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[CS:GO] All ConVars/Commands Since 11-22-15

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  1. sm_vote_burn (Default "0.60") - percent required for successful burn vote.
  2. - npc_select
  3. weapon_showproficiency (Default: "0") - *None*
  4. sv_ladder_angle (Default "-0.707") - Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
  5. cash_player_killed_teammate (Default: "-3300") - *None*
  6. cs_ShowStateTransitions (Default "-2") - cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
  7. mp_deathcam_skippable (Default "1") - Determines whether a player can early-out of the deathcam.
  8. - adsp_reset_nodes
  9. r_DrawPortals (Default: "0") - *None*
  10. - _restart
  11. - unbind
  12. - -showbudget_texture_global
  13. - mat_showmaterialsverbose
  14. ai_use_frame_think_limits (Default: "1") - *None*
  15. ai_spread_cone_focus_time (Default: "0.6") - *None*
  16. - _resetgamestats
  17. sv_maxspeed (Default: "320") - *None*
  18. mp_buy_allow_grenades (Default "1") - Whether players can purchase grenades from the buy menu or not.
  19. cash_player_respawn_amount (Default: "0") - *None*
  20. - nav_place_set
  21. anim_3wayblend (Default "1") - Toggle the 3-way animation blending code.
  22. adsp_courtyard_min (Default: "126") - *None*
  23. sv_deltaprint (Default "0") - Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  24. - removeid
  25. bugreporter_username (Default "") - Username to use for bugreporter
  26. fps_max_menu (Default "120") - Frame rate limiter, main menu
  27. - gameui_hide
  28. r_flashlightdepthtexture (Default: "1") - *None*
  29. sm_timebomb_mode (Default "0") - Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
  30. - sm_reload_translations
  31. scene_showlook (Default "0") - When playing back, show the directions of look events.
  32. sv_backspeed (Default "0.6") - How much to slow down backwards motion
  33. sv_pushaway_max_force (Default "1000") - Maximum amount of force applied to physics objects by players.
  34. snd_disable_mixer_solo (Default: "0") - *None*
  35. tv_nochat (Default "0") - Don't receive chat messages from other GOTV spectators
  36. - cl_view
  37. r_eyeglintlodpixels (Default "20.0") - The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  38. r_flashlightrenderworld (Default: "1") - *None*
  39. map_noareas (Default "0") - Disable area to area connection testing.
  40. host_rules_show (Default "1") - How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
  41. mat_depthfeather_enable (Default: "1") - *None*
  42. ai_debug_doors (Default: "0") - *None*
  43. - npc_relationships
  44. fire_maxabsorb (Default: "50") - *None*
  45. mp_spec_swapplayersides (Default "0") - Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
  46. inferno_child_spawn_interval_multiplier (Default "0.1") - Amount spawn interval increases for each child
  47. room_type (Default: "0") - *None*
  48. snd_sos_show_track_list (Default: "0") - *None*
  49. net_compressvoice (Default "0") - Attempt to compress out of band voice payloads (360 only).
  50. - dbghist_addline
  51. global_event_log_enabled (Default "0") - Enables the global event log system
  52. - sv_findsoundname
  53. ammo_buckshot_impulse (Default "600") - You must enable tweaking via tweak_ammo_impulses to use this value.
  54. mp_tkpunish (Default "0") - Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
  55. weapon_recoil_suppression_shots (Default "2") - Number of shots before weapon uses full recoil
  56. - workshop_start_map
  57. - wipe_nav_attributes
  58. snd_moviefix (Default "1") - Defer sound recording until next tick when laying off movies.
  59. host_syncfps (Default "0") - Synchronize real render time to host_framerate if possible.
  60. sv_enable_delta_packing (Default "1") - When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
  61. mem_max_heapsize (Default "256") - Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  62. mat_exclude_async_update (Default: "1") - *None*
  63. scene_flatturn (Default: "1") - *None*
  64. - ai_show_graph_connect
  65. - ent_messages
  66. - setpos_player
  67. mp_dm_bonus_length_max (Default "30") - Maximum time the bonus time will last (in seconds)
  68. snd_async_stream_recover_from_exhausted_stream (Default "1") - If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many sounds are played). Set to 0, to stop the sound otherwise.
  69. sv_enableoldqueries (Default "0") - Enable support for old style (HL1) server queries
  70. tv_debug (Default "0") - GOTV debug info.
  71. - host_runofftime
  72. vprof_warningmsec (Default "10") - Above this many milliseconds render the label red to indicate slow code.
  73. mat_spewalloc (Default: "0") - *None*
  74. cash_team_rescued_hostage (Default: "0") - *None*
  75. - benchframe
  76. voice_vox (Default: "false") - *None*
  77. - flush
  78. xlsp_force_dc_name (Default "") - Restrict to xlsp datacenter by name.
  79. - skip_next_map
  80. sv_maxusrcmdprocessticks (Default "16") - Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
  81. bot_autodifficulty_threshold_high (Default "0.0") - Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
  82. cash_team_win_by_defusing_bomb (Default: "2700") - *None*
  83. bot_debug_target (Default "0") - For internal testing purposes.
  84. game_mode (Default "0") - The current game mode (based on game type). See GameModes.txt.
  85. r_eyeshift_y (Default: "0") - *None*
  86. r_ambientlightingonly (Default "0") - Set this to 1 to light models with only ambient lighting (and no static lighting).
  87. mat_showlowresimage (Default: "0") - *None*
  88. sm_hide_slots (Default "0") - If set to 1, reserved slots will hidden (subtracted from the max slot count)
  89. sm_immunity_mode (Default "1") - Mode for deciding immunity protection
  90. sm_vote_progress_console (Default "0") - Show current vote progress as console messages
  91. ai_moveprobe_jump_debug (Default: "0") - *None*
  92. mp_feetyawrate (Default "400") - How many degrees per second that we can turn our feet or upper body.
  93. lservercfgfile (Default: "listenserver.cfg") - *None*
  94. - wc_destroy_undo
  95. mp_halftime_pausetimer (Default "0") - Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
  96. score_dropped_bomb_proximity_damage_bonus_radius_outer (Default "600") - Outer radius (zero bonus) for doing damage near dropped bomb
  97. contributionscore_team_kill (Default "-2") - amount of contribution score for a team kill, normally negative
  98. bot_freeze (Default: "0") - *None*
  99. - bot_pistols_only
  100. - nav_connect
  101. - snd_stereo_speaker_pan_exponent
  102. adsp_door_height (Default: "112") - *None*
  103. - snd_setmixer
  104. snd_async_stream_fail (Default "0") - Spew stream pool failures.
  105. snd_sos_show_operator_start (Default: "0") - *None*
  106. con_drawnotify (Default "1") - Disables drawing of notification area (for taking screenshots).
  107. sv_logsdir (Default "logs") - Folder in the game directory where server logs will be stored.
  108. host_name_store (Default "1") - Whether hostname is recorded in game events and GOTV.
  109. - disconnect
  110. cpu_level (Default "2") - CPU Level - Default: High
  111. - fs_fios_prefetch_file
  112. sv_rollangle (Default "0") - Max view roll angle
  113. sv_lagcompensationforcerestore (Default "1") - Don't test validity of a lag comp restore, just do it.
  114. sv_timeconsideredfastduck (Default "0.7") - Minimum time recognizing as being a 'fast' duck
  115. mp_teamprediction_pct (Default "0") - A value between 1 and 99 will show predictions in favor of CT team.
  116. ammo_57mm_impulse (Default "2000") - You must enable tweaking via tweak_ammo_impulses to use this value.
  117. snd_music_boost (Default "0") - Specifies an amount to boost music volume by
  118. sv_endmatch_item_drop_interval_ancient (Default "3.5") - The time between drops on the end match scoreboard for ancient items
  119. - snd_surround_speaker_pan_exponent
  120. demo_fastforwardstartspeed (Default "2") - Go this fast when starting to hold FF button.
  121. - vprof_remote_stop
  122. fast_fogvolume (Default: "0") - *None*
  123. r_decals (Default: "2048") - *None*
  124. mod_WeaponWorldModelMinAge (Default: "3000") - *None*
  125. r_dscale_basefov (Default: "90") - *None*
  126. - editdemo
  127. - sv_pure_listfiles
  128. - vprof_off
  129. filesystem_use_overlapped_io (Default: "1") - *None*
  130. - ainet_generate_report
  131. ai_navigator_generate_spikes (Default: "0") - *None*
  132. step_spline (Default: "0") - *None*
  133. sv_max_distance_transmit_footsteps (Default "1250.0") - Maximum distance to transmit footstep sound effects.
  134. mp_match_restart_delay (Default "15") - Time (in seconds) until a match restarts.
  135. - nav_select_half_space
  136. snd_sos_show_operator_updates (Default: "0") - *None*
  137. - screenshot
  138. r_drawmodelstatsoverlaymin (Default "0.1") - time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  139. blackbox (Default: "1") - *None*
  140. - occlusion_test_run
  141. - spike
  142. studio_queue_mode (Default: "1") - *None*
  143. mat_forceaniso (Default: "1") - *None*
  144. sm_debug_connect (Default "0") - Log Debug information about potential connection issues.
  145. ai_simulate_task_overtime (Default: "0") - *None*
  146. ai_use_visibility_cache (Default: "1") - *None*
  147. mp_radar_showall (Default "0") - Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  148. snd_sos_show_server_xmit (Default: "0") - *None*
  149. mp_backup_restore_load_autopause (Default "1") - Whether to automatically pause the match after restoring round data from backup
  150. ammo_357sig_small_max (Default: "24") - *None*
  151. mp_playerid (Default "0") - Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  152. score_team_damage_bonus (Default "1") - Points awarded for each point of damage a nearby (in same zone) teammate does to enemies
  153. nav_generate_fencetops (Default "1") - Autogenerate nav areas on fence and obstacle tops
  154. - voice_reset_mutelist
  155. dtwatchclass (Default "") - Watch all fields encoded with this table.
  156. - create_flashlight
  157. sv_damage_print_enable (Default "1") - Turn this off to disable the player's damage feed in the console after getting killed.
  158. snd_mute_losefocus (Default: "1") - *None*
  159. snd_dvar_dist_min (Default "240") - Play full 'near' sound at this distance
  160. mem_test_quiet (Default "0") - Don't print stats when memtesting
  161. - version
  162. net_maxfragments (Default "1200") - Max fragment bytes per packet
  163. mat_drawTitleSafe (Default "0") - Enable title safe overlay
  164. - mat_custommaterialusage
  165. - script_reload_code
  166. mp_force_pick_time (Default "15") - The amount of time a player has on the team screen to make a selection before being auto-teamed
  167. CS_WarnFriendlyDamageInterval (Default "3.0") - Defines how frequently the server notifies clients that a player damaged a friend
  168. bot_custom_strat (Default "") - Force bots to do a special behavior.
  169. cl_clanid (Default "0") - Current clan ID for name decoration
  170. er_colwidth (Default: "100") - *None*
  171. - mat_savechanges
  172. - stuffcmds
  173. - exit
  174. mat_triplebuffered (Default "0") - This means we want triple buffering if we are fullscreen and vsync'd
  175. - sm_vote
  176. fire_absorbrate (Default: "3") - *None*
  177. r_AirboatViewZHeight (Default: "0.0") - *None*
  178. mp_ggtr_bomb_pts_for_upgrade (Default "2") - Kill points required to upgrade a player's weapon
  179. nav_generate_incremental_tolerance (Default "0") - Z tolerance for adding new nav areas.
  180. - snd_soundmixer_list_mix_groups
  181. - demo_gototick
  182. - mod_DumpWeaponWiewModelCache
  183. sv_filterban (Default "1") - Set packet filtering by IP mode
  184. sv_logsocket2_substr (Default "") - Uses a substring match for second source of sv udp logging
  185. net_fakejitter (Default "0") - Jitter fakelag packet time
  186. sm_basepath (Default "addons\sourcemod") - SourceMod base path (set via command line)
  187. - ent_step
  188. old_radiusdamage (Default: "0.0") - *None*
  189. - weapon_reload_database
  190. ammo_50AE_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
  191. bot_traceview (Default "0") - For internal testing purposes.
  192. - nav_check_floor
  193. name (Default "unnamed") - Current user name
  194. - log_flags
  195. r_decalstaticprops (Default "1") - Decal static props test
  196. sv_cheats (Default "1") - Allow cheats on server
  197. - vprof_cachemiss_off
  198. mat_picmip (Default: "0") - *None*
  199. ai_use_think_optimizations (Default: "1") - *None*
  200. r_VehicleViewDampen (Default: "1") - *None*
  201. - particle_test_start
  202. mp_ggtr_num_rounds_autoprogress (Default "3") - Upgrade the player's weapon after this number of rounds without upgrading
  203. - host_workshop_map
  204. mp_randomspawn_in_bombsite (Default "-1") - If set to the index of a bombsite, will cause random spawns to be only created near that site.
  205. nav_drag_selection_volume_zmin_offset (Default "32") - The offset of the nav drag volume bottom from center
  206. nav_show_danger (Default "0") - Show current 'danger' levels.
  207. demo_pauseatservertick (Default "0") - Pauses demo playback at server tick
  208. sv_hibernate_postgame_delay (Default "0") - # of seconds to wait after final client leaves before hibernating.
  209. sv_pure_kick_clients (Default "1") - If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  210. mat_monitorgamma_tv_exp (Default: "2.5") - *None*
  211. sv_party_mode (Default "0") - Party!!
  212. mp_weapons_allow_zeus (Default "1") - Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
  213. mp_use_respawn_waves (Default "0") - When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.
  214. bot_join_delay (Default "0") - Prevents bots from joining the server for this many seconds after a map change.
  215. weapon_recoil_decay2_lin (Default "18") - Decay factor (linear term) for weapon recoil
  216. nav_snap_to_grid (Default "0") - Snap to the nav generation grid when creating new nav areas
  217. mm_datacenter_update_interval (Default "3600") - Interval between datacenter stats updates.
  218. adsp_scale_delay_feedback (Default: "0.2") - *None*
  219. occlusion_test_async (Default "1") - Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead with the async occlusion query thread
  220. - vprof_playback_step
  221. metamod_version (Default "1.10.7-devV") - Metamod:Source Version
  222. - npc_kill
  223. ai_find_lateral_cover (Default: "1") - *None*
  224. - sv_soundemitter_filecheck
  225. mp_endmatch_votenextmap_keepcurrent (Default "1") - If set, always keeps the current map in the listof voting options. If not set, the current map is not guaranteed to be in the list
  226. mp_td_dmgtowarn (Default "200") - The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
  227. sv_dumpmatchweaponmetrics (Default "0") - Turn on the exporting of weapon metrics at the end of a level.
  228. weapon_reticle_knife_show (Default "0") - When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
  229. nav_selected_set_border_color (Default "100 100 0 255") - Color used to draw the selected set borders while editing.
  230. nav_test_node (Default: "0") - *None*
  231. - writeip
  232. - writeid
  233. bugreporter_console_bytes (Default "15000") - Max # of console bytes to put into bug report body (full text still attached).
  234. save_spew (Default: "0") - *None*
  235. voice_xsend_debug (Default: "0") - *None*
  236. - explodevector
  237. - gods
  238. - report_entities
  239. debug_touchlinks (Default "0") - Spew touch link activity
  240. mp_startmoney (Default "1000") - amount of money each player gets when they reset
  241. molotov_throw_detonate_time (Default: "2.0") - *None*
  242. r_lightmap (Default: "-1") - *None*
  243. - cmd
  244. net_compresspackets_minsize (Default "1000") - Don't bother compressing packets below this size.
  245. ai_debug_directnavprobe (Default: "0") - *None*
  246. ai_no_talk_delay (Default: "0") - *None*
  247. sv_maxusrcmdprocessticks_warning (Default "-1") - Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
  248. bot_auto_follow (Default "0") - If nonzero, bots with high co-op may automatically follow a nearby human player.
  249. - nav_corner_lower
  250. - snd_soundmixer_list_mix_layers
  251. - reload
  252. budget_panel_bottom_of_history_fraction (Default ".25") - number between 0 and 1
  253. mat_local_contrast_vignette_start_override (Default: "-1.0") - *None*
  254. - mat_showtextures
  255. mat_texture_list_exclude_editing (Default: "0") - *None*
  256. - sm_dump_classes
  257. - ent_script_dump
  258. scene_clientplayback (Default "1") - Play all vcds on the clients.
  259. mp_backup_round_file_pattern (Default "%prefix%_round%round%.txt") - If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
  260. sv_nomvp (Default "0") - Disable MVP awards.
  261. bot_quota (Default "89") - Determines the total number of bots in the game.
  262. snd_duckerreleasetime (Default: "2.5") - *None*
  263. r_visualizelighttracesshowfulltrace (Default: "0") - *None*
  264. threadpool_affinity (Default "1") - Enable setting affinity
  265. testscript_running (Default "0") - Set to true when test scripts are running
  266. budget_bargraph_range_ms (Default "16.6666666667") - budget bargraph range in milliseconds
  267. - ent_autoaim
  268. sv_phys_props_block_movers (Default: "0") - *None*
  269. - buyrandom
  270. ff_damage_reduction_bullets (Default "0") - How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  271. net_megasnapshot (Default: "1") - *None*
  272. bot_allow_pistols (Default "1") - If nonzero, bots may use pistols.
  273. bot_max_vision_distance_override (Default "-1") - Max distance bots can see targets.
  274. - snd_dumpclientsounds
  275. rcon_address (Default "") - Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  276. - blackbox_dump
  277. cl_clockdrift_max_ms (Default "150") - Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  278. - kickid
  279. mem_force_flush (Default "0") - Force cache flush of unlocked resources on every alloc
  280. mat_supportflashlight (Default "-1") - 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  281. mat_bufferprimitives (Default: "1") - *None*
  282. mp_allowNPCs (Default: "1") - *None*
  283. sv_staminarecoveryrate (Default "60") - Rate at which stamina recovers (units/sec)
  284. mp_guardian_special_weapon_needed (Default "awp") - The weapon that needs to be used to increment the kills needed to complete the mission.
  285. nav_test_node_crouch_dir (Default: "4") - *None*
  286. - vox_reload
  287. - askconnect_accept
  288. display_game_events (Default: "0") - *None*
  289. save_asyncdelay (Default "0") - For testing, adds this many milliseconds of delay to the save operation.
  290. - vprof_generate_report_AI
  291. mat_motion_blur_percent_of_screen_max (Default: "4.0") - *None*
  292. - ai_nodes
  293. ai_no_local_paths (Default: "0") - *None*
  294. - kill
  295. tv_delay (Default "30") - GOTV broadcast delay in seconds
  296. sk_player_leg (Default: "1") - *None*
  297. inferno_debug (Default: "0") - *None*
  298. mp_hostages_spawn_same_every_round (Default "1") - 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
  299. cl_failremoteconnections (Default "0") - Force connection attempts to time out
  300. cl_connection_trouble_timeout (Default "-1") - How long until we timeout on our network connection because of connectivity loss (-1 if no problem)
  301. r_overlayfadeenable (Default: "0") - *None*
  302. sv_stats (Default "0") - Collect CPU usage stats
  303. - mem_dump
  304. - memory
  305. r_lightcache_radiusfactor (Default "1000") - Allow lights to influence lightcaches beyond the lights' radii
  306. ai_shot_bias_min (Default: "-1.0") - *None*
  307. sv_vote_allow_spectators (Default "0") - Allow spectators to vote?
  308. - wc_air_edit_nearer
  309. - playvol
  310. sv_memlimit (Default "0") - If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  311. - vprof_generate_report_map_load
  312. - god
  313. fire_incomingheatscale (Default: "0.1") - *None*
  314. player_old_armor (Default: "0") - *None*
  315. - voxeltree_playerview
  316. sv_bots_get_easier_each_win (Default "0") - If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.
  317. sv_gameinstructor_disable (Default "0") - Force all clients to disable their game instructors.
  318. mp_weapons_allow_typecount (Default "2") - Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
  319. score_hostage_proximity_damage_radius_outer (Default "600") - Outer radius (zero bonus) for doing damage near hostage
  320. gg_knife_kill_demotes (Default "1") - 0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level
  321. - nav_compress_id
  322. - sv_shutdown
  323. net_steamcnx_debug (Default "0") - Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
  324. - sm_cookies
  325. - npc_task_text
  326. - dumpentityfactories
  327. g_debug_vehiclebase (Default: "0") - *None*
  328. nav_generate_fixup_jump_areas (Default "1") - Convert obsolete jump areas into 2-way connections
  329. voice_fadeouttime (Default: "0.0") - *None*
  330. sv_visiblemaxplayers (Default "-1") - Overrides the max players reported to prospective clients
  331. - xsave
  332. budget_show_peaks (Default "1") - enable/disable peaks in the budget panel
  333. cl_teamid_min (Default: "200") - *None*
  334. - ai_show_visibility
  335. sv_ladder_scale_speed (Default "0.78") - Scale top speed on ladders
  336. npc_vphysics (Default: "0") - *None*
  337. mp_tournament (Default: "0") - *None*
  338. sv_full_alltalk (Default "0") - Any player (including Spectator team) can speak to any other player
  339. bot_debug (Default "0") - For internal testing purposes.
  340. nav_show_light_intensity (Default: "0") - *None*
  341. - voice_unmute
  342. dsp_db_min (Default: "80") - *None*
  343. - snd_print_channel_by_guid
  344. - demo_listimportantticks
  345. r_flashlight_always_cull_for_single_pass (Default: "0") - *None*
  346. r_ForceRestore (Default: "0") - *None*
  347. budget_panel_width (Default "512") - width in pixels of the budget panel
  348. ai_spread_pattern_focus_time (Default: "0.8") - *None*
  349. ai_debugscriptconditions (Default: "0") - *None*
  350. - buddha
  351. sv_bot_difficulty_kbm (Default "0") - Bot difficulty while playing with Keyboard/Mouse device
  352. mp_damage_scale_t_head (Default "1.0") - Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
  353. nav_selected_set_color (Default "255 255 200 96") - Color used to draw the selected set background while editing.
  354. - nav_mark_walkable
  355. snd_op_test_convar (Default: "1.0") - *None*
  356. snd_vox_captiontrace (Default "0") - Shows sentence name for sentences which are set not to show captions.
  357. - plugin_print
  358. - soundfade
  359. - perfui
  360. - sm_help
  361. - meta
  362. ent_debugkeys (Default: "") - *None*
  363. - shake
  364. mp_competitive_endofmatch_extra_time (Default "15") - After a competitive match finishes rematch voting extra time is given for rankings.
  365. - endround
  366. bot_quota_mode (Default "fill") - Determines the type of quota.
  367. Allowed values: 'normal', 'fill', and 'match'.
  368. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
  369. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
  370. inferno_forward_reduction_factor (Default: "0.9") - *None*
  371. voice_threshold (Default: "4000") - *None*
  372. snd_vox_seqtimetout (Default: "300") - *None*
  373. r_flex (Default: "1") - *None*
  374. r_shadowids (Default: "0") - *None*
  375. cl_clock_correction (Default "1") - Enable/disable clock correction on the client.
  376. - host_writeconfig_ss
  377. - cache_print_summary
  378. - net_steamcnx_status
  379. stringtable_showsizes (Default "0") - Show sizes of string tables when building for signon
  380.  
  381. sk_ally_regen_time (Default "0.3003") - Time taken for an ally to regenerate a point of health.
  382. cc_norepeat (Default "5") - In multiplayer games, don't repeat captions more often than this many seconds.
  383. mp_dm_bonus_percent (Default "50") - Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
  384. inferno_velocity_normal_factor (Default: "0") - *None*
  385. tv_snapshotrate1 (Default "32") - Snapshots broadcasted per second, GOTV[1]
  386. mod_lock_mdls_on_load (Default: "1") - *None*
  387. mod_dont_load_vertices (Default "0") - For the dedicated server, supress loading model vertex data
  388. mat_monitorgamma_tv_enabled (Default: "0") - *None*
  389. joy_deadzone_mode (Default "0") - 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
  390. - ai_show_hull
  391. - setang_exact
  392. sv_massreport (Default: "0") - *None*
  393. - dump_globals
  394. das_process_overhang_spaces (Default: "0") - *None*
  395. snd_vol_no_xfade (Default "5.0") - If current and target volumes are close, don't cross-fade.
