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Null-ARC Server settings

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May 24th, 2018
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  1. // ACE Advanced Throwing
  2. ace_advanced_throwing_enabled = true;
  3. ace_advanced_throwing_enablePickUp = true;
  4. ace_advanced_throwing_enablePickUpAttached = true;
  5. ace_advanced_throwing_showMouseControls = true;
  6. ace_advanced_throwing_showThrowArc = true;
  7.  
  8. // ACE Arsenal
  9. force ace_arsenal_allowDefaultLoadouts = true;
  10. force ace_arsenal_allowSharedLoadouts = true;
  11. force ace_arsenal_camInverted = false;
  12. force ace_arsenal_enableIdentityTabs = true;
  13. force ace_arsenal_enableModIcons = true;
  14. force ace_arsenal_EnableRPTLog = true;
  15. force ace_arsenal_fontHeight = 4.5;
  16.  
  17. // ACE Captives
  18. force ace_captives_allowHandcuffOwnSide = true;
  19. force ace_captives_allowSurrender = true;
  20. force ace_captives_requireSurrender = 0;
  21. force ace_captives_requireSurrenderAi = false;
  22.  
  23. // ACE Common
  24. ace_common_allowFadeMusic = true;
  25. ace_common_checkPBOsAction = 0;
  26. ace_common_checkPBOsCheckAll = false;
  27. ace_common_checkPBOsWhitelist = "[]";
  28. ace_common_displayTextColor = [0,0,0,0.1];
  29. ace_common_displayTextFontColor = [1,1,1,1];
  30. ace_common_settingFeedbackIcons = 1;
  31. ace_common_settingProgressBarLocation = 0;
  32. ace_noradio_enabled = true;
  33. ace_parachute_hideAltimeter = true;
  34.  
  35. // ACE Explosives
  36. force ace_explosives_explodeOnDefuse = false;
  37. force ace_explosives_punishNonSpecialists = false;
  38. force ace_explosives_requireSpecialist = false;
  39.  
  40. // ACE Fragmentation Simulation
  41. force ace_frag_enabled = true;
  42. force ace_frag_maxTrack = 10;
  43. force ace_frag_maxTrackPerFrame = 10;
  44. force ace_frag_reflectionsEnabled = false;
  45. force ace_frag_spallEnabled = false;
  46.  
  47. // ACE Goggles
  48. force ace_goggles_effects = 2;
  49. force ace_goggles_showInThirdPerson = false;
  50.  
  51. // ACE Interaction
  52. ace_interaction_disableNegativeRating = false;
  53. ace_interaction_enableMagazinePassing = true;
  54. ace_interaction_enableTeamManagement = true;
  55.  
  56. // ACE Interaction Menu
  57. ace_gestures_showOnInteractionMenu = 2;
  58. ace_interact_menu_actionOnKeyRelease = true;
  59. ace_interact_menu_addBuildingActions = false;
  60. ace_interact_menu_alwaysUseCursorInteraction = false;
  61. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  62. ace_interact_menu_colorShadowMax = [0,0,0,1];
  63. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  64. ace_interact_menu_colorTextMax = [1,1,1,1];
  65. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  66. ace_interact_menu_cursorKeepCentered = false;
  67. ace_interact_menu_menuAnimationSpeed = 0;
  68. ace_interact_menu_menuBackground = 0;
  69. ace_interact_menu_shadowSetting = 2;
  70. ace_interact_menu_textSize = 2;
  71. ace_interact_menu_useListMenu = false;
  72.  
  73. // ACE Logistics
  74. ace_cargo_enable = true;
  75. ace_cargo_paradropTimeCoefficent = 2.5;
  76. ace_refuel_hoseLength = 12;
  77. ace_refuel_rate = 1;
  78. ace_repair_addSpareParts = true;
  79. ace_repair_autoShutOffEngineWhenStartingRepair = false;
  80. ace_repair_consumeItem_toolKit = 0;
  81. ace_repair_displayTextOnRepair = true;
  82. ace_repair_engineerSetting_fullRepair = 2;
  83. ace_repair_engineerSetting_repair = 1;
  84. ace_repair_engineerSetting_wheel = 0;
  85. ace_repair_fullRepairLocation = 2;
  86. ace_repair_repairDamageThreshold = 0.6;
  87. ace_repair_repairDamageThreshold_engineer = 0.4;
  88. ace_repair_wheelRepairRequiredItems = 0;
  89.  
