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AtsuSheee

Untitled

Nov 17th, 2019
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  1. on death of player:
  2. set {_itemname} to name of held item
  3. attacker is player
  4. set death message to "&c%victim%は倒された"
  5.  
  6. on rightclick with iron sword:
  7. if {cooltime1.%player%} <= 0:
  8. set {cooltime1.%player%} to 5
  9. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.player.attack.sweep master %player% ~ ~ ~ 1 0"
  10. set {_loc} to location of event-player
  11. add 1.5 to y-coordinate of {_loc}
  12. execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  13. set {_a2} to yaw of location of event-player - 270
  14. set {_a1} to Pitch of location of event-player * -1
  15. set {_x} to sin(90-{_a1}) * cos({_a2}) * 2
  16. set {_z} to sin(90-{_a1}) * sin({_a2}) * 2
  17. set {_y} to cos(90-{_a1}) * 2
  18. loop 40 times:
  19. add {_x} to x-coordinate of {_loc}
  20. add {_y} to y-coordinate of {_loc}
  21. add {_z} to z-coordinate of {_loc}
  22. if block at {_loc} is block:
  23. stop
  24. execute console command "playsound minecraft:entity.bat.takeoff master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1.2"
  25. execute console command "particle sweepAttack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 5"
  26. loop living entities in radius 2 of {_loc}:
  27. damage loop-entity by 2 hearts
  28. set velocity of loop-entity to vector {_x} * 0,{_y} + 0.75,{_z} * 0
  29. execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 0 0.5 0 5"
  30. stop
  31. wait a tick
  32. else:
  33. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime1.%player%}%秒&9&l》" to player
  34.  
  35. every 1 ticks in "world":
  36. loop all players:
  37. add -0.05 to {cooltime1.%loop-player%}
  38. add -0.05 to {cooltime2.%loop-player%}
  39. add -0.05 to {cooltime3.%loop-player%}
  40. add -0.05 to {cooltime4.%loop-player%}
  41. add -0.05 to {cooltime5.%loop-player%}
  42. add -0.05 to {cooltime6.%loop-player%}
  43. add -0.05 to {cooltime7.%loop-player%}
  44. add -0.05 to {cooltime8.%loop-player%}
  45. add -0.05 to {cooltime9.%loop-player%}
  46. add -0.05 to {cooltime10.%loop-player%}
  47. add -0.05 to {cooltime11.%loop-player%}
  48. add -0.05 to {cooltime12.%loop-player%}
  49. add -0.05 to {cooltime13.%loop-player%}
  50. add -0.05 to {cooltime14.%loop-player%}
  51. add -0.05 to {cooltime15.%loop-player%}
  52. add -0.05 to {cooltime16.%loop-player%}
  53. add -0.05 to {cooltime17.%loop-player%}
  54. add -0.05 to {cooltime18.%loop-player%}
  55. add -0.05 to {cooltime19.%loop-player%}
  56. every 1 seconds in "world":
  57. loop all players:
  58. send action bar "&9&l《&eFC&a:&6%{fc.%loop-player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c秒&9&l》" to loop-player
  59.  
  60. on rightclick with golden chestplate:
  61. cancel event
  62. if {cooltime2.%player%} <= 0:
  63. set {cooltime2.%player%} to 8
  64. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:item.totem.use master %player% ~ ~ ~ 1 0"
  65. set {_loc} to location of event-player
  66. add 1.5 to y-coordinate of {_loc}
  67. execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  68. set {_a2} to yaw of location of event-player - 270
  69. set {_a1} to Pitch of location of event-player * -1
  70. execute console command "effect %player% minecraft:resistance 5 1 true"
  71. execute console command "/execute %player% ~ ~ ~ particle totem ~ ~1 ~ 0 0.25 0 0.25 50"
  72. stop
  73. wait a tick
  74. else:
  75. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime2.%player%}%秒&9&l》" to player
  76.  
