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  1. ---IS THIS A JOJO SCRIPT?!?!!?!?
  2. ---Star Platinum: Super Overseer Prime
  3. ---Made by ZicZacAndZincSoul
  4.  
  5. ---I couldnt make a GUI cuz im lazy so
  6. -----KEYDOWNS------
  7. --- E(Hold) - Super Overseer Prime Ora Barrages
  8. --- R - Super Overseer Prime Punch
  9. --- T - Super Overseer Prime Blast
  10. --- F - TimeStop
  11. --- Z(Can be Spammed) - Super Fly
  12. --- Passive(Ultimate Body)-- This thing gives ultimate health.
  13. ------This is the OP script.
  14.  
  15.  
  16. wait(0.1)
  17. local Player = game.Players.ZicZacAndZincSoul
  18. local Character = Player.Character
  19. local Humanoid = Character.Humanoid
  20. local LeftArm = Character["Left Arm"]
  21. local RightArm = Character["Right Arm"]
  22. local LeftLeg = Character["Left Leg"]
  23. local RightLeg = Character["Right Leg"]
  24. local Head = Character.Head
  25. local Torso = Character.Torso
  26. local Camera = game.Workspace.CurrentCamera
  27. local RootPart = Character.HumanoidRootPart
  28. local RootJoint = RootPart.RootJoint
  29. local Pause = false
  30. local attack = false
  31. local Change = false
  32. local DDZ = false
  33. local LOL = false
  34. local Anim = 'Idle'
  35. local attacktype = 1
  36. local delays = false
  37. local play = true
  38. local Time = 50
  39. local targetted = nil
  40. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  41. local velocity = RootPart.Velocity.y
  42. local sine = 0
  43. local change = 1
  44. local D = false
  45. Loop = false
  46. local DD = false
  47. local doe = 0
  48. local Create = LoadLibrary("RbxUtility").Create
  49. local Stand = Instance.new("Model",Character)
  50. Stand.Name = "Stand"
  51. local ST = Instance.new("Part",Stand)
  52. ST.Size = Vector3.new(2,2,1)
  53. ST.BrickColor = BrickColor.new("Bright reddish violet")
  54. ST.CanCollide = false
  55. local ST2 = Instance.new("SpecialMesh",ST)
  56. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  57. ST2.Scale = Vector3.new(1,1,1)
  58. local ST3 = Instance.new("Weld",ST)
  59. ST3.Part0 = RootPart
  60. ST3.Part1 = ST
  61. ST3.C0 = CFrame.new(0,0,0)
  62. local SH = Instance.new("Part",Stand)
  63. SH.Size = Vector3.new(1.25,1.25,1.25)
  64. SH.CanCollide = false
  65. SH.BrickColor = BrickColor.new("Light Royal blue")
  66. local SH2 = Instance.new("SpecialMesh",SH)
  67. SH2.MeshType = "Head"
  68. SH2.Scale = Vector3.new(1,1,1)
  69. local SH2 = Instance.new("Weld",SH)
  70. SH2.Part0 = ST
  71. SH2.Part1 = SH
  72. SH2.C0 = CFrame.new(0,1.5,0)
  73. local SRA = Instance.new("Part",Stand)
  74. SRA.Size = Vector3.new(1,2,1)
  75. SRA.CanCollide = false
  76. SRA.BrickColor = BrickColor.new("Bright reddish violet")
  77. local SRA2 = Instance.new("SpecialMesh",SRA)
  78. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  79. SRA2.Scale = Vector3.new(1,1,1)
  80. local SRA3 = Instance.new("Weld",SRA)
  81. SRA3.Part0 = ST
  82. SRA3.Part1 = SRA
  83. SRA3.C0 = CFrame.new(1.5,0,0)
  84. local SLA = Instance.new("Part",Stand)
  85. SLA.Size = Vector3.new(1,2,1)
  86. SLA.CanCollide = false
  87. SLA.BrickColor = BrickColor.new("Bright reddish violet")
  88. local SLA2 = Instance.new("SpecialMesh",SLA)
  89. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  90. SLA2.Scale = Vector3.new(1,1,1)
  91. local SLA3 = Instance.new("Weld",SLA)
  92. SLA3.Part0 = ST
  93. SLA3.Part1 = SLA
  94. SLA3.C0 = CFrame.new(-1.5,0,0)
  95. local SRL = Instance.new("Part",Stand)
  96. SRL.Size = Vector3.new(1,2,1)
  97. SRL.CanCollide = false
  98. SRL.BrickColor = BrickColor.new("Bright reddish violet")
  99. local SRL2 = Instance.new("SpecialMesh",SRL)
  100. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  101. SRL2.Scale = Vector3.new(1,1,1)
  102. local SRL3 = Instance.new("Weld",SRL)
  103. SRL3.Part0 = ST
  104. SRL3.Part1 = SRL
  105. SRL3.C0 = CFrame.new(0.5,-2,0)
  106. local SLL = Instance.new("Part",Stand)
  107. SLL.Size = Vector3.new(1,2,1)
  108. SLL.CanCollide = false
  109. SLL.BrickColor = BrickColor.new("Bright reddish violet")
  110. local SLL2 = Instance.new("SpecialMesh",SLL)
  111. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  112. SLL2.Scale = Vector3.new(1,1,1)
  113. local SLL3 = Instance.new("Weld",SLL)
  114. SLL3.Part0 = ST
  115. SLL3.Part1 = SLL
  116. SLL3.C0 = CFrame.new(-0.5,-2,0)
  117. local FlA = Instance.new("ParticleEmitter",SRA)
  118. FlA.Texture = "rbxassetid://263837009"
  119. FlA.Size = NumberSequence.new(0.6)
  120. FlA.Rotation = NumberRange.new(-100, 100)
  121. FlA.RotSpeed = NumberRange.new(-200, 200)
  122. FlA.Transparency = NumberSequence.new(0,1)
  123. FlA.Speed = NumberRange.new(0.1)
  124. FlA.ZOffset = -0.1
  125. FlA.Lifetime = NumberRange.new(1)
  126. FlA.Rate = 1111
  127. FlA.LockedToPart = true
  128. FlA.LightEmission = 1
  129. FlA.VelocitySpread = 12121
  130. local ZZA = Instance.new("ParticleEmitter",SRA)
  131. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  132. ZZA.Size = NumberSequence.new(0.005)
  133. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,246,123))
  134. ZZA.RotSpeed = NumberRange.new(-200, 200)
  135. ZZA.Transparency = NumberSequence.new(0.7)
  136. ZZA.Lifetime = NumberRange.new(1)
  137. ZZA.Speed = NumberRange.new(0.48)
  138. ZZA.Rate = 1231231
  139. ZZA.ZOffset = 0.1
  140. ZZA.LockedToPart = true
  141. ZZA.LightEmission = 1e9
  142. ZZA.LightInfluence = 1e9
  143. local FlA1 = Instance.new("ParticleEmitter",SLA)
  144. FlA1.Texture = "rbxassetid://263837009"
  145. FlA1.Size = NumberSequence.new(0.6)
  146. FlA1.Rotation = NumberRange.new(-100, 100)
  147. FlA1.RotSpeed = NumberRange.new(-200, 200)
  148. FlA1.Transparency = NumberSequence.new(0,1)
  149. FlA1.Speed = NumberRange.new(0.1)
  150. FlA1.ZOffset = -0.1
  151. FlA1.Lifetime = NumberRange.new(1)
  152. FlA1.Rate = 1111
  153. FlA1.LockedToPart = true
  154. FlA1.LightEmission = 1
  155. FlA1.VelocitySpread = 12121
  156. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  157. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  158. ZZA1.Size = NumberSequence.new(0.005)
  159. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,246,123))
  160. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  161. ZZA1.Transparency = NumberSequence.new(0.7)
  162. ZZA1.Lifetime = NumberRange.new(1)
  163. ZZA1.Speed = NumberRange.new(0.48)
  164. ZZA1.Rate = 1231231
  165. ZZA1.ZOffset = 0.1
  166. ZZA1.LockedToPart = true
  167. ZZA1.LightEmission = 1e9
  168. ZZA1.LightInfluence = 1e9
  169. local FlA2 = Instance.new("ParticleEmitter",ST)
  170. FlA2.Texture = "rbxassetid://263837009"
  171. FlA2.Size = NumberSequence.new(0.6)
  172. FlA2.Rotation = NumberRange.new(-100, 100)
  173. FlA2.RotSpeed = NumberRange.new(-200, 200)
  174. FlA2.Transparency = NumberSequence.new(0,1)
  175. FlA2.Speed = NumberRange.new(0.1)
  176. FlA2.ZOffset = -0.1
  177. FlA2.Lifetime = NumberRange.new(1)
  178. FlA2.Rate = 1111
  179. FlA2.LockedToPart = true
  180. FlA2.LightEmission = 1
  181. FlA2.VelocitySpread = 12121
  182. local ZZA2 = Instance.new("ParticleEmitter",ST)
  183. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  184. ZZA2.Size = NumberSequence.new(0.005)
  185. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,246,123))
  186. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  187. ZZA2.Transparency = NumberSequence.new(0.7)
  188. ZZA2.Lifetime = NumberRange.new(1)
  189. ZZA2.Speed = NumberRange.new(0.48)
  190. ZZA2.Rate = 1231231
  191. ZZA2.ZOffset = 0.1
  192. ZZA2.LockedToPart = true
  193. ZZA2.LightEmission = 1e9
  194. ZZA2.LightInfluence = 1e9
  195. local FlA3 = Instance.new("ParticleEmitter",SRL)
  196. FlA3.Texture = "rbxassetid://263837009"
  197. FlA3.Size = NumberSequence.new(0.6)
  198. FlA3.Rotation = NumberRange.new(-100, 100)
  199. FlA3.RotSpeed = NumberRange.new(-200, 200)
  200. FlA3.Transparency = NumberSequence.new(0,1)
  201. FlA3.Speed = NumberRange.new(0.1)
  202. FlA3.ZOffset = -0.1
  203. FlA3.Lifetime = NumberRange.new(1)
  204. FlA3.Rate = 1111
  205. FlA3.LockedToPart = true
  206. FlA3.LightEmission = 1
  207. FlA3.VelocitySpread = 12121
  208. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  209. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  210. ZZA3.Size = NumberSequence.new(0.005)
  211. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,246,123))
  212. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  213. ZZA3.Transparency = NumberSequence.new(0.7)
  214. ZZA3.Lifetime = NumberRange.new(1)
  215. ZZA3.Speed = NumberRange.new(0.48)
  216. ZZA3.Rate = 1231231
  217. ZZA3.ZOffset = 0.1
  218. ZZA3.LockedToPart = true
  219. ZZA3.LightEmission = 1e9
  220. ZZA3.LightInfluence = 1e9
  221. local FlA4 = Instance.new("ParticleEmitter",SLL)
  222. FlA4.Texture = "rbxassetid://263837009"
  223. FlA4.Size = NumberSequence.new(0.6)
  224. FlA4.Rotation = NumberRange.new(-100, 100)
  225. FlA4.RotSpeed = NumberRange.new(-200, 200)
  226. FlA4.Transparency = NumberSequence.new(0,1)
  227. FlA4.Speed = NumberRange.new(0.1)
  228. FlA4.ZOffset = -0.1
  229. FlA4.Lifetime = NumberRange.new(1)
  230. FlA4.Rate = 1111
  231. FlA4.LockedToPart = true
  232. FlA4.LightEmission = 1
  233. FlA4.VelocitySpread = 12121
  234. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  235. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  236. ZZA4.Size = NumberSequence.new(0.005)
  237. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,246,123))
  238. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  239. ZZA4.Transparency = NumberSequence.new(0.7)
