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- [Cannon Type] [Fire Type] [Fire Rate] [Reload Type"-Reload"] [Delay Type"-Delay"] [Range"-Range"] [Size] [Spread Type"-Spread"] [Shot Power"-Shot"] [Nickname] Cannon
- Example:
- Basic Non-Automatic Manual-Reload Automatic-Delay Medium-Range 13x3x2 No-Spread 1-Shot 'Basic' Cannon
- Or more simply:
- Automatic-Delay Medium-Range 13x3x2 'Basic' Cannon
- Or even:
- 'Basic' Cannon
- Example 2:
- Basic Automatic 600rpm Automatic-Reload Automatic-Delay Medium-Range 16x29x45 High-X-Spread 12-Shot 'Rapid-Fyre' Cannon
- Or:
- Automatic 600rpm 16x29x45 12-Shot 'Rapid-Fyre' Cannon
- >>>Attributes<<<
- >>Nickname
- The name of the cannon.
- >>Cannon Type
- Basic - A varient of the basic cannon structure.
- Combination - A combination of cannons that achieves a unique effect not possible with a single cannon.
- Advanced - A non-basic cannon.
- Experimental - A cannon that has a substantial potential to explosively degrade.
- >>Fire Type
- Non-Automatic - The entire charge detonates simultainously.
- Semi-Automatic - Fires every time it recieves a redstone input from a player, without manual reloading.
- Automatic - Fires repeatedly without player interaction once activated.
- >>Fire Rate(If Automatic fire type)
- Fire Rate(In Rounds-Per-Minute)
- >>Reload Type
- Manual - Cannot self-reload.
- Automatic - Can reload itself fully at least once.
- >>Shots Per Reload
- Number of shots that can be fired before you must manually reload the cannon.
- >>Delay Type
- Manual - Requires the shot to be lit by a player.
- Automatic - Lights the shot via a redstone delay circuit.
- >>Range(Farthest recorded, in meters, from origin of TNT entity.)
- Short < 101
- Medium < 201
- Long < 701
- Insane > 700
- >>Size(Counting necessary blocks only)
- Dimensions of the bounding box of the cannon.
- >>Spread Type (Farthest distance from average location, in meters. Can be specified to be majorly biased along an axis, assuming the cannon is facing north.)
- No(None) = 0
- Low < 6
- Medium < 21
- High > 20
- Mortar - Shoots in random direction.
- >>Charge Power
- Per charge/shot, calculated by formula (8-avg(D))*T Where D is the list of distances between the charge TNT and shot.
- >>Shot Power
- Number of TNT in the shot.
- >>Shot Block Height
- Height of the block(s) the shot is directly above when fired.
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