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karl-police

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Dec 8th, 2018
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  1. <!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
  2. {
  3. items =
  4. [
  5. // cash
  6. { name = "cash" entity = "item_cash" default_ammo = 1 security_door_value = 0 highlight_color = [0, 255, 0] },
  7.  
  8. // melee
  9. { name = "knife" entity = "weapon_knife" default_ammo = -1 security_door_value = 5 highlight_color = [210, 0, 255] },
  10. { name = "axe" entity = "weapon_axe" default_ammo = -1 security_door_value = 5 highlight_color = [210, 0, 255] },
  11. { name = "hammer" entity = "weapon_hammer" default_ammo = -1 security_door_value = 5 highlight_color = [210, 0, 255] },
  12. { name = "spanner" entity = "weapon_spanner" default_ammo = -1 security_door_value = 5 highlight_color = [210, 0, 255] },
  13.  
  14. // utilities
  15. { name = "weapon_flashbang" entity = "weapon_flashbang" default_ammo = -1 security_door_value = 1 highlight_color = [0, 220, 255] },
  16. { name = "weapon_smokegrenade" entity = "weapon_smokegrenade" default_ammo = -1 security_door_value = 1 highlight_color = [0, 220, 255] },
  17. { name = "weapon_diversion" entity = "weapon_diversion" default_ammo = -1 security_door_value = 1 highlight_color = [0, 220, 255] },
  18. { name = "weapon_firebomb" entity = "weapon_firebomb" default_ammo = -1 security_door_value = 5 highlight_color = [255, 130, 0] },
  19. { name = "weapon_breachcharge" entity = "weapon_breachcharge" default_ammo = 3 security_door_value = 10 highlight_color = [255, 130, 0] },
  20. { name = "weapon_c4" entity = "weapon_c4" default_ammo = -1 security_door_value = 10 highlight_color = [255, 130, 0] },
  21. { name = "weapon_frag_grenade" entity = "weapon_frag_grenade" default_ammo = -1 security_door_value = 5 highlight_color = [255, 130, 0] },
  22. { name = "parachute" entity = "prop_weapon_upgrade_chute" default_ammo = -1 security_door_value = 0 highlight_color = [0, 220, 255] },
  23. { name = "weapon_taser" entity = "weapon_taser" default_ammo = -1 security_door_value = 10 highlight_color = [255, 0, 0] },
  24.  
  25. // pistols
  26. { name = "weapon_fiveseven" entity = "weapon_fiveseven" default_ammo = 6 security_door_value = 10 highlight_color = [255, 0, 0] },
  27. { name = "weapon_glock" entity = "weapon_glock" default_ammo = 7 security_door_value = 0 highlight_color = [255, 0, 0] },
  28. { name = "weapon_hkp2000" entity = "weapon_hkp2000" default_ammo = 7 security_door_value = 0 highlight_color = [255, 0, 0] },
  29. { name = "weapon_cz75a" entity = "weapon_cz75a" default_ammo = 8 security_door_value = 10 highlight_color = [255, 0, 0] },
  30. { name = "weapon_p250" entity = "weapon_p250" default_ammo = 8 security_door_value = 10 highlight_color = [255, 0, 0] },
  31. { name = "weapon_tec9" entity = "weapon_tec9" default_ammo = 8 security_door_value = 10 highlight_color = [255, 0, 0] },
  32. { name = "weapon_usp_silencer" entity = "weapon_usp_silencer" default_ammo = 8 security_door_value = 10 highlight_color = [255, 0, 0] },
  33. { name = "weapon_elite" entity = "weapon_elite" default_ammo = 8 security_door_value = 10 highlight_color = [255, 0, 0] },
  34.  
  35. // heavy pistols
  36. { name = "weapon_deagle" entity = "weapon_deagle" default_ammo = 7 security_door_value = 20 highlight_color = [255, 0, 0] },
  37. { name = "weapon_revolver" entity = "weapon_revolver" default_ammo = 4 security_door_value = 50 highlight_color = [255, 0, 0] },
  38.  
