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  1. Desktop is 1680 x 1050 @ 0 Hz
  2. Initialize engine version: 2018.2.7f1 (dad990bf2728)
  3. Forcing GfxDevice: OpenGL Core
  4. GfxDevice: creating device client; threaded=1
  5. Renderer: GeForce GTX 770/PCIe/SSE2
  6. Vendor: NVIDIA Corporation
  7. Version: 4.2.0 NVIDIA 410.78
  8. GLES: 0
  9. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm
  10. ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sa
  11. mpler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_
  12. ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_
  13. ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color G
  14. L_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirror
  15. ed_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL
  16. _NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_program GL_
  17. NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  18. OPENGL LOG: Creating OpenGL 4.2 graphics device ; Context level <OpenGL 4.2 (no extensions)> ; Context handle 47850248
  19. Begin MonoManager ReloadAssembly
  20. - Completed reload, in 0.042 seconds
  21. Default vsync count 0
  22. requesting resize 1680 x 1050
  23. resizing window to 1680 x 1050
  24. Desktop is 1680 x 1050 @ 0 Hz
  25. UnloadTime: 0.483000 ms
  26. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  27. Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser.
  28.  
  29. (Filename: Line: 127)
  30.  
  31. UnloadTime: 5.202000 ms
  32. Database - ReadFiles
  33.  
  34. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  35.  
  36. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LagnuagePackShowLocIDs/Database
  37.  
  38. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  39.  
  40. Database - ReadFiles
  41.  
  42. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  43.  
  44. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackCZ/Database
  45.  
  46. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  47.  
  48. Database - ReadFiles
  49.  
  50. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  51.  
  52. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackDA/Database
  53.  
  54. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  55.  
  56. Database - ReadFiles
  57.  
  58. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  59.  
  60. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackDE/Database
  61.  
  62. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  63.  
  64. Database - ReadFiles
  65.  
  66. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  67.  
  68. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackES/Database
  69.  
  70. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  71.  
  72. Database - ReadFiles
  73.  
  74. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  75.  
  76. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackES_LA/Database
  77.  
  78. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  79.  
  80. Database - ReadFiles
  81.  
  82. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  83.  
  84. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackFR/Database
  85.  
  86. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  87.  
  88. Database - ReadFiles
  89.  
  90. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  91.  
  92. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackIT/Database
  93.  
  94. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  95.  
  96. Database - ReadFiles
  97.  
  98. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  99.  
  100. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackJP/Database
  101.  
  102. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  103.  
  104. Database - ReadFiles
  105.  
  106. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  107.  
  108. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackNL/Database
  109.  
  110. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  111.  
  112. Database - ReadFiles
  113.  
  114. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  115.  
  116. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackPT_BR/Database
  117.  
  118. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  119.  
  120. Database - ReadFiles
  121.  
  122. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  123.  
  124. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackRU/Database
  125.  
  126. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  127.  
  128. Database - ReadFiles
  129.  
  130. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  131.  
  132. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackTR/Database
  133.  
  134. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  135.  
  136. Database - ReadFiles
  137.  
  138. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  139.  
  140. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackUK/Database
  141.  
  142. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  143.  
  144. Database - ReadFiles
  145.  
  146. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  147.  
  148. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackZH_CN/Database
  149.  
  150. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  151.  
  152. Database - ReadFiles
  153.  
  154. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  155.  
  156. Loading database from addon path: /home/recovery/.local/share/Steam/steamapps/common/Project Hospital/ProjectHospital_Data/StreamingAssets/Addons/LanguagePackZH_TW/Database
  157.  
  158. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  159.  
  160. Database - ReadFiles
  161.  
  162. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  163.  
  164. Project Hospital 1.0.14826
  165.  
  166. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  167.  
  168. Hardware - CPU: 8 x Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz RAM 15970 MB GeForce GTX 770/PCIe/SSE2 GPU memory 2048MB
  169.  
  170. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  171.  
  172. Resolution 1680x989
  173.  
  174. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  175.  
  176.  
  177. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2285.
