Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- sm_vote_burn (Default "0.60") - percent required for successful burn vote.
- - npc_select
- weapon_showproficiency (Default: "0") - *None*
- sv_ladder_angle (Default "-0.707") - Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
- cash_player_killed_teammate (Default: "-3300") - *None*
- cs_ShowStateTransitions (Default "-2") - cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
- mp_deathcam_skippable (Default "1") - Determines whether a player can early-out of the deathcam.
- - adsp_reset_nodes
- r_DrawPortals (Default: "0") - *None*
- - _restart
- - unbind
- - -showbudget_texture_global
- - mat_showmaterialsverbose
- ai_use_frame_think_limits (Default: "1") - *None*
- ai_spread_cone_focus_time (Default: "0.6") - *None*
- - _resetgamestats
- sv_maxspeed (Default: "320") - *None*
- mp_buy_allow_grenades (Default "1") - Whether players can purchase grenades from the buy menu or not.
- cash_player_respawn_amount (Default: "0") - *None*
- - nav_place_set
- anim_3wayblend (Default "1") - Toggle the 3-way animation blending code.
- adsp_courtyard_min (Default: "126") - *None*
- sv_deltaprint (Default "0") - Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
- - removeid
- bugreporter_username (Default "") - Username to use for bugreporter
- fps_max_menu (Default "120") - Frame rate limiter, main menu
- - gameui_hide
- r_flashlightdepthtexture (Default: "1") - *None*
- sm_timebomb_mode (Default "0") - Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
- - sm_reload_translations
- scene_showlook (Default "0") - When playing back, show the directions of look events.
- sv_backspeed (Default "0.6") - How much to slow down backwards motion
- sv_pushaway_max_force (Default "1000") - Maximum amount of force applied to physics objects by players.
- snd_disable_mixer_solo (Default: "0") - *None*
- tv_nochat (Default "0") - Don't receive chat messages from other GOTV spectators
- - cl_view
- r_eyeglintlodpixels (Default "20.0") - The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
- r_flashlightrenderworld (Default: "1") - *None*
- map_noareas (Default "0") - Disable area to area connection testing.
- host_rules_show (Default "1") - How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
- mat_depthfeather_enable (Default: "1") - *None*
- ai_debug_doors (Default: "0") - *None*
- - npc_relationships
- fire_maxabsorb (Default: "50") - *None*
- mp_spec_swapplayersides (Default "0") - Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
- inferno_child_spawn_interval_multiplier (Default "0.1") - Amount spawn interval increases for each child
- room_type (Default: "0") - *None*
- snd_sos_show_track_list (Default: "0") - *None*
- net_compressvoice (Default "0") - Attempt to compress out of band voice payloads (360 only).
- - dbghist_addline
- global_event_log_enabled (Default "0") - Enables the global event log system
- - sv_findsoundname
- ammo_buckshot_impulse (Default "600") - You must enable tweaking via tweak_ammo_impulses to use this value.
- mp_tkpunish (Default "0") - Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
- weapon_recoil_suppression_shots (Default "2") - Number of shots before weapon uses full recoil
- - workshop_start_map
- - wipe_nav_attributes
- snd_moviefix (Default "1") - Defer sound recording until next tick when laying off movies.
- host_syncfps (Default "0") - Synchronize real render time to host_framerate if possible.
- sv_enable_delta_packing (Default "1") - When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
- mem_max_heapsize (Default "256") - Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
- mat_exclude_async_update (Default: "1") - *None*
- scene_flatturn (Default: "1") - *None*
- - ai_show_graph_connect
- - ent_messages
- - setpos_player
- mp_dm_bonus_length_max (Default "30") - Maximum time the bonus time will last (in seconds)
- snd_async_stream_recover_from_exhausted_stream (Default "1") - If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many sounds are played). Set to 0, to stop the sound otherwise.
- sv_enableoldqueries (Default "0") - Enable support for old style (HL1) server queries
- tv_debug (Default "0") - GOTV debug info.
- - host_runofftime
- vprof_warningmsec (Default "10") - Above this many milliseconds render the label red to indicate slow code.
- mat_spewalloc (Default: "0") - *None*
- cash_team_rescued_hostage (Default: "0") - *None*
- - benchframe
- voice_vox (Default: "false") - *None*
- - flush
- xlsp_force_dc_name (Default "") - Restrict to xlsp datacenter by name.
- - skip_next_map
- sv_maxusrcmdprocessticks (Default "16") - Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
- bot_autodifficulty_threshold_high (Default "0.0") - Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
- cash_team_win_by_defusing_bomb (Default: "2700") - *None*
- bot_debug_target (Default "0") - For internal testing purposes.
- game_mode (Default "0") - The current game mode (based on game type). See GameModes.txt.
- r_eyeshift_y (Default: "0") - *None*
- r_ambientlightingonly (Default "0") - Set this to 1 to light models with only ambient lighting (and no static lighting).
- mat_showlowresimage (Default: "0") - *None*
- sm_hide_slots (Default "0") - If set to 1, reserved slots will hidden (subtracted from the max slot count)
- sm_immunity_mode (Default "1") - Mode for deciding immunity protection
- sm_vote_progress_console (Default "0") - Show current vote progress as console messages
- ai_moveprobe_jump_debug (Default: "0") - *None*
- mp_feetyawrate (Default "400") - How many degrees per second that we can turn our feet or upper body.
- lservercfgfile (Default: "listenserver.cfg") - *None*
- - wc_destroy_undo
- mp_halftime_pausetimer (Default "0") - Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
- score_dropped_bomb_proximity_damage_bonus_radius_outer (Default "600") - Outer radius (zero bonus) for doing damage near dropped bomb
- contributionscore_team_kill (Default "-2") - amount of contribution score for a team kill, normally negative
- bot_freeze (Default: "0") - *None*
- - bot_pistols_only
- - nav_connect
- - snd_stereo_speaker_pan_exponent
- adsp_door_height (Default: "112") - *None*
- - snd_setmixer
- snd_async_stream_fail (Default "0") - Spew stream pool failures.
- snd_sos_show_operator_start (Default: "0") - *None*
- con_drawnotify (Default "1") - Disables drawing of notification area (for taking screenshots).
- sv_logsdir (Default "logs") - Folder in the game directory where server logs will be stored.
- host_name_store (Default "1") - Whether hostname is recorded in game events and GOTV.
- - disconnect
- cpu_level (Default "2") - CPU Level - Default: High
- - fs_fios_prefetch_file
- sv_rollangle (Default "0") - Max view roll angle
- sv_lagcompensationforcerestore (Default "1") - Don't test validity of a lag comp restore, just do it.
- sv_timeconsideredfastduck (Default "0.7") - Minimum time recognizing as being a 'fast' duck
- mp_teamprediction_pct (Default "0") - A value between 1 and 99 will show predictions in favor of CT team.
- ammo_57mm_impulse (Default "2000") - You must enable tweaking via tweak_ammo_impulses to use this value.
- snd_music_boost (Default "0") - Specifies an amount to boost music volume by
- sv_endmatch_item_drop_interval_ancient (Default "3.5") - The time between drops on the end match scoreboard for ancient items
- - snd_surround_speaker_pan_exponent
- demo_fastforwardstartspeed (Default "2") - Go this fast when starting to hold FF button.
- - vprof_remote_stop
- fast_fogvolume (Default: "0") - *None*
- r_decals (Default: "2048") - *None*
- mod_WeaponWorldModelMinAge (Default: "3000") - *None*
- r_dscale_basefov (Default: "90") - *None*
- - editdemo
- - sv_pure_listfiles
- - vprof_off
- filesystem_use_overlapped_io (Default: "1") - *None*
- - ainet_generate_report
- ai_navigator_generate_spikes (Default: "0") - *None*
- step_spline (Default: "0") - *None*
- sv_max_distance_transmit_footsteps (Default "1250.0") - Maximum distance to transmit footstep sound effects.
- mp_match_restart_delay (Default "15") - Time (in seconds) until a match restarts.
- - nav_select_half_space
- snd_sos_show_operator_updates (Default: "0") - *None*
- - screenshot
- r_drawmodelstatsoverlaymin (Default "0.1") - time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- blackbox (Default: "1") - *None*
- - occlusion_test_run
- - spike
- studio_queue_mode (Default: "1") - *None*
- mat_forceaniso (Default: "1") - *None*
- sm_debug_connect (Default "0") - Log Debug information about potential connection issues.
- ai_simulate_task_overtime (Default: "0") - *None*
- ai_use_visibility_cache (Default: "1") - *None*
- mp_radar_showall (Default "0") - Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
- snd_sos_show_server_xmit (Default: "0") - *None*
- mp_backup_restore_load_autopause (Default "1") - Whether to automatically pause the match after restoring round data from backup
- ammo_357sig_small_max (Default: "24") - *None*
- mp_playerid (Default "0") - Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
- score_team_damage_bonus (Default "1") - Points awarded for each point of damage a nearby (in same zone) teammate does to enemies
- nav_generate_fencetops (Default "1") - Autogenerate nav areas on fence and obstacle tops
- - voice_reset_mutelist
- dtwatchclass (Default "") - Watch all fields encoded with this table.
- - create_flashlight
- sv_damage_print_enable (Default "1") - Turn this off to disable the player's damage feed in the console after getting killed.
- snd_mute_losefocus (Default: "1") - *None*
- snd_dvar_dist_min (Default "240") - Play full 'near' sound at this distance
- mem_test_quiet (Default "0") - Don't print stats when memtesting
- - version
- net_maxfragments (Default "1200") - Max fragment bytes per packet
- mat_drawTitleSafe (Default "0") - Enable title safe overlay
- - mat_custommaterialusage
- - script_reload_code
- mp_force_pick_time (Default "15") - The amount of time a player has on the team screen to make a selection before being auto-teamed
- CS_WarnFriendlyDamageInterval (Default "3.0") - Defines how frequently the server notifies clients that a player damaged a friend
- bot_custom_strat (Default "") - Force bots to do a special behavior.
- cl_clanid (Default "0") - Current clan ID for name decoration
- er_colwidth (Default: "100") - *None*
- - mat_savechanges
- - stuffcmds
- - exit
- mat_triplebuffered (Default "0") - This means we want triple buffering if we are fullscreen and vsync'd
- - sm_vote
- fire_absorbrate (Default: "3") - *None*
- r_AirboatViewZHeight (Default: "0.0") - *None*
- mp_ggtr_bomb_pts_for_upgrade (Default "2") - Kill points required to upgrade a player's weapon
- nav_generate_incremental_tolerance (Default "0") - Z tolerance for adding new nav areas.
- - snd_soundmixer_list_mix_groups
- - demo_gototick
- - mod_DumpWeaponWiewModelCache
- sv_filterban (Default "1") - Set packet filtering by IP mode
- sv_logsocket2_substr (Default "") - Uses a substring match for second source of sv udp logging
- net_fakejitter (Default "0") - Jitter fakelag packet time
- sm_basepath (Default "addons\sourcemod") - SourceMod base path (set via command line)
- - ent_step
- old_radiusdamage (Default: "0.0") - *None*
- - weapon_reload_database
- ammo_50AE_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
- bot_traceview (Default "0") - For internal testing purposes.
- - nav_check_floor
- name (Default "unnamed") - Current user name
- - log_flags
- r_decalstaticprops (Default "1") - Decal static props test
- sv_cheats (Default "1") - Allow cheats on server
- - vprof_cachemiss_off
- mat_picmip (Default: "0") - *None*
- ai_use_think_optimizations (Default: "1") - *None*
- r_VehicleViewDampen (Default: "1") - *None*
- - particle_test_start
- mp_ggtr_num_rounds_autoprogress (Default "3") - Upgrade the player's weapon after this number of rounds without upgrading
- - host_workshop_map
- mp_randomspawn_in_bombsite (Default "-1") - If set to the index of a bombsite, will cause random spawns to be only created near that site.
- nav_drag_selection_volume_zmin_offset (Default "32") - The offset of the nav drag volume bottom from center
- nav_show_danger (Default "0") - Show current 'danger' levels.
- demo_pauseatservertick (Default "0") - Pauses demo playback at server tick
- sv_hibernate_postgame_delay (Default "0") - # of seconds to wait after final client leaves before hibernating.
- sv_pure_kick_clients (Default "1") - If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- mat_monitorgamma_tv_exp (Default: "2.5") - *None*
- sv_party_mode (Default "0") - Party!!
- mp_weapons_allow_zeus (Default "1") - Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
- mp_use_respawn_waves (Default "0") - When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.
- bot_join_delay (Default "0") - Prevents bots from joining the server for this many seconds after a map change.
- weapon_recoil_decay2_lin (Default "18") - Decay factor (linear term) for weapon recoil
- nav_snap_to_grid (Default "0") - Snap to the nav generation grid when creating new nav areas
- mm_datacenter_update_interval (Default "3600") - Interval between datacenter stats updates.
- adsp_scale_delay_feedback (Default: "0.2") - *None*
- occlusion_test_async (Default "1") - Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead with the async occlusion query thread
- - vprof_playback_step
- metamod_version (Default "1.10.7-devV") - Metamod:Source Version
- - npc_kill
- ai_find_lateral_cover (Default: "1") - *None*
- - sv_soundemitter_filecheck
- mp_endmatch_votenextmap_keepcurrent (Default "1") - If set, always keeps the current map in the listof voting options. If not set, the current map is not guaranteed to be in the list
- mp_td_dmgtowarn (Default "200") - The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
- sv_dumpmatchweaponmetrics (Default "0") - Turn on the exporting of weapon metrics at the end of a level.
- weapon_reticle_knife_show (Default "0") - When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
- nav_selected_set_border_color (Default "100 100 0 255") - Color used to draw the selected set borders while editing.
- nav_test_node (Default: "0") - *None*
- - writeip
- - writeid
- bugreporter_console_bytes (Default "15000") - Max # of console bytes to put into bug report body (full text still attached).
- save_spew (Default: "0") - *None*
- voice_xsend_debug (Default: "0") - *None*
- - explodevector
- - gods
- - report_entities
- debug_touchlinks (Default "0") - Spew touch link activity
- mp_startmoney (Default "1000") - amount of money each player gets when they reset
- molotov_throw_detonate_time (Default: "2.0") - *None*
- r_lightmap (Default: "-1") - *None*
- - cmd
- net_compresspackets_minsize (Default "1000") - Don't bother compressing packets below this size.
- ai_debug_directnavprobe (Default: "0") - *None*
- ai_no_talk_delay (Default: "0") - *None*
- sv_maxusrcmdprocessticks_warning (Default "-1") - Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
- bot_auto_follow (Default "0") - If nonzero, bots with high co-op may automatically follow a nearby human player.
- - nav_corner_lower
- - snd_soundmixer_list_mix_layers
- - reload
- budget_panel_bottom_of_history_fraction (Default ".25") - number between 0 and 1
- mat_local_contrast_vignette_start_override (Default: "-1.0") - *None*
- - mat_showtextures
- mat_texture_list_exclude_editing (Default: "0") - *None*
- - sm_dump_classes
- - ent_script_dump
- scene_clientplayback (Default "1") - Play all vcds on the clients.
- mp_backup_round_file_pattern (Default "%prefix%_round%round%.txt") - If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
- sv_nomvp (Default "0") - Disable MVP awards.
- bot_quota (Default "89") - Determines the total number of bots in the game.
- snd_duckerreleasetime (Default: "2.5") - *None*
- r_visualizelighttracesshowfulltrace (Default: "0") - *None*
- threadpool_affinity (Default "1") - Enable setting affinity
- testscript_running (Default "0") - Set to true when test scripts are running
- budget_bargraph_range_ms (Default "16.6666666667") - budget bargraph range in milliseconds
- - ent_autoaim
- sv_phys_props_block_movers (Default: "0") - *None*
- - buyrandom
- ff_damage_reduction_bullets (Default "0") - How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
- net_megasnapshot (Default: "1") - *None*
- bot_allow_pistols (Default "1") - If nonzero, bots may use pistols.
- bot_max_vision_distance_override (Default "-1") - Max distance bots can see targets.
- - snd_dumpclientsounds
- rcon_address (Default "") - Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
- - blackbox_dump
- cl_clockdrift_max_ms (Default "150") - Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- - kickid
- mem_force_flush (Default "0") - Force cache flush of unlocked resources on every alloc
- mat_supportflashlight (Default "-1") - 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
- mat_bufferprimitives (Default: "1") - *None*
- mp_allowNPCs (Default: "1") - *None*
- sv_staminarecoveryrate (Default "60") - Rate at which stamina recovers (units/sec)
- mp_guardian_special_weapon_needed (Default "awp") - The weapon that needs to be used to increment the kills needed to complete the mission.
- nav_test_node_crouch_dir (Default: "4") - *None*
- - vox_reload
- - askconnect_accept
- display_game_events (Default: "0") - *None*
- save_asyncdelay (Default "0") - For testing, adds this many milliseconds of delay to the save operation.
- - vprof_generate_report_AI
- mat_motion_blur_percent_of_screen_max (Default: "4.0") - *None*
- - ai_nodes
- ai_no_local_paths (Default: "0") - *None*
- - kill
- tv_delay (Default "30") - GOTV broadcast delay in seconds
- sk_player_leg (Default: "1") - *None*
- inferno_debug (Default: "0") - *None*
- mp_hostages_spawn_same_every_round (Default "1") - 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
- cl_failremoteconnections (Default "0") - Force connection attempts to time out
- cl_connection_trouble_timeout (Default "-1") - How long until we timeout on our network connection because of connectivity loss (-1 if no problem)
- r_overlayfadeenable (Default: "0") - *None*
- sv_stats (Default "0") - Collect CPU usage stats
- - mem_dump
- - memory
- r_lightcache_radiusfactor (Default "1000") - Allow lights to influence lightcaches beyond the lights' radii
- ai_shot_bias_min (Default: "-1.0") - *None*
- sv_vote_allow_spectators (Default "0") - Allow spectators to vote?
- - wc_air_edit_nearer
- - playvol
- sv_memlimit (Default "0") - If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
- - vprof_generate_report_map_load
- - god
- fire_incomingheatscale (Default: "0.1") - *None*
- player_old_armor (Default: "0") - *None*
- - voxeltree_playerview
- sv_bots_get_easier_each_win (Default "0") - If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.
- sv_gameinstructor_disable (Default "0") - Force all clients to disable their game instructors.
- mp_weapons_allow_typecount (Default "2") - Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
- score_hostage_proximity_damage_radius_outer (Default "600") - Outer radius (zero bonus) for doing damage near hostage
- gg_knife_kill_demotes (Default "1") - 0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level
- - nav_compress_id
- - sv_shutdown
- net_steamcnx_debug (Default "0") - Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
- - sm_cookies
- - npc_task_text
- - dumpentityfactories
- g_debug_vehiclebase (Default: "0") - *None*
- nav_generate_fixup_jump_areas (Default "1") - Convert obsolete jump areas into 2-way connections
- voice_fadeouttime (Default: "0.0") - *None*
- sv_visiblemaxplayers (Default "-1") - Overrides the max players reported to prospective clients
- - xsave
- budget_show_peaks (Default "1") - enable/disable peaks in the budget panel
- cl_teamid_min (Default: "200") - *None*
- - ai_show_visibility
- sv_ladder_scale_speed (Default "0.78") - Scale top speed on ladders
- npc_vphysics (Default: "0") - *None*
- mp_tournament (Default: "0") - *None*
- sv_full_alltalk (Default "0") - Any player (including Spectator team) can speak to any other player
- bot_debug (Default "0") - For internal testing purposes.
- nav_show_light_intensity (Default: "0") - *None*
- - voice_unmute
- dsp_db_min (Default: "80") - *None*
- - snd_print_channel_by_guid
- - demo_listimportantticks
- r_flashlight_always_cull_for_single_pass (Default: "0") - *None*
- r_ForceRestore (Default: "0") - *None*
- budget_panel_width (Default "512") - width in pixels of the budget panel
- ai_spread_pattern_focus_time (Default: "0.8") - *None*
- ai_debugscriptconditions (Default: "0") - *None*
- - buddha
- sv_bot_difficulty_kbm (Default "0") - Bot difficulty while playing with Keyboard/Mouse device
- mp_damage_scale_t_head (Default "1.0") - Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
- nav_selected_set_color (Default "255 255 200 96") - Color used to draw the selected set background while editing.
- - nav_mark_walkable
- snd_op_test_convar (Default: "1.0") - *None*
- snd_vox_captiontrace (Default "0") - Shows sentence name for sentences which are set not to show captions.
- - plugin_print
- - soundfade
- - perfui
- - sm_help
- - meta
- ent_debugkeys (Default: "") - *None*
- - shake
- mp_competitive_endofmatch_extra_time (Default "15") - After a competitive match finishes rematch voting extra time is given for rankings.
- - endround
- bot_quota_mode (Default "fill") - Determines the type of quota.
- Allowed values: 'normal', 'fill', and 'match'.
- If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
- If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
- inferno_forward_reduction_factor (Default: "0.9") - *None*
- voice_threshold (Default: "4000") - *None*
- snd_vox_seqtimetout (Default: "300") - *None*
- r_flex (Default: "1") - *None*
- r_shadowids (Default: "0") - *None*
- cl_clock_correction (Default "1") - Enable/disable clock correction on the client.
- - host_writeconfig_ss
- - cache_print_summary
- - net_steamcnx_status
- stringtable_showsizes (Default "0") - Show sizes of string tables when building for signon
- sk_ally_regen_time (Default "0.3003") - Time taken for an ally to regenerate a point of health.
- cc_norepeat (Default "5") - In multiplayer games, don't repeat captions more often than this many seconds.