  240. ZZA4.Lifetime = NumberRange.new(1)
  241. ZZA4.Speed = NumberRange.new(0.48)
  242. ZZA4.Rate = 1231231
  243. ZZA4.ZOffset = 0.1
  244. ZZA4.LockedToPart = true
  245. ZZA4.LightEmission = 1e9
  246. ZZA4.LightInfluence = 1e9
  247. local FlA5 = Instance.new("ParticleEmitter",SH)
  248. FlA5.Texture = "rbxassetid://263837009"
  249. FlA5.Size = NumberSequence.new(0.6)
  250. FlA5.Rotation = NumberRange.new(-100, 100)
  251. FlA5.RotSpeed = NumberRange.new(-200, 200)
  252. FlA5.Transparency = NumberSequence.new(0,1)
  253. FlA5.Speed = NumberRange.new(0.1)
  254. FlA5.ZOffset = -0.1
  255. FlA5.Lifetime = NumberRange.new(1)
  256. FlA5.Rate = 20
  257. FlA5.LockedToPart = true
  258. FlA5.LightEmission = 1
  259. FlA5.VelocitySpread = 12121
  260. local ZZA5 = Instance.new("ParticleEmitter",SH)
  261. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  262. ZZA5.Size = NumberSequence.new(0.005)
  263. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,246,123))
  264. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  265. ZZA5.Transparency = NumberSequence.new(0.7)
  266. ZZA5.Lifetime = NumberRange.new(1)
  267. ZZA5.Speed = NumberRange.new(0.48)
  268. ZZA5.Rate = 1231233
  269. ZZA5.ZOffset = 0.1
  270. ZZA5.LockedToPart = true
  271. ZZA5.LightEmission = 1e9
  272. ZZA5.LightInfluence = 1e9
  273. FlA.Enabled = false
  274. FlA1.Enabled = false
  275. FlA2.Enabled = false
  276. FlA3.Enabled = false
  277. FlA4.Enabled = false
  278. FlA5.Enabled = false
  279. ZZA.Enabled= false
  280. ZZA1.Enabled = false
  281. ZZA2.Enabled = false
  282. ZZA3.Enabled = false
  283. ZZA4.Enabled = false
  284. ZZA5.Enabled = false
  285. local Face = Instance.new("Decal",SH)
  286. Face.Face = "Front"
  287. Face.Texture = "rbxassetid://1692604813"
  288. local StarH = Instance.new("Part",Stand)
  289. StarH.BrickColor = BrickColor.new("Medium lilac")
  290. StarH.CanCollide = false
  291. local StarH2 = Instance.new("SpecialMesh",StarH)
  292. StarH2.MeshId = "rbxassetid://874044556"
  293. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  294. local StarH3 = Instance.new("Weld",StarH)
  295. StarH3.Part0 = SH
  296. StarH3.Part1 = StarH
  297. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  298. local Scarf = Instance.new("Part",Stand)
  299. Scarf.BrickColor = BrickColor.new("Really black")
  300. Scarf.CanCollide = false
  301. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  302. Scarf2.MeshId = "rbxassetid://873798502"
  303. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  304. local Scarf3 = Instance.new("Weld",Scarf)
  305. Scarf3.Part0 = SH
  306. Scarf3.Part1 = Scarf
  307. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  308. local Clot = Instance.new("Part",Stand)
  309. Clot.BrickColor = BrickColor.new("Pastel blue")
  310. Clot.CanCollide = false
  311. local Clot2 = Instance.new("SpecialMesh",Clot)
  312. Clot2.MeshId = "rbxassetid://874045262"
  313. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  314. local Clot3 = Instance.new("Weld",Clot)
  315. Clot3.Part0 = ST
  316. Clot3.Part1 = Clot
  317. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  318. local BClot = Instance.new("Part",Stand)
  319. BClot.BrickColor = BrickColor.new("Pastel blue")
  320. BClot.CanCollide = false
  321. local BClot2 = Instance.new("SpecialMesh",BClot)
  322. BClot2.MeshId = "rbxassetid://874045262"
  323. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  324. local BClot3 = Instance.new("Weld",BClot)
  325. BClot3.Part0 = ST
  326. BClot3.Part1 = BClot
  327. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  328. local Shoulder = Instance.new("Part",Stand)
  329. Shoulder.BrickColor = BrickColor.new("Electric blue")
  330. Shoulder.CanCollide = false
  331. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  332. Shoulder2.MeshId = "rbxassetid://874040321"
  333. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  334. local Shoulder3 = Instance.new("Weld",Shoulder)
  335. Shoulder3.Part0 = SRA
  336. Shoulder3.Part1 = Shoulder
  337. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  338. local OtShoulder = Instance.new("Part",Stand)
  339. OtShoulder.BrickColor = BrickColor.new("Electric blue")
  340. OtShoulder.CanCollide = false
  341. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  342. OtShoulder2.MeshId = "rbxassetid://874040321"
  343. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  344. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  345. OtShoulder3.Part0 = SLA
  346. OtShoulder3.Part1 = OtShoulder
  347. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  348. local Abs = Instance.new("Part",Stand)
  349. Abs.BrickColor = BrickColor.new("Bright violet")
  350. Abs.CanCollide = false
  351. local Abs2 = Instance.new("SpecialMesh",Abs)
  352. Abs2.MeshId = "rbxassetid://958074736"
  353. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  354. local Abs3 = Instance.new("Weld",Abs)
  355. Abs3.Part0 = ST
  356. Abs3.Part1 = Abs
  357. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  358. Humanoid.Animator.Parent = nil
  359. Character.Animate.Parent = nil
  360. mas = Instance.new("Model",game:GetService("Lighting"))
  361. WeldConstraint0 = Instance.new("WeldConstraint")
  362. WeldConstraint1 = Instance.new("WeldConstraint")
  363. WeldConstraint2 = Instance.new("WeldConstraint")
  364. WeldConstraint3 = Instance.new("WeldConstraint")
  365. WeldConstraint4 = Instance.new("WeldConstraint")
  366. WeldConstraint5 = Instance.new("WeldConstraint")
  367. WeldConstraint6 = Instance.new("WeldConstraint")
  368. WeldConstraint7 = Instance.new("WeldConstraint")
  369. WeldConstraint8 = Instance.new("WeldConstraint")
  370. WeldConstraint9 = Instance.new("WeldConstraint")
  371. WeldConstraint10 = Instance.new("WeldConstraint")
  372. WeldConstraint11 = Instance.new("WeldConstraint")
  373. WeldConstraint12 = Instance.new("WeldConstraint")
  374. WeldConstraint13 = Instance.new("WeldConstraint")
  375. Part14 = Instance.new("Part")
  376. Part15 = Instance.new("Part")
  377. WeldConstraint16 = Instance.new("WeldConstraint")
  378. WeldConstraint17 = Instance.new("WeldConstraint")
  379. WeldConstraint18 = Instance.new("WeldConstraint")
  380. WeldConstraint19 = Instance.new("WeldConstraint")
  381. WeldConstraint20 = Instance.new("WeldConstraint")
  382. WeldConstraint21 = Instance.new("WeldConstraint")
  383. WeldConstraint22 = Instance.new("WeldConstraint")
  384. WeldConstraint23 = Instance.new("WeldConstraint")
  385. WeldConstraint24 = Instance.new("WeldConstraint")
  386. WeldConstraint25 = Instance.new("WeldConstraint")
  387. WeldConstraint26 = Instance.new("WeldConstraint")
  388. WeldConstraint27 = Instance.new("WeldConstraint")
  389. WeldConstraint28 = Instance.new("WeldConstraint")
  390. WeldConstraint29 = Instance.new("WeldConstraint")
  391. Part30 = Instance.new("Part")
  392. Part31 = Instance.new("Part")
  393. Part32 = Instance.new("Part")
  394. Part33 = Instance.new("Part")
  395. Part34 = Instance.new("Part")
  396. Part35 = Instance.new("Part")
  397. Part36 = Instance.new("Part")
  398. Part37 = Instance.new("Part")
  399. Part38 = Instance.new("Part")
  400. Part39 = Instance.new("Part")
  401. Part40 = Instance.new("Part")
  402. Part41 = Instance.new("Part")
  403. Part42 = Instance.new("Part")
  404. WeldConstraint20.Parent = Part15
  405. WeldConstraint20.Part0 = Part15
  406. WeldConstraint20.Part1 = Part33
  407. WeldConstraint22.Parent = Part15
  408. WeldConstraint22.Part0 = Part15
  409. WeldConstraint22.Part1 = Part35
  410. WeldConstraint21.Parent = Part15
  411. WeldConstraint21.Part0 = Part15
  412. WeldConstraint21.Part1 = Part34
  413. WeldConstraint23.Parent = Part15
  414. WeldConstraint23.Part0 = Part15
  415. WeldConstraint23.Part1 = Part36
  416. WeldConstraint24.Parent = Part15
  417. WeldConstraint24.Part0 = Part15
  418. WeldConstraint24.Part1 = Part37
  419. WeldConstraint25.Parent = Part15
  420. WeldConstraint25.Part0 = Part15
  421. WeldConstraint25.Part1 = Part38
  422. WeldConstraint26.Parent = Part15
  423. WeldConstraint26.Part0 = Part15
  424. WeldConstraint26.Part1 = Part39
  425. WeldConstraint27.Parent = Part15
  426. WeldConstraint27.Part0 = Part15
  427. WeldConstraint27.Part1 = Part40
  428. WeldConstraint29.Parent = Part15
  429. WeldConstraint29.Part0 = Part15
  430. WeldConstraint29.Part1 = Part42
  431. WeldConstraint28.Parent = Part15
  432. WeldConstraint28.Part0 = Part15
  433. WeldConstraint28.Part1 = Part41
  434. WeldConstraint16.Parent = Part15
  435. WeldConstraint16.Part0 = Part15
  436. WeldConstraint16.Part1 = Part14
  437. WeldConstraint17.Parent = Part15
  438. WeldConstraint17.Part0 = Part15
  439. WeldConstraint17.Part1 = Part30
  440. WeldConstraint18.Parent = Part15
  441. WeldConstraint18.Part0 = Part15
  442. WeldConstraint18.Part1 = Part31
  443. WeldConstraint19.Parent = Part15
  444. WeldConstraint19.Part0 = Part15
  445. WeldConstraint19.Part1 = Part32
  446. Part14.Name = "Glove"
  447. Part14.Parent = mas
  448. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  449. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  450. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  451. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  452. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  453. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  454. Part14.BottomSurface = Enum.SurfaceType.Smooth
  455. Part14.BrickColor = BrickColor.new("Really black")
  456. Part14.CanCollide = false
  457. Part14.Material = Enum.Material.SmoothPlastic
  458. Part14.TopSurface = Enum.SurfaceType.Smooth
