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- 1069 win-x86 Jun 3 2016 16:09:18
- Steam API initialized.
- ----- FS_Startup -----
- WARNING: Skipping workshop, ISteamUGC is NULL.
- Current search path:
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live/76561198081270651/baseq3
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3 (0x15a37833 - 9285 files)
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\bin.pk3 (0x7c1d0d5e - 5 files)
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live/baseq3
- ----------------------
- 9290 files in pk3 files
- execing default.cfg
- Loading dll file qagame
- ==== ShutdownGame ====
- Loading dll file cgame
- couldn't exec qzconfig.cfg
- couldn't exec repconfig.cfg
- execing autoexec.cfg
- Steam Gameserver initialized.
- Not recording a demo.
- ----- FS_Startup -----
- Current search path:
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live/76561198081270651/baseq3
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3 (0x15a37833 - 9285 files)
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\bin.pk3 (0x7c1d0d5e - 5 files)
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live/baseq3
- C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\538941289/
- C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539252269/
- C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\1366814493\\climbworld.pk3 (0xa6f48ee6 - 30 files)
- C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\1366814493/
- ----------------------
- 9320 files in pk3 files
- Hunk_Clear: reset the hunk ok
- ...detecting CPU, found Intel Pentium III
- ------- Input Initialization -------
- joystick not found -- no valid joysticks (a5)
- ------------------------------------
- 167 arenas parsed
- loaded factories from scripts/factories.txt, total 22
- loaded factories from scripts/moreGametypes.factories, total 61
- loaded 173 maps into the map pool
- ----- Client Initialization -----
- ----- Initializing Renderer ----
- -------------------------------
- ----- Client Initialization Complete -----
- ----- R_Init -----
- Initializing OpenGL subsystem
- ...initializing QGL
- ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
- ...setting mode -2: 1920 1080 FS
- ...using colorsbits of 32
- ...calling CDS: ok
- ...registered window class
- ...created window@0,0 (1920x1080)
- Initializing OpenGL driver
- ...getting DC: succeeded
- ...GLW_AutoSelectPFD( 32, 24, 0 )
- ... auto selected PFD 9...PIXELFORMAT 9 selected
- ...creating GL context: succeeded
- ...making context current: succeeded
- Initializing OpenGL extensions
- ...ignoring GL_S3_s3tc
- ...using GL_EXT_texture_env_add
- ...using WGL_EXT_swap_control
- ...using GL_ARB_multitexture
- ...using GL_EXT_compiled_vertex_array
- ...WGL_3DFX_gamma_control not found
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 960/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 416.16
- GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_ACTIVE_TEXTURES_ARB: 4
- PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
- MODE: -2, 1920 x 1080 fullscreen hz:144
- GAMMA: hardware w/ 0 overbright bits
- CPU: Intel Pentium III
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 32
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- ----- finished R_Init -----
- ------- sound initialization -------
- Initializing DirectSound
- ------------------------------------
- ----- Sound Info -----
- sound system is muted
- 1 stereo
- 32768 samples
- 16 samplebits
- 1 submission_chunk
- 22050 speed
- 0x24b70050 dma buffer
- No background file.
- ----------------------
- Sound memory manager started
- Loading dll file ui
- UI menu load time = 231 milli seconds
- UI menu load time = 162 milli seconds
- 34 bots parsed
- --- Common Initialization Complete ---
- Winsock Initialized
- Opening IP socket: localhost:27960
- Hostname: DESKTOP-BC3IA3T
- IP: 192.168.1.3
- Working directory: C:\Program Files (x86)\Steam\steamapps\common\Quake Live
- ----- CL_Shutdown -----
- RE_Shutdown( 1 )
- Shutting down OpenGL subsystem
- ...wglMakeCurrent( NULL, NULL ): success
- ...deleting GL context: success
- ...releasing DC: success
- ...destroying window
- ...resetting display
- ...shutting down QGL
- ...unloading OpenGL DLL
- -----------------------
- Could not initialize browser helpers. Please try restarting the game.
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