  396. - snd_sos_flush_operators
  397. demo_fastforwardfinalspeed (Default "20") - Go this fast when starting to hold FF button.
  398. r_brush_queue_mode (Default: "0") - *None*
  399. vgui_drawtree_visible (Default "1") - Draw the visible panels.
  400. - clear_anim_cache
  401. sv_ladder_dampen (Default "0.2") - Amount to dampen perpendicular movement on a ladder
  402. mp_restartround (Default "0") - If non-zero, the current round will restart in the specified number of seconds
  403. sv_spec_hear (Default "1") - Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
  404. mm_sv_load_test (Default: "0") - *None*
  405. voice_mixer_volume (Default: "1.0") - *None*
  406. r_renderoverlaybatch (Default: "1") - *None*
  407. - listmaps
  408. - mp_warmup_end
  409. bot_allow_shotguns (Default "1") - If nonzero, bots may use shotguns.
  410. nav_max_vis_delta_list_length (Default: "64") - *None*
  411. - nav_begin_drag_selecting
  412. - nav_walk
  413. - bench_end
  414. r_proplightingfromdisk (Default "1") - 0=Off, 1=On, 2=Show Errors
  415. - stats
  416. - mem_eat
  417. developer (Default "1") - Set developer message level
  418. - listmodels
  419. paint_min_valid_alpha_value (Default: "0.7f") - *None*
  420. - vprof_collapse_all
  421. rope_min_pixel_diameter (Default: "2.0") - *None*
  422. fs_report_long_reads (Default "0") - 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
  423. rr_followup_maxdist (Default "1800") - 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
  424. contributionscore_hostage_rescue_minor (Default "1") - amount of contribution score added to all alive CTs per hostage rescued
  425. bot_join_team (Default "any") - Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
  426. inferno_velocity_decay_factor (Default: "0.2") - *None*
  427. adsp_alley_min (Default: "122") - *None*
  428. sv_parallel_sendsnapshot (Default: "1") - *None*
  429. - occlusion_test_record
  430. - reset_gameconvars
  431. showbudget_texture (Default "0") - Enable the texture budget panel.
  432. - sm_reloadadmins
  433. - sm_unban
  434. achievement_debug (Default "0") - Turn on achievement debug msgs.
  435. debug_overlay_fullposition (Default: "0") - *None*
  436. sv_usercmd_custom_random_seed (Default "1") - When enabled server will populate an additional random seed independent of the client
  437. - mp_disable_autokick
  438. mp_join_grace_time (Default "20") - Number of seconds after round start to allow a player to join a game
  439. cash_player_interact_with_hostage (Default: "300") - *None*
  440. inferno_initial_spawn_interval (Default "0.02") - Time between spawning flames for first fire
  441. - nav_world_center
  442. - nav_ladder_flip
  443. mm_datacenter_report_version (Default "5") - Data version to report to DC.
  444. snd_debug_panlaw (Default "0") - Visualize panning crossfade curves
  445. cl_download_demoplayer (Default "1") - Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
  446. r_drawlightinfo (Default: "0") - *None*
  447. r_hunkalloclightmaps (Default: "1") - *None*
  448. sv_extra_client_connect_time (Default "15.0") - Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
  449. ai_vehicle_avoidance (Default: "1") - *None*
  450. - ent_rbox
  451. mp_flashlight (Default: "0") - *None*
  452. gamestats_file_output_directory (Default "") - When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
  453.  
  454. mp_maxrounds (Default "0") - max number of rounds to play before server changes maps
  455. sv_endmatch_item_drop_interval (Default "1.0") - The time between drops on the end match scoreboard
  456. mp_guardian_player_dist_min (Default "1300") - The distance at which we start to warn a player when they are too far from the guarded bombsite.
  457. sv_vote_issue_surrrender_allowed (Default "1") - Can people hold votes to surrender?
  458. - nav_flood_select
  459. - nav_end_drag_selecting
  460. - snd_rear_stereo_speaker_position
  461. snd_show_print (Default "0") - Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to console
  462. adsp_room_min (Default: "102") - *None*
  463. demo_highlight_skipthreshold (Default "10") - Number of seconds between previous highlight event and round start that will fast forward instead of skipping.
  464. - +mat_texture_list
  465. sv_tags (Default "*bhop,!,"",*,*for,*gflclan,*games,*GFL,*bhopping,*grp:2208465i,") - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  466. r_oldlightselection (Default "0") - Set this to revert to HL2's method of selecting lights
  467. mat_tessellation_accgeometrytangents (Default: "0") - *None*
  468. mat_vignette_enable (Default: "1") - *None*
  469. - mat_showmaterials
  470. - global_set
  471. mp_clan_ready_signal (Default "ready") - Text that team leader from each team must speak for the match to begin
  472. sv_lagcompensateself (Default "0") - Player can lag compensate themselves.
  473. mp_death_drop_defuser (Default "1") - Drop defuser on player death
  474. bot_auto_vacate (Default "1") - If nonzero, bots will automatically leave to make room for human players.
  475. das_max_z_trace_length (Default "72") - Maximum height of player and still test for adsp
  476. - ping
  477. - stringtabledictionary
  478. snd_gain_max (Default: "1") - *None*
  479. filesystem_unbuffered_io (Default: "1") - *None*
  480. - ent_setang
  481. sv_stepsize (Default: "18") - *None*
  482. mm_events_listeners_validation (Default: "0") - *None*
  483. - snd_print_channel_by_index
  484. voice_debugfeedback (Default: "0") - *None*
  485. - +showbudget_texture_global
  486. - mat_reloadallcustommaterials
  487. - sm_silence
  488. ai_debug_los (Default "0") - NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  489. mp_teamlist (Default: "hgrunt;scientist") - *None*
  490. sv_disable_motd (Default "0") - Prevent the motd from showing.
  491. mp_teamprediction_txt (Default "#SFUIHUD_Spectate_Predictions") - A value between 1 and 99 will set predictions in favor of first team.
  492. sv_alltalk (Default "1") - Players can hear all enemy communication (voice, chat)
  493. - host_workshop_collection
  494. inferno_child_spawn_max_depth (Default: "4") - *None*
  495. fog_enable_water_fog (Default: "1") - *None*
  496. sv_hibernate_punt_tv_clients (Default "0") - When enabled will punt all GOTV clients during hibernation
  497. clientport (Default "27005") - Host game client port
  498. save_in_memory (Default "0") - Set to 1 to save to memory instead of disk (Xbox 360)
  499. mat_displacementmap (Default: "1") - *None*
  500. csm_quality_level (Default "0") - Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
  501. - async_resume
  502. sk_npc_leg (Default: "1") - *None*
  503. - cl_csm_server_status
  504. prop_active_gib_limit (Default: "1") - *None*
  505. mp_respawnwavetime_t (Default "10.0") - Time between respawn waves for Terrorists.
  506. score_hostage_proximity_damage_radius_inner (Default "120") - Inner radius (full bonus) for doing damage near hostage
  507. mp_hostages_run_speed_modifier (Default "1.0") - Default is 1.0, slow down hostages by setting this to < 1.0.
  508. weapon_accuracy_nospread (Default "") - Disable weapon inaccuracy spread
  509. - nav_lower_drag_volume_max
  510. adsp_debug (Default: "0") - *None*
  511. r_DrawBeams (Default "1") - 0=Off, 1=Normal, 2=Wireframe
  512. - log_color
  513. sv_debugmanualmode (Default "0") - Make sure entities correctly report whether or not their network data has changed.
  514. - execwithwhitelist
  515. net_paranoid (Default: "1") - *None*
  516. - -showvprof
  517. mat_local_contrast_edge_scale_override (Default: "-1000.0") - *None*
  518. gl_nvidia_occlusion_workaround (Default: "0") - *None*
  519. g_debug_vehicledriver (Default: "0") - *None*
  520. sv_grenade_trajectory_thickness (Default "0.2") - Visible thickness of grenade trajectory arc
  521. g_debug_ragdoll_removal (Default: "0") - *None*
  522. ammo_grenade_limit_total (Default: "3") - *None*
  523. mp_spectators_max (Default "2") - How many spectators are allowed in a match.
  524. - nav_no_hostages
  525. sv_reservation_grace (Default "5") - Time in seconds given for a lobby reservation.
  526. - ss_disconnect
  527. - vprof
  528. - sm_timebomb
  529. sm_vote_delay (Default "30") - Sets the recommended time in between public votes
  530. ai_test_moveprobe_ignoresmall (Default: "0") - *None*
  531. ammo_9mm_max (Default: "120") - *None*
  532. score_hostage_rescue_bonus (Default "100") - Points awarded for rescuing a hostage
  533. sv_max_usercmd_future_ticks (Default "8") - Prevents clients from running usercmds too far in the future. Prevents speed hacks.
  534. - nav_update_lighting
  535. - nav_toggle_place_mode
  536. dsp_vol_2ch (Default: "1.0") - *None*
  537. - demo_pause
  538. - logaddress_list
  539. mem_test_every_n_seconds (Default "0") - Run heap check at a specified interval
  540.  
  541. r_lightcachecenter (Default: "1") - *None*
  542. net_showudp_remoteonly (Default "0") - Dump non-loopback udp only
  543. snd_gain_min (Default: "0.01") - *None*
  544. - sm_admin
  545. sv_soundemitter_trace (Default "-1") - Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
  546.  
  547. mp_round_restart_delay (Default "7.0") - Number of seconds to delay before restarting a round after a win
  548. mp_win_panel_display_time (Default "3") - The amount of time to show the win panel between matches / halfs
  549. dev_reportmoneychanges (Default "0") - Displays money account changes for players in the console
  550. snd_async_minsize (Default: "262144") - *None*
  551. dbg_demofile (Default: "0") - *None*
  552. mat_queue_priority (Default: "1") - *None*
  553. - sm_msay
  554. sv_test_scripted_sequences (Default "0") - Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
  555. ai_path_insert_pause_at_obstruction (Default: "1") - *None*
  556. ai_debug_speech (Default: "0") - *None*
  557. hostfile (Default "host.txt") - The HOST file to load.
  558. sk_player_head (Default: "2") - *None*
  559. sv_bots_force_rebuy_every_round (Default "0") - If set, this strips the bots of their weapons every round and forces them to rebuy.
  560. bot_eco_limit (Default "2000") - If nonzero, bots will not buy if their money falls below this amount.
  561. - nav_shift
  562. r_eyesize (Default: "0") - *None*
  563. sv_forcepreload (Default "1") - Force server side preloading.
  564. - flush_locked
  565. - unbindalljoystick
  566. net_showdrop (Default "0") - Show dropped packets in console
  567. budget_history_numsamplesvisible (Default "100") - number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  568. phys_enable_simd_optimizations (Default "1") - enable some additional SIMD/VMX128 optimizations in physics and collision
  569. morph_debug (Default: "0") - *None*
  570. mat_reduceparticles (Default: "0") - *None*
  571. mat_bumpmap (Default: "1") - *None*
  572. vis_force (Default: "0") - *None*
  573. sv_disable_show_team_select_menu (Default "0") - Prevent the team select menu from showing.
  574. cs_enable_player_physics_box (Default: "1") - *None*
  575. inferno_friendly_fire_duration (Default "6") - For this long, FF is credited back to the thrower.
  576. - nav_end_selecting
  577. - nav_use_place
  578. snd_roundstart_volume (Default "1.0") - Relative volume of round start music.
  579. snd_pause_all (Default "1") - Specifies to pause all sounds and not just voice
  580. mat_defaultlightmap (Default "1") - Default brightness for lightmaps where none have been created in the level.
  581. - timerefresh
  582. - cache_print_lru
  583. r_DrawSpecificStaticProp (Default: "-1") - *None*
  584. - gameui_activate
  585. flex_minplayertime (Default: "5") - *None*
  586. - test_entity_blocker
  587. mp_footsteps (Default: "1") - *None*
  588. voice_serverdebug (Default: "0") - *None*
  589. mp_guardian_bot_money_per_wave (Default "800") - The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave.
  590. mp_ignore_round_win_conditions (Default "0") - Ignore conditions which would end the current round
  591. mat_force_tonemap_scale (Default: "0.0") - *None*
  592. demo_enabledemos (Default "1") - Enable recording demos (must be set true before loading a map)
  593. mat_luxels (Default: "0") - *None*
  594. mat_envmapsize (Default: "128") - *None*
  595. sv_consistency (Default "0") - Whether the server enforces file consistency for critical files
  596. sv_alternateticks (Default "1") - If set, server only simulates entities on even numbered ticks.
  597.  
  598. skill (Default "1.000000") - Game skill level (1-3).
  599. res_restrict_access (Default: "0") - *None*
  600. spec_freeze_time_lock (Default "2.0") - Time players are prevented from skipping the freeze cam
  601. mp_default_team_winner_no_objective (Default "-1") - If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
  602. mm_server_search_inet_ping_timeout (Default "3.0") - How long to wait for internet server details.
  603. - snd_setmixlayer
  604. - snd_soundmixer_list_mixers
  605. snd_sos_show_operator_init (Default: "0") - *None*
  606. - mat_setvideomode
  607. - setmaster
  608. - disp_list_all_collideable
  609. net_public_adr (Default "") - For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
  610. gl_amd_occlusion_workaround (Default: "1") - *None*
  611. async_simulate_delay (Default "0") - Simulate a delay of up to a set msec per file operation
  612. - sm_maphistory
  613. - ai_next_hull
  614. g_debug_vehicleexit (Default: "0") - *None*
  615. bot_zombie (Default "0") - If nonzero, bots will stay in idle mode and not attack.
  616. nav_drag_selection_volume_zmax_offset (Default "32") - The offset of the nav drag volume top from center
  617. - snd_front_stereo_speaker_position
  618. snd_sos_show_entry_match_free (Default: "0") - *None*
  619. sv_logbans (Default "1") - Log server bans in the server logs.
  620. cl_clock_correction_force_server_tick (Default "999") - Force clock correction to match the server tick + this offset (-999 disables it).
  621. - recompute_speed
  622. - key_updatelayout
  623. sm_time_adjustment (Default "0") - Adjusts the server time in seconds
  624. - ent_viewoffset
  625. ammo_57mm_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
  626. - bot_goto_mark
  627. nav_coplanar_slope_limit_displacement (Default: "0.7") - *None*
  628. snd_mix_async (Default: "0") - *None*
  629. snd_sos_show_source_info (Default: "0") - *None*
  630. reload_materials (Default: "0") - *None*
  631. r_drawmodelstatsoverlayfilter (Default: "-1") - *None*
  632. r_flashlightdrawclip (Default: "0") - *None*
  633. net_threaded_socket_recovery_time (Default "60") - Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
  634. - vprof_cachemiss
  635. mat_filterlightmaps (Default: "1") - *None*
  636. - ent_dump
  637. sv_turbophysics (Default "1") - Turns on turbo physics
  638. snd_disable_mixer_duck (Default: "0") - *None*
  639. mat_dynamic_tonemapping (Default: "1") - *None*
  640. r_ShowViewerArea (Default: "0") - *None*
  641. host_thread_mode (Default "0") - Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  642. - nextdemo
  643. mod_test_not_available (Default: "0") - *None*
  644. sv_noclipaccelerate (Default: "5") - *None*
  645. r_norefresh (Default: "0") - *None*
  646. sv_logfile (Default "1") - Log server information in the log file.
  647. sv_instancebaselines (Default "1") - Enable instanced baselines. Saves network overhead.
  648. - vprof_child
  649. mat_force_vertexfog (Default: "0") - *None*
  650. ai_reaction_delay_idle (Default: "0.3") - *None*
  651. ai_show_hull_attacks (Default: "0") - *None*
  652. flex_looktime (Default: "5") - *None*
  653. - nav_generate
  654. snd_noextraupdate (Default: "0") - *None*
  655. volume (Default "1.0") - Sound volume
  656. dsp_spatial (Default: "40") - *None*
  657. snd_async_stream_spew_delayed_start_filter (Default "vo") - Filter used to spew sounds that starts late. Use an empty string "" to display all sounds. By default only the VO are displayed.
  658. enable_debug_overlays (Default "1") - Enable rendering of debug overlays
  659. - cache_print
  660. save_noxsave (Default: "0") - *None*
  661. texture_budget_panel_global (Default "0") - Show global times in the texture budget panel.
  662. scene_clamplookat (Default "1") - Clamp head turns to a MAX of 20 degrees per think.
  663. voice_showincoming (Default: "0") - *None*
  664. - listdemo
  665. mat_dof_max_blur_radius (Default: "10") - *None*
  666. joy_xcontroller_found (Default "0") - Automatically set to 1 if an xcontroller has been detected.
  667. fs_monitor_read_from_pack (Default "0") - 0:Off, 1:Any, 2:Sync only
  668. - sm_freeze
  669. g_debug_trackpather (Default: "0") - *None*
  670. g_Language (Default: "0") - *None*
  671. - mp_backup_restore_load_file
  672. snd_pre_gain_dist_falloff (Default: "1") - *None*
  673. r_itemblinkrate (Default: "4.5") - *None*
  674. violence_agibs (Default "1") - Show alien gib entities
  675. - thread_test_tsqueue
  676. - kickid_ex
  677. - npc_reset
  678. sv_accelerate_debug_speed (Default: "0") - *None*
  679. sv_wateraccelerate (Default: "150") - *None*
  680. - mp_forcerespawnplayers
  681. mp_weapons_glow_on_ground (Default "0") - If this convar is set, weapons on the ground will have a glow around them.
  682. - ds_get_newest_subscribed_files
  683. - nav_split
  684. snd_sos_show_block_debug (Default "0") - Spew data about the list of block entries.
  685. voice_scale (Default: "1") - *None*
  686. r_ClipAreaPortals (Default: "1") - *None*
  687. - net_dumpeventstats
  688. tv_allow_camera_man_steamid (Default "") - Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
  689. sv_allow_thirdperson (Default "0") - Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)
  690. - nav_mark_attribute
  691. cl_downloadfilter (Default "all") - Determines which files can be downloaded from the server (all, none, nosounds)
  692. - dti_flush
  693. - +showbudget
  694. rr_remarkables_enabled (Default "1") - If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
  695. ai_think_limit_label (Default: "0") - *None*
  696. - commentary_finishnode
  697. - nav_toggle_deselecting
  698. snd_async_spew_blocking (Default "0") - Spew message to console any time async sound loading blocks on file i/o.
  699. save_history_count (Default "1") - Keep this many old copies in history of autosaves and quicksaves.
  700. r_novis (Default "0") - Turn off the PVS.
  701. cl_allowupload (Default "1") - Client uploads customization files
  702. cl_voice_filter (Default "") - Filter voice by name substring
  703. sleep_when_meeting_framerate (Default "1") - Sleep instead of spinning if we're meeting the desired framerate.
  704. g_ragdoll_important_maxcount (Default: "1") - *None*
  705. mp_randomspawn (Default "0") - Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
  706. sv_sound_discardextraunreliable (Default: "1") - *None*
  707. sv_max_queries_sec_global (Default "3000") - Maximum queries per second to respond to from anywhere.
  708. mp_autocrosshair (Default: "1") - *None*
  709. pvs_min_player_distance (Default "1") - Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the player, so it's safer to just always be "Visible"
  710. mp_stalemate_enable (Default "0") - Enable/Disable stalemate mode.
  711. g_debug_npc_vehicle_roles (Default: "0") - *None*
  712. ammo_357sig_min_max (Default: "12") - *None*
  713. mp_maxmoney (Default "10000") - maximum amount of money allowed in a player's account
  714. - speak
  715. snd_defer_trace (Default: "1") - *None*
  716. sv_logblocks (Default "0") - If true when log when a query is blocked (can cause very large log files)
  717. vgui_drawtree_freeze (Default "0") - Set to 1 to stop updating the vgui_drawtree view.
  718. - vprof_expand_group
  719. async_mode (Default "0") - Set the async filesystem mode (0 = async, 1 = synchronous)
  720. sourcemod_version (Default "1.7.3-dev+5275") - SourceMod Version
  721. scene_showmoveto (Default "0") - When moving, show the end location.
  722. g_debug_angularsensor (Default: "0") - *None*
  723. cash_team_elimination_bomb_map (Default: "2700") - *None*
  724. cash_player_get_killed (Default: "0") - *None*
  725. bot_show_nav (Default "0") - For internal testing purposes.
  726. mat_depthbias_normal (Default: "0.0f") - *None*
  727. r_dscale_farscale (Default: "4") - *None*
  728. r_flashlightclip (Default: "0") - *None*
  729. - maxplayers
  730. - sv_dump_class_info
  731. cl_clock_correction_adjustment_min_offset (Default "10") - If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  732. dtwarning (Default "0") - Print data table warnings?
  733. - killserver
  734. - xload
  735. r_worldlights (Default "3") - number of world lights to use per vertex
  736. mat_showenvmapmask (Default: "0") - *None*
  737. ai_enable_fear_behavior (Default: "1") - *None*
  738. - wc_air_edit_further
  739. sv_broadcast_ugc_download_progress_interval (Default: "8") - *None*
  740. - demo_togglepause
  741. - mat_crosshair_reloadmaterial
  742. sv_minuptimelimit (Default "0") - If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
  743. violence_hblood (Default "1") - Draw human blood
  744. errorcallstacks_length (Default "20") - Length of automatic error callstacks
  745. - vprof_parent
  746. mat_reducefillrate (Default: "0") - *None*
  747. ammo_45acp_impulse (Default "2100") - You must enable tweaking via tweak_ammo_impulses to use this value.
  748. mp_respawn_immunitytime (Default "0") - How many seconds after respawn immunity lasts.
  749. bot_flipout (Default "1") - If nonzero, bots use no CPU for AI. Instead, they run around randomly.
  750. dsp_automatic (Default: "0") - *None*
  751. snd_sos_list_operator_updates (Default: "0") - *None*
  752. mat_leafvis (Default "0") - Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn)
  753. mat_shadowstate (Default: "1") - *None*
  754. r_DispWalkable (Default: "0") - *None*
  755. - host_timer_report
  756. - vprof_generate_report
  757. sk_player_arm (Default: "1") - *None*
  758. showtriggers (Default "0") - Shows trigger brushes
  759. - listissues
  760. nav_show_compass (Default: "0") - *None*
  761. - sv_dump_class_table
  762. - tv_relay
  763. - changelevel2
  764. - ipc_console_disable_all
  765. mat_dof_quality (Default: "0") - *None*
  766. sv_pushaway_clientside_size (Default "15") - Minimum size of pushback objects
  767. sv_disable_observer_interpolation (Default "0") - Disallow interpolating between observer targets on this server.
  768. - snd_surround_speaker_pan_radial_weight
  769. snd_list (Default: "") - *None*
  770. - connect_splitscreen
  771. r_skin (Default: "0") - *None*
  772. - vx_model_list
  773. - plugin_unpause
  774. mat_local_contrast_midtone_mask_override (Default: "-1.0") - *None*
  775. - mat_reloadtextures
  776. sm_deadtalk (Default "0") - Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.
  777. showhitlocation (Default: "0") - *None*
  778. spec_freeze_target_fov_long (Default "90") - The target FOV that the deathcam should use when the cam zoom far away on the target.
  779. mp_roundtime_defuse (Default "60.000000") - How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
  780. weapon_legacy_recoiltable (Default: "0") - *None*
  781. - nav_no_jump
  782. mm_server_search_inet_ping_refresh (Default "15") - How often to refresh a listed server.
  783. r_dynamic (Default: "1") - *None*
  784. sv_multiplayer_sounds (Default: "20") - *None*
  785. sv_region (Default "3") - The region of the world to report this server in.