  459. Part14.brickColor = BrickColor.new("Really black")
  460. Part15.Name = "LeftHandle"
  461. Part15.Parent = mas
  462. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  463. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  464. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  465. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  466. Part15.Color = Color3.new(1, 1, 0)
  467. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  468. Part15.BottomSurface = Enum.SurfaceType.Smooth
  469. Part15.BrickColor = BrickColor.new("Dark Royal blue")
  470. Part15.CanCollide = false
  471. Part15.Material = Enum.Material.SmoothPlastic
  472. Part15.TopSurface = Enum.SurfaceType.Smooth
  473. Part15.brickColor = BrickColor.new("Dark Royal blue")
  474. Part15.Shape = Enum.PartType.Ball
  475. WeldConstraint16.Parent = Part15
  476. WeldConstraint16.Part0 = Part15
  477. WeldConstraint16.Part1 = Part14
  478. WeldConstraint17.Parent = Part15
  479. WeldConstraint17.Part0 = Part15
  480. WeldConstraint17.Part1 = Part30
  481. WeldConstraint18.Parent = Part15
  482. WeldConstraint18.Part0 = Part15
  483. WeldConstraint18.Part1 = Part31
  484. WeldConstraint19.Parent = Part15
  485. WeldConstraint19.Part0 = Part15
  486. WeldConstraint19.Part1 = Part32
  487. WeldConstraint20.Parent = Part15
  488. WeldConstraint20.Part0 = Part15
  489. WeldConstraint20.Part1 = Part33
  490. WeldConstraint21.Parent = Part15
  491. WeldConstraint21.Part0 = Part15
  492. WeldConstraint21.Part1 = Part34
  493. WeldConstraint22.Parent = Part15
  494. WeldConstraint22.Part0 = Part15
  495. WeldConstraint22.Part1 = Part35
  496. WeldConstraint23.Parent = Part15
  497. WeldConstraint23.Part0 = Part15
  498. WeldConstraint23.Part1 = Part36
  499. WeldConstraint24.Parent = Part15
  500. WeldConstraint24.Part0 = Part15
  501. WeldConstraint24.Part1 = Part37
  502. WeldConstraint25.Parent = Part15
  503. WeldConstraint25.Part0 = Part15
  504. WeldConstraint25.Part1 = Part38
  505. WeldConstraint26.Parent = Part15
  506. WeldConstraint26.Part0 = Part15
  507. WeldConstraint26.Part1 = Part39
  508. WeldConstraint27.Parent = Part15
  509. WeldConstraint27.Part0 = Part15
  510. WeldConstraint27.Part1 = Part40
  511. WeldConstraint28.Parent = Part15
  512. WeldConstraint28.Part0 = Part15
  513. WeldConstraint28.Part1 = Part41
  514. WeldConstraint29.Parent = Part15
  515. WeldConstraint29.Part0 = Part15
  516. WeldConstraint29.Part1 = Part42
  517. Part30.Parent = mas
  518. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  519. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  520. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  521. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  522. Part30.Color = Color3.new(1, 1, 0)
  523. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  524. Part30.BottomSurface = Enum.SurfaceType.Smooth
  525. Part30.BrickColor = BrickColor.new("Royal blue")
  526. Part30.CanCollide = false
  527. Part30.Material = Enum.Material.SmoothPlastic
  528. Part30.TopSurface = Enum.SurfaceType.Smooth
  529. Part30.brickColor = BrickColor.new("Royal blue")
  530. Part30.Shape = Enum.PartType.Ball
  531. Part31.Parent = mas
  532. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  533. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  534. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  535. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  536. Part31.Color = Color3.new(1, 1, 0)
  537. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  538. Part31.BottomSurface = Enum.SurfaceType.Smooth
  539. Part31.BrickColor = BrickColor.new("Royal blue")
  540. Part31.CanCollide = false
  541. Part31.Material = Enum.Material.SmoothPlastic
  542. Part31.TopSurface = Enum.SurfaceType.Smooth
  543. Part31.brickColor = BrickColor.new("Royal blue")
  544. Part31.Shape = Enum.PartType.Ball
  545. Part32.Parent = mas
  546. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  547. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  548. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  549. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  550. Part32.Color = Color3.new(1, 1, 0)
  551. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  552. Part32.BottomSurface = Enum.SurfaceType.Smooth
  553. Part32.BrickColor = BrickColor.new("Royal blue")
  554. Part32.CanCollide = false
  555. Part32.Material = Enum.Material.SmoothPlastic
  556. Part32.TopSurface = Enum.SurfaceType.Smooth
  557. Part32.brickColor = BrickColor.new("Royal blue")
  558. Part32.Shape = Enum.PartType.Ball
  559. Part33.Parent = mas
  560. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  561. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  562. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  563. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  564. Part33.Color = Color3.new(1, 1, 0)
  565. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  566. Part33.BottomSurface = Enum.SurfaceType.Smooth
  567. Part33.BrickColor = BrickColor.new("Royal blue")
  568. Part33.CanCollide = false
  569. Part33.Material = Enum.Material.SmoothPlastic
  570. Part33.TopSurface = Enum.SurfaceType.Smooth
  571. Part33.brickColor = BrickColor.new("Royal blue")
  572. Part33.Shape = Enum.PartType.Ball
  573. Part34.Parent = mas
  574. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  575. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  576. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  577. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  578. Part34.Color = Color3.new(1, 1, 0)
  579. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  580. Part34.BottomSurface = Enum.SurfaceType.Smooth
  581. Part34.BrickColor = BrickColor.new("Royal blue")
  582. Part34.CanCollide = false
  583. Part34.Material = Enum.Material.SmoothPlastic
  584. Part34.TopSurface = Enum.SurfaceType.Smooth
  585. Part34.brickColor = BrickColor.new("Royal blue")
  586. Part34.Shape = Enum.PartType.Ball
  587. Part35.Parent = mas
  588. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  589. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  590. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  591. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  592. Part35.Color = Color3.new(1, 1, 0)
  593. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  594. Part35.BottomSurface = Enum.SurfaceType.Smooth
  595. Part35.BrickColor = BrickColor.new("Royal blue")
  596. Part35.CanCollide = false
  597. Part35.Material = Enum.Material.SmoothPlastic
  598. Part35.TopSurface = Enum.SurfaceType.Smooth
  599. Part35.brickColor = BrickColor.new("Royal blue")
  600. Part35.Shape = Enum.PartType.Ball
  601. Part36.Parent = mas
  602. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  603. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  604. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  605. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  606. Part36.Color = Color3.new(1, 1, 0)
  607. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  608. Part36.BottomSurface = Enum.SurfaceType.Smooth
  609. Part36.BrickColor = BrickColor.new("Royal blue")
  610. Part36.CanCollide = false
  611. Part36.Material = Enum.Material.SmoothPlastic
  612. Part36.TopSurface = Enum.SurfaceType.Smooth
  613. Part36.brickColor = BrickColor.new("Royal blue")
  614. Part36.Shape = Enum.PartType.Ball
  615. Part37.Parent = mas
  616. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  617. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  618. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  619. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  620. Part37.Color = Color3.new(1, 1, 0)
  621. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  622. Part37.BottomSurface = Enum.SurfaceType.Smooth
  623. Part37.BrickColor = BrickColor.new("Royal blue")
  624. Part37.CanCollide = false
  625. Part37.Material = Enum.Material.SmoothPlastic
  626. Part37.TopSurface = Enum.SurfaceType.Smooth
  627. Part37.brickColor = BrickColor.new("Royal blue")
  628. Part37.Shape = Enum.PartType.Ball
  629. Part38.Parent = mas
  630. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  631. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  632. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  633. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  634. Part38.Color = Color3.new(1, 1, 0)
  635. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  636. Part38.BottomSurface = Enum.SurfaceType.Smooth
  637. Part38.BrickColor = BrickColor.new("Royal blue")
  638. Part38.CanCollide = false
  639. Part38.Material = Enum.Material.SmoothPlastic
  640. Part38.TopSurface = Enum.SurfaceType.Smooth
  641. Part38.brickColor = BrickColor.new("Royal blue")
  642. Part38.Shape = Enum.PartType.Ball
  643. Part39.Parent = mas
  644. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  645. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  646. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  647. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  648. Part39.Color = Color3.new(1, 1, 0)
  649. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  650. Part39.BottomSurface = Enum.SurfaceType.Smooth
  651. Part39.BrickColor = BrickColor.new("Royal blue")
  652. Part39.CanCollide = false
  653. Part39.Material = Enum.Material.SmoothPlastic
  654. Part39.TopSurface = Enum.SurfaceType.Smooth
  655. Part39.brickColor = BrickColor.new("Royal blue")
  656. Part39.Shape = Enum.PartType.Ball
  657. Part40.Parent = mas
