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Jan 19th, 2020
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  1. if (lvl > .2) then
  2. sidewalls.image="Side_Walls_GI_On"
  3. sidewalls.blenddisablelighting = lvl
  4. Else
  5. sidewalls.image="Side_Walls_GI_Off"
  6. sidewalls.blenddisablelighting = lvl * 2
  7. end if
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