a guest Aug 22nd, 2019 97 Never
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  1. John:
  3. Tapu Lele @ Choice Scarf  
  4. Ability: Psychic Surge  
  5. EVs: 252 SpA / 4 SpD / 252 Spe  
  6. Timid Nature  
  7. IVs: 0 Atk  
  8. - Psyshock  
  9. - Hidden Power [Fire]  
  10. - Moonblast  
  11. - Energy Ball  
  13. Mienshao @ Choice Scarf  
  14. Ability: Reckless  
  15. EVs: 252 Atk / 4 SpD / 252 Spe  
  16. Jolly Nature  
  17. - High Jump Kick  
  18. - Poison Jab  
  19. - U-turn  
  20. - Rock Slide  
  22. Cofagrigus @ Leftovers  
  23. Ability: Mummy  
  24. EVs: 248 HP / 8 Atk / 252 Def  
  25. Impish Nature  
  26. - Haze  
  27. - Toxic Spikes  
  28. - Memento  
  29. - Knock Off  
  31. Landorus-Therian @ Choice Scarf  
  32. Ability: Intimidate  
  33. EVs: 80 HP / 148 Atk / 84 Def / 196 Spe  
  34. Jolly Nature  
  35. - Stealth Rock  
  36. - Earthquake  
  37. - Stone Edge  
  38. - U-turn  
  40. Clefable @ Leftovers  
  41. Ability: Magic Guard  
  42. EVs: 252 HP / 252 Def / 4 SpD  
  43. Bold Nature  
  44. IVs: 0 Atk  
  45. - Soft-Boiled  
  46. - Cosmic Power  
  47. - Stored Power  
  48. - Charge Beam  
  50. Gyarados @ Gyaradosite  
  51. Ability: Intimidate  
  52. EVs: 252 Atk / 4 SpD / 252 Spe  
  53. Jolly Nature  
  54. - Dragon Dance  
  55. - Waterfall  
  56. - Crunch  
  57. - Earthquake
  59. Below this was late:
  60. I started off with toxic spikes and cofag, why waste a moveslot when cofag get tspikes and seems like the best role for it in ou. I decided to use cofag as a item elimenator with knock combined with haze to get rid of set up stats. Then i thought why not give me a way to get some set up and put my opponent in a bad spot. Dropped momento in last slot to make cofag a real bitch lol. Then reckless gave me alot of trouble in ou bc everymon with the ability has a better ability. Tried staraptor with double edge band and scarf put some holes in things but dies so easily ecspecially after rocks. Tried rhyperior but really didnt like how slow it was without solid rock. Then finally ended with meinshao that clicked with that nice hjk damage output with reckless. Although regen uturn is nice it helps alot for the team with scarf poison jab for denting tapus and serperiors set up ass. Then put rock slide for coverage that has payed off. I tried a few different mons to pair with these guys and really liked tapu lele stopping priority. Went with psyshock for hitting the spd bulky types and with terrain hits hard enough on defensive types. I tried psy z but like the speed from scarf. Went hp fire for the switch in steel types ofcourse moonblast and then after testing found energy ball to come in handy vs alot of teams.
  61. Mega gyra has turned out to be a monster! Come in with intimidate  on things like spd cele and can set up before mega taking heavy slams and get greedy to +3 or 4 then destroying. Love setting up in front of unaware clefable before mega taking moonblast then mega mold break unaware and bop!
  62. Then i searched and ran across this magic guard clefable set that can destroy teams by itslef if they are prepared. Paired well with lele terrain and charge beam getting those extra boost while hurting bulky water types and cele while getting set up.
  63. Then for my last mon i needed rocks and after trying a few rockers i like double intimidate and lando t being lando just seems to fit on every team. I wanted scarf even tho i needed rocks. Combined the 2 and uturn to pack 2 uturners . Went stab stone edge for the power and eq to take out steel types that threaten me.
  64. This team has had many members and have found this madness of mons to actually have a good synergy for more reasons than i could describe. Actually a fun team in the end.
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