  658. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  659. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  660. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  661. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  662. Part40.Color = Color3.new(1, 1, 0)
  663. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  664. Part40.BottomSurface = Enum.SurfaceType.Smooth
  665. Part40.BrickColor = BrickColor.new("Dark Royal blue")
  666. Part40.CanCollide = false
  667. Part40.Material = Enum.Material.SmoothPlastic
  668. Part40.TopSurface = Enum.SurfaceType.Smooth
  669. Part40.brickColor = BrickColor.new("Dark Royal blue")
  670. Part41.Parent = mas
  671. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  672. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  673. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  674. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  675. Part41.Color = Color3.new(1, 1, 0)
  676. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  677. Part41.BottomSurface = Enum.SurfaceType.Smooth
  678. Part41.BrickColor = BrickColor.new("Dark Royal blue")
  679. Part41.CanCollide = false
  680. Part41.Material = Enum.Material.SmoothPlastic
  681. Part41.TopSurface = Enum.SurfaceType.Smooth
  682. Part41.brickColor = BrickColor.new("Dark Royal blue")
  683. Part42.Parent = mas
  684. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  685. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  686. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  687. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  688. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  689. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  690. Part42.BottomSurface = Enum.SurfaceType.Smooth
  691. Part42.BrickColor = BrickColor.new("Dark Royal blue")
  692. Part42.CanCollide = false
  693. Part42.Material = Enum.Material.SmoothPlastic
  694. Part42.TopSurface = Enum.SurfaceType.Smooth
  695. Part42.brickColor = BrickColor.new("Dark Royal blue")
  696. for i,v in pairs(mas:GetChildren()) do
  697. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  698. pcall(function() v:MakeJoints() end)
  699. end
  700. local Wld = Instance.new("Weld",Part15)
  701. Wld.Part0 = SLA
  702. Wld.Part1 = Part15
  703. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  704. mas2 = Instance.new("Model",game:GetService("Lighting"))
  705. WeldConstraint0 = Instance.new("WeldConstraint")
  706. WeldConstraint1 = Instance.new("WeldConstraint")
  707. WeldConstraint2 = Instance.new("WeldConstraint")
  708. WeldConstraint3 = Instance.new("WeldConstraint")
  709. WeldConstraint4 = Instance.new("WeldConstraint")
  710. WeldConstraint5 = Instance.new("WeldConstraint")
  711. WeldConstraint6 = Instance.new("WeldConstraint")
  712. WeldConstraint7 = Instance.new("WeldConstraint")
  713. WeldConstraint8 = Instance.new("WeldConstraint")
  714. WeldConstraint9 = Instance.new("WeldConstraint")
  715. WeldConstraint10 = Instance.new("WeldConstraint")
  716. WeldConstraint11 = Instance.new("WeldConstraint")
  717. WeldConstraint12 = Instance.new("WeldConstraint")
  718. WeldConstraint13 = Instance.new("WeldConstraint")
  719. Part14 = Instance.new("Part")
  720. Part15 = Instance.new("Part")
  721. WeldConstraint16 = Instance.new("WeldConstraint")
  722. WeldConstraint17 = Instance.new("WeldConstraint")
  723. WeldConstraint18 = Instance.new("WeldConstraint")
  724. WeldConstraint19 = Instance.new("WeldConstraint")
  725. WeldConstraint20 = Instance.new("WeldConstraint")
  726. WeldConstraint21 = Instance.new("WeldConstraint")
  727. WeldConstraint22 = Instance.new("WeldConstraint")
  728. WeldConstraint23 = Instance.new("WeldConstraint")
  729. WeldConstraint24 = Instance.new("WeldConstraint")
  730. WeldConstraint25 = Instance.new("WeldConstraint")
  731. WeldConstraint26 = Instance.new("WeldConstraint")
  732. WeldConstraint27 = Instance.new("WeldConstraint")
  733. WeldConstraint28 = Instance.new("WeldConstraint")
  734. WeldConstraint29 = Instance.new("WeldConstraint")
  735. Part30 = Instance.new("Part")
  736. Part31 = Instance.new("Part")
  737. Part32 = Instance.new("Part")
  738. Part33 = Instance.new("Part")
  739. Part34 = Instance.new("Part")
  740. Part35 = Instance.new("Part")
  741. Part36 = Instance.new("Part")
  742. Part37 = Instance.new("Part")
  743. Part38 = Instance.new("Part")
  744. Part39 = Instance.new("Part")
  745. Part40 = Instance.new("Part")
  746. Part41 = Instance.new("Part")
  747. Part42 = Instance.new("Part")
  748. WeldConstraint20.Parent = Part15
  749. WeldConstraint20.Part0 = Part15
  750. WeldConstraint20.Part1 = Part33
  751. WeldConstraint22.Parent = Part15
  752. WeldConstraint22.Part0 = Part15
  753. WeldConstraint22.Part1 = Part35
  754. WeldConstraint21.Parent = Part15
  755. WeldConstraint21.Part0 = Part15
  756. WeldConstraint21.Part1 = Part34
  757. WeldConstraint23.Parent = Part15
  758. WeldConstraint23.Part0 = Part15
  759. WeldConstraint23.Part1 = Part36
  760. WeldConstraint24.Parent = Part15
  761. WeldConstraint24.Part0 = Part15
  762. WeldConstraint24.Part1 = Part37
  763. WeldConstraint25.Parent = Part15
  764. WeldConstraint25.Part0 = Part15
  765. WeldConstraint25.Part1 = Part38
  766. WeldConstraint26.Parent = Part15
  767. WeldConstraint26.Part0 = Part15
  768. WeldConstraint26.Part1 = Part39
  769. WeldConstraint27.Parent = Part15
  770. WeldConstraint27.Part0 = Part15
  771. WeldConstraint27.Part1 = Part40
  772. WeldConstraint29.Parent = Part15
  773. WeldConstraint29.Part0 = Part15
  774. WeldConstraint29.Part1 = Part42
  775. WeldConstraint28.Parent = Part15
  776. WeldConstraint28.Part0 = Part15
  777. WeldConstraint28.Part1 = Part41
  778. WeldConstraint16.Parent = Part15
  779. WeldConstraint16.Part0 = Part15
  780. WeldConstraint16.Part1 = Part14
  781. WeldConstraint17.Parent = Part15
  782. WeldConstraint17.Part0 = Part15
  783. WeldConstraint17.Part1 = Part30
  784. WeldConstraint18.Parent = Part15
  785. WeldConstraint18.Part0 = Part15
  786. WeldConstraint18.Part1 = Part31
  787. WeldConstraint19.Parent = Part15
  788. WeldConstraint19.Part0 = Part15
  789. WeldConstraint19.Part1 = Part32
  790. Part14.Name = "Glove"
  791. Part14.Parent = mas2
  792. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  793. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  794. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  795. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  796. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  797. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  798. Part14.BottomSurface = Enum.SurfaceType.Smooth
  799. Part14.BrickColor = BrickColor.new("Really black")
  800. Part14.CanCollide = false
  801. Part14.Material = Enum.Material.SmoothPlastic
  802. Part14.TopSurface = Enum.SurfaceType.Smooth
  803. Part14.brickColor = BrickColor.new("Really black")
  804. Part15.Name = "LeftHandle"
  805. Part15.Parent = mas2
  806. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  807. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  808. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  809. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  810. Part15.Color = Color3.new(1, 1, 0)
  811. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  812. Part15.BottomSurface = Enum.SurfaceType.Smooth
  813. Part15.BrickColor = BrickColor.new("Dark Royal blue")
  814. Part15.CanCollide = false
  815. Part15.Material = Enum.Material.SmoothPlastic
  816. Part15.TopSurface = Enum.SurfaceType.Smooth
  817. Part15.brickColor = BrickColor.new("Dark Royal blue")
  818. Part15.Shape = Enum.PartType.Ball
  819. WeldConstraint16.Parent = Part15
  820. WeldConstraint16.Part0 = Part15
  821. WeldConstraint16.Part1 = Part14
  822. WeldConstraint17.Parent = Part15
  823. WeldConstraint17.Part0 = Part15
  824. WeldConstraint17.Part1 = Part30
  825. WeldConstraint18.Parent = Part15
  826. WeldConstraint18.Part0 = Part15
  827. WeldConstraint18.Part1 = Part31
  828. WeldConstraint19.Parent = Part15
  829. WeldConstraint19.Part0 = Part15
  830. WeldConstraint19.Part1 = Part32
  831. WeldConstraint20.Parent = Part15
  832. WeldConstraint20.Part0 = Part15
  833. WeldConstraint20.Part1 = Part33
  834. WeldConstraint21.Parent = Part15
  835. WeldConstraint21.Part0 = Part15
  836. WeldConstraint21.Part1 = Part34
  837. WeldConstraint22.Parent = Part15
  838. WeldConstraint22.Part0 = Part15
  839. WeldConstraint22.Part1 = Part35
  840. WeldConstraint23.Parent = Part15
  841. WeldConstraint23.Part0 = Part15
  842. WeldConstraint23.Part1 = Part36
  843. WeldConstraint24.Parent = Part15
  844. WeldConstraint24.Part0 = Part15
  845. WeldConstraint24.Part1 = Part37
  846. WeldConstraint25.Parent = Part15
  847. WeldConstraint25.Part0 = Part15
  848. WeldConstraint25.Part1 = Part38
  849. WeldConstraint26.Parent = Part15
  850. WeldConstraint26.Part0 = Part15
  851. WeldConstraint26.Part1 = Part39
  852. WeldConstraint27.Parent = Part15
  853. WeldConstraint27.Part0 = Part15
  854. WeldConstraint27.Part1 = Part40
  855. WeldConstraint28.Parent = Part15
  856. WeldConstraint28.Part0 = Part15
  857. WeldConstraint28.Part1 = Part41
  858. WeldConstraint29.Parent = Part15
  859. WeldConstraint29.Part0 = Part15
  860. WeldConstraint29.Part1 = Part42
  861. Part30.Parent = mas2
  862. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  863. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  864. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  865. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  866. Part30.Color = Color3.new(1, 1, 0)
  867. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  868. Part30.BottomSurface = Enum.SurfaceType.Smooth