  77. on rightclick with nether star:
  78. cancel event
  79. if {cooltime3.%player%} <= 0:
  80. set {cooltime3.%player%} to 10
  81. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.guardian.attack master %player% ~ ~ ~ 1 2"
  82. set {_loc} to location of event-player
  83. add 1.5 to y-coordinate of {_loc}
  84. execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  85. set {_a2} to yaw of location of event-player - 270
  86. set {_a1} to Pitch of location of event-player * -1
  87. set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
  88. set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
  89. set {_y} to cos(90-{_a1}) * 1.5
  90. loop 20 times:
  91. add {_x} to x-coordinate of {_loc}
  92. add {_y} to y-coordinate of {_loc}
  93. add {_z} to z-coordinate of {_loc}
  94. if block at {_loc} is block:
  95. stop
  96. execute console command "playsound minecraft:entity.guardian.hurt master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1.2"
  97. execute console command "particle spell %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 5"
  98. loop living entities in radius 2 of {_loc}:
  99. damage loop-entity by 1 hearts
  100. teleport the event-player to the loop-entity
  101. execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 0 0.5 0 5"
  102. stop
  103. wait a tick
  104. else:
  105. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime3.%player%}%秒&9&l》" to player
  106.  
  107. on rightclick with feather:
  108. cancel event
  109. if {cooltime4.%player%} <= 0:
  110. set {cooltime4.%player%} to 4
  111. set {_loc} to location of event-player
  112. add 1.5 to y-coordinate of {_loc}
  113. execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  114. set {_a2} to yaw of location of event-player - 270
  115. set {_a1} to Pitch of location of event-player * -1
  116. set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
  117. set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
  118. set {_y} to cos(90-{_a1}) * 1
  119. loop 20 times:
  120. add {_x} to x-coordinate of {_loc}
  121. add {_y} to y-coordinate of {_loc}
  122. add {_z} to z-coordinate of {_loc}
  123. if block at {_loc} is block:
  124. stop
  125. execute console command "playsound minecraft:entity.player.attack.knockback master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 2"
  126. execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 5"
  127. loop living entities in radius 1.5 of {_loc}:
  128. damage loop-entity by 1 hearts
  129. set velocity of loop-entity to vector {_x} * 1.2,{_y} + 0.1,{_z} *1.2
  130. execute console command "playsound minecraft:entity.bat.takeoff master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 0"
  131. execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0 1 0 5"
  132. stop
  133. wait a tick
  134. else:
  135. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime4.%player%}%秒&9&l》" to player
  136.  
  137. on rightclick with diamond chestplate:
  138. cancel event
  139. if {cooltime5.%player%} <= 0:
  140. set {cooltime5.%player%} to 15
  141. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.wither.hurt master %player% ~ ~ ~ 1 0"
  142. set {_loc} to location of event-player
  143. add 1.5 to y-coordinate of {_loc}
  144. execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  145. set {_a2} to yaw of location of event-player - 270
  146. set {_a1} to Pitch of location of event-player * -1
  147. execute console command "effect %player% minecraft:resistance 2 9 true"
  148. execute console command "/execute %player% ~ ~ ~ particle totem ~ ~1 ~ 0 0.25 0 0.25 50"
  149. stop
  150. wait a tick
  151. else:
  152. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime5.%player%}%秒&9&l》" to player
  153.  
  154. on rightclick with golden sword:
  155. cancel event
  156. if {cooltime6.%player%} <= 0:
  157. set {cooltime6.%player%} to 6
  158. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.blaze.shoot master %player% ~ ~ ~ 1 2"
  159. set {_loc} to location of event-player
  160. add 1.5 to y-coordinate of {_loc}
  161. execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  162. set {_a2} to yaw of location of event-player - 270
  163. set {_a1} to Pitch of location of event-player * -1
  164. set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
  165. set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
  166. set {_y} to cos(90-{_a1}) * 1
  167. loop 40 times:
  168. add {_x} to x-coordinate of {_loc}
  169. add {_y} to y-coordinate of {_loc}
  170. add {_z} to z-coordinate of {_loc}
  171. if block at {_loc} is block:
  172. stop
  173. execute console command "particle reddust %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0.1 0.1 0 75"
  174. loop living entities in radius 2 of {_loc}:
  175. damage loop-entity by 3 hearts
  176. execute console command "particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.2 0 0.2 100"
  177. stop
  178. wait a tick
  179. else:
  180. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime6.%player%}%秒&9&l》" to player
  181.  