  786. vprof_server_thread (Default: "1") - *None*
  787. - r_lightcache_invalidate
  788. - sm_votekick
  789. - sm_conhook_stop
  790. sv_showladders (Default "0") - Show bbox and dismount points for all ladders (must be set before level load.)
  791.  
  792. sv_optimizedmovement (Default: "1") - *None*
  793. mp_restartgame (Default "0") - If non-zero, game will restart in the specified number of seconds
  794. - showtriggers_toggle
  795. mp_death_drop_grenade (Default "2") - Which grenade to drop on player death: 0=none, 1=best, 2=current or best
  796. score_planted_bomb_proximity_damage_radius_outer (Default "600") - Outer radius (zero bonus) for doing damage near planted bomb
  797. sv_autobuyammo (Default "0") - Enable automatic ammo purchase when inside buy zones during buy periods
  798. nav_coplanar_slope_limit (Default: "0.99") - *None*
  799. - ent_keyvalue
  800. host_flush_threshold (Default "12") - Memory threshold below which the host should flush caches between server instances
  801. - crash
  802. mod_test_verts_not_available (Default: "0") - *None*
  803. sm_ESP_mapstart_delay (Default "1.0") - The delay of the timer on map start to add in spawn points.
  804. - ai_clear_bad_links
  805. - use
  806. sv_rollspeed (Default: "200") - *None*
  807. post_jump_crouch (Default "0.2f") - This determines how long the third person player character will crouch for after landing a jump. This only affects the third person animation visuals.
  808. game_online (Default "1") - The current game is online.
  809. dsp_vol_5ch (Default: "0.5") - *None*
  810. - demo_resume
  811. cl_debug_ugc_downloads (Default: "0") - *None*
  812. demo_strict_validation (Default: "0") - *None*
  813. r_drawworld (Default "1") - Render the world.
  814. - mod_combiner_info
  815. - autosave
  816. mat_dxlevel (Default: "90") - *None*
  817. - sm_gag
  818. fire_heatscale (Default: "1.0") - *None*
  819. mp_death_drop_gun (Default "1") - Which gun to drop on player death: 0=none, 1=best, 2=current or best
  820. - nav_dont_hide
  821. snd_mix_soundchar_enabled (Default "1") - Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of doppler, directional, etc...).
  822. snd_prefetch_common (Default "1") - Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  823. r_dscale_fardist (Default: "2000") - *None*
  824. - r_printdecalinfo
  825. occlusion_test_shadow_max_distance (Default "1500") - Max distance at which to consider shadows for occlusion computations
  826. - tv_stop
  827. tv_port1 (Default "27021") - Host GOTV[1] port
  828. mat_depth_blur_strength_override (Default: "-1.0") - *None*
  829. rr_thenany_score_slop (Default "0.0") - When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
  830. - ent_attachments
  831. mp_ggprogressive_round_restart_delay (Default "15") - Number of seconds to delay before restarting a round after a win in gungame progessive
  832. - nav_place_pick
  833. - cmd1
  834. violence_ablood (Default "1") - Draw alien blood
  835. net_showfragments (Default "0") - Show netchannel fragments
  836. mat_debugdepthvalmax (Default: "256.0f") - *None*
  837. sm_chat_mode (Default "1") - Allows player's to send messages to admin chat.
  838. sv_airaccelerate (Default: "500") - *None*
  839. vprof_scope_entity_gamephys (Default: "0") - *None*
  840. ammo_762mm_impulse (Default "2400") - You must enable tweaking via tweak_ammo_impulses to use this value.
  841. mp_teamcashawards (Default "1") - Teams can earn money by performing in-game actions
  842. mp_ggprogressive_use_random_weapons (Default "1") - If set, selects random weapons from set categories for the progression order
  843. mp_tagging_scale (Default "1.0") - Scalar for player tagging modifier when hit. Lower values for greater tagging.
  844. nav_corner_adjust_adjacent (Default "18") - radius used to raise/lower corners in nearby areas when raising/lowering corners.
  845. - nav_begin_deselecting
  846. snd_mix_optimization (Default "0") - Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
  847. snd_soundmixer_parse_debug (Default: "0") - *None*
  848. sv_pure_retiretime (Default "900") - Seconds of server idle time to flush the sv_pure file hash cache.
  849. sv_client_min_interp_ratio (Default "1") - This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
  850. -1 = let clients set cl_interp_ratio to anything
  851. any other value = set minimum value for cl_interp_ratio
  852. - bug
  853. dt_UsePartialChangeEnts (Default "1") - (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  854. host_players_show (Default "2") - How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
  855. hostname (Default "[GFLClan.com EU]Test Server") - Hostname for server.
  856. cl_voice_hltv_buffer_time (Default "0.3") - Amount of time between receiving voice data and playing the audio in hltv
  857. r_drawvgui (Default "1") - Enable the rendering of vgui panels
  858. server_browser_dialog_open (Default "") - Is the server browser window active
  859. - press_x360_button
  860. filesystem_buffer_size (Default "0") - Size of per file buffers. 0 for none
  861. mp_teams_unbalance_limit (Default "1") - Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  862. ammo_338mag_max (Default: "30") - *None*
  863. mp_afterroundmoney (Default "0") - amount of money awared to every player after each round
  864. mp_match_end_restart (Default "0") - At the end of the match, perform a restart instead of loading a new map
  865. r_modelwireframedecal (Default: "0") - *None*
  866. sv_debugtempentities (Default "0") - Show temp entity bandwidth usage.
  867. - Test_LoopCount
  868. - groundlist
  869. mp_timelimit (Default "35") - game time per map in minutes
  870. sv_vote_quorum_ratio (Default "0.501") - The minimum ratio of players needed to vote on an issue to resolve it.
  871. mp_overtime_halftime_pausetimer (Default "0") - If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
  872. con_filter_text (Default "") - Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  873. dtwatchencode (Default "1") - When watching show encode.
  874. mat_morphstats (Default: "0") - *None*
  875. hl2_episodic (Default: "0") - *None*
  876. - sv_soundscape_printdebuginfo
  877. sv_reward_drop_delay (Default "3.0") - Delay between the end match scoreboard being shown and the beginning of item drops.
  878. mp_warmuptime (Default "5.000000") - How long the warmup period lasts. Changing this value resets warmup.
  879. sv_bot_difficulty_hydra (Default "0") - Bot difficulty while playing with Hydra device
  880. score_hostage_proximity_damage_bonus (Default "1") - Points awarded for damaging enemy near live hostage
  881. score_blind_friendly_penalty (Default "10") - Penalty for blinding friendly players
  882. cash_team_loser_bonus (Default: "2400") - *None*
  883. - mat_suppress
  884. sv_rcon_minfailuretime (Default "30") - Number of seconds to track failed rcon authentications
  885. violence_hgibs (Default "1") - Show human gib entities
  886. - changelevel
  887. vx_do_not_throttle_events (Default "0") - Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
  888. - vprof_generate_report_AI_only
  889. - vprof_playback_start
  890. mat_monitorgamma (Default "2.2") - monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  891. - mat_hdr_enabled
  892. ai_find_lateral_los (Default: "1") - *None*
  893. - ent_bbox
  894. sv_disable_querycache (Default "0") - debug - disable trace query cache
  895. sv_deadtalk (Default "1") - Dead players can speak (voice, text) to the living
  896. sv_showimpacts (Default "0") - Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
  897. sv_voicecodec (Default "vaudio_celt") - Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  898. cl_updaterate (Default "64") - Number of packets per second of updates you are requesting from the server
  899. net_fakelag (Default "0") - Lag all incoming network data (including loopback) by this many milliseconds.
  900. async_serialize (Default "0") - Force async reads to serialize for profiling
  901. r_hwmorph (Default: "0") - *None*
  902. - mat_texture_list_txlod_sync
  903. ammo_buckshot_max (Default: "32") - *None*
  904. - mp_swapteams
  905. mp_randomspawn_los (Default "0") - If using mp_randomspawn, determines whether to test Line of Sight when spawning.
  906. weapon_recoil_variance (Default "0.55") - Amount of variance per recoil impulse
  907. - nav_delete
  908. cl_teamid_max (Default: "1000") - *None*
  909. fish_dormant (Default "0") - Turns off interactive fish behavior. Fish become immobile and unresponsive.
  910. mp_teammatchstat_txt (Default "") - A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
  911. sv_test_steam_connection_failure (Default: "0") - *None*
  912. dsp_enhance_stereo (Default: "0") - *None*
  913. snd_sos_show_opvar_list (Default: "0") - *None*
  914. cl_entityreport (Default "0") - For debugging, draw entity states to console
  915. - addip
  916. r_radiosity (Default "4") - 0: no radiosity
  917. 1: radiosity with ambient cube (6 samples)
  918. 2: radiosity with 162 samples
  919. 3: 162 samples for static props, 6 samples for everything else
  920. r_partition_level (Default "-1") - Displays a particular level of the spatial partition system. Use -1 to disable it.
  921. mat_print_top_model_vert_counts (Default "0") - Constantly print to screen the top N models as measured by total faces rendered this frame
  922. - mat_reporthwmorphmemory
  923. - sm_kick
  924. - drawcross
  925. score_planted_bomb_proximity_damage_radius_inner (Default "120") - Inner radius (full bonus) for doing damage near planted bomb
  926. - nav_select_obstructed_areas
  927. - plugin_pause
  928. tv_maxclients_relayreserved (Default "0") - Reserves a certain number of GOTV client slots for relays.
  929. - -voicerecord
  930. player_debug_print_damage (Default "0") - When true, print amount and type of all damage received by player to console.
  931. mp_endmatch_votenextmap (Default "1") - Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
  932. sv_runcmds (Default: "1") - *None*
  933. - nav_stand
  934. mat_leafvis_freeze (Default "0") - If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement.
  935. r_itemblinkmax (Default: ".3") - *None*
  936. r_visocclusion (Default "0") - Activate/deactivate wireframe rendering of what the occlusion system is doing.
  937. sv_show_cull_props (Default "0") - Print out props that are being culled/added by recipent proxies.
  938. voice_recordtofile (Default "0") - Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  939. - -showbudget_texture
  940. mat_debugdepthval (Default: "128.0f") - *None*
  941. ai_report_task_timings_on_limit (Default: "0") - *None*
  942. - dumpgamestringtable
  943. sv_compute_per_bot_difficulty (Default "0") - 0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot
  944. sv_broadcast_ugc_downloads (Default: "0") - *None*
  945. nav_show_potentially_visible (Default "0") - Show areas that are potentially visible from the current nav area
  946. voice_caster_enable (Default "0") - Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
  947. tv_delaymapchange (Default "1") - Delays map change until broadcast is complete
  948. - map_setbombradius
  949. sv_vote_issue_matchready_allowed (Default "1") - Can people hold votes to ready/unready the match?
  950. weapon_recoil_scale (Default "2.0") - Overall scale factor for recoil. Used to reduce recoil on specific platforms
  951. cl_screenshotname (Default "") - Custom Screenshot name
  952. r_drawtranslucentworld (Default: "1") - *None*
  953. mat_wireframe (Default: "0") - *None*
  954. - logaddress_delall
  955. - cmd3
  956. net_showudp_oob (Default "0") - Dump OOB UDP packets summary to console
  957. - host_filtered_time_report
  958. sm_freezebomb_mode (Default "0") - Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
  959. - sm_hsay
  960. - script_reload_think
  961. mp_ct_default_melee (Default "weapon_knife") - The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
  962. nav_max_view_distance (Default "0") - Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  963. - nav_make_sniper_spots
  964. snd_sos_show_operator_parse (Default: "0") - *None*
  965. cl_resend (Default "6") - Delay in seconds before the client will resend the 'connect' attempt
  966. mat_texture_list (Default "0") - For debugging, show a list of used textures per frame
  967. - occlusion_stats
  968. mat_powersavingsmode (Default "0") - Power Savings Mode
  969. joy_axisbutton_threshold (Default "0.3") - Analog axis range before a button press is registered.
  970. - ai_show_grid
  971. noclip_fixup (Default: "1") - *None*
  972. mp_capstyle (Default "1") - Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
  973. mp_teammatchstat_cycletime (Default "45") - Cycle match stats after so many seconds
  974. cash_player_rescued_hostage (Default: "1000") - *None*
  975. bot_stop (Default "0") - If nonzero, immediately stops all bot processing.
  976. - nav_load
  977. - nav_corner_raise
  978. - nav_clear_walkable_marks
  979. dsp_player (Default: "0") - *None*
  980. - snd_print_dsp_effect
  981. - playdemo
  982. - clear
  983. rcon_password (Default "") - remote console password.
  984. net_usesocketsforloopback (Default "0") - Use network sockets layer even for listen server local player's packets (multiplayer only).
  985. sv_search_key (Default "") - When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
  986. - Test_StartScript
  987. mat_tessellation_update_buffers (Default: "1") - *None*
  988. r_lightwarpidentity (Default: "0") - *None*
  989. sm_reserve_type (Default "0") - Method of reserving slots
  990. - commentary_cvarsnotchanging
  991. func_breakdmg_club (Default: "1.5") - *None*
  992. props_break_max_pieces (Default "-1") - Maximum prop breakable piece count (-1 = model default)
  993. sv_benchmark_autovprofrecord (Default "0") - If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
  994. sv_server_graphic1 (Default "") - A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
  995. demo_highlight_fastforwardspeed (Default "10") - Speed to use when fast forwarding to highlights.
  996. r_ambientmin (Default "0.3") - Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  997. - fs_fios_flush_cache
  998. - sm_print_telist
  999. throttle_expensive_ai (Default: "0") - *None*
  1000. cl_soundfile (Default "") - Jingle sound file.
  1001. disp_dynamic (Default: "0") - *None*
  1002. threadpool_reserve (Default "0") - Consume the specified number of threads in the thread pool
  1003. - sv_pure_checkvpk
  1004. mod_check_vcollide (Default "0") - Check all vcollides on load
  1005. sv_server_graphic2 (Default "") - A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
  1006. contimes (Default "8") - Number of console lines to overlay for debugging.
  1007. - user
  1008. - users
  1009. - map_commentary
  1010. vgui_drawfocus (Default "0") - Report which panel is under the mouse.
  1011. mod_load_mesh_async (Default: "1") - *None*
  1012. - ent_pause
  1013. scene_showunlock (Default "0") - Show when a vcd is playing but normal AI is running.
  1014. - particle_test_stop
  1015. - script_help
  1016. - nav_remove_from_selected_set
  1017. - nav_toggle_place_painting
  1018. dsp_room (Default: "0") - *None*
  1019. mat_texture_list_view (Default "FCVAR_NEVER_AS_STRING") - If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  1020. sv_hibernate_ms (Default "0") - # of milliseconds to sleep per frame while hibernating
  1021. bugreporter_includebsp (Default "1") - Include .bsp for internal bug submissions.
  1022. - differences
  1023. - tv_msg
  1024. vprof_server_spike_threshold (Default: "999.0") - *None*
  1025. - sm_settings
  1026. sv_showanimstate (Default "-1") - Show the (server) animation state for the specified entity (-1 for none).
  1027. - listRecentNPCSpeech
  1028. mp_teammatchstat_2 (Default "") - A non-empty string sets second team's match stat.
  1029. mm_title_debug_minquery (Default "0") - This matchmaking query will run with minimal set of parameters
  1030. snd_mix_dry_volume (Default: "1.0") - *None*
  1031. - devshots_screenshot
  1032. - hideconsole
  1033. - mat_crosshair_printmaterial
  1034. mat_normals (Default: "0") - *None*
  1035. r_decal_cover_count (Default: "4") - *None*
  1036. - listid
  1037. map_wants_save_disable (Default: "0") - *None*
  1038. mat_diffuse (Default: "1") - *None*
  1039. sm_reserve_maxadmins (Default "1") - Maximum amount of admins to let in the server with reserve type 2
  1040. - sm_rcon
  1041. fire_dmgbase (Default: "1") - *None*
  1042. sv_waterfriction (Default: "1") - *None*
  1043. - kdtree_test
  1044. sv_vote_issue_scramble_teams_allowed (Default "1") - Can people hold votes to scramble the teams?
  1045. cl_resend_timeout (Default "60") - Total time allowed for the client to resend the 'connect' attempt
  1046. sv_rcon_whitelist_address (Default "") - When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  1047. save_disable (Default: "0") - *None*
  1048. sc_joystick_map (Default "1") - How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
  1049. - sm
  1050. - npc_go
  1051. - npc_squads
  1052. - foundry_engine_get_mouse_control
  1053. score_ff_damage (Default "1") - Penalty awarded for each point of damage to a teammate
  1054. sv_showimpacts_penetration (Default "0") - Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
  1055. nav_create_area_at_feet (Default "0") - Anchor nav_begin_area Z to editing player's feet
  1056. snd_delay_for_choreo_reset_after_N_milliseconds (Default "500") - Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
  1057. - plugin_pause_all
  1058. r_lightcache_zbuffercache (Default: "0") - *None*
  1059. net_minroutable (Default "1000") - Forces larger payloads.
  1060. gameui_xbox (Default: "0") - *None*
  1061. mat_monitorgamma_tv_range_max (Default: "235") - *None*
  1062. - cast_hull
  1063. - dbghist_dump
  1064. particle_test_attach_attachment (Default "0") - Attachment index for attachment mode
  1065. sv_competitive_official_5v5 (Default "0") - Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
  1066. bot_mimic_yaw_offset (Default: "180") - *None*
  1067. sv_flashbang_strength (Default "3.55") - Flashbang strength
  1068. nav_show_area_info (Default "0.5") - Duration in seconds to show nav area ID and attributes while editing
  1069. snd_max_same_sounds (Default: "4") - *None*
  1070. sv_steamgroup (Default "2208465") - The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  1071. net_splitrate (Default "3") - Number of fragments for a splitpacket that can be sent per frame
  1072. - find_ent_index
  1073. - Test_ProxyToggle_EnableProxy
  1074. - nav_recall_selected_set
  1075. adsp_low_ceiling (Default: "108") - *None*
  1076. voice_mixer_mute (Default: "0") - *None*
  1077. mat_colcorrection_editor (Default: "0") - *None*
  1078. con_logfile (Default "console.log") - Console output gets written to this file
  1079. - light_crosshair
  1080. sm_timebomb_ticks (Default "10.0") - Sets how long the timebomb fuse is.
  1081. - npc_heal
  1082. sv_script_think_interval (Default: "0.1") - *None*
  1083. mp_humanteam (Default "any") - Restricts human players to a single team {any, CT, T}
  1084. score_kill_enemy_bonus (Default "0") - Points awarded for killing an enemy
  1085. score_dropped_defuser_proximity_damage_bonus (Default "1") - Points awarded for damaging enemy near dropped defuser
  1086. - _record
  1087. con_filter_enable (Default "0") - Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  1088. sv_mincmdrate (Default "128") - This sets the minimum value for cl_cmdrate. 0 == unlimited.
  1089. save_huddelayframes (Default "1") - Number of frames to defer for drawing the Saving message.
  1090. - unbindallmousekeyboard
  1091. vgui_drawtree_panelptr (Default "0") - Show the panel pointer values in the vgui_drawtree view.
  1092. - +showbudget_texture
  1093. ai_debug_think_ticks (Default: "0") - *None*
  1094. func_break_max_pieces (Default: "15") - *None*
  1095. mp_bonusroundtime (Default "15") - Time after round win until round restarts
  1096. - bot_add
  1097. - nav_begin_shift_xy
  1098. net_allow_multicast (Default: "1") - *None*
  1099. snd_async_stream_spew_exhausted_buffer_time (Default "1000") - Number of milliseconds between each exhausted buffer spew.
  1100. r_shadows (Default: "1") - *None*
  1101. - map_background
  1102. debug_paint_alpha (Default: "0") - *None*
  1103. ai_use_efficiency (Default: "1") - *None*
  1104. - bug_swap
  1105. mp_verbose_changelevel_spew (Default: "1") - *None*
  1106. mp_warmup_pausetimer (Default "0") - Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
  1107. score_damage (Default "1") - Points awarded for each point of damage to an enemy
  1108. score_blind_enemy_bonus (Default "10") - Bonus for blinding enemy players
  1109. sv_vote_to_changelevel_before_match_point (Default "1") - Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
  1110. bot_allow_rifles (Default "1") - If nonzero, bots may use rifles.
  1111. mm_server_search_server_lifetime (Default "180") - How long until a server is no longer returned by the master till we remove it.
  1112. adsp_openwall_min (Default: "130") - *None*
  1113. r_drawentities (Default: "1") - *None*
  1114. mat_levelflush (Default: "1") - *None*
  1115. tv_encryptdata_key (Default "") - When set to a valid key communication messages will be encrypted for GOTV
  1116. - sm_ban
  1117. - rr_forceconcept
  1118. sv_playerperfhistorycount (Default "20") - Number of samples to maintain in player perf history
  1119. mp_t_default_melee (Default "weapon_knife") - The default melee weapon that the Ts will spawn with
  1120. - nav_check_stairs
  1121. sv_rcon_banpenalty (Default "0") - Number of minutes to ban users who fail rcon authentication
  1122. r_minnewsamples (Default: "3") - *None*
  1123. rpt_vprof_time (Default: "0.25") - *None*
  1124. - sm_psay
  1125. collision_shake_amp (Default: "0.2") - *None*
  1126. sv_maxusrcmdprocessticks_holdaim (Default "1") - Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
  1127. - dump_entity_sizes
  1128. mp_halftime_duration (Default "15.0") - Number of seconds that halftime lasts
  1129. cash_player_killed_enemy_default (Default: "200") - *None*
  1130. - nav_select_radius
  1131. - nav_place_floodfill
  1132. snd_obscured_gain_dB (Default: "-2.70") - *None*
  1133. phys_show_active (Default: "0") - *None*
  1134. score_bomb_plant_bonus (Default "200") - Points awarded for planting or assisting with planting the bomb
  1135. - bot_place
  1136. mm_title_debug_version (Default "0") - This matchmaking version will override .res file version for isolating matchmaking
  1137. r_csm_fast_path (Default "1") - Use shadow fast path for CSM rendering - minimize number of draw call
  1138. sv_stressbots (Default "1") - If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  1139. - snd_restart
  1140. - map
  1141. budget_panel_x (Default "0") - number of pixels from the left side of the game screen to draw the budget panel
  1142. sm_ESP_debug (Default "0") - 1 = Enable debugging.
  1143. - sm_searchcmd
  1144. occlusion_test_camera_margins (Default "12") - Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's movement within a frame or two
  1145. sv_pushaway_min_player_speed (Default "75") - If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  1146. sv_grenade_trajectory_dash (Default "0") - Dot-dash style grenade trajectory arc
  1147. - prop_debug
  1148. - wc_air_node_edit
  1149. - nav_store_selected_set
  1150. - nav_place_list
  1151. ui_volume_scale (Default: "1.0") - *None*
  1152. snd_show_channel_count (Default "0") - Show the current count of channel types.
  1153. demo_highlight_timeafter (Default "4") - How many seconds after highlight event to start fast forwarding.
  1154. sv_logflush (Default "0") - Flush the log file to disk on each write (slow).
  1155. - blackbox_record
  1156. coop (Default "0") - Cooperative play.
  1157. sv_maxroutable (Default "1200") - Server upper bound on net_maxroutable that a client can use.
  1158. - vprof_record_start
  1159. - ainet_generate_report_only
  1160. - say_team
  1161. breakable_multiplayer (Default: "1") - *None*
  1162. - wc_link_edit
  1163. ammo_357sig_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
  1164. score_dropped_bomb_proximity_damage_bonus_radius_inner (Default "120") - Inner radius (full bonus) for doing damage near dropped bomb
  1165. adsp_hall_min (Default: "110") - *None*
  1166. r_dscale_neardist (Default: "100") - *None*
  1167. sm_firebomb_radius (Default "600") - Sets the bomb blast radius.
  1168. ai_debug_avoidancebounds (Default: "0") - *None*
  1169. ai_fear_player_dist (Default: "720") - *None*
  1170. ai_follow_use_points_when_moving (Default: "1") - *None*
  1171. - find_ent
  1172. - explode
  1173. fx_new_sparks (Default "1") - Use new style sparks.
