'
  685.       destroy: 'false'
  686.       item_use: 'false'
  687.       switch: 'false'
  688.  
  689.   # Default permission flags for towns
  690.   # These are copied into the town data file at creation
  691.   #
  692.   # Can allies/outsiders/residents perform certain actions in the town
  693.   #
  694.   # build - place blocks and other items
  695.   # destroy - break blocks and other items
  696.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  697.   # switch - trigger or activate switches (as defined in switch_ids)
  698.   town:
  699.     default:
  700.       pvp: 'true'
  701.       fire: 'false'
  702.       explosion: 'false'
  703.       mobs: 'false'
  704.     resident:
  705.       build: 'true'
  706.       destroy: 'true'
  707.       item_use: 'true'
  708.       switch: 'true'
  709.     ally:
  710.       build: 'false'
  711.       destroy: 'false'
  712.       item_use: 'false'
  713.       switch: 'false'
  714.     outsider:
  715.       build: 'false'
  716.       destroy: 'false'
  717.       item_use: 'false'
  718.       switch: 'false'
  719.  
  720.  
  721.   ############################################################
  722.   # +------------------------------------------------------+ #
  723.   # |                 Towny Invite System                  | #
  724.   # +------------------------------------------------------+ #
  725.   ############################################################
  726.  
  727. invite_system:
  728.   # Command used to accept towny invites)
  729.   #e.g Player join town invite.
  730.   accept_command: accept
  731.   # Command used to deny towny invites
  732.   #e.g Player join town invite.
  733.   deny_command: deny
  734.   # Command used to confirm some towny actions/tasks)
  735.   #e.g Purging database or removing a large amount of townblocks
  736.   confirm_command: confirm
  737.   # Command used to cancel some towny actions/tasks
  738.   #e.g Purging database or removing a large amount of townblocks
  739.   cancel_command: cancel
  740.   # When set for more than 0m, the amount of time (in minutes) which must have passed between
  741.   # a player's first log in and when they can be invited to a town.
  742.   cooldowntime: 0m
  743.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  744.   maximum_invites_sent:
  745.     # How many invites a town can send out to players, to join the town.
  746.     town_toplayer: '35'
  747.     # How many invites a nation can send out to towns, to join the nation.
  748.     nation_totown: '35'
  749.     # How many requests a nation can send out to other nations, to ally with the nation.
  750.     # Only used when war.disallow_one_way_alliance is set to true.
  751.     nation_tonation: '35'
  752.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  753.   maximum_invites_received:
  754.     # How many invites can one player have from towns.
  755.     player: '10'
  756.     # How many invites can one town have from nations.
  757.     town: '10'
  758.     # How many requests can one nation have from other nations for an alliance.
  759.     nation: '10'
  760.  
  761.  
  762.   ############################################################
  763.   # +------------------------------------------------------+ #
  764.   # |                  Resident settings                   | #
  765.   # +------------------------------------------------------+ #
  766.   ############################################################
  767.  
  768. resident_settings:
  769.   # player is flagged as inactive after 1 hour (default)
  770.   inactive_after_time: 1h
  771.   # if enabled old residents will be kicked and deleted from a town
  772.   # after Two months (default) of not logging in
  773.   delete_old_residents:
  774.     enable: 'false'
  775.     deleted_after_time: 60d
  776.     delete_economy_account: 'true'
  777.   # The name of the town a resident will automatically join when he first registers.
  778.   default_town_name: ''
  779.   # If true, players can only use beds in plots they personally own.
  780.   deny_bed_use: 'false'
  781.   # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  782.   is_showing_welcome_message: 'true'
  783.  
  784.  
  785.   ############################################################
  786.   # +------------------------------------------------------+ #
  787.   # |                  Economy settings                    | #
  788.   # +------------------------------------------------------+ #
  789.   ############################################################
  790.  
  791. economy:
  792.   # By default it is set to true.
  793.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  794.   use_async: 'true'
  795.   # Prefix to apply to all town economy accounts.