  182. on rightclick with tnt:
  183. cancel event
  184. if {cooltime7.%player%} <= 0:
  185. set {cooltime7.%player%} to 7
  186. set {_loc} to location of event-player
  187. add 1.5 to y-coordinate of {_loc}
  188. execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  189. set {_a2} to yaw of location of event-player - 270
  190. set {_a1} to Pitch of location of event-player * -1
  191. set {_x} to sin(90-{_a1}) * cos({_a2}) * 0.5
  192. set {_z} to sin(90-{_a1}) * sin({_a2}) * 0.5
  193. set {_y} to cos(90-{_a1}) * 0.5
  194. loop 20 times:
  195. add {_x} to x-coordinate of {_loc}
  196. add {_y} to y-coordinate of {_loc}
  197. add {_z} to z-coordinate of {_loc}
  198. if block at {_loc} is block:
  199. stop
  200. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.tnt.primed master %player% ~ ~ ~ 1 2"
  201. execute console command "particle fireworksSpark %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 10"
  202. loop living entities in radius 1.5 of {_loc}:
  203. loop-entity is not event-player
  204. damage loop-entity by 5 hearts
  205. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.fireworks.blast master %player% ~ ~ ~ 1 0"
  206. execute console command "particle largeexplode %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 50"
  207. stop
  208. wait a tick
  209. else:
  210. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime7.%player%}%秒&9&l》" to player
  211.  
  212. on rightclick with ice:
  213. cancel event
  214. if {cooltime8.%player%} <= 0:
  215. set {cooltime8.%player%} to 9
  216. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.glass.break master %player% ~ ~ ~ 1 0"
  217. set {_loc} to location of event-player
  218. add 1.5 to y-coordinate of {_loc}
  219. execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  220. set {_a2} to yaw of location of event-player - 270
  221. set {_a1} to Pitch of location of event-player * -1
  222. set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
  223. set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
  224. set {_y} to cos(90-{_a1}) * 1
  225. loop 30 times:
  226. add {_x} to x-coordinate of {_loc}
  227. add {_y} to y-coordinate of {_loc}
  228. add {_z} to z-coordinate of {_loc}
  229. if block at {_loc} is block:
  230. stop
  231. execute console command "playsound minecraft:block.glass.break master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1"
  232. execute console command "particle endRod %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0.05 20"
  233. loop living entities in radius 1.5 of {_loc}:
  234. loop-entity is not event-player
  235. damage loop-entity by 2 hearts
  236. apply slowness 100 to loop-entity for 2 seconds
  237. execute console command "particle endRod %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.25 0 0.25 50"
  238. stop
  239. wait a tick
  240. else:
  241. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime8.%player%}%秒&9&l》" to player
  242.  
  243. on rightclick with emerald:
  244. cancel event
  245. if {cooltime9.%player%} <= 0:
  246. set {cooltime9.%player%} to 3
  247. execute console command "/execute %player% ~ ~ ~ particle cloud ~ ~ ~ 0.5 0 0.5 0 50"
  248. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.player.attack.sweep master %player% ~ ~ ~ 1 2"
  249. set {_loc} to location of event-player
  250. add 1.5 to y-coordinate of {_loc}
  251. execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  252. set {_a2} to yaw of location of event-player - 270
  253. set {_a1} to Pitch of location of event-player * -1
  254. set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
  255. set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
  256. set {_y} to cos(90-{_a1}) * 1
  257. set velocity of player to vector {_x} * 0,{_y} + 1,{_z} * 0
  258. else:
  259. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime9.%player%}%秒&9&l》" to player
  260.  
  261. on rightclick with minecart:
  262. cancel event
  263. if {cooltime10.%player%} <= 0:
  264. set {cooltime10.%player%} to 15
  265. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.minecart.riding master %player% ~ ~ ~ 1 1"
  266. set {_loc} to location of event-player
  267. add 1.5 to y-coordinate of {_loc}
  268. execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  269. set {_a2} to yaw of location of event-player - 270
  270. set {_a1} to Pitch of location of event-player * -1
  271. set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
  272. set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
  273. set {_y} to cos(90-{_a1}) * 1
  274. loop 100 times:
  275. execute console command "/execute %player% ~ ~ ~ particle cloud ~ ~1 ~ 0 0 0 0.1 10"
  276. set velocity of player to vector {_x} * 0.25,{_y} * 0.25,{_z} * 0.25
  277. wait 1 ticks
  278. else:
  279. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime10.%player%}%秒&9&l》" to player
  280.  