- mp_dm_bonus_percent (Default "50") - Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
- inferno_velocity_normal_factor (Default: "0") - *None*
- tv_snapshotrate1 (Default "32") - Snapshots broadcasted per second, GOTV[1]
- mod_lock_mdls_on_load (Default: "1") - *None*
- mod_dont_load_vertices (Default "0") - For the dedicated server, supress loading model vertex data
- mat_monitorgamma_tv_enabled (Default: "0") - *None*
- joy_deadzone_mode (Default "0") - 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
- - ai_show_hull
- - setang_exact
- sv_massreport (Default: "0") - *None*
- - dump_globals
- das_process_overhang_spaces (Default: "0") - *None*
- snd_vol_no_xfade (Default "5.0") - If current and target volumes are close, don't cross-fade.
- - snd_sos_flush_operators
- demo_fastforwardfinalspeed (Default "20") - Go this fast when starting to hold FF button.
- r_brush_queue_mode (Default: "0") - *None*
- vgui_drawtree_visible (Default "1") - Draw the visible panels.
- - clear_anim_cache
- sv_ladder_dampen (Default "0.2") - Amount to dampen perpendicular movement on a ladder
- mp_restartround (Default "0") - If non-zero, the current round will restart in the specified number of seconds
- sv_spec_hear (Default "1") - Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
- mm_sv_load_test (Default: "0") - *None*
- voice_mixer_volume (Default: "1.0") - *None*
- r_renderoverlaybatch (Default: "1") - *None*
- - listmaps
- - mp_warmup_end
- bot_allow_shotguns (Default "1") - If nonzero, bots may use shotguns.
- nav_max_vis_delta_list_length (Default: "64") - *None*
- - nav_begin_drag_selecting
- - nav_walk
- - bench_end
- r_proplightingfromdisk (Default "1") - 0=Off, 1=On, 2=Show Errors
- - stats
- - mem_eat
- developer (Default "1") - Set developer message level
- - listmodels
- paint_min_valid_alpha_value (Default: "0.7f") - *None*
- - vprof_collapse_all
- rope_min_pixel_diameter (Default: "2.0") - *None*
- fs_report_long_reads (Default "0") - 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
- rr_followup_maxdist (Default "1800") - 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
- contributionscore_hostage_rescue_minor (Default "1") - amount of contribution score added to all alive CTs per hostage rescued
- bot_join_team (Default "any") - Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
- inferno_velocity_decay_factor (Default: "0.2") - *None*
- adsp_alley_min (Default: "122") - *None*
- sv_parallel_sendsnapshot (Default: "1") - *None*
- - occlusion_test_record
- - reset_gameconvars
- showbudget_texture (Default "0") - Enable the texture budget panel.
- - sm_reloadadmins
- - sm_unban
- achievement_debug (Default "0") - Turn on achievement debug msgs.
- debug_overlay_fullposition (Default: "0") - *None*
- sv_usercmd_custom_random_seed (Default "1") - When enabled server will populate an additional random seed independent of the client
- - mp_disable_autokick
- mp_join_grace_time (Default "20") - Number of seconds after round start to allow a player to join a game
- cash_player_interact_with_hostage (Default: "300") - *None*
- inferno_initial_spawn_interval (Default "0.02") - Time between spawning flames for first fire
- - nav_world_center
- - nav_ladder_flip
- mm_datacenter_report_version (Default "5") - Data version to report to DC.
- snd_debug_panlaw (Default "0") - Visualize panning crossfade curves
- cl_download_demoplayer (Default "1") - Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
- r_drawlightinfo (Default: "0") - *None*
- r_hunkalloclightmaps (Default: "1") - *None*
- sv_extra_client_connect_time (Default "15.0") - Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
- ai_vehicle_avoidance (Default: "1") - *None*
- - ent_rbox
- mp_flashlight (Default: "0") - *None*
- gamestats_file_output_directory (Default "") - When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
- mp_maxrounds (Default "0") - max number of rounds to play before server changes maps
- sv_endmatch_item_drop_interval (Default "1.0") - The time between drops on the end match scoreboard
- mp_guardian_player_dist_min (Default "1300") - The distance at which we start to warn a player when they are too far from the guarded bombsite.
- sv_vote_issue_surrrender_allowed (Default "1") - Can people hold votes to surrender?
- - nav_flood_select
- - nav_end_drag_selecting
- - snd_rear_stereo_speaker_position
- snd_show_print (Default "0") - Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to console
- adsp_room_min (Default: "102") - *None*
- demo_highlight_skipthreshold (Default "10") - Number of seconds between previous highlight event and round start that will fast forward instead of skipping.
- - +mat_texture_list
- sv_tags (Default "*bhop,!,"",*,*for,*gflclan,*games,*GFL,*bhopping,*grp:2208465i,") - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
- r_oldlightselection (Default "0") - Set this to revert to HL2's method of selecting lights
- mat_tessellation_accgeometrytangents (Default: "0") - *None*
- mat_vignette_enable (Default: "1") - *None*
- - mat_showmaterials
- - global_set
- mp_clan_ready_signal (Default "ready") - Text that team leader from each team must speak for the match to begin
- sv_lagcompensateself (Default "0") - Player can lag compensate themselves.
- mp_death_drop_defuser (Default "1") - Drop defuser on player death
- bot_auto_vacate (Default "1") - If nonzero, bots will automatically leave to make room for human players.
- das_max_z_trace_length (Default "72") - Maximum height of player and still test for adsp
- - ping
- - stringtabledictionary
- snd_gain_max (Default: "1") - *None*
- filesystem_unbuffered_io (Default: "1") - *None*
- - ent_setang
- sv_stepsize (Default: "18") - *None*
- mm_events_listeners_validation (Default: "0") - *None*
- - snd_print_channel_by_index
- voice_debugfeedback (Default: "0") - *None*
- - +showbudget_texture_global
- - mat_reloadallcustommaterials
- - sm_silence
- ai_debug_los (Default "0") - NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
- mp_teamlist (Default: "hgrunt;scientist") - *None*
- sv_disable_motd (Default "0") - Prevent the motd from showing.
- mp_teamprediction_txt (Default "#SFUIHUD_Spectate_Predictions") - A value between 1 and 99 will set predictions in favor of first team.
- sv_alltalk (Default "1") - Players can hear all enemy communication (voice, chat)
- - host_workshop_collection
- inferno_child_spawn_max_depth (Default: "4") - *None*
- fog_enable_water_fog (Default: "1") - *None*
- sv_hibernate_punt_tv_clients (Default "0") - When enabled will punt all GOTV clients during hibernation
- clientport (Default "27005") - Host game client port
- save_in_memory (Default "0") - Set to 1 to save to memory instead of disk (Xbox 360)
- mat_displacementmap (Default: "1") - *None*
- csm_quality_level (Default "0") - Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
- - async_resume
- sk_npc_leg (Default: "1") - *None*
- - cl_csm_server_status
- prop_active_gib_limit (Default: "1") - *None*
- mp_respawnwavetime_t (Default "10.0") - Time between respawn waves for Terrorists.
- score_hostage_proximity_damage_radius_inner (Default "120") - Inner radius (full bonus) for doing damage near hostage
- mp_hostages_run_speed_modifier (Default "1.0") - Default is 1.0, slow down hostages by setting this to < 1.0.
- weapon_accuracy_nospread (Default "") - Disable weapon inaccuracy spread
- - nav_lower_drag_volume_max
- adsp_debug (Default: "0") - *None*
- r_DrawBeams (Default "1") - 0=Off, 1=Normal, 2=Wireframe
- - log_color
- sv_debugmanualmode (Default "0") - Make sure entities correctly report whether or not their network data has changed.
- - execwithwhitelist
- net_paranoid (Default: "1") - *None*
- - -showvprof
- mat_local_contrast_edge_scale_override (Default: "-1000.0") - *None*
- gl_nvidia_occlusion_workaround (Default: "0") - *None*
- g_debug_vehicledriver (Default: "0") - *None*
- sv_grenade_trajectory_thickness (Default "0.2") - Visible thickness of grenade trajectory arc
- g_debug_ragdoll_removal (Default: "0") - *None*
- ammo_grenade_limit_total (Default: "3") - *None*
- mp_spectators_max (Default "2") - How many spectators are allowed in a match.
- - nav_no_hostages
- sv_reservation_grace (Default "5") - Time in seconds given for a lobby reservation.
- - ss_disconnect
- - vprof
- - sm_timebomb
- sm_vote_delay (Default "30") - Sets the recommended time in between public votes
- ai_test_moveprobe_ignoresmall (Default: "0") - *None*
- ammo_9mm_max (Default: "120") - *None*
- score_hostage_rescue_bonus (Default "100") - Points awarded for rescuing a hostage
- sv_max_usercmd_future_ticks (Default "8") - Prevents clients from running usercmds too far in the future. Prevents speed hacks.
- - nav_update_lighting
- - nav_toggle_place_mode
- dsp_vol_2ch (Default: "1.0") - *None*
- - demo_pause
- - logaddress_list
- mem_test_every_n_seconds (Default "0") - Run heap check at a specified interval
- r_lightcachecenter (Default: "1") - *None*
- net_showudp_remoteonly (Default "0") - Dump non-loopback udp only
- snd_gain_min (Default: "0.01") - *None*
- - sm_admin
- sv_soundemitter_trace (Default "-1") - Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
- mp_round_restart_delay (Default "7.0") - Number of seconds to delay before restarting a round after a win
- mp_win_panel_display_time (Default "3") - The amount of time to show the win panel between matches / halfs
- dev_reportmoneychanges (Default "0") - Displays money account changes for players in the console
- snd_async_minsize (Default: "262144") - *None*
- dbg_demofile (Default: "0") - *None*
- mat_queue_priority (Default: "1") - *None*
- - sm_msay
- sv_test_scripted_sequences (Default "0") - Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
- ai_path_insert_pause_at_obstruction (Default: "1") - *None*
- ai_debug_speech (Default: "0") - *None*
- hostfile (Default "host.txt") - The HOST file to load.
- sk_player_head (Default: "2") - *None*
- sv_bots_force_rebuy_every_round (Default "0") - If set, this strips the bots of their weapons every round and forces them to rebuy.
- bot_eco_limit (Default "2000") - If nonzero, bots will not buy if their money falls below this amount.
- - nav_shift
- r_eyesize (Default: "0") - *None*
- sv_forcepreload (Default "1") - Force server side preloading.
- - flush_locked
- - unbindalljoystick
- net_showdrop (Default "0") - Show dropped packets in console
- budget_history_numsamplesvisible (Default "100") - number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- phys_enable_simd_optimizations (Default "1") - enable some additional SIMD/VMX128 optimizations in physics and collision
- morph_debug (Default: "0") - *None*
- mat_reduceparticles (Default: "0") - *None*
- mat_bumpmap (Default: "1") - *None*
- vis_force (Default: "0") - *None*
- sv_disable_show_team_select_menu (Default "0") - Prevent the team select menu from showing.
- cs_enable_player_physics_box (Default: "1") - *None*
- inferno_friendly_fire_duration (Default "6") - For this long, FF is credited back to the thrower.
- - nav_end_selecting
- - nav_use_place
- snd_roundstart_volume (Default "1.0") - Relative volume of round start music.
- snd_pause_all (Default "1") - Specifies to pause all sounds and not just voice
- mat_defaultlightmap (Default "1") - Default brightness for lightmaps where none have been created in the level.
- - timerefresh
- - cache_print_lru
- r_DrawSpecificStaticProp (Default: "-1") - *None*
- - gameui_activate
- flex_minplayertime (Default: "5") - *None*
- - test_entity_blocker
- mp_footsteps (Default: "1") - *None*
- voice_serverdebug (Default: "0") - *None*
- mp_guardian_bot_money_per_wave (Default "800") - The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave.
- mp_ignore_round_win_conditions (Default "0") - Ignore conditions which would end the current round
- mat_force_tonemap_scale (Default: "0.0") - *None*
- demo_enabledemos (Default "1") - Enable recording demos (must be set true before loading a map)
- mat_luxels (Default: "0") - *None*
- mat_envmapsize (Default: "128") - *None*
- sv_consistency (Default "0") - Whether the server enforces file consistency for critical files
- sv_alternateticks (Default "1") - If set, server only simulates entities on even numbered ticks.
- skill (Default "1.000000") - Game skill level (1-3).
- res_restrict_access (Default: "0") - *None*
- spec_freeze_time_lock (Default "2.0") - Time players are prevented from skipping the freeze cam
- mp_default_team_winner_no_objective (Default "-1") - If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
- mm_server_search_inet_ping_timeout (Default "3.0") - How long to wait for internet server details.
- - snd_setmixlayer
- - snd_soundmixer_list_mixers
- snd_sos_show_operator_init (Default: "0") - *None*
- - mat_setvideomode
- - setmaster
- - disp_list_all_collideable
- net_public_adr (Default "") - For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
- gl_amd_occlusion_workaround (Default: "1") - *None*
- async_simulate_delay (Default "0") - Simulate a delay of up to a set msec per file operation
- - sm_maphistory
- - ai_next_hull
- g_debug_vehicleexit (Default: "0") - *None*
- bot_zombie (Default "0") - If nonzero, bots will stay in idle mode and not attack.
- nav_drag_selection_volume_zmax_offset (Default "32") - The offset of the nav drag volume top from center
- - snd_front_stereo_speaker_position
- snd_sos_show_entry_match_free (Default: "0") - *None*
- sv_logbans (Default "1") - Log server bans in the server logs.
- cl_clock_correction_force_server_tick (Default "999") - Force clock correction to match the server tick + this offset (-999 disables it).
- - recompute_speed
- - key_updatelayout
- sm_time_adjustment (Default "0") - Adjusts the server time in seconds
- - ent_viewoffset
- ammo_57mm_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
- - bot_goto_mark
- nav_coplanar_slope_limit_displacement (Default: "0.7") - *None*
- snd_mix_async (Default: "0") - *None*
- snd_sos_show_source_info (Default: "0") - *None*
- reload_materials (Default: "0") - *None*
- r_drawmodelstatsoverlayfilter (Default: "-1") - *None*
- r_flashlightdrawclip (Default: "0") - *None*
- net_threaded_socket_recovery_time (Default "60") - Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
- - vprof_cachemiss
- mat_filterlightmaps (Default: "1") - *None*
- - ent_dump
- sv_turbophysics (Default "1") - Turns on turbo physics
- snd_disable_mixer_duck (Default: "0") - *None*
- mat_dynamic_tonemapping (Default: "1") - *None*
- r_ShowViewerArea (Default: "0") - *None*
- host_thread_mode (Default "0") - Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
- - nextdemo
- mod_test_not_available (Default: "0") - *None*
- sv_noclipaccelerate (Default: "5") - *None*
- r_norefresh (Default: "0") - *None*
- sv_logfile (Default "1") - Log server information in the log file.
- sv_instancebaselines (Default "1") - Enable instanced baselines. Saves network overhead.
- - vprof_child
- mat_force_vertexfog (Default: "0") - *None*
- ai_reaction_delay_idle (Default: "0.3") - *None*
- ai_show_hull_attacks (Default: "0") - *None*
- flex_looktime (Default: "5") - *None*
- - nav_generate
- snd_noextraupdate (Default: "0") - *None*
- volume (Default "1.0") - Sound volume
- dsp_spatial (Default: "40") - *None*
- snd_async_stream_spew_delayed_start_filter (Default "vo") - Filter used to spew sounds that starts late. Use an empty string "" to display all sounds. By default only the VO are displayed.
- enable_debug_overlays (Default "1") - Enable rendering of debug overlays
- - cache_print
- save_noxsave (Default: "0") - *None*
- texture_budget_panel_global (Default "0") - Show global times in the texture budget panel.
- scene_clamplookat (Default "1") - Clamp head turns to a MAX of 20 degrees per think.
- voice_showincoming (Default: "0") - *None*
- - listdemo
- mat_dof_max_blur_radius (Default: "10") - *None*
- joy_xcontroller_found (Default "0") - Automatically set to 1 if an xcontroller has been detected.
- fs_monitor_read_from_pack (Default "0") - 0:Off, 1:Any, 2:Sync only
- - sm_freeze
- g_debug_trackpather (Default: "0") - *None*
- g_Language (Default: "0") - *None*
- - mp_backup_restore_load_file
- snd_pre_gain_dist_falloff (Default: "1") - *None*
- r_itemblinkrate (Default: "4.5") - *None*
- violence_agibs (Default "1") - Show alien gib entities
- - thread_test_tsqueue
- - kickid_ex
- - npc_reset
- sv_accelerate_debug_speed (Default: "0") - *None*
- sv_wateraccelerate (Default: "150") - *None*
- - mp_forcerespawnplayers
- mp_weapons_glow_on_ground (Default "0") - If this convar is set, weapons on the ground will have a glow around them.
- - ds_get_newest_subscribed_files
- - nav_split
- snd_sos_show_block_debug (Default "0") - Spew data about the list of block entries.
- voice_scale (Default: "1") - *None*
- r_ClipAreaPortals (Default: "1") - *None*
- - net_dumpeventstats
- tv_allow_camera_man_steamid (Default "") - Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
- sv_allow_thirdperson (Default "0") - Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)
- - nav_mark_attribute
- cl_downloadfilter (Default "all") - Determines which files can be downloaded from the server (all, none, nosounds)
- - dti_flush
- - +showbudget
- rr_remarkables_enabled (Default "1") - If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
- ai_think_limit_label (Default: "0") - *None*
- - commentary_finishnode
- - nav_toggle_deselecting
- snd_async_spew_blocking (Default "0") - Spew message to console any time async sound loading blocks on file i/o.
- save_history_count (Default "1") - Keep this many old copies in history of autosaves and quicksaves.
- r_novis (Default "0") - Turn off the PVS.
- cl_allowupload (Default "1") - Client uploads customization files
- cl_voice_filter (Default "") - Filter voice by name substring
- sleep_when_meeting_framerate (Default "1") - Sleep instead of spinning if we're meeting the desired framerate.
- g_ragdoll_important_maxcount (Default: "1") - *None*
- mp_randomspawn (Default "0") - Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
- sv_sound_discardextraunreliable (Default: "1") - *None*
- sv_max_queries_sec_global (Default "3000") - Maximum queries per second to respond to from anywhere.
- mp_autocrosshair (Default: "1") - *None*
- pvs_min_player_distance (Default "1") - Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the player, so it's safer to just always be "Visible"
- mp_stalemate_enable (Default "0") - Enable/Disable stalemate mode.
- g_debug_npc_vehicle_roles (Default: "0") - *None*
- ammo_357sig_min_max (Default: "12") - *None*
- mp_maxmoney (Default "10000") - maximum amount of money allowed in a player's account
- - speak
- snd_defer_trace (Default: "1") - *None*
- sv_logblocks (Default "0") - If true when log when a query is blocked (can cause very large log files)
- vgui_drawtree_freeze (Default "0") - Set to 1 to stop updating the vgui_drawtree view.
- - vprof_expand_group
- async_mode (Default "0") - Set the async filesystem mode (0 = async, 1 = synchronous)
- sourcemod_version (Default "1.7.3-dev+5275") - SourceMod Version
- scene_showmoveto (Default "0") - When moving, show the end location.
- g_debug_angularsensor (Default: "0") - *None*
- cash_team_elimination_bomb_map (Default: "2700") - *None*
- cash_player_get_killed (Default: "0") - *None*
- bot_show_nav (Default "0") - For internal testing purposes.
- mat_depthbias_normal (Default: "0.0f") - *None*
- r_dscale_farscale (Default: "4") - *None*
- r_flashlightclip (Default: "0") - *None*
- - maxplayers
- - sv_dump_class_info
- cl_clock_correction_adjustment_min_offset (Default "10") - If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
- dtwarning (Default "0") - Print data table warnings?
- - killserver
- - xload
- r_worldlights (Default "3") - number of world lights to use per vertex
- mat_showenvmapmask (Default: "0") - *None*
- ai_enable_fear_behavior (Default: "1") - *None*
- - wc_air_edit_further
- sv_broadcast_ugc_download_progress_interval (Default: "8") - *None*
- - demo_togglepause
- - mat_crosshair_reloadmaterial
- sv_minuptimelimit (Default "0") - If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
- violence_hblood (Default "1") - Draw human blood
- errorcallstacks_length (Default "20") - Length of automatic error callstacks
- - vprof_parent
- mat_reducefillrate (Default: "0") - *None*
- ammo_45acp_impulse (Default "2100") - You must enable tweaking via tweak_ammo_impulses to use this value.
- mp_respawn_immunitytime (Default "0") - How many seconds after respawn immunity lasts.
- bot_flipout (Default "1") - If nonzero, bots use no CPU for AI. Instead, they run around randomly.
- dsp_automatic (Default: "0") - *None*
- snd_sos_list_operator_updates (Default: "0") - *None*
- mat_leafvis (Default "0") - Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn)
- mat_shadowstate (Default: "1") - *None*
- r_DispWalkable (Default: "0") - *None*
- - host_timer_report
- - vprof_generate_report
- sk_player_arm (Default: "1") - *None*
- showtriggers (Default "0") - Shows trigger brushes
- - listissues
- nav_show_compass (Default: "0") - *None*
- - sv_dump_class_table
- - tv_relay
- - changelevel2
- - ipc_console_disable_all
- mat_dof_quality (Default: "0") - *None*
- sv_pushaway_clientside_size (Default "15") - Minimum size of pushback objects
- sv_disable_observer_interpolation (Default "0") - Disallow interpolating between observer targets on this server.