  39. // SMGs
  40. { name = "weapon_mac10" entity = "weapon_mac10" default_ammo = 20 security_door_value = 15 highlight_color = [255, 0, 0] },
  41. { name = "weapon_bizon" entity = "weapon_bizon" default_ammo = 18 security_door_value = 15 highlight_color = [255, 0, 0] },
  42. { name = "weapon_mp7" entity = "weapon_mp7" default_ammo = 24 security_door_value = 20 highlight_color = [255, 0, 0] },
  43. { name = "weapon_mp9" entity = "weapon_mp9" default_ammo = 24 security_door_value = 20 highlight_color = [255, 0, 0] },
  44. { name = "weapon_ump45" entity = "weapon_ump45" default_ammo = 16 security_door_value = 20 highlight_color = [255, 0, 0] },
  45. { name = "weapon_p90" entity = "weapon_p90" default_ammo = 16 security_door_value = 20 highlight_color = [255, 0, 0] },
  46. { name = "weapon_mp5sd" entity = "weapon_mp5sd" default_ammo = 22 security_door_value = 20 highlight_color = [255, 0, 0] },
  47.  
  48. // shotguns
  49. { name = "weapon_nova" entity = "weapon_nova" default_ammo = 15 security_door_value = 20 highlight_color = [255, 0, 0] },
  50. { name = "weapon_sawedoff" entity = "weapon_sawedoff" default_ammo = 15 security_door_value = 20 highlight_color = [255, 0, 0] },
  51. { name = "weapon_mag7" entity = "weapon_mag7" default_ammo = 15 security_door_value = 20 highlight_color = [255, 0, 0] },
  52. { name = "weapon_xm1014" entity = "weapon_xm1014" default_ammo = 10 security_door_value = 20 highlight_color = [255, 0, 0] },
  53.  
  54. // ARs
  55. { name = "weapon_galilar" entity = "weapon_galilar" default_ammo = 20 security_door_value = 30 highlight_color = [255, 0, 0] },
  56. { name = "weapon_famas" entity = "weapon_famas" default_ammo = 20 security_door_value = 30 highlight_color = [255, 0, 0] },
  57. { name = "weapon_ak47" entity = "weapon_ak47" default_ammo = 15 security_door_value = 30 highlight_color = [255, 0, 0] },
  58. { name = "weapon_m4a1" entity = "weapon_m4a1" default_ammo = 20 security_door_value = 30 highlight_color = [255, 0, 0] },
  59. { name = "weapon_m4a1_silencer" entity = "weapon_m4a1_silencer" default_ammo = 16 security_door_value = 30 highlight_color = [255, 0, 0] },
  60. { name = "weapon_aug" entity = "weapon_aug" default_ammo = 9 security_door_value = 30 highlight_color = [255, 0, 0] },
  61. { name = "weapon_sg556" entity = "weapon_sg556" default_ammo = 9 security_door_value = 30 highlight_color = [255, 0, 0] },
  62.  
  63. // machine guns
  64. { name = "weapon_m249" entity = "weapon_m249" default_ammo = 40 security_door_value = 30 highlight_color = [255, 0, 0] },
  65.  
  66. // snipers
  67. { name = "weapon_awp" entity = "weapon_awp" default_ammo = 2 security_door_value = 50 highlight_color = [255, 0, 0] },
  68. { name = "weapon_ssg08" entity = "weapon_ssg08" default_ammo = 5 security_door_value = 50 highlight_color = [255, 0, 0] },
  69. { name = "weapon_scar20" entity = "weapon_scar20" default_ammo = 4 security_door_value = 50 highlight_color = [255, 0, 0] },
  70. { name = "weapon_g3sg1" entity = "weapon_g3sg1" default_ammo = 4 security_door_value = 50 highlight_color = [255, 0, 0] },
  71.  
