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  1. ////////////GIVES 10 CLASSES
  2. xrpc_0.SetMemory(0x843546b2, new byte[] { 0x44, 0x80, 8, 0x10, 1, 0x22, 0x40, 4 });
  3. if (this.numericUpDown_13.Value == 0M)
  4. {
  5. xrpc_0.Call(uint_10, new object[] { 0, "statwriteddl playerstatslist HEADSHOTS statvalue 13337" });
  6. }
  7. MessageBox.Show("Done");
  8. ////////////SENDS CLASS NAMES
  9. if (this.numericUpDown_13.Value == 1M)
  10. {
  11. this.method_13(0, this.textBox_16.Text);
  12. }
  13. if (this.numericUpDown_13.Value == 2M)
  14. {
  15. this.method_13(1, this.textBox_16.Text);
  16. }
  17. if (this.numericUpDown_13.Value == 3M)
  18. {
  19. this.method_13(2, this.textBox_16.Text);
  20. }
  21. if (this.numericUpDown_13.Value == 4M)
  22. {
  23. this.method_13(3, this.textBox_16.Text);
  24. }
  25. if (this.numericUpDown_13.Value == 5M)
  26. {
  27. this.method_13(4, this.textBox_16.Text);
  28. }
  29. if (this.numericUpDown_13.Value == 6M)
  30. {
  31. this.method_13(5, this.textBox_16.Text);
  32. }
  33. if (this.numericUpDown_13.Value == 7M)
  34. {
  35. this.method_13(6, this.textBox_16.Text);
  36. }
  37. if (this.numericUpDown_13.Value == 8M)
  38. {
  39. this.method_13(7, this.textBox_16.Text);
  40. }
  41. if (this.numericUpDown_13.Value == 9M)
  42. {
  43. this.method_13(8, this.textBox_16.Text);
  44. }
  45. if (this.numericUpDown_13.Value == 10M)
  46. {
  47. this.method_13(9, this.textBox_16.Text);
  48. }
  49. if (this.numericUpDown_13.Value == -1M)
  50. {
  51. this.method_13(0, this.textBox_16.Text);
  52. this.method_13(1, this.textBox_16.Text);
  53. this.method_13(2, this.textBox_16.Text);
  54. this.method_13(3, this.textBox_16.Text);
  55. this.method_13(4, this.textBox_16.Text);
  56. this.method_13(5, this.textBox_16.Text);
  57. this.method_13(6, this.textBox_16.Text);
  58. this.method_13(7, this.textBox_16.Text);
  59. this.method_13(8, this.textBox_16.Text);
  60. this.method_13(9, this.textBox_16.Text);
  61. MessageBox.Show("Done");
  62. /////////////NUMERIC BS
  63. if (this.numericUpDown_13.Value == 0M)
  64. {
  65. this.button_73.Enabled = false;
  66. }
  67. if (this.numericUpDown_13.Value == 1M)
  68. {
  69. this.button_73.Enabled = true;
  70. }
  71. if (this.numericUpDown_13.Value == 2M)
  72. {
  73. this.button_73.Enabled = true;
  74. }
  75. if (this.numericUpDown_13.Value == 3M)
  76. {
  77. this.button_73.Enabled = true;
  78. }
  79. if (this.numericUpDown_13.Value == 4M)
  80. {
  81. this.button_73.Enabled = true;
  82. }
  83. if (this.numericUpDown_13.Value == 5M)
  84. {
  85. this.button_73.Enabled = true;
  86. }
  87. if (this.numericUpDown_13.Value == 6M)
  88. {
  89. this.button_73.Enabled = true;
  90. }
  91. if (this.numericUpDown_13.Value == 7M)
  92. {
  93. this.button_73.Enabled = true;
  94. }
  95. if (this.numericUpDown_13.Value == 8M)
  96. {
  97. this.button_73.Enabled = true;
  98. }
  99. if (this.numericUpDown_13.Value == 9M)
  100. {
  101. this.button_73.Enabled = true;
  102. }
  103. if (this.numericUpDown_13.Value == 10M)
  104. {
  105. this.button_73.Enabled = true;
  106. }
  107. if (this.numericUpDown_13.Value == -1M)
  108. {
  109. this.button_73.Enabled = true;
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