  1174.  
  1175. mp_respawnwavetime (Default "10.0") - Time between respawn waves.
  1176. weapon_accuracy_logging (Default: "0") - *None*
  1177. fps_screenshot_frequency (Default "10") - While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.)
  1178. con_filter_text_out (Default "") - Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  1179. con_nprint_bgalpha (Default "50") - Con_NPrint background alpha.
  1180. free_pass_peek_debug (Default: "0") - *None*
  1181. cs_AssistDamageThreshold (Default "40.0") - cs_AssistDamageThreshold defines the amount of damage needed to score an assist
  1182. mp_weapons_allow_map_placed (Default "1") - If this convar is set, when a match starts, the game will not delete weapons placed in the map.
  1183. mp_autokick (Default "0") - Kick idle/team-killing/team-damaging players
  1184. - reset_expo
  1185. - nav_begin_area
  1186. - voice_show_mute
  1187. - snd_getmixer
  1188. - snd_rebuildaudiocache
  1189. - exec
  1190. save_console (Default "0") - Autosave on the PC behaves like it does on the consoles.
  1191. net_showudp (Default "0") - Dump UDP packets summary to console
  1192. vgui_drawtree_hidden (Default "0") - Draw the hidden panels.
  1193. sv_showanimstate_activities (Default "0") - Show activities in the (server) animation state display.
  1194. sv_pvsskipanimation (Default "1") - Skips SetupBones when npc's are outside the PVS
  1195. sv_suppress_viewpunch (Default: "0") - *None*
  1196. - server_game_time
  1197. sv_bot_difficulty_sharpshooter (Default "0") - Bot difficulty while playing with SharpShooter device
  1198. score_bomb_defuse_bonus (Default "400") - Points awarded for defusing or assisting with defuse of bomb
  1199. score_hostage_rescue_radius_outer (Default "600") - Outer radius (zero bonus) for rescuing hostage
  1200. bot_prefix (Default "") - This string is prefixed to the name of all bots that join the game.
  1201. <difficulty> will be replaced with the bot's difficulty.
  1202. <weaponclass> will be replaced with the bot's desired weapon class.
  1203. <skill> will be replaced with a 0-100 representation of the bot's skill.
  1204. r_overlaywireframe (Default: "0") - *None*
  1205. - steam_controller_status
  1206. mm_pluginsfile (Default "addons\metamod\metaplugins.ini") - Metamod:Source Plugins File
  1207. - setpos
  1208. sv_unlag_fixstuck (Default "0") - Disallow backtracking a player for lag compensation if it will cause them to become stuck
  1209. hostage_drop_time (Default "1") - Time for the hostage before it fully drops to ground
  1210. - snd_async_showmem
  1211. - fogui
  1212. - path
  1213. next (Default "0") - Set to 1 to advance to next frame ( when singlestep == 1 )
  1214. net_showmsg (Default "0") - Show incoming message: <0|1|name>
  1215. mat_depth_blur_focal_distance_override (Default: "-1.0") - *None*
  1216. r_flashlightbrightness (Default: "0.25") - *None*
  1217. sm_flood_time (Default "0.75") - Amount of time allowed between chat messages
  1218. sv_grenade_trajectory_time_spectator (Default "4") - Length of time grenade trajectory remains visible as a spectator.
  1219. - ent_rotate
  1220. - Test_RandomizeInPVS
  1221. sv_vote_issue_restart_game_allowed (Default "0") - Can people hold votes to restart the game?
  1222. nav_edit (Default "0") - Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  1223. BlendBonesMode (Default: "2") - *None*
  1224. cl_cloud_settings (Default "-1") - Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
  1225. sm_datetime_format (Default "%m/%d/%Y - %H:%M:%S") - Default formatting time rules
  1226. ai_debug_assault (Default: "0") - *None*
  1227. - npc_destroy_unselected
  1228. nav_area_bgcolor (Default "0 0 0 30") - RGBA color to draw as the background color for nav areas while editing.
  1229. - retry
  1230. - startdemos
  1231. vgui_drawtree_render_order (Default "0") - List the vgui_drawtree panels in render order.
  1232. ai_LOS_mode (Default: "0") - *None*
  1233. phys_speeds (Default: "0") - *None*
  1234. bot_gungameselect_weapons_ct (Default "deagle awp p90 aug m4a1") - the list of weapons that CT bots start with in gun game select
  1235. - nav_select_invalid_areas
  1236. adsp_opencourtyard_min (Default: "126") - *None*
  1237. sv_minrate (Default "128000") - Min bandwidth rate allowed on server, 0 == unlimited
  1238. tv_enable1 (Default "0") - Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
  1239. sv_hosting_lobby (Default: "1") - *None*
  1240. sv_thinktimecheck (Default "0") - Check for thinktimes all on same timestamp.
  1241. sv_allow_votes (Default "0") - Allow voting?
  1242. ammo_556mm_small_max (Default: "40") - *None*
  1243. mp_ct_default_grenades (Default "") - The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
  1244. mp_death_drop_c4 (Default "1") - Whether c4 is droppable
  1245. contributionscore_kill (Default "2") - amount of contribution score added for a kill
  1246. bot_walk (Default "0") - If nonzero, bots can only walk, not run.
  1247. weapon_land_dip_amt (Default "20.0") - The amount the gun should dip when the player lands after a jump.
  1248. weapon_recoil_decay2_exp (Default "8") - Decay factor exponent for weapon recoil
  1249. nav_split_place_on_ground (Default "0") - If true, nav areas will be placed flush with the ground when split.
  1250. - nav_merge
  1251. - bench_upload
  1252. - cmd2
  1253. dtwatchent (Default "-1") - Watch this entities data table encoding.
  1254. - multvar
  1255. - Test_Loop
  1256. - sm_voteff
  1257. - sm_banip
  1258. sv_footstep_sound_frequency (Default "0.97") - How frequent to hear the player's step sound or how fast they appear to be running from first person.
  1259. mp_teamoverride (Default: "1") - *None*
  1260. nextlevel (Default "") - If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
  1261. snd_prevent_ss_duplicates (Default "0") - switch to en/disable the prevention of splitscreen audio file duplicates
  1262.  
  1263. sv_debug_ugc_downloads (Default: "0") - *None*
  1264. inferno_scorch_decals (Default: "1") - *None*
  1265. - nav_transient
  1266. cl_allowdownload (Default "1") - Client downloads customization files
  1267. sv_master_share_game_socket (Default "1") - Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
  1268. cl_clock_correction_adjustment_max_offset (Default "90") - As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
  1269. host_limitlocal (Default "0") - Apply cl_cmdrate and cl_updaterate to loopback connection
  1270. - display_elapsedtime
  1271. - key_listboundkeys
  1272. mod_load_anims_async (Default: "0") - *None*
  1273. mat_local_contrast_vignette_end_override (Default: "-1.0") - *None*
  1274. - ent_info
  1275. sv_debug_player_use (Default "0") - Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  1276. - test_outtro_stats
  1277. sv_stopspeed (Default "80") - Minimum stopping speed when on ground.
  1278. sv_teststepsimulation (Default: "1") - *None*
  1279. sv_regeneration_force_on (Default "0") - Cheat to test regenerative health systems
  1280. - script_dump_all
  1281. sv_holiday_mode (Default "0") - 0 = OFF, 1 = Halloween, 2 = Winter
  1282. sv_kick_players_with_cooldown (Default "1") - (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
  1283. ammo_45acp_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
  1284. bot_gungameselect_weapons_t (Default "deagle awp p90 ak47 sg556") - the list of weapons that T bots start with in gun game select
  1285. - play
  1286. r_drawlights (Default: "0") - *None*
  1287. - logaddress_del
  1288. - key_findbinding
  1289. vgui_drawtree_panelalpha (Default "0") - Show the panel alpha values in the vgui_drawtree view.
  1290. mat_queue_mode_force_allow (Default "0") - Whether QMS can be enabled on single threaded CPU
  1291. - npc_thinknow
  1292. - observer_use
  1293. sv_penetration_type (Default "1") - What type of penertration to use. 0 = old CS, 1 = new penetration
  1294. dsp_speaker (Default: "50") - *None*
  1295. - buildmodelforworld
  1296. host_runframe_input_parcelremainder (Default: "1") - *None*
  1297. - sm_mute
  1298. flex_maxplayertime (Default: "7") - *None*
  1299. - npc_bipass
  1300. sv_specaccelerate (Default: "5") - *None*
  1301. sv_vote_issue_pause_match_allowed (Default "1") - Can people hold votes to pause/unpause the match?
  1302. bot_allow_grenades (Default "1") - If nonzero, bots may use grenades.
  1303. bot_chatter (Default "off") - Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
  1304. rr_debugresponses (Default "0") - Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
  1305. dsp_dist_max (Default: "1440.0") - *None*
  1306. r_fastzreject (Default "0") - Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  1307. - sv_pure
  1308. - map_edit
  1309. mat_use_compressed_hdr_textures (Default: "1") - *None*
  1310. r_shader_srgbread (Default "0") - 1 = use shader srgb texture reads, 0 = use HW
  1311. mat_software_aa_strength (Default "-1.0") - Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
  1312. mat_debugdepth (Default: "0") - *None*
  1313. - sm_drug
  1314. mp_clan_readyrestart (Default "0") - If non-zero, game will restart once someone from each team gives the ready signal
  1315. sv_auto_full_alltalk_during_warmup_half_end (Default "1") - When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
  1316. nav_displacement_test (Default "10000") - Checks for nodes embedded in displacements (useful for in-development maps)
  1317. - nav_add_to_selected_set
  1318. - nav_toggle_in_selected_set
  1319. - r_cleardecals
  1320. sv_deltatime (Default "0") - Enable profiling of CalcDelta calls
  1321. - plugin_unpause_all
  1322. - plugin_load
  1323. - threadpool_cycle_reserve
  1324. - audit_save_in_memory
  1325. - vprof_playback_average
  1326. flex_talk (Default: "0") - *None*
  1327. sv_buy_status_override (Default "-1") - Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
  1328. snd_dsp_cancel_old_preset_after_N_milliseconds (Default "1000") - Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
  1329. - startupmenu
  1330. mat_show_texture_memory_usage (Default "FCVAR_NEVER_AS_STRING") - Display the texture memory usage on the HUD.
  1331. - Test_Wait
  1332. soundpatch_captionlength (Default "2.0") - How long looping soundpatch captions should display for.
  1333. contributionscore_bomb_exploded (Default "1") - amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
  1334. bot_join_in_warmup (Default "1") - Prevents bots from joining the server while warmup phase is active.
  1335. hostage_debug (Default "0") - Show hostage AI debug information
  1336. snd_async_stream_purges (Default "0") - Spew stream pool purges.
  1337. joy_wingmanwarrior_centerhack (Default "0") - Wingman warrior centering hack.
  1338. ai_nav_debug_experimental_pathing (Default "0") - Draw paths tried during search for bodysnatcher pathing
  1339. mp_ggtr_bomb_defuse_bonus (Default "1") - Number of bonus upgrades to award the CTs when they defuse a gun game bomb
  1340. snd_legacy_surround (Default: "0") - *None*
  1341. - log_dumpchannels
  1342. deathmatch (Default "1") - Running a deathmatch server.
  1343. stringtable_alwaysrebuilddictionaries (Default "0") - Rebuild dictionary file on every level load
  1344.  
  1345. cl_screenshotusertag (Default "") - User to tag in the screenshot
  1346. - Test_RandomChance
  1347. - npc_steering
  1348. voice_player_speaking_delay_threshold (Default: "0.5f") - *None*
  1349. mp_blockstyle (Default "1") - Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
  1350. mp_warmuptime_all_players_connected (Default "60") - Warmup time to use when all players have connected in official competitive. 0 to disable.
  1351. sv_vote_issue_nextlevel_choicesmode (Default "1") - Present players with a list of lowest playtime maps to choose from?
  1352. bot_dont_shoot (Default "0") - If nonzero, bots will not fire weapons (for debugging).
  1353. mm_datacenter_retry_interval (Default "75") - Interval between datacenter stats retries.
  1354. snd_tensecondwarning_volume (Default "1.0") - Relative volume of ten second warning music.
  1355. r_drawskybox (Default: "1") - *None*
  1356. - mat_info
  1357. r_drawbatchdecals (Default "1") - Render decals batched.
  1358. sv_show_usermessage (Default "0") - Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
  1359. - host_writeconfig
  1360. r_drawlightcache (Default "0") - 0: off
  1361. 1: draw light cache entries
  1362. 2: draw rays
  1363.  
  1364. net_threaded_socket_recovery_rate (Default "6400") - Number of packets per second that threaded socket pump algorithm allows from client.
  1365. vprof_dump_spikes_terse (Default "0") - Whether to use most terse output
  1366. mat_specular (Default "1") - Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  1367. mat_fastnobump (Default: "0") - *None*
  1368. mat_texture_list_content_path (Default "") - The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
  1369. sk_player_chest (Default: "1") - *None*
  1370. sv_showlagcompensation (Default "0") - Show lag compensated hitboxes whenever a player is lag compensated.
  1371. mp_stalemate_timelimit (Default "240") - Timelimit (in seconds) of the stalemate round.
  1372. bot_show_battlefront (Default "0") - Show areas where rushing players will initially meet.
  1373. sv_max_queries_tracked_ips_max (Default "50000") - Window over which to average queries per second averages.
  1374. - setpause
  1375. r_lightcache_numambientsamples (Default "162") - number of random directions to fire rays when computing ambient lighting
  1376. mat_tonemapping_occlusion_use_stencil (Default: "0") - *None*
  1377. - fs_fios_prefetch_file_in_pack
  1378. - npc_tasks
  1379. ai_expression_optimization (Default "0") - Disable npc background expressions when you can't see them.
  1380. suitvolume (Default: "0.25") - *None*
  1381. sv_vote_disallow_kick_on_match_point (Default "0") - Disallow vote kicking on the match point round.
  1382. mp_ggtr_bomb_pts_for_he (Default "3") - Kill points required in a round to get a bonus HE grenade
  1383. bot_show_occupy_time (Default "0") - Show when each nav area can first be reached by each team.
  1384. - nav_update_blocked
  1385. mod_touchalldata (Default "1") - Touch model data during level startup
  1386. r_overlayfademin (Default: "1750") - *None*
  1387. r_flashlightupdatedepth (Default: "1") - *None*
  1388. tv_enable (Default "0") - Activates GOTV on server (0=off;1=on;2=on when reserved)
  1389. - spincycle
  1390. mp_waitingforplayers_time (Default "0") - WaitingForPlayers time length in seconds
  1391. g_debug_transitions (Default "0") - Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
  1392. mp_dm_bonus_length_min (Default "30") - Minimum time the bonus time will last (in seconds)
  1393. - nav_end_drag_deselecting
  1394. voice_debugfeedbackfrom (Default: "0") - *None*
  1395. sv_validate_edict_change_infos (Default "0") - Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
  1396. ip_steam (Default "") - Overrides IP used to bind Steam port for multihomed hosts
  1397. sys_minidumpexpandedspew (Default: "0") - *None*
  1398. - sm_abortban
  1399. sv_pushaway_player_force (Default "200000") - How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  1400. voice_showchannels (Default: "0") - *None*
  1401. - sv_dump_entity_pack_stats
  1402. - render_blanks
  1403. mat_fullbright (Default: "0") - *None*
  1404. - cast_ray
  1405. sv_pushaway_max_player_force (Default "10000") - Maximum of how hard the player is pushed away from physics objects.
  1406. spec_freeze_time (Default "1.0") - Time spend frozen in observer freeze cam.
  1407. - report_soundpatch
  1408. sv_vote_command_delay (Default "2") - How long after a vote passes until the action happens
  1409. mp_ggtr_bomb_pts_for_flash (Default "4") - Kill points required in a round to get a bonus flash grenade
  1410. hud_jeephint_numentries (Default: "10") - *None*
  1411. - nav_stop
  1412. voice_steal (Default: "2") - *None*
  1413. - rcon
  1414. net_chokeloop (Default "0") - Apply bandwidth choke to loopback packets
  1415. net_queued_packet_thread (Default "1") - Use a high priority thread to send queued packets out instead of sending them each frame.
  1416. occlusion_test_shadow_length (Default "144") - Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, the player may be considered for occlusion test. For longer shadows, we just don't do occlusion because we are not likely to find full occlusion when one of the boxes is expanded too much.
  1417. sv_occlude_players (Default: "1") - *None*
  1418. autoaim_max_dist (Default: "2160") - *None*
  1419. mp_buytime (Default "45") - How many seconds after round start players can buy items for.
  1420. anim_twistbones_enabled (Default "0") - Enable procedural twist bones.
  1421. - vprof_prevsibling
  1422. mat_dynamiclightmaps (Default: "0") - *None*
  1423. - npc_ammo_deplete
  1424. soundscape_debug (Default "0") - When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  1425. sv_vote_allow_in_warmup (Default "0") - Allow voting during warmup?
  1426. mp_teamname_1 (Default "") - A non-empty string overrides the first team's name.
  1427. mp_teamname_2 (Default "") - A non-empty string overrides the second team's name.
  1428. mp_match_end_changelevel (Default "0") - At the end of the match, perform a changelevel even if next map is the same
  1429. snd_sos_show_startqueue (Default: "0") - *None*
  1430. r_frustumcullworld (Default: "1") - *None*
  1431. r_unloadlightmaps (Default: "0") - *None*
  1432. mat_async_tex_maxtime_ms (Default "0.5") - Cutoff time (in ms) spent in ServiceAsyncTextureLoads
  1433. - fs_fios_print_prefetches
  1434. - sm_noclip
  1435. - ai_drop_hint
  1436. - ent_remove
  1437. - drawline
  1438. radarvismethod (Default "1") - 0 for traditional method, 1 for more realistic method
  1439. ammo_556mm_box_max (Default: "200") - *None*
  1440. mp_playerid_delay (Default "0.4") - Number of seconds to delay showing information in the status bar
  1441. bot_difficulty (Default "2") - Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  1442. inferno_max_range (Default "150") - Maximum distance flames can spread from their initial ignition point
  1443. snd_voice_echo (Default: "0") - *None*
  1444. - snd_async_showmem_music
  1445. mod_load_preload (Default "1.0") - Indicates how far ahead in seconds to preload animations.
  1446. panel_test_title_safe (Default "0") - Test vgui panel positioning with title safe indentation
  1447. - npc_set_freeze
  1448. - fadein
  1449. mp_falldamage (Default: "0") - *None*
  1450. mp_teammates_are_enemies (Default "0") - When set, your teammates act as enemies and all players are valid targets.
  1451. - print_mapgroup_sv
  1452. mp_roundtime_hostage (Default "60.000000") - How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
  1453. mp_freezetime (Default "1") - how many seconds to keep players frozen when the round starts
  1454. nav_quicksave (Default "0") - Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  1455. nav_show_node_grid (Default: "0") - *None*
  1456. voice_gain_max (Default: "35") - *None*
  1457. cl_decryptdata_key (Default "") - Key to decrypt encrypted GOTV messages
  1458. con_timestamp (Default "0") - Prefix console.log entries with timestamps
  1459. r_ambientfactor (Default "5") - Boost ambient cube by no more than this factor
  1460. tv_deltacache (Default "2") - Enable delta entity bit stream cache
  1461. - forcebind
  1462. hostport (Default "27015") - Host game server port
  1463. mat_tessellation_cornertangents (Default: "1") - *None*
  1464. mat_forcehardwaresync (Default: "0") - *None*
  1465. mat_mipmaptextures (Default: "1") - *None*
  1466. - sm_printcvars
  1467. - nav_save_selected
  1468. snd_report_loop_sound (Default "0") - If set to 1, report all sounds that just looped.
  1469.  
  1470. snd_vol_xfade_speed_multiplier_for_doppler (Default "1") - Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
  1471. - snd_async_showmem_summary
  1472. voice_loopback (Default: "0") - *None*
  1473. r_drawmodelstatsoverlaydistance (Default: "500") - *None*
  1474. r_spray_lifetime (Default "10") - Number of rounds player sprays are visible
  1475. cl_clockdrift_max_ms_threadmode (Default "0") - Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  1476. console_window_open (Default "") - Is the console window active
  1477. mod_forcedata (Default "1") - Forces all model file data into cache on model load.
  1478. sm_show_activity (Default "13") - Activity display setting (see sourcemod.cfg)
  1479. - bot_add_ct
  1480. - nav_avoid
  1481. - nav_strip
  1482. cl_flushentitypacket (Default "0") - For debugging. Force the engine to flush an entity packet.
  1483. r_DispBuildable (Default: "0") - *None*
  1484. host_framerate (Default "0") - Set to lock per-frame time elapse.
  1485. - net_status
  1486. r_staticpropinfo (Default: "0") - *None*
  1487. gpu_level (Default "3") - GPU Level - Default: High
  1488. mat_report_queue_status (Default: "0") - *None*
  1489. - nextmap
  1490. ai_radial_max_link_dist (Default: "512") - *None*
  1491. - ai_debug_node_connect
  1492. debug_dispatch_server_dump (Default: "0") - *None*
  1493. sv_force_transmit_players (Default "0") - Will transmit players to all clients regardless of PVS checks.
  1494. prop_break_disable_float (Default: "0") - *None*
  1495. - script_reload_entity_code
  1496. - wc_create
  1497. - map_showspawnpoints
  1498. - cs_make_vip
  1499. - snd_writemanifest
  1500. sv_logecho (Default "1") - Echo log information to the console.
  1501. sv_maxcmdrate (Default "128.000000") - (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  1502. - unbindall
  1503. r_worldlightmin (Default: "0.0002") - *None*
  1504. mm_heartbeat_timeout_legacy (Default: "15") - *None*
  1505. - vprof_record_stop
  1506. flex_minawaytime (Default: "0.5") - *None*
  1507. - setang
  1508. xbox_autothrottle (Default: "1") - *None*
  1509. mapcyclefile (Default "mapcycle.txt") - Name of the .txt file used to cycle the maps on multiplayer servers
  1510. sv_accelerate_use_weapon_speed (Default: "1") - *None*
  1511. mp_defuser_allocation (Default "2") - How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  1512. nav_show_continguous (Default "0") - Highlight non-contiguous connections
  1513. snd_sos_show_client_rcv (Default: "0") - *None*
  1514. snd_show (Default "0") - Show sounds info
  1515. - snd_dump_filepaths
  1516. - buildcubemaps
  1517. datacachesize (Default "32") - Size in MB.
  1518. - ent_text
  1519. g_debug_doors (Default: "0") - *None*
  1520. cc_showmissing (Default "0") - Show missing closecaption entries.
  1521. - timeleft
  1522. - nav_remove_jump_areas
  1523. mm_server_search_inet_ping_interval (Default "1.0") - How long to wait between pinging internet server details.
  1524. snd_menumusic_volume (Default "1.0") - Relative volume of the main menu music.
  1525. snd_dvar_dist_max (Default "1320") - Play full 'far' sound at this distance
  1526. - record
  1527. - BindToggle
  1528. mm_heartbeat_seconds (Default: "300") - *None*
  1529. errorcallstacks_enable (Default "0") - All Error() calls will attach a callstack
  1530. pc_fake_controller (Default: "0") - *None*
  1531. sm_firebomb_ticks (Default "10.0") - Sets how long the FireBomb fuse is.
  1532. - sm_dump_netprops_xml
  1533. radarvispow (Default ".4") - the degree to which you can point away from a target, and still see them on radar.