  281. on rightclick with red mushroom:
  282. cancel event
  283. if {cooltime11.%player%} <= 0:
  284. set {cooltime11.%player%} to 14
  285. set {_loc} to location of event-player
  286. add 1.5 to y-coordinate of {_loc}
  287. execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  288. set {_a2} to yaw of location of event-player - 270
  289. set {_a1} to Pitch of location of event-player * -1
  290. set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
  291. set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
  292. set {_y} to cos(90-{_a1}) * 1
  293. loop 20 times:
  294. add {_x} to x-coordinate of {_loc}
  295. add {_y} to y-coordinate of {_loc}
  296. add {_z} to z-coordinate of {_loc}
  297. if block at {_loc} is block:
  298. stop
  299. execute console command "playsound minecraft:entity.witch.drink master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1"
  300. execute console command "/particle dragonbreath %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0.0075 75"
  301. loop living entities in radius 1.5 of {_loc}:
  302. loop-entity is not event-player
  303. damage loop-entity by 1 hearts
  304. apply poison 2 to loop-entity for 7 seconds
  305. execute console command "particle %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.25 0 0.25 50"
  306. stop
  307. wait a ticks
  308. else:
  309. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime11.%player%}%秒&9&l》" to player
  310.  
  311. on rightclick with anvil:
  312. cancel event
  313. if {cooltime12.%player%} <= 0:
  314. set {cooltime12.%player%} to 13
  315. set {_loc} to location of event-player
  316. add 1.5 to y-coordinate of {_loc}
  317. execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  318. set {_a2} to yaw of location of event-player - 270
  319. set {_a1} to Pitch of location of event-player * -1
  320. set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
  321. set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
  322. set {_y} to cos(90-{_a1}) * 1
  323. execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
  324. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.5"
  325. wait 5 ticks
  326. execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
  327. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.6"
  328. wait 5 ticks
  329. execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
  330. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.7"
  331. wait 5 ticks
  332. execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
  333. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.8"
  334. wait 5 ticks
  335. execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
  336. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.9"
  337. wait 5 ticks
  338. execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
  339. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 1"
  340. wait 5 ticks
  341. loop 20 times:
  342. add {_x} to x-coordinate of {_loc}
  343. add {_y} to y-coordinate of {_loc}
  344. add {_z} to z-coordinate of {_loc}
  345. if block at {_loc} is block:
  346. stop
  347. loop 10 times:
  348. execute console command "/execute %player% ~ ~ ~ /particle blockcrack ~ ~1 ~ 0 0 0 0 50 0 %player% 4100"
  349. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.wither.break_block master %player% ~ ~ ~ 1 1"
  350. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.anvil.place master %player% ~ ~ ~ 1 0"
  351. set velocity of player to vector {_x} * 1.5,{_y} - 0.4,{_z} * 1.5
  352. loop living entities in radius 2.5 of event-player:
  353. loop-entity is not event-player
  354. damage loop-entity by 6 hearts
  355. wait 2 ticks
  356. else:
  357. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime12.%player%}%秒&9&l》" to player
  358.  
  359. on rightclick with glowstone dust:
  360. cancel event
  361. if {cooltime13.%player%} <= 0:
  362. set {cooltime13.%player%} to 12
  363. set {_loc} to location of event-player
  364. add 60 to y-coordinate of {_loc}
  365. execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  366. set {_a2} to yaw of location of event-player - 270
  367. set {_a1} to Pitch of location of event-player * -1
  368. set {_x} to sin(90-{_a1}) * cos({_a2}) * 2
  369. set {_z} to sin(90-{_a1}) * sin({_a2}) * 2
  370. set {_y} to cos(90-{_a1}) * 2
  371. add {_x} to x-coordinate of {_loc}
  372. add {_y} to y-coordinate of {_loc}
  373. add {_z} to z-coordinate of {_loc}
  374. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.thunder master %player% ~ ~ ~ 1 1"
  375. loop 5 times:
  376. loop 10 times:
  377. add 0.2 to x-coordinate of {_loc}
  378. add -0.3 to y-coordinate of {_loc}
  379. add 0.2 to z-coordinate of {_loc}
  380. execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
  381. loop 10 times:
  382. add -0.2 to x-coordinate of {_loc}
  383. add -0.3 to y-coordinate of {_loc}
  384. add -0.2 to z-coordinate of {_loc}
  385. execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
  386. loop 10 times:
  387. add 0.2 to x-coordinate of {_loc}
  388. add -0.3 to y-coordinate of {_loc}
  389. add 0.2 to z-coordinate of {_loc}
  390. execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
  391. loop 10 times:
  392. add -0.2 to x-coordinate of {_loc}
  393. add -0.3 to y-coordinate of {_loc}
  394. add -0.2 to z-coordinate of {_loc}
  395. execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
  396. wait 4 ticks
  397. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
  398. execute console command "/execute %player% ~ ~ ~ /particle largeexplode %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 2 10"
  399. loop living entities in radius 10 of event-player:
  400. loop-entity is not event-player
  401. damage loop-entity by 3 hearts
  402. else:
  403. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime13.%player%}%秒&9&l》" to player
  404.  
