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Messed Up Main

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Feb 21st, 2017
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  1. function main()
  2. {
  3. zm_usermap::main();
  4. thread init_power();
  5. level.zombie_round_change_custom = &delay_round_start;
  6. level thread new_zombie_speed();
  7. thread buyable_powerup();
  8. startingWeapon = "pistol_standard";
  9. weapon = getWeapon(startingWeapon);
  10. level.start_weapon = (weapon);
  11. level._zombie_custom_add_weapons =&custom_add_weapons;
  12. level.pack_a_punch_camo_index = 77;
  13. level.pack_a_punch_camo_index_number_variants = 1;
  14. //Setup the levels Zombie Zone Volumes
  15. level.zones = [];
  16. level.zone_manager_init_func =&usermap_test_zone_init;
  17. init_zones[0] = "start_zone";
  18. level thread zm_zonemgr::manage_zones( init_zones );
  19. level thread custom_perk_shader::custom_perk_shaders_init();
  20. callback::on_connect(&mjpwmoola);
  21. level thread intro_credits();
  22. zm_spawner::register_zombie_death_event_callback( &zombie_death_do_function );
  23. zm_spawner::register_zombie_damage_callback( &zombie_damage_do_function );
  24. level.perk_purchase_limit = 4;
  25. level zm_perks::spare_change();
  26. thread zm_easteregg_song::init();
  27.  
  28. level.pathdist_type = PATHDIST_ORIGINAL;
  29. }
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