- - snd_surround_speaker_pan_radial_weight
- snd_list (Default: "") - *None*
- - connect_splitscreen
- r_skin (Default: "0") - *None*
- - vx_model_list
- - plugin_unpause
- mat_local_contrast_midtone_mask_override (Default: "-1.0") - *None*
- - mat_reloadtextures
- sm_deadtalk (Default "0") - Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.
- showhitlocation (Default: "0") - *None*
- spec_freeze_target_fov_long (Default "90") - The target FOV that the deathcam should use when the cam zoom far away on the target.
- mp_roundtime_defuse (Default "60.000000") - How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
- weapon_legacy_recoiltable (Default: "0") - *None*
- - nav_no_jump
- mm_server_search_inet_ping_refresh (Default "15") - How often to refresh a listed server.
- r_dynamic (Default: "1") - *None*
- sv_multiplayer_sounds (Default: "20") - *None*
- sv_region (Default "3") - The region of the world to report this server in.
- vprof_server_thread (Default: "1") - *None*
- - r_lightcache_invalidate
- - sm_votekick
- - sm_conhook_stop
- sv_showladders (Default "0") - Show bbox and dismount points for all ladders (must be set before level load.)
- sv_optimizedmovement (Default: "1") - *None*
- mp_restartgame (Default "0") - If non-zero, game will restart in the specified number of seconds
- - showtriggers_toggle
- mp_death_drop_grenade (Default "2") - Which grenade to drop on player death: 0=none, 1=best, 2=current or best
- score_planted_bomb_proximity_damage_radius_outer (Default "600") - Outer radius (zero bonus) for doing damage near planted bomb
- sv_autobuyammo (Default "0") - Enable automatic ammo purchase when inside buy zones during buy periods
- nav_coplanar_slope_limit (Default: "0.99") - *None*
- - ent_keyvalue
- host_flush_threshold (Default "12") - Memory threshold below which the host should flush caches between server instances
- - crash
- mod_test_verts_not_available (Default: "0") - *None*
- sm_ESP_mapstart_delay (Default "1.0") - The delay of the timer on map start to add in spawn points.
- - ai_clear_bad_links
- - use
- sv_rollspeed (Default: "200") - *None*
- post_jump_crouch (Default "0.2f") - This determines how long the third person player character will crouch for after landing a jump. This only affects the third person animation visuals.
- game_online (Default "1") - The current game is online.
- dsp_vol_5ch (Default: "0.5") - *None*
- - demo_resume
- cl_debug_ugc_downloads (Default: "0") - *None*
- demo_strict_validation (Default: "0") - *None*
- r_drawworld (Default "1") - Render the world.
- - mod_combiner_info
- - autosave
- mat_dxlevel (Default: "90") - *None*
- - sm_gag
- fire_heatscale (Default: "1.0") - *None*
- mp_death_drop_gun (Default "1") - Which gun to drop on player death: 0=none, 1=best, 2=current or best
- - nav_dont_hide
- snd_mix_soundchar_enabled (Default "1") - Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of doppler, directional, etc...).
- snd_prefetch_common (Default "1") - Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
- r_dscale_fardist (Default: "2000") - *None*
- - r_printdecalinfo
- occlusion_test_shadow_max_distance (Default "1500") - Max distance at which to consider shadows for occlusion computations
- - tv_stop
- tv_port1 (Default "27021") - Host GOTV[1] port
- mat_depth_blur_strength_override (Default: "-1.0") - *None*
- rr_thenany_score_slop (Default "0.0") - When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
- - ent_attachments
- mp_ggprogressive_round_restart_delay (Default "15") - Number of seconds to delay before restarting a round after a win in gungame progessive
- - nav_place_pick
- - cmd1
- violence_ablood (Default "1") - Draw alien blood
- net_showfragments (Default "0") - Show netchannel fragments
- mat_debugdepthvalmax (Default: "256.0f") - *None*
- sm_chat_mode (Default "1") - Allows player's to send messages to admin chat.
- sv_airaccelerate (Default: "500") - *None*
- vprof_scope_entity_gamephys (Default: "0") - *None*
- ammo_762mm_impulse (Default "2400") - You must enable tweaking via tweak_ammo_impulses to use this value.
- mp_teamcashawards (Default "1") - Teams can earn money by performing in-game actions
- mp_ggprogressive_use_random_weapons (Default "1") - If set, selects random weapons from set categories for the progression order
- mp_tagging_scale (Default "1.0") - Scalar for player tagging modifier when hit. Lower values for greater tagging.
- nav_corner_adjust_adjacent (Default "18") - radius used to raise/lower corners in nearby areas when raising/lowering corners.
- - nav_begin_deselecting
- snd_mix_optimization (Default "0") - Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
- snd_soundmixer_parse_debug (Default: "0") - *None*
- sv_pure_retiretime (Default "900") - Seconds of server idle time to flush the sv_pure file hash cache.
- sv_client_min_interp_ratio (Default "1") - This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
- -1 = let clients set cl_interp_ratio to anything
- any other value = set minimum value for cl_interp_ratio
- - bug
- dt_UsePartialChangeEnts (Default "1") - (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
- host_players_show (Default "2") - How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
- hostname (Default "[GFLClan.com EU]Test Server") - Hostname for server.
- cl_voice_hltv_buffer_time (Default "0.3") - Amount of time between receiving voice data and playing the audio in hltv
- r_drawvgui (Default "1") - Enable the rendering of vgui panels
- server_browser_dialog_open (Default "") - Is the server browser window active
- - press_x360_button
- filesystem_buffer_size (Default "0") - Size of per file buffers. 0 for none
- mp_teams_unbalance_limit (Default "1") - Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
- ammo_338mag_max (Default: "30") - *None*
- mp_afterroundmoney (Default "0") - amount of money awared to every player after each round
- mp_match_end_restart (Default "0") - At the end of the match, perform a restart instead of loading a new map
- r_modelwireframedecal (Default: "0") - *None*
- sv_debugtempentities (Default "0") - Show temp entity bandwidth usage.
- - Test_LoopCount
- - groundlist
- mp_timelimit (Default "35") - game time per map in minutes
- sv_vote_quorum_ratio (Default "0.501") - The minimum ratio of players needed to vote on an issue to resolve it.
- mp_overtime_halftime_pausetimer (Default "0") - If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
- con_filter_text (Default "") - Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
- dtwatchencode (Default "1") - When watching show encode.
- mat_morphstats (Default: "0") - *None*
- hl2_episodic (Default: "0") - *None*
- - sv_soundscape_printdebuginfo
- sv_reward_drop_delay (Default "3.0") - Delay between the end match scoreboard being shown and the beginning of item drops.
- mp_warmuptime (Default "5.000000") - How long the warmup period lasts. Changing this value resets warmup.
- sv_bot_difficulty_hydra (Default "0") - Bot difficulty while playing with Hydra device
- score_hostage_proximity_damage_bonus (Default "1") - Points awarded for damaging enemy near live hostage
- score_blind_friendly_penalty (Default "10") - Penalty for blinding friendly players
- cash_team_loser_bonus (Default: "2400") - *None*
- - mat_suppress
- sv_rcon_minfailuretime (Default "30") - Number of seconds to track failed rcon authentications
- violence_hgibs (Default "1") - Show human gib entities
- - changelevel
- vx_do_not_throttle_events (Default "0") - Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
- - vprof_generate_report_AI_only
- - vprof_playback_start
- mat_monitorgamma (Default "2.2") - monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- - mat_hdr_enabled
- ai_find_lateral_los (Default: "1") - *None*
- - ent_bbox
- sv_disable_querycache (Default "0") - debug - disable trace query cache
- sv_deadtalk (Default "1") - Dead players can speak (voice, text) to the living
- sv_showimpacts (Default "0") - Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
- sv_voicecodec (Default "vaudio_celt") - Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
- cl_updaterate (Default "64") - Number of packets per second of updates you are requesting from the server
- net_fakelag (Default "0") - Lag all incoming network data (including loopback) by this many milliseconds.
- async_serialize (Default "0") - Force async reads to serialize for profiling
- r_hwmorph (Default: "0") - *None*
- - mat_texture_list_txlod_sync
- ammo_buckshot_max (Default: "32") - *None*
- - mp_swapteams
- mp_randomspawn_los (Default "0") - If using mp_randomspawn, determines whether to test Line of Sight when spawning.
- weapon_recoil_variance (Default "0.55") - Amount of variance per recoil impulse
- - nav_delete
- cl_teamid_max (Default: "1000") - *None*
- fish_dormant (Default "0") - Turns off interactive fish behavior. Fish become immobile and unresponsive.
- mp_teammatchstat_txt (Default "") - A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
- sv_test_steam_connection_failure (Default: "0") - *None*
- dsp_enhance_stereo (Default: "0") - *None*
- snd_sos_show_opvar_list (Default: "0") - *None*
- cl_entityreport (Default "0") - For debugging, draw entity states to console
- - addip
- r_radiosity (Default "4") - 0: no radiosity
- 1: radiosity with ambient cube (6 samples)
- 2: radiosity with 162 samples
- 3: 162 samples for static props, 6 samples for everything else
- r_partition_level (Default "-1") - Displays a particular level of the spatial partition system. Use -1 to disable it.
- mat_print_top_model_vert_counts (Default "0") - Constantly print to screen the top N models as measured by total faces rendered this frame
- - mat_reporthwmorphmemory
- - sm_kick
- - drawcross
- score_planted_bomb_proximity_damage_radius_inner (Default "120") - Inner radius (full bonus) for doing damage near planted bomb
- - nav_select_obstructed_areas
- - plugin_pause
- tv_maxclients_relayreserved (Default "0") - Reserves a certain number of GOTV client slots for relays.
- - -voicerecord
- player_debug_print_damage (Default "0") - When true, print amount and type of all damage received by player to console.
- mp_endmatch_votenextmap (Default "1") - Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
- sv_runcmds (Default: "1") - *None*
- - nav_stand
- mat_leafvis_freeze (Default "0") - If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement.
- r_itemblinkmax (Default: ".3") - *None*
- r_visocclusion (Default "0") - Activate/deactivate wireframe rendering of what the occlusion system is doing.
- sv_show_cull_props (Default "0") - Print out props that are being culled/added by recipent proxies.
- voice_recordtofile (Default "0") - Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- - -showbudget_texture
- mat_debugdepthval (Default: "128.0f") - *None*
- ai_report_task_timings_on_limit (Default: "0") - *None*
- - dumpgamestringtable
- sv_compute_per_bot_difficulty (Default "0") - 0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot
- sv_broadcast_ugc_downloads (Default: "0") - *None*
- nav_show_potentially_visible (Default "0") - Show areas that are potentially visible from the current nav area
- voice_caster_enable (Default "0") - Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
- tv_delaymapchange (Default "1") - Delays map change until broadcast is complete
- - map_setbombradius
- sv_vote_issue_matchready_allowed (Default "1") - Can people hold votes to ready/unready the match?
- weapon_recoil_scale (Default "2.0") - Overall scale factor for recoil. Used to reduce recoil on specific platforms
- cl_screenshotname (Default "") - Custom Screenshot name
- r_drawtranslucentworld (Default: "1") - *None*
- mat_wireframe (Default: "0") - *None*
- - logaddress_delall
- - cmd3
- net_showudp_oob (Default "0") - Dump OOB UDP packets summary to console
- - host_filtered_time_report
- sm_freezebomb_mode (Default "0") - Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
- - sm_hsay
- - script_reload_think
- mp_ct_default_melee (Default "weapon_knife") - The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
- nav_max_view_distance (Default "0") - Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
- - nav_make_sniper_spots
- snd_sos_show_operator_parse (Default: "0") - *None*
- cl_resend (Default "6") - Delay in seconds before the client will resend the 'connect' attempt
- mat_texture_list (Default "0") - For debugging, show a list of used textures per frame
- - occlusion_stats
- mat_powersavingsmode (Default "0") - Power Savings Mode
- joy_axisbutton_threshold (Default "0.3") - Analog axis range before a button press is registered.
- - ai_show_grid
- noclip_fixup (Default: "1") - *None*
- mp_capstyle (Default "1") - Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
- mp_teammatchstat_cycletime (Default "45") - Cycle match stats after so many seconds
- cash_player_rescued_hostage (Default: "1000") - *None*
- bot_stop (Default "0") - If nonzero, immediately stops all bot processing.
- - nav_load
- - nav_corner_raise
- - nav_clear_walkable_marks
- dsp_player (Default: "0") - *None*
- - snd_print_dsp_effect
- - playdemo
- - clear
- rcon_password (Default "") - remote console password.
- net_usesocketsforloopback (Default "0") - Use network sockets layer even for listen server local player's packets (multiplayer only).
- sv_search_key (Default "") - When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
- - Test_StartScript
- mat_tessellation_update_buffers (Default: "1") - *None*
- r_lightwarpidentity (Default: "0") - *None*
- sm_reserve_type (Default "0") - Method of reserving slots
- - commentary_cvarsnotchanging
- func_breakdmg_club (Default: "1.5") - *None*
- props_break_max_pieces (Default "-1") - Maximum prop breakable piece count (-1 = model default)
- sv_benchmark_autovprofrecord (Default "0") - If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
- sv_server_graphic1 (Default "") - A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
- demo_highlight_fastforwardspeed (Default "10") - Speed to use when fast forwarding to highlights.
- r_ambientmin (Default "0.3") - Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
- - fs_fios_flush_cache
- - sm_print_telist
- throttle_expensive_ai (Default: "0") - *None*
- cl_soundfile (Default "") - Jingle sound file.
- disp_dynamic (Default: "0") - *None*
- threadpool_reserve (Default "0") - Consume the specified number of threads in the thread pool
- - sv_pure_checkvpk
- mod_check_vcollide (Default "0") - Check all vcollides on load
- sv_server_graphic2 (Default "") - A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
- contimes (Default "8") - Number of console lines to overlay for debugging.
- - user
- - users
- - map_commentary
- vgui_drawfocus (Default "0") - Report which panel is under the mouse.
- mod_load_mesh_async (Default: "1") - *None*
- - ent_pause
- scene_showunlock (Default "0") - Show when a vcd is playing but normal AI is running.
- - particle_test_stop
- - script_help
- - nav_remove_from_selected_set
- - nav_toggle_place_painting
- dsp_room (Default: "0") - *None*
- mat_texture_list_view (Default "FCVAR_NEVER_AS_STRING") - If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
- sv_hibernate_ms (Default "0") - # of milliseconds to sleep per frame while hibernating
- bugreporter_includebsp (Default "1") - Include .bsp for internal bug submissions.
- - differences
- - tv_msg
- vprof_server_spike_threshold (Default: "999.0") - *None*
- - sm_settings
- sv_showanimstate (Default "-1") - Show the (server) animation state for the specified entity (-1 for none).
- - listRecentNPCSpeech
- mp_teammatchstat_2 (Default "") - A non-empty string sets second team's match stat.
- mm_title_debug_minquery (Default "0") - This matchmaking query will run with minimal set of parameters
- snd_mix_dry_volume (Default: "1.0") - *None*
- - devshots_screenshot
- - hideconsole
- - mat_crosshair_printmaterial
- mat_normals (Default: "0") - *None*
- r_decal_cover_count (Default: "4") - *None*
- - listid
- map_wants_save_disable (Default: "0") - *None*
- mat_diffuse (Default: "1") - *None*
- sm_reserve_maxadmins (Default "1") - Maximum amount of admins to let in the server with reserve type 2
- - sm_rcon
- fire_dmgbase (Default: "1") - *None*
- sv_waterfriction (Default: "1") - *None*
- - kdtree_test
- sv_vote_issue_scramble_teams_allowed (Default "1") - Can people hold votes to scramble the teams?
- cl_resend_timeout (Default "60") - Total time allowed for the client to resend the 'connect' attempt
- sv_rcon_whitelist_address (Default "") - When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
- save_disable (Default: "0") - *None*
- sc_joystick_map (Default "1") - How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
- - sm
- - npc_go
- - npc_squads
- - foundry_engine_get_mouse_control
- score_ff_damage (Default "1") - Penalty awarded for each point of damage to a teammate
- sv_showimpacts_penetration (Default "0") - Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
- nav_create_area_at_feet (Default "0") - Anchor nav_begin_area Z to editing player's feet
- snd_delay_for_choreo_reset_after_N_milliseconds (Default "500") - Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
- - plugin_pause_all
- r_lightcache_zbuffercache (Default: "0") - *None*
- net_minroutable (Default "1000") - Forces larger payloads.
- gameui_xbox (Default: "0") - *None*
- mat_monitorgamma_tv_range_max (Default: "235") - *None*
- - cast_hull
- - dbghist_dump
- particle_test_attach_attachment (Default "0") - Attachment index for attachment mode
- sv_competitive_official_5v5 (Default "0") - Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
- bot_mimic_yaw_offset (Default: "180") - *None*
- sv_flashbang_strength (Default "3.55") - Flashbang strength
- nav_show_area_info (Default "0.5") - Duration in seconds to show nav area ID and attributes while editing
- snd_max_same_sounds (Default: "4") - *None*
- sv_steamgroup (Default "2208465") - The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
- net_splitrate (Default "3") - Number of fragments for a splitpacket that can be sent per frame
- - find_ent_index
- - Test_ProxyToggle_EnableProxy
- - nav_recall_selected_set
- adsp_low_ceiling (Default: "108") - *None*
- voice_mixer_mute (Default: "0") - *None*
- mat_colcorrection_editor (Default: "0") - *None*
- con_logfile (Default "console.log") - Console output gets written to this file
- - light_crosshair
- sm_timebomb_ticks (Default "10.0") - Sets how long the timebomb fuse is.
- - npc_heal
- sv_script_think_interval (Default: "0.1") - *None*
- mp_humanteam (Default "any") - Restricts human players to a single team {any, CT, T}
- score_kill_enemy_bonus (Default "0") - Points awarded for killing an enemy
- score_dropped_defuser_proximity_damage_bonus (Default "1") - Points awarded for damaging enemy near dropped defuser
- - _record
- con_filter_enable (Default "0") - Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
- sv_mincmdrate (Default "128") - This sets the minimum value for cl_cmdrate. 0 == unlimited.
- save_huddelayframes (Default "1") - Number of frames to defer for drawing the Saving message.
- - unbindallmousekeyboard
- vgui_drawtree_panelptr (Default "0") - Show the panel pointer values in the vgui_drawtree view.
- - +showbudget_texture
- ai_debug_think_ticks (Default: "0") - *None*
- func_break_max_pieces (Default: "15") - *None*
- mp_bonusroundtime (Default "15") - Time after round win until round restarts
- - bot_add
- - nav_begin_shift_xy
- net_allow_multicast (Default: "1") - *None*
- snd_async_stream_spew_exhausted_buffer_time (Default "1000") - Number of milliseconds between each exhausted buffer spew.
- r_shadows (Default: "1") - *None*
- - map_background
- debug_paint_alpha (Default: "0") - *None*
- ai_use_efficiency (Default: "1") - *None*
- - bug_swap
- mp_verbose_changelevel_spew (Default: "1") - *None*
- mp_warmup_pausetimer (Default "0") - Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
- score_damage (Default "1") - Points awarded for each point of damage to an enemy
- score_blind_enemy_bonus (Default "10") - Bonus for blinding enemy players
- sv_vote_to_changelevel_before_match_point (Default "1") - Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
- bot_allow_rifles (Default "1") - If nonzero, bots may use rifles.
- mm_server_search_server_lifetime (Default "180") - How long until a server is no longer returned by the master till we remove it.
- adsp_openwall_min (Default: "130") - *None*
- r_drawentities (Default: "1") - *None*
- mat_levelflush (Default: "1") - *None*
- tv_encryptdata_key (Default "") - When set to a valid key communication messages will be encrypted for GOTV
- - sm_ban
- - rr_forceconcept
- sv_playerperfhistorycount (Default "20") - Number of samples to maintain in player perf history
- mp_t_default_melee (Default "weapon_knife") - The default melee weapon that the Ts will spawn with
- - nav_check_stairs
- sv_rcon_banpenalty (Default "0") - Number of minutes to ban users who fail rcon authentication
- r_minnewsamples (Default: "3") - *None*
- rpt_vprof_time (Default: "0.25") - *None*
- - sm_psay
- collision_shake_amp (Default: "0.2") - *None*
- sv_maxusrcmdprocessticks_holdaim (Default "1") - Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
- - dump_entity_sizes
- mp_halftime_duration (Default "15.0") - Number of seconds that halftime lasts
- cash_player_killed_enemy_default (Default: "200") - *None*
- - nav_select_radius
- - nav_place_floodfill
- snd_obscured_gain_dB (Default: "-2.70") - *None*
- phys_show_active (Default: "0") - *None*
- score_bomb_plant_bonus (Default "200") - Points awarded for planting or assisting with planting the bomb
- - bot_place
- mm_title_debug_version (Default "0") - This matchmaking version will override .res file version for isolating matchmaking
- r_csm_fast_path (Default "1") - Use shadow fast path for CSM rendering - minimize number of draw call
- sv_stressbots (Default "1") - If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
- - snd_restart
- - map
- budget_panel_x (Default "0") - number of pixels from the left side of the game screen to draw the budget panel
- sm_ESP_debug (Default "0") - 1 = Enable debugging.
- - sm_searchcmd
- occlusion_test_camera_margins (Default "12") - Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's movement within a frame or two
- sv_pushaway_min_player_speed (Default "75") - If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
- sv_grenade_trajectory_dash (Default "0") - Dot-dash style grenade trajectory arc
- - prop_debug
- - wc_air_node_edit
- - nav_store_selected_set
- - nav_place_list
- ui_volume_scale (Default: "1.0") - *None*
- snd_show_channel_count (Default "0") - Show the current count of channel types.