  90. // ACE Magazine Repack
  91. ace_magazinerepack_timePerAmmo = 1.5;
  92. ace_magazinerepack_timePerBeltLink = 8;
  93. ace_magazinerepack_timePerMagazine = 2;
  94.  
  95. // ACE Map
  96. ace_map_BFT_Enabled = false;
  97. ace_map_BFT_HideAiGroups = false;
  98. ace_map_BFT_Interval = 1;
  99. ace_map_BFT_ShowPlayerNames = false;
  100. ace_map_DefaultChannel = -1;
  101. ace_map_mapGlow = true;
  102. ace_map_mapIllumination = true;
  103. ace_map_mapLimitZoom = false;
  104. ace_map_mapShake = true;
  105. ace_map_mapShowCursorCoordinates = false;
  106. ace_markers_moveRestriction = 0;
  107.  
  108. // ACE Map Gestures
  109. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  110. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  111. ace_map_gestures_enabled = true;
  112. ace_map_gestures_interval = 0.03;
  113. ace_map_gestures_maxRange = 7;
  114. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  115.  
  116. // ACE Map Tools
  117. ace_maptools_drawStraightLines = true;
  118. ace_maptools_rotateModifierKey = 1;
  119.  
  120. // ACE Medical
  121. force ace_medical_ai_enabledFor = 2;
  122. force ace_medical_AIDamageThreshold = 1;
  123. force ace_medical_allowLitterCreation = true;
  124. force ace_medical_allowUnconsciousAnimationOnTreatment = false;
  125. force ace_medical_amountOfReviveLives = -1;
  126. force ace_medical_bleedingCoefficient = 1;
  127. force ace_medical_blood_enabledFor = 1;
  128. force ace_medical_consumeItem_PAK = 0;
  129. force ace_medical_consumeItem_SurgicalKit = 0;
  130. force ace_medical_delayUnconCaptive = 3;
  131. force ace_medical_enableAdvancedWounds = false;
  132. force ace_medical_enableFor = 0;
  133. force ace_medical_enableOverdosing = true;
  134. force ace_medical_enableRevive = 1;
  135. force ace_medical_enableScreams = true;
  136. force ace_medical_enableUnconsciousnessAI = 0;
  137. force ace_medical_enableVehicleCrashes = true;
  138. force ace_medical_healHitPointAfterAdvBandage = false;
  139. force ace_medical_increaseTrainingInLocations = false;
  140. force ace_medical_keepLocalSettingsSynced = true;
  141. force ace_medical_level = 2;
  142. force ace_medical_litterCleanUpDelay = 0;
  143. force ace_medical_litterSimulationDetail = 3;
  144. force ace_medical_maxReviveTime = 120;
  145. force ace_medical_medicSetting = 2;
  146. force ace_medical_medicSetting_basicEpi = 0;
  147. force ace_medical_medicSetting_PAK = 0;
  148. force ace_medical_medicSetting_SurgicalKit = 0;
  149. force ace_medical_menu_allow = 1;
  150. force ace_medical_menu_maxRange = 10;
  151. force ace_medical_menu_openAfterTreatment = true;
  152. force ace_medical_menu_useMenu = 1;
  153. force ace_medical_menuTypeStyle = 0;
  154. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  155. force ace_medical_painCoefficient = 1;
  156. force ace_medical_painEffectType = 0;
  157. force ace_medical_painIsOnlySuppressed = true;
  158. force ace_medical_playerDamageThreshold = 1;
  159. force ace_medical_preventInstaDeath = true;
  160. force ace_medical_remoteControlledAI = true;
  161. force ace_medical_useCondition_PAK = 0;
  162. force ace_medical_useCondition_SurgicalKit = 0;
  163. force ace_medical_useLocation_basicEpi = 0;
  164. force ace_medical_useLocation_PAK = 0;
  165. force ace_medical_useLocation_SurgicalKit = 0;
  166.  
  167. // ACE Mk6 Mortar
  168. ace_mk6mortar_airResistanceEnabled = false;
  169. ace_mk6mortar_allowCompass = true;
  170. ace_mk6mortar_allowComputerRangefinder = true;
  171. ace_mk6mortar_useAmmoHandling = false;
  172.  
  173. // ACE Name Tags
  174. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  175. ace_nametags_playerNamesMaxAlpha = 0.8;
  176. ace_nametags_playerNamesViewDistance = 5;
  177. ace_nametags_showCursorTagForVehicles = false;
  178. ace_nametags_showNamesForAI = false;
  179. ace_nametags_showPlayerNames = 1;
  180. ace_nametags_showPlayerRanks = true;
  181. ace_nametags_showSoundWaves = 1;
  182. ace_nametags_showVehicleCrewInfo = true;
  183. ace_nametags_tagSize = 2;
  184.  