  72. // armor
  73. { name = "armor_helmet" entity = "prop_weapon_upgrade_armor_helmet" default_ammo = -1 security_door_value = 5 highlight_color = [0, 110, 255] },
  74. { name = "helmet" entity = "prop_weapon_upgrade_helmet" default_ammo = -1 security_door_value = 2 highlight_color = [0, 110, 255] },
  75. { name = "armor" entity = "prop_weapon_upgrade_armor" default_ammo = -1 security_door_value = 2 highlight_color = [0, 110, 255] },
  76.  
  77. // ammo
  78. { name = "ammo" entity = "prop_ammo_box_generic" default_ammo = -1 security_door_value = 10 highlight_color = [255, 220, 0] },
  79.  
  80. // health
  81. { name = "healthshot" entity = "weapon_healthshot" default_ammo = -1 security_door_value = 10 highlight_color = [0, 255, 180] },
  82.  
  83. // drone
  84. { name = "dronegun" entity = "dronegun" default_ammo = -1 security_door_value = 0 highlight_color = [0, 0, 0] },
  85.  
  86. // hostage
  87. { name = "hostage" entity = "hostage_entity" default_ammo = -1 security_door_value = 1 highlight_color = [255, 222, 0] },
  88.  
  89. // upgrades
  90. { name = "tablet_highres" entity = "prop_weapon_upgrade_tablet_highres" default_ammo = -1 security_door_value = 50 highlight_color = [170, 240, 255] },
  91. { name = "tablet_zoneintel" entity = "prop_weapon_upgrade_tablet_zoneintel" default_ammo = -1 security_door_value = 20 highlight_color = [170, 240, 255] },
  92. { name = "tablet_droneintel" entity = "prop_weapon_upgrade_tablet_droneintel" default_ammo = -1 security_door_value = 10 highlight_color = [170, 240, 255] },
  93. { name = "contractkill" entity = "prop_weapon_upgrade_contractkill" default_ammo = -1 security_door_value = 1 highlight_color = [170, 240, 255] },
  94.  
  95. // default tablet
  96. { name = "tablet" entity = "weapon_tablet" default_ammo = -1 security_door_value = 1 highlight_color = [170, 240, 255] },
  97.  
  98. // radar jammer
  99. { name = "jammer" entity = "radar_jammer" default_ammo = -1 security_door_value = 20 highlight_color = [170, 240, 255] },
  100.  
  101. // safe
  102. { name = "safe" entity = "func_survival_c4_target" default_ammo = -1 security_door_value = 0 highlight_color = [0, 255, 0] },
  103. ]
  104.  
  105. lootlists =
  106. {
  107. default_tablet_list =
  108. [
  109. { chance = 1 items = [ { name = "tablet" } ] }
  110. ]
  111.  
  112. loose_cash_list =
  113. [
  114. { chance = 16 items = [ { name = "cash" } ] },
  115. { chance = 8 items = [ { name = "cash" override_ammo = 2 } ] }
  116. ]
  117.  
  118. knife_list =
  119. [
  120. { chance = 1 items = [ { name = "knife" } ] }
  121. ]
  122.  
  123. armor_list =
  124. [
  125. {
  126. chance = 1
  127. items =
  128. [
  129. { name = "helmet" },
  130. { name = "armor" },
  131. ]
  132. },
  133. ]
  134.  
  135. ammo_list =
  136. [
  137. { chance = 1 items = [ { name = "ammo" } ] }
  138. ]
  139.  
  140. ammo_large_list =
  141. [
  142. {
  143. chance = 1
  144. items =
  145. [
  146. { name = "ammo" },
  147. { name = "ammo" },
  148. { name = "ammo" }
  149. ]
  150. },
  151. ]
  152.  
  153. healthshot_list =
  154. [
  155. { chance = 1 items = [ { name = "healthshot" } ] }
  156. ]
  157.  
  158. dronegun_list =
  159. [
  160. { chance = 1 items = [ { name = "dronegun" } ] }
  161. ]
  162.  