  405. on rightclick with gold nugget:
  406. if {cooltime14.%player%} <= 0:
  407. set {cooltime14.%player%} to 20
  408. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 1"
  409. set {_loc} to location of event-player
  410. add 1.5 to y-coordinate of {_loc}
  411. execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  412. set {_a2} to yaw of location of event-player - 270
  413. set {_a1} to Pitch of location of event-player * -1
  414. set {_x} to sin(90-{_a1}) * cos({_a2}) * 2
  415. set {_z} to sin(90-{_a1}) * sin({_a2}) * 2
  416. set {_y} to cos(90-{_a1}) * 2
  417. loop 40 times:
  418. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 1"
  419. wait a ticks
  420. set {_randomeffect.%player%} to a random integer between 1 and 11
  421. if {_randomeffect.%player%} is 1:
  422. apply slowness 5 to event-player for 7 seconds
  423. if {_randomeffect.%player%} is 2:
  424. apply speed 3 to event-player for 7 seconds
  425. if {_randomeffect.%player%} is 3:
  426. apply strength 2 to event-player for 7 seconds
  427. if {_randomeffect.%player%} is 4:
  428. apply wither 2 to event-player for 7 seconds
  429. if {_randomeffect.%player%} is 5:
  430. apply health boost 2 to event-player for 7 seconds
  431. if {_randomeffect.%player%} is 6:
  432. apply blindness 2 to event-player for 7 seconds
  433. if {_randomeffect.%player%} is 7:
  434. apply regeneration 2 to event-player for 7 seconds
  435. if {_randomeffect.%player%} is 8:
  436. apply poison 2 to event-player for 7 seconds
  437. if {_randomeffect.%player%} is 9:
  438. apply jump boost 2 to event-player for 7 seconds
  439. if {_randomeffect.%player%} is 10:
  440. apply slowness 5 to event-player for 7 seconds
  441. apply wither 2 to event-player for 7 seconds
  442. apply blindness 2 to event-player for 7 seconds
  443. apply poison 2 to event-player for 7 seconds
  444. if {_randomeffect.%player%} is 11:
  445. apply jump boost 2 to event-player for 7 seconds
  446. apply regeneration 2 to event-player for 7 seconds
  447. apply health boost 2 to event-player for 7 seconds
  448. apply strength 2 to event-player for 7 seconds
  449. apply speed 3 to event-player for 7 seconds
  450. else:
  451. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime14.%player%}%秒&9&l》" to player
  452.  
  453. on rightclick with blaze rod:
  454. cancel event
  455. if {cooltime15.%player%} <= 0:
  456. set {cooltime15.%player%} to 12
  457. damage event-player by 3 hearts
  458. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.lava.extinguish master %player% ~ ~ ~ 1 2"
  459. set {_loc} to location of event-player
  460. add 1.5 to y-coordinate of {_loc}
  461. execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  462. set {_a2} to yaw of location of event-player - 270
  463. set {_a1} to Pitch of location of event-player * -1
  464. set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
  465. set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
  466. set {_y} to cos(90-{_a1}) * 1
  467. loop 30 times:
  468. add {_x} to x-coordinate of {_loc}
  469. add {_y} to y-coordinate of {_loc}
  470. add {_z} to z-coordinate of {_loc}
  471. if {_loc} is stone:
  472. stop
  473. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.lava.extinguish master %player% ~ ~ ~ 0.5 2"
  474. execute console command "particle lava %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 10"
  475. loop living entities in radius 2 of {_loc}:
  476. loop-entity is not event-player
  477. execute console command "particle largeexplode %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 1"
  478. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
  479. damage loop-entity by 6 hearts
  480. stop
  481. wait a tick
  482. else:
  483. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime15.%player%}%秒&9&l》" to player
  484.  