  796.   town_prefix: town-
  797.   # Prefix to apply to all nation economy accounts.
  798.   nation_prefix: nation-
  799.   # The cost of renaming a town.
  800.   town_rename_cost: '0'
  801.   # The cost of renaming a nation.
  802.   nation_rename_cost: '0'
  803.  
  804.   spawn_travel:
  805.     # Cost to use /town spawn
  806.     price_town_spawn_travel: '0.0'
  807.     # Cost to use '/town spawn [town]' to another town in your nation.
  808.     price_town_nation_spawn_travel: '0.0'
  809.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  810.     price_town_ally_spawn_travel: '0.0'
  811.     # Cost to use /town spawn [town]
  812.     # This is paid to the town you goto.
  813.     price_town_public_spawn_travel: '0.0'
  814.     # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  815.     # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  816.     town_spawn_cost_paid_to_town: 'true'
  817.  
  818.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  819.   price_nation_neutrality: '100.0'
  820.  
  821.   new_expand:
  822.     # How much it costs to start a nation.
  823.     price_new_nation: '1000.0'
  824.     # How much it costs to start a town.
  825.     price_new_town: '250.0'
  826.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  827.     price_outpost: '500.0'
  828.     # The price for a town to expand one townblock.
  829.     price_claim_townblock: '10.0'
  830.     # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
  831.     price_claim_townblock_increase: '1.0'
  832.     # The amount refunded to a town when they unclaim a townblock.
  833.     # Warning: do not set this higher than the cose to claim a townblock.
  834.     # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
  835.     price_claim_townblock_refund: '0.0'
  836.     # How much it costs a player to buy extra blocks.
  837.     price_purchased_bonus_townblock: '0.0'
  838.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  839.     price_purchased_bonus_townblock_increase: '1.0'
  840.  
  841.   death:
  842.     # Either fixed or percentage.
  843.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  844.     price_death_type: fixed
  845.     # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  846.     # Set to 0 to have no cap.
  847.     percentage_cap: '0.0'
  848.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  849.     price_death_pvp_only: 'false'
  850.  
  851.     price_death: '1.0'
  852.  
  853.     price_death_town: '0.0'
  854.  
  855.     price_death_nation: '0.0'
  856.  
  857.   banks:
  858.     # Maximum amount of money allowed in town bank
  859.     # Use 0 for no limit
  860.     town_bank_cap: '0.0'
  861.     # Set to true to allow withdrawls from town banks
  862.     town_allow_withdrawls: 'true'
  863.     # Maximum amount of money allowed in nation bank
  864.     # Use 0 for no limit
  865.     nation_bank_cap: '0.0'
  866.     # Set to true to allow withdrawls from nation banks
  867.     nation_allow_withdrawls: 'true'
  868.     # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  869.     # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  870.     disallow_bank_actions_outside_town: 'false'
  871.   closed_economy:
  872.     # The name of the account that all money that normally disappears goes into.
  873.     server_account: towny-server
  874.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  875.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  876.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  877.     enabled: 'false'
  878.  
  879.   daily_taxes:
  880.     # Enables taxes to be collected daily by town/nation
  881.     # If a town can't pay it's tax then it is kicked from the nation.
  882.     # if a resident can't pay his plot tax he loses his plot.
  883.     # if a resident can't pay his town tax then he is kicked from the town.
  884.     # if a town or nation fails to pay it's upkeep it is deleted.
  885.     enabled: 'true'
  886.     # Maximum tax amount allowed when using flat taxes
  887.     max_tax_amount: '1000.0'
  888.     # maximum tax percentage allowed when taxing by percentages
  889.     max_tax_percent: '25'
  890.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  891.     # all of it's member town are kicked and the Nation is removed.
  892.     price_nation_upkeep: '100.0'
  893.     # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
  894.     # calculated by (number of towns in nation X price_nation_upkeep).
  895.     nation_pertown_upkeep: 'false'
  896.     # If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers.
