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Cyborg goes to Capra v1.0 - Prologue

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Nov 18th, 2017
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  1. Cyborg goes to Capra v1.0 - Prologue
  2. ==========================================================================================================================================
  3. >Present days - MC is slightly-above-average-intelligence IT worker
  4. >Single, few good friends, some boring hobbies - nothing is special about him in particular, 2nd person further on because it's easier for me
  5. >Suddenly aliens attack: XCOM scenario, area few kilometres wide is closed with energy shield, people inside are experimented on or rounded up to the craft
  6. >Aliens leave their weaponry laying around while they process prisoners, rifles doesn't work in human hands: they work in yours for some unknown reason
  7. >Blast few aliens into fine bloody mist, help prisoners get out of the energy field - it somehow doesn't stop you, you can pull through others with a bit of effort too
  8. >XCOM comes flying later, cleans up the aliens, rub their eyes few times when they see you with working alien rifle in hands
  9. >Take you in for questioning, propose you to enlist in the newly formed UN unit to fight aliens, you agree because why the fuck not?
  10. >You're counted as military enlisted back in your country so you're still getting your old job and a military pension from UN when you get back, get paid well while at it too
  11. >Get accelerated training for half a year, then get deployed to the field
  12. >Aliens are technologically advanced, but are completely unprepared to sheer aptitude and ingenuity humans demonstrate in armed violence
  13. >XCOM quickly closes the technological gap while invaders struggle to catch up strategically and tactically
  14. >Reverse-engineering alien tech brings about transhuman technorevolution even before the victory: lost limbs are replaced with better bionic analogues, AI-driven cyborgs serving as shock troops, nanomeds heal otherwise lethal wounds in a matter of minutes etc.
  15. >You're a valuable asset since you're not affected by mind-control, restraining energy fields and telekinesis enemy units actively use in battle
  16. >Aliens rely massively on mind-control and AOE confusion while they enjoy advantage in range and precision
  17. >Are completely unsuited for close-quarters combat despite bulky frame of some specimens: your job is basically to rush enemy position with high-tech analogue of WM 1897 and a bunch of plasma grenades, disrupt enemy formation and buy time for your unit to approach on a firing distance
  18. >Get fucked up one day by explosion pretty bad, all limbs, spine and half the organs are now augmented, looks aesthetically human, inside is composite-materials bones and artificial muscles
  19. >Aliens are getting desperate and try some drastic shit, commanders take the field: powerful telekinetic abilities, mind control and what appears to be top-tier luck
  20. >When your unit fight one you realise it's nothing to do with luck: fuckers simply roll back time up to a few hours if they start losing, allowing them to adapt better to situation with prior knowledge
  21. >Unfortunately for them this ability does not work on you either: end up in a mental endurance contest with one of the alien commanders - you fuck his shit up time after time and he can't win, but doesn't give up
  22. >Stakes are pretty high on that mission so you don't want to flee even though whole shit is terrible on your psyche: you fight him for what seems like an eternity, helping your unit with "tips" that seems to come out of nowhere to them
  23. >They don't remember shit from previous iteration and give you funny looks, but you're trusted in situations like that, given your strange immunity to alien fuckery
  24. >After 1000 or so times you start to get a feeling for that time rollback ability and can tell the moment when it's about to happen
  25. >After 2000 more you learned to resist it for a bit, much to the enemy's surprise: you can now delay the rollback for a few minutes
  26. >After what you later counted as 6912 times in total - fucking alien egghead finally dies without being able to roll back time for 20 minutes, courtesy of your newly acquired resistance
  27. >Everyone get on evac and start cheering while you just hug your head and laugh until your voice gives out
  28. >Couple of months later aliens expeditionary force is defeated
  29. >Humans end up uniting under one world government and enjoy fruits of transhuman technology: molecular printers spew out food from basic components, energy is supplied by thermonuclear fusion, most of basic society needs are met cheaply
  30. >You get your pension and return to your old job, though your responsibilities obviously changed, following technological advances
  31. >Strangely enough killing aliens why try to conquer your planet doesn't leave soldiers with much PTSD
  32. >Except those who worked lots of terror missions where little girls with teddy bears were actually 3 meter clawed shapeshifters on the inside
  33. >Or those who cleaned up giant venomous alien bugs nests with thousands of hostages still inside
  34. >Or those who demolished refining facilities that processed liquefied human essence as it's an industrial produce
  35. >You worked none of that so you're pretty okay in the head, with an exception of that one 4.5k hours long battle still in your memory
  36. >Take a walk one day and get suddenly assaulted by familiar gut-wrenching feeling of time-space alien fuckery descending upon you
  37. >Shit is bloody powerful, they never managed to hit you with such output before
  38. >Resist it the best you can while 40mph sprinting back to your house on those mighty cyborg legs
  39. >It's getting unbearable, you feel that your block will soon fail and you'll come under effect of time rollback
  40. >Fly into your house, down into the cellar, throw open gun safe, grab a gauss shotgun, plasma grenade, bite out the pin and hold grenade in your hand
  41. >Your resistance gives in, your vision momentarily fades and you feel groggy for a second
  42. >You're now standing in what appears to be a cellar or a dungeon, built from gray stone and illuminated by torches
  43. >Quickly assessing a situation you see roughly a dozen of armed human males with medieval cold weapons standing at attention along the walls, a few old sages with staffs of gnarled wood and a beautiful curvy woman in red dress right in front of you, latter starts to speak moments after you come to your senses
  44. >“I welcome you, my future husb-"
  45. >"I don't even know why I bother saying that, but you have 10 seconds to prove to me that you're human or grenade in my hands goes off, vaporizing everyone in that room"
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