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Status Announcement Strings

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Oct 28th, 2015
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  1. ANNOUNCE_STRINGS = {
  2.     UNKNOWN = {
  3.         HUNGER = {
  4.             FULL  = "I'm completely stuffed!",  -- >75%
  5.             HIGH  = "I'm pretty full.",         -- >55%
  6.             MID   = "I'm getting peckish.",     -- >35%
  7.             LOW   = "I'm hungry!",              -- >15%
  8.             EMPTY = "I'm starving!",            -- <15%
  9.         },
  10.         SANITY = {
  11.             FULL  = "My brain is in peak condition!",           -- >75%
  12.             HIGH  = "I'm feeling pretty good.",                 -- >55%
  13.             MID   = "I'm getting a bit anxious.",               -- >35%
  14.             LOW   = "I'm feeling a bit crazy, here!",           -- >15%
  15.             EMPTY = "AAAAHHHH! Stay back, beasts of shadow!",   -- <15%
  16.         },
  17.         HEALTH = {
  18.             FULL  = "I'm in perfect health!",   -- 100%
  19.             HIGH  = "I'm a bit scratched up.",  -- >75%
  20.             MID   = "I'm wounded.",             -- >50%
  21.             LOW   = "I'm grievously wounded!",  -- >25%
  22.             EMPTY = "I'm mortally wounded!",    -- <25%
  23.         },
  24.         WETNESS = {
  25.             FULL  = "I'm completely drenched!",     -- >75%
  26.             HIGH  = "I'm soaked!",                  -- >55%
  27.             MID   = "I'm too wet!",                 -- >35%
  28.             LOW   = "I'm getting a bit wet.",       -- >15%
  29.             EMPTY = "I'm quite dry.",               -- <15%
  30.         },
  31.     },
  32.     WILSON = {
  33.         HUNGER = {
  34.             FULL  = "I'm stuffed!",
  35.             HIGH  = "I don't need to eat.",
  36.             MID   = "I could go for a bit to eat.",
  37.             LOW   = "I'm really hungry!",
  38.             EMPTY = "I... need... food...",
  39.         },
  40.         SANITY = {
  41.             FULL  = "As sane as can be!",
  42.             HIGH  = "I'll be fine.",
  43.             MID   = "My head hurts...",
  44.             LOW   = "Wha-- what's going on!?",
  45.             EMPTY = "Help! Those things are gonna eat me!!",
  46.         },
  47.         HEALTH = {
  48.             FULL  = "Fit as a fiddle!",
  49.             HIGH  = "I'm hurt, but I can keep going.",
  50.             MID   = "I... I think I need medical attention.",
  51.             LOW   = "I've lost so much blood...",
  52.             EMPTY = "I'm... I'm not going to make it...",
  53.         },
  54.         WETNESS = {
  55.             FULL  = "I've reached my saturation point!",
  56.             HIGH  = "Water way to go!",
  57.             MID   = "My clothes appear to be permeable.",
  58.             LOW   = "Oh, H2O.",
  59.             EMPTY = "I'm moderately dry.",
  60.         },
  61.     },
  62.     WILLOW = {
  63.         HUNGER = {
  64.             FULL  = "I'll get fat if I don't stop eating.",
  65.             HIGH  = "Pleasantly full.",
  66.             MID   = "My fire needs a little fuel.",
  67.             LOW   = "Ugh, I'm starving over here!",
  68.             EMPTY = "I'm practically skin and bones already!",
  69.         },
  70.         SANITY = {
  71.             FULL  = "I think I've had enough fire for now.",
  72.             HIGH  = "Did I just see Bernie walk? ... no, never mind.",
  73.             MID   = "I feel colder than I should...",
  74.             LOW   = "Bernie, why do I feel so cold!?",
  75.             EMPTY = "Bernie, protect me from those horrible things!",
  76.         },
  77.         HEALTH = {
  78.             FULL  = "Not a scratch on me!",
  79.             HIGH  = "I have a scratch or two. I should probably burn them.",
  80.             MID   = "These gashes are beyond burning, I need a doctor...",
  81.             LOW   = "I feel weak... I might... die.",
  82.             EMPTY = "My fire is almost out...",