- demo_highlight_timeafter (Default "4") - How many seconds after highlight event to start fast forwarding.
- sv_logflush (Default "0") - Flush the log file to disk on each write (slow).
- - blackbox_record
- coop (Default "0") - Cooperative play.
- sv_maxroutable (Default "1200") - Server upper bound on net_maxroutable that a client can use.
- - vprof_record_start
- - ainet_generate_report_only
- - say_team
- breakable_multiplayer (Default: "1") - *None*
- - wc_link_edit
- ammo_357sig_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
- score_dropped_bomb_proximity_damage_bonus_radius_inner (Default "120") - Inner radius (full bonus) for doing damage near dropped bomb
- adsp_hall_min (Default: "110") - *None*
- r_dscale_neardist (Default: "100") - *None*
- sm_firebomb_radius (Default "600") - Sets the bomb blast radius.
- ai_debug_avoidancebounds (Default: "0") - *None*
- ai_fear_player_dist (Default: "720") - *None*
- ai_follow_use_points_when_moving (Default: "1") - *None*
- - find_ent
- - explode
- fx_new_sparks (Default "1") - Use new style sparks.
- mp_respawnwavetime (Default "10.0") - Time between respawn waves.
- weapon_accuracy_logging (Default: "0") - *None*
- fps_screenshot_frequency (Default "10") - While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.)
- con_filter_text_out (Default "") - Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
- con_nprint_bgalpha (Default "50") - Con_NPrint background alpha.
- free_pass_peek_debug (Default: "0") - *None*
- cs_AssistDamageThreshold (Default "40.0") - cs_AssistDamageThreshold defines the amount of damage needed to score an assist
- mp_weapons_allow_map_placed (Default "1") - If this convar is set, when a match starts, the game will not delete weapons placed in the map.
- mp_autokick (Default "0") - Kick idle/team-killing/team-damaging players
- - reset_expo
- - nav_begin_area
- - voice_show_mute
- - snd_getmixer
- - snd_rebuildaudiocache
- - exec
- save_console (Default "0") - Autosave on the PC behaves like it does on the consoles.
- net_showudp (Default "0") - Dump UDP packets summary to console
- vgui_drawtree_hidden (Default "0") - Draw the hidden panels.
- sv_showanimstate_activities (Default "0") - Show activities in the (server) animation state display.
- sv_pvsskipanimation (Default "1") - Skips SetupBones when npc's are outside the PVS
- sv_suppress_viewpunch (Default: "0") - *None*
- - server_game_time
- sv_bot_difficulty_sharpshooter (Default "0") - Bot difficulty while playing with SharpShooter device
- score_bomb_defuse_bonus (Default "400") - Points awarded for defusing or assisting with defuse of bomb
- score_hostage_rescue_radius_outer (Default "600") - Outer radius (zero bonus) for rescuing hostage
- bot_prefix (Default "") - This string is prefixed to the name of all bots that join the game.
- <difficulty> will be replaced with the bot's difficulty.
- <weaponclass> will be replaced with the bot's desired weapon class.
- <skill> will be replaced with a 0-100 representation of the bot's skill.
- r_overlaywireframe (Default: "0") - *None*
- - steam_controller_status
- mm_pluginsfile (Default "addons\metamod\metaplugins.ini") - Metamod:Source Plugins File
- - setpos
- sv_unlag_fixstuck (Default "0") - Disallow backtracking a player for lag compensation if it will cause them to become stuck
- hostage_drop_time (Default "1") - Time for the hostage before it fully drops to ground
- - snd_async_showmem
- - fogui
- - path
- next (Default "0") - Set to 1 to advance to next frame ( when singlestep == 1 )
- net_showmsg (Default "0") - Show incoming message: <0|1|name>
- mat_depth_blur_focal_distance_override (Default: "-1.0") - *None*
- r_flashlightbrightness (Default: "0.25") - *None*
- sm_flood_time (Default "0.75") - Amount of time allowed between chat messages
- sv_grenade_trajectory_time_spectator (Default "4") - Length of time grenade trajectory remains visible as a spectator.
- - ent_rotate
- - Test_RandomizeInPVS
- sv_vote_issue_restart_game_allowed (Default "0") - Can people hold votes to restart the game?
- nav_edit (Default "0") - Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
- BlendBonesMode (Default: "2") - *None*
- cl_cloud_settings (Default "-1") - Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
- sm_datetime_format (Default "%m/%d/%Y - %H:%M:%S") - Default formatting time rules
- ai_debug_assault (Default: "0") - *None*
- - npc_destroy_unselected
- nav_area_bgcolor (Default "0 0 0 30") - RGBA color to draw as the background color for nav areas while editing.
- - retry
- - startdemos
- vgui_drawtree_render_order (Default "0") - List the vgui_drawtree panels in render order.
- ai_LOS_mode (Default: "0") - *None*
- phys_speeds (Default: "0") - *None*
- bot_gungameselect_weapons_ct (Default "deagle awp p90 aug m4a1") - the list of weapons that CT bots start with in gun game select
- - nav_select_invalid_areas
- adsp_opencourtyard_min (Default: "126") - *None*
- sv_minrate (Default "128000") - Min bandwidth rate allowed on server, 0 == unlimited
- tv_enable1 (Default "0") - Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
- sv_hosting_lobby (Default: "1") - *None*
- sv_thinktimecheck (Default "0") - Check for thinktimes all on same timestamp.
- sv_allow_votes (Default "0") - Allow voting?
- ammo_556mm_small_max (Default: "40") - *None*
- mp_ct_default_grenades (Default "") - The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
- mp_death_drop_c4 (Default "1") - Whether c4 is droppable
- contributionscore_kill (Default "2") - amount of contribution score added for a kill
- bot_walk (Default "0") - If nonzero, bots can only walk, not run.
- weapon_land_dip_amt (Default "20.0") - The amount the gun should dip when the player lands after a jump.
- weapon_recoil_decay2_exp (Default "8") - Decay factor exponent for weapon recoil
- nav_split_place_on_ground (Default "0") - If true, nav areas will be placed flush with the ground when split.
- - nav_merge
- - bench_upload
- - cmd2
- dtwatchent (Default "-1") - Watch this entities data table encoding.
- - multvar
- - Test_Loop
- - sm_voteff
- - sm_banip
- sv_footstep_sound_frequency (Default "0.97") - How frequent to hear the player's step sound or how fast they appear to be running from first person.
- mp_teamoverride (Default: "1") - *None*
- nextlevel (Default "") - If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
- snd_prevent_ss_duplicates (Default "0") - switch to en/disable the prevention of splitscreen audio file duplicates
- sv_debug_ugc_downloads (Default: "0") - *None*
- inferno_scorch_decals (Default: "1") - *None*
- - nav_transient
- cl_allowdownload (Default "1") - Client downloads customization files
- sv_master_share_game_socket (Default "1") - Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
- cl_clock_correction_adjustment_max_offset (Default "90") - As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
- host_limitlocal (Default "0") - Apply cl_cmdrate and cl_updaterate to loopback connection
- - display_elapsedtime
- - key_listboundkeys
- mod_load_anims_async (Default: "0") - *None*
- mat_local_contrast_vignette_end_override (Default: "-1.0") - *None*
- - ent_info
- sv_debug_player_use (Default "0") - Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
- - test_outtro_stats
- sv_stopspeed (Default "80") - Minimum stopping speed when on ground.
- sv_teststepsimulation (Default: "1") - *None*
- sv_regeneration_force_on (Default "0") - Cheat to test regenerative health systems
- - script_dump_all
- sv_holiday_mode (Default "0") - 0 = OFF, 1 = Halloween, 2 = Winter
- sv_kick_players_with_cooldown (Default "1") - (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
- ammo_45acp_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
- bot_gungameselect_weapons_t (Default "deagle awp p90 ak47 sg556") - the list of weapons that T bots start with in gun game select
- - play
- r_drawlights (Default: "0") - *None*
- - logaddress_del
- - key_findbinding
- vgui_drawtree_panelalpha (Default "0") - Show the panel alpha values in the vgui_drawtree view.
- mat_queue_mode_force_allow (Default "0") - Whether QMS can be enabled on single threaded CPU
- - npc_thinknow
- - observer_use
- sv_penetration_type (Default "1") - What type of penertration to use. 0 = old CS, 1 = new penetration
- dsp_speaker (Default: "50") - *None*
- - buildmodelforworld
- host_runframe_input_parcelremainder (Default: "1") - *None*
- - sm_mute
- flex_maxplayertime (Default: "7") - *None*
- - npc_bipass
- sv_specaccelerate (Default: "5") - *None*
- sv_vote_issue_pause_match_allowed (Default "1") - Can people hold votes to pause/unpause the match?
- bot_allow_grenades (Default "1") - If nonzero, bots may use grenades.
- bot_chatter (Default "off") - Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
- rr_debugresponses (Default "0") - Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
- dsp_dist_max (Default: "1440.0") - *None*
- r_fastzreject (Default "0") - Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
- - sv_pure
- - map_edit
- mat_use_compressed_hdr_textures (Default: "1") - *None*
- r_shader_srgbread (Default "0") - 1 = use shader srgb texture reads, 0 = use HW
- mat_software_aa_strength (Default "-1.0") - Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
- mat_debugdepth (Default: "0") - *None*
- - sm_drug
- mp_clan_readyrestart (Default "0") - If non-zero, game will restart once someone from each team gives the ready signal
- sv_auto_full_alltalk_during_warmup_half_end (Default "1") - When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
- nav_displacement_test (Default "10000") - Checks for nodes embedded in displacements (useful for in-development maps)
- - nav_add_to_selected_set
- - nav_toggle_in_selected_set
- - r_cleardecals
- sv_deltatime (Default "0") - Enable profiling of CalcDelta calls
- - plugin_unpause_all
- - plugin_load
- - threadpool_cycle_reserve
- - audit_save_in_memory
- - vprof_playback_average
- flex_talk (Default: "0") - *None*
- sv_buy_status_override (Default "-1") - Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
- snd_dsp_cancel_old_preset_after_N_milliseconds (Default "1000") - Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
- - startupmenu
- mat_show_texture_memory_usage (Default "FCVAR_NEVER_AS_STRING") - Display the texture memory usage on the HUD.
- - Test_Wait
- soundpatch_captionlength (Default "2.0") - How long looping soundpatch captions should display for.
- contributionscore_bomb_exploded (Default "1") - amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
- bot_join_in_warmup (Default "1") - Prevents bots from joining the server while warmup phase is active.
- hostage_debug (Default "0") - Show hostage AI debug information
- snd_async_stream_purges (Default "0") - Spew stream pool purges.
- joy_wingmanwarrior_centerhack (Default "0") - Wingman warrior centering hack.
- ai_nav_debug_experimental_pathing (Default "0") - Draw paths tried during search for bodysnatcher pathing
- mp_ggtr_bomb_defuse_bonus (Default "1") - Number of bonus upgrades to award the CTs when they defuse a gun game bomb
- snd_legacy_surround (Default: "0") - *None*
- - log_dumpchannels
- deathmatch (Default "1") - Running a deathmatch server.
- stringtable_alwaysrebuilddictionaries (Default "0") - Rebuild dictionary file on every level load
- cl_screenshotusertag (Default "") - User to tag in the screenshot
- - Test_RandomChance
- - npc_steering
- voice_player_speaking_delay_threshold (Default: "0.5f") - *None*
- mp_blockstyle (Default "1") - Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
- mp_warmuptime_all_players_connected (Default "60") - Warmup time to use when all players have connected in official competitive. 0 to disable.
- sv_vote_issue_nextlevel_choicesmode (Default "1") - Present players with a list of lowest playtime maps to choose from?
- bot_dont_shoot (Default "0") - If nonzero, bots will not fire weapons (for debugging).
- mm_datacenter_retry_interval (Default "75") - Interval between datacenter stats retries.
- snd_tensecondwarning_volume (Default "1.0") - Relative volume of ten second warning music.
- r_drawskybox (Default: "1") - *None*
- - mat_info
- r_drawbatchdecals (Default "1") - Render decals batched.
- sv_show_usermessage (Default "0") - Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
- - host_writeconfig
- r_drawlightcache (Default "0") - 0: off
- 1: draw light cache entries
- 2: draw rays
- net_threaded_socket_recovery_rate (Default "6400") - Number of packets per second that threaded socket pump algorithm allows from client.
- vprof_dump_spikes_terse (Default "0") - Whether to use most terse output
- mat_specular (Default "1") - Enable/Disable specularity for perf testing. Will cause a material reload upon change.
- mat_fastnobump (Default: "0") - *None*
- mat_texture_list_content_path (Default "") - The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
- sk_player_chest (Default: "1") - *None*
- sv_showlagcompensation (Default "0") - Show lag compensated hitboxes whenever a player is lag compensated.
- mp_stalemate_timelimit (Default "240") - Timelimit (in seconds) of the stalemate round.
- bot_show_battlefront (Default "0") - Show areas where rushing players will initially meet.
- sv_max_queries_tracked_ips_max (Default "50000") - Window over which to average queries per second averages.
- - setpause
- r_lightcache_numambientsamples (Default "162") - number of random directions to fire rays when computing ambient lighting
- mat_tonemapping_occlusion_use_stencil (Default: "0") - *None*
- - fs_fios_prefetch_file_in_pack
- - npc_tasks
- ai_expression_optimization (Default "0") - Disable npc background expressions when you can't see them.
- suitvolume (Default: "0.25") - *None*
- sv_vote_disallow_kick_on_match_point (Default "0") - Disallow vote kicking on the match point round.
- mp_ggtr_bomb_pts_for_he (Default "3") - Kill points required in a round to get a bonus HE grenade
- bot_show_occupy_time (Default "0") - Show when each nav area can first be reached by each team.
- - nav_update_blocked
- mod_touchalldata (Default "1") - Touch model data during level startup
- r_overlayfademin (Default: "1750") - *None*
- r_flashlightupdatedepth (Default: "1") - *None*
- tv_enable (Default "0") - Activates GOTV on server (0=off;1=on;2=on when reserved)
- - spincycle
- mp_waitingforplayers_time (Default "0") - WaitingForPlayers time length in seconds
- g_debug_transitions (Default "0") - Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
- mp_dm_bonus_length_min (Default "30") - Minimum time the bonus time will last (in seconds)
- - nav_end_drag_deselecting
- voice_debugfeedbackfrom (Default: "0") - *None*
- sv_validate_edict_change_infos (Default "0") - Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
- ip_steam (Default "") - Overrides IP used to bind Steam port for multihomed hosts
- sys_minidumpexpandedspew (Default: "0") - *None*
- - sm_abortban
- sv_pushaway_player_force (Default "200000") - How hard the player is pushed away from physics objects (falls off with inverse square of distance).
- voice_showchannels (Default: "0") - *None*
- - sv_dump_entity_pack_stats
- - render_blanks
- mat_fullbright (Default: "0") - *None*
- - cast_ray
- sv_pushaway_max_player_force (Default "10000") - Maximum of how hard the player is pushed away from physics objects.
- spec_freeze_time (Default "1.0") - Time spend frozen in observer freeze cam.
- - report_soundpatch
- sv_vote_command_delay (Default "2") - How long after a vote passes until the action happens
- mp_ggtr_bomb_pts_for_flash (Default "4") - Kill points required in a round to get a bonus flash grenade
- hud_jeephint_numentries (Default: "10") - *None*
- - nav_stop
- voice_steal (Default: "2") - *None*
- - rcon
- net_chokeloop (Default "0") - Apply bandwidth choke to loopback packets
- net_queued_packet_thread (Default "1") - Use a high priority thread to send queued packets out instead of sending them each frame.
- occlusion_test_shadow_length (Default "144") - Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, the player may be considered for occlusion test. For longer shadows, we just don't do occlusion because we are not likely to find full occlusion when one of the boxes is expanded too much.
- sv_occlude_players (Default: "1") - *None*
- autoaim_max_dist (Default: "2160") - *None*
- mp_buytime (Default "45") - How many seconds after round start players can buy items for.
- anim_twistbones_enabled (Default "0") - Enable procedural twist bones.
- - vprof_prevsibling
- mat_dynamiclightmaps (Default: "0") - *None*
- - npc_ammo_deplete
- soundscape_debug (Default "0") - When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
- sv_vote_allow_in_warmup (Default "0") - Allow voting during warmup?
- mp_teamname_1 (Default "") - A non-empty string overrides the first team's name.
- mp_teamname_2 (Default "") - A non-empty string overrides the second team's name.
- mp_match_end_changelevel (Default "0") - At the end of the match, perform a changelevel even if next map is the same
- snd_sos_show_startqueue (Default: "0") - *None*
- r_frustumcullworld (Default: "1") - *None*
- r_unloadlightmaps (Default: "0") - *None*
- mat_async_tex_maxtime_ms (Default "0.5") - Cutoff time (in ms) spent in ServiceAsyncTextureLoads
- - fs_fios_print_prefetches
- - sm_noclip
- - ai_drop_hint
- - ent_remove
- - drawline
- radarvismethod (Default "1") - 0 for traditional method, 1 for more realistic method
- ammo_556mm_box_max (Default: "200") - *None*
- mp_playerid_delay (Default "0.4") - Number of seconds to delay showing information in the status bar
- bot_difficulty (Default "2") - Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
- inferno_max_range (Default "150") - Maximum distance flames can spread from their initial ignition point
- snd_voice_echo (Default: "0") - *None*
- - snd_async_showmem_music
- mod_load_preload (Default "1.0") - Indicates how far ahead in seconds to preload animations.
- panel_test_title_safe (Default "0") - Test vgui panel positioning with title safe indentation
- - npc_set_freeze
- - fadein
- mp_falldamage (Default: "0") - *None*
- mp_teammates_are_enemies (Default "0") - When set, your teammates act as enemies and all players are valid targets.
- - print_mapgroup_sv
- mp_roundtime_hostage (Default "60.000000") - How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
- mp_freezetime (Default "1") - how many seconds to keep players frozen when the round starts
- nav_quicksave (Default "0") - Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
- nav_show_node_grid (Default: "0") - *None*
- voice_gain_max (Default: "35") - *None*
- cl_decryptdata_key (Default "") - Key to decrypt encrypted GOTV messages
- con_timestamp (Default "0") - Prefix console.log entries with timestamps
- r_ambientfactor (Default "5") - Boost ambient cube by no more than this factor
- tv_deltacache (Default "2") - Enable delta entity bit stream cache
- - forcebind
- hostport (Default "27015") - Host game server port
- mat_tessellation_cornertangents (Default: "1") - *None*
- mat_forcehardwaresync (Default: "0") - *None*
- mat_mipmaptextures (Default: "1") - *None*
- - sm_printcvars
- - nav_save_selected
- snd_report_loop_sound (Default "0") - If set to 1, report all sounds that just looped.
- snd_vol_xfade_speed_multiplier_for_doppler (Default "1") - Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
- - snd_async_showmem_summary
- voice_loopback (Default: "0") - *None*
- r_drawmodelstatsoverlaydistance (Default: "500") - *None*
- r_spray_lifetime (Default "10") - Number of rounds player sprays are visible
- cl_clockdrift_max_ms_threadmode (Default "0") - Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- console_window_open (Default "") - Is the console window active
- mod_forcedata (Default "1") - Forces all model file data into cache on model load.
- sm_show_activity (Default "13") - Activity display setting (see sourcemod.cfg)
- - bot_add_ct
- - nav_avoid
- - nav_strip
- cl_flushentitypacket (Default "0") - For debugging. Force the engine to flush an entity packet.
- r_DispBuildable (Default: "0") - *None*
- host_framerate (Default "0") - Set to lock per-frame time elapse.
- - net_status
- r_staticpropinfo (Default: "0") - *None*
- gpu_level (Default "3") - GPU Level - Default: High
- mat_report_queue_status (Default: "0") - *None*
- - nextmap
- ai_radial_max_link_dist (Default: "512") - *None*
- - ai_debug_node_connect
- debug_dispatch_server_dump (Default: "0") - *None*
- sv_force_transmit_players (Default "0") - Will transmit players to all clients regardless of PVS checks.
- prop_break_disable_float (Default: "0") - *None*
- - script_reload_entity_code
- - wc_create
- - map_showspawnpoints
- - cs_make_vip
- - snd_writemanifest
- sv_logecho (Default "1") - Echo log information to the console.
- sv_maxcmdrate (Default "128.000000") - (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
- - unbindall
- r_worldlightmin (Default: "0.0002") - *None*
- mm_heartbeat_timeout_legacy (Default: "15") - *None*
- - vprof_record_stop
- flex_minawaytime (Default: "0.5") - *None*
- - setang
- xbox_autothrottle (Default: "1") - *None*
- mapcyclefile (Default "mapcycle.txt") - Name of the .txt file used to cycle the maps on multiplayer servers
- sv_accelerate_use_weapon_speed (Default: "1") - *None*
- mp_defuser_allocation (Default "2") - How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
- nav_show_continguous (Default "0") - Highlight non-contiguous connections
- snd_sos_show_client_rcv (Default: "0") - *None*
- snd_show (Default "0") - Show sounds info
- - snd_dump_filepaths
- - buildcubemaps
- datacachesize (Default "32") - Size in MB.
- - ent_text
- g_debug_doors (Default: "0") - *None*
- cc_showmissing (Default "0") - Show missing closecaption entries.
- - timeleft
- - nav_remove_jump_areas
- mm_server_search_inet_ping_interval (Default "1.0") - How long to wait between pinging internet server details.
- snd_menumusic_volume (Default "1.0") - Relative volume of the main menu music.