  869. Part30.BrickColor = BrickColor.new("Royal blue")
  870. Part30.CanCollide = false
  871. Part30.Material = Enum.Material.SmoothPlastic
  872. Part30.TopSurface = Enum.SurfaceType.Smooth
  873. Part30.brickColor = BrickColor.new("Royal blue")
  874. Part30.Shape = Enum.PartType.Ball
  875. Part31.Parent = mas2
  876. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  877. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  878. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  879. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  880. Part31.Color = Color3.new(1, 1, 0)
  881. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  882. Part31.BottomSurface = Enum.SurfaceType.Smooth
  883. Part31.BrickColor = BrickColor.new("Royal blue")
  884. Part31.CanCollide = false
  885. Part31.Material = Enum.Material.SmoothPlastic
  886. Part31.TopSurface = Enum.SurfaceType.Smooth
  887. Part31.brickColor = BrickColor.new("Royal blue")
  888. Part31.Shape = Enum.PartType.Ball
  889. Part32.Parent = mas2
  890. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  891. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  892. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  893. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  894. Part32.Color = Color3.new(1, 1, 0)
  895. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  896. Part32.BottomSurface = Enum.SurfaceType.Smooth
  897. Part32.BrickColor = BrickColor.new("Royal blue")
  898. Part32.CanCollide = false
  899. Part32.Material = Enum.Material.SmoothPlastic
  900. Part32.TopSurface = Enum.SurfaceType.Smooth
  901. Part32.brickColor = BrickColor.new("Royal blue")
  902. Part32.Shape = Enum.PartType.Ball
  903. Part33.Parent = mas2
  904. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  905. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  906. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  907. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  908. Part33.Color = Color3.new(1, 1, 0)
  909. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  910. Part33.BottomSurface = Enum.SurfaceType.Smooth
  911. Part33.BrickColor = BrickColor.new("Royal blue")
  912. Part33.CanCollide = false
  913. Part33.Material = Enum.Material.SmoothPlastic
  914. Part33.TopSurface = Enum.SurfaceType.Smooth
  915. Part33.brickColor = BrickColor.new("Royal blue")
  916. Part33.Shape = Enum.PartType.Ball
  917. Part34.Parent = mas2
  918. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  919. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  920. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  921. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  922. Part34.Color = Color3.new(1, 1, 0)
  923. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  924. Part34.BottomSurface = Enum.SurfaceType.Smooth
  925. Part34.BrickColor = BrickColor.new("Royal blue")
  926. Part34.CanCollide = false
  927. Part34.Material = Enum.Material.SmoothPlastic
  928. Part34.TopSurface = Enum.SurfaceType.Smooth
  929. Part34.brickColor = BrickColor.new("Royal blue")
  930. Part34.Shape = Enum.PartType.Ball
  931. Part35.Parent = mas2
  932. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  933. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  934. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  935. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  936. Part35.Color = Color3.new(1, 1, 0)
  937. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  938. Part35.BottomSurface = Enum.SurfaceType.Smooth
  939. Part35.BrickColor = BrickColor.new("Royal blue")
  940. Part35.CanCollide = false
  941. Part35.Material = Enum.Material.SmoothPlastic
  942. Part35.TopSurface = Enum.SurfaceType.Smooth
  943. Part35.brickColor = BrickColor.new("Royal blue")
  944. Part35.Shape = Enum.PartType.Ball
  945. Part36.Parent = mas2
  946. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  947. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  948. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  949. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  950. Part36.Color = Color3.new(1, 1, 0)
  951. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  952. Part36.BottomSurface = Enum.SurfaceType.Smooth
  953. Part36.BrickColor = BrickColor.new("Royal blue")
  954. Part36.CanCollide = false
  955. Part36.Material = Enum.Material.SmoothPlastic
  956. Part36.TopSurface = Enum.SurfaceType.Smooth
  957. Part36.brickColor = BrickColor.new("Royal blue")
  958. Part36.Shape = Enum.PartType.Ball
  959. Part37.Parent = mas2
  960. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  961. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  962. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  963. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  964. Part37.Color = Color3.new(1, 1, 0)
  965. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  966. Part37.BottomSurface = Enum.SurfaceType.Smooth
  967. Part37.BrickColor = BrickColor.new("Royal blue")
  968. Part37.CanCollide = false
  969. Part37.Material = Enum.Material.SmoothPlastic
  970. Part37.TopSurface = Enum.SurfaceType.Smooth
  971. Part37.brickColor = BrickColor.new("Royal blue")
  972. Part37.Shape = Enum.PartType.Ball
  973. Part38.Parent = mas2
  974. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  975. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  976. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  977. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  978. Part38.Color = Color3.new(1, 1, 0)
  979. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  980. Part38.BottomSurface = Enum.SurfaceType.Smooth
  981. Part38.BrickColor = BrickColor.new("Royal blue")
  982. Part38.CanCollide = false
  983. Part38.Material = Enum.Material.SmoothPlastic
  984. Part38.TopSurface = Enum.SurfaceType.Smooth
  985. Part38.brickColor = BrickColor.new("Royal blue")
  986. Part38.Shape = Enum.PartType.Ball
  987. Part39.Parent = mas2
  988. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  989. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  990. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  991. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  992. Part39.Color = Color3.new(1, 1, 0)
  993. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  994. Part39.BottomSurface = Enum.SurfaceType.Smooth
  995. Part39.BrickColor = BrickColor.new("Royal blue")
  996. Part39.CanCollide = false
  997. Part39.Material = Enum.Material.SmoothPlastic
  998. Part39.TopSurface = Enum.SurfaceType.Smooth
  999. Part39.brickColor = BrickColor.new("Royal blue")
  1000. Part39.Shape = Enum.PartType.Ball
  1001. Part40.Parent = mas2
  1002. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1003. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1004. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1005. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1006. Part40.Color = Color3.new(1, 1, 0)
  1007. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1008. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1009. Part40.BrickColor = BrickColor.new("Dark Royal blue")
  1010. Part40.CanCollide = false
  1011. Part40.Material = Enum.Material.SmoothPlastic
  1012. Part40.TopSurface = Enum.SurfaceType.Smooth
  1013. Part40.brickColor = BrickColor.new("Dark Royal blue")
  1014. Part41.Parent = mas2
  1015. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1016. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1017. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1018. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1019. Part41.Color = Color3.new(1, 1, 0)
  1020. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1021. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1022. Part41.BrickColor = BrickColor.new("Dark Royal blue")
  1023. Part41.CanCollide = false
  1024. Part41.Material = Enum.Material.SmoothPlastic
  1025. Part41.TopSurface = Enum.SurfaceType.Smooth
  1026. Part41.brickColor = BrickColor.new("Dark Royal blue")
  1027. Part42.Parent = mas2
  1028. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1029. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1030. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1031. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1032. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1033. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1034. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1035. Part42.BrickColor = BrickColor.new("Dark Royal blue")
  1036. Part42.CanCollide = false
  1037. Part42.Material = Enum.Material.SmoothPlastic
  1038. Part42.TopSurface = Enum.SurfaceType.Smooth
  1039. Part42.brickColor = BrickColor.new("Dark Royal blue")
  1040. for i,v in pairs(mas2:GetChildren()) do
  1041. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1042. pcall(function() v:MakeJoints() end)
  1043. end
  1044. local Wld = Instance.new("Weld",Part15)
  1045. Wld.Part0 = SRA
  1046. Wld.Part1 = Part15
  1047. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1048. for i,v in pairs(mas:children()) do
  1049. if v:IsA("Part") then
  1050. v.Transparency = 1
  1051. end
  1052. end
  1053. for i,v in pairs(Character.Stand:children()) do
  1054. if v:IsA("Part") then
  1055. v.Transparency = 1
  1056. Face.Transparency = 1
  1057. end
  1058. end
  1059. local newMotor = function(part0, part1, c0, c1)
  1060. local w = Create('Motor'){
  1061. Parent = part0,
  1062. Part0 = part0,
  1063. Part1 = part1,
  1064. C0 = c0,
  1065. C1 = c1,
  1066. }
  1067. return w
  1068. end
  1069. function clerp(a, b, t)
  1070. return a:lerp(b, t)
  1071. end
  1072.  
