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- void opendoor()
- {
- Quaternion targetrot = Quaternion.Euler(new Vector3 (0, 180, 0));
- door.transform.rotation = Quaternion.Lerp(door.transform.rotation, targetrot, time * Time.deltaTime);
- changedoorstate();
- }
- void closedoor()
- {
- Quaternion targetrot = Quaternion.Euler(new Vector3(0, 130, 0));
- door.transform.rotation = Quaternion.Lerp(door.transform.rotation, targetrot, time * Time.deltaTime);
- changedoorstate();
- }
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