  178. Total: 20.772000 ms (FindLiveObjects: 1.754000 ms CreateObjectMapping: 0.166000 ms MarkObjects: 18.798000 ms DeleteObjects: 0.052000 ms)
  179.  
  180. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  181. UnloadTime: 1.862000 ms
  182.  
  183. Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 10717.
  184. Total: 28.616000 ms (FindLiveObjects: 1.174000 ms CreateObjectMapping: 0.149000 ms MarkObjects: 27.154000 ms DeleteObjects: 0.139000 ms)
  185.  
  186. Checking insurance objectives, statistics: Treated 0 (0%), untreated 0, wrongly diagnosed 0
  187. Income clinic 0
  188. Income hospitalization 0, income food 0, wages clinic 0, wages hospitalization 0, profit 0
  189. , prestige 0
  190.  
  191.  
  192. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  193.  
  194. Global event GAME_MODE_HM_DEPARTMENT_CLICKED
  195.  
  196. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  197.  
  198. TutorialController - object not assigned to HighlightGameMode
  199.  
  200. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  201.  
  202. Loading map persistent data, size: 64, 64
  203.  
  204. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  205.  
  206. Reader at Tiles
  207.  
  208. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  209.  
  210. Reader at Walls
  211.  
  212. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  213.  
  214. Reader at AccessRights
  215.  
  216. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  217.  
  218. Reader at Foundations
  219.  
  220. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  221.  
  222. Loading map persistent data, size: 64, 64
  223.  
  224. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  225.  
  226. Reader at Tiles
  227.  
  228. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  229.  
  230. Reader at Walls
  231.  
  232. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  233.  
  234. Reader at AccessRights
  235.  
  236. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  237.  
  238. Reader at Foundations
  239.  
  240. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  241.  
  242. EntityManager Entities: 35
  243.  
  244. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  245.  
  246. TutorialController - object not assigned to HighlightGameMode
  247.  
  248. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  249.  
  250. Out of range in FakeMap, returning default value.
  251.  
  252. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  253.  
  254. EntityManager Entities: 214
  255.  
  256. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  257.  
  258. Checking insurance objectives, statistics: Treated 0 (0%), untreated 0, wrongly diagnosed 0
  259. Income clinic 0
  260. Income hospitalization 0, income food 0, wages clinic 0, wages hospitalization 0, profit 0
  261. , prestige 0
  262.  
  263.  
  264. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  265.  
  266. Checking insurance objectives, statistics: Treated 0 (0%), untreated 0, wrongly diagnosed 0
  267. Income clinic 0
  268. Income hospitalization 0, income food 0, wages clinic 0, wages hospitalization 0, profit 0
  269. , prestige 0
  270.  
  271.  
  272. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  273.  
  274. Room ROOM_TYPE_CORRIDOR was not tracked as locked/unlocked, fixed!
  275.  
  276. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  277.  
  278. Room ROOM_TYPE_RECEPTION was not tracked as locked/unlocked, fixed!
  279.  
  280. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  281.  
  282. Room ROOM_TYPE_COMMON_ROOM was not tracked as locked/unlocked, fixed!
  283.  
  284. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  285.  
  286. Room ROOM_TYPE_CLEANING_CLOSET was not tracked as locked/unlocked, fixed!
  287.  
  288. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  289.  
  290. Room ROOM_TYPE_STAT_LAB was not tracked as locked/unlocked, fixed!
  291.  
  292. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  293.  
  294. marker_ambulance_parking_bottom at [14, 14]
  295.  
  296. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  297.  
  298. marker_ambulance_parking_top at [26, 30]
  299.  
  300. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  301.  
  302. Global event GAME_MODE_SWITCHED_GAME
  303.  
  304. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  305.  
  306. Global event GAME_MODE_TIME_PRESSED
  307.  
  308. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  309.  
  310. Global event GAME_MODE_SWITCHED_BUILDING
  311.  
  312. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  313.  
  314. Overwriting delegate on button ObjectsPanelButton
  315.  
  316. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  317.  
  318. Global event GAME_MODE_FOUNDATIONS_BUILT
  319.  
  320. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
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