  1534. ammo_grenade_limit_default (Default: "1") - *None*
  1535. mat_surfaceid (Default: "0") - *None*
  1536. sv_voiceenable (Default: "1") - *None*
  1537. - whitelistcmd
  1538. net_maxfilesize (Default "16") - Maximum allowed file size for uploading in MB
  1539. vgui_panel_active (Default "") - Is a vgui panel currently active
  1540. PhysPMC (Default: "0") - *None*
  1541. - fs_fios_cancel_prefetches
  1542. sm_corecfgfile (Default "addons\sourcemod\configs\core.cfg") - SourceMod core configuration file
  1543. - npc_route
  1544. sv_force_transmit_ents (Default "0") - Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  1545. ai_post_frame_navigation (Default: "0") - *None*
  1546. sv_pushaway_clientside (Default "0") - Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  1547. bot_autodifficulty_threshold_low (Default "-2.0") - Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
  1548. snd_debug_gaincurvevol (Default "1.0") - Visualize sound gain fall off
  1549. - lightprobe
  1550. sv_client_max_interp_ratio (Default "5") - This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
  1551. net_showpeaks (Default "0") - Show messages for large packets only: <size>
  1552. r_shadow_deferred (Default "0") - Toggle deferred shadow rendering
  1553. - vprof_to_csv
  1554. npc_height_adjust (Default "1") - Enable test mode for ik height adjustment
  1555. template_debug (Default: "0") - *None*
  1556. score_dropped_defuser_proximity_damage_radius_inner (Default "120") - Inner radius (full bonus) for doing damage near dropped defuser
  1557. mp_solid_teammates (Default "0") - Determines whether teammates are solid or not.
  1558. bot_defer_to_human_goals (Default "0") - If nonzero and there is a human on the team, the bots will not do the scenario tasks.
  1559. snd_report_start_sound (Default "0") - If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played.
  1560.  
  1561. voice_buffer_debug (Default: "0") - *None*
  1562. r_drawdecals (Default "1") - Render decals.
  1563. debug_map_crc (Default "0") - Prints CRC for each map lump loaded
  1564. - cmd4
  1565. r_portal_use_pvs_optimization (Default "1") - Enables an optimization that allows portals to be culled when outside of the PVS.
  1566. sv_temp_baseline_string_table_buffer_size (Default "131072") - Buffer size for writing string table baselines
  1567. - sm_slay
  1568. - sm_slap
  1569. ent_messages_draw (Default "0") - Visualizes all entity input/output activity.
  1570. sv_regeneration_wait_time (Default: "1.0") - *None*
  1571. mp_capdeteriorate_time (Default "90.0") - Time it takes for a full capture point to deteriorate.
  1572. r_aspectratio (Default: "0") - *None*
  1573. host_map (Default "db_basic.bsp") - Current map name.
  1574. - sm_cancelvote
  1575. - npc_nearest
  1576. - npc_steering_all
  1577. physicsshadowupdate_render (Default: "0") - *None*
  1578. sk_autoaim_mode (Default: "1") - *None*
  1579. sv_bounce (Default "0") - Bounce multiplier for when physically simulated objects collide with other objects.
  1580. mp_waitingforplayers_restart (Default "0") - Set to 1 to start or restart the WaitingForPlayers period.
  1581. particle_test_file (Default "") - Name of the particle system to dynamically spawn
  1582. ammo_762mm_max (Default: "90") - *None*
  1583. ff_damage_reduction_grenade_self (Default "0") - How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  1584. bot_profile_db (Default "BotProfile.db") - The filename from which bot profiles will be read.
  1585. - nav_select_blocked_areas
  1586. mat_colcorrection_disableentities (Default: "0") - *None*
  1587. mem_dumpstats (Default "0") - Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  1588.  
  1589. - npc_teleport
  1590. r_AirboatViewDampenFreq (Default: "7.0") - *None*
  1591. spec_freeze_traveltime (Default "0.3") - Time taken to zoom in to frame a target in observer freeze cam.
  1592. sv_maxunlag (Default "0.1") - Maximum lag compensation in seconds
  1593. mp_disable_respawn_times (Default: "0") - *None*
  1594. net_allow_syslink (Default: "1") - *None*
  1595. snd_report_stop_sound (Default "0") - If set to 1, report all sounds stopped with S_StopSound().
  1596.  
  1597. - endmovie
  1598. sv_reservation_tickrate_adjustment (Default "0") - Adjust server tickrate upon reservation
  1599. - help
  1600. host_maplist_recurse_subdirs (Default: "1") - *None*
  1601. - minisave
  1602. - editor_toggle
  1603. - +showvprof
  1604. scene_showfaceto (Default "0") - When playing back, show the directions of faceto events.
  1605. - ent_setpos
  1606. sv_grenade_trajectory (Default "0") - Shows grenade trajectory visualization in-game.
  1607. inferno_max_trace_per_tick (Default: "16") - *None*
  1608. - nav_clear_attribute
  1609. r_flashlightdrawdepth (Default: "0") - *None*
  1610. ip_tv (Default "") - Overrides IP used to bind TV port for multihomed hosts
  1611. sm_ESP_spawns_ct (Default "32") - Amount of spawn points to enforce on the CT team.
  1612. g_debug_vehiclesound (Default: "0") - *None*
  1613. - mp_backup_restore_list_files
  1614. contributionscore_hostage_rescue_major (Default "3") - amount of contribution score added to rescuer per hostage rescued
  1615. mp_flinch_punch_scale (Default "3") - Scalar for first person view punch when getting hit.
  1616. mp_hostages_spawn_farthest (Default "0") - When enabled will consistently force the farthest hostages to spawn.
  1617. weapon_recoil_cooldown (Default "0.55") - Amount of time needed between shots before restarting recoil
  1618. nav_create_place_on_ground (Default "0") - If true, nav areas will be placed flush with the ground when created by hand.
  1619. mm_csgo_community_search_players_min (Default "3") - When performing CSGO community matchmaking look for servers with at least so many human players
  1620. dsp_dist_min (Default: "0.0") - *None*
  1621. - showconsole
  1622. sv_quota_stringcmdspersecond (Default "4") - How many string commands per second clients are allowed to submit, 0 to disallow all string commands
  1623. tv_window_size (Default "16.0") - Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system
  1624. host_profile (Default: "0") - *None*
  1625. net_droponsendoverflow (Default "0") - If enabled, channel will drop client when sending too much data causes buffer overrun
  1626. phys_enable_PIX_counters (Default "1") - enable PIX counters
  1627. - npc_enemies
  1628. - ent_name
  1629. sv_workshop_allow_other_maps (Default "1") - When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
  1630. mp_ct_default_secondary (Default "") - The default secondary (pistol) weapon that the CTs will spawn with
  1631. mp_dm_time_between_bonus_max (Default "40") - Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
  1632. inferno_max_child_spawn_interval (Default "0.5") - Largest time interval for child flame spawning
  1633. nav_debug_blocked (Default: "0") - *None*
  1634. - nav_select_damaging_areas
  1635. - snd_async_flush
  1636. voice_system_enable (Default "1") - Toggle voice system.
  1637. - jpeg
  1638. cl_showevents (Default "0") - Print event firing info in the console
  1639. mat_texture_list_all (Default "FCVAR_NEVER_AS_STRING") - If this is nonzero, then the texture list panel will show all currently-loaded textures.
  1640. mat_texture_list_all_frames (Default "2") - How many frames to sample texture memory for all textures.
  1641. dtwatchvar (Default "") - Watch the named variable.
  1642. dt_ShowPartialChangeEnts (Default "0") - (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  1643. think_trace_limit (Default "0") - Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the same think function may be broken into many times (once per [x] may traces), positive numbers mean each think will break only once.
  1644. r_randomflex (Default: "0") - *None*
  1645. mat_reversedepth (Default: "0") - *None*
  1646. fs_warning_mode (Default "0") - 0:Off, 1:Warn main thread, 2:Warn other threads
  1647. - give
  1648. debug_visibility_monitor (Default: "0") - *None*
  1649. mp_weaponstay (Default: "0") - *None*
  1650. props_break_max_pieces_perframe (Default "-1") - Maximum prop breakable piece count per frame (-1 = model default)
  1651. - Test_RemoveAllRandomEntities
  1652. - snd_sos_print_operators
  1653. - startmovie
  1654. r_visualizetraces (Default: "0") - *None*
  1655. snd_foliage_db_loss (Default "4") - foliage dB loss per 1200 units
  1656. vprof_counters_show_minmax (Default: "0") - *None*
  1657. - vprof_generate_report_hierarchy
  1658. vismon_trace_limit (Default: "12") - *None*
  1659. sv_skyname (Default "embassy") - Current name of the skybox texture
  1660. ammo_556mm_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
  1661. weapon_recoil_suppression_factor (Default ".6") - Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
  1662. sv_pausable_dev_ds (Default "0") - Whether dedicated server is pausable when running -dev and playing solo against bots
  1663. tv_name (Default "GOTV") - GOTV host name
  1664. closecaption (Default "0") - Enable close captioning.
  1665. save_screenshot (Default "1") - 0 = none, 1 = non-autosave, 2 = always
  1666. - Test_StartLoop
  1667. - sm_revote
  1668. - sm_unmute
  1669. - rr_reloadresponsesystems
  1670. - nav_corner_select
  1671. sv_maxclientframes (Default: "128") - *None*
  1672. - listip
  1673. bugreporter_snapshot_delay (Default "15") - Frames to delay before taking snapshot
  1674. occlusion_test_async_jitter (Default: "2") - *None*
  1675. net_drawslider (Default "0") - Draw completion slider during signon
  1676. - star_memory
  1677. vgui_drawtree_scheme (Default "0") - Show scheme file for each panel
  1678. phys_impactforcescale (Default: "1.0") - *None*
  1679. scene_async_prefetch_spew (Default "0") - Display async .ani file loading info.
  1680. mp_guardian_player_dist_max (Default "2000") - The maximum distance a player is allowed to get from the bombsite before they're killed.
  1681. score_hostage_damage_penalty (Default "2") - Penalty for damaging a hostage
  1682. snd_store_filepaths (Default: "") - *None*
  1683. - sndplaydelay
  1684. snd_sos_show_queuetotrack (Default: "0") - *None*
  1685. sv_reliableavatardata (Default "0") - When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
  1686. - removeip
  1687. - unload_all_addons
  1688. - -showbudget
  1689. mat_proxy (Default: "0") - *None*
  1690. - voxeltree_sphere
  1691. sv_vehicle_autoaim_scale (Default: "8") - *None*
  1692. score_typical_good_score (Default "5") - An average good score for use in funfacts
  1693. mp_hostagepenalty (Default "10") - Terrorist are kicked for killing too much hostages
  1694. mm_server_search_inet_ping_window (Default "10") - How many servers can be pinged for server details in a batch.
  1695. snd_report_format_sound (Default "0") - If set to 1, report all sound formats.
  1696.  
  1697. snd_surround_speakers (Default: "-1") - *None*
  1698. snd_vol_xfade_incr_max (Default "20.0") - Never change volume by more than +/-N units per frame during cross-fade.
  1699. r_maxmodeldecal (Default: "50") - *None*
  1700. r_occludeemaxarea (Default "0") - Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  1701. tv_chattimelimit (Default "8") - Limits spectators to chat only every n seconds
  1702. - vprof_playback_stop
  1703. - vgui_dump_panels
  1704. budget_history_range_ms (Default "66.666666667") - budget history range in milliseconds
  1705. texture_budget_panel_y (Default "450") - number of pixels from the top side of the game screen to draw the budget panel
  1706. - sm_chat
  1707. sk_npc_arm (Default: "1") - *None*
  1708. - npc_create_aimed
  1709. sv_comp_mode_allow_dc (Default "0") - Set this to 1 to allow direct connects in Competitive mode
  1710. - mp_forcewin
  1711. mp_ggtr_bomb_pts_for_molotov (Default "5") - Kill points required in a round to get a bonus molotov cocktail
  1712. contributionscore_bomb_defuse_minor (Default "1") - amount of contribution score for defusing a bomb after eliminating enemy team
  1713. sv_disablefreezecam (Default "0") - Turn on/off freezecam on server
  1714. - nav_subdivide
  1715. mm_server_search_lan_ping_duration (Default "1.0") - Duration of LAN discovery ping phase.
  1716. voice_writevoices (Default "0") - Saves each speaker's voice data into separate .wav files
  1717.  
  1718. - playoverwatchevidence
  1719. cl_language (Default "english") - Language (from Steam API)
  1720. - asw_engine_finished_building_map
  1721. r_drawbrushmodels (Default "1") - Render brush models. 0=Off, 1=Normal, 2=Wireframe
  1722. mod_forcetouchdata (Default "1") - Forces all model file data into cache on model load.
  1723. sv_rcon_maxfailures (Default "10") - Max number of times a user can fail rcon authentication before being banned
  1724. tv_advertise_watchable (Default "0") - GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
  1725. - save_finish_async
  1726. net_fakeloss (Default "0") - Simulate packet loss as a percentage (negative means drop 1/n packets)
  1727. sm_freezebomb_radius (Default "600") - Sets the freezebomb blast radius.
  1728. - npc_set_freeze_unselected
  1729. - ent_show_response_criteria
  1730. - report_touchlinks
  1731. sv_debugroundstats (Default: "0") - *None*
  1732. knife_damage_scale (Default: "100") - *None*
  1733. demo_debug (Default "0") - Demo debug info.
  1734. - -mat_texture_list
  1735. host_timescale (Default "1.0") - Prescale the clock by this amount.
  1736. - status
  1737. sm_reserved_slots (Default "0") - Number of reserved player slots
  1738. sm_timebomb_radius (Default "600") - Sets the bomb blast radius.
  1739. mp_friendlyfire (Default "0") - Allows team members to injure other members of their team
  1740. tv_relayradio (Default "0") - Relay team radio commands to TV: 0=off, 1=on
  1741. r_visambient (Default "0") - Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  1742. r_drawclipbrushes (Default "0") - Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  1743. tv_maxclients (Default "128") - Maximum client number on GOTV server.
  1744. warningcallstacks_length (Default "5") - Length of automatic warning callstacks
  1745. - ai_test_los
  1746. sv_noclipspeed (Default: "5") - *None*
  1747. - physics_constraints
  1748. sv_vote_timer_duration (Default "15") - How long to allow voting on an issue
  1749. mp_logdetail (Default "0") - Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
  1750. cash_team_hostage_interaction (Default: "500") - *None*
  1751. voice_gain_downward_multiplier (Default: "100.0") - *None*
  1752. sv_lan (Default "0") - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  1753. tv_timeout (Default "30") - GOTV connection timeout in seconds.
  1754. r_bloomtintb (Default: "0.11") - *None*
  1755. r_showz_power (Default: "1.0f") - *None*
  1756. ai_shot_stats_term (Default: "1000") - *None*
  1757. mp_ik (Default "1") - Use IK on in-place turns.
  1758. sv_allchat (Default "1") - Players can receive all other players' text chat, team restrictions apply
  1759. spec_freeze_panel_extended_time (Default "0") - Time spent with the freeze panel still up after observer freeze cam is done.
  1760. - mp_unpause_match
  1761. cash_team_win_by_time_running_out_bomb (Default: "2700") - *None*
  1762. - bot_kick
  1763. - nav_corner_place_on_ground
  1764. mm_server_search_lan_ping_interval (Default "0.4") - Interval between LAN discovery pings.
  1765. dsp_db_mixdrop (Default: "0.5") - *None*
  1766. dsp_slow_cpu (Default: "0") - *None*
  1767. adsp_duct_min (Default: "106") - *None*
  1768. fps_max_splitscreen (Default "300") - Frame rate limiter, splitscreen
  1769. - vprof_adddebuggroup1
  1770. - sm_addban
  1771. rr_remarkable_world_entities_replay_limit (Default "1") - TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
  1772. sv_npc_talker_maxdist (Default "1024") - NPCs over this distance from the player won't attempt to speak.
  1773. mp_buy_during_immunity (Default "0") - When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  1774. - sv_soundemitter_spew
  1775. debug_aim_angle (Default: "0") - *None*
  1776. inferno_surface_offset (Default: "20") - *None*
  1777. - load_master_item_schema
  1778. custom_bot_difficulty (Default "0") - Bot difficulty for offline play.
  1779. snd_report_verbose_error (Default "0") - If set to 1, report more error found when playing sounds.
  1780.  
  1781. snd_debug_gaincurve (Default "0") - Visualize sound gain fall off
  1782. snd_mix_test1 (Default: "1.0") - *None*
  1783. snd_mix_test2 (Default: "1.0") - *None*
  1784. r_eyeshift_z (Default: "0") - *None*
  1785. net_droppackets (Default "0") - Drops next n packets on client
  1786. - -vgui_drawtree
  1787. mod_test_mesh_not_available (Default: "0") - *None*
  1788. mod_load_showstall (Default "0") - 1 - show hitches , 2 - show stalls
  1789. mat_screen_blur_override (Default: "-1.0") - *None*
  1790. mat_debugalttab (Default: "0") - *None*
  1791. mat_softwarelighting (Default: "0") - *None*
  1792. sm_ESP_version (Default "1.3") - Extra Spawn Points version.
  1793. sm_vote_progress_chat (Default "0") - Show current vote progress as chat messages
  1794. - hammer_update_entity
  1795. cash_player_killed_enemy_factor (Default: "0.5") - *None*
  1796. bot_allow_rogues (Default "1") - If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
  1797. - nav_check_file_consistency
  1798. demo_avellimit (Default "2000") - Angular velocity limit before eyes considered snapped for demo playback.
  1799. sv_downloadurl (Default "http://fastdl.gflclan.com/csgo") - Location from which clients can download missing files
  1800. mem_min_heapsize (Default "48") - Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  1801. fast_poly_convert (Default: "1") - *None*
  1802. mat_queue_mode (Default "-1") - The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
  1803. filesystem_native (Default "1") - Use native FS or STDIO
  1804. sm_freezebomb_ticks (Default "10.0") - Sets how long the freezebomb fuse is.
  1805. mp_damage_scale_ct_head (Default "1.0") - Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
  1806. ff_damage_reduction_other (Default "0") - How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  1807. - nav_toggle_selecting
  1808. dsp_mix_max (Default: "0.8") - *None*
  1809. adsp_wall_height (Default: "128") - *None*
  1810. - snd_setmixlayer_amount
  1811. snd_sos_show_operator_stop_entry (Default: "0") - *None*
  1812. snd_sos_show_operator_shutdown (Default: "0") - *None*
  1813. demo_interpolateview (Default "1") - Do view interpolation during dem playback.
  1814. r_fastzrejectdisp (Default "0") - Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  1815. r_entity (Default: "-1") - *None*
  1816. - tv_stoprecord
  1817. cl_configversion (Default "8") - Configuration layout version. Bump this to force a reset of the PS3 save game / settings.
  1818. - sm_say
  1819. - npc_combat
  1820. npc_sentences (Default: "0") - *None*
  1821. mp_facefronttime (Default "2") - After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  1822. - ent_cancelpendingentfires
  1823. - setpos_exact
  1824. - fadeout
  1825. loopsingleplayermaps (Default: "0") - *None*
  1826. r_JeepViewDampenDamp (Default: "1.0") - *None*
  1827. - sv_soundemitter_flush
  1828. mp_c4timer (Default "45") - how long from when the C4 is armed until it blows
  1829. sv_remove_old_ugc_downloads (Default: "1") - *None*
  1830. snd_deathcamera_volume (Default "1.0") - Relative volume of the death camera music.
  1831. - mod_dynamicmodeldebug
  1832. r_dscale_nearscale (Default: "1") - *None*
  1833. gpu_mem_level (Default "2") - Memory Level - Default: High
  1834. weapon_molotov_maxdetonateslope (Default "30.0") - Maximum angle of slope on which the molotov will detonate
  1835. r_drawfuncdetail (Default "1") - Render func_detail
  1836. r_DrawModelLightOrigin (Default: "0") - *None*
  1837. r_flashlightculldepth (Default: "1") - *None*
  1838. sv_creationtickcheck (Default "1") - Do extended check for encoding of timestamps against tickcount
  1839. sv_logsecret (Default "0") - If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
  1840. tv_chatgroupsize (Default "0") - Set the default chat group size
  1841. save_multiplayer_override (Default: "0") - *None*
  1842. npc_go_do_run (Default "1") - Set whether should run on NPC go
  1843. - ent_pivot
  1844. r_AirboatViewDampenDamp (Default: "1.0") - *None*
  1845. sv_noclipduringpause (Default "0") - If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  1846. sv_competitive_minspec (Default "1") - Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
  1847. - nav_merge_mesh
  1848. snd_mixahead (Default: "0.1") - *None*
  1849. - dsp_reload
  1850. demo_recordcommands (Default "1") - Record commands typed at console into .dem files.
  1851. mat_colorcorrection (Default: "1") - *None*
  1852. r_csm_static_vb (Default "1") - Use a precomputed static VB for CSM rendering
  1853. net_showreliablesounds (Default: "0") - *None*
  1854. sv_master_legacy_mode (Default "1") - Use (outside-of-Steam) code to communicate with master servers.
  1855. cl_screenshotlocation (Default "") - Location to tag the screenshot with
  1856. - mat_showaspectratioinfo
  1857. xbox_throttlespoof (Default: "200") - *None*
  1858. phys_timescale (Default "1") - Scale time for physics
  1859. r_proplightingpooling (Default "-1.0") - 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
  1860. - _bugreporter_restart
  1861. - incrementvar
  1862. - bind_osx
  1863. paintsplat_noise_enabled (Default: "1") - *None*
  1864. disable_static_prop_loading (Default "0") - If non-zero when a map loads, static props won't be loaded
  1865. phys_enable_experimental_optimizations (Default "1") - enable some experimental SIMD/VMX128 optimizations in physics and collision
  1866. - sm_ungag
  1867. - sm_dump_handles
  1868. ai_efficiency_override (Default: "0") - *None*
  1869. ai_shot_bias (Default: "1.0") - *None*
  1870. ai_moveprobe_usetracelist (Default: "0") - *None*
  1871. mp_showroundtransitions (Default "0") - Show gamestate round transitions.
  1872. mp_endmatch_votenextleveltime (Default "20") - If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
  1873. score_hostage_rescue_radius_inner (Default "120") - Inner radius (full bonus) for rescuing hostage
  1874. nav_show_approach_points (Default "0") - Show Approach Points in the Navigation Mesh.
  1875. tv_transmitall (Default "1") - Transmit all entities (not only director view)
  1876. - vprof_playback_stepback
  1877. npc_create_equipment (Default: "") - *None*
  1878. tv_relaytextchat (Default "1") - Relay text chat data: 0=off, 1=say, 2=say+say_team
  1879. fire_extabsorb (Default: "5") - *None*
  1880. mapcycledisabled (Default "0") - repeats the same map after each match instead of using the map cycle
  1881. cl_showpluginmessages (Default "1") - Allow plugins to display messages to you
  1882. cl_logofile (Default "") - Spraypoint logo decal.
  1883. - log_level
  1884. r_avglightmap (Default: "0") - *None*
  1885. r_lightinterp (Default "5") - Controls the speed of light interpolation, 0 turns off interpolation
  1886. - mat_debug
  1887. - mem_incremental_compact
  1888. engine_no_focus_sleep (Default: "50") - *None*
  1889. mat_normalmaps (Default: "0") - *None*
  1890. - ai_show_connect
  1891. flex_expression (Default: "-") - *None*
  1892. nextmap_print_enabled (Default "0") - When enabled prints next map to clients
  1893. - scene_flush
  1894. snd_showstart (Default: "0") - *None*
  1895. - ipc_console_show
  1896. r_maxsampledist (Default: "128") - *None*
  1897. - debugsystemui
  1898. sm_nextmap (Default: "surf_kitsune") - *None*
  1899. ai_debug_enemies (Default: "0") - *None*
  1900. phys_pushscale (Default: "900") - *None*
  1901. ammo_556mm_max (Default: "90") - *None*
  1902. score_bomb_defuse_radius_inner (Default "120") - Inner radius (full bonus) for defusing or assisting with defusing the bomb
  1903. - nav_chop_selected
  1904. snd_lockpartial (Default: "1") - *None*
  1905. adsp_street_min (Default: "118") - *None*
  1906. voice_overdrive (Default: "2") - *None*
  1907. - demo_listhighlights
  1908. con_trace (Default "0") - Print console text to low level printout.
