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Aug 22nd, 2019
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  1. John:
  2.  
  3. Tapu Lele @ Choice Scarf
  4. Ability: Psychic Surge
  5. EVs: 252 SpA / 4 SpD / 252 Spe
  6. Timid Nature
  7. IVs: 0 Atk
  8. - Psyshock
  9. - Hidden Power [Fire]
  10. - Moonblast
  11. - Energy Ball
  12.  
  13. Mienshao @ Choice Scarf
  14. Ability: Reckless
  15. EVs: 252 Atk / 4 SpD / 252 Spe
  16. Jolly Nature
  17. - High Jump Kick
  18. - Poison Jab
  19. - U-turn
  20. - Rock Slide
  21.  
  22. Cofagrigus @ Leftovers
  23. Ability: Mummy
  24. EVs: 248 HP / 8 Atk / 252 Def
  25. Impish Nature
  26. - Haze
  27. - Toxic Spikes
  28. - Memento
  29. - Knock Off
  30.  
  31. Landorus-Therian @ Choice Scarf
  32. Ability: Intimidate
  33. EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
  34. Jolly Nature
  35. - Stealth Rock
  36. - Earthquake
  37. - Stone Edge
  38. - U-turn
  39.  
  40. Clefable @ Leftovers
  41. Ability: Magic Guard
  42. EVs: 252 HP / 252 Def / 4 SpD
  43. Bold Nature
  44. IVs: 0 Atk
  45. - Soft-Boiled
  46. - Cosmic Power
  47. - Stored Power
  48. - Charge Beam
  49.  
  50. Gyarados @ Gyaradosite
  51. Ability: Intimidate
  52. EVs: 252 Atk / 4 SpD / 252 Spe
  53. Jolly Nature
  54. - Dragon Dance
  55. - Waterfall
  56. - Crunch
  57. - Earthquake
  58.  
  59. Below this was late:
  60. I started off with toxic spikes and cofag, why waste a moveslot when cofag get tspikes and seems like the best role for it in ou. I decided to use cofag as a item elimenator with knock combined with haze to get rid of set up stats. Then i thought why not give me a way to get some set up and put my opponent in a bad spot. Dropped momento in last slot to make cofag a real bitch lol. Then reckless gave me alot of trouble in ou bc everymon with the ability has a better ability. Tried staraptor with double edge band and scarf put some holes in things but dies so easily ecspecially after rocks. Tried rhyperior but really didnt like how slow it was without solid rock. Then finally ended with meinshao that clicked with that nice hjk damage output with reckless. Although regen uturn is nice it helps alot for the team with scarf poison jab for denting tapus and serperiors set up ass. Then put rock slide for coverage that has payed off. I tried a few different mons to pair with these guys and really liked tapu lele stopping priority. Went with psyshock for hitting the spd bulky types and with terrain hits hard enough on defensive types. I tried psy z but like the speed from scarf. Went hp fire for the switch in steel types ofcourse moonblast and then after testing found energy ball to come in handy vs alot of teams.
  61. Mega gyra has turned out to be a monster! Come in with intimidate on things like spd cele and can set up before mega taking heavy slams and get greedy to +3 or 4 then destroying. Love setting up in front of unaware clefable before mega taking moonblast then mega mold break unaware and bop!
  62. Then i searched and ran across this magic guard clefable set that can destroy teams by itslef if they are prepared. Paired well with lele terrain and charge beam getting those extra boost while hurting bulky water types and cele while getting set up.
  63. Then for my last mon i needed rocks and after trying a few rockers i like double intimidate and lando t being lando just seems to fit on every team. I wanted scarf even tho i needed rocks. Combined the 2 and uturn to pack 2 uturners . Went stab stone edge for the power and eq to take out steel types that threaten me.
  64. This team has had many members and have found this madness of mons to actually have a good synergy for more reasons than i could describe. Actually a fun team in the end.
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