  83.         },
  84.         WETNESS = {
  85.             FULL  = "Ugh, this rain is the WORST!",
  86.             HIGH  = "I hate all this water!",
  87.             MID   = "This rain is too much.",
  88.             LOW   = "Uh oh, if this rain keeps up...",
  89.             EMPTY = "Not enough rain to put out the fire.",
  90.         },
  91.     },
  92.     WOLFGANG = {
  93.         HUNGER = {
  94.             FULL  = "Wolfgang is full and mighty!",
  95.             HIGH  = "Wolfgang must eat and become more mighty!",
  96.             MID   = "Wolfgang could eat more.",
  97.             LOW   = "Wolfgang has hole in belly.",
  98.             EMPTY = "Wolfgang need food! NOW!",
  99.         },
  100.         SANITY = {
  101.             FULL  = "Wolfgang feel good in head!",
  102.             HIGH  = "Wolfgang head feel funny.",
  103.             MID   = "Wolfgang head hurt",
  104.             LOW   = "Wolfgang see scary monster...",
  105.             EMPTY = "Scary monsters everywhere!",
  106.         },
  107.         HEALTH = {
  108.             FULL  = "Wolfgang not need fixing!",
  109.             HIGH  = "Wolfgang need little fixing.",
  110.             MID   = "Wolfgang hurt.",
  111.             LOW   = "Wolfgang need much help to not feel hurt.",
  112.             EMPTY = "Wolfgang might die...",
  113.         },
  114.         WETNESS = {
  115.             FULL  = "Wolfgang is maybe now made of water!",
  116.             HIGH  = "It is like sitting in pond.",
  117.             MID   = "Wolfgang does not like bath time.",
  118.             LOW   = "Water time.",
  119.             EMPTY = "Wolfgang is dry.",
  120.         },
  121.     },
  122.     WENDY = {
  123.         HUNGER = {
  124.             FULL  = "No amount of food will fill the hole in my heart.",
  125.             HIGH  = "I am full, yet still hungry for something that no friend can provide.",
  126.             MID   = "I am not empty, but not full. Strange.",
  127.             LOW   = "I am full of emptiness.",
  128.             EMPTY = "I have found the slowest way to die. Starvation.",
  129.         },
  130.         SANITY = {
  131.             FULL  = "My thoughts run crystal clear.",
  132.             HIGH  = "My thoughts grow murky.",
  133.             MID   = "My thoughts are feverish...",
  134.             LOW   = "Do you see them, Abigail? These demons may let me join you, soon.",
  135.             EMPTY = "Take me to Abigail, creatures of darkness and night!",
  136.         },
  137.         HEALTH = {
  138.             FULL  = "I am well, but I'm sure I'll get hurt again.",
  139.             HIGH  = "I feel pain, but not much.",
  140.             MID   = "Life brings pain, but I am not used to this much.",
  141.             LOW   = "Bleeding out... would be easy...",
  142.             EMPTY = "I'll be with Abigail, soon...",
  143.         },
  144.         WETNESS = {
  145.             FULL  = "An apocalypse of water!",
  146.             HIGH  = "An eternity of moisture and sorrow.",
  147.             MID   = "Soggy and sad.",
  148.             LOW   = "Maybe this water will fill the hole in my heart.",
  149.             EMPTY = "My skin is as dry as my heart.",
  150.         },
  151.     },
  152.     WX78 = {
  153.         HUNGER = {
  154.             FULL  = "FUEL STATUS: MAXIMUM CAPACITY",
  155.             HIGH  = "FUEL STATUS: HIGH",
  156.             MID   = "FUEL STATUS: ACCEPTABLE",
  157.             LOW   = "FUEL STATUS: LOW",
  158.             EMPTY = "FUEL STATUS: CRITICAL",
  159.         },
  160.         SANITY = {
  161.             FULL  = "CPU STATUS: FULLY OPERATIONAL",
  162.             HIGH  = "CPU STATUS: FUNCTIONAL",
  163.             MID   = "CPU STATUS: DAMAGED",
  164.             LOW   = "CPU STATUS: FAILURE IMMINENT",
  165.             EMPTY = "CPU STATUS: MULTIPLE FAILURES DETECTED",
  166.         },
  167.         HEALTH = {
  168.             FULL  = "CHASSIS STATUS: PERFECT CONDITION",
  169.             HIGH  = "CHASSIS STATUS: CRACK DETECTED",