- snd_dvar_dist_max (Default "1320") - Play full 'far' sound at this distance
- - record
- - BindToggle
- mm_heartbeat_seconds (Default: "300") - *None*
- errorcallstacks_enable (Default "0") - All Error() calls will attach a callstack
- pc_fake_controller (Default: "0") - *None*
- sm_firebomb_ticks (Default "10.0") - Sets how long the FireBomb fuse is.
- - sm_dump_netprops_xml
- radarvispow (Default ".4") - the degree to which you can point away from a target, and still see them on radar.
- ammo_grenade_limit_default (Default: "1") - *None*
- mat_surfaceid (Default: "0") - *None*
- sv_voiceenable (Default: "1") - *None*
- - whitelistcmd
- net_maxfilesize (Default "16") - Maximum allowed file size for uploading in MB
- vgui_panel_active (Default "") - Is a vgui panel currently active
- PhysPMC (Default: "0") - *None*
- - fs_fios_cancel_prefetches
- sm_corecfgfile (Default "addons\sourcemod\configs\core.cfg") - SourceMod core configuration file
- - npc_route
- sv_force_transmit_ents (Default "0") - Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
- ai_post_frame_navigation (Default: "0") - *None*
- sv_pushaway_clientside (Default "0") - Clientside physics push away (0=off, 1=only localplayer, 1=all players)
- bot_autodifficulty_threshold_low (Default "-2.0") - Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
- snd_debug_gaincurvevol (Default "1.0") - Visualize sound gain fall off
- - lightprobe
- sv_client_max_interp_ratio (Default "5") - This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
- net_showpeaks (Default "0") - Show messages for large packets only: <size>
- r_shadow_deferred (Default "0") - Toggle deferred shadow rendering
- - vprof_to_csv
- npc_height_adjust (Default "1") - Enable test mode for ik height adjustment
- template_debug (Default: "0") - *None*
- score_dropped_defuser_proximity_damage_radius_inner (Default "120") - Inner radius (full bonus) for doing damage near dropped defuser
- mp_solid_teammates (Default "0") - Determines whether teammates are solid or not.
- bot_defer_to_human_goals (Default "0") - If nonzero and there is a human on the team, the bots will not do the scenario tasks.
- snd_report_start_sound (Default "0") - If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played.
- voice_buffer_debug (Default: "0") - *None*
- r_drawdecals (Default "1") - Render decals.
- debug_map_crc (Default "0") - Prints CRC for each map lump loaded
- - cmd4
- r_portal_use_pvs_optimization (Default "1") - Enables an optimization that allows portals to be culled when outside of the PVS.
- sv_temp_baseline_string_table_buffer_size (Default "131072") - Buffer size for writing string table baselines
- - sm_slay
- - sm_slap
- ent_messages_draw (Default "0") - Visualizes all entity input/output activity.
- sv_regeneration_wait_time (Default: "1.0") - *None*
- mp_capdeteriorate_time (Default "90.0") - Time it takes for a full capture point to deteriorate.
- r_aspectratio (Default: "0") - *None*
- host_map (Default "db_basic.bsp") - Current map name.
- - sm_cancelvote
- - npc_nearest
- - npc_steering_all
- physicsshadowupdate_render (Default: "0") - *None*
- sk_autoaim_mode (Default: "1") - *None*
- sv_bounce (Default "0") - Bounce multiplier for when physically simulated objects collide with other objects.
- mp_waitingforplayers_restart (Default "0") - Set to 1 to start or restart the WaitingForPlayers period.
- particle_test_file (Default "") - Name of the particle system to dynamically spawn
- ammo_762mm_max (Default: "90") - *None*
- ff_damage_reduction_grenade_self (Default "0") - How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
- bot_profile_db (Default "BotProfile.db") - The filename from which bot profiles will be read.
- - nav_select_blocked_areas
- mat_colcorrection_disableentities (Default: "0") - *None*
- mem_dumpstats (Default "0") - Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- - npc_teleport
- r_AirboatViewDampenFreq (Default: "7.0") - *None*
- spec_freeze_traveltime (Default "0.3") - Time taken to zoom in to frame a target in observer freeze cam.
- sv_maxunlag (Default "0.1") - Maximum lag compensation in seconds
- mp_disable_respawn_times (Default: "0") - *None*
- net_allow_syslink (Default: "1") - *None*
- snd_report_stop_sound (Default "0") - If set to 1, report all sounds stopped with S_StopSound().
- - endmovie
- sv_reservation_tickrate_adjustment (Default "0") - Adjust server tickrate upon reservation
- - help
- host_maplist_recurse_subdirs (Default: "1") - *None*
- - minisave
- - editor_toggle
- - +showvprof
- scene_showfaceto (Default "0") - When playing back, show the directions of faceto events.
- - ent_setpos
- sv_grenade_trajectory (Default "0") - Shows grenade trajectory visualization in-game.
- inferno_max_trace_per_tick (Default: "16") - *None*
- - nav_clear_attribute
- r_flashlightdrawdepth (Default: "0") - *None*
- ip_tv (Default "") - Overrides IP used to bind TV port for multihomed hosts
- sm_ESP_spawns_ct (Default "32") - Amount of spawn points to enforce on the CT team.
- g_debug_vehiclesound (Default: "0") - *None*
- - mp_backup_restore_list_files
- contributionscore_hostage_rescue_major (Default "3") - amount of contribution score added to rescuer per hostage rescued
- mp_flinch_punch_scale (Default "3") - Scalar for first person view punch when getting hit.
- mp_hostages_spawn_farthest (Default "0") - When enabled will consistently force the farthest hostages to spawn.
- weapon_recoil_cooldown (Default "0.55") - Amount of time needed between shots before restarting recoil
- nav_create_place_on_ground (Default "0") - If true, nav areas will be placed flush with the ground when created by hand.
- mm_csgo_community_search_players_min (Default "3") - When performing CSGO community matchmaking look for servers with at least so many human players
- dsp_dist_min (Default: "0.0") - *None*
- - showconsole
- sv_quota_stringcmdspersecond (Default "4") - How many string commands per second clients are allowed to submit, 0 to disallow all string commands
- tv_window_size (Default "16.0") - Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system
- host_profile (Default: "0") - *None*
- net_droponsendoverflow (Default "0") - If enabled, channel will drop client when sending too much data causes buffer overrun
- phys_enable_PIX_counters (Default "1") - enable PIX counters
- - npc_enemies
- - ent_name
- sv_workshop_allow_other_maps (Default "1") - When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
- mp_ct_default_secondary (Default "") - The default secondary (pistol) weapon that the CTs will spawn with
- mp_dm_time_between_bonus_max (Default "40") - Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
- inferno_max_child_spawn_interval (Default "0.5") - Largest time interval for child flame spawning
- nav_debug_blocked (Default: "0") - *None*
- - nav_select_damaging_areas
- - snd_async_flush
- voice_system_enable (Default "1") - Toggle voice system.
- - jpeg
- cl_showevents (Default "0") - Print event firing info in the console
- mat_texture_list_all (Default "FCVAR_NEVER_AS_STRING") - If this is nonzero, then the texture list panel will show all currently-loaded textures.
- mat_texture_list_all_frames (Default "2") - How many frames to sample texture memory for all textures.
- dtwatchvar (Default "") - Watch the named variable.
- dt_ShowPartialChangeEnts (Default "0") - (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
- think_trace_limit (Default "0") - Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the same think function may be broken into many times (once per [x] may traces), positive numbers mean each think will break only once.
- r_randomflex (Default: "0") - *None*
- mat_reversedepth (Default: "0") - *None*
- fs_warning_mode (Default "0") - 0:Off, 1:Warn main thread, 2:Warn other threads
- - give
- debug_visibility_monitor (Default: "0") - *None*
- mp_weaponstay (Default: "0") - *None*
- props_break_max_pieces_perframe (Default "-1") - Maximum prop breakable piece count per frame (-1 = model default)
- - Test_RemoveAllRandomEntities
- - snd_sos_print_operators
- - startmovie
- r_visualizetraces (Default: "0") - *None*
- snd_foliage_db_loss (Default "4") - foliage dB loss per 1200 units
- vprof_counters_show_minmax (Default: "0") - *None*
- - vprof_generate_report_hierarchy
- vismon_trace_limit (Default: "12") - *None*
- sv_skyname (Default "embassy") - Current name of the skybox texture
- ammo_556mm_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
- weapon_recoil_suppression_factor (Default ".6") - Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
- sv_pausable_dev_ds (Default "0") - Whether dedicated server is pausable when running -dev and playing solo against bots
- tv_name (Default "GOTV") - GOTV host name
- closecaption (Default "0") - Enable close captioning.
- save_screenshot (Default "1") - 0 = none, 1 = non-autosave, 2 = always
- - Test_StartLoop
- - sm_revote
- - sm_unmute
- - rr_reloadresponsesystems
- - nav_corner_select
- sv_maxclientframes (Default: "128") - *None*
- - listip
- bugreporter_snapshot_delay (Default "15") - Frames to delay before taking snapshot
- occlusion_test_async_jitter (Default: "2") - *None*
- net_drawslider (Default "0") - Draw completion slider during signon
- - star_memory
- vgui_drawtree_scheme (Default "0") - Show scheme file for each panel
- phys_impactforcescale (Default: "1.0") - *None*
- scene_async_prefetch_spew (Default "0") - Display async .ani file loading info.
- mp_guardian_player_dist_max (Default "2000") - The maximum distance a player is allowed to get from the bombsite before they're killed.
- score_hostage_damage_penalty (Default "2") - Penalty for damaging a hostage
- snd_store_filepaths (Default: "") - *None*
- - sndplaydelay
- snd_sos_show_queuetotrack (Default: "0") - *None*
- sv_reliableavatardata (Default "0") - When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
- - removeip
- - unload_all_addons
- - -showbudget
- mat_proxy (Default: "0") - *None*
- - voxeltree_sphere
- sv_vehicle_autoaim_scale (Default: "8") - *None*
- score_typical_good_score (Default "5") - An average good score for use in funfacts
- mp_hostagepenalty (Default "10") - Terrorist are kicked for killing too much hostages
- mm_server_search_inet_ping_window (Default "10") - How many servers can be pinged for server details in a batch.
- snd_report_format_sound (Default "0") - If set to 1, report all sound formats.
- snd_surround_speakers (Default: "-1") - *None*
- snd_vol_xfade_incr_max (Default "20.0") - Never change volume by more than +/-N units per frame during cross-fade.
- r_maxmodeldecal (Default: "50") - *None*
- r_occludeemaxarea (Default "0") - Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
- tv_chattimelimit (Default "8") - Limits spectators to chat only every n seconds
- - vprof_playback_stop
- - vgui_dump_panels
- budget_history_range_ms (Default "66.666666667") - budget history range in milliseconds
- texture_budget_panel_y (Default "450") - number of pixels from the top side of the game screen to draw the budget panel
- - sm_chat
- sk_npc_arm (Default: "1") - *None*
- - npc_create_aimed
- sv_comp_mode_allow_dc (Default "0") - Set this to 1 to allow direct connects in Competitive mode
- - mp_forcewin
- mp_ggtr_bomb_pts_for_molotov (Default "5") - Kill points required in a round to get a bonus molotov cocktail
- contributionscore_bomb_defuse_minor (Default "1") - amount of contribution score for defusing a bomb after eliminating enemy team
- sv_disablefreezecam (Default "0") - Turn on/off freezecam on server
- - nav_subdivide
- mm_server_search_lan_ping_duration (Default "1.0") - Duration of LAN discovery ping phase.
- voice_writevoices (Default "0") - Saves each speaker's voice data into separate .wav files
- - playoverwatchevidence
- cl_language (Default "english") - Language (from Steam API)
- - asw_engine_finished_building_map
- r_drawbrushmodels (Default "1") - Render brush models. 0=Off, 1=Normal, 2=Wireframe
- mod_forcetouchdata (Default "1") - Forces all model file data into cache on model load.
- sv_rcon_maxfailures (Default "10") - Max number of times a user can fail rcon authentication before being banned
- tv_advertise_watchable (Default "0") - GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
- - save_finish_async
- net_fakeloss (Default "0") - Simulate packet loss as a percentage (negative means drop 1/n packets)
- sm_freezebomb_radius (Default "600") - Sets the freezebomb blast radius.
- - npc_set_freeze_unselected
- - ent_show_response_criteria
- - report_touchlinks
- sv_debugroundstats (Default: "0") - *None*
- knife_damage_scale (Default: "100") - *None*
- demo_debug (Default "0") - Demo debug info.
- - -mat_texture_list
- host_timescale (Default "1.0") - Prescale the clock by this amount.
- - status
- sm_reserved_slots (Default "0") - Number of reserved player slots
- sm_timebomb_radius (Default "600") - Sets the bomb blast radius.
- mp_friendlyfire (Default "0") - Allows team members to injure other members of their team
- tv_relayradio (Default "0") - Relay team radio commands to TV: 0=off, 1=on
- r_visambient (Default "0") - Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
- r_drawclipbrushes (Default "0") - Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
- tv_maxclients (Default "128") - Maximum client number on GOTV server.
- warningcallstacks_length (Default "5") - Length of automatic warning callstacks
- - ai_test_los
- sv_noclipspeed (Default: "5") - *None*
- - physics_constraints
- sv_vote_timer_duration (Default "15") - How long to allow voting on an issue
- mp_logdetail (Default "0") - Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
- cash_team_hostage_interaction (Default: "500") - *None*
- voice_gain_downward_multiplier (Default: "100.0") - *None*
- sv_lan (Default "0") - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- tv_timeout (Default "30") - GOTV connection timeout in seconds.
- r_bloomtintb (Default: "0.11") - *None*
- r_showz_power (Default: "1.0f") - *None*
- ai_shot_stats_term (Default: "1000") - *None*
- mp_ik (Default "1") - Use IK on in-place turns.
- sv_allchat (Default "1") - Players can receive all other players' text chat, team restrictions apply
- spec_freeze_panel_extended_time (Default "0") - Time spent with the freeze panel still up after observer freeze cam is done.
- - mp_unpause_match
- cash_team_win_by_time_running_out_bomb (Default: "2700") - *None*
- - bot_kick
- - nav_corner_place_on_ground
- mm_server_search_lan_ping_interval (Default "0.4") - Interval between LAN discovery pings.
- dsp_db_mixdrop (Default: "0.5") - *None*
- dsp_slow_cpu (Default: "0") - *None*
- adsp_duct_min (Default: "106") - *None*
- fps_max_splitscreen (Default "300") - Frame rate limiter, splitscreen
- - vprof_adddebuggroup1
- - sm_addban
- rr_remarkable_world_entities_replay_limit (Default "1") - TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
- sv_npc_talker_maxdist (Default "1024") - NPCs over this distance from the player won't attempt to speak.
- mp_buy_during_immunity (Default "0") - When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
- - sv_soundemitter_spew
- debug_aim_angle (Default: "0") - *None*
- inferno_surface_offset (Default: "20") - *None*
- - load_master_item_schema
- custom_bot_difficulty (Default "0") - Bot difficulty for offline play.
- snd_report_verbose_error (Default "0") - If set to 1, report more error found when playing sounds.
- snd_debug_gaincurve (Default "0") - Visualize sound gain fall off
- snd_mix_test1 (Default: "1.0") - *None*
- snd_mix_test2 (Default: "1.0") - *None*
- r_eyeshift_z (Default: "0") - *None*
- net_droppackets (Default "0") - Drops next n packets on client
- - -vgui_drawtree
- mod_test_mesh_not_available (Default: "0") - *None*
- mod_load_showstall (Default "0") - 1 - show hitches , 2 - show stalls
- mat_screen_blur_override (Default: "-1.0") - *None*
- mat_debugalttab (Default: "0") - *None*
- mat_softwarelighting (Default: "0") - *None*
- sm_ESP_version (Default "1.3") - Extra Spawn Points version.
- sm_vote_progress_chat (Default "0") - Show current vote progress as chat messages
- - hammer_update_entity
- cash_player_killed_enemy_factor (Default: "0.5") - *None*
- bot_allow_rogues (Default "1") - If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
- - nav_check_file_consistency
- demo_avellimit (Default "2000") - Angular velocity limit before eyes considered snapped for demo playback.
- sv_downloadurl (Default "http://fastdl.gflclan.com/csgo") - Location from which clients can download missing files
- mem_min_heapsize (Default "48") - Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
- fast_poly_convert (Default: "1") - *None*
- mat_queue_mode (Default "-1") - The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
- filesystem_native (Default "1") - Use native FS or STDIO
- sm_freezebomb_ticks (Default "10.0") - Sets how long the freezebomb fuse is.
- mp_damage_scale_ct_head (Default "1.0") - Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
- ff_damage_reduction_other (Default "0") - How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
- - nav_toggle_selecting
- dsp_mix_max (Default: "0.8") - *None*
- adsp_wall_height (Default: "128") - *None*
- - snd_setmixlayer_amount
- snd_sos_show_operator_stop_entry (Default: "0") - *None*
- snd_sos_show_operator_shutdown (Default: "0") - *None*
- demo_interpolateview (Default "1") - Do view interpolation during dem playback.
- r_fastzrejectdisp (Default "0") - Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
- r_entity (Default: "-1") - *None*
- - tv_stoprecord
- cl_configversion (Default "8") - Configuration layout version. Bump this to force a reset of the PS3 save game / settings.
- - sm_say
- - npc_combat
- npc_sentences (Default: "0") - *None*
- mp_facefronttime (Default "2") - After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
- - ent_cancelpendingentfires
- - setpos_exact
- - fadeout
- loopsingleplayermaps (Default: "0") - *None*
- r_JeepViewDampenDamp (Default: "1.0") - *None*
- - sv_soundemitter_flush
- mp_c4timer (Default "45") - how long from when the C4 is armed until it blows
- sv_remove_old_ugc_downloads (Default: "1") - *None*
- snd_deathcamera_volume (Default "1.0") - Relative volume of the death camera music.
- - mod_dynamicmodeldebug
- r_dscale_nearscale (Default: "1") - *None*
- gpu_mem_level (Default "2") - Memory Level - Default: High
- weapon_molotov_maxdetonateslope (Default "30.0") - Maximum angle of slope on which the molotov will detonate
- r_drawfuncdetail (Default "1") - Render func_detail
- r_DrawModelLightOrigin (Default: "0") - *None*
- r_flashlightculldepth (Default: "1") - *None*
- sv_creationtickcheck (Default "1") - Do extended check for encoding of timestamps against tickcount
- sv_logsecret (Default "0") - If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
- tv_chatgroupsize (Default "0") - Set the default chat group size
- save_multiplayer_override (Default: "0") - *None*
- npc_go_do_run (Default "1") - Set whether should run on NPC go
- - ent_pivot
- r_AirboatViewDampenDamp (Default: "1.0") - *None*
- sv_noclipduringpause (Default "0") - If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
- sv_competitive_minspec (Default "1") - Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
- - nav_merge_mesh
- snd_mixahead (Default: "0.1") - *None*
- - dsp_reload
- demo_recordcommands (Default "1") - Record commands typed at console into .dem files.
- mat_colorcorrection (Default: "1") - *None*
- r_csm_static_vb (Default "1") - Use a precomputed static VB for CSM rendering
- net_showreliablesounds (Default: "0") - *None*
- sv_master_legacy_mode (Default "1") - Use (outside-of-Steam) code to communicate with master servers.
- cl_screenshotlocation (Default "") - Location to tag the screenshot with
- - mat_showaspectratioinfo
- xbox_throttlespoof (Default: "200") - *None*
- phys_timescale (Default "1") - Scale time for physics
- r_proplightingpooling (Default "-1.0") - 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
- - _bugreporter_restart
- - incrementvar
- - bind_osx
- paintsplat_noise_enabled (Default: "1") - *None*
- disable_static_prop_loading (Default "0") - If non-zero when a map loads, static props won't be loaded
- phys_enable_experimental_optimizations (Default "1") - enable some experimental SIMD/VMX128 optimizations in physics and collision
- - sm_ungag
- - sm_dump_handles
- ai_efficiency_override (Default: "0") - *None*
- ai_shot_bias (Default: "1.0") - *None*
- ai_moveprobe_usetracelist (Default: "0") - *None*
- mp_showroundtransitions (Default "0") - Show gamestate round transitions.
- mp_endmatch_votenextleveltime (Default "20") - If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
- score_hostage_rescue_radius_inner (Default "120") - Inner radius (full bonus) for rescuing hostage
- nav_show_approach_points (Default "0") - Show Approach Points in the Navigation Mesh.
- tv_transmitall (Default "1") - Transmit all entities (not only director view)
- - vprof_playback_stepback
- npc_create_equipment (Default: "") - *None*
- tv_relaytextchat (Default "1") - Relay text chat data: 0=off, 1=say, 2=say+say_team
- fire_extabsorb (Default: "5") - *None*
- mapcycledisabled (Default "0") - repeats the same map after each match instead of using the map cycle
- cl_showpluginmessages (Default "1") - Allow plugins to display messages to you
- cl_logofile (Default "") - Spraypoint logo decal.
- - log_level
- r_avglightmap (Default: "0") - *None*
- r_lightinterp (Default "5") - Controls the speed of light interpolation, 0 turns off interpolation
- - mat_debug
- - mem_incremental_compact
- engine_no_focus_sleep (Default: "50") - *None*
- mat_normalmaps (Default: "0") - *None*
- - ai_show_connect
- flex_expression (Default: "-") - *None*
- nextmap_print_enabled (Default "0") - When enabled prints next map to clients
- - scene_flush
- snd_showstart (Default: "0") - *None*
- - ipc_console_show
- r_maxsampledist (Default: "128") - *None*
- - debugsystemui
- sm_nextmap (Default: "surf_kitsune") - *None*
- ai_debug_enemies (Default: "0") - *None*
- phys_pushscale (Default: "900") - *None*
- ammo_556mm_max (Default: "90") - *None*
- score_bomb_defuse_radius_inner (Default "120") - Inner radius (full bonus) for defusing or assisting with defusing the bomb
- - nav_chop_selected
- snd_lockpartial (Default: "1") - *None*
- adsp_street_min (Default: "118") - *None*
- voice_overdrive (Default: "2") - *None*
- - demo_listhighlights
- con_trace (Default "0") - Print console text to low level printout.
