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  1. 1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
  2. 2>------ Build started: Project: Thrive, Configuration: Development_Editor x64 ------
  3. 2> Compiling game modules for hot reload
  4. 2> Parsing headers for ThriveEditor
  5. 2> Running UnrealHeaderTool "S:\Ureal\Thrive\Thrive.uproject" "S:\Ureal\Thrive\Intermediate\Build\Win64\ThriveEditor\Development\ThriveEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  6. 2> Reflection code generated for ThriveEditor in 6.7536154 seconds
  7. 2> Performing 4 actions (4 in parallel)
  8. 2> Spell.cpp
  9. 2> Thrive.generated.cpp
  10. 2>s:\ureal\thrive\source\thrive\Spell.h(28): error C2143: syntax error: missing ';' before '*'
  11. 2>s:\ureal\thrive\source\thrive\Spell.h(28): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  12. 2>s:\ureal\thrive\source\thrive\Spell.h(28): error C2238: unexpected token(s) preceding ';'
  13. 2>s:\ureal\thrive\source\thrive\Spell.h(31): error C2143: syntax error: missing ';' before '*'
  14. 2>s:\ureal\thrive\source\thrive\Spell.h(31): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  15. 2>s:\ureal\thrive\source\thrive\Spell.h(31): error C2238: unexpected token(s) preceding ';'
  16. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(16): error C2065: 'CollisionComponent': undeclared identifier
  17. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(19): error C2065: 'CollisionComponent': undeclared identifier
  18. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(19): error C2227: left of '->InitSphereRadius' must point to class/struct/union/generic type
  19. 2> S:\Ureal\Thrive\Source\Thrive\Spell.cpp(19): note: type is 'unknown-type'
  20. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(21): error C2065: 'CollisionComponent': undeclared identifier
  21. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(25): error C2065: 'ProjectileMovementComponent': undeclared identifier
  22. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(26): error C2065: 'ProjectileMovementComponent': undeclared identifier
  23. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(26): error C2227: left of '->SetUpdatedComponent' must point to class/struct/union/generic type
  24. 2> S:\Ureal\Thrive\Source\Thrive\Spell.cpp(26): note: type is 'unknown-type'
  25. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(26): error C2065: 'CollisionComponent': undeclared identifier
  26. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(27): error C2065: 'ProjectileMovementComponent': undeclared identifier
  27. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(27): error C2227: left of '->InitialSpeed' must point to class/struct/union/generic type
  28. 2> S:\Ureal\Thrive\Source\Thrive\Spell.cpp(27): note: type is 'unknown-type'
  29. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(28): error C2065: 'ProjectileMovementComponent': undeclared identifier
  30. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(28): error C2227: left of '->MaxSpeed' must point to class/struct/union/generic type
  31. 2> S:\Ureal\Thrive\Source\Thrive\Spell.cpp(28): note: type is 'unknown-type'
  32. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(29): error C2065: 'ProjectileMovementComponent': undeclared identifier
  33. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(29): error C2227: left of '->bRotationFollowsVelocity' must point to class/struct/union/generic type
  34. 2> S:\Ureal\Thrive\Source\Thrive\Spell.cpp(29): note: type is 'unknown-type'
  35. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(30): error C2065: 'ProjectileMovementComponent': undeclared identifier
  36. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(30): error C2227: left of '->bShouldBounce' must point to class/struct/union/generic type
  37. 2> S:\Ureal\Thrive\Source\Thrive\Spell.cpp(30): note: type is 'unknown-type'
  38. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(31): error C2065: 'ProjectileMovementComponent': undeclared identifier
  39. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(31): error C2227: left of '->Bounciness' must point to class/struct/union/generic type
  40. 2> S:\Ureal\Thrive\Source\Thrive\Spell.cpp(31): note: type is 'unknown-type'
  41. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(51): error C2065: 'ProjectileMovementComponent': undeclared identifier
  42. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(51): error C2227: left of '->Velocity' must point to class/struct/union/generic type
  43. 2> S:\Ureal\Thrive\Source\Thrive\Spell.cpp(51): note: type is 'unknown-type'
  44. 2>S:\Ureal\Thrive\Source\Thrive\Spell.cpp(51): error C2227: left of '->InitialSpeed' must point to class/struct/union/generic type
  45. 2> S:\Ureal\Thrive\Source\Thrive\Spell.cpp(51): note: type is 'unknown-type'
  46. 2>S:\Ureal\Thrive\Source\Thrive\Spell.h(28): error C2143: syntax error: missing ';' before '*'
  47. 2>S:\Ureal\Thrive\Source\Thrive\Spell.h(28): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  48. 2>S:\Ureal\Thrive\Source\Thrive\Spell.h(28): error C2238: unexpected token(s) preceding ';'
  49. 2>S:\Ureal\Thrive\Source\Thrive\Spell.h(31): error C2143: syntax error: missing ';' before '*'
  50. 2>S:\Ureal\Thrive\Source\Thrive\Spell.h(31): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  51. 2>S:\Ureal\Thrive\Source\Thrive\Spell.h(31): error C2238: unexpected token(s) preceding ';'
  52. 2>S:\Ureal\Thrive\Intermediate\Build\Win64\UE4Editor\Inc\Thrive\Thrive.generated.cpp(228): error C2039: 'ProjectileMovementComponent': is not a member of 'ASpell'
  53. 2> S:\Ureal\Thrive\Source\Thrive\Spell.h(11): note: see declaration of 'ASpell'
  54. 2>S:\Ureal\Thrive\Intermediate\Build\Win64\UE4Editor\Inc\Thrive\Thrive.generated.cpp(228): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)': cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
  55. 2> S:\Ureal\Thrive\Intermediate\Build\Win64\UE4Editor\Inc\Thrive\Thrive.generated.cpp(228): note: No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
  56. 2>S:\Ureal\Thrive\Intermediate\Build\Win64\UE4Editor\Inc\Thrive\Thrive.generated.cpp(229): error C2039: 'CollisionComponent': is not a member of 'ASpell'
  57. 2> S:\Ureal\Thrive\Source\Thrive\Spell.h(11): note: see declaration of 'ASpell'
  58. 2>S:\Ureal\Thrive\Intermediate\Build\Win64\UE4Editor\Inc\Thrive\Thrive.generated.cpp(229): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)': cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
  59. 2> S:\Ureal\Thrive\Intermediate\Build\Win64\UE4Editor\Inc\Thrive\Thrive.generated.cpp(229): note: No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
  60. 2>ERROR : UBT error : Failed to produce item: S:\Ureal\Thrive\Binaries\Win64\UE4Editor-Thrive-9847.dll
  61. 2> Total build time: 19.55 seconds (Local executor: 0.00 seconds)
  62. 2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.16\Engine\Build\BatchFiles\Build.bat" ThriveEditor Win64 Development "S:\Ureal\Thrive\Thrive.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  63. ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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