  1073. coroutine.resume(coroutine.create(function()
  1074. while true do
  1075. Humanoid.Health = math.huge + math.huge
  1076. game:GetService("RunService").RenderStepped:wait()
  1077. end
  1078. end))
  1079. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1080. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1081.  
  1082. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1083. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1084. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1085. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1086. RootJoint.C1 = CFrame.new(0, 0, 0)
  1087. RootJoint.C0 = CFrame.new(0, 0, 0)
  1088. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1089. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1090.  
  1091. local rarmc1 = RW.C1
  1092. local larmc1 = LW.C1
  1093. local rlegc1 = RH.C1
  1094. local llegc1 = LH.C1
  1095.  
  1096. local resetc1 = false
  1097.  
  1098. function PlayAnimationFromTable(table, speed, bool)
  1099. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1100. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1101. RW.C0 = clerp(RW.C0, table[3], speed)
  1102. LW.C0 = clerp(LW.C0, table[4], speed)
  1103. RH.C0 = clerp(RH.C0, table[5], speed)
  1104. LH.C0 = clerp(LH.C0, table[6], speed)
  1105. if bool == true then
  1106. if resetc1 == false then
  1107. resetc1 = true
  1108. RootJoint.C1 = RootJoint.C1
  1109. Torso.Neck.C1 = Torso.Neck.C1
  1110. RW.C1 = rarmc1
  1111. LW.C1 = larmc1
  1112. RH.C1 = rlegc1
  1113. LH.C1 = llegc1
  1114. end
  1115. end
  1116. end
  1117.  
  1118. ArtificialHB = Create("BindableEvent", script){
  1119. Parent = script,
  1120. Name = "Heartbeat",
  1121. }
  1122.  
  1123. script:WaitForChild("Heartbeat")
  1124.  
  1125. frame = 1 / 30
  1126. tf = 0
  1127. allowframeloss = false
  1128. tossremainder = false
  1129. lastframe = tick()
  1130. script.Heartbeat:Fire()
  1131.  
  1132. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1133. tf = tf + s
  1134. if tf >= frame then
  1135. if allowframeloss then
  1136. script.Heartbeat:Fire()
  1137. lastframe = tick()
  1138. else
  1139. for i = 1, math.floor(tf / frame) do
  1140. script.Heartbeat:Fire()
  1141. end
  1142. lastframe = tick()
  1143. end
  1144. if tossremainder then
  1145. tf = 0
  1146. else
  1147. tf = tf - frame * math.floor(tf / frame)
  1148. end
  1149. end
  1150. end)
  1151.  
  1152. function swait(num)
  1153. if num == 0 or num == nil then
  1154. ArtificialHB.Event:wait()
  1155. else
  1156. for i = 0, num do
  1157. ArtificialHB.Event:wait()
  1158. end
  1159. end
  1160. end
  1161.  
  1162.  
  1163.  
  1164. Mouse.KeyDown:connect(function(key)
  1165. if key == "q" then
  1166. if Change == false then
  1167. Stand()
  1168. Change = true
  1169. elseif Change == true then
  1170. UnStand()
  1171. Change = false
  1172. end
  1173. end
  1174. end)
  1175.  
  1176. function Stand()
  1177. if D == false then
  1178. D = true
  1179. Pause = true
  1180. for i = 0,0.1,0.1 do
  1181. swait()
  1182. PlayAnimationFromTable({
  1183. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1186. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1187. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1188. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1189. }, .5, false)
  1190. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1191. end
  1192. coroutine.resume(coroutine.create(function()
  1193. for i = 0,1.2,0.1 do
  1194. swait()
  1195. PlayAnimationFromTable({
  1196. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1197. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1198. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1199. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1200. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1201. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1202. }, .5, false)
  1203. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1204. end
  1205. Pause = false
  1206. end))
  1207. local Sound = Instance.new("Sound",ST)
  1208. Sound.Pitch = 1
  1209. Sound.Volume = 121
  1210. Sound.Looped = false
  1211. Sound.SoundId = "rbxassetid://463010917"
  1212. Sound:play()
  1213. coroutine.resume(coroutine.create(function()
  1214. for i,v in pairs(mas:children()) do
  1215. if v:IsA("Part") then
  1216. coroutine.resume(coroutine.create(function()
  1217. v.Transparency = v.Transparency - 0.1
  1218. game:GetService("RunService").RenderStepped:wait()
  1219. end))
  1220. v.Transparency = 1
  1221. end
  1222. end
  1223. end))
  1224. for i,v in pairs(Character.Stand:children()) do
  1225. if v:IsA("Part") then
  1226. coroutine.resume(coroutine.create(function()
  1227. for i = 1,11 do
  1228. v.Transparency = v.Transparency - 0.1
  1229. Face.Transparency = Face.Transparency - 0.1
  1230. game:GetService("RunService").RenderStepped:wait()
  1231. end
  1232. FlA.Enabled = true
  1233. FlA1.Enabled = true
  1234. FlA2.Enabled = true
  1235. FlA3.Enabled = true
  1236. FlA4.Enabled = true
  1237. FlA5.Enabled = true
  1238. ZZA.Enabled = true
  1239. ZZA1.Enabled = true
  1240. ZZA2.Enabled = true
  1241. ZZA3.Enabled = true
  1242. ZZA4.Enabled = true
  1243. ZZA5.Enabled = true
  1244. end))
  1245. end
  1246. end
  1247. ZZZ = Mouse.KeyDown:connect(function(key)
  1248. if key == "t" then
  1249. Blast()
  1250. end
  1251. if key == "r" then
  1252. StrongOra()
  1253. end
  1254. if key == "e" then
  1255. OHOra()
  1256. end
  1257. if key == "f" then
  1258. TimeStop()
  1259. end
  1260. if key == "z" then
  1261. Jump()
  1262. end
  1263. end)
  1264. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1265. if key == "e" then
  1266. Stop()
  1267. end
  1268. end)
  1269. wait(0.5)
  1270. D = false
  1271. end
  1272. end
  1273.  