- r_shadowwireframe (Default: "0") - *None*
- tv_dispatchweight (Default "1.25") - Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected relay
- mat_debugdepthmode (Default: "0") - *None*
- mat_vsync (Default "0") - Force sync to vertical retrace
- - sm_conhook_start
- fire_dmginterval (Default: "1.0") - *None*
- fog_volume_debug (Default "0") - If enabled, prints diagnostic information about the current fog volume
- mp_ggtr_halftime_delay (Default "0.0") - Number of seconds to delay during TR Mode halftime
- sv_bot_difficulty_ps3move (Default "0") - Bot difficulty while playing with PS3Move device
- - mat_crosshair_edit
- mat_surfacemat (Default: "0") - *None*
- - mat_updateconvars
- sv_rcon_minfailures (Default "5") - Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- net_queue_trace (Default: "0") - *None*
- mm_heartbeat_timeout (Default: "10") - *None*
- xbox_arcade_title_unlocked (Default "1") - debug unlocking arcade title
- budget_background_alpha (Default "128") - how translucent the budget panel is
- mat_dynamicPaintmaps (Default: "0") - *None*
- fs_report_sync_opens_callstack (Default "0") - 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
- func_break_reduction_factor (Default: ".5") - *None*
- - physics_report_active
- contributionscore_bomb_planted (Default "2") - amount of contribution score for planting a bomb
- mp_free_armor (Default "1") - Determines whether armor and helmet are given automatically.
- sv_vote_issue_changelevel_allowed (Default "1") - Can people hold votes to change levels?
- snd_async_stream_spew (Default "0") - Spew streaming info ( 0=Off, 1=streams, 2=buffers
- occlusion_test_rays (Default: "0") - *None*
- net_maxcleartime (Default "0.001") - Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
- mat_parallaxmapsamplesmax (Default: "50") - *None*
- - dumpeventqueue
- sv_threaded_init (Default: "1") - *None*
- sk_player_stomach (Default: "1") - *None*
- sv_max_allowed_net_graph (Default "4") - Determines max allowed net_graph value for clients.
- - soundlist
- r_eyes (Default: "1") - *None*
- r_lightcachemodel (Default: "-1") - *None*
- sv_max_queries_sec (Default "24") - Maximum queries per second to respond to from a single IP address.
- sv_allow_wait_command (Default "1") - Allow or disallow the wait command on clients connected to this server.
- - fs_printopenfiles
- tv_maxrate (Default "128000") - Max GOTV spectator bandwidth rate allowed, 0 == unlimited
- - mat_rendered_faces_spew
- - mat_texture_list_exclude
- - say
- spec_freeze_deathanim_time (Default "0.8") - The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
- sv_bonus_challenge (Default "0") - Set to values other than 0 to select a bonus map challenge type.
- mp_spawnprotectiontime (Default "5") - Kick players who team-kill within this many seconds of a round restart.
- sv_showplayerhitboxes (Default "0") - Show lag compensated hitboxes for the specified player index whenever a player fires.
- - nav_analyze
- adsp_scale_delay_gain (Default: "0.2") - *None*
- adsp_openspace_min (Default: "130") - *None*
- ip (Default "localhost") - Overrides IP for multihomed hosts
- ip_tv1 (Default "") - Overrides IP used to bind TV1 port for multihomed hosts
- sm_firebomb_mode (Default "0") - Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone
- ai_drawbattlelines (Default: "0") - *None*
- - sv_clearhinthistory
- mp_stalemate_at_timelimit (Default "0") - Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
- mp_molotovusedelay (Default "0") - Number of seconds to delay before the molotov can be used after acquiring it
- sv_nowinpanel (Default "0") - Turn on/off win panel on server
- inferno_flame_spacing (Default "42") - Minimum distance between separate flame spawns
- r_portalscloseall (Default: "0") - *None*
- fps_max (Default "0") - Frame rate limiter
- - prop_physics_create
- sv_timebetweenducks (Default "0.75") - Minimum time before recognizing consecutive duck key (scales up with consecutive use)
- mp_t_default_grenades (Default "") - The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
- bot_allow_sub_machine_guns (Default "1") - If nonzero, bots may use sub-machine guns.
- mp_hostages_max (Default "2") - Maximum number of hostages to spawn.
- - nav_analyze_scripted
- sv_log_onefile (Default "1") - Log server information to only one file.
- r_maxnewsamples (Default: "6") - *None*
- net_steamcnx_allowrelay (Default "1") - Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1)
- - vprof_nextsibling
- cl_skipslowpath (Default "0") - Set to 1 to skip any models that don't go through the model fast path
- - npc_destroy
- sv_dc_friends_reqd (Default "0") - Set this to 0 to allow direct connects to a game in progress even if no presents are present
- mp_ggprogressive_random_weapon_kills_needed (Default "2") - If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
- - bot_kill
- - banip
- - banid
- r_flashlightscissor (Default: "0") - *None*
- ai_follow_use_points (Default: "1") - *None*
- - npc_go_random
- - ent_teleport
- r_dynamiclighting (Default: "1") - *None*
- - voicerecord_toggle
- lightcache_maxmiss (Default: "2") - *None*
- - Test_WaitForCheckPoint
- vgui_drawtree_bounds (Default "0") - Show panel bounds.
- vprof_unaccounted_limit (Default "0.3") - number of milliseconds that a node must exceed to turn red in the vprof panel
- ai_force_serverside_ragdoll (Default: "0") - *None*
- ai_debug_shoot_positions (Default: "0") - *None*
- sv_extreme_strafe_accuracy_fishtail (Default "0") - Number of degrees of aim 'fishtail' when making an extreme strafe direction change
- sv_bots_get_harder_after_each_wave (Default "0") - If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time
- sv_matchpause_auto_5v5 (Default "0") - When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
- hostage_feetyawrate (Default "720") - How many degrees per second that hostages can turn their feet or upper body.
- rr_dumpresponses (Default "0") - Dump all response_rules.txt and rules (requires restart)
- voice_forcemicrecord (Default: "1") - *None*
- sv_maxreplay (Default "0") - Maximum replay time in seconds
- r_drawmodeldecals (Default: "1") - *None*
- mat_phong (Default: "1") - *None*
- sv_waterdist (Default "12") - Vertical view fixup when eyes are near water plane.
- - ch_createjeep
- sv_staminajumpcost (Default ".080") - Stamina penalty for jumping
- - nav_mark
- cl_showdemooverlay (Default "0") - How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
- - mem_vcollide
- - gameui_allowescape
- showbudget_texture_global_sum (Default: "0.0f") - *None*
- sm_vote_ban (Default "0.60") - percent required for successful ban vote.
- - sm_execcfg
- ai_shot_bias_max (Default: "1.0") - *None*
- xbox_throttlebias (Default: "100") - *None*
- func_breakdmg_explosive (Default: "1.25") - *None*
- mp_playerid_hold (Default "0.2") - Number of seconds to keep showing old information in the status bar
- mp_t_default_primary (Default "") - The default primary (rifle) weapon that the Ts will spawn with
- score_bomb_plant_radius_inner (Default "120") - Inner radius (full bonus) for planting or assisting with planting the bomb
- snd_dsp_test1 (Default: "1.0") - *None*
- snd_dsp_test2 (Default: "1.0") - *None*
- snd_sos_show_operator_prestart (Default: "0") - *None*
- cl_color (Default "0") - Preferred teammate color
- r_bloomtintg (Default: "0.59") - *None*
- r_rimlight (Default: "1") - *None*
- breakable_disable_gib_limit (Default: "0") - *None*
- sv_show_voip_indicator_for_enemies (Default "0") - Makes it so the voip icon is shown over enemies as well as allies when they are talking
- bot_mimic (Default: "0") - *None*
- bot_randombuy (Default "0") - should bots ignore their prefered weapons and just buy weapons at random?
- cl_simdbones (Default "0") - Use SIMD bone setup.
- sv_pausable_dev (Default "1") - Whether listen server is pausable when running -dev and playing solo against bots
- r_avglight (Default: "1") - *None*
- vprof_scope (Default "") - Set a specific scope to start showing vprof tree
- - sm_csay
- sv_endmatch_item_drop_interval_mythical (Default "1.25") - The time between drops on the end match scoreboard for mythical items
- - nav_unmark
- snd_dsp_spew_changes (Default "0") - Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
- - snd_soundmixer_flush
- snd_async_stream_spew_exhausted_buffer (Default "1") - If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
- r_eyemove (Default: "1") - *None*
- cl_clock_correction_adjustment_max_amount (Default "200") - Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
- host_threaded_sound (Default "1") - Run the sound on a thread (independent of mix)
- - +voicerecord
- testscript_debug (Default "0") - Debug test scripts.
- - +vgui_drawtree
- - find
- sm_vote_progress_client_console (Default "0") - Show current vote progress as console messages to clients
- sv_footsteps (Default "1") - Play footstep sound for players
- phys_debug_check_contacts (Default: "0") - *None*
- - mp_tournament_restart
- - mp_warmup_start
- mp_ct_default_primary (Default "") - The default primary (rifle) weapon that the CTs will spawn with
- mp_limitteams (Default "0") - Max # of players 1 team can have over another (0 disables check)
- nav_slope_limit (Default "0.7") - The ground unit normal's Z component must be greater than this for nav areas to be generated.
- - nav_build_ladder
- mm_datacenter_retry_infochunks_attempts (Default "3") - How many times can we retry retrieving each info chunk before failing.
- - bench_start
- - connect
- sm_ESP_course (Default "1") - 1 = When T or CT spawns are at 0, the opposite team will get double the spawn points.
- sm_ESP_teams (Default "1") - 0 = Disabled, 1 = All Teams, 2 = Terrorist only, 3 = Counter-Terrorist only.
- - ai_resume
- sv_unlag (Default "1") - Enables player lag compensation
- - script_execute
- snd_async_stream_static_alloc (Default "0") - If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
- mat_leafvis_draw_mask (Default "3") - A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- and frustum-visible leafs, bit 2: render frustum bounds, bit 3: render leaves out of PVS.
- save_async (Default: "1") - *None*
- - hunk_print_allocations
- mat_local_contrast_scale_override (Default: "0.0") - *None*
- view_punch_decay (Default "18") - Decay factor exponent for view punch
- fire_growthrate (Default: "1.0") - *None*
- displaysoundlist (Default: "0") - *None*
- - voxeltree_view
- score_planted_bomb_proximity_damage_bonus (Default "1") - Points awarded for damaging enemy near planted bomb
- sv_ugc_manager_max_new_file_check_interval_secs (Default: "1000") - *None*
- nav_draw_limit (Default "500") - The maximum number of areas to draw in edit mode
- - nav_save
- - mat_configcurrent
- r_glint_alwaysdraw (Default: "0") - *None*
- npc_ally_deathmessage (Default: "1") - *None*
- cl_csm_auto_entity (Default: "1") - *None*
- sv_vote_issue_kick_allowed (Default "1") - Can people hold votes to kick players from the server?
- snd_show_filter (Default "") - Limit debug sounds to those containing this substring
- cl_localnetworkbackdoor (Default "1") - Enable network optimizations for single player games.
- mod_dynamicloadpause (Default: "0") - *None*
- mem_test_each_frame (Default "0") - Run heap check at end of every frame
- - mapgroup
- sys_minidumpspewlines (Default "500") - Lines of crash dump console spew to keep.
- - vprof_generate_report_budget
- budget_show_averages (Default "0") - enable/disable averages in the budget panel
- sv_max_usercmd_move_magnitude (Default "1000") - Maximum move magnitude that can be requested by client.
- sv_unlag_debug (Default: "0") - *None*
- - nav_gen_cliffs_approx
- - nav_run
- snd_soundmixer (Default: "Default_Mix") - *None*
- net_compresspackets (Default "0") - Use lz compression on game packets.
- paintsplat_max_alpha_noise (Default "0.1f") - Max noise value of circle alpha
- r_rootlod (Default "0") - Root LOD
- mat_monitorgamma_tv_range_min (Default: "16") - *None*
- ai_debug_follow (Default: "0") - *None*
- fire_extscale (Default: "12") - *None*
- - foundry_update_entity
- cash_team_survive_guardian_wave (Default: "1000") - *None*
- - sv_game_mode_convars
- game_type (Default "0") - The current game type. See GameModes.txt.
- snd_rear_speaker_scale (Default "1.0") - How much to scale rear speaker contribution to front stereo output
- snd_ShowThreadFrameTime (Default: "0") - *None*
- snd_cull_duplicates (Default "0") - If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
- voice_thresold_delay (Default: "0.5") - *None*
- r_flashlightnodraw (Default: "0") - *None*
- - vprof_reset_peaks
- mat_grain_scale_override (Default: "-1.0") - *None*
- sm_ESP_spawns_t (Default "32") - Amount of spawn points to enforce on the T team.
- rr_remarkable_max_distance (Default "1200") - AIs will not even consider remarkarbles that are more than this many units away.
- ai_shot_stats (Default: "0") - *None*
- sv_pushaway_force (Default "30000") - How hard physics objects are pushed away from the players on the server.
- - wc_destroy
- - nav_end_shift_xy
- cl_decryptdata_key_pub (Default "") - Key to decrypt public encrypted GOTV messages
- sv_unlockedchapters (Default "1") - Highest unlocked game chapter.
- r_visualizelighttraces (Default: "0") - *None*
- r_threaded_shadow_clip (Default: "0") - *None*
- - pause
- r_shadowrendertotexture (Default: "0") - *None*
- ai_no_node_cache (Default: "0") - *None*
- sv_staminalandcost (Default ".050") - Stamina penalty for landing
- sv_vote_issue_swap_teams_allowed (Default "1") - Can people hold votes to swap the teams?
- mp_tournament_whitelist (Default "item_whitelist.txt") - Specifies the item whitelist file to use.
- rr_debugresponseconcept (Default "") - If set, rr_debugresponses will print only responses testing for the specified concept
- adsp_tunnel_min (Default: "114") - *None*
- - vtune
- er_graphwidthfrac (Default: "0.2") - *None*
- tv_relaypassword (Default "") - GOTV password for relay proxies
- - tv_clients
- - unpause
- - quit
- - vprof_expand_all
- sm_timeleft_interval (Default "0") - Display timeleft every x seconds. Default 0.
- - npc_conditions
- mp_teamlogo_1 (Default "") - Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
- mp_teamlogo_2 (Default "") - Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
- ammo_357sig_max (Default: "52") - *None*
- mp_do_warmup_period (Default "1") - Whether or not to do a warmup period at the start of a match.
- tr_valve_course_time (Default "352") - Valve's best time for the timed obstacle course
- weapon_recoil_vel_decay (Default "4.5") - Decay factor for weapon recoil velocity
- sv_minupdaterate (Default "128") - Minimum updates per second that the server will allow
- host_speeds (Default "0") - Show general system running times.
- - autosavedangerousissafe
- cl_savescreenshotstosteam (Default "0") - Saves screenshots to the Steam's screenshot library
- - vprof_on
- - vgui_drawtree_clear
- - sm_dump_teprops
- mp_give_player_c4 (Default "1") - Whether this map should spawn a c4 bomb for a player or not.
- mp_hostages_spawn_force_positions (Default "") - Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
- snd_mergemethod (Default "1") - Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
- snd_spatialize_roundrobin (Default "0") - Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
- - plugin_unload
- occlusion_test_async_move_tolerance (Default: "8.25") - *None*
- - dumpstringtables
- sv_autosave (Default "1") - Set to 1 to autosave game on level transition. Does not affect autosave triggers.
- budget_averages_window (Default "30") - number of frames to look at when figuring out average frametimes
- budget_show_history (Default "1") - turn history graph off and on. . good to turn off on low end
- - sm_blind
- sm_ESP_auto (Default "0") - 1 = Add the spawn points as soon as a ConVar is changed.
- mm_basedir (Default "addons\metamod") - Metamod:Source Base Folder
- ai_setupbones_debug (Default "0") - Shows that bones that are setup every think
- - notarget
- mp_teamplay (Default: "0") - *None*
- mp_showcleanedupents (Default "0") - Show entities that are removed on round respawn.
- sv_auto_adjust_bot_difficulty (Default "1") - Adjust the difficulty of bots each round based on contribution score.
- - tv_time_remaining
- phys_headshotscale (Default "1.3") - Modifier for the headshot impulse hits on players
- - nav_raise_drag_volume_min
- - scandemo
- cl_playback_screenshots (Default "0") - Allows the client to playback screenshot and jpeg commands in demos.
- r_debugrandomstaticlighting (Default "0") - Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
- r_ambientfraction (Default "0.2") - Fraction of direct lighting used to boost lighting when model requests
- voice_verbose (Default "0") - Turns on debug output with detailed spew about voice data processing.
- - sv_pure_finduserfiles
- phys_enable_query_cache (Default: "1") - *None*
- ai_lead_time (Default: "0.0") - *None*
- - ai_dump_hints
- ammo_45acp_max (Default: "100") - *None*
- mp_hostages_rescuetime (Default "1") - Additional time added to round time if a hostage is reached by a CT.
- nav_restart_after_analysis (Default "1") - When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation.
- cl_titledataversionblock1 (Default "14") - stats for console title data block1 i/o version.
- cl_titledataversionblock2 (Default "8") - stats for console title data block2 i/o version.
- cl_titledataversionblock3 (Default "48") - stats for console title data block3 i/o version.
- snd_musicvolume (Default "0.7") - Overall music volume
- dsp_facingaway (Default: "0") - *None*
- snd_async_stream_spew_delayed_start_time (Default "500") - Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms delay.
- voice_overdrivefadetime (Default: "0.4") - *None*
- r_queued_decals (Default "0") - Offloads a bit of decal rendering setup work to the material system queue when enabled.
- cl_clock_showdebuginfo (Default "0") - Show debugging info about the clock drift.
- r_DrawDisp (Default "1") - Toggles rendering of displacment maps
- - sv_pure_listuserfiles
- vprof_dump_spikes (Default "0") - Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
- - test_dispatcheffect
- mp_forcecamera (Default "0") - Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).
- cash_team_terrorist_win_bomb (Default: "2700") - *None*
- cash_team_elimination_hostage_map_t (Default: "2000") - *None*
- - con_min_severity
- r_colorstaticprops (Default: "0") - *None*
- vprof_dump_spikes_hiearchy (Default "0") - Set to 1 to get a hierarchy report whith vprof_dump_spikes
- - toolload
- texture_budget_panel_width (Default "512") - width in pixels of the budget panel
- r_JeepViewDampenFreq (Default: "7.0") - *None*
- - nav_crouch
- - snd_updateaudiocache
- - demoui
- - colorcorrectionui
- mod_dynamicunloadtex (Default: "1") - *None*
- r_renderoverlayfragment (Default: "1") - *None*
- r_decal_overlap_area (Default: "0.4") - *None*
- ss_voice_hearpartner (Default "0") - Route voice between splitscreen players on same system.
- - TransmitEvents
- - tv_retry
- mem_incremental_compact_rate (Default ".5") - Rate at which to attempt internal heap compation
- texture_budget_panel_height (Default "284") - height in pixels of the budget panel
- mat_rendered_faces_count (Default "0") - Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame)
- mat_processtoolvars (Default: "0") - *None*
- - sm_voteslay
- sv_showanimstate_log (Default "0") - 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
- bot_chatter_use_rr (Default "1") - 0 = Use old bot chatter system, 1 = Use response rules
- snd_pitchquality (Default: "1") - *None*
- dsp_vol_4ch (Default: "0.5") - *None*
- - thread_test_tslist
- - Test_SendKey
- mod_load_vcollide_async (Default: "1") - *None*
- fs_report_sync_opens (Default "0") - 0:Off, 1:Always, 2:Not during map load
- sm_trigger_show (Default "0") - Display triggers message to all players? (0 off, 1 on, def. 0)
- - creditsdone
- sv_specnoclip (Default: "1") - *None*
- sv_friction (Default "4") - World friction.
- ammo_50AE_impulse (Default "2400") - You must enable tweaking via tweak_ammo_impulses to use this value.
- mp_respawnwavetime_ct (Default "10.0") - Time between respawn waves for CTs.
- cash_team_win_by_time_running_out_hostage (Default: "2000") - *None*
- weapon_recoil_scale_motion_controller (Default "1.0") - Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
- mod_dynamicloadthrottle (Default: "0") - *None*
- - cvarlist
- - pingserver
- mat_showmiplevels (Default "0") - color-code miplevels 2: normalmaps, 1: everything else
- - sv_soundemitter_reload
- mp_teamflag_1 (Default "") - Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
- mp_teamflag_2 (Default "") - Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
- mp_ggtr_last_weapon_kill_ends_half (Default "0") - End the half and give a team round point when a player makes a kill using the final weapon
- mp_ggtr_bomb_detonation_bonus (Default "1") - Number of bonus upgrades to award the Ts when they detonate a gun game bomb
- sv_pushaway_hostage_force (Default "20000") - How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
- - nav_jump
- mm_server_search_lan_ports (Default "27015,27016,27017,27018,27019,27020") - Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
- r_staticlight_streams (Default: "1") - *None*
- r_ClipAreaFrustums (Default: "1") - *None*
- paint_alpha_offset_enabled (Default: "1") - *None*
- vgui_drawkeyfocus (Default "0") - Report which panel has keyboard focus.
