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- local damagePause = {}
- local damageWhetherShouldUnPause = false
- function damagePause.onInitAPI()
- registerEvent(damagePause, "onTick", "onTick")
- end
- function damagePause.onTick()
- if player:mem(0x122, FIELD_WORD) == 1
- or player:mem(0x122, FIELD_WORD) == 2
- or player:mem(0x122, FIELD_WORD) == 4
- or player:mem(0x122, FIELD_WORD) == 5
- or player:mem(0x122, FIELD_WORD) == 11
- or player:mem(0x122, FIELD_WORD) == 12
- or player:mem(0x122, FIELD_WORD) == 41
- or player:mem(0x122, FIELD_WORD) == 227
- or player:mem(0x122, FIELD_WORD) == 228
- or player:mem(0x122, FIELD_WORD) == 499
- then
- if Defines.levelFreeze == false then
- Defines.levelFreeze = true
- damageWhetherShouldUnPause = true
- end
- else
- if damageWhetherShouldUnPause == true then
- Defines.levelFreeze = false
- damageWhetherShouldUnPause = false
- end
- end
- end
- return damagePause
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