  485. on rightclick with wooden hoe:
  486. cancel event
  487. if {cooltime16.%player%} <= 0:
  488. set {cooltime16.%player%} to 20
  489. apply slowness 100 to event-player for 2 seconds
  490. execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.1 0.1 0.1 0 100"
  491. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
  492. wait 4 ticks
  493. execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.2 0.2 0.2 0 100"
  494. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
  495. wait 4 ticks
  496. execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.3 0.3 0.3 0 100"
  497. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
  498. wait 4 ticks
  499. execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.4 0.4 0.4 0 100"
  500. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
  501. wait 4 ticks
  502. execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.5 0.5 0.5 0 100"
  503. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
  504. wait 4 ticks
  505. set {_loc} to location of event-player
  506. add 1.5 to y-coordinate of {_loc}
  507. execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  508. set {_a2} to yaw of location of event-player - 270
  509. set {_a1} to Pitch of location of event-player * -1
  510. set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.75
  511. set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.75
  512. set {_y} to cos(90-{_a1}) * 1.25
  513. loop 60 times:
  514. add {_x} to x-coordinate of {_loc}
  515. add {_y} to y-coordinate of {_loc}
  516. add {_z} to z-coordinate of {_loc}
  517. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 2 0"
  518. execute console command "/particle fireworksSpark %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.4 0.4 0.4 0 10"
  519. execute console command "/particle magicCrit %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 20"
  520. execute console command "/particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.075 0 0.075 5"
  521. if {_loc} is not air:
  522. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
  523. execute console command "particle hugeexplosion %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 1"
  524. stop
  525. loop living entities in radius 2 of {_loc}:
  526. loop-entity is not event-player
  527. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
  528. damage loop-entity by 13 hearts
  529. stop
  530. wait a tick
  531. else:
  532. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime16.%player%}%秒&9&l》" to player
  533.  
  534. on rightclick with iron axe:
  535. cancel event
  536. if {cooltime17.%player%} <= 0:
  537. set {cooltime17.%player%} to 14
  538. apply slowness 100 to event-player for 1 seconds
  539. execute console command "/execute %player% ~ ~ ~ /particle enchantmenttable ~ ~ ~ 0.5 0 0.5 0 100"
  540. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 0"
  541. wait 1 seconds
  542. set {_loc} to location of event-player
  543. add 1.5 to y-coordinate of {_loc}
  544. execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  545. set {_a2} to yaw of location of event-player - 270
  546. set {_a1} to Pitch of location of event-player * -1
  547. set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
  548. set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
  549. set {_y} to cos(90-{_a1}) * 1
  550. loop 3 times:
  551. add {_x} to x-coordinate of {_loc}
  552. add {_y} to y-coordinate of {_loc}
  553. add {_z} to z-coordinate of {_loc}
  554. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.grass.break master %player% ~ ~ ~ 1 0"
  555. execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.3 0 0.3 0 100 0 @a 4099"
  556. if {_loc} is block:
  557. stop
  558. loop living entities in radius 2 of {_loc}:
  559. loop-entity is not event-player
  560. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
  561. execute console command "particle hugeexplosion %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 1"
  562. damage loop-entity by 8 hearts
  563. stop
  564. wait a tick
  565. else:
  566. send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime17.%player%}%秒&9&l》" to player
  567.  
  568. command /checkitem:
  569. trigger:
  570. if player is holding air:
  571. send "&cアイテムを手に持ってください" to player
  572. else:
  573. set {_itemname} to name of held item
  574. set {_itemid} to id of player's held item
  575. set {_itemdur} to durability of player's held item
  576. send "&7Item name&f: %{_itemname}%"
  577. send "&7Item id&f: &r%{_itemid}%:%{_itemdur}%"
  578.  
  579. on damage:
  580. damage was caused by fall
  581. cancel event
  582.  
  583. on join:
  584. set rf max hp of player to 40
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