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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Willem\Documents\tf_closeencounters.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 14 2017)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Willem\Documents\tf_closeencounters.vmf
  10. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/custom/rapturetop_sky.vmt
  11. LightmappedGeneric,
  12. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/custom/rapturetop_sky.vmt
  13. LightmappedGeneric,
  14. Patching WVT material: maps/tf_closeencounters/nature/blenddirtgrass001a_wvt_patch
  15. Patching WVT material: maps/tf_closeencounters/egypt/sky_sand_waves_01_wvt_patch
  16. fixing up env_cubemap materials on brush sides...
  17. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/RAPTURETOP_SKY.vmt
  18. LightmappedGeneric,
  19. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/RAPTURETOP_SKY.vmt
  20. LightmappedGeneric,
  21. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/RAPTURETOP_SKY.vmt
  22. LightmappedGeneric,
  23. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/RAPTURETOP_SKY.vmt
  24. LightmappedGeneric,
  25. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  26. **** leaked ****
  27.  
  28. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 4096.0 0.0)
  29. Leaf 0 contents:
  30. Leaf 1 contents: CONTENTS_SOLID
  31. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  32. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  33. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  34. Candidate brush IDs:
  35.  
  36.  
  37. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13312.0 3584.0 0.0)
  38. Leaf 0 contents:
  39. Leaf 1 contents: CONTENTS_SOLID
  40. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  41. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  42. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  43. Candidate brush IDs:
  44.  
  45.  
  46. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 4096.0 0.0)
  47. Leaf 0 contents:
  48. Leaf 1 contents: CONTENTS_SOLID
  49. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  50. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  51. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  52. Candidate brush IDs:
  53.  
  54.  
  55. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 4096.0 0.0)
  56. Leaf 0 contents:
  57. Leaf 1 contents: CONTENTS_SOLID
  58. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  59. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  60. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  61. Candidate brush IDs:
  62.  
  63.  
  64. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13312.0 2560.0 0.0)
  65. Leaf 0 contents:
  66. Leaf 1 contents: CONTENTS_SOLID
  67. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  68. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  69. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  70. Candidate brush IDs:
  71.  
  72.  
  73. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12576.0 1024.0 0.0)
  74. Leaf 0 contents: CONTENTS_SOLID
  75. Leaf 1 contents:
  76. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  77. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  78. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  79. Candidate brush IDs:
  80.  
  81.  
  82. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13088.0 1024.0 0.0)
  83. Leaf 0 contents: CONTENTS_SOLID
  84. Leaf 1 contents:
  85. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  86. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  87. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  88. Candidate brush IDs:
  89.  
  90.  
  91. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13312.0 1536.0 0.0)
  92. Leaf 0 contents:
  93. Leaf 1 contents: CONTENTS_SOLID
  94. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  95. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  96. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  97. Candidate brush IDs:
  98.  
  99. *** Suppressing further FindPortalSide errors.... ***
  100. Processing areas...done (0)
  101. Building Faces...done (0)
  102. FixTjuncs...
  103. PruneNodes...
  104. WriteBSP...
  105. done (0)
  106. Creating default LDR cubemaps for env_cubemap using skybox materials:
  107. skybox/nightocean*.vmt
  108. ! Run buildcubemaps in the engine to get the correct cube maps.
  109. Creating default HDR cubemaps for env_cubemap using skybox materials:
  110. skybox/nightocean*.vmt
  111. ! Run buildcubemaps in the engine to get the correct cube maps.
  112. Finding displacement neighbors...
  113. Finding lightmap sample positions...
  114. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  115. Building Physics collision data...
  116. done (0) (178109 bytes)
  117. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  118. Water found with no water_lod_control entity, creating a default one.
  119. Compacting texture/material tables...
  120. Reduced 582 texinfos to 412
  121. Reduced 58 texdatas to 52 (1555 bytes to 1288)
  122. Writing C:\Users\Willem\Documents\tf_closeencounters.bsp
  123. Wrote ZIP buffer, estimated size 177011, actual size 175725
  124. 1 second elapsed
  125.  
  126. ** Executing...
  127. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
  128. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Willem\Documents\tf_closeencounters"
  129.  
  130. Valve Software - vvis.exe (Oct 14 2017)
  131. 4 threads
  132. reading c:\users\willem\documents\tf_closeencounters.bsp
  133. reading c:\users\willem\documents\tf_closeencounters.prt
  134. LoadPortals: couldn't read c:\users\willem\documents\tf_closeencounters.prt
  135.  
  136.  
  137. ** Executing...
  138. ** Command: Copy File
  139. ** Parameters: "C:\Users\Willem\Documents\tf_closeencounters.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\tf_closeencounters.bsp"
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