- sv_lagpushticks (Default "0") - Push computed lag compensation amount by this many ticks.
- ammo_grenade_limit_flashbang (Default: "1") - *None*
- sv_coaching_enabled (Default "0") - Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
- cash_player_bomb_planted (Default: "200") - *None*
- - bot_add_t
- - nav_lower_drag_volume_min
- - snd_soundmixer_set_trigger_factor
- r_teeth (Default: "1") - *None*
- r_drawmodelstatsoverlaymax (Default "1.5") - time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- mat_envmaptgasize (Default: "32.0") - *None*
- paint_max_surface_border_alpha (Default: "0.7f") - *None*
- phys_playerscale (Default "10.0") - This multiplies the bullet impact impuse on players for more dramatic results when players are shot.
- bot_crouch (Default: "0") - *None*
- snd_vol_xfade_time (Default "0.070") - Channel volume cross-fade time in seconds.
- - linefile
- mat_softwareskin (Default: "0") - *None*
- - mod_DumpWeaponWorldModelCache
- dtwatchdecode (Default "1") - When watching show decode.
- sv_useexplicitdelete (Default "1") - Explicitly delete dormant client entities caused by AllowImmediateReuse().
- - sm_unsilence
- - ai_hull
- func_breakdmg_bullet (Default: "0.5") - *None*
- - scene_playvcd
- sv_soundemitter_version (Default "2") - specfies what version of soundemitter system to use
- mp_autoteambalance (Default: "0") - *None*
- script_connect_debugger_on_mapspawn (Default: "0") - *None*
- ammo_762mm_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
- sv_disable_immunity_alpha (Default "0") - If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
- - tweak_ammo_impulses
- - snd_set_master_volume
- - movie_fixwave
- cl_retire_low_priority_lights (Default "0") - Low priority dlights are replaced by high priority ones
- - cl_precacheinfo
- cl_forcepreload (Default "0") - Whether we should force preloading.
- sv_maxuptimelimit (Default "0") - If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
- - update_addon_paths
- - vprof_dump_groupnames
- texture_budget_panel_bottom_of_history_fraction (Default ".25") - number between 0 and 1
- phys_stressbodyweights (Default: "5.0") - *None*
- dispcoll_drawplane (Default: "0") - *None*
- g_debug_constraint_sounds (Default "0") - Enable debug printing about constraint sounds.
- mp_backup_round_file_last (Default "backup_round01.txt") - Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
- ammo_buckshot_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
- bot_ignore_players (Default "0") - Bots will not see non-bot players.
- - stop
- mat_leafvis_update_every_frame (Default "0") - Updates leafvis debug render every frame (expensive)
- mat_forcedynamic (Default: "0") - *None*
- r_showenvcubemap (Default: "0") - *None*
- sv_contact (Default "") - Contact email for server sysop
- sv_new_delta_bits (Default: "1") - *None*
- - save
- mem_max_heapsize_dedicated (Default "64") - Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
- mat_norendering (Default: "0") - *None*
- - sm_addspawns
- ai_expression_frametime (Default "0.05") - Maximum frametime to still play background expressions.
- mp_teammatchstat_holdtime (Default "5") - Decide on a match stat and hold it additionally for at least so many seconds
- mp_match_can_clinch (Default "1") - Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
- - nav_test_stairs
- snd_vox_sectimetout (Default: "300") - *None*
- password (Default "") - Current server access password
- r_occludermincount (Default "0") - At least this many occluders will be used, no matter how big they are.
- r_flashlightdrawdepthres (Default: "256") - *None*
- r_bloomtintr (Default: "0.3") - *None*
- mat_queue_report (Default "0") - Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
- - fs_dump_open_duplicate_times
- tv_allow_static_shots (Default "1") - Auto director uses fixed level cameras for shots
- steamworks_sessionid_server (Default "665979537777") - The server session ID for the new steamworks gamestats.
- - nav_begin_selecting
- cl_use_simd_bones (Default "1") - 1 use SIMD bones 0 use scalar bones.
- voice_mixer_boost (Default: "0") - *None*
- r_keepstyledlightmapsonly (Default: "0") - *None*
- fs_enable_stats (Default: "0") - *None*
- vprof_counters (Default: "0") - *None*
- ai_debug_looktargets (Default: "0") - *None*
- - ai_step
- debug_physimpact (Default: "0") - *None*
- contributionscore_assist (Default "1") - amount of contribution score added for an assist
- nav_potentially_visible_dot_tolerance (Default: "0.98") - *None*
- snd_delay_sound_shift (Default: "0.03") - *None*
- - snd_print_channels
- mod_WeaponViewModelCache (Default: "8") - *None*
- r_flashlightrendermodels (Default: "1") - *None*
- sv_client_predict (Default "-1") - This can be used to force the value of cl_predict for connected clients (only while they are connected).
- -1 = let clients set cl_predict to anything
- 0 = force cl_predict to 0
- 1 = force cl_predict to 1
- - echo
- - mem_test
- net_showtcp (Default "0") - Dump TCP stream summary to console
- mm_heartbeat_seconds_xlsp (Default: "60") - *None*
- - Test_RunFrame
- - gameui_preventescapetoshow
- - sm_dump_admcache
- ai_sequence_debug (Default: "0") - *None*
- - report_simthinklist
- - clear_debug_overlays
- - box
- sv_client_cmdrate_difference (Default "0") - cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
- sv_mmqueue_reservation_extended_timeout (Default "21") - Extended time in seconds before mmqueue reservation expires.
- - sm_rename
- - sm_votegravity
- sm_vote_map (Default "0.60") - percent required for successful map vote.
- trace_report (Default: "0") - *None*
- - nav_delete_marked
- dsp_water (Default: "14") - *None*
- voice_caster_scale (Default: "1") - *None*
- cl_hideserverip (Default "0") - If set to 1, server IPs will be hidden in the console (except when you type 'status')
- - timedemoquit
- sv_maxrate (Default "128000") - Max bandwidth rate allowed on server, 0 == unlimited
- vprof_dump_spikes_budget_group (Default "") - Budget gtNode to start report from when doing a dump spikes
- - sm_dump_datamaps
- - npc_create
- - hammer_update_safe_entities
- sv_ct_spawn_on_bombsite (Default "-1") - Force cts to spawn on a bombsite
- ammo_338mag_impulse (Default "2800") - You must enable tweaking via tweak_ammo_impulses to use this value.
- mp_do_warmup_offine (Default "0") - Whether or not to do a warmup period at the start of a match in an offline (bot) match.
- sv_vote_kick_ban_duration (Default "15") - How long should a kick vote ban someone from the server? (in minutes)
- mm_datacenter_delay_mount_frames (Default "6") - How many frames to delay before attempting to mount the xlsp patch.
- - voice_mute
- windows_speaker_config (Default: "-1") - *None*
- snd_profile (Default: "0") - *None*
- snd_soundmixer_version (Default: "2") - *None*
- cl_teammate_color_1 (Default: "240 243 32") - *None*
- cl_teammate_color_2 (Default: "150 34 223") - *None*
- cl_teammate_color_3 (Default: "0 165 90") - *None*
- cl_teammate_color_4 (Default: "92 168 255") - *None*
- cl_teammate_color_5 (Default: "255 155 37") - *None*
- r_flashlightdrawsweptbbox (Default: "0") - *None*
- - load
- net_threaded_socket_burst_cap (Default "256") - Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
- hunk_track_allocation_types (Default: "1") - *None*
- vgui_drawtree_popupsonly (Default "0") - Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- - sm_dump_netprops
- sk_npc_chest (Default: "1") - *None*
- - ai_show_hints
- view_recoil_tracking (Default "0.45") - How closely the view tracks with the aim punch from weapon recoil
- mp_overtime_enable (Default "0") - If a match ends in a tie, use overtime rules to determine winner
- score_bomb_plant_radius_outer (Default "600") - Outer radius (zero bonus) for planting or assisting with planting the bomb
- cash_player_bomb_defused (Default: "200") - *None*
- - nav_set_place_mode
- - snd_headphone_pan_radial_weight
- demo_quitafterplayback (Default "0") - Quits game after demo playback.
- tv_snapshotrate (Default "32") - Snapshots broadcasted per second
- collision_shake_time (Default: "0.5") - *None*
- ammo_556mm_box_impulse (Default "2400") - You must enable tweaking via tweak_ammo_impulses to use this value.
- r_eyeshift_x (Default: "0") - *None*
- r_occlusionspew (Default "0") - Activate/deactivates spew about what the occlusion system is doing.
- - threadpool_run_tests
- in_forceuser (Default "0") - Force user input to this split screen player.
- hostip (Default "167772162") - Host game server ip
- r_glint_procedural (Default: "0") - *None*
- ai_debug_squads (Default: "0") - *None*
- - ai_disable
- - ent_create
- commentary (Default "0") - Desired commentary mode state.
- particle_test_attach_mode (Default "follow_attachment") - Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
- ammo_357sig_impulse (Default "2000") - You must enable tweaking via tweak_ammo_impulses to use this value.
- mp_roundtime (Default "60.000000") - How many minutes each round takes.
- - sv_dump_serialized_entities_mem
- - demolist
- enable_fast_math (Default "1") - Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
- net_steamcnx_enabled (Default "1") - Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
- - fs_clear_open_duplicate_times
- - sm_voteburn
- - Test_SpawnRandomEntities
- voice_profile (Default: "0") - *None*
- - envmap
- - cl_fullupdate
- r_hidepaintedsurfaces (Default "0") - If enabled, hides all surfaces which have been painted.
- r_lightstyle (Default: "-1") - *None*
- mat_excludetextures (Default: "0") - *None*
- mod_dynamicunloadtime (Default: "150") - *None*
- mod_dynamicloadspew (Default: "0") - *None*
- stringtable_usedictionaries (Default "1") - Use dictionaries for string table networking
- - prop_crosshair
- sm_vote_gravity (Default "0.60") - percent required for successful gravity vote.
- - sm_voteban
- vprof_scope_entity_thinks (Default: "0") - *None*
- sv_enablebunnyhopping (Default: "1") - *None*
- mp_playercashawards (Default "1") - Players can earn money by performing in-game actions
- - devshots_nextmap
- vprof_dump_oninterval (Default "0") - Interval (in seconds) at which vprof will batch up data and dump it to the console.
- - vprof_vtune_group
- dev_force_selected_device (Default: "0") - *None*
- sm_menu_sounds (Default "1") - Sets whether SourceMod menus play trigger sounds
- ai_strong_optimizations (Default: "0") - *None*
- - npc_freeze_unselected
- scene_forcecombined (Default "0") - When playing back, force use of combined .wav files even in english.
- tr_best_course_time (Default "0") - The player's best time for the timed obstacle course
- sv_kick_ban_duration (Default "15") - How long should a kick ban from the server should last (in minutes)
- cash_team_planted_bomb_but_defused (Default: "200") - *None*
- sv_ignoregrenaderadio (Default "0") - Turn off Fire in the hole messages
- - mat_texture_list_txlod
- mat_maxframelatency (Default: "1") - *None*
- budget_panel_height (Default "384") - height in pixels of the budget panel
- mat_antialias (Default: "0") - *None*
- sk_npc_head (Default: "2") - *None*
- ai_debug_loners (Default: "0") - *None*
- - ai_set_move_height_epsilon
- - ent_fire
- - respawn_entities
- - script_debug
- mp_td_spawndmgthreshold (Default "50") - The damage threshold players have to exceed at the start of the round to be warned/kick.
- - map_showbombradius
- sv_nonemesis (Default "0") - Disable nemesis and revenge.
- g_jeepexitspeed (Default: "100") - *None*
- bot_defer_to_human_items (Default "1") - If nonzero and there is a human on the team, the bots will not get scenario items.
- nav_area_max_size (Default "50") - Max area size created in nav generation
- nav_show_nodes (Default: "0") - *None*
- snd_spew_dsp_process (Default "0") - Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
- con_notifytime (Default "8") - How long to display recent console text to the upper part of the game window
- cl_cmdrate (Default "64") - Max number of command packets sent to server per second
- mem_periodicdumps (Default "0") - Write periodic memstats dumps every n seconds.
- - kick
- - ss_connect
- async_allow_held_files (Default "1") - Allow AsyncBegin/EndRead()
- - sm_tsay
- - ent_orient
- servercfgfile (Default: "server.cfg") - *None*
- contributionscore_bomb_defuse_major (Default "3") - amount of contribution score for defusing a bomb while at least one enemy remains alive
- mp_halftime (Default "0") - Determines whether the match switches sides in a halftime event.
- r_skybox_draw_last (Default "0") - Draws skybox after world brush geometry, rather than before.
- r_lod (Default: "-1") - *None*
- mat_loadtextures (Default: "1") - *None*
- r_shadows_gamecontrol (Default: "-1") - *None*
- sv_rcon_log (Default "1") - Enable/disable rcon logging.
- mat_filtertextures (Default: "1") - *None*
- - bot_snipers_only
- occlusion_test_margins (Default "36") - Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate player movement within a frame or two, and the longest weapon they might hold. Shadow does not take this into account.
- - vprof_cachemiss_on
- - ai_show_connect_jump
- rr_debug_qa (Default "0") - Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
- ent_show_contexts (Default "0") - Show entity contexts in ent_text display
- - Test_EHandle
- ammo_556mm_impulse (Default "2400") - You must enable tweaking via tweak_ammo_impulses to use this value.
- - stopdemo
- mat_parallaxmap (Default: "1") - *None*
- - sm_votealltalk
- - sm_beacon
- phys_upimpactforcescale (Default: "0.375") - *None*
- g_ragdoll_maxcount (Default: "1") - *None*
- mp_ggtr_bomb_respawn_delay (Default "0") - Number of seconds to delay before making the bomb available to a respawner in gun game
- cash_player_killed_hostage (Default: "-1000") - *None*
- sv_spawn_afk_bomb_drop_time (Default "15") - Players that have never moved since they spawned will drop the bomb after this amount of time.
- - nav_disconnect
- - nav_generate_incremental
- cl_timeout (Default "30") - After this many seconds without receiving a packet from the server, the client will disconnect itself
- - log
- - execifexists
- - vgui_togglepanel
- budget_peaks_window (Default "30") - number of frames to look at when figuring out peak frametimes
- ai_moveprobe_debug (Default: "0") - *None*
- - physics_select
- sv_staminamax (Default "80") - Maximum stamina penalty
- mp_backup_round_auto (Default "1") - If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
- - dm_reset_spawns
- nav_show_player_counts (Default "0") - Show current player counts in each area.
- - nav_precise
- - demo_timescale
- sv_hibernate_when_empty (Default "0") - Puts the server into extremely low CPU usage mode when no clients connected
- sv_logdownloadlist (Default: "0") - *None*
- tv_port (Default "27020") - Host GOTV[0] port
- net_maxroutable (Default "1200") - Requested max packet size before packets are 'split'.
- vprof_dump_spikes_node (Default "") - Node to start report from when doing a dump spikes
- mat_parallaxmapsamplesmin (Default: "12") - *None*
- sm_vote_alltalk (Default "0.60") - percent required for successful alltalk vote.
- sv_netvisdist (Default "10000") - Test networking visibility distance
- mp_allowspectators (Default "1.0") - toggles whether the server allows spectator mode or not
- sv_show_bot_difficulty_in_name (Default "0") - 0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name
- sv_vote_issue_loadbackup_allowed (Default "1") - Can people hold votes to load match from backup?
- - nav_place_replace
- choreo_spew_filter (Default "") - Spew choreo. Use a sub-string or * to display all events.
- - snd_rear_headphone_position
- snd_mapobjective_volume (Default "1.0") - Relative volume of map objective music.
- snd_vox_globaltimeout (Default: "300") - *None*
- sv_allowupload (Default "0") - Allow clients to upload customizations files
- - host_reset_config
- - net_channels
- - sm_play
- - voxeltree_box
- mp_ggtr_end_round_kill_bonus (Default "1") - Number of bonus points awarded in Demolition Mode when knife kill ends round
- snd_ducking_off (Default: "1") - *None*
- jpeg_quality (Default "90") - jpeg screenshot quality.
- - vprof_remote_start
- mat_hdr_level (Default "2") - Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
- r_occlusion (Default "1") - Activate/deactivate the occlusion system.
- r_portalsopenall (Default "0") - Open all portals
- sv_max_queries_tracked_ips_prune (Default "10") - Window over which to average queries per second averages.
- warningcallstacks_enable (Default "0") - All Warning()/DevWarning()/... calls will attach a callstack
- - reload_vjobs
- texture_budget_background_alpha (Default "128") - how translucent the budget panel is
- mod_trace_load (Default: "0") - *None*
- filesystem_report_buffered_io (Default: "0") - *None*
- sm_vote_ff (Default "0.60") - percent required for successful friendly fire vote.
- sm_burn_duration (Default "20.0") - Sets the default duration of sm_burn and firebomb victims.
- phys_penetration_error_time (Default "10") - Controls the duration of vphysics penetration error boxes.
- ammo_338mag_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
- mp_overtime_startmoney (Default "10000") - Money assigned to all players at start of every overtime half
- tr_completed_training (Default "0") - Whether the local player has completed the initial training portion of the training map
- - nav_check_connectivity
- con_enable (Default "0") - Allows the console to be activated.
- - tv_record
- host_ShowIPCCallCount (Default "0") - Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
- net_dumptest (Default: "0") - *None*
- - sm_gravity
- - sv_querycache_stats
- ammo_9mm_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
- snd_mixer_master_level (Default: "1.0") - *None*
- net_earliertempents (Default: "1") - *None*
- r_slowpathwireframe (Default: "0") - *None*
- r_modelAmbientMin (Default "0.0") - Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
- r_decal_overlap_count (Default: "3") - *None*
- - autosavedangerous
- - sv_benchmark_force_start
- - soundscape_flush
- mp_td_dmgtokick (Default "300") - The damage threshhold players have to exceed in a match to get kicked.
- inferno_damage (Default "40") - Damage per second
- weapon_recoil_decay1_exp (Default "3.5") - Decay factor exponent for weapon recoil
- - sv_cs_dump_econ_item_stringtable
- nav_solid_props (Default "0") - Make props solid to nav generation/editing
- mm_title_debug_dccheck (Default "0") - This matchmaking query will override datacenter connectivity: -1 for local, 1 for dedicated
- - vgui_spew_fonts
- - mat_crosshair_explorer
- - escape
- net_blockmsg (Default "none") - Discards incoming message: <0|1|name>
- - mdlcache_dump_dictionary_state
- r_bloomtintexponent (Default: "2.2") - *None*
- sv_clockcorrection_msecs (Default "30") - The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
- bot_allow_snipers (Default "1") - If nonzero, bots may use sniper rifles.
- - nav_splice
- snd_find_channel (Default "") - Scan every channel to find the corresponding sound.
- snd_showmixer (Default: "0") - *None*
- r_drawmodelstatsoverlay (Default: "0") - *None*
- - removeallids
- - restart
- ai_debug_dyninteractions (Default "0") - Debug the NPC dynamic interaction system.
- - Test_ProxyToggle_SetValue
- sv_matchend_drops_enabled (Default "1") - Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
- mp_overtime_maxrounds (Default "6") - When overtime is enabled play additional rounds to determine winner
- bot_controllable (Default "1") - Determines whether bots can be controlled by players
- inferno_velocity_factor (Default: "0.003") - *None*
- - r_flushlod
- r_staticprop_lod (Default: "-1") - *None*
- pipeline_static_props (Default: "1") - *None*
- - progress_enable
- morph_path (Default: "7") - *None*
- r_buildingmapforworld (Default: "0") - *None*
- mat_lightmap_pfms (Default "0") - Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
- mp_fraglimit (Default "0") - The number of kills at which the map ends
- - physics_debug_entity
- mp_t_default_secondary (Default "") - The default secondary (pistol) weapon that the Ts will spawn with
- snd_sos_allow_dynamic_chantype (Default: "1") - *None*
- - stopsound
- - timedemo_vprofrecord
- net_showeventlisteners (Default "0") - Show listening addition/removals
- cl_voice_buffer_time (Default "0.04") - Amount of time between receiving voice data and playing the audio
- cpu_frequency_monitoring (Default "0") - Set CPU frequency monitoring interval in seconds. Zero means disabled.
- ai_debug_efficiency (Default: "0") - *None*
- - npc_viewcone
- - ent_absbox
- sv_cacheencodedents (Default "1") - If set to 1, does an optimization to prevent extra SendTable_Encode calls.
- - toggle
- tv_enable_delta_frames (Default "1") - Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
- - gameui_preventescape
- mat_phong_lightmappedgeneric (Default "1") - 0 = disable, 1 = default, 2 = visualize phong component only (no diffuse), 3 = visualize material generated phong masks only
- mat_paint_enabled (Default: "0") - *None*
- - sm_burn
- achievement_disable (Default "0") - Turn off achievements.
- - ai_show_connect_crawl
- ammo_556mm_box_headshot_mult (Default "1.0") - You must enable tweaking via tweak_ammo_impulses to use this value.
- sv_arms_race_vote_to_restart_disallowed_after (Default "0") - Arms Race gun level after which vote to restart is disallowed
- game_public (Default "1") - The current game is public.
- - sv_setsteamaccount
- sv_mmqueue_reservation_timeout (Default "21") - Time in seconds before mmqueue reservation expires.