  1274. function Blast()
  1275. if D == false then
  1276. D = true
  1277. Pause = true
  1278. for i = 0,1.2,0.1 do
  1279. swait()
  1280. PlayAnimationFromTable({
  1281. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1282. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1284. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. }, .5, false)
  1288. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1289. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1290. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1291. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1292. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1293. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1294. end
  1295. coroutine.resume(coroutine.create(function()
  1296. wait(0.7)
  1297. Pause = false
  1298. end))
  1299. local Bl = Instance.new("Part",workspace)
  1300. Bl.CanCollide = false
  1301. Bl.Material = "Neon"
  1302. Bl.Shape = "Ball"
  1303. Bl.Size = Vector3.new(100,100,100)
  1304. Bl.BrickColor = BrickColor.new("Bright blue")
  1305. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1306. local Fl = Instance.new("BodyVelocity",Bl)
  1307. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1308. Fl.Velocity = RootPart.CFrame.lookVector*160
  1309. local Ring = Instance.new("Part",RootPart)
  1310. Ring.Size = Vector3.new(1,1,1)
  1311. Ring.CanCollide = false
  1312. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1313. Ring.Anchored = true
  1314. Ring.BrickColor = BrickColor.new("Bright red")
  1315. Ring.Transparency = 0
  1316. local Ring2 = Instance.new("SpecialMesh",Ring)
  1317. Ring2.MeshId = "rbxassetid://3270017"
  1318. Ring2.Scale = Vector3.new(1,1,0.1)
  1319. coroutine.resume(coroutine.create(function()
  1320. for i = 1,50 do
  1321. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1322. Ring.Transparency = Ring.Transparency + 0.07
  1323. game:GetService("RunService").RenderStepped:wait()
  1324. end
  1325. Ring:remove()
  1326. end))
  1327. Bl.Touched:connect(function(hit)
  1328. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1329. Bl:remove()
  1330. local S = Instance.new("Sound",hit.Parent.Head)
  1331. S.SoundId = "rbxassetid://539294959"
  1332. S.Volume = 1
  1333. S.Looped = false
  1334. S:play()
  1335. hit.Parent.Humanoid:TakeDamage(math.huge)
  1336. hit.Parent.Humanoid.WalkSpeed = 0
  1337. local Ef = Instance.new("Part",workspace)
  1338. Ef.Size = Vector3.new(1,1,1)
  1339. Ef.CanCollide = false
  1340. Ef.Shape = "Ball"
  1341. Ef.Material = "Neon"
  1342. Ef.BrickColor = BrickColor.new("New Yeller")
  1343. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1344. Ef.Anchored = true
  1345. local Ef2 = Instance.new("SpecialMesh",Ef)
  1346. Ef2.MeshType = "Sphere"
  1347. Ef2.Scale = Vector3.new(1,1,1)
  1348. coroutine.resume(coroutine.create(function()
  1349. for i = 1,6 do
  1350. local random = math.random(-4,4)
  1351. local random2 = math.random(-4,4)
  1352. local random3 = math.random(-4,4)
  1353. local Ring = Instance.new("Part",Ef)
  1354. Ring.Size = Vector3.new(1,1,1)
  1355. Ring.CanCollide = false
  1356. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1357. Ring.Anchored = true
  1358. Ring.BrickColor = BrickColor.new("Institutional white")
  1359. Ring.Transparency = 0
  1360. local Ring2 = Instance.new("SpecialMesh",Ring)
  1361. Ring2.MeshId = "rbxassetid://3270017"
  1362. Ring2.Scale = Vector3.new(1,1,0.1)
  1363. coroutine.resume(coroutine.create(function()
  1364. for i = 1,170 do
  1365. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1366. Ring.Transparency = Ring.Transparency + 0.01
  1367. game:GetService("RunService").RenderStepped:wait()
  1368. end
  1369. Ring:remove()
  1370. end))
  1371. end
  1372. end))
  1373. for i = 1,170 do
  1374. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1375. Ef.Transparency = Ef.Transparency + 0.01
  1376. game:GetService("RunService").RenderStepped:wait()
  1377. end
  1378. Ef:remove()
  1379. end
  1380. end)
  1381. wait(1.5)
  1382. D = false
  1383. end
  1384. end
  1385.  
  1386. function Jump()
  1387. if DD == false then
  1388. DD = true
  1389. local Bod = Instance.new("BodyPosition",RootPart)
  1390. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1391. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1392. local Ef = Instance.new("Part",workspace)
  1393. Ef.Size = Vector3.new(1,1,1)
  1394. Ef.CanCollide = false
  1395. Ef.Anchored = true
  1396. Ef.BrickColor = BrickColor.new("New Yeller")
  1397. Ef.Material = "Neon"
  1398. Ef.Shape = "Ball"
  1399. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1400. coroutine.resume(coroutine.create(function()
  1401. for i = 1,30 do
  1402. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1403. Ef.Transparency = Ef.Transparency + 0.07
  1404. game:GetService("RunService").RenderStepped:wait()
  1405. end
  1406. Ef:remove()
  1407. end))
  1408. wait(0.1)
  1409. Bod:remove()
  1410. wait(1)
  1411. DD = false
  1412. end
  1413. end
  1414.  
  1415. function TimeStop()
  1416. if DDZ == false then
  1417. DDZ = true
  1418. local S = Instance.new("Sound",ST)
  1419. S.SoundId = "rbxassetid://1631612542"
  1420. S.Pitch = 1.2
  1421. S.Volume = 12312
  1422. S.Looped = false
  1423. S:play()
  1424. local Ef = Instance.new("Part",workspace)
  1425. Ef.Size = Vector3.new(1,1,1)
  1426. Ef.Material = "Neon"
  1427. Ef.BrickColor = BrickColor.new("Flame reddish orange")
  1428. Ef.Transparency = 0.4
  1429. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1430. Ef.Anchored = true
  1431. Ef.CanCollide = false
  1432. Ef.Shape = "Ball"
  1433. local Ef2 = Instance.new("SpecialMesh",Ef)
  1434. Ef2.MeshType = "Sphere"
  1435. Ef2.Scale = Vector3.new(1,1,1)
  1436. coroutine.resume(coroutine.create(function()
  1437. for i = 1,70 do
  1438. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1439. game:GetService("RunService").RenderStepped:wait()
  1440. end
  1441. for i = 1,70 do
  1442. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1443. game:GetService("RunService").RenderStepped:wait()
  1444. end
  1445. Ef:remove()
  1446. end))
  1447. local HB = Instance.new("Part",workspace)
  1448. HB.CanCollide = false
  1449. HB.Anchored = true
  1450. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1451. HB.Size = Vector3.new(300,300,300)
  1452. HB.Transparency = 1
  1453. HB.Touched:connect(function(hit)
  1454. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1455. hit.Parent.Torso.Anchored = true
  1456. hit.Parent.Head.Anchored = true
  1457. hit.Parent["Right Arm"].Anchored = true
  1458. hit.Parent["Left Arm"].Anchored = true
  1459. hit.Parent["Right Leg"].Anchored = true
  1460. hit.Parent["Left Leg"].Anchored = true
  1461. wait(Time)
  1462. hit.Parent.Torso.Anchored = false
  1463. hit.Parent.Head.Anchored = false
  1464. hit.Parent["Right Arm"].Anchored = false
  1465. hit.Parent["Left Arm"].Anchored = false
  1466. hit.Parent["Right Leg"].Anchored = false
  1467. hit.Parent["Left Leg"].Anchored = false
  1468. end
  1469. end)
  1470. wait(5)
  1471. HB:remove()
  1472. DDZ = false
  1473. end
  1474. end
  1475.  
  1476. function StrongOra()
  1477. if D == false then
  1478. D = true
  1479. Pause = true
  1480. local HB = Instance.new("Part",SRA)
  1481. HB.CanCollide = false
  1482. HB.Transparency = 1
  1483. HB.Size = Vector3.new(5,5,5)
  1484. local HB2 = Instance.new("Weld",HB)
  1485. HB2.Part0 = SRA
  1486. HB2.Part1 = HB
  1487. HB2.C0 = CFrame.new(0,0,0)
  1488. HB.Touched:connect(function(hit)
  1489. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1490. HB:remove()
  1491. hit.Parent.Humanoid:TakeDamage(3000)
  1492. hit.Parent.Humanoid.PlatformStand = true
  1493. local Ef = Instance.new("Part",workspace)
  1494. Ef.Size = Vector3.new(1,1,1)
  1495. Ef.CanCollide = false
  1496. Ef.Anchored = true
  1497. Ef.Shape = "Ball"
  1498. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1499. Ef.Material = "Neon"
  1500. Ef.BrickColor = BrickColor.new("White")
  1501. local Ef2 = Instance.new("SpecialMesh",Ef)
  1502. Ef2.MeshType = "Sphere"
  1503. Ef2.Scale = Vector3.new(1,1,1)
  1504. coroutine.resume(coroutine.create(function()
  1505. for i = 1,5 do
  1506. local random = math.random(-3,3)
  1507. local random2 = math.random(-3,3)
  1508. local random3 = math.random(-3,3)
  1509. local ZC = Instance.new("Part",workspace)
  1510. ZC.Size = Vector3.new(1,1,1)
  1511. ZC.CanCollide = false
  1512. ZC.Anchored = true
  1513. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1514. ZC.Shape = "Ball"
  1515. ZC.Material = "Neon"
  1516. ZC.BrickColor = BrickColor.new("New Yeller")
  1517. local ZC2 = Instance.new("SpecialMesh",ZC)
  1518. ZC2.MeshType = "Sphere"
  1519. ZC2.Scale = Vector3.new(1,1,1)
  1520. coroutine.resume(coroutine.create(function()
  1521. for i = 1,100 do
  1522. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1523. ZC.Transparency = ZC.Transparency + 0.03
  1524. game:GetService("RunService").RenderStepped:wait()
  1525. end
  1526. ZC:remove()
  1527. end))
  1528. end
  1529. end))
  1530. coroutine.resume(coroutine.create(function()
  1531. for i = 1,100 do
  1532. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1533. Ef.Transparency = Ef.Transparency + 0.03
  1534. game:GetService("RunService").RenderStepped:wait()
  1535. end
  1536. Ef:remove()
  1537. end))
  1538. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1539. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1540. Fl.velocity = RootPart.CFrame.lookVector*190
  1541. wait(0.3)
  1542. Fl:remove()
  1543. wait(0.05)
  1544. hit.Parent.Humanoid.PlatformStand = false
  1545. end
  1546. end)
  1547. for i = 0,0.5,0.1 do
  1548. swait()
  1549. PlayAnimationFromTable({
  1550. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1551. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1552. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1553. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1554. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1555. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1556. }, .5, false)
  1557. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1558. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1559. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1560. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1561. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1562. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1563. end
  1564. local Ora = Instance.new("Sound",ST)
  1565. Ora.SoundId = "rbxassetid://271120244"
  1566. Ora.Pitch = 1
  1567. Ora.Looped = false
  1568. Ora.Volume = 300000
  1569. Ora:play()
  1570. for i = 0,0.6,0.1 do
  1571. swait()
  1572. PlayAnimationFromTable({
  1573. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1574. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1575. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1576. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1577. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1578. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1579. }, .5, false)
  1580. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1581. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1582. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1583. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1584. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1585. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1586. end
  1587. coroutine.resume(coroutine.create(function()
  1588. wait(0.4)
  1589. HB:remove()
  1590. end))
  1591. Pause = false
  1592. wait(0.5)
  1593. D = false
  1594. end
  1595. end
  1596. function OHOra()
  1597. if D == false then
  1598. D = true
  1599. Pause = true
  1600. Loop = true
  1601. SoundZ = Instance.new("Sound",ST)
  1602. SoundZ.SoundId = "rbxassetid://791374350"
  1603. SoundZ.Volume = 200
  1604. SoundZ.Looped = true
  1605. SoundZ.Pitch = 0.95