  897.     nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
  898.     # The server's daily charge on each town. If a town fails to pay this upkeep
  899.     # all of it's residents are kicked and the town is removed.
  900.     price_town_upkeep: '10.0'
  901.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  902.     # calculated by (number of claimed plots X price_town_upkeep).
  903.     town_plotbased_upkeep: 'false'
  904.     # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  905.     town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  906.     # If enabled and you set a negative upkeep for the town
  907.     # any funds the town gains via upkeep at a new day
  908.     # will be shared out between the plot owners.
  909.     use_plot_payments: 'false'
  910.  
  911.  
  912.   ############################################################
  913.   # +------------------------------------------------------+ #
  914.   # |                 Jail Plot settings                   | #
  915.   # +------------------------------------------------------+ #
  916.   ############################################################
  917.  
  918. jail:
  919.   #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  920.   #Requires town_respawn to be true in order to work.
  921.   is_jailing_attacking_enemies: 'false'
  922.   #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  923.   #Requires town_respawn to be true in order to work.
  924.   is_jailing_attacking_outlaws: 'false'
  925.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  926.   jail_allows_ender_pearls: 'false'
  927.   #If false jailed players can use /town leave, and escape a jail.
  928.   jail_denies_town_leave: 'false'
  929.  
  930.   bail:
  931.     #If true players can pay a bail amount to be unjailed.
  932.     is_allowing_bail: 'false'
  933.     #Amount that bail costs.
  934.     bail_amount: '10'
  935.  
  936.  
  937.   ############################################################
  938.   # +------------------------------------------------------+ #
  939.   # |                 Bank Plot settings                   | #
  940.   # +------------------------------------------------------+ #
  941.   ############################################################
  942.   # Bank plots may be used by other economy plugins using the Towny API.
  943.  
  944. bank:
  945.   # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  946.   # Home plots will also allow deposit and withdraw commands.
  947.   is_banking_limited_to_bank_plots: 'false'
  948.  
  949.  
  950.   ############################################################
  951.   # +------------------------------------------------------+ #
  952.   # |                     War settings                     | #
  953.   # +------------------------------------------------------+ #
  954.   ############################################################
  955.  
  956. war:
  957.   #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  958.   nation_can_be_neutral: 'true'
  959.   #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  960.   disallow_one_way_alliance: 'false'
  961.  
  962.  
  963.   ############################################################
  964.   # +------------------------------------------------------+ #
  965.   # |         Economy Transfers During War settings        | #
  966.   # +------------------------------------------------------+ #
  967.   ############################################################
  968.  
  969.   economy:
  970.     enemy:
  971.       # Amount charged to place a warflag (payed to server).
  972.       place_flag: '10'
  973.       # Amount payed from the flagbearer to the defender after defending the area.
  974.       defended_attack: '10'
  975.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  976.     # and the attacker can't pay, the attack is canceled.
  977.     townblock_won: '10'
  978.     # Same as townblock_won but for the special case of winning the homeblock.
  979.     homeblock_won: '100'
  980.  
  981.  
  982.   ############################################################
  983.   # +------------------------------------------------------+ #
  984.   # |                 War Event settings                   | #
  985.   # +------------------------------------------------------+ #
  986.   ############################################################
  987.  
  988.   # This is started with /townyadmnin toggle war
  989.  
  990.   # In peace time War spoils are accumulated from towns and nations being
  991.   # deleted with any money left in the bank.
  992.   #
  993.   # These funds are increased during a war event upon a player death.
  994.   # An additional bonus to the war chest is set in base_spoils.
  995.   #
  996.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  997.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  998.   #
  999.   # The winning nations share half of the war spoils.
  1000.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1001.  
  1002.   event:
  1003.     warning_delay: '30'
  1004.     #If false all towns not in nations can be attacked during a war event.
  1005.     towns_are_neutral: 'true'
  1006.     enemy:
  1007.       # If true, enemy's can only attack the edge plots of a town in war.