  163. hostage_list =
  164. [
  165. { chance = 1 items = [ { name = "hostage" } ] }
  166. ]
  167.  
  168. safe_list =
  169. [
  170. { chance = 1 items = [ { name = "safe" } ] }
  171. ]
  172.  
  173. jammer_list =
  174. [
  175. { chance = 1 items = [ { name = "jammer" } ] }
  176. ]
  177.  
  178. money_list =
  179. [
  180. { chance = 4 items = [ { name = "cash" override_ammo = 3 } ] },
  181. { chance = 3 items = [ { name = "cash" override_ammo = 4 } ] },
  182. { chance = 2 items = [ { name = "cash" override_ammo = 5 } ] }
  183. ]
  184.  
  185. ssg08_list =
  186. [
  187. { chance = 1 items = [ { name = "weapon_ssg08" } ] }
  188. ]
  189.  
  190. sniper_list =
  191. [
  192. { select_only_one = 1 select_action = "keep_only_one" decision_type = 4 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_Sniper_DefIdx
  193. { chance = 1 items = [ { name = "weapon_awp" } ] decision_value = 9 }, // "weapon_awp"
  194. { chance = 3 items = [ { name = "weapon_scar20" } ] decision_value = 38 }, // "weapon_scar20"
  195. { chance = 3 items = [ { name = "weapon_g3sg1" } ] decision_value = 11 } // "weapon_g3sg1"
  196. ]
  197.  
  198. drone_rifle_list =
  199. [
  200. { select_only_one = 1 select_action = "keep_only_one" decision_type = 3 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_Rifle_DefIdx
  201. { chance = 4 items = [ { name = "weapon_galilar" } ] decision_value = 13 }, // "weapon_galilar"
  202. { chance = 4 items = [ { name = "weapon_famas" } ] decision_value = 10 }, // "weapon_famas"
  203. { chance = 1 items = [ { name = "weapon_m249" } ] decision_value = 14 } // "weapon_m249"
  204. ]
  205.  
  206. tablet_highres_upgrade_list =
  207. [
  208. { chance = 1 items = [ { name = "tablet_highres" } ] }
  209. ]
  210.  
  211. tablet_zone_upgrade_list =
  212. [
  213. { chance = 1 items = [ { name = "tablet_zoneintel" } ] }
  214. ]
  215.  
  216. tablet_drone_upgrade_list =
  217. [
  218. { chance = 1 items = [ { name = "tablet_droneintel" } ] }
  219. ]
  220.  
  221. loose_armor_list =
  222. [
  223. { chance = 1 items = [ { name = "armor_helmet" } ] }
  224. ]
  225.  
  226. loose_items_list =
  227. [
  228. { chance = 5 items = [ { name = "parachute" } ] },
  229. { chance = 1 items = [ { name = "tablet_zoneintel" } ] },
  230. { chance = 2 items = [ { name = "tablet_droneintel" } ] },
  231. { chance = 6 items = [ { name = "contractkill" } ] }
  232. ]
  233.  
  234. loose_ammo_list =
  235. [
  236. { chance = 1 items = [ { name = "ammo" } ] },
  237. ]
  238.  
  239. loose_melee_list =
  240. [
  241. { chance = 3 items = [ { name = "axe" } ] },
  242. { chance = 3 items = [ { name = "hammer" } ] },
  243. { chance = 2 items = [ { name = "spanner" } ] },
  244. { chance = 2 items = [ { name = "knife" } ] }
  245. ]
  246.  
  247. loose_gun_list =
  248. [
  249. { select_only_one = 1 select_action = "keep_only_one" },
  250. { chance = 6 items = [ { name = "weapon_glock" } ] },
  251. { chance = 4 items = [ { name = "weapon_hkp2000" } ] }
  252. ]
  253.  