  170.             MID   = "CHASSIS STATUS: MODERATE DAMAGE",
  171.             LOW   = "CHASSIS STATUS: INTEGRITY FAILING",
  172.             EMPTY = "CHASSIS STATUS: NONFUNCTIONAL",
  173.         },
  174.         WETNESS = {
  175.             FULL  = "MOISTURE STATUS: CRITICAL",
  176.             HIGH  = "MOISTURE STATUS: NEAR CRITICAL",
  177.             MID   = "MOISTURE STATUS: UNACCEPTABLE",
  178.             LOW   = "MOISTURE STATUS: TOLERABLE",
  179.             EMPTY = "MOISTURE STATUS: ACCEPTABLE",
  180.         },
  181.     },
  182.     WICKERBOTTOM = {
  183.         HUNGER = {
  184.             FULL  = "I should be doing research, not stuffing myself.",
  185.             HIGH  = "Filled, but not bloated.",
  186.             MID   = "I'm feeling a tad peckish.",
  187.             LOW   = "This librarian needs food, I'm afraid!",
  188.             EMPTY = "If I don't get food immediately, I will starve!",
  189.         },
  190.         SANITY = {
  191.             FULL  = "Nothing unreasonable going on here.",
  192.             HIGH  = "I do believe I have a bit of a headache.",
  193.             MID   = "These migraines are unbearable.",
  194.             LOW   = "I'm not sure those things are imaginary, anymore!",
  195.             EMPTY = "Help! These unfathomable abominations are hostile!",
  196.         },
  197.         HEALTH = {
  198.             FULL  = "I'm as fit as can be expected for my age!",
  199.             HIGH  = "A few bruises, but nothing major.",
  200.             MID   = "My medical needs are mounting.",
  201.             LOW   = "Without treatment, this will be the end of me.",
  202.             EMPTY = "I require immediate medical attention!",
  203.         },
  204.         WETNESS = {
  205.             FULL  = "Positively soaked!",
  206.             HIGH  = "I'm wet, wet, wet!",
  207.             MID   = "I wonder what my body's saturation point is...",
  208.             LOW   = "The layer of water begins to build up.",
  209.             EMPTY = "I am sufficiently devoid of moisture.",
  210.         },
  211.     },
  212.     WOODIE = {
  213.         { -- human form
  214.             HUNGER = {
  215.                 FULL  = "All full up!",
  216.                 HIGH  = "Still full enough to chop.",
  217.                 MID   = "Might need a snack, eh!",
  218.                 LOW   = "Ring the dinner bell!",
  219.                 EMPTY = "I'm starving!",
  220.             },
  221.             SANITY = {
  222.                 FULL  = "All good on the Northern front!",
  223.                 HIGH  = "Still fine in the noggin.",
  224.                 MID   = "I think I need a nap, eh!",
  225.                 LOW   = "Take off ya nightmarish hosers!",
  226.                 EMPTY = "All of me fears are real, and hurt!",
  227.             },
  228.             HEALTH = {
  229.                 FULL  = "Fit as a whistle!",
  230.                 HIGH  = "What doesn't kill you makes you stronger, eh?",
  231.                 MID   = "Could use a bit of healthiness.",
  232.                 LOW   = "That's really starting to hurt, eh...",
  233.                 EMPTY = "Put me to rest... in the woods...",
  234.             },
  235.             WETNESS = {
  236.                 FULL  = "Far too wet even to chop, eh?",
  237.                 HIGH  = "Plaid's not enough for this kind of rain.",
  238.                 MID   = "I'm getting quite wet, eh?",
  239.                 LOW   = "Plaid's warm, even when wet.",
  240.                 EMPTY = "Hardly a drop on me, eh?",
  241.             },
  242.             ["LOG METER"] = {
  243.                 FULL  = "Could always have more logs, but not in my belly just now, eh?",   -- > 90%
  244.                 HIGH  = "I've got a hankering for something twiggy.",                       -- > 70%
  245.                 MID   = "Logs are looking pretty tasty.",                                   -- > 50%
  246.                 LOW   = "I can feel the curse coming on.",                                  -- > 25%