  1606. SoundZ:play()
  1607. while Loop do
  1608. local HB = Instance.new("Part",SRA)
  1609. HB.CanCollide = false
  1610. HB.Transparency = 1
  1611. local HB2 = Instance.new("Weld",HB)
  1612. HB2.Part0 = SRA
  1613. HB2.Part1 = HB
  1614. HB2.C0 = CFrame.new(0,-1.1,0)
  1615. HB.Touched:connect(function(hit)
  1616. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1617. HB:remove()
  1618. hit.Parent.Humanoid:TakeDamage(math.huge)
  1619. hit.Parent.Humanoid.WalkSpeed = 1
  1620. local random = math.random(-3,3)
  1621. local random2 = math.random(-3,3)
  1622. local random3 = math.random(-3,3)
  1623. local Ef = Instance.new("Part",workspace)
  1624. Ef.Size = Vector3.new(5,5,5)
  1625. Ef.CanCollide = false
  1626. Ef.Material = "Neon"
  1627. Ef.BrickColor = BrickColor.new("White")
  1628. Ef.Anchored = true
  1629. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1630. local Ef2 = Instance.new("SpecialMesh",Ef)
  1631. Ef2.MeshType = "Sphere"
  1632. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1633. local Part = Instance.new("Part",workspace)
  1634. Part.Size = Vector3.new(5,5,5)
  1635. Part.CanCollide = false
  1636. Part.BrickColor = BrickColor.new("New Yeller")
  1637. Part.Material = "Neon"
  1638. Part.Anchored = true
  1639. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1640. local Part2 = Instance.new("SpecialMesh",Part)
  1641. Part2.MeshType = "Sphere"
  1642. Part2.Scale = Vector3.new(5,5,5)
  1643. for i = 1,50 do
  1644. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1645. Part.Transparency = Part.Transparency + 0.07
  1646. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1647. Ef.Transparency = Ef.Transparency + 0.07
  1648. game:GetService("RunService").RenderStepped:wait()
  1649. end
  1650. Part:remove()
  1651. Ef:remove()
  1652. end
  1653. end)
  1654. for i = 0,0.15,0.1 do
  1655. swait()
  1656. PlayAnimationFromTable({
  1657. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1658. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1659. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1660. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1661. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1662. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1663. }, .5, false)
  1664. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1665. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1666. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1667. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1668. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1669. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1670. end
  1671. coroutine.resume(coroutine.create(function()
  1672. wait(1)
  1673. HB:remove()
  1674. end))
  1675. local CCB = Instance.new("Part",SRA)
  1676. CCB.CanCollide = false
  1677. CCB.Transparency = 1
  1678. local CCB2 = Instance.new("Weld",CCB)
  1679. CCB2.Part0 = SRA
  1680. CCB2.Part1 = CCB
  1681. CCB2.C0 = CFrame.new(0,-1.1,0)
  1682. CCB.Touched:connect(function(hit)
  1683. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1684. CCB:remove()
  1685. hit.Parent.Humanoid:TakeDamage(1.5)
  1686. hit.Parent.Humanoid.WalkSpeed = 2
  1687. local random = math.random(-3,3)
  1688. local random2 = math.random(-3,3)
  1689. local random3 = math.random(-3,3)
  1690. local Ef = Instance.new("Part",workspace)
  1691. Ef.Size = Vector3.new(1,1,1)
  1692. Ef.CanCollide = false
  1693. Ef.Material = "Neon"
  1694. Ef.BrickColor = BrickColor.new("White")
  1695. Ef.Anchored = true
  1696. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1697. local Ef2 = Instance.new("SpecialMesh",Ef)
  1698. Ef2.MeshType = "Sphere"
  1699. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1700. local Part = Instance.new("Part",workspace)
  1701. Part.Size = Vector3.new(1,1,1)
  1702. Part.CanCollide = false
  1703. Part.BrickColor = BrickColor.new("New Yeller")
  1704. Part.Material = "Neon"
  1705. Part.Anchored = true
  1706. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1707. local Part2 = Instance.new("SpecialMesh",Part)
  1708. Part2.MeshType = "Sphere"
  1709. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1710. for i = 1,50 do
  1711. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1712. Part.Transparency = Part.Transparency + 0.07
  1713. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1714. Ef.Transparency = Ef.Transparency + 0.07
  1715. game:GetService("RunService").RenderStepped:wait()
  1716. end
  1717. Part:remove()
  1718. Ef:remove()
  1719. end
  1720. end)
  1721. for i = 0,0.15,0.1 do
  1722. swait()
  1723. PlayAnimationFromTable({
  1724. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1725. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1726. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1727. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1728. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1729. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1730. }, .5, false)
  1731. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1732. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1733. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1734. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1735. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1736. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1737. end
  1738. coroutine.resume(coroutine.create(function()
  1739. wait(1)
  1740. CCB:remove()
  1741. end))
  1742. game:GetService("RunService").RenderStepped:wait()
  1743. end
  1744. wait(0.2)
  1745. D = false
  1746. end
  1747. end
  1748.  
  1749. function Stop()
  1750. Pause = false
  1751. SoundZ:remove()
  1752. Loop = false
  1753. end
  1754.  
  1755. function UnStand()
  1756. if D == false then
  1757. D = true
  1758. FlA.Enabled = false
  1759. FlA1.Enabled = false
  1760. FlA2.Enabled = false
  1761. FlA3.Enabled = false
  1762. FlA4.Enabled = false
  1763. FlA5.Enabled = false
  1764. ZZA.Enabled= false
  1765. ZZA1.Enabled = false
  1766. ZZA2.Enabled = false
  1767. ZZA3.Enabled = false
  1768. ZZA4.Enabled = false
  1769. ZZA5.Enabled = false
  1770. Pause = true
  1771. coroutine.resume(coroutine.create(function()
  1772. for i = 0,1.2,0.1 do
  1773. swait()
  1774. PlayAnimationFromTable({
  1775. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1776. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1777. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1778. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1779. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1780. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1781. }, .5, false)
  1782. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1783. end
  1784. Pause = false
  1785. ZZZ:disconnect()
  1786. ZZZ1:disconnect()
  1787. end))
  1788. for i,v in pairs(Character.Stand:children()) do
  1789. if v:IsA("Part") then
  1790. coroutine.resume(coroutine.create(function()
  1791. for i = 1,11 do
  1792. v.Transparency = v.Transparency + 0.1
  1793. Face.Transparency = Face.Transparency + 0.1
  1794. game:GetService("RunService").RenderStepped:wait()
  1795. end
  1796. end))
  1797. end
  1798. end
  1799. wait(0.5)
  1800. D = false
  1801.  
  1802. end
  1803. end
  1804.  
  1805.  
  1806. New = function(Object, Parent, Name, Data)
  1807. local Object = Instance.new(Object)
  1808. for Index, Value in pairs(Data or {}) do
  1809. Object[Index] = Value
  1810. end
  1811. Object.Parent = Parent
  1812. Object.Name = Name
  1813. return Object
  1814. end
  1815. function rayCast(Position, Direction, Range, Ignore)
  1816. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1817. end
  1818.  
  1819.  
  1820.  
  1821.  
  1822. coroutine.wrap(function()
  1823. while 1 do
  1824. swait()
  1825. if doe <= 360 then
  1826. doe = doe + 2
  1827. else
  1828. doe = 0
  1829. end
  1830. end
  1831. end)()
  1832. while true do
  1833. swait()
  1834. for i, v in pairs(Character:GetChildren()) do
  1835. if v:IsA("Part") then
  1836. v.Material = "SmoothPlastic"
  1837. elseif v:IsA("Accessory") then
  1838. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1839. end
  1840. end
  1841.  
  1842. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1843. velocity = RootPart.Velocity.y
  1844. sine = sine + change
  1845. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1846. if RootPart.Velocity.y > 1 and hit == nil then
  1847. Anim = "Jump"
  1848. if Pause == false then
  1849. PlayAnimationFromTable({
  1850. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1851. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1852. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  1853. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1854. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1855. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1856. }, .3, false)
  1857. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1858. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1859. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1860. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1861. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1862. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1863. end
  1864. elseif RootPart.Velocity.y < -1 and hit == nil then
  1865. Anim = "Fall"
  1866. if Pause == false then
  1867. PlayAnimationFromTable({
  1868. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1869. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  1870. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  1871. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  1872. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  1873. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  1874. }, .3, false)
  1875. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1876. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1877. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1878. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1879. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1880. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1881. end
  1882. elseif Torsovelocity < 1 and hit ~= nil then
  1883. Anim = "Idle"
  1884. if Pause == false then
  1885. change = 1
  1886. PlayAnimationFromTable({
  1887. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  1888. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  1889. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  1890. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  1891. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1892. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1893. }, .3, false)
  1894. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1895. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1896. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1897. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1898. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1899. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  1900. end
  1901. elseif Torsovelocity > 2 and hit ~= nil then
  1902. Anim = "Walk"
  1903. if Pause == false then
  1904. PlayAnimationFromTable({
  1905. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  1906. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  1907. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  1908. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  1909. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  1910. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  1911. }, .3, false)
  1912. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1913. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1914. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1915. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1916. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1917. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  1918. end
  1919. end
  1920. end
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