  254. loose_grenade_list =
  255. [
  256. { chance = 3 items = [ { name = "weapon_flashbang" } ] },
  257. { chance = 2 items = [ { name = "weapon_smokegrenade" } ] },
  258. { chance = 2 items = [ { name = "weapon_firebomb" } ] }
  259. ]
  260.  
  261. loose_weapon_taser =
  262. [
  263. { chance = 1 items = [ { name = "weapon_taser" } ] }
  264. ]
  265.  
  266. utility_crate_list =
  267. [
  268. {
  269. chance = 1
  270. items =
  271. [
  272. { name = "weapon_diversion" },
  273. { name = "weapon_flashbang" },
  274. { name = "weapon_smokegrenade" }
  275. ]
  276. },
  277. ]
  278.  
  279. dmgnades_crate_list =
  280. [
  281. {
  282. chance = 1
  283. items =
  284. [
  285. { name = "weapon_firebomb" },
  286. { name = "weapon_frag_grenade" }
  287. ]
  288. },
  289. ]
  290.  
  291. tool_crate_list =
  292. [
  293. { chance = 3 items = [ { name = "weapon_firebomb" } ] },
  294. { chance = 4 items = [ { name = "weapon_diversion" } ] },
  295. { chance = 3 items = [ { name = "knife" } ] },
  296. { chance = 3 items = [ { name = "healthshot" } ] },
  297. { chance = 1 items = [ { name = "axe" } ] },
  298. { chance = 1 items = [ { name = "hammer" } ] },
  299. { chance = 1 items = [ { name = "spanner" } ] },
  300. { chance = 1 items = [ { name = "helmet" } ] },
  301. { chance = 1 items = [ { name = "parachute" } ] }
  302. ]
  303.  
  304. smallarms_crate_list =
  305. [
  306. { select_only_one = 1 select_action = "move_one_to_new_list:smallarms_crate_list1" decision_type = 1 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_Pistol_DefIdx
  307. { chance = 2 items = [ { name = "weapon_usp_silencer" override_ammo = 9 } ] decision_value = 61 }, // "weapon_usp_silencer"
  308. { chance = 2 items = [ { name = "weapon_fiveseven" override_ammo = 9 } ] decision_value = 3 }, // "weapon_fiveseven"
  309. { chance = 2 items = [ { name = "weapon_p250" override_ammo = 9 } ] decision_value = 36 }, // "weapon_p250"
  310. { chance = 2 items = [ { name = "weapon_tec9" override_ammo = 11 } ] decision_value = 30 }, // "weapon_tec9"
  311. { chance = 1 items = [ { name = "weapon_elite" override_ammo = 11 } ] decision_value = 2 }, // "weapon_elite"
  312. { chance = 1 items = [ { name = "weapon_cz75a" override_ammo = 10 } ] decision_value = 63 } // "weapon_cz75a"
  313. ]
  314.  
  315. small_metal_crate_list =
  316. [
  317. { select_only_one = 1 select_action = "move_one_to_new_list:small_metal_crate_list1" decision_type = 2 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_SMG_DefIdx
  318. { chance = 5 items = [ { name = "weapon_mac10" } ] decision_value = 17 }, // "weapon_mac10"
  319. { chance = 5 items = [ { name = "weapon_bizon" } ] decision_value = 26 }, // "weapon_bizon"
  320. { chance = 5 items = [ { name = "weapon_mp7" } ] decision_value = 33 }, // "weapon_mp7"
  321. { chance = 5 items = [ { name = "weapon_mp9" } ] decision_value = 34 }, // "weapon_mp9"
  322. { chance = 4 items = [ { name = "weapon_ump45" } ] decision_value = 24 }, // "weapon_ump45"
  323. { chance = 4 items = [ { name = "weapon_p90" } ] decision_value = 19 }, // "weapon_p90"
  324. { chance = 4 items = [ { name = "weapon_mp5sd" } ] decision_value = 23 } // "weapon_mp5sd"
  325. ]
  326.  