  1909. r_shadowwireframe (Default: "0") - *None*
  1910. tv_dispatchweight (Default "1.25") - Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected relay
  1911. mat_debugdepthmode (Default: "0") - *None*
  1912. mat_vsync (Default "0") - Force sync to vertical retrace
  1913. - sm_conhook_start
  1914. fire_dmginterval (Default: "1.0") - *None*
  1915. fog_volume_debug (Default "0") - If enabled, prints diagnostic information about the current fog volume
  1916. mp_ggtr_halftime_delay (Default "0.0") - Number of seconds to delay during TR Mode halftime
  1917. sv_bot_difficulty_ps3move (Default "0") - Bot difficulty while playing with PS3Move device
  1918. - mat_crosshair_edit
  1919. mat_surfacemat (Default: "0") - *None*
  1920. - mat_updateconvars
  1921. sv_rcon_minfailures (Default "5") - Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  1922. net_queue_trace (Default: "0") - *None*
  1923. mm_heartbeat_timeout (Default: "10") - *None*
  1924. xbox_arcade_title_unlocked (Default "1") - debug unlocking arcade title
  1925. budget_background_alpha (Default "128") - how translucent the budget panel is
  1926. mat_dynamicPaintmaps (Default: "0") - *None*
  1927. fs_report_sync_opens_callstack (Default "0") - 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
  1928. func_break_reduction_factor (Default: ".5") - *None*
  1929. - physics_report_active
  1930. contributionscore_bomb_planted (Default "2") - amount of contribution score for planting a bomb
  1931. mp_free_armor (Default "1") - Determines whether armor and helmet are given automatically.
  1932. sv_vote_issue_changelevel_allowed (Default "1") - Can people hold votes to change levels?
  1933. snd_async_stream_spew (Default "0") - Spew streaming info ( 0=Off, 1=streams, 2=buffers
  1934. occlusion_test_rays (Default: "0") - *None*
  1935. net_maxcleartime (Default "0.001") - Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  1936. mat_parallaxmapsamplesmax (Default: "50") - *None*
  1937. - dumpeventqueue
  1938. sv_threaded_init (Default: "1") - *None*
  1939. sk_player_stomach (Default: "1") - *None*
  1940. sv_max_allowed_net_graph (Default "4") - Determines max allowed net_graph value for clients.
  1941. - soundlist
  1942. r_eyes (Default: "1") - *None*
  1943. r_lightcachemodel (Default: "-1") - *None*
  1944. sv_max_queries_sec (Default "24") - Maximum queries per second to respond to from a single IP address.
  1945. sv_allow_wait_command (Default "1") - Allow or disallow the wait command on clients connected to this server.
  1946. - fs_printopenfiles
  1947. tv_maxrate (Default "128000") - Max GOTV spectator bandwidth rate allowed, 0 == unlimited
  1948. - mat_rendered_faces_spew
  1949. - mat_texture_list_exclude
  1950. - say
  1951. spec_freeze_deathanim_time (Default "0.8") - The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
  1952. sv_bonus_challenge (Default "0") - Set to values other than 0 to select a bonus map challenge type.
  1953. mp_spawnprotectiontime (Default "5") - Kick players who team-kill within this many seconds of a round restart.
  1954. sv_showplayerhitboxes (Default "0") - Show lag compensated hitboxes for the specified player index whenever a player fires.
  1955. - nav_analyze
  1956. adsp_scale_delay_gain (Default: "0.2") - *None*
  1957. adsp_openspace_min (Default: "130") - *None*
  1958. ip (Default "localhost") - Overrides IP for multihomed hosts
  1959. ip_tv1 (Default "") - Overrides IP used to bind TV1 port for multihomed hosts
  1960. sm_firebomb_mode (Default "0") - Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone
  1961. ai_drawbattlelines (Default: "0") - *None*
  1962. - sv_clearhinthistory
  1963. mp_stalemate_at_timelimit (Default "0") - Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
  1964. mp_molotovusedelay (Default "0") - Number of seconds to delay before the molotov can be used after acquiring it
  1965. sv_nowinpanel (Default "0") - Turn on/off win panel on server
  1966. inferno_flame_spacing (Default "42") - Minimum distance between separate flame spawns
  1967. r_portalscloseall (Default: "0") - *None*
  1968. fps_max (Default "0") - Frame rate limiter
  1969. - prop_physics_create
  1970. sv_timebetweenducks (Default "0.75") - Minimum time before recognizing consecutive duck key (scales up with consecutive use)
  1971. mp_t_default_grenades (Default "") - The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
  1972. bot_allow_sub_machine_guns (Default "1") - If nonzero, bots may use sub-machine guns.
  1973. mp_hostages_max (Default "2") - Maximum number of hostages to spawn.
  1974. - nav_analyze_scripted
  1975. sv_log_onefile (Default "1") - Log server information to only one file.
  1976. r_maxnewsamples (Default: "6") - *None*
  1977. net_steamcnx_allowrelay (Default "1") - Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1)
  1978. - vprof_nextsibling
  1979. cl_skipslowpath (Default "0") - Set to 1 to skip any models that don't go through the model fast path
  1980. - npc_destroy
  1981. sv_dc_friends_reqd (Default "0") - Set this to 0 to allow direct connects to a game in progress even if no presents are present
  1982. mp_ggprogressive_random_weapon_kills_needed (Default "2") - If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
  1983. - bot_kill
  1984. - banip
  1985. - banid
  1986. r_flashlightscissor (Default: "0") - *None*
  1987. ai_follow_use_points (Default: "1") - *None*
  1988. - npc_go_random
  1989. - ent_teleport
  1990. r_dynamiclighting (Default: "1") - *None*
  1991. - voicerecord_toggle
  1992. lightcache_maxmiss (Default: "2") - *None*
  1993. - Test_WaitForCheckPoint
  1994. vgui_drawtree_bounds (Default "0") - Show panel bounds.
  1995. vprof_unaccounted_limit (Default "0.3") - number of milliseconds that a node must exceed to turn red in the vprof panel
  1996. ai_force_serverside_ragdoll (Default: "0") - *None*
  1997. ai_debug_shoot_positions (Default: "0") - *None*
  1998. sv_extreme_strafe_accuracy_fishtail (Default "0") - Number of degrees of aim 'fishtail' when making an extreme strafe direction change
  1999. sv_bots_get_harder_after_each_wave (Default "0") - If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time
  2000. sv_matchpause_auto_5v5 (Default "0") - When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
  2001. hostage_feetyawrate (Default "720") - How many degrees per second that hostages can turn their feet or upper body.
  2002. rr_dumpresponses (Default "0") - Dump all response_rules.txt and rules (requires restart)
  2003. voice_forcemicrecord (Default: "1") - *None*
  2004. sv_maxreplay (Default "0") - Maximum replay time in seconds
  2005. r_drawmodeldecals (Default: "1") - *None*
  2006. mat_phong (Default: "1") - *None*
  2007. sv_waterdist (Default "12") - Vertical view fixup when eyes are near water plane.
  2008. - ch_createjeep
  2009. sv_staminajumpcost (Default ".080") - Stamina penalty for jumping
  2010. - nav_mark
  2011. cl_showdemooverlay (Default "0") - How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  2012. - mem_vcollide
  2013. - gameui_allowescape
  2014. showbudget_texture_global_sum (Default: "0.0f") - *None*
  2015. sm_vote_ban (Default "0.60") - percent required for successful ban vote.
  2016. - sm_execcfg
  2017. ai_shot_bias_max (Default: "1.0") - *None*
  2018. xbox_throttlebias (Default: "100") - *None*
  2019. func_breakdmg_explosive (Default: "1.25") - *None*
  2020. mp_playerid_hold (Default "0.2") - Number of seconds to keep showing old information in the status bar
  2021. mp_t_default_primary (Default "") - The default primary (rifle) weapon that the Ts will spawn with
  2022. score_bomb_plant_radius_inner (Default "120") - Inner radius (full bonus) for planting or assisting with planting the bomb
  2023. snd_dsp_test1 (Default: "1.0") - *None*
  2024. snd_dsp_test2 (Default: "1.0") - *None*
  2025. snd_sos_show_operator_prestart (Default: "0") - *None*
  2026. cl_color (Default "0") - Preferred teammate color
  2027. r_bloomtintg (Default: "0.59") - *None*
  2028. r_rimlight (Default: "1") - *None*
  2029. breakable_disable_gib_limit (Default: "0") - *None*
  2030. sv_show_voip_indicator_for_enemies (Default "0") - Makes it so the voip icon is shown over enemies as well as allies when they are talking
  2031. bot_mimic (Default: "0") - *None*
  2032. bot_randombuy (Default "0") - should bots ignore their prefered weapons and just buy weapons at random?
  2033. cl_simdbones (Default "0") - Use SIMD bone setup.
  2034. sv_pausable_dev (Default "1") - Whether listen server is pausable when running -dev and playing solo against bots
  2035. r_avglight (Default: "1") - *None*
  2036. vprof_scope (Default "") - Set a specific scope to start showing vprof tree
  2037. - sm_csay
  2038. sv_endmatch_item_drop_interval_mythical (Default "1.25") - The time between drops on the end match scoreboard for mythical items
  2039. - nav_unmark
  2040. snd_dsp_spew_changes (Default "0") - Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
  2041. - snd_soundmixer_flush
  2042. snd_async_stream_spew_exhausted_buffer (Default "1") - If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
  2043. r_eyemove (Default: "1") - *None*
  2044. cl_clock_correction_adjustment_max_amount (Default "200") - Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
  2045. host_threaded_sound (Default "1") - Run the sound on a thread (independent of mix)
  2046. - +voicerecord
  2047. testscript_debug (Default "0") - Debug test scripts.
  2048. - +vgui_drawtree
  2049. - find
  2050. sm_vote_progress_client_console (Default "0") - Show current vote progress as console messages to clients
  2051. sv_footsteps (Default "1") - Play footstep sound for players
  2052. phys_debug_check_contacts (Default: "0") - *None*
  2053. - mp_tournament_restart
  2054. - mp_warmup_start
  2055. mp_ct_default_primary (Default "") - The default primary (rifle) weapon that the CTs will spawn with
  2056. mp_limitteams (Default "0") - Max # of players 1 team can have over another (0 disables check)
  2057. nav_slope_limit (Default "0.7") - The ground unit normal's Z component must be greater than this for nav areas to be generated.
  2058. - nav_build_ladder
  2059. mm_datacenter_retry_infochunks_attempts (Default "3") - How many times can we retry retrieving each info chunk before failing.
  2060. - bench_start
  2061. - connect
  2062. sm_ESP_course (Default "1") - 1 = When T or CT spawns are at 0, the opposite team will get double the spawn points.
  2063. sm_ESP_teams (Default "1") - 0 = Disabled, 1 = All Teams, 2 = Terrorist only, 3 = Counter-Terrorist only.
  2064. - ai_resume
  2065. sv_unlag (Default "1") - Enables player lag compensation
  2066. - script_execute
  2067. snd_async_stream_static_alloc (Default "0") - If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
  2068. mat_leafvis_draw_mask (Default "3") - A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- and frustum-visible leafs, bit 2: render frustum bounds, bit 3: render leaves out of PVS.
  2069. save_async (Default: "1") - *None*
  2070. - hunk_print_allocations
  2071. mat_local_contrast_scale_override (Default: "0.0") - *None*
  2072. view_punch_decay (Default "18") - Decay factor exponent for view punch
  2073. fire_growthrate (Default: "1.0") - *None*
  2074. displaysoundlist (Default: "0") - *None*
  2075. - voxeltree_view
  2076. score_planted_bomb_proximity_damage_bonus (Default "1") - Points awarded for damaging enemy near planted bomb
  2077. sv_ugc_manager_max_new_file_check_interval_secs (Default: "1000") - *None*
  2078. nav_draw_limit (Default "500") - The maximum number of areas to draw in edit mode
  2079. - nav_save
  2080. - mat_configcurrent
  2081. r_glint_alwaysdraw (Default: "0") - *None*
  2082. npc_ally_deathmessage (Default: "1") - *None*
  2083. cl_csm_auto_entity (Default: "1") - *None*
  2084. sv_vote_issue_kick_allowed (Default "1") - Can people hold votes to kick players from the server?
  2085. snd_show_filter (Default "") - Limit debug sounds to those containing this substring
  2086. cl_localnetworkbackdoor (Default "1") - Enable network optimizations for single player games.
  2087. mod_dynamicloadpause (Default: "0") - *None*
  2088. mem_test_each_frame (Default "0") - Run heap check at end of every frame
  2089.  
  2090. - mapgroup
  2091. sys_minidumpspewlines (Default "500") - Lines of crash dump console spew to keep.
  2092. - vprof_generate_report_budget
  2093. budget_show_averages (Default "0") - enable/disable averages in the budget panel
  2094. sv_max_usercmd_move_magnitude (Default "1000") - Maximum move magnitude that can be requested by client.
  2095. sv_unlag_debug (Default: "0") - *None*
  2096. - nav_gen_cliffs_approx
  2097. - nav_run
  2098. snd_soundmixer (Default: "Default_Mix") - *None*
  2099. net_compresspackets (Default "0") - Use lz compression on game packets.
  2100. paintsplat_max_alpha_noise (Default "0.1f") - Max noise value of circle alpha
  2101. r_rootlod (Default "0") - Root LOD
  2102. mat_monitorgamma_tv_range_min (Default: "16") - *None*
  2103. ai_debug_follow (Default: "0") - *None*
  2104. fire_extscale (Default: "12") - *None*
  2105. - foundry_update_entity
  2106. cash_team_survive_guardian_wave (Default: "1000") - *None*
  2107. - sv_game_mode_convars
  2108. game_type (Default "0") - The current game type. See GameModes.txt.
  2109. snd_rear_speaker_scale (Default "1.0") - How much to scale rear speaker contribution to front stereo output
  2110. snd_ShowThreadFrameTime (Default: "0") - *None*
  2111. snd_cull_duplicates (Default "0") - If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
  2112. voice_thresold_delay (Default: "0.5") - *None*
  2113. r_flashlightnodraw (Default: "0") - *None*
  2114. - vprof_reset_peaks
  2115. mat_grain_scale_override (Default: "-1.0") - *None*
  2116. sm_ESP_spawns_t (Default "32") - Amount of spawn points to enforce on the T team.
  2117. rr_remarkable_max_distance (Default "1200") - AIs will not even consider remarkarbles that are more than this many units away.
  2118. ai_shot_stats (Default: "0") - *None*
  2119. sv_pushaway_force (Default "30000") - How hard physics objects are pushed away from the players on the server.
  2120. - wc_destroy
  2121. - nav_end_shift_xy
  2122. cl_decryptdata_key_pub (Default "") - Key to decrypt public encrypted GOTV messages
  2123. sv_unlockedchapters (Default "1") - Highest unlocked game chapter.
  2124. r_visualizelighttraces (Default: "0") - *None*
  2125. r_threaded_shadow_clip (Default: "0") - *None*
  2126. - pause
  2127. r_shadowrendertotexture (Default: "0") - *None*
  2128. ai_no_node_cache (Default: "0") - *None*
  2129. sv_staminalandcost (Default ".050") - Stamina penalty for landing
  2130. sv_vote_issue_swap_teams_allowed (Default "1") - Can people hold votes to swap the teams?
  2131. mp_tournament_whitelist (Default "item_whitelist.txt") - Specifies the item whitelist file to use.
  2132. rr_debugresponseconcept (Default "") - If set, rr_debugresponses will print only responses testing for the specified concept
  2133. adsp_tunnel_min (Default: "114") - *None*
  2134. - vtune
  2135. er_graphwidthfrac (Default: "0.2") - *None*
  2136. tv_relaypassword (Default "") - GOTV password for relay proxies
  2137. - tv_clients
  2138. - unpause
  2139. - quit
  2140. - vprof_expand_all
  2141. sm_timeleft_interval (Default "0") - Display timeleft every x seconds. Default 0.
  2142. - npc_conditions
  2143. mp_teamlogo_1 (Default "") - Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
  2144. mp_teamlogo_2 (Default "") - Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
  2145. ammo_357sig_max (Default: "52") - *None*
  2146. mp_do_warmup_period (Default "1") - Whether or not to do a warmup period at the start of a match.
  2147. tr_valve_course_time (Default "352") - Valve's best time for the timed obstacle course
  2148. weapon_recoil_vel_decay (Default "4.5") - Decay factor for weapon recoil velocity
  2149. sv_minupdaterate (Default "128") - Minimum updates per second that the server will allow
  2150. host_speeds (Default "0") - Show general system running times.
  2151. - autosavedangerousissafe
  2152. cl_savescreenshotstosteam (Default "0") - Saves screenshots to the Steam's screenshot library
  2153. - vprof_on
  2154. - vgui_drawtree_clear
  2155. - sm_dump_teprops
  2156. mp_give_player_c4 (Default "1") - Whether this map should spawn a c4 bomb for a player or not.
  2157. mp_hostages_spawn_force_positions (Default "") - Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
  2158. snd_mergemethod (Default "1") - Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
  2159. snd_spatialize_roundrobin (Default "0") - Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
  2160. - plugin_unload
  2161. occlusion_test_async_move_tolerance (Default: "8.25") - *None*
  2162. - dumpstringtables
  2163. sv_autosave (Default "1") - Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  2164. budget_averages_window (Default "30") - number of frames to look at when figuring out average frametimes
  2165. budget_show_history (Default "1") - turn history graph off and on. . good to turn off on low end
  2166. - sm_blind
  2167. sm_ESP_auto (Default "0") - 1 = Add the spawn points as soon as a ConVar is changed.
  2168. mm_basedir (Default "addons\metamod") - Metamod:Source Base Folder
  2169. ai_setupbones_debug (Default "0") - Shows that bones that are setup every think
  2170. - notarget
  2171. mp_teamplay (Default: "0") - *None*
  2172. mp_showcleanedupents (Default "0") - Show entities that are removed on round respawn.
  2173. sv_auto_adjust_bot_difficulty (Default "1") - Adjust the difficulty of bots each round based on contribution score.
  2174. - tv_time_remaining
  2175. phys_headshotscale (Default "1.3") - Modifier for the headshot impulse hits on players
  2176. - nav_raise_drag_volume_min
  2177. - scandemo
  2178. cl_playback_screenshots (Default "0") - Allows the client to playback screenshot and jpeg commands in demos.
  2179. r_debugrandomstaticlighting (Default "0") - Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  2180. r_ambientfraction (Default "0.2") - Fraction of direct lighting used to boost lighting when model requests
  2181. voice_verbose (Default "0") - Turns on debug output with detailed spew about voice data processing.
  2182. - sv_pure_finduserfiles
  2183. phys_enable_query_cache (Default: "1") - *None*
  2184. ai_lead_time (Default: "0.0") - *None*
  2185. - ai_dump_hints
  2186. ammo_45acp_max (Default: "100") - *None*
  2187. mp_hostages_rescuetime (Default "1") - Additional time added to round time if a hostage is reached by a CT.
  2188. nav_restart_after_analysis (Default "1") - When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation.
  2189. cl_titledataversionblock1 (Default "14") - stats for console title data block1 i/o version.
  2190. cl_titledataversionblock2 (Default "8") - stats for console title data block2 i/o version.
  2191. cl_titledataversionblock3 (Default "48") - stats for console title data block3 i/o version.
  2192. snd_musicvolume (Default "0.7") - Overall music volume
  2193. dsp_facingaway (Default: "0") - *None*
  2194. snd_async_stream_spew_delayed_start_time (Default "500") - Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms delay.
  2195. voice_overdrivefadetime (Default: "0.4") - *None*
  2196. r_queued_decals (Default "0") - Offloads a bit of decal rendering setup work to the material system queue when enabled.
  2197. cl_clock_showdebuginfo (Default "0") - Show debugging info about the clock drift.
  2198. r_DrawDisp (Default "1") - Toggles rendering of displacment maps
  2199. - sv_pure_listuserfiles
  2200. vprof_dump_spikes (Default "0") - Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  2201. - test_dispatcheffect
  2202. mp_forcecamera (Default "0") - Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).
  2203. cash_team_terrorist_win_bomb (Default: "2700") - *None*
  2204. cash_team_elimination_hostage_map_t (Default: "2000") - *None*
  2205. - con_min_severity
  2206. r_colorstaticprops (Default: "0") - *None*
  2207. vprof_dump_spikes_hiearchy (Default "0") - Set to 1 to get a hierarchy report whith vprof_dump_spikes
  2208. - toolload
  2209. texture_budget_panel_width (Default "512") - width in pixels of the budget panel
  2210. r_JeepViewDampenFreq (Default: "7.0") - *None*
  2211. - nav_crouch
  2212. - snd_updateaudiocache
  2213. - demoui
  2214. - colorcorrectionui
  2215. mod_dynamicunloadtex (Default: "1") - *None*
  2216. r_renderoverlayfragment (Default: "1") - *None*
  2217. r_decal_overlap_area (Default: "0.4") - *None*
  2218. ss_voice_hearpartner (Default "0") - Route voice between splitscreen players on same system.
  2219. - TransmitEvents
  2220. - tv_retry
  2221. mem_incremental_compact_rate (Default ".5") - Rate at which to attempt internal heap compation
  2222. texture_budget_panel_height (Default "284") - height in pixels of the budget panel
  2223. mat_rendered_faces_count (Default "0") - Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame)
  2224. mat_processtoolvars (Default: "0") - *None*
  2225. - sm_voteslay
  2226. sv_showanimstate_log (Default "0") - 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
  2227. bot_chatter_use_rr (Default "1") - 0 = Use old bot chatter system, 1 = Use response rules
  2228. snd_pitchquality (Default: "1") - *None*
  2229. dsp_vol_4ch (Default: "0.5") - *None*
  2230. - thread_test_tslist
  2231. - Test_SendKey
  2232. mod_load_vcollide_async (Default: "1") - *None*
  2233. fs_report_sync_opens (Default "0") - 0:Off, 1:Always, 2:Not during map load
  2234. sm_trigger_show (Default "0") - Display triggers message to all players? (0 off, 1 on, def. 0)
  2235. - creditsdone
  2236. sv_specnoclip (Default: "1") - *None*
  2237. sv_friction (Default "4") - World friction.
  2238. ammo_50AE_impulse (Default "2400") - You must enable tweaking via tweak_ammo_impulses to use this value.
  2239. mp_respawnwavetime_ct (Default "10.0") - Time between respawn waves for CTs.
  2240. cash_team_win_by_time_running_out_hostage (Default: "2000") - *None*
  2241. weapon_recoil_scale_motion_controller (Default "1.0") - Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
  2242. mod_dynamicloadthrottle (Default: "0") - *None*
  2243. - cvarlist
  2244. - pingserver
  2245. mat_showmiplevels (Default "0") - color-code miplevels 2: normalmaps, 1: everything else
  2246. - sv_soundemitter_reload
  2247. mp_teamflag_1 (Default "") - Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
  2248. mp_teamflag_2 (Default "") - Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
  2249. mp_ggtr_last_weapon_kill_ends_half (Default "0") - End the half and give a team round point when a player makes a kill using the final weapon
  2250. mp_ggtr_bomb_detonation_bonus (Default "1") - Number of bonus upgrades to award the Ts when they detonate a gun game bomb
  2251. sv_pushaway_hostage_force (Default "20000") - How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
  2252. - nav_jump
  2253. mm_server_search_lan_ports (Default "27015,27016,27017,27018,27019,27020") - Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
  2254. r_staticlight_streams (Default: "1") - *None*
  2255. r_ClipAreaFrustums (Default: "1") - *None*
  2256. paint_alpha_offset_enabled (Default: "1") - *None*
  2257. vgui_drawkeyfocus (Default "0") - Report which panel has keyboard focus.
  2258. sv_lagpushticks (Default "0") - Push computed lag compensation amount by this many ticks.