  185. // ACE Overheating
  186. force ace_overheating_displayTextOnJam = true;
  187. force ace_overheating_enabled = false;
  188. force ace_overheating_overheatingDispersion = false;
  189. force ace_overheating_showParticleEffects = false;
  190. force ace_overheating_showParticleEffectsForEveryone = false;
  191. force ace_overheating_unJamFailChance = 0.1;
  192. force ace_overheating_unJamOnreload = true;
  193.  
  194. // ACE Pointing
  195. ace_finger_enabled = false;
  196. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  197. ace_finger_indicatorForSelf = true;
  198. ace_finger_maxRange = 4;
  199.  
  200. // ACE Pylons
  201. ace_pylons_enabled = true;
  202. ace_pylons_rearmNewPylons = false;
  203. ace_pylons_requireEngineer = false;
  204. ace_pylons_requireToolkit = true;
  205. ace_pylons_searchDistance = 15;
  206. ace_pylons_timePerPylon = 5;
  207.  
  208. // ACE Quick Mount
  209. ace_quickmount_distance = 3;
  210. ace_quickmount_enabled = false;
  211. ace_quickmount_priority = 0;
  212. ace_quickmount_speed = 18;
  213.  
  214. // ACE Rearm
  215. force ace_rearm_level = 0;
  216. force ace_rearm_supply = 0;
  217.  
  218. // ACE Respawn
  219. force ace_respawn_removeDeadBodiesDisconnected = true;
  220. force ace_respawn_savePreDeathGear = true;
  221.  
  222. // ACE Spectator
  223. ace_spectator_enableAI = false;
  224. ace_spectator_restrictModes = 0;
  225. ace_spectator_restrictVisions = 0;
  226.  
  227. // ACE Switch Units
  228. ace_switchunits_enableSafeZone = true;
  229. ace_switchunits_enableSwitchUnits = false;
  230. ace_switchunits_safeZoneRadius = 100;
  231. ace_switchunits_switchToCivilian = false;
  232. ace_switchunits_switchToEast = false;
  233. ace_switchunits_switchToIndependent = false;
  234. ace_switchunits_switchToWest = false;
  235.  
  236. // ACE Tagging
  237. ace_tagging_quickTag = 1;
  238.  
  239. // ACE Uncategorized
  240. ace_hitreactions_minDamageToTrigger = 0.1;
  241. ace_inventory_inventoryDisplaySize = 0;
  242. ace_laser_dispersionCount = 2;
  243. ace_microdagr_mapDataAvailable = 2;
  244. ace_optionsmenu_showNewsOnMainMenu = true;
  245. ace_overpressure_distanceCoefficient = 1;
  246.  
  247. // ACE User Interface
  248. ace_ui_allowSelectiveUI = true;
  249. ace_ui_ammoCount = false;
  250. ace_ui_ammoType = true;
  251. ace_ui_commandMenu = true;
  252. ace_ui_firingMode = true;
  253. ace_ui_groupBar = false;
  254. ace_ui_gunnerAmmoCount = true;
  255. ace_ui_gunnerAmmoType = true;
  256. ace_ui_gunnerFiringMode = true;
  257. ace_ui_gunnerLaunchableCount = true;
  258. ace_ui_gunnerLaunchableName = true;
  259. ace_ui_gunnerMagCount = true;
  260. ace_ui_gunnerWeaponLowerInfoBackground = true;
  261. ace_ui_gunnerWeaponName = true;
  262. ace_ui_gunnerWeaponNameBackground = true;
  263. ace_ui_gunnerZeroing = true;
  264. ace_ui_magCount = true;
  265. ace_ui_soldierVehicleWeaponInfo = true;
  266. ace_ui_staminaBar = true;
  267. ace_ui_stance = true;
  268. ace_ui_throwableCount = true;
  269. ace_ui_throwableName = true;
  270. ace_ui_vehicleAltitude = true;
  271. ace_ui_vehicleCompass = true;
  272. ace_ui_vehicleDamage = true;
  273. ace_ui_vehicleFuelBar = true;
  274. ace_ui_vehicleInfoBackground = true;
  275. ace_ui_vehicleName = true;
  276. ace_ui_vehicleNameBackground = true;
  277. ace_ui_vehicleRadar = true;
  278. ace_ui_vehicleSpeed = true;
  279. ace_ui_weaponLowerInfoBackground = true;
  280. ace_ui_weaponName = true;
  281. ace_ui_weaponNameBackground = true;
  282. ace_ui_zeroing = true;
  283.  
