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a guest Jun 16th, 2019 58 Never
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  1. GNames
  2. ======
  3.  
  4. struct FNameEntry
  5. {
  6.     char Unknown[ 8 ];
  7.     char *Name;
  8. }
  9.  
  10. TArray< template FNameEntry >
  11. {
  12.     FNameEntry *Names;
  13.     int NumberOfEntries;
  14.     int MaxSizeOfEntry;
  15. }
  16.  
  17. GObjects
  18. ========
  19.  
  20. struct UObject
  21. {
  22.     int NameIndex;
  23. }
  24.  
  25. TArray< template UnrealObject >
  26. {
  27.     UnrealObject *Objects;
  28.     int NumberOfEntries;
  29.     int MaxSizeOfEntry;
  30. }
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