  1008.       only_attack_borders: 'true'
  1009.     plots:
  1010.       # If true, nation members and allies can regen health on plots during war.
  1011.       healable: 'true'
  1012.       # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1013.       firework_on_attacked: 'true'
  1014.  
  1015.     # If true and the monarch/king dies the nation is removed from the war.
  1016.     remove_on_monarch_death: 'false'
  1017.     # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1018.     # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1019.     # The editable_materials list in the Warzone Block Permission section should be used instead.
  1020.     allow_block_griefing: 'false'
  1021.  
  1022.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1023.     block_hp:
  1024.       town_block_hp: '60'
  1025.       home_block_hp: '120'
  1026.  
  1027.     eco:
  1028.       # This amount is new money injected into the economy with a war event.
  1029.       base_spoils: '100.0'
  1030.       # This amount is taken from the losing town for each plot lost.
  1031.       wartime_town_block_loss_price: '100.0'
  1032.       # This amount is taken from the player if they die during the event
  1033.       price_death_wartime: '200.0'
  1034.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1035.     # and the losing town gains a negative (-1) bonus townblock.
  1036.     costs_townblocks: 'false'
  1037.  
  1038.     points:
  1039.       points_townblock: '1'
  1040.       points_town: '10'
  1041.       points_nation: '100'
  1042.       points_kill: '1'
  1043.  
  1044.     # The minimum height at which a player must stand to count as an attacker.
  1045.     min_height: '60'
  1046.  
  1047.   ############################################################
  1048.   # +------------------------------------------------------+ #
  1049.   # |                   Flag war settings                  | #
  1050.   # |                                                      | #
  1051.   # |               Separate from Event War                | #
  1052.   # |                 Unsupported / Buggy                  | #
  1053.   # +------------------------------------------------------+ #
  1054.   ############################################################
  1055.  
  1056.   enemy:
  1057.     # If false, players won't be able to place war flags, effectively disabling warzones.
  1058.     allow_attacks: 'false'
  1059.     # If true, enemy's can only attack the edge plots of a town with war flags.
  1060.     only_attack_borders: 'true'
  1061.     # This many people must be online in target town in order to place a war flag in their domain.
  1062.     min_players_online_in_town: '2'
  1063.     # This many people must be online in target nation in order to place a war flag in their domain.
  1064.     min_players_online_in_nation: '3'
  1065.     max_active_flags_per_player: '1'
  1066.     flag:
  1067.       waiting_time: 1m
  1068.       # This is the block a player must place to trigger the attack event.
  1069.       base_block: fence
  1070.       # This is the block a player must place to trigger the attack event.
  1071.       light_block: torch
  1072.     beacon:
  1073.       # Must be smaller than half the size of town_block_size.
  1074.       radius: '3'
  1075.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1076.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1077.       height_above_flag:
  1078.         min: '3'
  1079.         max: '64'
  1080.       draw: 'true'
  1081.       wireframe_block: glowstone
  1082.   ############################################################
  1083.   # +------------------------------------------------------+ #
  1084.   # |              Warzone Block Permissions               | #
  1085.   # |                                                      | #
  1086.   # |              Used in Flag & Event Wars               | #
  1087.   # +------------------------------------------------------+ #
  1088.   ############################################################
  1089.  
  1090.   warzone:
  1091.     # List of materaials that can be modified in a warzone.
  1092.     # '*' = Allow all materials.
  1093.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1094.     # Eg: '*,-chest,-furnace'
  1095.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1096.     item_use: 'true'
  1097.     switch: 'true'
  1098.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1099.     fire: 'true'
  1100.     explosions: 'true'
  1101.     explosions_break_blocks: 'true'
  1102.     # Only under affect when explosions_break_blocks is true.
  1103.     explosions_regen_blocks: 'true'
  1104.     # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1105.     # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1106.     # Only under affect when explosions_break_blocks is true.
  1107.     explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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