  247.                 EMPTY = "Mraw, eh?",    -- < 25% (this shouldn't be possible, he'll become a werebeaver)
  248.             },
  249.         },
  250.         { -- werebeaver form
  251.             -- HUNGER = { -- werebeaver doesn't have hunger
  252.                 -- FULL  = "",
  253.                 -- HIGH  = "",
  254.                 -- MID   = "",
  255.                 -- LOW   = "",
  256.                 -- EMPTY = "",
  257.             -- },
  258.             SANITY = {
  259.                 FULL  = "The beast's eyes are wide and alert.",
  260.                 HIGH  = "The beast blinks at the shadows.",
  261.                 MID   = "The beast turns to look at something that isn't there.",
  262.                 LOW   = "The beast's shaking and his eyes are twitching.",
  263.                 EMPTY = "The beast growls and appears to be being hunted by the multiplying shadows.",
  264.             },
  265.             HEALTH = {
  266.                 FULL  = "The beast scampers vigorously.",
  267.                 HIGH  = "The beast has a few scratches.",
  268.                 MID   = "The beast licks its wounds.",
  269.                 LOW   = "The beast cradles its arm.",
  270.                 EMPTY = "The beast limps pathetically.",
  271.             },
  272.             WETNESS = {
  273.                 FULL  = "The beast's fur is completely soaked.",
  274.                 HIGH  = "The beast leaves a trail of small puddles.",
  275.                 MID   = "The beast's fur is a bit wet.",
  276.                 LOW   = "The beast drips a little.",
  277.                 EMPTY = "The beast's fur is dry.",
  278.             },
  279.             ["LOG METER"] = {
  280.                 FULL  = "The beast looks almost human.",                -- > 90%
  281.                 HIGH  = "The beast chews on a mouthful of wood.",       -- > 70%
  282.                 MID   = "The beast munches on a twig.",                 -- > 50%
  283.                 LOW   = "The beast looks ravenously at those trees.",   -- > 25%
  284.                 EMPTY = "The beast looks hollow.",                      -- < 25%
  285.             },
  286.         },
  287.     },
  288.     WES = {
  289.         HUNGER = {
  290.             FULL  = "*pats stomach*",
  291.             HIGH  = "*pats stomach*",
  292.             MID   = "*brings hand to open mouth*",
  293.             LOW   = "*brings hand to open mouth, eyes wide*",
  294.             EMPTY = "*clutches sunken stomach with a look of despair*",
  295.         },
  296.         SANITY = {
  297.             FULL  = "*salutes*",
  298.             HIGH  = "*thumbs up*",
  299.             MID   = "*rubs temples*",
  300.             LOW   = "*glances around frantically*",
  301.             EMPTY = "*cradles head, rocking back and forth*",
  302.         },
  303.         HEALTH = {
  304.             FULL  = "*pats heart*",
  305.             HIGH  = "*feels pulse, thumbs up*",
  306.             MID   = "*moves hand around arm, as if wrapping it*",
  307.             LOW   = "*cradles arm*",
  308.             EMPTY = "*sways dramatically, then falls over*",
  309.         },
  310.         WETNESS = {
  311.             FULL  = "*frantically swims upward*",
  312.             HIGH  = "*swims upward*",
  313.             MID   = "*looks miserably at the sky*",
  314.             LOW   = "*shelters head under arms*",
  315.             EMPTY = "*smiles, holding invisible umbrella*",
  316.         },
  317.     },
  318.     WAXWELL = {
  319.         HUNGER = {
  320.             FULL  = "I've had quite the feast.",
  321.             HIGH  = "I'm sated, but not to excess.",
  322.             MID   = "A snack might be in order.",
  323.             LOW   = "I am empty inside",
  324.             EMPTY = "No! I didn't earn my freedom just to starve here!",
  325.         },
  326.         SANITY = {
  327.             FULL  = "Dapper as can be.",
  328.             HIGH  = "My normally unwavering intellect seems to be... wavering.",