  2259. ammo_grenade_limit_flashbang (Default: "1") - *None*
  2260. sv_coaching_enabled (Default "0") - Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
  2261. cash_player_bomb_planted (Default: "200") - *None*
  2262. - bot_add_t
  2263. - nav_lower_drag_volume_min
  2264. - snd_soundmixer_set_trigger_factor
  2265. r_teeth (Default: "1") - *None*
  2266. r_drawmodelstatsoverlaymax (Default "1.5") - time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  2267. mat_envmaptgasize (Default: "32.0") - *None*
  2268. paint_max_surface_border_alpha (Default: "0.7f") - *None*
  2269. phys_playerscale (Default "10.0") - This multiplies the bullet impact impuse on players for more dramatic results when players are shot.
  2270. bot_crouch (Default: "0") - *None*
  2271. snd_vol_xfade_time (Default "0.070") - Channel volume cross-fade time in seconds.
  2272. - linefile
  2273. mat_softwareskin (Default: "0") - *None*
  2274. - mod_DumpWeaponWorldModelCache
  2275. dtwatchdecode (Default "1") - When watching show decode.
  2276. sv_useexplicitdelete (Default "1") - Explicitly delete dormant client entities caused by AllowImmediateReuse().
  2277. - sm_unsilence
  2278. - ai_hull
  2279. func_breakdmg_bullet (Default: "0.5") - *None*
  2280. - scene_playvcd
  2281. sv_soundemitter_version (Default "2") - specfies what version of soundemitter system to use
  2282.  
  2283. mp_autoteambalance (Default: "0") - *None*
  2284. script_connect_debugger_on_mapspawn (Default: "0") - *None*
  2285. ammo_762mm_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
  2286. sv_disable_immunity_alpha (Default "0") - If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
  2287. - tweak_ammo_impulses
  2288. - snd_set_master_volume
  2289. - movie_fixwave
  2290. cl_retire_low_priority_lights (Default "0") - Low priority dlights are replaced by high priority ones
  2291. - cl_precacheinfo
  2292. cl_forcepreload (Default "0") - Whether we should force preloading.
  2293. sv_maxuptimelimit (Default "0") - If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  2294. - update_addon_paths
  2295. - vprof_dump_groupnames
  2296. texture_budget_panel_bottom_of_history_fraction (Default ".25") - number between 0 and 1
  2297. phys_stressbodyweights (Default: "5.0") - *None*
  2298. dispcoll_drawplane (Default: "0") - *None*
  2299. g_debug_constraint_sounds (Default "0") - Enable debug printing about constraint sounds.
  2300. mp_backup_round_file_last (Default "backup_round01.txt") - Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
  2301. ammo_buckshot_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
  2302. bot_ignore_players (Default "0") - Bots will not see non-bot players.
  2303. - stop
  2304. mat_leafvis_update_every_frame (Default "0") - Updates leafvis debug render every frame (expensive)
  2305. mat_forcedynamic (Default: "0") - *None*
  2306. r_showenvcubemap (Default: "0") - *None*
  2307. sv_contact (Default "") - Contact email for server sysop
  2308. sv_new_delta_bits (Default: "1") - *None*
  2309. - save
  2310. mem_max_heapsize_dedicated (Default "64") - Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  2311. mat_norendering (Default: "0") - *None*
  2312. - sm_addspawns
  2313. ai_expression_frametime (Default "0.05") - Maximum frametime to still play background expressions.
  2314. mp_teammatchstat_holdtime (Default "5") - Decide on a match stat and hold it additionally for at least so many seconds
  2315. mp_match_can_clinch (Default "1") - Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
  2316. - nav_test_stairs
  2317. snd_vox_sectimetout (Default: "300") - *None*
  2318. password (Default "") - Current server access password
  2319. r_occludermincount (Default "0") - At least this many occluders will be used, no matter how big they are.
  2320. r_flashlightdrawdepthres (Default: "256") - *None*
  2321. r_bloomtintr (Default: "0.3") - *None*
  2322. mat_queue_report (Default "0") - Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
  2323. - fs_dump_open_duplicate_times
  2324. tv_allow_static_shots (Default "1") - Auto director uses fixed level cameras for shots
  2325. steamworks_sessionid_server (Default "665979537777") - The server session ID for the new steamworks gamestats.
  2326. - nav_begin_selecting
  2327. cl_use_simd_bones (Default "1") - 1 use SIMD bones 0 use scalar bones.
  2328. voice_mixer_boost (Default: "0") - *None*
  2329. r_keepstyledlightmapsonly (Default: "0") - *None*
  2330. fs_enable_stats (Default: "0") - *None*
  2331. vprof_counters (Default: "0") - *None*
  2332. ai_debug_looktargets (Default: "0") - *None*
  2333. - ai_step
  2334. debug_physimpact (Default: "0") - *None*
  2335. contributionscore_assist (Default "1") - amount of contribution score added for an assist
  2336. nav_potentially_visible_dot_tolerance (Default: "0.98") - *None*
  2337. snd_delay_sound_shift (Default: "0.03") - *None*
  2338. - snd_print_channels
  2339. mod_WeaponViewModelCache (Default: "8") - *None*
  2340. r_flashlightrendermodels (Default: "1") - *None*
  2341. sv_client_predict (Default "-1") - This can be used to force the value of cl_predict for connected clients (only while they are connected).
  2342. -1 = let clients set cl_predict to anything
  2343. 0 = force cl_predict to 0
  2344. 1 = force cl_predict to 1
  2345. - echo
  2346. - mem_test
  2347. net_showtcp (Default "0") - Dump TCP stream summary to console
  2348. mm_heartbeat_seconds_xlsp (Default: "60") - *None*
  2349. - Test_RunFrame
  2350. - gameui_preventescapetoshow
  2351. - sm_dump_admcache
  2352. ai_sequence_debug (Default: "0") - *None*
  2353. - report_simthinklist
  2354. - clear_debug_overlays
  2355. - box
  2356. sv_client_cmdrate_difference (Default "0") - cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  2357. sv_mmqueue_reservation_extended_timeout (Default "21") - Extended time in seconds before mmqueue reservation expires.
  2358. - sm_rename
  2359. - sm_votegravity
  2360. sm_vote_map (Default "0.60") - percent required for successful map vote.
  2361. trace_report (Default: "0") - *None*
  2362. - nav_delete_marked
  2363. dsp_water (Default: "14") - *None*
  2364. voice_caster_scale (Default: "1") - *None*
  2365. cl_hideserverip (Default "0") - If set to 1, server IPs will be hidden in the console (except when you type 'status')
  2366. - timedemoquit
  2367. sv_maxrate (Default "128000") - Max bandwidth rate allowed on server, 0 == unlimited
  2368. vprof_dump_spikes_budget_group (Default "") - Budget gtNode to start report from when doing a dump spikes
  2369. - sm_dump_datamaps
  2370. - npc_create
  2371. - hammer_update_safe_entities
  2372. sv_ct_spawn_on_bombsite (Default "-1") - Force cts to spawn on a bombsite
  2373. ammo_338mag_impulse (Default "2800") - You must enable tweaking via tweak_ammo_impulses to use this value.
  2374. mp_do_warmup_offine (Default "0") - Whether or not to do a warmup period at the start of a match in an offline (bot) match.
  2375. sv_vote_kick_ban_duration (Default "15") - How long should a kick vote ban someone from the server? (in minutes)
  2376. mm_datacenter_delay_mount_frames (Default "6") - How many frames to delay before attempting to mount the xlsp patch.
  2377. - voice_mute
  2378. windows_speaker_config (Default: "-1") - *None*
  2379. snd_profile (Default: "0") - *None*
  2380. snd_soundmixer_version (Default: "2") - *None*
  2381. cl_teammate_color_1 (Default: "240 243 32") - *None*
  2382. cl_teammate_color_2 (Default: "150 34 223") - *None*
  2383. cl_teammate_color_3 (Default: "0 165 90") - *None*
  2384. cl_teammate_color_4 (Default: "92 168 255") - *None*
  2385. cl_teammate_color_5 (Default: "255 155 37") - *None*
  2386. r_flashlightdrawsweptbbox (Default: "0") - *None*
  2387. - load
  2388. net_threaded_socket_burst_cap (Default "256") - Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
  2389. hunk_track_allocation_types (Default: "1") - *None*
  2390. vgui_drawtree_popupsonly (Default "0") - Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  2391. - sm_dump_netprops
  2392. sk_npc_chest (Default: "1") - *None*
  2393. - ai_show_hints
  2394. view_recoil_tracking (Default "0.45") - How closely the view tracks with the aim punch from weapon recoil
  2395. mp_overtime_enable (Default "0") - If a match ends in a tie, use overtime rules to determine winner
  2396. score_bomb_plant_radius_outer (Default "600") - Outer radius (zero bonus) for planting or assisting with planting the bomb
  2397. cash_player_bomb_defused (Default: "200") - *None*
  2398. - nav_set_place_mode
  2399. - snd_headphone_pan_radial_weight
  2400. demo_quitafterplayback (Default "0") - Quits game after demo playback.
  2401. tv_snapshotrate (Default "32") - Snapshots broadcasted per second
  2402. collision_shake_time (Default: "0.5") - *None*
  2403. ammo_556mm_box_impulse (Default "2400") - You must enable tweaking via tweak_ammo_impulses to use this value.
  2404. r_eyeshift_x (Default: "0") - *None*
  2405. r_occlusionspew (Default "0") - Activate/deactivates spew about what the occlusion system is doing.
  2406. - threadpool_run_tests
  2407. in_forceuser (Default "0") - Force user input to this split screen player.
  2408. hostip (Default "167772162") - Host game server ip
  2409. r_glint_procedural (Default: "0") - *None*
  2410. ai_debug_squads (Default: "0") - *None*
  2411. - ai_disable
  2412. - ent_create
  2413. commentary (Default "0") - Desired commentary mode state.
  2414. particle_test_attach_mode (Default "follow_attachment") - Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  2415. ammo_357sig_impulse (Default "2000") - You must enable tweaking via tweak_ammo_impulses to use this value.
  2416. mp_roundtime (Default "60.000000") - How many minutes each round takes.
  2417. - sv_dump_serialized_entities_mem
  2418. - demolist
  2419. enable_fast_math (Default "1") - Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
  2420. net_steamcnx_enabled (Default "1") - Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
  2421. - fs_clear_open_duplicate_times
  2422. - sm_voteburn
  2423. - Test_SpawnRandomEntities
  2424. voice_profile (Default: "0") - *None*
  2425. - envmap
  2426. - cl_fullupdate
  2427. r_hidepaintedsurfaces (Default "0") - If enabled, hides all surfaces which have been painted.
  2428. r_lightstyle (Default: "-1") - *None*
  2429. mat_excludetextures (Default: "0") - *None*
  2430. mod_dynamicunloadtime (Default: "150") - *None*
  2431. mod_dynamicloadspew (Default: "0") - *None*
  2432. stringtable_usedictionaries (Default "1") - Use dictionaries for string table networking
  2433.  
  2434. - prop_crosshair
  2435. sm_vote_gravity (Default "0.60") - percent required for successful gravity vote.
  2436. - sm_voteban
  2437. vprof_scope_entity_thinks (Default: "0") - *None*
  2438. sv_enablebunnyhopping (Default: "1") - *None*
  2439. mp_playercashawards (Default "1") - Players can earn money by performing in-game actions
  2440. - devshots_nextmap
  2441. vprof_dump_oninterval (Default "0") - Interval (in seconds) at which vprof will batch up data and dump it to the console.
  2442. - vprof_vtune_group
  2443. dev_force_selected_device (Default: "0") - *None*
  2444. sm_menu_sounds (Default "1") - Sets whether SourceMod menus play trigger sounds
  2445. ai_strong_optimizations (Default: "0") - *None*
  2446. - npc_freeze_unselected
  2447. scene_forcecombined (Default "0") - When playing back, force use of combined .wav files even in english.
  2448. tr_best_course_time (Default "0") - The player's best time for the timed obstacle course
  2449. sv_kick_ban_duration (Default "15") - How long should a kick ban from the server should last (in minutes)
  2450. cash_team_planted_bomb_but_defused (Default: "200") - *None*
  2451. sv_ignoregrenaderadio (Default "0") - Turn off Fire in the hole messages
  2452. - mat_texture_list_txlod
  2453. mat_maxframelatency (Default: "1") - *None*
  2454. budget_panel_height (Default "384") - height in pixels of the budget panel
  2455. mat_antialias (Default: "0") - *None*
  2456. sk_npc_head (Default: "2") - *None*
  2457. ai_debug_loners (Default: "0") - *None*
  2458. - ai_set_move_height_epsilon
  2459. - ent_fire
  2460. - respawn_entities
  2461. - script_debug
  2462. mp_td_spawndmgthreshold (Default "50") - The damage threshold players have to exceed at the start of the round to be warned/kick.
  2463. - map_showbombradius
  2464. sv_nonemesis (Default "0") - Disable nemesis and revenge.
  2465. g_jeepexitspeed (Default: "100") - *None*
  2466. bot_defer_to_human_items (Default "1") - If nonzero and there is a human on the team, the bots will not get scenario items.
  2467. nav_area_max_size (Default "50") - Max area size created in nav generation
  2468. nav_show_nodes (Default: "0") - *None*
  2469. snd_spew_dsp_process (Default "0") - Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
  2470. con_notifytime (Default "8") - How long to display recent console text to the upper part of the game window
  2471. cl_cmdrate (Default "64") - Max number of command packets sent to server per second
  2472. mem_periodicdumps (Default "0") - Write periodic memstats dumps every n seconds.
  2473. - kick
  2474. - ss_connect
  2475. async_allow_held_files (Default "1") - Allow AsyncBegin/EndRead()
  2476. - sm_tsay
  2477. - ent_orient
  2478. servercfgfile (Default: "server.cfg") - *None*
  2479. contributionscore_bomb_defuse_major (Default "3") - amount of contribution score for defusing a bomb while at least one enemy remains alive
  2480. mp_halftime (Default "0") - Determines whether the match switches sides in a halftime event.
  2481. r_skybox_draw_last (Default "0") - Draws skybox after world brush geometry, rather than before.
  2482. r_lod (Default: "-1") - *None*
  2483. mat_loadtextures (Default: "1") - *None*
  2484. r_shadows_gamecontrol (Default: "-1") - *None*
  2485. sv_rcon_log (Default "1") - Enable/disable rcon logging.
  2486. mat_filtertextures (Default: "1") - *None*
  2487. - bot_snipers_only
  2488. occlusion_test_margins (Default "36") - Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate player movement within a frame or two, and the longest weapon they might hold. Shadow does not take this into account.
  2489. - vprof_cachemiss_on
  2490. - ai_show_connect_jump
  2491. rr_debug_qa (Default "0") - Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  2492. ent_show_contexts (Default "0") - Show entity contexts in ent_text display
  2493. - Test_EHandle
  2494. ammo_556mm_impulse (Default "2400") - You must enable tweaking via tweak_ammo_impulses to use this value.
  2495. - stopdemo
  2496. mat_parallaxmap (Default: "1") - *None*
  2497. - sm_votealltalk
  2498. - sm_beacon
  2499. phys_upimpactforcescale (Default: "0.375") - *None*
  2500. g_ragdoll_maxcount (Default: "1") - *None*
  2501. mp_ggtr_bomb_respawn_delay (Default "0") - Number of seconds to delay before making the bomb available to a respawner in gun game
  2502. cash_player_killed_hostage (Default: "-1000") - *None*
  2503. sv_spawn_afk_bomb_drop_time (Default "15") - Players that have never moved since they spawned will drop the bomb after this amount of time.
  2504. - nav_disconnect
  2505. - nav_generate_incremental
  2506. cl_timeout (Default "30") - After this many seconds without receiving a packet from the server, the client will disconnect itself
  2507. - log
  2508. - execifexists
  2509. - vgui_togglepanel
  2510. budget_peaks_window (Default "30") - number of frames to look at when figuring out peak frametimes
  2511. ai_moveprobe_debug (Default: "0") - *None*
  2512. - physics_select
  2513. sv_staminamax (Default "80") - Maximum stamina penalty
  2514. mp_backup_round_auto (Default "1") - If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
  2515. - dm_reset_spawns
  2516. nav_show_player_counts (Default "0") - Show current player counts in each area.
  2517. - nav_precise
  2518. - demo_timescale
  2519. sv_hibernate_when_empty (Default "0") - Puts the server into extremely low CPU usage mode when no clients connected
  2520. sv_logdownloadlist (Default: "0") - *None*
  2521. tv_port (Default "27020") - Host GOTV[0] port
  2522. net_maxroutable (Default "1200") - Requested max packet size before packets are 'split'.
  2523. vprof_dump_spikes_node (Default "") - Node to start report from when doing a dump spikes
  2524. mat_parallaxmapsamplesmin (Default: "12") - *None*
  2525. sm_vote_alltalk (Default "0.60") - percent required for successful alltalk vote.
  2526. sv_netvisdist (Default "10000") - Test networking visibility distance
  2527. mp_allowspectators (Default "1.0") - toggles whether the server allows spectator mode or not
  2528. sv_show_bot_difficulty_in_name (Default "0") - 0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name
  2529. sv_vote_issue_loadbackup_allowed (Default "1") - Can people hold votes to load match from backup?
  2530. - nav_place_replace
  2531. choreo_spew_filter (Default "") - Spew choreo. Use a sub-string or * to display all events.
  2532. - snd_rear_headphone_position
  2533. snd_mapobjective_volume (Default "1.0") - Relative volume of map objective music.
  2534. snd_vox_globaltimeout (Default: "300") - *None*
  2535. sv_allowupload (Default "0") - Allow clients to upload customizations files
  2536. - host_reset_config
  2537. - net_channels
  2538. - sm_play
  2539. - voxeltree_box
  2540. mp_ggtr_end_round_kill_bonus (Default "1") - Number of bonus points awarded in Demolition Mode when knife kill ends round
  2541. snd_ducking_off (Default: "1") - *None*
  2542. jpeg_quality (Default "90") - jpeg screenshot quality.
  2543. - vprof_remote_start
  2544. mat_hdr_level (Default "2") - Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  2545. r_occlusion (Default "1") - Activate/deactivate the occlusion system.
  2546. r_portalsopenall (Default "0") - Open all portals
  2547. sv_max_queries_tracked_ips_prune (Default "10") - Window over which to average queries per second averages.
  2548. warningcallstacks_enable (Default "0") - All Warning()/DevWarning()/... calls will attach a callstack
  2549. - reload_vjobs
  2550. texture_budget_background_alpha (Default "128") - how translucent the budget panel is
  2551. mod_trace_load (Default: "0") - *None*
  2552. filesystem_report_buffered_io (Default: "0") - *None*
  2553. sm_vote_ff (Default "0.60") - percent required for successful friendly fire vote.
  2554. sm_burn_duration (Default "20.0") - Sets the default duration of sm_burn and firebomb victims.
  2555. phys_penetration_error_time (Default "10") - Controls the duration of vphysics penetration error boxes.
  2556. ammo_338mag_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
  2557. mp_overtime_startmoney (Default "10000") - Money assigned to all players at start of every overtime half
  2558. tr_completed_training (Default "0") - Whether the local player has completed the initial training portion of the training map
  2559. - nav_check_connectivity
  2560. con_enable (Default "0") - Allows the console to be activated.
  2561. - tv_record
  2562. host_ShowIPCCallCount (Default "0") - Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  2563. net_dumptest (Default: "0") - *None*
  2564. - sm_gravity
  2565. - sv_querycache_stats
  2566. ammo_9mm_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
  2567. snd_mixer_master_level (Default: "1.0") - *None*
  2568. net_earliertempents (Default: "1") - *None*
  2569. r_slowpathwireframe (Default: "0") - *None*
  2570. r_modelAmbientMin (Default "0.0") - Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
  2571. r_decal_overlap_count (Default: "3") - *None*
  2572. - autosavedangerous
  2573. - sv_benchmark_force_start
  2574. - soundscape_flush
  2575. mp_td_dmgtokick (Default "300") - The damage threshhold players have to exceed in a match to get kicked.
  2576. inferno_damage (Default "40") - Damage per second
  2577. weapon_recoil_decay1_exp (Default "3.5") - Decay factor exponent for weapon recoil
  2578. - sv_cs_dump_econ_item_stringtable
  2579. nav_solid_props (Default "0") - Make props solid to nav generation/editing
  2580. mm_title_debug_dccheck (Default "0") - This matchmaking query will override datacenter connectivity: -1 for local, 1 for dedicated
  2581. - vgui_spew_fonts
  2582. - mat_crosshair_explorer
  2583. - escape
  2584. net_blockmsg (Default "none") - Discards incoming message: <0|1|name>
  2585. - mdlcache_dump_dictionary_state
  2586. r_bloomtintexponent (Default: "2.2") - *None*
  2587. sv_clockcorrection_msecs (Default "30") - The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  2588. bot_allow_snipers (Default "1") - If nonzero, bots may use sniper rifles.
  2589. - nav_splice
  2590. snd_find_channel (Default "") - Scan every channel to find the corresponding sound.
  2591. snd_showmixer (Default: "0") - *None*
  2592. r_drawmodelstatsoverlay (Default: "0") - *None*
  2593. - removeallids
  2594. - restart
  2595. ai_debug_dyninteractions (Default "0") - Debug the NPC dynamic interaction system.
  2596. - Test_ProxyToggle_SetValue
  2597. sv_matchend_drops_enabled (Default "1") - Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
  2598. mp_overtime_maxrounds (Default "6") - When overtime is enabled play additional rounds to determine winner
  2599. bot_controllable (Default "1") - Determines whether bots can be controlled by players
  2600. inferno_velocity_factor (Default: "0.003") - *None*
  2601. - r_flushlod
  2602. r_staticprop_lod (Default: "-1") - *None*
  2603. pipeline_static_props (Default: "1") - *None*
  2604. - progress_enable
  2605. morph_path (Default: "7") - *None*
  2606. r_buildingmapforworld (Default: "0") - *None*
  2607. mat_lightmap_pfms (Default "0") - Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  2608. mp_fraglimit (Default "0") - The number of kills at which the map ends
  2609. - physics_debug_entity
  2610. mp_t_default_secondary (Default "") - The default secondary (pistol) weapon that the Ts will spawn with
  2611. snd_sos_allow_dynamic_chantype (Default: "1") - *None*
  2612. - stopsound
  2613. - timedemo_vprofrecord
  2614. net_showeventlisteners (Default "0") - Show listening addition/removals
  2615. cl_voice_buffer_time (Default "0.04") - Amount of time between receiving voice data and playing the audio
  2616. cpu_frequency_monitoring (Default "0") - Set CPU frequency monitoring interval in seconds. Zero means disabled.
  2617. ai_debug_efficiency (Default: "0") - *None*
  2618. - npc_viewcone
  2619. - ent_absbox
  2620. sv_cacheencodedents (Default "1") - If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  2621. - toggle
  2622. tv_enable_delta_frames (Default "1") - Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
  2623. - gameui_preventescape
  2624. mat_phong_lightmappedgeneric (Default "1") - 0 = disable, 1 = default, 2 = visualize phong component only (no diffuse), 3 = visualize material generated phong masks only
  2625. mat_paint_enabled (Default: "0") - *None*
  2626. - sm_burn
  2627. achievement_disable (Default "0") - Turn off achievements.
  2628. - ai_show_connect_crawl
  2629. ammo_556mm_box_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
  2630. sv_arms_race_vote_to_restart_disallowed_after (Default "0") - Arms Race gun level after which vote to restart is disallowed
  2631. game_public (Default "1") - The current game is public.
  2632. - sv_setsteamaccount
  2633. sv_mmqueue_reservation_timeout (Default "21") - Time in seconds before mmqueue reservation expires.
  2634. - vprof_generate_report_hierarchy_per_frame_and_count_only
  2635. motdfile (Default "motd.txt") - The MOTD file to load.