  284. // ACE Vehicle Lock
  285. ace_vehiclelock_defaultLockpickStrength = 10;
  286. ace_vehiclelock_lockVehicleInventory = false;
  287. ace_vehiclelock_vehicleStartingLockState = -1;
  288.  
  289. // ACE View Distance Limiter
  290. ace_viewdistance_enabled = true;
  291. ace_viewdistance_limitViewDistance = 10000;
  292. ace_viewdistance_objectViewDistanceCoeff = 0;
  293. ace_viewdistance_viewDistanceAirVehicle = 0;
  294. ace_viewdistance_viewDistanceLandVehicle = 0;
  295. ace_viewdistance_viewDistanceOnFoot = 0;
  296.  
  297. // ACE Weapons
  298. ace_common_persistentLaserEnabled = false;
  299. ace_laserpointer_enabled = true;
  300. ace_reload_displayText = true;
  301. ace_weaponselect_displayText = true;
  302.  
  303. // ACE Weather
  304. ace_weather_enabled = true;
  305. ace_weather_updateInterval = 60;
  306. ace_weather_windSimulation = true;
  307.  
  308. // ACE Wind Deflection
  309. ace_winddeflection_enabled = true;
  310. ace_winddeflection_simulationInterval = 0.05;
  311. ace_winddeflection_vehicleEnabled = true;
  312.  
  313. // ACE Zeus
  314. ace_zeus_autoAddObjects = false;
  315. ace_zeus_radioOrdnance = false;
  316. ace_zeus_remoteWind = false;
  317. ace_zeus_revealMines = 0;
  318. ace_zeus_zeusAscension = false;
  319. ace_zeus_zeusBird = false;
  320.  
  321. // ACEX Headless
  322. acex_headless_delay = 15;
  323. acex_headless_enabled = false;
  324. acex_headless_endMission = 0;
  325. acex_headless_log = false;
  326.  
  327. // ACEX Sitting
  328. force acex_sitting_enable = true;
  329.  
  330. // ACEX View Restriction
  331. acex_viewrestriction_mode = 0;
  332. acex_viewrestriction_modeSelectiveAir = 0;
  333. acex_viewrestriction_modeSelectiveFoot = 0;
  334. acex_viewrestriction_modeSelectiveLand = 0;
  335. acex_viewrestriction_modeSelectiveSea = 0;
  336.  
  337. // ACEX Volume
  338. acex_volume_enabled = false;
  339. acex_volume_fadeDelay = 1;
  340. acex_volume_lowerInVehicles = false;
  341. acex_volume_reduction = 5;
  342. acex_volume_remindIfLowered = false;
  343. acex_volume_showNotification = true;
  344.  
  345. // Achilles - Curator Vision Modes
  346. achilles_curator_vision_blackhot = false;
  347. achilles_curator_vision_blackhotgreencold = false;
  348. achilles_curator_vision_blackhotredcold = false;
  349. achilles_curator_vision_greenhotcold = false;
  350. achilles_curator_vision_nvg = true;
  351. achilles_curator_vision_redgreen = false;
  352. achilles_curator_vision_redhot = false;
  353. achilles_curator_vision_whitehot = true;
  354. achilles_curator_vision_whitehotredcold = false;
  355.  
  356. // Achilles - Debug
  357. Achilles_Debug_Output_Enabled = false;
  358.  
  359. // Achilles - Defaults
  360. Achilles_var_setRadioFrequenciesLR_Default = "50";
  361. Achilles_var_setRadioFrequenciesSR_Default = "150";
  362.  
  363. // Achilles - Icon Selection
  364. Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  365.  
  366. // Achilles - Modules Interface
  367. Achilles_var_moduleTreeCollapse = true;
  368. Achilles_var_moduleTreeDLC = true;
  369. Achilles_var_moduleTreeHelmet = false;
  370.  
  371. // STUI Settings
  372. STHud_Settings_ColourBlindMode = "Normal";
  373. STHud_Settings_Font = "PuristaSemibold";
  374. STHud_Settings_HUDMode = 3;
  375. STHud_Settings_Occlusion = true;
  376. STHud_Settings_RemoveDeadViaProximity = true;
  377. STHud_Settings_SquadBar = false;
  378. STHud_Settings_TextShadow = 1;
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