  327. drone_megapistol_list =
  328. [
  329. { select_only_one = 1 select_action = "keep_only_one" decision_type = 5 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_MegaPistol_DefIdx
  330. { chance = 3 items = [ { name = "weapon_deagle" } ] decision_value = 1 }, // "weapon_deagle"
  331. { chance = 1 items = [ { name = "weapon_revolver" } ] decision_value = 64 } // "weapon_revolver"
  332. ]
  333.  
  334. large_metal_crate_list =
  335. [
  336. { chance = 1 items = [ { name = "weapon_nova" } ] },
  337. { chance = 1 items = [ { name = "weapon_sawedoff" } ] },
  338. { chance = 1 items = [ { name = "weapon_mag7" } ] },
  339. { chance = 1 items = [ { name = "weapon_xm1014" } ] }
  340. ]
  341.  
  342. paradrop_crate_list =
  343. [
  344. { chance = 3 items = [ { name = "weapon_ak47" } ] },
  345. { chance = 3 items = [ { name = "weapon_m4a1" } ] },
  346. { chance = 3 items = [ { name = "weapon_m4a1_silencer" } ] },
  347. { chance = 3 items = [ { name = "weapon_aug" } ] },
  348. { chance = 3 items = [ { name = "weapon_sg556" } ] },
  349. { chance = 1 items = [ { name = "weapon_awp" } ] },
  350. { chance = 1 items = [ { name = "weapon_scar20" } ] },
  351. { chance = 1 items = [ { name = "weapon_g3sg1" } ] }
  352. ]
  353.  
  354. explosive_crate_list =
  355. [
  356. { chance = 5 items = [ { name = "weapon_breachcharge" } ] },
  357. { chance = 3 items = [ { name = "weapon_c4" } ] },
  358. { chance = 3 items = [ { name = "weapon_frag_grenade" } ] }
  359. ]
  360. }
  361.  
  362. crates =
  363. [
  364. { name = "paradrop_random_crate" lootlist = "paradrop_crate_list" model = "models/props_survival/cases/case_random_drop.mdl" entity = "prop_paradrop_crate" highlight_color = [255, 0, 0] },
  365. { name = "drone_knife_crate" lootlist = "knife_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
  366. { name = "drone_armor_crate" lootlist = "armor_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
  367. { name = "drone_largeammo_crate" lootlist = "ammo_large_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
  368. { name = "drone_ammo_crate" lootlist = "ammo_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
  369. { name = "drone_healthshot_crate" lootlist = "healthshot_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
  370. { name = "smallarms_crate" lootlist = "smallarms_crate_list" model = "models/props_survival/cases/case_pistol.mdl" entity = "prop_loot_crate" highlight_color = [255, 0, 0] },
  371. { name = "drone_utility_crate" lootlist = "utility_crate_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
  372. { name = "drone_dmgnades_crate" lootlist = "dmgnades_crate_list" model = "models/props_survival/cases/case_explosive.mdl" entity = "prop_loot_crate" highlight_color = [255, 130, 0] },
  373. { name = "explosive_crate" lootlist = "explosive_crate_list" model = "models/props_survival/cases/case_explosive.mdl" entity = "prop_loot_crate" highlight_color = [255, 130, 0] },
  374. { name = "tool_crate" lootlist = "tool_crate_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
  375. { name = "large_metal_crate" lootlist = "large_metal_crate_list" model = "models/props_survival/cases/case_heavy_weapon.mdl" entity = "prop_metal_crate" highlight_color = [255, 0, 0] },
  376. { name = "small_metal_crate" lootlist = "small_metal_crate_list" model = "models/props_survival/cases/case_light_weapon.mdl" entity = "prop_metal_crate" highlight_color = [255, 0, 0] },
  377. { name = "money_crate" lootlist = "money_list" model = "models/props_survival/cash/dufflebag.mdl" entity = "prop_money_crate" highlight_color = [0, 255, 0] }
  378. ]
  379.  