- - vprof_generate_report_hierarchy_per_frame_and_count_only
- motdfile (Default "motd.txt") - The MOTD file to load.
- - ch_createairboat
- - collision_test
- sv_showimpacts_time (Default "4") - Duration bullet impact indicators remain before disappearing
- bot_loadout (Default "") - bots are given these items at round start
- - nav_begin_drag_deselecting
- snd_delay_for_choreo_enabled (Default "1") - Enables update of delay for choreo to compensate for IO latency.
- dsp_mix_min (Default: "0.2") - *None*
- - sv_precacheinfo
- host_sleep (Default "0") - Force the host to sleep a certain number of milliseconds each frame.
- - vprof_dump_counters
- - gameui_allowescapetoshow
- - vehicle_flushscript
- mp_teammatchstat_1 (Default "") - A non-empty string sets first team's match stat.
- mp_respawn_on_death_ct (Default "0") - When set to 1, counter-terrorists will respawn after dying.
- mp_guardian_special_kills_needed (Default "10") - The number of kills needed with a specific weapon.
- mp_damage_scale_ct_body (Default "1.0") - Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
- r_redownloadallpaintmaps (Default: "0") - *None*
- sv_allowdownload (Default "0") - Allow clients to download files
- mod_load_fakestall (Default "0") - Forces all ANI file loading to stall for specified ms
- sm_freeze_duration (Default "10.0") - Sets the default duration for sm_freeze and freezebomb victims
- - sm_map
- - killvector
- mp_dm_time_between_bonus_min (Default "30") - Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
- nav_show_node_id (Default: "0") - *None*
- snd_sos_show_operator_entry_filter (Default: "") - *None*
- - mat_edit
- sv_sendtables (Default "0") - Force full sendtable sending path.
- - logaddress_add
- - maps
- ai_path_adjust_speed_on_immediate_turns (Default: "1") - *None*
- commentary_available (Default "0") - Automatically set by the game when a commentary file is available for the current map.
- fire_dmgscale (Default: "0.1") - *None*
- mp_forcerespawn (Default: "1") - *None*
- - physics_budget
- ammo_9mm_impulse (Default "2000") - You must enable tweaking via tweak_ammo_impulses to use this value.
- - bot_knives_only
- inferno_flame_lifetime (Default "7") - Average lifetime of each flame in seconds
- - mm_datacenter_debugprint
- demo_legacy_rollback (Default "1") - Use legacy view interpolation rollback amount in demo playback.
- - fs_syncdvddevcache
- tv_autorecord (Default "0") - Automatically records all games as GOTV demos.
- - ipc_console_enable
- texture_budget_panel_x (Default "0") - number of pixels from the left side of the game screen to draw the budget panel
- r_csm_viewmodelquality (Default: "1") - *None*
- - sm_llcvars
- ai_show_think_tolerance (Default: "0") - *None*
- - foundry_select_entity
- - Test_InitRandomEntitySpawner
- sv_show_assassination_target_to_everyone (Default "1") - Show assassination targets to everyone on both teams.
- sv_showbullethits (Default: "0") - *None*
- mm_server_search_update_interval (Default "60") - Interval between servers updates.
- snd_roundend_volume (Default "1.0") - Relative volume of round end music.
- sv_pure_trace (Default "0") - If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
- decalfrequency (Default: "10") - *None*
- think_limit (Default "10") - Maximum think time in milliseconds, warning is printed if this is exceeded.
- mp_backup_round_file (Default "backup") - If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
- - send_round_backup_file_list
- mp_damage_scale_t_body (Default "1.0") - Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
- - snd_headphone_pan_exponent
- - alias
- vprof_graphheight (Default: "256") - *None*
- mat_ambient_light_r (Default: "0.0") - *None*
- mat_ambient_light_g (Default: "0.0") - *None*
- mat_ambient_light_b (Default: "0.0") - *None*
- mat_fillrate (Default: "0") - *None*
- mp_waitingforplayers_cancel (Default "0") - Set to 1 to end the WaitingForPlayers period.
- ammo_357sig_p250_max (Default: "26") - *None*
- - bot_control_next_all_teams
- snd_mixer_master_dsp (Default: "1.0") - *None*
- voice_gain_rate (Default: "1.0") - *None*
- - print_colorcorrection
- con_nprint_bgborder (Default "5") - Con_NPrint border size.
- mod_WeaponWorldModelCache (Default: "10") - *None*
- r_flashlightrender (Default: "1") - *None*
- - findflags
- singlestep (Default "0") - Run engine in single step mode ( set next to 1 to advance a frame )
- ignore_ui_activate_key (Default "") - When set will ignore UI activation key
- - sm_who
- sv_infinite_ammo (Default "0") - Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine.
- sv_grenade_trajectory_time (Default "20") - Length of time grenade trajectory remains visible.
- sv_strict_notarget (Default "0") - If set, notarget will cause entities to never think they are in the pvs
- inferno_spawn_angle (Default "45") - Angular change from parent
- - nav_add_to_selected_set_by_id
- snd_visualize (Default "0") - Show sounds location in world
- snd_sos_exec_when_paused (Default: "1") - *None*
- dsp_volume (Default: "0.8") - *None*
- snd_async_fullyasync (Default "1") - All playback is fully async (sound doesn't play until data arrives).
- demo_interplimit (Default "4000") - How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
- mat_detail_tex (Default: "1") - *None*
- - motd
- ai_default_efficient (Default: "0") - *None*
- - npc_focus
- - firetarget
- spec_freeze_target_fov (Default "42") - The target FOV that the deathcam should use.
- r_JeepFOV (Default: "90") - *None*
- sv_vote_creation_timer (Default "120") - How often someone can individually call a vote.
- mp_display_kill_assists (Default "1") - Whether to display and score player assists
- score_bomb_defuse_radius_outer (Default "600") - Outer radius (zero bonus) for defusing or assisting with defseing the bomb
- ff_damage_bullet_penetration (Default "0") - If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
- bot_allow_machine_guns (Default "1") - If nonzero, bots may use the machine gun.
- snd_showclassname (Default: "0") - *None*
- voice_enable (Default "1") - Toggle voice transmit and receive.
- - setinfo
- r_nohw (Default: "0") - *None*
- sv_timeout (Default "65") - After this many seconds without a message from a client, the client is dropped
- rate (Default "80000") - Max bytes/sec the host can receive data
- tv_title (Default "GOTV") - Set title for GOTV spectator UI
- - tv_status
- - ai_show_connect_fly
- - foundry_sync_hammer_view
- - mp_switchteams
- - snd_stereo_speaker_pan_radial_weight
- snd_duckerattacktime (Default: "0.5") - *None*
- r_maxdlights (Default: "32") - *None*
- r_ambientboost (Default "1") - Set to boost ambient term if it is totally swamped by local lights
- tv_encryptdata_key_pub (Default "") - When set to a valid key public communication messages will be encrypted for GOTV
- snd_gain (Default: "1") - *None*
- r_drawstaticprops (Default "1") - 0=Off, 1=Normal, 2=Wireframe
- budget_panel_y (Default "50") - number of pixels from the top side of the game screen to draw the budget panel
- - vphys_sleep_timeout
- mat_compressedtextures (Default: "1") - *None*
- - sm_resetcvar
- - hurtme
- cs_hostage_near_rescue_music_distance (Default: "2000") - *None*
- sv_pausable (Default "0") - Is the server pausable.
- sv_mmqueue_reservation (Default "0xa17de69ba4a21149") - Server queue reservation
- mat_disable_fancy_blending (Default: "0") - *None*
- - sm_firebomb
- ai_path_insert_pause_at_est_end (Default: "1") - *None*
- - ent_remove_all
- xbox_steering_deadzone (Default: "0.0") - *None*
- mp_buy_anywhere (Default "0") - When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
- sv_accelerate (Default "5") - Linear acceleration amount (old value is 5.6)
- ai_task_pre_script (Default: "0") - *None*
- mp_winlimit (Default "0") - Max score one team can reach before server changes maps
- - callvote
- contributionscore_objective_kill (Default "3") - amount of contribution score added for an objective related kill
- - bot_goto_selected
- - nav_end_area
- - nav_simplify_selected
- sv_reservation_timeout (Default "45") - Time in seconds before lobby reservation expires.
- - sv_showtags
- host_info_show (Default "2") - How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
- vprof_graphwidth (Default: "512") - *None*
- sm_vote_progress_hintbox (Default "0") - Show current vote progress in a hint box
- vismon_poll_frequency (Default: ".5") - *None*
- cl_remove_old_ugc_downloads (Default: "1") - *None*
- sv_endmatch_item_drop_interval_rare (Default "1.0") - The time between drops on the end match scoreboard for rare items
- - nav_select_overlapping
- - nav_clear_selected_set
- sv_logsocket (Default "1") - Uses a specific outgoing socket for sv udp logging
- sv_logsocket2 (Default "1") - Uses a specific outgoing socket for second source of sv udp logging
- - fs_warning_level
- net_showsplits (Default "0") - Show info about packet splits
- paintsplat_bias (Default "0.1f") - Change bias value for computing circle buffer
- - budget_toggle_group
- budget_bargraph_background_alpha (Default "128") - how translucent the budget panel is
- ai_debug_expressions (Default "0") - Show random expression decisions for NPCs.
- - foundry_engine_release_mouse_control
- r_vehicleBrakeRate (Default: "1.5") - *None*
- - air_density
- score_dropped_bomb_proximity_damage_bonus (Default "1") - Points awarded for damaging enemy near dropped bomb
- nav_generate_incremental_range (Default: "2000") - *None*
- - nav_toggle_selected_set
- r_nosw (Default: "0") - *None*
- net_showevents (Default "0") - Dump game events to console (1=client only, 2=all).
- host_showcachemiss (Default "0") - Print a debug message when the client or server cache is missed.
- sm_vote_slay (Default "0.60") - percent required for successful slay vote.
- sv_gravity (Default "800") - World gravity.
- - prop_dynamic_create
- sv_vote_failure_timer (Default "300") - A vote that fails cannot be re-submitted for this long
- - script
- - playflush
- mat_max_worldmesh_vertices (Default: "65536") - *None*
- host_print_frame_times (Default: "0") - *None*
- - bind
- - toolunload
- vprof_graph (Default "0") - Draw the vprof graph.
- mat_fastspecular (Default "1") - Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
- ai_no_select_box (Default: "0") - *None*
- ai_reaction_delay_alert (Default: "0.1") - *None*
- - picker
- ff_damage_reduction_grenade (Default "0") - How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
- - bot_all_weapons
- mm_datacenter_query_delay (Default "2") - Delay after datacenter update is enabled before data is actually queried.
- - snd_front_surround_speaker_position
- snd_duckerthreshold (Default: "0.15") - *None*
- demo_fastforwardramptime (Default "5") - How many seconds it takes to get to full FF speed.
- miniprofiler_dump (Default: "0") - *None*
- r_snapportal (Default: "-1") - *None*
- tv_overridemaster (Default "0") - Overrides the GOTV master root address.
- - ss_map
- mem_level (Default "2") - Memory Level - Default: High
- mat_measurefillrate (Default: "0") - *None*
- sm_reserve_kicktype (Default "0") - How to select a client to kick (if appropriate)
- - sm_votemap
- flex_maxawaytime (Default: "1.0") - *None*
- ai_debug_nav (Default: "0") - *None*
- ai_norebuildgraph (Default: "0") - *None*
- - surfaceprop
- collision_shake_freq (Default: "0.5") - *None*
- scene_maxcaptionradius (Default "1200") - Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
- mp_weapons_allow_randomize (Default "0") - If set to >0 the buy menu will populate with random weapons with the value of this convar specifying how many from each weapon catagory to pupulate with.
- - mp_scrambleteams
- weapon_recoil_view_punch_extra (Default ".05") - Additional (non-aim) punch added to view from recoil
- - snd_rear_surround_speaker_position
- r_occluderminarea (Default "0") - Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
- xbox_arcade_remaining_trial_time (Default "2700.0") - time remaining in trial mode
- ai_rebalance_thinks (Default: "1") - *None*
- ai_frametime_limit (Default "50") - frametime limit for min efficiency AIE_NORMAL (in sec's).
- - ai_setenabled
- - physics_highlight_active
- autoaim_max_deflect (Default: "0.99") - *None*
- mp_hostages_takedamage (Default "0") - Whether or not hostages can be hurt.
- - CreatePredictionError
- nav_test_node_crouch (Default: "0") - *None*
- movie_volume_scale (Default: "1.0") - *None*
- - cl_showents
- sv_password (Default "") - Server password for entry into multiplayer games
- tv_dispatchmode (Default "1") - Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
- r_lockpvs (Default "0") - Lock the PVS so you can fly around and inspect what is being drawn.
- sv_dumpstringtables (Default: "0") - *None*
- - Test_LoopForNumSeconds
- - npc_freeze
- chet_debug_idle (Default "0") - If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
- scene_print (Default "0") - When playing back a scene, print timing and event info to console.
- sv_bot_difficulty_gamepad (Default "0") - Bot difficulty while playing with Gamepad device
- score_dropped_defuser_proximity_damage_radius_outer (Default "600") - Outer radius (zero bonus) for doing damage near dropped defuser
- cash_team_elimination_hostage_map_ct (Default: "2300") - *None*
- cl_interpolate (Default "1") - Enables or disables interpolation on listen servers or during demo playback
- tv_autoretry (Default "1") - Relay proxies retry connection after network timeout
- - mem_verify
- g_ai_threadedgraphbuild (Default "1") - If true, use experimental threaded node graph building.
- sv_maxvelocity (Default "3500") - Maximum speed any ballistically moving object is allowed to attain per axis.
- xc_crouch_debounce (Default: "0") - *None*
- sv_lagflushbonecache (Default "1") - Flushes entity bone cache on lag compensation
- snd_dsp_optimization (Default "0") - Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
- adsp_openstreet_min (Default: "118") - *None*
- voice_record_steam (Default "0") - If true use Steam to record voice (not the engine codec)
- r_overlayfademax (Default: "2000") - *None*
- sv_multiplayer_maxtempentities (Default: "1") - *None*
- sv_max_queries_window (Default "30") - Window over which to average queries per second averages.
- - ipc_console_disable
- snd_refdb (Default "60") - Reference dB at snd_refdist
- - mat_reloadallmaterials
- ai_debug_ragdoll_magnets (Default: "0") - *None*
- mp_enableroundwaittime (Default "1") - Enable timers to wait between rounds.
- mp_respawn_on_death_t (Default "0") - When set to 1, terrorists will respawn after dying.
- sv_endmatch_item_drop_interval_legendary (Default "2.0") - The time between drops on the end match scoreboard for legendary items
- - mm_dlc_debugprint
- snd_max_same_weapon_sounds (Default: "3") - *None*
- - demos
- - net_start
- - mat_reloadmaterial
- ai_navigator_generate_spikes_strength (Default: "8") - *None*
- radarvismaxdot (Default ".996") - how closely you have to point at someone to see them beyond max distance
- mp_force_assign_teams (Default "0") - Players don't get to choose what team they are on, it is auto assinged.
- sv_vote_issue_nextlevel_allowextend (Default "1") - Allow players to extend the current map?
- sv_pushaway_max_hostage_force (Default "1000") - Maximum of how hard the hostage is pushed away from physics objects.
- - nav_end_deselecting
- snd_ducktovolume (Default: "0.55") - *None*
- r_lightaverage (Default "1") - Activates/deactivate light averaging
- mat_forcemanagedtextureintohardware (Default: "0") - *None*
- ai_use_clipped_paths (Default: "1") - *None*
- - ent_setname
- - setmodel
- debug_materialmodifycontrol (Default: "0") - *None*
- - givecurrentammo
- score_default (Default "1000") - Default points for a new user
- - mp_dump_timers
- cash_team_win_by_hostage_rescue (Default: "3000") - *None*
- - nav_mark_unnamed
- - snd_front_headphone_position
- - toggleconsole
- - mem_compact
- r_lod_switch_scale (Default: "1") - *None*
- - sm_cvar
- - noclip
- mp_hostages_rescuetowin (Default "1") - 0 == all alive, any other number is the number the CT's need to rescue to win the round.
- contributionscore_suicide (Default "-2") - amount of contribution score for a suicide, normally negative
- bot_join_after_player (Default "0") - If nonzero, bots wait until a player joins before entering the game.
- inferno_per_flame_spawn_duration (Default "3") - Duration each new flame will attempt to spawn new flames
- inferno_max_flames (Default "16") - Maximum number of flames that can be created
- - nav_select_stairs
- force_audio_english (Default "0") - Keeps track of whether we're forcing english in a localized language.
- cl_ignorepackets (Default "0") - Force client to ignore packets (for debugging).
- r_drawleaf (Default "-1") - Draw the specified leaf.
- host_threaded_sound_simplethread (Default "0") - Run the sound on a simple thread not a jobthread
- vgui_drawtree (Default "0") - Draws the vgui panel hiearchy to the specified depth level.
- mod_lock_meshes_on_load (Default: "1") - *None*
- mat_drawflat (Default: "0") - *None*
- - ff
- ai_strong_optimizations_no_checkstand (Default: "0") - *None*
- smoothstairs (Default "1") - Smooth player eye z coordinate when traversing stairs.
- ammo_50AE_max (Default: "35") - *None*
- tv_relayvoice (Default "1") - Relay voice data: 0=off, 1=on
- vprof_verbose (Default "1") - Set to one to show average and peak times
- mat_noise_enable (Default: "0") - *None*
- sm_beacon_radius (Default "375") - Sets the radius for beacon's light rings.
- sm_vote_kick (Default "0.60") - percent required for successful kick vote.
- autoaim_viewing_client (Default: "1") - *None*
- r_JeepViewZHeight (Default: "10.0") - *None*
- prop_active_gib_max_fade_time (Default: "1") - *None*
- ammo_57mm_max (Default: "100") - *None*
- - mp_pause_match
- cash_team_loser_bonus_consecutive_rounds (Default: "0") - *None*
- cash_player_damage_hostage (Default: "-30") - *None*
- - computer_name
- voice_minimum_gain (Default: "0.5") - *None*
- dsp_off (Default: "0") - *None*
- - timedemo
- er_maxname (Default: "14") - *None*
- sv_maxupdaterate (Default "128") - Maximum updates per second that the server will allow
- - vprof_reset
- mat_aaquality (Default: "0") - *None*
- mat_drawgray (Default: "0") - *None*
- - sm_freezebomb
- ai_block_damage (Default: "0") - *None*
- spec_allow_roaming (Default "0") - If nonzero, allow free-roaming spectator camera.
- radarvisdistance (Default "1000.0f") - at this distance and beyond you need to be point right at someone to see them
- cash_team_hostage_alive (Default: "0") - *None*
- sv_server_verify_blood_on_player (Default: "1") - *None*
- demo_highlight_timebefore (Default "6") - How many seconds before highlight event to stop fast forwarding.
- r_dlightsenable (Default: "1") - *None*
- - mat_crosshair
- sv_parallel_packentities (Default: "1") - *None*
- - _autosave
- - _autosavedangerous
- - ai_show_node
- vprof_think_limit (Default: "0") - *None*
- rr_debugrule (Default "") - If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
- snd_musicvolume_multiplier_inoverlay (Default "0.1") - Music volume multiplier when Steam Overlay is active
- mat_bumpbasis (Default: "0") - *None*
- sv_hibernate_ms_vgui (Default "0") - # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
- sv_steamgroup_exclusive (Default "0") - If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
- tv_password (Default "") - GOTV password for all clients
- mat_motion_blur_enabled (Default: "0") - *None*
- ai_no_steer (Default: "0") - *None*
- mp_defaultteam (Default: "0") - *None*
- scene_clientflex (Default "1") - Do client side flex animation.
- sv_benchmark_numticks (Default "3300") - If > 0, then it only runs the benchmark for this # of ticks.
- contributionscore_hostage_kill (Default "-2") - amount of contribution score for killing a hostage, normally negative
- nav_update_visibility_on_edit (Default "0") - If nonzero editing the mesh will incrementally recompue visibility
- snd_filter (Default: "") - *None*
- fps_screenshot_threshold (Default "-1") - Dump a screenshot when the FPS drops below the given value.
- sv_pure_consensus (Default "99999999") - Minimum number of file hashes to agree to form a consensus.
- - heartbeat
- bugreporter_uploadasync (Default "0") - Upload attachments asynchronously
- mem_force_flush_section (Default "") - Cache section to restrict mem_force_flush
- sk_npc_stomach (Default: "1") - *None*
- sv_specspeed (Default: "3") - *None*
- sv_repeatedduckslowdown (Default "0.4") - A multiplier used to slow down speed down on repeated fast ducks
- mp_weapon_prev_owner_touch_time (Default: "1.5") - *None*
- nav_slope_tolerance (Default "0.1") - The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
- - nav_raise_drag_volume_max
- - nav_warp_to_mark
- - soundinfo
- vgui_drawtree_draw_selected (Default "0") - Highlight the selected panel
- - async_suspend
- ai_spread_defocused_cone_multiplier (Default: "3.0") - *None*
- ai_auto_contact_solver (Default: "1") - *None*
- voice_gain_target (Default: "32000") - *None*
- sv_delta_entity_full_buffer_size (Default "131072") - Buffer size for delta entities
- occlusion_test_jump_margin (Default "12") - Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large enough to accommodate player movement within a frame or two. Affects both camera box and player box.
- voice_inputfromfile (Default "0") - Get voice input from 'voice_input.wav' rather than from the microphone.
- snd_refdist (Default "36") - Reference distance for snd_refdb
- filesystem_max_stdio_read (Default: "16") - *None*
Add Comment
Please, Sign In to add comment