  2636. - ch_createairboat
  2637. - collision_test
  2638. sv_showimpacts_time (Default "4") - Duration bullet impact indicators remain before disappearing
  2639. bot_loadout (Default "") - bots are given these items at round start
  2640. - nav_begin_drag_deselecting
  2641. snd_delay_for_choreo_enabled (Default "1") - Enables update of delay for choreo to compensate for IO latency.
  2642. dsp_mix_min (Default: "0.2") - *None*
  2643. - sv_precacheinfo
  2644. host_sleep (Default "0") - Force the host to sleep a certain number of milliseconds each frame.
  2645. - vprof_dump_counters
  2646. - gameui_allowescapetoshow
  2647. - vehicle_flushscript
  2648. mp_teammatchstat_1 (Default "") - A non-empty string sets first team's match stat.
  2649. mp_respawn_on_death_ct (Default "0") - When set to 1, counter-terrorists will respawn after dying.
  2650. mp_guardian_special_kills_needed (Default "10") - The number of kills needed with a specific weapon.
  2651. mp_damage_scale_ct_body (Default "1.0") - Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
  2652. r_redownloadallpaintmaps (Default: "0") - *None*
  2653. sv_allowdownload (Default "0") - Allow clients to download files
  2654. mod_load_fakestall (Default "0") - Forces all ANI file loading to stall for specified ms
  2655.  
  2656. sm_freeze_duration (Default "10.0") - Sets the default duration for sm_freeze and freezebomb victims
  2657. - sm_map
  2658. - killvector
  2659. mp_dm_time_between_bonus_min (Default "30") - Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
  2660. nav_show_node_id (Default: "0") - *None*
  2661. snd_sos_show_operator_entry_filter (Default: "") - *None*
  2662. - mat_edit
  2663. sv_sendtables (Default "0") - Force full sendtable sending path.
  2664. - logaddress_add
  2665. - maps
  2666. ai_path_adjust_speed_on_immediate_turns (Default: "1") - *None*
  2667. commentary_available (Default "0") - Automatically set by the game when a commentary file is available for the current map.
  2668. fire_dmgscale (Default: "0.1") - *None*
  2669. mp_forcerespawn (Default: "1") - *None*
  2670. - physics_budget
  2671. ammo_9mm_impulse (Default "2000") - You must enable tweaking via tweak_ammo_impulses to use this value.
  2672. - bot_knives_only
  2673. inferno_flame_lifetime (Default "7") - Average lifetime of each flame in seconds
  2674. - mm_datacenter_debugprint
  2675. demo_legacy_rollback (Default "1") - Use legacy view interpolation rollback amount in demo playback.
  2676. - fs_syncdvddevcache
  2677. tv_autorecord (Default "0") - Automatically records all games as GOTV demos.
  2678. - ipc_console_enable
  2679. texture_budget_panel_x (Default "0") - number of pixels from the left side of the game screen to draw the budget panel
  2680. r_csm_viewmodelquality (Default: "1") - *None*
  2681. - sm_llcvars
  2682. ai_show_think_tolerance (Default: "0") - *None*
  2683. - foundry_select_entity
  2684. - Test_InitRandomEntitySpawner
  2685. sv_show_assassination_target_to_everyone (Default "1") - Show assassination targets to everyone on both teams.
  2686. sv_showbullethits (Default: "0") - *None*
  2687. mm_server_search_update_interval (Default "60") - Interval between servers updates.
  2688. snd_roundend_volume (Default "1.0") - Relative volume of round end music.
  2689. sv_pure_trace (Default "0") - If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  2690. decalfrequency (Default: "10") - *None*
  2691. think_limit (Default "10") - Maximum think time in milliseconds, warning is printed if this is exceeded.
  2692. mp_backup_round_file (Default "backup") - If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
  2693. - send_round_backup_file_list
  2694. mp_damage_scale_t_body (Default "1.0") - Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
  2695. - snd_headphone_pan_exponent
  2696. - alias
  2697. vprof_graphheight (Default: "256") - *None*
  2698. mat_ambient_light_r (Default: "0.0") - *None*
  2699. mat_ambient_light_g (Default: "0.0") - *None*
  2700. mat_ambient_light_b (Default: "0.0") - *None*
  2701. mat_fillrate (Default: "0") - *None*
  2702. mp_waitingforplayers_cancel (Default "0") - Set to 1 to end the WaitingForPlayers period.
  2703. ammo_357sig_p250_max (Default: "26") - *None*
  2704. - bot_control_next_all_teams
  2705. snd_mixer_master_dsp (Default: "1.0") - *None*
  2706. voice_gain_rate (Default: "1.0") - *None*
  2707. - print_colorcorrection
  2708. con_nprint_bgborder (Default "5") - Con_NPrint border size.
  2709. mod_WeaponWorldModelCache (Default: "10") - *None*
  2710. r_flashlightrender (Default: "1") - *None*
  2711. - findflags
  2712. singlestep (Default "0") - Run engine in single step mode ( set next to 1 to advance a frame )
  2713. ignore_ui_activate_key (Default "") - When set will ignore UI activation key
  2714. - sm_who
  2715. sv_infinite_ammo (Default "0") - Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine.
  2716. sv_grenade_trajectory_time (Default "20") - Length of time grenade trajectory remains visible.
  2717. sv_strict_notarget (Default "0") - If set, notarget will cause entities to never think they are in the pvs
  2718. inferno_spawn_angle (Default "45") - Angular change from parent
  2719. - nav_add_to_selected_set_by_id
  2720. snd_visualize (Default "0") - Show sounds location in world
  2721. snd_sos_exec_when_paused (Default: "1") - *None*
  2722. dsp_volume (Default: "0.8") - *None*
  2723. snd_async_fullyasync (Default "1") - All playback is fully async (sound doesn't play until data arrives).
  2724. demo_interplimit (Default "4000") - How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  2725. mat_detail_tex (Default: "1") - *None*
  2726. - motd
  2727. ai_default_efficient (Default: "0") - *None*
  2728. - npc_focus
  2729. - firetarget
  2730. spec_freeze_target_fov (Default "42") - The target FOV that the deathcam should use.
  2731. r_JeepFOV (Default: "90") - *None*
  2732. sv_vote_creation_timer (Default "120") - How often someone can individually call a vote.
  2733. mp_display_kill_assists (Default "1") - Whether to display and score player assists
  2734. score_bomb_defuse_radius_outer (Default "600") - Outer radius (zero bonus) for defusing or assisting with defseing the bomb
  2735. ff_damage_bullet_penetration (Default "0") - If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
  2736. bot_allow_machine_guns (Default "1") - If nonzero, bots may use the machine gun.
  2737. snd_showclassname (Default: "0") - *None*
  2738. voice_enable (Default "1") - Toggle voice transmit and receive.
  2739. - setinfo
  2740. r_nohw (Default: "0") - *None*
  2741. sv_timeout (Default "65") - After this many seconds without a message from a client, the client is dropped
  2742. rate (Default "80000") - Max bytes/sec the host can receive data
  2743. tv_title (Default "GOTV") - Set title for GOTV spectator UI
  2744. - tv_status
  2745. - ai_show_connect_fly
  2746. - foundry_sync_hammer_view
  2747. - mp_switchteams
  2748. - snd_stereo_speaker_pan_radial_weight
  2749. snd_duckerattacktime (Default: "0.5") - *None*
  2750. r_maxdlights (Default: "32") - *None*
  2751. r_ambientboost (Default "1") - Set to boost ambient term if it is totally swamped by local lights
  2752. tv_encryptdata_key_pub (Default "") - When set to a valid key public communication messages will be encrypted for GOTV
  2753. snd_gain (Default: "1") - *None*
  2754. r_drawstaticprops (Default "1") - 0=Off, 1=Normal, 2=Wireframe
  2755. budget_panel_y (Default "50") - number of pixels from the top side of the game screen to draw the budget panel
  2756. - vphys_sleep_timeout
  2757. mat_compressedtextures (Default: "1") - *None*
  2758. - sm_resetcvar
  2759. - hurtme
  2760. cs_hostage_near_rescue_music_distance (Default: "2000") - *None*
  2761. sv_pausable (Default "0") - Is the server pausable.
  2762. sv_mmqueue_reservation (Default "0xa17de69ba4a21149") - Server queue reservation
  2763. mat_disable_fancy_blending (Default: "0") - *None*
  2764. - sm_firebomb
  2765. ai_path_insert_pause_at_est_end (Default: "1") - *None*
  2766. - ent_remove_all
  2767. xbox_steering_deadzone (Default: "0.0") - *None*
  2768. mp_buy_anywhere (Default "0") - When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  2769. sv_accelerate (Default "5") - Linear acceleration amount (old value is 5.6)
  2770. ai_task_pre_script (Default: "0") - *None*
  2771. mp_winlimit (Default "0") - Max score one team can reach before server changes maps
  2772. - callvote
  2773. contributionscore_objective_kill (Default "3") - amount of contribution score added for an objective related kill
  2774. - bot_goto_selected
  2775. - nav_end_area
  2776. - nav_simplify_selected
  2777. sv_reservation_timeout (Default "45") - Time in seconds before lobby reservation expires.
  2778. - sv_showtags
  2779. host_info_show (Default "2") - How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
  2780. vprof_graphwidth (Default: "512") - *None*
  2781. sm_vote_progress_hintbox (Default "0") - Show current vote progress in a hint box
  2782. vismon_poll_frequency (Default: ".5") - *None*
  2783. cl_remove_old_ugc_downloads (Default: "1") - *None*
  2784. sv_endmatch_item_drop_interval_rare (Default "1.0") - The time between drops on the end match scoreboard for rare items
  2785. - nav_select_overlapping
  2786. - nav_clear_selected_set
  2787. sv_logsocket (Default "1") - Uses a specific outgoing socket for sv udp logging
  2788. sv_logsocket2 (Default "1") - Uses a specific outgoing socket for second source of sv udp logging
  2789. - fs_warning_level
  2790. net_showsplits (Default "0") - Show info about packet splits
  2791. paintsplat_bias (Default "0.1f") - Change bias value for computing circle buffer
  2792. - budget_toggle_group
  2793. budget_bargraph_background_alpha (Default "128") - how translucent the budget panel is
  2794. ai_debug_expressions (Default "0") - Show random expression decisions for NPCs.
  2795. - foundry_engine_release_mouse_control
  2796. r_vehicleBrakeRate (Default: "1.5") - *None*
  2797. - air_density
  2798. score_dropped_bomb_proximity_damage_bonus (Default "1") - Points awarded for damaging enemy near dropped bomb
  2799. nav_generate_incremental_range (Default: "2000") - *None*
  2800. - nav_toggle_selected_set
  2801. r_nosw (Default: "0") - *None*
  2802. net_showevents (Default "0") - Dump game events to console (1=client only, 2=all).
  2803. host_showcachemiss (Default "0") - Print a debug message when the client or server cache is missed.
  2804. sm_vote_slay (Default "0.60") - percent required for successful slay vote.
  2805. sv_gravity (Default "800") - World gravity.
  2806. - prop_dynamic_create
  2807. sv_vote_failure_timer (Default "300") - A vote that fails cannot be re-submitted for this long
  2808. - script
  2809. - playflush
  2810. mat_max_worldmesh_vertices (Default: "65536") - *None*
  2811. host_print_frame_times (Default: "0") - *None*
  2812. - bind
  2813. - toolunload
  2814. vprof_graph (Default "0") - Draw the vprof graph.
  2815. mat_fastspecular (Default "1") - Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  2816. ai_no_select_box (Default: "0") - *None*
  2817. ai_reaction_delay_alert (Default: "0.1") - *None*
  2818. - picker
  2819. ff_damage_reduction_grenade (Default "0") - How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  2820. - bot_all_weapons
  2821. mm_datacenter_query_delay (Default "2") - Delay after datacenter update is enabled before data is actually queried.
  2822. - snd_front_surround_speaker_position
  2823. snd_duckerthreshold (Default: "0.15") - *None*
  2824. demo_fastforwardramptime (Default "5") - How many seconds it takes to get to full FF speed.
  2825. miniprofiler_dump (Default: "0") - *None*
  2826. r_snapportal (Default: "-1") - *None*
  2827. tv_overridemaster (Default "0") - Overrides the GOTV master root address.
  2828. - ss_map
  2829. mem_level (Default "2") - Memory Level - Default: High
  2830. mat_measurefillrate (Default: "0") - *None*
  2831. sm_reserve_kicktype (Default "0") - How to select a client to kick (if appropriate)
  2832. - sm_votemap
  2833. flex_maxawaytime (Default: "1.0") - *None*
  2834. ai_debug_nav (Default: "0") - *None*
  2835. ai_norebuildgraph (Default: "0") - *None*
  2836. - surfaceprop
  2837. collision_shake_freq (Default: "0.5") - *None*
  2838. scene_maxcaptionradius (Default "1200") - Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  2839. mp_weapons_allow_randomize (Default "0") - If set to >0 the buy menu will populate with random weapons with the value of this convar specifying how many from each weapon catagory to pupulate with.
  2840. - mp_scrambleteams
  2841. weapon_recoil_view_punch_extra (Default ".05") - Additional (non-aim) punch added to view from recoil
  2842. - snd_rear_surround_speaker_position
  2843. r_occluderminarea (Default "0") - Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  2844. xbox_arcade_remaining_trial_time (Default "2700.0") - time remaining in trial mode
  2845. ai_rebalance_thinks (Default: "1") - *None*
  2846. ai_frametime_limit (Default "50") - frametime limit for min efficiency AIE_NORMAL (in sec's).
  2847. - ai_setenabled
  2848. - physics_highlight_active
  2849. autoaim_max_deflect (Default: "0.99") - *None*
  2850. mp_hostages_takedamage (Default "0") - Whether or not hostages can be hurt.
  2851. - CreatePredictionError
  2852. nav_test_node_crouch (Default: "0") - *None*
  2853. movie_volume_scale (Default: "1.0") - *None*
  2854. - cl_showents
  2855. sv_password (Default "") - Server password for entry into multiplayer games
  2856. tv_dispatchmode (Default "1") - Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  2857. r_lockpvs (Default "0") - Lock the PVS so you can fly around and inspect what is being drawn.
  2858. sv_dumpstringtables (Default: "0") - *None*
  2859. - Test_LoopForNumSeconds
  2860. - npc_freeze
  2861. chet_debug_idle (Default "0") - If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
  2862. scene_print (Default "0") - When playing back a scene, print timing and event info to console.
  2863. sv_bot_difficulty_gamepad (Default "0") - Bot difficulty while playing with Gamepad device
  2864. score_dropped_defuser_proximity_damage_radius_outer (Default "600") - Outer radius (zero bonus) for doing damage near dropped defuser
  2865. cash_team_elimination_hostage_map_ct (Default: "2300") - *None*
  2866. cl_interpolate (Default "1") - Enables or disables interpolation on listen servers or during demo playback
  2867. tv_autoretry (Default "1") - Relay proxies retry connection after network timeout
  2868. - mem_verify
  2869. g_ai_threadedgraphbuild (Default "1") - If true, use experimental threaded node graph building.
  2870. sv_maxvelocity (Default "3500") - Maximum speed any ballistically moving object is allowed to attain per axis.
  2871. xc_crouch_debounce (Default: "0") - *None*
  2872. sv_lagflushbonecache (Default "1") - Flushes entity bone cache on lag compensation
  2873. snd_dsp_optimization (Default "0") - Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
  2874. adsp_openstreet_min (Default: "118") - *None*
  2875. voice_record_steam (Default "0") - If true use Steam to record voice (not the engine codec)
  2876. r_overlayfademax (Default: "2000") - *None*
  2877. sv_multiplayer_maxtempentities (Default: "1") - *None*
  2878. sv_max_queries_window (Default "30") - Window over which to average queries per second averages.
  2879. - ipc_console_disable
  2880. snd_refdb (Default "60") - Reference dB at snd_refdist
  2881. - mat_reloadallmaterials
  2882. ai_debug_ragdoll_magnets (Default: "0") - *None*
  2883. mp_enableroundwaittime (Default "1") - Enable timers to wait between rounds.
  2884. mp_respawn_on_death_t (Default "0") - When set to 1, terrorists will respawn after dying.
  2885. sv_endmatch_item_drop_interval_legendary (Default "2.0") - The time between drops on the end match scoreboard for legendary items
  2886. - mm_dlc_debugprint
  2887. snd_max_same_weapon_sounds (Default: "3") - *None*
  2888. - demos
  2889. - net_start
  2890. - mat_reloadmaterial
  2891. ai_navigator_generate_spikes_strength (Default: "8") - *None*
  2892. radarvismaxdot (Default ".996") - how closely you have to point at someone to see them beyond max distance
  2893. mp_force_assign_teams (Default "0") - Players don't get to choose what team they are on, it is auto assinged.
  2894. sv_vote_issue_nextlevel_allowextend (Default "1") - Allow players to extend the current map?
  2895. sv_pushaway_max_hostage_force (Default "1000") - Maximum of how hard the hostage is pushed away from physics objects.
  2896. - nav_end_deselecting
  2897. snd_ducktovolume (Default: "0.55") - *None*
  2898. r_lightaverage (Default "1") - Activates/deactivate light averaging
  2899. mat_forcemanagedtextureintohardware (Default: "0") - *None*
  2900. ai_use_clipped_paths (Default: "1") - *None*
  2901. - ent_setname
  2902. - setmodel
  2903. debug_materialmodifycontrol (Default: "0") - *None*
  2904. - givecurrentammo
  2905. score_default (Default "1000") - Default points for a new user
  2906. - mp_dump_timers
  2907. cash_team_win_by_hostage_rescue (Default: "3000") - *None*
  2908. - nav_mark_unnamed
  2909. - snd_front_headphone_position
  2910. - toggleconsole
  2911. - mem_compact
  2912. r_lod_switch_scale (Default: "1") - *None*
  2913. - sm_cvar
  2914. - noclip
  2915. mp_hostages_rescuetowin (Default "1") - 0 == all alive, any other number is the number the CT's need to rescue to win the round.
  2916. contributionscore_suicide (Default "-2") - amount of contribution score for a suicide, normally negative
  2917. bot_join_after_player (Default "0") - If nonzero, bots wait until a player joins before entering the game.
  2918. inferno_per_flame_spawn_duration (Default "3") - Duration each new flame will attempt to spawn new flames
  2919. inferno_max_flames (Default "16") - Maximum number of flames that can be created
  2920. - nav_select_stairs
  2921. force_audio_english (Default "0") - Keeps track of whether we're forcing english in a localized language.
  2922. cl_ignorepackets (Default "0") - Force client to ignore packets (for debugging).
  2923. r_drawleaf (Default "-1") - Draw the specified leaf.
  2924. host_threaded_sound_simplethread (Default "0") - Run the sound on a simple thread not a jobthread
  2925. vgui_drawtree (Default "0") - Draws the vgui panel hiearchy to the specified depth level.
  2926. mod_lock_meshes_on_load (Default: "1") - *None*
  2927. mat_drawflat (Default: "0") - *None*
  2928. - ff
  2929. ai_strong_optimizations_no_checkstand (Default: "0") - *None*
  2930. smoothstairs (Default "1") - Smooth player eye z coordinate when traversing stairs.
  2931. ammo_50AE_max (Default: "35") - *None*
  2932. tv_relayvoice (Default "1") - Relay voice data: 0=off, 1=on
  2933. vprof_verbose (Default "1") - Set to one to show average and peak times
  2934. mat_noise_enable (Default: "0") - *None*
  2935. sm_beacon_radius (Default "375") - Sets the radius for beacon's light rings.
  2936. sm_vote_kick (Default "0.60") - percent required for successful kick vote.
  2937. autoaim_viewing_client (Default: "1") - *None*
  2938. r_JeepViewZHeight (Default: "10.0") - *None*
  2939. prop_active_gib_max_fade_time (Default: "1") - *None*
  2940. ammo_57mm_max (Default: "100") - *None*
  2941. - mp_pause_match
  2942. cash_team_loser_bonus_consecutive_rounds (Default: "0") - *None*
  2943. cash_player_damage_hostage (Default: "-30") - *None*
  2944. - computer_name
  2945. voice_minimum_gain (Default: "0.5") - *None*
  2946. dsp_off (Default: "0") - *None*
  2947. - timedemo
  2948. er_maxname (Default: "14") - *None*
  2949. sv_maxupdaterate (Default "128") - Maximum updates per second that the server will allow
  2950. - vprof_reset
  2951. mat_aaquality (Default: "0") - *None*
  2952. mat_drawgray (Default: "0") - *None*
  2953. - sm_freezebomb
  2954. ai_block_damage (Default: "0") - *None*
  2955. spec_allow_roaming (Default "0") - If nonzero, allow free-roaming spectator camera.
  2956. radarvisdistance (Default "1000.0f") - at this distance and beyond you need to be point right at someone to see them
  2957. cash_team_hostage_alive (Default: "0") - *None*
  2958. sv_server_verify_blood_on_player (Default: "1") - *None*
  2959. demo_highlight_timebefore (Default "6") - How many seconds before highlight event to stop fast forwarding.
  2960. r_dlightsenable (Default: "1") - *None*
  2961. - mat_crosshair
  2962. sv_parallel_packentities (Default: "1") - *None*
  2963. - _autosave
  2964. - _autosavedangerous
  2965. - ai_show_node
  2966. vprof_think_limit (Default: "0") - *None*
  2967. rr_debugrule (Default "") - If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  2968. snd_musicvolume_multiplier_inoverlay (Default "0.1") - Music volume multiplier when Steam Overlay is active
  2969. mat_bumpbasis (Default: "0") - *None*
  2970. sv_hibernate_ms_vgui (Default "0") - # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  2971. sv_steamgroup_exclusive (Default "0") - If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
  2972. tv_password (Default "") - GOTV password for all clients
  2973. mat_motion_blur_enabled (Default: "0") - *None*
  2974. ai_no_steer (Default: "0") - *None*
  2975. mp_defaultteam (Default: "0") - *None*
  2976. scene_clientflex (Default "1") - Do client side flex animation.
  2977. sv_benchmark_numticks (Default "3300") - If > 0, then it only runs the benchmark for this # of ticks.
  2978. contributionscore_hostage_kill (Default "-2") - amount of contribution score for killing a hostage, normally negative
  2979. nav_update_visibility_on_edit (Default "0") - If nonzero editing the mesh will incrementally recompue visibility
  2980. snd_filter (Default: "") - *None*
  2981. fps_screenshot_threshold (Default "-1") - Dump a screenshot when the FPS drops below the given value.
  2982. sv_pure_consensus (Default "99999999") - Minimum number of file hashes to agree to form a consensus.
  2983. - heartbeat
  2984. bugreporter_uploadasync (Default "0") - Upload attachments asynchronously
  2985. mem_force_flush_section (Default "") - Cache section to restrict mem_force_flush
  2986. sk_npc_stomach (Default: "1") - *None*
  2987. sv_specspeed (Default: "3") - *None*
  2988. sv_repeatedduckslowdown (Default "0.4") - A multiplier used to slow down speed down on repeated fast ducks
  2989. mp_weapon_prev_owner_touch_time (Default: "1.5") - *None*
  2990. nav_slope_tolerance (Default "0.1") - The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  2991. - nav_raise_drag_volume_max
  2992. - nav_warp_to_mark
  2993. - soundinfo
  2994. vgui_drawtree_draw_selected (Default "0") - Highlight the selected panel
  2995. - async_suspend
  2996. ai_spread_defocused_cone_multiplier (Default: "3.0") - *None*
  2997. ai_auto_contact_solver (Default: "1") - *None*
  2998. voice_gain_target (Default: "32000") - *None*
  2999. sv_delta_entity_full_buffer_size (Default "131072") - Buffer size for delta entities
  3000. occlusion_test_jump_margin (Default "12") - Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large enough to accommodate player movement within a frame or two. Affects both camera box and player box.
  3001. voice_inputfromfile (Default "0") - Get voice input from 'voice_input.wav' rather than from the microphone.
  3002. snd_refdist (Default "36") - Reference distance for snd_refdb
  3003. filesystem_max_stdio_read (Default: "16") - *None*
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