  329.             MID   = "Ugh. My head hurts.",
  330.             LOW   = "I need to clear my head, I'm beginning to see... Them.",
  331.             EMPTY = "Help! These shadows are real beasts, you know!",
  332.         },
  333.         HEALTH = {
  334.             FULL  = "I'm completely unharmed.",
  335.             HIGH  = "It's just a scratch.",
  336.             MID   = "I might need to patch myself up.",
  337.             LOW   = "This isn't my swan song, but I'm close.",
  338.             EMPTY = "No! I didn't escape just to die here!",
  339.         },
  340.         WETNESS = {
  341.             FULL  = "Wetter than water itself.",
  342.             HIGH  = "I don't think I'll ever be dry again.",
  343.             MID   = "This water will ruin my suit.",
  344.             LOW   = "Damp is not dapper.",
  345.             EMPTY = "Dry and dapper.",
  346.         },
  347.     },
  348.     WEBBER = {
  349.         HUNGER = {
  350.             FULL  = "",     -- >75%
  351.             HIGH  = "",     -- >55%
  352.             MID   = "",     -- >35%
  353.             LOW   = "",     -- >15%
  354.             EMPTY = "",     -- <15%
  355.         },
  356.         SANITY = {
  357.             FULL  = "",     -- >75%
  358.             HIGH  = "",     -- >55%
  359.             MID   = "",     -- >35%
  360.             LOW   = "",     -- >15%
  361.             EMPTY = "",     -- <15%
  362.         },
  363.         HEALTH = {
  364.             FULL  = "",     -- 100%
  365.             HIGH  = "",     -- >75%
  366.             MID   = "",     -- >50%
  367.             LOW   = "",     -- >25%
  368.             EMPTY = "",     -- <25%
  369.         },
  370.         WETNESS = {
  371.             FULL  = "Waah, we're drenched!",                        -- >75%
  372.             HIGH  = "Our fur is soaked!",                           -- >55%
  373.             MID   = "We're wet!",                                   -- >35%
  374.             LOW   = "We're unpleasantly moist.",                    -- >15%
  375.             EMPTY = "We like playing in puddles.",                  -- <15%
  376.         },
  377.     },
  378.     WATHGRITHR = {
  379.         HUNGER = {
  380.             FULL  = "I hunger for battle, not meat!",               -- >75%
  381.             HIGH  = "I'm sated enough for battle.",                 -- >55%
  382.             MID   = "I could have a meat snack.",                   -- >35%
  383.             LOW   = "I long for a feast!",                          -- >15%
  384.             EMPTY = "I'll starve without some meat!",               -- <15%
  385.         },
  386.         SANITY = {
  387.             FULL  = "I fear no mortal!",                            -- >75%
  388.             HIGH  = "I'll feel better in battle!",                  -- >55%
  389.             MID   = "My mind wanders...",                           -- >35%
  390.             LOW   = "These shadows pass right through my spear...", -- >15%
  391.             EMPTY = "Stay back, beasts of darkness!",               -- <15%
  392.         },
  393.         HEALTH = {
  394.             FULL  = "My skin is impenetrable!",                     -- 100%
  395.             HIGH  = "It's just a flesh wound!",                     -- >75%
  396.             MID   = "I'm wounded, but I can still fight.",          -- >50%
  397.             LOW   = "Without aid, I will be in Valhalla soon...",   -- >25%
  398.             EMPTY = "My saga reaches an end...",                    -- <25%
  399.         },
  400.         WETNESS = {
  401.             FULL  = "I'm completely drenched!",                     -- >75%
  402.             HIGH  = "A warrior this wet cannot fight!",             -- >55%
  403.             MID   = "My armor will rust!",                          -- >35%
  404.             LOW   = "I won't need a bath after this.",              -- >15%
  405.             EMPTY = "Dry enough for battle!",                       -- <15%
  406.         },
  407.     },
  408. }
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