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- GNames
- ======
- struct FNameEntry
- {
- char Unknown[ 8 ];
- char *Name;
- }
- TArray< template FNameEntry >
- {
- FNameEntry *Names;
- int NumberOfEntries;
- int MaxSizeOfEntry;
- }
- GObjects
- ========
- struct UObject
- {
- int NameIndex;
- }
- TArray< template UnrealObject >
- {
- UnrealObject *Objects;
- int NumberOfEntries;
- int MaxSizeOfEntry;
- }
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