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- void RestorePlayerInformation(BasePlayer player, PlayerInfo playerInfo)
- {
- player.metabolism.calories.value = playerInfo.hunger;
- player.metabolism.hydration.value = playerInfo.hydration;
- player.metabolism.radiation_level.value = playerInfo.radiation;
- player.metabolism.wetness.value = playerInfo.wetness;
- player.metabolism.temperature.value = playerInfo.temperature;
- Puts($"{player.displayName}'s metabolism values restored.");
- }
- PlayerInfo StorePlayerInformation(BasePlayer player)
- {
- Puts($"{player.displayName}'s metabolism values stored.");
- return new PlayerInfo
- (
- player.displayName,
- player.userID,
- player.metabolism.calories.value,
- player.metabolism.hydration.value,
- player.metabolism.radiation_level.value,
- player.metabolism.wetness.value,
- player.metabolism.temperature.value
- );
- }
- class PlayerInfo
- {
- public string playerName;
- public ulong playerID;
- public float hunger;
- public float hydration;
- public float radiation;
- public float wetness;
- public float temperature;
- public PlayerInfo(string name, ulong id, float food, float water, float rads, float wet, float temp)
- {
- this.playerName = name;
- this.playerID = id;
- this.hunger = food;
- this.hydration = water;
- this.radiation = rads;
- this.wetness = wet;
- this.temperature = temp;
- }
- }
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