  380. // content can be crates/lootlists name
  381. events =
  382. [
  383. { name = "paradrop_crate_event" content = "paradrop_random_crate" },
  384. { name = "paradrop_random_crate_event" content = "paradrop_random_crate" },
  385. { name = "drone_knife_purchase" content = "drone_knife_crate" },
  386. { name = "drone_armor_purchase" content = "drone_armor_crate" },
  387. { name = "drone_ammo_purchase" content = "drone_ammo_crate" },
  388. { name = "drone_healthshot_purchase" content = "drone_healthshot_crate" },
  389. { name = "drone_pistol_purchase" content = "smallarms_crate_list1" },
  390. { name = "drone_megapistol_purchase" content = "drone_megapistol_list" },
  391. { name = "drone_largeammo_purchase" content = "drone_largeammo_crate" },
  392. { name = "drone_sniper_purchase" content = "sniper_list" },
  393. { name = "drone_ssg08_purchase" content = "ssg08_list" },
  394. { name = "drone_utility_purchase" content = "drone_utility_crate" },
  395. { name = "drone_dmgnades_purchase" content = "drone_dmgnades_crate" },
  396. { name = "dronegun_destroyed" content = "ammo_list" },
  397. { name = "drone_weapon_purchase" content = "small_metal_crate_list1" },
  398. { name = "drone_jammer_purchase" content = "jammer_list" },
  399. { name = "drone_rifle_purchase" content = "drone_rifle_list" },
  400. { name = "drone_highres_upgrade_purchase" content = "tablet_highres_upgrade_list" },
  401. { name = "drone_drone_upgrade_purchase" content = "tablet_drone_upgrade_list" },
  402. { name = "drone_zone_upgrade_purchase" content = "tablet_zone_upgrade_list" },
  403. { name = "drone_default_tablet_delivery" content = "default_tablet_list" },
  404. ]
  405.  
  406. // content can be crates/lootlists name
  407. gamestart =
  408. [
  409. { name = "hostages" content = "hostage_list" quantity = 3 weight_radius = 2000 priority = 0 },
  410. { name = "safes" content = "safe_list" quantity = 2 weight_radius = 4000 priority = 1 },
  411. { name = "large_metal_crates" content = "large_metal_crate" quantity = 6 weight_radius = 1500 priority = 2 },
  412. { name = "small_metal_crates" content = "small_metal_crate" quantity = 10 weight_radius = 1000 priority = 2 },
  413. { name = "explosive_crates" content = "explosive_crate" quantity = 18 weight_radius = 750 priority = 2 },
  414. { name = "smallarms_crates" content = "smallarms_crate" quantity = 12 weight_radius = 500 priority = 2 },
  415. { name = "loose_guns" content = "loose_gun_list" quantity = 28 weight_radius = 250 priority = 2 },
  416. { name = "loose_melees" content = "loose_melee_list" quantity = 25 weight_radius = 250 priority = 2 },
  417. { name = "loose_grenades" content = "loose_grenade_list" quantity = 17 weight_radius = 250 priority = 2 },
  418. { name = "loose_armor" content = "loose_armor_list" quantity = 16 weight_radius = 2000 priority = 3 },
  419. { name = "loose_ammos" content = "loose_ammo_list" quantity = 25 weight_radius = 2000 priority = 4 },
  420. { name = "droneguns" content = "dronegun_list" quantity = 4 weight_radius = 2000 priority = 4 },
  421. { name = "money_bags" content = "money_crate" quantity = 12 weight_radius = 3000 priority = 5 },
  422. { name = "tasers" content = "loose_weapon_taser" quantity = 2 weight_radius = 3000 priority = 6 },
  423. { name = "tool_crates" content = "tool_crate" quantity = 21 weight_radius = 750 priority = 7 },
  424. { name = "loose_items" content = "loose_items_list" quantity = 14 weight_radius = 500 priority = 8 },
  425. { name = "loose_cash" content = "loose_cash_list" quantity = 100 weight_radius = 250 priority = 10 },
  426. ]
  427. }
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